Versions in this module Expand all Collapse all v0 v0.0.8 Aug 4, 2026 v0.0.7 Jul 7, 2026 v0.0.6 Jul 5, 2026 Changes in this version + const ABGR_EXT + const ACCUM + const ACCUM_ADJACENT_PAIRS_NV + const ACCUM_ALPHA_BITS + const ACCUM_BLUE_BITS + const ACCUM_BUFFER_BIT + const ACCUM_CLEAR_VALUE + const ACCUM_GREEN_BITS + const ACCUM_RED_BITS + const ACTIVE_ATOMIC_COUNTER_BUFFERS + const ACTIVE_ATTRIBUTES + const ACTIVE_ATTRIBUTE_MAX_LENGTH + const ACTIVE_PROGRAM + const ACTIVE_PROGRAM_EXT + const ACTIVE_RESOURCES + const ACTIVE_STENCIL_FACE_EXT + const ACTIVE_SUBROUTINES + const ACTIVE_SUBROUTINE_MAX_LENGTH + const ACTIVE_SUBROUTINE_UNIFORMS + const ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS + const ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH + const ACTIVE_TEXTURE + const ACTIVE_TEXTURE_ARB + const ACTIVE_UNIFORMS + const ACTIVE_UNIFORM_BLOCKS + const ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH + const ACTIVE_UNIFORM_MAX_LENGTH + const ACTIVE_VARIABLES + const ACTIVE_VARYINGS_NV + const ACTIVE_VARYING_MAX_LENGTH_NV + const ACTIVE_VERTEX_UNITS_ARB + const ADD + const ADD_ATI + const ADD_SIGNED + const ADD_SIGNED_ARB + const ADD_SIGNED_EXT + const ADJACENT_PAIRS_NV + const AFFINE_2D_NV + const AFFINE_3D_NV + const ALIASED_LINE_WIDTH_RANGE + const ALIASED_POINT_SIZE_RANGE + const ALLOW_DRAW_FRG_HINT_PGI + const ALLOW_DRAW_MEM_HINT_PGI + const ALLOW_DRAW_OBJ_HINT_PGI + const ALLOW_DRAW_WIN_HINT_PGI + const ALL_ATTRIB_BITS + const ALL_BARRIER_BITS + const ALL_BARRIER_BITS_EXT + const ALL_COMPLETED_NV + const ALL_PIXELS_AMD + const ALL_SHADER_BITS + const ALL_SHADER_BITS_EXT + const ALL_STATIC_DATA_IBM + const ALPHA + const ALPHA12 + const ALPHA12_EXT + const ALPHA16 + const ALPHA16F_ARB + const ALPHA16F_EXT + const ALPHA16I_EXT + const ALPHA16UI_EXT + const ALPHA16_EXT + const ALPHA16_SNORM + const ALPHA32F_ARB + const ALPHA32F_EXT + const ALPHA32I_EXT + const ALPHA32UI_EXT + const ALPHA4 + const ALPHA4_EXT + const ALPHA8 + const ALPHA8I_EXT + const ALPHA8UI_EXT + const ALPHA8_EXT + const ALPHA8_SNORM + const ALPHA_BIAS + const ALPHA_BITS + const ALPHA_FLOAT16_APPLE + const ALPHA_FLOAT16_ATI + const ALPHA_FLOAT32_APPLE + const ALPHA_FLOAT32_ATI + const ALPHA_INTEGER + const ALPHA_INTEGER_EXT + const ALPHA_MAX_CLAMP_INGR + const ALPHA_MAX_SGIX + const ALPHA_MIN_CLAMP_INGR + const ALPHA_MIN_SGIX + const ALPHA_REF_COMMAND_NV + const ALPHA_SCALE + const ALPHA_SNORM + const ALPHA_TEST + const ALPHA_TEST_FUNC + const ALPHA_TEST_REF + const ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV + const ALPHA_TO_COVERAGE_DITHER_DISABLE_NV + const ALPHA_TO_COVERAGE_DITHER_ENABLE_NV + const ALPHA_TO_COVERAGE_DITHER_MODE_NV + const ALREADY_SIGNALED + const ALWAYS + const ALWAYS_FAST_HINT_PGI + const ALWAYS_SOFT_HINT_PGI + const AMBIENT + const AMBIENT_AND_DIFFUSE + const AND + const AND_INVERTED + const AND_REVERSE + const ANY_SAMPLES_PASSED + const ANY_SAMPLES_PASSED_CONSERVATIVE + const ARC_TO_NV + const ARRAY_BUFFER + const ARRAY_BUFFER_ARB + const ARRAY_BUFFER_BINDING + const ARRAY_BUFFER_BINDING_ARB + const ARRAY_ELEMENT_LOCK_COUNT_EXT + const ARRAY_ELEMENT_LOCK_FIRST_EXT + const ARRAY_OBJECT_BUFFER_ATI + const ARRAY_OBJECT_OFFSET_ATI + const ARRAY_SIZE + const ARRAY_STRIDE + const ASYNC_DRAW_PIXELS_SGIX + const ASYNC_HISTOGRAM_SGIX + const ASYNC_MARKER_SGIX + const ASYNC_READ_PIXELS_SGIX + const ASYNC_TEX_IMAGE_SGIX + const ATOMIC_COUNTER_BARRIER_BIT + const ATOMIC_COUNTER_BARRIER_BIT_EXT + const ATOMIC_COUNTER_BUFFER + const ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS + const ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES + const ATOMIC_COUNTER_BUFFER_BINDING + const ATOMIC_COUNTER_BUFFER_DATA_SIZE + const ATOMIC_COUNTER_BUFFER_INDEX + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER + const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER + const ATOMIC_COUNTER_BUFFER_SIZE + const ATOMIC_COUNTER_BUFFER_START + const ATTACHED_MEMORY_OBJECT_NV + const ATTACHED_MEMORY_OFFSET_NV + const ATTACHED_SHADERS + const ATTENUATION_EXT + const ATTRIBUTE_ADDRESS_COMMAND_NV + const ATTRIB_ARRAY_POINTER_NV + const ATTRIB_ARRAY_SIZE_NV + const ATTRIB_ARRAY_STRIDE_NV + const ATTRIB_ARRAY_TYPE_NV + const ATTRIB_STACK_DEPTH + const AUTO_GENERATE_MIPMAP + const AUTO_NORMAL + const AUX0 + const AUX1 + const AUX2 + const AUX3 + const AUX_BUFFERS + const AUX_DEPTH_STENCIL_APPLE + const AVERAGE_EXT + const AVERAGE_HP + const BACK + const BACK_LEFT + const BACK_NORMALS_HINT_PGI + const BACK_PRIMARY_COLOR_NV + const BACK_RIGHT + const BACK_SECONDARY_COLOR_NV + const BEVEL_NV + const BGR + const BGRA + const BGRA8_EXT + const BGRA_EXT + const BGRA_INTEGER + const BGRA_INTEGER_EXT + const BGR_EXT + const BGR_INTEGER + const BGR_INTEGER_EXT + const BIAS_BIT_ATI + const BIAS_BY_NEGATIVE_ONE_HALF_NV + const BINORMAL_ARRAY_EXT + const BINORMAL_ARRAY_POINTER_EXT + const BINORMAL_ARRAY_STRIDE_EXT + const BINORMAL_ARRAY_TYPE_EXT + const BITMAP + const BITMAP_TOKEN + const BLACKHOLE_RENDER_INTEL + const BLEND + const BLEND_ADVANCED_COHERENT_KHR + const BLEND_ADVANCED_COHERENT_NV + const BLEND_COLOR + const BLEND_COLOR_COMMAND_NV + const BLEND_COLOR_EXT + const BLEND_DST + const BLEND_DST_ALPHA + const BLEND_DST_ALPHA_EXT + const BLEND_DST_RGB + const BLEND_DST_RGB_EXT + const BLEND_EQUATION + const BLEND_EQUATION_ALPHA + const BLEND_EQUATION_ALPHA_EXT + const BLEND_EQUATION_EXT + const BLEND_EQUATION_RGB + const BLEND_EQUATION_RGB_EXT + const BLEND_OVERLAP_NV + const BLEND_PREMULTIPLIED_SRC_NV + const BLEND_SRC + const BLEND_SRC_ALPHA + const BLEND_SRC_ALPHA_EXT + const BLEND_SRC_RGB + const BLEND_SRC_RGB_EXT + const BLOCK_INDEX + const BLUE + const BLUE_BIAS + const BLUE_BITS + const BLUE_BIT_ATI + const BLUE_INTEGER + const BLUE_INTEGER_EXT + const BLUE_MAX_CLAMP_INGR + const BLUE_MIN_CLAMP_INGR + const BLUE_NV + const BLUE_SCALE + const BOLD_BIT_NV + const BOOL + const BOOL_ARB + const BOOL_VEC2 + const BOOL_VEC2_ARB + const BOOL_VEC3 + const BOOL_VEC3_ARB + const BOOL_VEC4 + const BOOL_VEC4_ARB + const BOUNDING_BOX_NV + const BOUNDING_BOX_OF_BOUNDING_BOXES_NV + const BUFFER + const BUFFER_ACCESS + const BUFFER_ACCESS_ARB + const BUFFER_ACCESS_FLAGS + const BUFFER_BINDING + const BUFFER_CLIENT_POINTER_SIZE_MESA + const BUFFER_DATA_SIZE + const BUFFER_FLUSHING_UNMAP_APPLE + const BUFFER_GPU_ADDRESS_NV + const BUFFER_IMMUTABLE_STORAGE + const BUFFER_KHR + const BUFFER_MAPPED + const BUFFER_MAPPED_ARB + const BUFFER_MAP_LENGTH + const BUFFER_MAP_OFFSET + const BUFFER_MAP_POINTER + const BUFFER_MAP_POINTER_ARB + const BUFFER_OBJECT_APPLE + const BUFFER_OBJECT_EXT + const BUFFER_SERIALIZED_MODIFY_APPLE + const BUFFER_SIZE + const BUFFER_SIZE_ARB + const BUFFER_STORAGE_FLAGS + const BUFFER_UPDATE_BARRIER_BIT + const BUFFER_UPDATE_BARRIER_BIT_EXT + const BUFFER_USAGE + const BUFFER_USAGE_ARB + const BUFFER_VARIABLE + const BUMP_ENVMAP_ATI + const BUMP_NUM_TEX_UNITS_ATI + const BUMP_ROT_MATRIX_ATI + const BUMP_ROT_MATRIX_SIZE_ATI + const BUMP_TARGET_ATI + const BUMP_TEX_UNITS_ATI + const BYTE + const C3F_V3F + const C4F_N3F_V3F + const C4UB_V2F + const C4UB_V3F + const CALLIGRAPHIC_FRAGMENT_SGIX + const CAVEAT_SUPPORT + const CCW + const CIRCULAR_CCW_ARC_TO_NV + const CIRCULAR_CW_ARC_TO_NV + const CIRCULAR_TANGENT_ARC_TO_NV + const CLAMP + const CLAMP_FRAGMENT_COLOR + const CLAMP_FRAGMENT_COLOR_ARB + const CLAMP_READ_COLOR + const CLAMP_READ_COLOR_ARB + const CLAMP_TO_BORDER + const CLAMP_TO_BORDER_ARB + const CLAMP_TO_BORDER_SGIS + const CLAMP_TO_EDGE + const CLAMP_TO_EDGE_SGIS + const CLAMP_VERTEX_COLOR + const CLAMP_VERTEX_COLOR_ARB + const CLEAR + const CLEAR_BUFFER + const CLEAR_TEXTURE + const CLIENT_ACTIVE_TEXTURE + const CLIENT_ACTIVE_TEXTURE_ARB + const CLIENT_ALL_ATTRIB_BITS + const CLIENT_ATTRIB_STACK_DEPTH + const CLIENT_MAPPED_BUFFER_BARRIER_BIT + const CLIENT_PIXEL_STORE_BIT + const CLIENT_STORAGE_BIT + const CLIENT_VERTEX_ARRAY_BIT + const CLIPPING_INPUT_PRIMITIVES_ARB + const CLIPPING_OUTPUT_PRIMITIVES_ARB + const CLIP_DEPTH_MODE + const CLIP_DISTANCE0 + const CLIP_DISTANCE1 + const CLIP_DISTANCE2 + const CLIP_DISTANCE3 + const CLIP_DISTANCE4 + const CLIP_DISTANCE5 + const CLIP_DISTANCE6 + const CLIP_DISTANCE7 + const CLIP_DISTANCE_NV + const CLIP_FAR_HINT_PGI + const CLIP_NEAR_HINT_PGI + const CLIP_ORIGIN + const CLIP_PLANE0 + const CLIP_PLANE1 + const CLIP_PLANE2 + const CLIP_PLANE3 + const CLIP_PLANE4 + const CLIP_PLANE5 + const CLIP_VOLUME_CLIPPING_HINT_EXT + const CLOSE_PATH_NV + const CMYKA_EXT + const CMYK_EXT + const CND0_ATI + const CND_ATI + const COEFF + const COLOR + const COLOR3_BIT_PGI + const COLOR4_BIT_PGI + const COLORBURN_KHR + const COLORBURN_NV + const COLORDODGE_KHR + const COLORDODGE_NV + const COLOR_ALPHA_PAIRING_ATI + const COLOR_ARRAY + const COLOR_ARRAY_ADDRESS_NV + const COLOR_ARRAY_BUFFER_BINDING + const COLOR_ARRAY_BUFFER_BINDING_ARB + const COLOR_ARRAY_COUNT_EXT + const COLOR_ARRAY_EXT + const COLOR_ARRAY_LENGTH_NV + const COLOR_ARRAY_LIST_IBM + const COLOR_ARRAY_LIST_STRIDE_IBM + const COLOR_ARRAY_PARALLEL_POINTERS_INTEL + const COLOR_ARRAY_POINTER + const COLOR_ARRAY_POINTER_EXT + const COLOR_ARRAY_SIZE + const COLOR_ARRAY_SIZE_EXT + const COLOR_ARRAY_STRIDE + const COLOR_ARRAY_STRIDE_EXT + const COLOR_ARRAY_TYPE + const COLOR_ARRAY_TYPE_EXT + const COLOR_ATTACHMENT0 + const COLOR_ATTACHMENT0_EXT + const COLOR_ATTACHMENT1 + const COLOR_ATTACHMENT10 + const COLOR_ATTACHMENT10_EXT + const COLOR_ATTACHMENT11 + const COLOR_ATTACHMENT11_EXT + const COLOR_ATTACHMENT12 + const COLOR_ATTACHMENT12_EXT + const COLOR_ATTACHMENT13 + const COLOR_ATTACHMENT13_EXT + const COLOR_ATTACHMENT14 + const COLOR_ATTACHMENT14_EXT + const COLOR_ATTACHMENT15 + const COLOR_ATTACHMENT15_EXT + const COLOR_ATTACHMENT16 + const COLOR_ATTACHMENT17 + const COLOR_ATTACHMENT18 + const COLOR_ATTACHMENT19 + const COLOR_ATTACHMENT1_EXT + const COLOR_ATTACHMENT2 + const COLOR_ATTACHMENT20 + const COLOR_ATTACHMENT21 + const COLOR_ATTACHMENT22 + const COLOR_ATTACHMENT23 + const COLOR_ATTACHMENT24 + const COLOR_ATTACHMENT25 + const COLOR_ATTACHMENT26 + const COLOR_ATTACHMENT27 + const COLOR_ATTACHMENT28 + const COLOR_ATTACHMENT29 + const COLOR_ATTACHMENT2_EXT + const COLOR_ATTACHMENT3 + const COLOR_ATTACHMENT30 + const COLOR_ATTACHMENT31 + const COLOR_ATTACHMENT3_EXT + const COLOR_ATTACHMENT4 + const COLOR_ATTACHMENT4_EXT + const COLOR_ATTACHMENT5 + const COLOR_ATTACHMENT5_EXT + const COLOR_ATTACHMENT6 + const COLOR_ATTACHMENT6_EXT + const COLOR_ATTACHMENT7 + const COLOR_ATTACHMENT7_EXT + const COLOR_ATTACHMENT8 + const COLOR_ATTACHMENT8_EXT + const COLOR_ATTACHMENT9 + const COLOR_ATTACHMENT9_EXT + const COLOR_BUFFER_BIT + const COLOR_CLEAR_UNCLAMPED_VALUE_ATI + const COLOR_CLEAR_VALUE + const COLOR_COMPONENTS + const COLOR_ENCODING + const COLOR_FLOAT_APPLE + const COLOR_INDEX + const COLOR_INDEX12_EXT + const COLOR_INDEX16_EXT + const COLOR_INDEX1_EXT + const COLOR_INDEX2_EXT + const COLOR_INDEX4_EXT + const COLOR_INDEX8_EXT + const COLOR_INDEXES + const COLOR_LOGIC_OP + const COLOR_MATERIAL + const COLOR_MATERIAL_FACE + const COLOR_MATERIAL_PARAMETER + const COLOR_MATRIX + const COLOR_MATRIX_SGI + const COLOR_MATRIX_STACK_DEPTH + const COLOR_MATRIX_STACK_DEPTH_SGI + const COLOR_RENDERABLE + const COLOR_SAMPLES_NV + const COLOR_SUM + const COLOR_SUM_ARB + const COLOR_SUM_CLAMP_NV + const COLOR_SUM_EXT + const COLOR_TABLE + const COLOR_TABLE_ALPHA_SIZE + const COLOR_TABLE_ALPHA_SIZE_SGI + const COLOR_TABLE_BIAS + const COLOR_TABLE_BIAS_SGI + const COLOR_TABLE_BLUE_SIZE + const COLOR_TABLE_BLUE_SIZE_SGI + const COLOR_TABLE_FORMAT + const COLOR_TABLE_FORMAT_SGI + const COLOR_TABLE_GREEN_SIZE + const COLOR_TABLE_GREEN_SIZE_SGI + const COLOR_TABLE_INTENSITY_SIZE + const COLOR_TABLE_INTENSITY_SIZE_SGI + const COLOR_TABLE_LUMINANCE_SIZE + const COLOR_TABLE_LUMINANCE_SIZE_SGI + const COLOR_TABLE_RED_SIZE + const COLOR_TABLE_RED_SIZE_SGI + const COLOR_TABLE_SCALE + const COLOR_TABLE_SCALE_SGI + const COLOR_TABLE_SGI + const COLOR_TABLE_WIDTH + const COLOR_TABLE_WIDTH_SGI + const COLOR_WRITEMASK + const COMBINE + const COMBINE4_NV + const COMBINER0_NV + const COMBINER1_NV + const COMBINER2_NV + const COMBINER3_NV + const COMBINER4_NV + const COMBINER5_NV + const COMBINER6_NV + const COMBINER7_NV + const COMBINER_AB_DOT_PRODUCT_NV + const COMBINER_AB_OUTPUT_NV + const COMBINER_BIAS_NV + const COMBINER_CD_DOT_PRODUCT_NV + const COMBINER_CD_OUTPUT_NV + const COMBINER_COMPONENT_USAGE_NV + const COMBINER_INPUT_NV + const COMBINER_MAPPING_NV + const COMBINER_MUX_SUM_NV + const COMBINER_SCALE_NV + const COMBINER_SUM_OUTPUT_NV + const COMBINE_ALPHA + const COMBINE_ALPHA_ARB + const COMBINE_ALPHA_EXT + const COMBINE_ARB + const COMBINE_EXT + const COMBINE_RGB + const COMBINE_RGB_ARB + const COMBINE_RGB_EXT + const COMMAND_BARRIER_BIT + const COMMAND_BARRIER_BIT_EXT + const COMPARE_REF_DEPTH_TO_TEXTURE_EXT + const COMPARE_REF_TO_TEXTURE + const COMPARE_R_TO_TEXTURE + const COMPARE_R_TO_TEXTURE_ARB + const COMPATIBLE_SUBROUTINES + const COMPILE + const COMPILE_AND_EXECUTE + const COMPILE_STATUS + const COMPLETION_STATUS_ARB + const COMPLETION_STATUS_KHR + const COMPRESSED_ALPHA + const COMPRESSED_ALPHA_ARB + const COMPRESSED_INTENSITY + const COMPRESSED_INTENSITY_ARB + const COMPRESSED_LUMINANCE + const COMPRESSED_LUMINANCE_ALPHA + const COMPRESSED_LUMINANCE_ALPHA_ARB + const COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT + const COMPRESSED_LUMINANCE_ARB + const COMPRESSED_LUMINANCE_LATC1_EXT + const COMPRESSED_R11_EAC + const COMPRESSED_RED + const COMPRESSED_RED_GREEN_RGTC2_EXT + const COMPRESSED_RED_RGTC1 + const COMPRESSED_RED_RGTC1_EXT + const COMPRESSED_RG + const COMPRESSED_RG11_EAC + const COMPRESSED_RGB + const COMPRESSED_RGB8_ETC2 + const COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 + const COMPRESSED_RGBA + const COMPRESSED_RGBA8_ETC2_EAC + const COMPRESSED_RGBA_ARB + const COMPRESSED_RGBA_ASTC_10x10_KHR + const COMPRESSED_RGBA_ASTC_10x5_KHR + const COMPRESSED_RGBA_ASTC_10x6_KHR + const COMPRESSED_RGBA_ASTC_10x8_KHR + const COMPRESSED_RGBA_ASTC_12x10_KHR + const COMPRESSED_RGBA_ASTC_12x12_KHR + const COMPRESSED_RGBA_ASTC_4x4_KHR + const COMPRESSED_RGBA_ASTC_5x4_KHR + const COMPRESSED_RGBA_ASTC_5x5_KHR + const COMPRESSED_RGBA_ASTC_6x5_KHR + const COMPRESSED_RGBA_ASTC_6x6_KHR + const COMPRESSED_RGBA_ASTC_8x5_KHR + const COMPRESSED_RGBA_ASTC_8x6_KHR + const COMPRESSED_RGBA_ASTC_8x8_KHR + const COMPRESSED_RGBA_BPTC_UNORM_ARB + const COMPRESSED_RGBA_FXT1_3DFX + const COMPRESSED_RGBA_S3TC_DXT1_EXT + const COMPRESSED_RGBA_S3TC_DXT3_EXT + const COMPRESSED_RGBA_S3TC_DXT5_EXT + const COMPRESSED_RGB_ARB + const COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB + const COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB + const COMPRESSED_RGB_FXT1_3DFX + const COMPRESSED_RGB_S3TC_DXT1_EXT + const COMPRESSED_RG_RGTC2 + const COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT + const COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT + const COMPRESSED_SIGNED_R11_EAC + const COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT + const COMPRESSED_SIGNED_RED_RGTC1 + const COMPRESSED_SIGNED_RED_RGTC1_EXT + const COMPRESSED_SIGNED_RG11_EAC + const COMPRESSED_SIGNED_RG_RGTC2 + const COMPRESSED_SLUMINANCE + const COMPRESSED_SLUMINANCE_ALPHA + const COMPRESSED_SLUMINANCE_ALPHA_EXT + const COMPRESSED_SLUMINANCE_EXT + const COMPRESSED_SRGB + const COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR + const COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR + const COMPRESSED_SRGB8_ALPHA8_ETC2_EAC + const COMPRESSED_SRGB8_ETC2 + const COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 + const COMPRESSED_SRGB_ALPHA + const COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB + const COMPRESSED_SRGB_ALPHA_EXT + const COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT + const COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT + const COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT + const COMPRESSED_SRGB_EXT + const COMPRESSED_SRGB_S3TC_DXT1_EXT + const COMPRESSED_TEXTURE_FORMATS + const COMPRESSED_TEXTURE_FORMATS_ARB + const COMPUTE_PROGRAM_NV + const COMPUTE_PROGRAM_PARAMETER_BUFFER_NV + const COMPUTE_SHADER + const COMPUTE_SHADER_BIT + const COMPUTE_SHADER_INVOCATIONS_ARB + const COMPUTE_SUBROUTINE + const COMPUTE_SUBROUTINE_UNIFORM + const COMPUTE_TEXTURE + const COMPUTE_WORK_GROUP_SIZE + const COMP_BIT_ATI + const CONDITION_SATISFIED + const CONFORMANT_NV + const CONIC_CURVE_TO_NV + const CONJOINT_NV + const CONSERVATIVE_RASTERIZATION_INTEL + const CONSERVATIVE_RASTERIZATION_NV + const CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV + const CONSERVATIVE_RASTER_DILATE_NV + const CONSERVATIVE_RASTER_DILATE_RANGE_NV + const CONSERVATIVE_RASTER_MODE_NV + const CONSERVATIVE_RASTER_MODE_POST_SNAP_NV + const CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV + const CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV + const CONSERVE_MEMORY_HINT_PGI + const CONSTANT + const CONSTANT_ALPHA + const CONSTANT_ALPHA_EXT + const CONSTANT_ARB + const CONSTANT_ATTENUATION + const CONSTANT_BORDER + const CONSTANT_BORDER_HP + const CONSTANT_COLOR + const CONSTANT_COLOR0_NV + const CONSTANT_COLOR1_NV + const CONSTANT_COLOR_EXT + const CONSTANT_EXT + const CONSTANT_NV + const CONST_BW_TILING_MESA + const CONST_EYE_NV + const CONTEXT_COMPATIBILITY_PROFILE_BIT + const CONTEXT_CORE_PROFILE_BIT + const CONTEXT_FLAGS + const CONTEXT_FLAG_DEBUG_BIT + const CONTEXT_FLAG_DEBUG_BIT_KHR + const CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT + const CONTEXT_FLAG_NO_ERROR_BIT_KHR + const CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB + const CONTEXT_LOST + const CONTEXT_LOST_KHR + const CONTEXT_PROFILE_MASK + const CONTEXT_RELEASE_BEHAVIOR + const CONTEXT_RELEASE_BEHAVIOR_FLUSH + const CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR + const CONTEXT_RELEASE_BEHAVIOR_KHR + const CONTEXT_ROBUST_ACCESS + const CONTEXT_ROBUST_ACCESS_KHR + const CONTINUOUS_AMD + const CONTRAST_NV + const CONVEX_HULL_NV + const CONVOLUTION_1D + const CONVOLUTION_1D_EXT + const CONVOLUTION_2D + const CONVOLUTION_2D_EXT + const CONVOLUTION_BORDER_COLOR + const CONVOLUTION_BORDER_COLOR_HP + const CONVOLUTION_BORDER_MODE + const CONVOLUTION_BORDER_MODE_EXT + const CONVOLUTION_FILTER_BIAS + const CONVOLUTION_FILTER_BIAS_EXT + const CONVOLUTION_FILTER_SCALE + const CONVOLUTION_FILTER_SCALE_EXT + const CONVOLUTION_FORMAT + const CONVOLUTION_FORMAT_EXT + const CONVOLUTION_HEIGHT + const CONVOLUTION_HEIGHT_EXT + const CONVOLUTION_HINT_SGIX + const CONVOLUTION_WIDTH + const CONVOLUTION_WIDTH_EXT + const CON_0_ATI + const CON_10_ATI + const CON_11_ATI + const CON_12_ATI + const CON_13_ATI + const CON_14_ATI + const CON_15_ATI + const CON_16_ATI + const CON_17_ATI + const CON_18_ATI + const CON_19_ATI + const CON_1_ATI + const CON_20_ATI + const CON_21_ATI + const CON_22_ATI + const CON_23_ATI + const CON_24_ATI + const CON_25_ATI + const CON_26_ATI + const CON_27_ATI + const CON_28_ATI + const CON_29_ATI + const CON_2_ATI + const CON_30_ATI + const CON_31_ATI + const CON_3_ATI + const CON_4_ATI + const CON_5_ATI + const CON_6_ATI + const CON_7_ATI + const CON_8_ATI + const CON_9_ATI + const COORD_REPLACE + const COORD_REPLACE_ARB + const COORD_REPLACE_NV + const COPY + const COPY_INVERTED + const COPY_PIXEL_TOKEN + const COPY_READ_BUFFER + const COPY_WRITE_BUFFER + const COUNTER_RANGE_AMD + const COUNTER_TYPE_AMD + const COUNT_DOWN_NV + const COUNT_UP_NV + const COVERAGE_MODULATION_NV + const COVERAGE_MODULATION_TABLE_NV + const COVERAGE_MODULATION_TABLE_SIZE_NV + const CUBIC_CURVE_TO_NV + const CUBIC_EXT + const CUBIC_HP + const CULL_FACE + const CULL_FACE_MODE + const CULL_FRAGMENT_NV + const CULL_MODES_NV + const CULL_VERTEX_EXT + const CULL_VERTEX_EYE_POSITION_EXT + const CULL_VERTEX_IBM + const CULL_VERTEX_OBJECT_POSITION_EXT + const CURRENT_ATTRIB_NV + const CURRENT_BINORMAL_EXT + const CURRENT_BIT + const CURRENT_COLOR + const CURRENT_FOG_COORD + const CURRENT_FOG_COORDINATE + const CURRENT_FOG_COORDINATE_EXT + const CURRENT_INDEX + const CURRENT_MATRIX_ARB + const CURRENT_MATRIX_INDEX_ARB + const CURRENT_MATRIX_NV + const CURRENT_MATRIX_STACK_DEPTH_ARB + const CURRENT_MATRIX_STACK_DEPTH_NV + const CURRENT_NORMAL + const CURRENT_OCCLUSION_QUERY_ID_NV + const CURRENT_PALETTE_MATRIX_ARB + const CURRENT_PROGRAM + const CURRENT_QUERY + const CURRENT_QUERY_ARB + const CURRENT_RASTER_COLOR + const CURRENT_RASTER_DISTANCE + const CURRENT_RASTER_INDEX + const CURRENT_RASTER_NORMAL_SGIX + const CURRENT_RASTER_POSITION + const CURRENT_RASTER_POSITION_VALID + const CURRENT_RASTER_SECONDARY_COLOR + const CURRENT_RASTER_TEXTURE_COORDS + const CURRENT_SECONDARY_COLOR + const CURRENT_SECONDARY_COLOR_EXT + const CURRENT_TANGENT_EXT + const CURRENT_TEXTURE_COORDS + const CURRENT_TIME_NV + const CURRENT_VERTEX_ATTRIB + const CURRENT_VERTEX_ATTRIB_ARB + const CURRENT_VERTEX_EXT + const CURRENT_VERTEX_WEIGHT_EXT + const CURRENT_WEIGHT_ARB + const CW + const D3D12_FENCE_VALUE_EXT + const DARKEN_KHR + const DARKEN_NV + const DATA_BUFFER_AMD + const DEBUG_CALLBACK_FUNCTION + const DEBUG_CALLBACK_FUNCTION_ARB + const DEBUG_CALLBACK_FUNCTION_KHR + const DEBUG_CALLBACK_USER_PARAM + const DEBUG_CALLBACK_USER_PARAM_ARB + const DEBUG_CALLBACK_USER_PARAM_KHR + const DEBUG_CATEGORY_API_ERROR_AMD + const DEBUG_CATEGORY_APPLICATION_AMD + const DEBUG_CATEGORY_DEPRECATION_AMD + const DEBUG_CATEGORY_OTHER_AMD + const DEBUG_CATEGORY_PERFORMANCE_AMD + const DEBUG_CATEGORY_SHADER_COMPILER_AMD + const DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD + const DEBUG_CATEGORY_WINDOW_SYSTEM_AMD + const DEBUG_GROUP_STACK_DEPTH + const DEBUG_GROUP_STACK_DEPTH_KHR + const DEBUG_LOGGED_MESSAGES + const DEBUG_LOGGED_MESSAGES_AMD + const DEBUG_LOGGED_MESSAGES_ARB + const DEBUG_LOGGED_MESSAGES_KHR + const DEBUG_NEXT_LOGGED_MESSAGE_LENGTH + const DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB + const DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR + const DEBUG_OUTPUT + const DEBUG_OUTPUT_KHR + const DEBUG_OUTPUT_SYNCHRONOUS + const DEBUG_OUTPUT_SYNCHRONOUS_ARB + const DEBUG_OUTPUT_SYNCHRONOUS_KHR + const DEBUG_SEVERITY_HIGH + const DEBUG_SEVERITY_HIGH_AMD + const DEBUG_SEVERITY_HIGH_ARB + const DEBUG_SEVERITY_HIGH_KHR + const DEBUG_SEVERITY_LOW + const DEBUG_SEVERITY_LOW_AMD + const DEBUG_SEVERITY_LOW_ARB + const DEBUG_SEVERITY_LOW_KHR + const DEBUG_SEVERITY_MEDIUM + const DEBUG_SEVERITY_MEDIUM_AMD + const DEBUG_SEVERITY_MEDIUM_ARB + const DEBUG_SEVERITY_MEDIUM_KHR + const DEBUG_SEVERITY_NOTIFICATION + const DEBUG_SEVERITY_NOTIFICATION_KHR + const DEBUG_SOURCE_API + const DEBUG_SOURCE_API_ARB + const DEBUG_SOURCE_API_KHR + const DEBUG_SOURCE_APPLICATION + const DEBUG_SOURCE_APPLICATION_ARB + const DEBUG_SOURCE_APPLICATION_KHR + const DEBUG_SOURCE_OTHER + const DEBUG_SOURCE_OTHER_ARB + const DEBUG_SOURCE_OTHER_KHR + const DEBUG_SOURCE_SHADER_COMPILER + const DEBUG_SOURCE_SHADER_COMPILER_ARB + const DEBUG_SOURCE_SHADER_COMPILER_KHR + const DEBUG_SOURCE_THIRD_PARTY + const DEBUG_SOURCE_THIRD_PARTY_ARB + const DEBUG_SOURCE_THIRD_PARTY_KHR + const DEBUG_SOURCE_WINDOW_SYSTEM + const DEBUG_SOURCE_WINDOW_SYSTEM_ARB + const DEBUG_SOURCE_WINDOW_SYSTEM_KHR + const DEBUG_TYPE_DEPRECATED_BEHAVIOR + const DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB + const DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR + const DEBUG_TYPE_ERROR + const DEBUG_TYPE_ERROR_ARB + const DEBUG_TYPE_ERROR_KHR + const DEBUG_TYPE_MARKER + const DEBUG_TYPE_MARKER_KHR + const DEBUG_TYPE_OTHER + const DEBUG_TYPE_OTHER_ARB + const DEBUG_TYPE_OTHER_KHR + const DEBUG_TYPE_PERFORMANCE + const DEBUG_TYPE_PERFORMANCE_ARB + const DEBUG_TYPE_PERFORMANCE_KHR + const DEBUG_TYPE_POP_GROUP + const DEBUG_TYPE_POP_GROUP_KHR + const DEBUG_TYPE_PORTABILITY + const DEBUG_TYPE_PORTABILITY_ARB + const DEBUG_TYPE_PORTABILITY_KHR + const DEBUG_TYPE_PUSH_GROUP + const DEBUG_TYPE_PUSH_GROUP_KHR + const DEBUG_TYPE_UNDEFINED_BEHAVIOR + const DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB + const DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR + const DECAL + const DECODE_EXT + const DECR + const DECR_WRAP + const DECR_WRAP_EXT + const DEDICATED_MEMORY_OBJECT_EXT + const DEFORMATIONS_MASK_SGIX + const DELETE_STATUS + const DEPENDENT_AR_TEXTURE_2D_NV + const DEPENDENT_GB_TEXTURE_2D_NV + const DEPENDENT_HILO_TEXTURE_2D_NV + const DEPENDENT_RGB_TEXTURE_3D_NV + const DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV + const DEPTH + const DEPTH24_STENCIL8 + const DEPTH24_STENCIL8_EXT + const DEPTH32F_STENCIL8 + const DEPTH32F_STENCIL8_NV + const DEPTH_ATTACHMENT + const DEPTH_ATTACHMENT_EXT + const DEPTH_BIAS + const DEPTH_BITS + const DEPTH_BOUNDS_EXT + const DEPTH_BOUNDS_TEST_EXT + const DEPTH_BUFFER_BIT + const DEPTH_BUFFER_FLOAT_MODE_NV + const DEPTH_CLAMP + const DEPTH_CLAMP_FAR_AMD + const DEPTH_CLAMP_NEAR_AMD + const DEPTH_CLAMP_NV + const DEPTH_CLEAR_VALUE + const DEPTH_COMPONENT + const DEPTH_COMPONENT16 + const DEPTH_COMPONENT16_ARB + const DEPTH_COMPONENT16_SGIX + const DEPTH_COMPONENT24 + const DEPTH_COMPONENT24_ARB + const DEPTH_COMPONENT24_SGIX + const DEPTH_COMPONENT32 + const DEPTH_COMPONENT32F + const DEPTH_COMPONENT32F_NV + const DEPTH_COMPONENT32_ARB + const DEPTH_COMPONENT32_SGIX + const DEPTH_COMPONENTS + const DEPTH_FUNC + const DEPTH_RANGE + const DEPTH_RENDERABLE + const DEPTH_SAMPLES_NV + const DEPTH_SCALE + const DEPTH_STENCIL + const DEPTH_STENCIL_ATTACHMENT + const DEPTH_STENCIL_EXT + const DEPTH_STENCIL_NV + const DEPTH_STENCIL_TEXTURE_MODE + const DEPTH_STENCIL_TO_BGRA_NV + const DEPTH_STENCIL_TO_RGBA_NV + const DEPTH_TEST + const DEPTH_TEXTURE_MODE + const DEPTH_TEXTURE_MODE_ARB + const DEPTH_WRITEMASK + const DETACHED_BUFFERS_NV + const DETACHED_MEMORY_INCARNATION_NV + const DETACHED_TEXTURES_NV + const DETAIL_TEXTURE_2D_BINDING_SGIS + const DETAIL_TEXTURE_2D_SGIS + const DETAIL_TEXTURE_FUNC_POINTS_SGIS + const DETAIL_TEXTURE_LEVEL_SGIS + const DETAIL_TEXTURE_MODE_SGIS + const DEVICE_LUID_EXT + const DEVICE_NODE_MASK_EXT + const DEVICE_UUID_EXT + const DIFFERENCE_KHR + const DIFFERENCE_NV + const DIFFUSE + const DISCARD_ATI + const DISCARD_NV + const DISCRETE_AMD + const DISJOINT_NV + const DISPATCH_INDIRECT_BUFFER + const DISPATCH_INDIRECT_BUFFER_BINDING + const DISPLAY_LIST + const DISTANCE_ATTENUATION_EXT + const DISTANCE_ATTENUATION_SGIS + const DITHER + const DOMAIN + const DONT_CARE + const DOT2_ADD_ATI + const DOT3_ATI + const DOT3_RGB + const DOT3_RGBA + const DOT3_RGBA_ARB + const DOT3_RGBA_EXT + const DOT3_RGB_ARB + const DOT3_RGB_EXT + const DOT4_ATI + const DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV + const DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV + const DOT_PRODUCT_DEPTH_REPLACE_NV + const DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV + const DOT_PRODUCT_NV + const DOT_PRODUCT_PASS_THROUGH_NV + const DOT_PRODUCT_REFLECT_CUBE_MAP_NV + const DOT_PRODUCT_TEXTURE_1D_NV + const DOT_PRODUCT_TEXTURE_2D_NV + const DOT_PRODUCT_TEXTURE_3D_NV + const DOT_PRODUCT_TEXTURE_CUBE_MAP_NV + const DOT_PRODUCT_TEXTURE_RECTANGLE_NV + const DOUBLE + const DOUBLEBUFFER + const DOUBLE_MAT2 + const DOUBLE_MAT2_EXT + const DOUBLE_MAT2x3 + const DOUBLE_MAT2x3_EXT + const DOUBLE_MAT2x4 + const DOUBLE_MAT2x4_EXT + const DOUBLE_MAT3 + const DOUBLE_MAT3_EXT + const DOUBLE_MAT3x2 + const DOUBLE_MAT3x2_EXT + const DOUBLE_MAT3x4 + const DOUBLE_MAT3x4_EXT + const DOUBLE_MAT4 + const DOUBLE_MAT4_EXT + const DOUBLE_MAT4x2 + const DOUBLE_MAT4x2_EXT + const DOUBLE_MAT4x3 + const DOUBLE_MAT4x3_EXT + const DOUBLE_VEC2 + const DOUBLE_VEC2_EXT + const DOUBLE_VEC3 + const DOUBLE_VEC3_EXT + const DOUBLE_VEC4 + const DOUBLE_VEC4_EXT + const DRAW_ARRAYS_COMMAND_NV + const DRAW_ARRAYS_INSTANCED_COMMAND_NV + const DRAW_ARRAYS_STRIP_COMMAND_NV + const DRAW_BUFFER + const DRAW_BUFFER0 + const DRAW_BUFFER0_ARB + const DRAW_BUFFER0_ATI + const DRAW_BUFFER1 + const DRAW_BUFFER10 + const DRAW_BUFFER10_ARB + const DRAW_BUFFER10_ATI + const DRAW_BUFFER11 + const DRAW_BUFFER11_ARB + const DRAW_BUFFER11_ATI + const DRAW_BUFFER12 + const DRAW_BUFFER12_ARB + const DRAW_BUFFER12_ATI + const DRAW_BUFFER13 + const DRAW_BUFFER13_ARB + const DRAW_BUFFER13_ATI + const DRAW_BUFFER14 + const DRAW_BUFFER14_ARB + const DRAW_BUFFER14_ATI + const DRAW_BUFFER15 + const DRAW_BUFFER15_ARB + const DRAW_BUFFER15_ATI + const DRAW_BUFFER1_ARB + const DRAW_BUFFER1_ATI + const DRAW_BUFFER2 + const DRAW_BUFFER2_ARB + const DRAW_BUFFER2_ATI + const DRAW_BUFFER3 + const DRAW_BUFFER3_ARB + const DRAW_BUFFER3_ATI + const DRAW_BUFFER4 + const DRAW_BUFFER4_ARB + const DRAW_BUFFER4_ATI + const DRAW_BUFFER5 + const DRAW_BUFFER5_ARB + const DRAW_BUFFER5_ATI + const DRAW_BUFFER6 + const DRAW_BUFFER6_ARB + const DRAW_BUFFER6_ATI + const DRAW_BUFFER7 + const DRAW_BUFFER7_ARB + const DRAW_BUFFER7_ATI + const DRAW_BUFFER8 + const DRAW_BUFFER8_ARB + const DRAW_BUFFER8_ATI + const DRAW_BUFFER9 + const DRAW_BUFFER9_ARB + const DRAW_BUFFER9_ATI + const DRAW_ELEMENTS_COMMAND_NV + const DRAW_ELEMENTS_INSTANCED_COMMAND_NV + const DRAW_ELEMENTS_STRIP_COMMAND_NV + const DRAW_FRAMEBUFFER + const DRAW_FRAMEBUFFER_BINDING + const DRAW_FRAMEBUFFER_BINDING_EXT + const DRAW_FRAMEBUFFER_EXT + const DRAW_INDIRECT_ADDRESS_NV + const DRAW_INDIRECT_BUFFER + const DRAW_INDIRECT_BUFFER_BINDING + const DRAW_INDIRECT_LENGTH_NV + const DRAW_INDIRECT_UNIFIED_NV + const DRAW_PIXELS_APPLE + const DRAW_PIXEL_TOKEN + const DRIVER_UUID_EXT + const DSDT8_MAG8_INTENSITY8_NV + const DSDT8_MAG8_NV + const DSDT8_NV + const DSDT_MAG_INTENSITY_NV + const DSDT_MAG_NV + const DSDT_MAG_VIB_NV + const DSDT_NV + const DST_ALPHA + const DST_ATOP_NV + const DST_COLOR + const DST_IN_NV + const DST_NV + const DST_OUT_NV + const DST_OVER_NV + const DS_BIAS_NV + const DS_SCALE_NV + const DT_BIAS_NV + const DT_SCALE_NV + const DU8DV8_ATI + const DUAL_ALPHA12_SGIS + const DUAL_ALPHA16_SGIS + const DUAL_ALPHA4_SGIS + const DUAL_ALPHA8_SGIS + const DUAL_INTENSITY12_SGIS + const DUAL_INTENSITY16_SGIS + const DUAL_INTENSITY4_SGIS + const DUAL_INTENSITY8_SGIS + const DUAL_LUMINANCE12_SGIS + const DUAL_LUMINANCE16_SGIS + const DUAL_LUMINANCE4_SGIS + const DUAL_LUMINANCE8_SGIS + const DUAL_LUMINANCE_ALPHA4_SGIS + const DUAL_LUMINANCE_ALPHA8_SGIS + const DUAL_TEXTURE_SELECT_SGIS + const DUDV_ATI + const DUP_FIRST_CUBIC_CURVE_TO_NV + const DUP_LAST_CUBIC_CURVE_TO_NV + const DYNAMIC_ATI + const DYNAMIC_COPY + const DYNAMIC_COPY_ARB + const DYNAMIC_DRAW + const DYNAMIC_DRAW_ARB + const DYNAMIC_READ + const DYNAMIC_READ_ARB + const DYNAMIC_STORAGE_BIT + const EDGEFLAG_BIT_PGI + const EDGE_FLAG + const EDGE_FLAG_ARRAY + const EDGE_FLAG_ARRAY_ADDRESS_NV + const EDGE_FLAG_ARRAY_BUFFER_BINDING + const EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB + const EDGE_FLAG_ARRAY_COUNT_EXT + const EDGE_FLAG_ARRAY_EXT + const EDGE_FLAG_ARRAY_LENGTH_NV + const EDGE_FLAG_ARRAY_LIST_IBM + const EDGE_FLAG_ARRAY_LIST_STRIDE_IBM + const EDGE_FLAG_ARRAY_POINTER + const EDGE_FLAG_ARRAY_POINTER_EXT + const EDGE_FLAG_ARRAY_STRIDE + const EDGE_FLAG_ARRAY_STRIDE_EXT + const EFFECTIVE_RASTER_SAMPLES_EXT + const EIGHTH_BIT_ATI + const ELEMENT_ADDRESS_COMMAND_NV + const ELEMENT_ARRAY_ADDRESS_NV + const ELEMENT_ARRAY_APPLE + const ELEMENT_ARRAY_ATI + const ELEMENT_ARRAY_BARRIER_BIT + const ELEMENT_ARRAY_BARRIER_BIT_EXT + const ELEMENT_ARRAY_BUFFER + const ELEMENT_ARRAY_BUFFER_ARB + const ELEMENT_ARRAY_BUFFER_BINDING + const ELEMENT_ARRAY_BUFFER_BINDING_ARB + const ELEMENT_ARRAY_LENGTH_NV + const ELEMENT_ARRAY_POINTER_APPLE + const ELEMENT_ARRAY_POINTER_ATI + const ELEMENT_ARRAY_TYPE_APPLE + const ELEMENT_ARRAY_TYPE_ATI + const ELEMENT_ARRAY_UNIFIED_NV + const EMBOSS_CONSTANT_NV + const EMBOSS_LIGHT_NV + const EMBOSS_MAP_NV + const EMISSION + const ENABLE_BIT + const EQUAL + const EQUIV + const EVAL_2D_NV + const EVAL_BIT + const EVAL_FRACTIONAL_TESSELLATION_NV + const EVAL_TRIANGULAR_2D_NV + const EVAL_VERTEX_ATTRIB0_NV + const EVAL_VERTEX_ATTRIB10_NV + const EVAL_VERTEX_ATTRIB11_NV + const EVAL_VERTEX_ATTRIB12_NV + const EVAL_VERTEX_ATTRIB13_NV + const EVAL_VERTEX_ATTRIB14_NV + const EVAL_VERTEX_ATTRIB15_NV + const EVAL_VERTEX_ATTRIB1_NV + const EVAL_VERTEX_ATTRIB2_NV + const EVAL_VERTEX_ATTRIB3_NV + const EVAL_VERTEX_ATTRIB4_NV + const EVAL_VERTEX_ATTRIB5_NV + const EVAL_VERTEX_ATTRIB6_NV + const EVAL_VERTEX_ATTRIB7_NV + const EVAL_VERTEX_ATTRIB8_NV + const EVAL_VERTEX_ATTRIB9_NV + const EXCLUSION_KHR + const EXCLUSION_NV + const EXCLUSIVE_EXT + const EXP + const EXP2 + const EXPAND_NEGATE_NV + const EXPAND_NORMAL_NV + const EXTENSIONS + const EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD + const EYE_DISTANCE_TO_LINE_SGIS + const EYE_DISTANCE_TO_POINT_SGIS + const EYE_LINEAR + const EYE_LINEAR_NV + const EYE_LINE_SGIS + const EYE_PLANE + const EYE_PLANE_ABSOLUTE_NV + const EYE_POINT_SGIS + const EYE_RADIAL_NV + const E_TIMES_F_NV + const FACTOR_MAX_AMD + const FACTOR_MIN_AMD + const FAILURE_NV + const FALSE + const FASTEST + const FEEDBACK + const FEEDBACK_BUFFER_POINTER + const FEEDBACK_BUFFER_SIZE + const FEEDBACK_BUFFER_TYPE + const FENCE_APPLE + const FENCE_CONDITION_NV + const FENCE_STATUS_NV + const FIELDS_NV + const FIELD_LOWER_NV + const FIELD_UPPER_NV + const FILE_NAME_NV + const FILL + const FILL_RECTANGLE_NV + const FILTER + const FILTER4_SGIS + const FIRST_TO_REST_NV + const FIRST_VERTEX_CONVENTION + const FIRST_VERTEX_CONVENTION_EXT + const FIXED + const FIXED_OES + const FIXED_ONLY + const FIXED_ONLY_ARB + const FLAT + const FLOAT + const FLOAT16_MAT2_AMD + const FLOAT16_MAT2x3_AMD + const FLOAT16_MAT2x4_AMD + const FLOAT16_MAT3_AMD + const FLOAT16_MAT3x2_AMD + const FLOAT16_MAT3x4_AMD + const FLOAT16_MAT4_AMD + const FLOAT16_MAT4x2_AMD + const FLOAT16_MAT4x3_AMD + const FLOAT16_NV + const FLOAT16_VEC2_NV + const FLOAT16_VEC3_NV + const FLOAT16_VEC4_NV + const FLOAT_32_UNSIGNED_INT_24_8_REV + const FLOAT_32_UNSIGNED_INT_24_8_REV_NV + const FLOAT_CLEAR_COLOR_VALUE_NV + const FLOAT_MAT2 + const FLOAT_MAT2_ARB + const FLOAT_MAT2x3 + const FLOAT_MAT2x4 + const FLOAT_MAT3 + const FLOAT_MAT3_ARB + const FLOAT_MAT3x2 + const FLOAT_MAT3x4 + const FLOAT_MAT4 + const FLOAT_MAT4_ARB + const FLOAT_MAT4x2 + const FLOAT_MAT4x3 + const FLOAT_R16_NV + const FLOAT_R32_NV + const FLOAT_RG16_NV + const FLOAT_RG32_NV + const FLOAT_RGB16_NV + const FLOAT_RGB32_NV + const FLOAT_RGBA16_NV + const FLOAT_RGBA32_NV + const FLOAT_RGBA_MODE_NV + const FLOAT_RGBA_NV + const FLOAT_RGB_NV + const FLOAT_RG_NV + const FLOAT_R_NV + const FLOAT_VEC2 + const FLOAT_VEC2_ARB + const FLOAT_VEC3 + const FLOAT_VEC3_ARB + const FLOAT_VEC4 + const FLOAT_VEC4_ARB + const FOG + const FOG_BIT + const FOG_COLOR + const FOG_COORD + const FOG_COORDINATE + const FOG_COORDINATE_ARRAY + const FOG_COORDINATE_ARRAY_BUFFER_BINDING + const FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB + const FOG_COORDINATE_ARRAY_EXT + const FOG_COORDINATE_ARRAY_LIST_IBM + const FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM + const FOG_COORDINATE_ARRAY_POINTER + const FOG_COORDINATE_ARRAY_POINTER_EXT + const FOG_COORDINATE_ARRAY_STRIDE + const FOG_COORDINATE_ARRAY_STRIDE_EXT + const FOG_COORDINATE_ARRAY_TYPE + const FOG_COORDINATE_ARRAY_TYPE_EXT + const FOG_COORDINATE_EXT + const FOG_COORDINATE_SOURCE + const FOG_COORDINATE_SOURCE_EXT + const FOG_COORD_ARRAY + const FOG_COORD_ARRAY_ADDRESS_NV + const FOG_COORD_ARRAY_BUFFER_BINDING + const FOG_COORD_ARRAY_LENGTH_NV + const FOG_COORD_ARRAY_POINTER + const FOG_COORD_ARRAY_STRIDE + const FOG_COORD_ARRAY_TYPE + const FOG_COORD_SRC + const FOG_DENSITY + const FOG_DISTANCE_MODE_NV + const FOG_END + const FOG_FUNC_POINTS_SGIS + const FOG_FUNC_SGIS + const FOG_HINT + const FOG_INDEX + const FOG_MODE + const FOG_OFFSET_SGIX + const FOG_OFFSET_VALUE_SGIX + const FOG_SPECULAR_TEXTURE_WIN + const FOG_START + const FONT_ASCENDER_BIT_NV + const FONT_DESCENDER_BIT_NV + const FONT_GLYPHS_AVAILABLE_NV + const FONT_HAS_KERNING_BIT_NV + const FONT_HEIGHT_BIT_NV + const FONT_MAX_ADVANCE_HEIGHT_BIT_NV + const FONT_MAX_ADVANCE_WIDTH_BIT_NV + const FONT_NUM_GLYPH_INDICES_BIT_NV + const FONT_TARGET_UNAVAILABLE_NV + const FONT_UNAVAILABLE_NV + const FONT_UNDERLINE_POSITION_BIT_NV + const FONT_UNDERLINE_THICKNESS_BIT_NV + const FONT_UNINTELLIGIBLE_NV + const FONT_UNITS_PER_EM_BIT_NV + const FONT_X_MAX_BOUNDS_BIT_NV + const FONT_X_MIN_BOUNDS_BIT_NV + const FONT_Y_MAX_BOUNDS_BIT_NV + const FONT_Y_MIN_BOUNDS_BIT_NV + const FORCE_BLUE_TO_ONE_NV + const FORMAT_SUBSAMPLE_244_244_OML + const FORMAT_SUBSAMPLE_24_24_OML + const FRACTIONAL_EVEN + const FRACTIONAL_ODD + const FRAGMENT_COLOR_EXT + const FRAGMENT_COLOR_MATERIAL_FACE_SGIX + const FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX + const FRAGMENT_COLOR_MATERIAL_SGIX + const FRAGMENT_COVERAGE_COLOR_NV + const FRAGMENT_COVERAGE_TO_COLOR_NV + const FRAGMENT_DEPTH + const FRAGMENT_DEPTH_EXT + const FRAGMENT_INPUT_NV + const FRAGMENT_INTERPOLATION_OFFSET_BITS + const FRAGMENT_LIGHT0_SGIX + const FRAGMENT_LIGHT1_SGIX + const FRAGMENT_LIGHT2_SGIX + const FRAGMENT_LIGHT3_SGIX + const FRAGMENT_LIGHT4_SGIX + const FRAGMENT_LIGHT5_SGIX + const FRAGMENT_LIGHT6_SGIX + const FRAGMENT_LIGHT7_SGIX + const FRAGMENT_LIGHTING_SGIX + const FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX + const FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX + const FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX + const FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX + const FRAGMENT_MATERIAL_EXT + const FRAGMENT_NORMAL_EXT + const FRAGMENT_PROGRAM_ARB + const FRAGMENT_PROGRAM_BINDING_NV + const FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV + const FRAGMENT_PROGRAM_NV + const FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV + const FRAGMENT_SHADER + const FRAGMENT_SHADER_ARB + const FRAGMENT_SHADER_ATI + const FRAGMENT_SHADER_BIT + const FRAGMENT_SHADER_BIT_EXT + const FRAGMENT_SHADER_DERIVATIVE_HINT + const FRAGMENT_SHADER_DERIVATIVE_HINT_ARB + const FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT + const FRAGMENT_SHADER_INVOCATIONS_ARB + const FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT + const FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT + const FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT + const FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT + const FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT + const FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT + const FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT + const FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT + const FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT + const FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT + const FRAGMENT_SUBROUTINE + const FRAGMENT_SUBROUTINE_UNIFORM + const FRAGMENT_TEXTURE + const FRAMEBUFFER + const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE + const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE + const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING + const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE + const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE + const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE + const FRAMEBUFFER_ATTACHMENT_LAYERED + const FRAMEBUFFER_ATTACHMENT_LAYERED_ARB + const FRAMEBUFFER_ATTACHMENT_LAYERED_EXT + const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME + const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT + const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE + const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT + const FRAMEBUFFER_ATTACHMENT_RED_SIZE + const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE + const FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT + const FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR + const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE + const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT + const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER + const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT + const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL + const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT + const FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR + const FRAMEBUFFER_BARRIER_BIT + const FRAMEBUFFER_BARRIER_BIT_EXT + const FRAMEBUFFER_BINDING + const FRAMEBUFFER_BINDING_EXT + const FRAMEBUFFER_BLEND + const FRAMEBUFFER_COMPLETE + const FRAMEBUFFER_COMPLETE_EXT + const FRAMEBUFFER_DEFAULT + const FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS + const FRAMEBUFFER_DEFAULT_HEIGHT + const FRAMEBUFFER_DEFAULT_LAYERS + const FRAMEBUFFER_DEFAULT_SAMPLES + const FRAMEBUFFER_DEFAULT_WIDTH + const FRAMEBUFFER_EXT + const FRAMEBUFFER_FLIP_X_MESA + const FRAMEBUFFER_FLIP_Y_MESA + const FRAMEBUFFER_INCOMPLETE_ATTACHMENT + const FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT + const FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT + const FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER + const FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT + const FRAMEBUFFER_INCOMPLETE_FORMATS_EXT + const FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB + const FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT + const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS + const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB + const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT + const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT + const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT + const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE + const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT + const FRAMEBUFFER_INCOMPLETE_READ_BUFFER + const FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT + const FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR + const FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB + const FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV + const FRAMEBUFFER_RENDERABLE + const FRAMEBUFFER_RENDERABLE_LAYERED + const FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB + const FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV + const FRAMEBUFFER_SRGB + const FRAMEBUFFER_SRGB_CAPABLE_EXT + const FRAMEBUFFER_SRGB_EXT + const FRAMEBUFFER_SWAP_XY_MESA + const FRAMEBUFFER_UNDEFINED + const FRAMEBUFFER_UNSUPPORTED + const FRAMEBUFFER_UNSUPPORTED_EXT + const FRAMEZOOM_FACTOR_SGIX + const FRAMEZOOM_SGIX + const FRAME_NV + const FRONT + const FRONT_AND_BACK + const FRONT_FACE + const FRONT_FACE_COMMAND_NV + const FRONT_LEFT + const FRONT_RIGHT + const FULL_RANGE_EXT + const FULL_STIPPLE_HINT_PGI + const FULL_SUPPORT + const FUNC_ADD + const FUNC_ADD_EXT + const FUNC_REVERSE_SUBTRACT + const FUNC_REVERSE_SUBTRACT_EXT + const FUNC_SUBTRACT + const FUNC_SUBTRACT_EXT + const GENERATE_MIPMAP + const GENERATE_MIPMAP_HINT + const GENERATE_MIPMAP_HINT_SGIS + const GENERATE_MIPMAP_SGIS + const GENERIC_ATTRIB_NV + const GEOMETRY_DEFORMATION_BIT_SGIX + const GEOMETRY_DEFORMATION_SGIX + const GEOMETRY_INPUT_TYPE + const GEOMETRY_INPUT_TYPE_ARB + const GEOMETRY_INPUT_TYPE_EXT + const GEOMETRY_OUTPUT_TYPE + const GEOMETRY_OUTPUT_TYPE_ARB + const GEOMETRY_OUTPUT_TYPE_EXT + const GEOMETRY_PROGRAM_NV + const GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV + const GEOMETRY_SHADER + const GEOMETRY_SHADER_ARB + const GEOMETRY_SHADER_BIT + const GEOMETRY_SHADER_EXT + const GEOMETRY_SHADER_INVOCATIONS + const GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB + const GEOMETRY_SUBROUTINE + const GEOMETRY_SUBROUTINE_UNIFORM + const GEOMETRY_TEXTURE + const GEOMETRY_VERTICES_OUT + const GEOMETRY_VERTICES_OUT_ARB + const GEOMETRY_VERTICES_OUT_EXT + const GEQUAL + const GET_TEXTURE_IMAGE_FORMAT + const GET_TEXTURE_IMAGE_TYPE + const GLOBAL_ALPHA_FACTOR_SUN + const GLOBAL_ALPHA_SUN + const GLYPH_HAS_KERNING_BIT_NV + const GLYPH_HEIGHT_BIT_NV + const GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV + const GLYPH_HORIZONTAL_BEARING_X_BIT_NV + const GLYPH_HORIZONTAL_BEARING_Y_BIT_NV + const GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV + const GLYPH_VERTICAL_BEARING_X_BIT_NV + const GLYPH_VERTICAL_BEARING_Y_BIT_NV + const GLYPH_WIDTH_BIT_NV + const GL_1PASS_EXT + const GL_1PASS_SGIS + const GL_2D + const GL_2PASS_0_EXT + const GL_2PASS_0_SGIS + const GL_2PASS_1_EXT + const GL_2PASS_1_SGIS + const GL_2X_BIT_ATI + const GL_2_BYTES + const GL_2_BYTES_NV + const GL_3D + const GL_3D_COLOR + const GL_3D_COLOR_TEXTURE + const GL_3_BYTES + const GL_3_BYTES_NV + const GL_422_AVERAGE_EXT + const GL_422_EXT + const GL_422_REV_AVERAGE_EXT + const GL_422_REV_EXT + const GL_4D_COLOR_TEXTURE + const GL_4PASS_0_EXT + const GL_4PASS_0_SGIS + const GL_4PASS_1_EXT + const GL_4PASS_1_SGIS + const GL_4PASS_2_EXT + const GL_4PASS_2_SGIS + const GL_4PASS_3_EXT + const GL_4PASS_3_SGIS + const GL_4X_BIT_ATI + const GL_4_BYTES + const GL_4_BYTES_NV + const GL_8X_BIT_ATI + const GPU_ADDRESS_NV + const GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX + const GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX + const GPU_MEMORY_INFO_EVICTED_MEMORY_NVX + const GPU_MEMORY_INFO_EVICTION_COUNT_NVX + const GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX + const GREATER + const GREEN + const GREEN_BIAS + const GREEN_BITS + const GREEN_BIT_ATI + const GREEN_INTEGER + const GREEN_INTEGER_EXT + const GREEN_MAX_CLAMP_INGR + const GREEN_MIN_CLAMP_INGR + const GREEN_NV + const GREEN_SCALE + const GUILTY_CONTEXT_RESET + const GUILTY_CONTEXT_RESET_ARB + const GUILTY_CONTEXT_RESET_KHR + const HALF_APPLE + const HALF_BIAS_NEGATE_NV + const HALF_BIAS_NORMAL_NV + const HALF_BIT_ATI + const HALF_FLOAT + const HALF_FLOAT_ARB + const HALF_FLOAT_NV + const HANDLE_TYPE_D3D11_IMAGE_EXT + const HANDLE_TYPE_D3D11_IMAGE_KMT_EXT + const HANDLE_TYPE_D3D12_FENCE_EXT + const HANDLE_TYPE_D3D12_RESOURCE_EXT + const HANDLE_TYPE_D3D12_TILEPOOL_EXT + const HANDLE_TYPE_OPAQUE_FD_EXT + const HANDLE_TYPE_OPAQUE_WIN32_EXT + const HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT + const HARDLIGHT_KHR + const HARDLIGHT_NV + const HARDMIX_NV + const HIGH_FLOAT + const HIGH_INT + const HILO16_NV + const HILO8_NV + const HILO_NV + const HINT_BIT + const HISTOGRAM + const HISTOGRAM_ALPHA_SIZE + const HISTOGRAM_ALPHA_SIZE_EXT + const HISTOGRAM_BLUE_SIZE + const HISTOGRAM_BLUE_SIZE_EXT + const HISTOGRAM_EXT + const HISTOGRAM_FORMAT + const HISTOGRAM_FORMAT_EXT + const HISTOGRAM_GREEN_SIZE + const HISTOGRAM_GREEN_SIZE_EXT + const HISTOGRAM_LUMINANCE_SIZE + const HISTOGRAM_LUMINANCE_SIZE_EXT + const HISTOGRAM_RED_SIZE + const HISTOGRAM_RED_SIZE_EXT + const HISTOGRAM_SINK + const HISTOGRAM_SINK_EXT + const HISTOGRAM_WIDTH + const HISTOGRAM_WIDTH_EXT + const HI_BIAS_NV + const HI_SCALE_NV + const HORIZONTAL_LINE_TO_NV + const HSL_COLOR_KHR + const HSL_COLOR_NV + const HSL_HUE_KHR + const HSL_HUE_NV + const HSL_LUMINOSITY_KHR + const HSL_LUMINOSITY_NV + const HSL_SATURATION_KHR + const HSL_SATURATION_NV + const IDENTITY_NV + const IGNORE_BORDER_HP + const IMAGE_1D + const IMAGE_1D_ARRAY + const IMAGE_1D_ARRAY_EXT + const IMAGE_1D_EXT + const IMAGE_2D + const IMAGE_2D_ARRAY + const IMAGE_2D_ARRAY_EXT + const IMAGE_2D_EXT + const IMAGE_2D_MULTISAMPLE + const IMAGE_2D_MULTISAMPLE_ARRAY + const IMAGE_2D_MULTISAMPLE_ARRAY_EXT + const IMAGE_2D_MULTISAMPLE_EXT + const IMAGE_2D_RECT + const IMAGE_2D_RECT_EXT + const IMAGE_3D + const IMAGE_3D_EXT + const IMAGE_BINDING_ACCESS + const IMAGE_BINDING_ACCESS_EXT + const IMAGE_BINDING_FORMAT + const IMAGE_BINDING_FORMAT_EXT + const IMAGE_BINDING_LAYER + const IMAGE_BINDING_LAYERED + const IMAGE_BINDING_LAYERED_EXT + const IMAGE_BINDING_LAYER_EXT + const IMAGE_BINDING_LEVEL + const IMAGE_BINDING_LEVEL_EXT + const IMAGE_BINDING_NAME + const IMAGE_BINDING_NAME_EXT + const IMAGE_BUFFER + const IMAGE_BUFFER_EXT + const IMAGE_CLASS_10_10_10_2 + const IMAGE_CLASS_11_11_10 + const IMAGE_CLASS_1_X_16 + const IMAGE_CLASS_1_X_32 + const IMAGE_CLASS_1_X_8 + const IMAGE_CLASS_2_X_16 + const IMAGE_CLASS_2_X_32 + const IMAGE_CLASS_2_X_8 + const IMAGE_CLASS_4_X_16 + const IMAGE_CLASS_4_X_32 + const IMAGE_CLASS_4_X_8 + const IMAGE_COMPATIBILITY_CLASS + const IMAGE_CUBE + const IMAGE_CUBE_EXT + const IMAGE_CUBE_MAP_ARRAY + const IMAGE_CUBE_MAP_ARRAY_EXT + const IMAGE_CUBIC_WEIGHT_HP + const IMAGE_FORMAT_COMPATIBILITY_BY_CLASS + const IMAGE_FORMAT_COMPATIBILITY_BY_SIZE + const IMAGE_FORMAT_COMPATIBILITY_TYPE + const IMAGE_MAG_FILTER_HP + const IMAGE_MIN_FILTER_HP + const IMAGE_PIXEL_FORMAT + const IMAGE_PIXEL_TYPE + const IMAGE_ROTATE_ANGLE_HP + const IMAGE_ROTATE_ORIGIN_X_HP + const IMAGE_ROTATE_ORIGIN_Y_HP + const IMAGE_SCALE_X_HP + const IMAGE_SCALE_Y_HP + const IMAGE_TEXEL_SIZE + const IMAGE_TRANSFORM_2D_HP + const IMAGE_TRANSLATE_X_HP + const IMAGE_TRANSLATE_Y_HP + const IMPLEMENTATION_COLOR_READ_FORMAT + const IMPLEMENTATION_COLOR_READ_FORMAT_OES + const IMPLEMENTATION_COLOR_READ_TYPE + const IMPLEMENTATION_COLOR_READ_TYPE_OES + const INCLUSIVE_EXT + const INCR + const INCR_WRAP + const INCR_WRAP_EXT + const INDEX + const INDEX_ARRAY + const INDEX_ARRAY_ADDRESS_NV + const INDEX_ARRAY_BUFFER_BINDING + const INDEX_ARRAY_BUFFER_BINDING_ARB + const INDEX_ARRAY_COUNT_EXT + const INDEX_ARRAY_EXT + const INDEX_ARRAY_LENGTH_NV + const INDEX_ARRAY_LIST_IBM + const INDEX_ARRAY_LIST_STRIDE_IBM + const INDEX_ARRAY_POINTER + const INDEX_ARRAY_POINTER_EXT + const INDEX_ARRAY_STRIDE + const INDEX_ARRAY_STRIDE_EXT + const INDEX_ARRAY_TYPE + const INDEX_ARRAY_TYPE_EXT + const INDEX_BITS + const INDEX_BIT_PGI + const INDEX_CLEAR_VALUE + const INDEX_LOGIC_OP + const INDEX_MATERIAL_EXT + const INDEX_MATERIAL_FACE_EXT + const INDEX_MATERIAL_PARAMETER_EXT + const INDEX_MODE + const INDEX_OFFSET + const INDEX_SHIFT + const INDEX_TEST_EXT + const INDEX_TEST_FUNC_EXT + const INDEX_TEST_REF_EXT + const INDEX_WRITEMASK + const INFO_LOG_LENGTH + const INNOCENT_CONTEXT_RESET + const INNOCENT_CONTEXT_RESET_ARB + const INNOCENT_CONTEXT_RESET_KHR + const INSTRUMENT_BUFFER_POINTER_SGIX + const INSTRUMENT_MEASUREMENTS_SGIX + const INT + const INT16_NV + const INT16_VEC2_NV + const INT16_VEC3_NV + const INT16_VEC4_NV + const INT64_ARB + const INT64_NV + const INT64_VEC2_ARB + const INT64_VEC2_NV + const INT64_VEC3_ARB + const INT64_VEC3_NV + const INT64_VEC4_ARB + const INT64_VEC4_NV + const INT8_NV + const INT8_VEC2_NV + const INT8_VEC3_NV + const INT8_VEC4_NV + const INTENSITY + const INTENSITY12 + const INTENSITY12_EXT + const INTENSITY16 + const INTENSITY16F_ARB + const INTENSITY16I_EXT + const INTENSITY16UI_EXT + const INTENSITY16_EXT + const INTENSITY16_SNORM + const INTENSITY32F_ARB + const INTENSITY32I_EXT + const INTENSITY32UI_EXT + const INTENSITY4 + const INTENSITY4_EXT + const INTENSITY8 + const INTENSITY8I_EXT + const INTENSITY8UI_EXT + const INTENSITY8_EXT + const INTENSITY8_SNORM + const INTENSITY_EXT + const INTENSITY_FLOAT16_APPLE + const INTENSITY_FLOAT16_ATI + const INTENSITY_FLOAT32_APPLE + const INTENSITY_FLOAT32_ATI + const INTENSITY_SNORM + const INTERLACE_OML + const INTERLACE_READ_INGR + const INTERLACE_READ_OML + const INTERLACE_SGIX + const INTERLEAVED_ATTRIBS + const INTERLEAVED_ATTRIBS_EXT + const INTERLEAVED_ATTRIBS_NV + const INTERNALFORMAT_ALPHA_SIZE + const INTERNALFORMAT_ALPHA_TYPE + const INTERNALFORMAT_BLUE_SIZE + const INTERNALFORMAT_BLUE_TYPE + const INTERNALFORMAT_DEPTH_SIZE + const INTERNALFORMAT_DEPTH_TYPE + const INTERNALFORMAT_GREEN_SIZE + const INTERNALFORMAT_GREEN_TYPE + const INTERNALFORMAT_PREFERRED + const INTERNALFORMAT_RED_SIZE + const INTERNALFORMAT_RED_TYPE + const INTERNALFORMAT_SHARED_SIZE + const INTERNALFORMAT_STENCIL_SIZE + const INTERNALFORMAT_STENCIL_TYPE + const INTERNALFORMAT_SUPPORTED + const INTERPOLATE + const INTERPOLATE_ARB + const INTERPOLATE_EXT + const INT_2_10_10_10_REV + const INT_IMAGE_1D + const INT_IMAGE_1D_ARRAY + const INT_IMAGE_1D_ARRAY_EXT + const INT_IMAGE_1D_EXT + const INT_IMAGE_2D + const INT_IMAGE_2D_ARRAY + const INT_IMAGE_2D_ARRAY_EXT + const INT_IMAGE_2D_EXT + const INT_IMAGE_2D_MULTISAMPLE + const INT_IMAGE_2D_MULTISAMPLE_ARRAY + const INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT + const INT_IMAGE_2D_MULTISAMPLE_EXT + const INT_IMAGE_2D_RECT + const INT_IMAGE_2D_RECT_EXT + const INT_IMAGE_3D + const INT_IMAGE_3D_EXT + const INT_IMAGE_BUFFER + const INT_IMAGE_BUFFER_EXT + const INT_IMAGE_CUBE + const INT_IMAGE_CUBE_EXT + const INT_IMAGE_CUBE_MAP_ARRAY + const INT_IMAGE_CUBE_MAP_ARRAY_EXT + const INT_SAMPLER_1D + const INT_SAMPLER_1D_ARRAY + const INT_SAMPLER_1D_ARRAY_EXT + const INT_SAMPLER_1D_EXT + const INT_SAMPLER_2D + const INT_SAMPLER_2D_ARRAY + const INT_SAMPLER_2D_ARRAY_EXT + const INT_SAMPLER_2D_EXT + const INT_SAMPLER_2D_MULTISAMPLE + const INT_SAMPLER_2D_MULTISAMPLE_ARRAY + const INT_SAMPLER_2D_RECT + const INT_SAMPLER_2D_RECT_EXT + const INT_SAMPLER_3D + const INT_SAMPLER_3D_EXT + const INT_SAMPLER_BUFFER + const INT_SAMPLER_BUFFER_AMD + const INT_SAMPLER_BUFFER_EXT + const INT_SAMPLER_CUBE + const INT_SAMPLER_CUBE_EXT + const INT_SAMPLER_CUBE_MAP_ARRAY_ARB + const INT_SAMPLER_RENDERBUFFER_NV + const INT_VEC2 + const INT_VEC2_ARB + const INT_VEC3 + const INT_VEC3_ARB + const INT_VEC4 + const INT_VEC4_ARB + const INVALID_ENUM + const INVALID_FRAMEBUFFER_OPERATION + const INVALID_FRAMEBUFFER_OPERATION_EXT + const INVALID_INDEX + const INVALID_OPERATION + const INVALID_VALUE + const INVARIANT_DATATYPE_EXT + const INVARIANT_EXT + const INVARIANT_VALUE_EXT + const INVERSE_NV + const INVERSE_TRANSPOSE_NV + const INVERT + const INVERTED_SCREEN_W_REND + const INVERT_OVG_NV + const INVERT_RGB_NV + const IR_INSTRUMENT1_SGIX + const ISOLINES + const IS_PER_PATCH + const IS_ROW_MAJOR + const ITALIC_BIT_NV + const IUI_N3F_V2F_EXT + const IUI_N3F_V3F_EXT + const IUI_V2F_EXT + const IUI_V3F_EXT + const KEEP + const LARGE_CCW_ARC_TO_NV + const LARGE_CW_ARC_TO_NV + const LAST_VERTEX_CONVENTION + const LAST_VERTEX_CONVENTION_EXT + const LAST_VIDEO_CAPTURE_STATUS_NV + const LAYER_NV + const LAYER_PROVOKING_VERTEX + const LAYOUT_COLOR_ATTACHMENT_EXT + const LAYOUT_DEFAULT_INTEL + const LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT + const LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT + const LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT + const LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT + const LAYOUT_GENERAL_EXT + const LAYOUT_LINEAR_CPU_CACHED_INTEL + const LAYOUT_LINEAR_INTEL + const LAYOUT_SHADER_READ_ONLY_EXT + const LAYOUT_TRANSFER_DST_EXT + const LAYOUT_TRANSFER_SRC_EXT + const LEFT + const LEQUAL + const LERP_ATI + const LESS + const LGPU_SEPARATE_STORAGE_BIT_NVX + const LIGHT0 + const LIGHT1 + const LIGHT2 + const LIGHT3 + const LIGHT4 + const LIGHT5 + const LIGHT6 + const LIGHT7 + const LIGHTEN_KHR + const LIGHTEN_NV + const LIGHTING + const LIGHTING_BIT + const LIGHT_ENV_MODE_SGIX + const LIGHT_MODEL_AMBIENT + const LIGHT_MODEL_COLOR_CONTROL + const LIGHT_MODEL_COLOR_CONTROL_EXT + const LIGHT_MODEL_LOCAL_VIEWER + const LIGHT_MODEL_SPECULAR_VECTOR_APPLE + const LIGHT_MODEL_TWO_SIDE + const LINE + const LINEAR + const LINEARBURN_NV + const LINEARDODGE_NV + const LINEARLIGHT_NV + const LINEAR_ATTENUATION + const LINEAR_CLIPMAP_LINEAR_SGIX + const LINEAR_CLIPMAP_NEAREST_SGIX + const LINEAR_DETAIL_ALPHA_SGIS + const LINEAR_DETAIL_COLOR_SGIS + const LINEAR_DETAIL_SGIS + const LINEAR_MIPMAP_LINEAR + const LINEAR_MIPMAP_NEAREST + const LINEAR_SHARPEN_ALPHA_SGIS + const LINEAR_SHARPEN_COLOR_SGIS + const LINEAR_SHARPEN_SGIS + const LINEAR_TILING_EXT + const LINES + const LINES_ADJACENCY + const LINES_ADJACENCY_ARB + const LINES_ADJACENCY_EXT + const LINE_BIT + const LINE_LOOP + const LINE_RESET_TOKEN + const LINE_SMOOTH + const LINE_SMOOTH_HINT + const LINE_STIPPLE + const LINE_STIPPLE_PATTERN + const LINE_STIPPLE_REPEAT + const LINE_STRIP + const LINE_STRIP_ADJACENCY + const LINE_STRIP_ADJACENCY_ARB + const LINE_STRIP_ADJACENCY_EXT + const LINE_TOKEN + const LINE_TO_NV + const LINE_WIDTH + const LINE_WIDTH_COMMAND_NV + const LINE_WIDTH_GRANULARITY + const LINE_WIDTH_RANGE + const LINK_STATUS + const LIST_BASE + const LIST_BIT + const LIST_INDEX + const LIST_MODE + const LIST_PRIORITY_SGIX + const LOAD + const LOCAL_CONSTANT_DATATYPE_EXT + const LOCAL_CONSTANT_EXT + const LOCAL_CONSTANT_VALUE_EXT + const LOCAL_EXT + const LOCATION + const LOCATION_COMPONENT + const LOCATION_INDEX + const LOGIC_OP + const LOGIC_OP_MODE + const LOSE_CONTEXT_ON_RESET + const LOSE_CONTEXT_ON_RESET_ARB + const LOSE_CONTEXT_ON_RESET_KHR + const LOWER_LEFT + const LOW_FLOAT + const LOW_INT + const LO_BIAS_NV + const LO_SCALE_NV + const LUID_SIZE_EXT + const LUMINANCE + const LUMINANCE12 + const LUMINANCE12_ALPHA12 + const LUMINANCE12_ALPHA12_EXT + const LUMINANCE12_ALPHA4 + const LUMINANCE12_ALPHA4_EXT + const LUMINANCE12_EXT + const LUMINANCE16 + const LUMINANCE16F_ARB + const LUMINANCE16F_EXT + const LUMINANCE16I_EXT + const LUMINANCE16UI_EXT + const LUMINANCE16_ALPHA16 + const LUMINANCE16_ALPHA16_EXT + const LUMINANCE16_ALPHA16_SNORM + const LUMINANCE16_EXT + const LUMINANCE16_SNORM + const LUMINANCE32F_ARB + const LUMINANCE32F_EXT + const LUMINANCE32I_EXT + const LUMINANCE32UI_EXT + const LUMINANCE4 + const LUMINANCE4_ALPHA4 + const LUMINANCE4_ALPHA4_EXT + const LUMINANCE4_EXT + const LUMINANCE6_ALPHA2 + const LUMINANCE6_ALPHA2_EXT + const LUMINANCE8 + const LUMINANCE8I_EXT + const LUMINANCE8UI_EXT + const LUMINANCE8_ALPHA8 + const LUMINANCE8_ALPHA8_EXT + const LUMINANCE8_ALPHA8_SNORM + const LUMINANCE8_EXT + const LUMINANCE8_SNORM + const LUMINANCE_ALPHA + const LUMINANCE_ALPHA16F_ARB + const LUMINANCE_ALPHA16F_EXT + const LUMINANCE_ALPHA16I_EXT + const LUMINANCE_ALPHA16UI_EXT + const LUMINANCE_ALPHA32F_ARB + const LUMINANCE_ALPHA32F_EXT + const LUMINANCE_ALPHA32I_EXT + const LUMINANCE_ALPHA32UI_EXT + const LUMINANCE_ALPHA8I_EXT + const LUMINANCE_ALPHA8UI_EXT + const LUMINANCE_ALPHA_FLOAT16_APPLE + const LUMINANCE_ALPHA_FLOAT16_ATI + const LUMINANCE_ALPHA_FLOAT32_APPLE + const LUMINANCE_ALPHA_FLOAT32_ATI + const LUMINANCE_ALPHA_INTEGER_EXT + const LUMINANCE_ALPHA_SNORM + const LUMINANCE_FLOAT16_APPLE + const LUMINANCE_FLOAT16_ATI + const LUMINANCE_FLOAT32_APPLE + const LUMINANCE_FLOAT32_ATI + const LUMINANCE_INTEGER_EXT + const LUMINANCE_SNORM + const MAD_ATI + const MAGNITUDE_BIAS_NV + const MAGNITUDE_SCALE_NV + const MAJOR_VERSION + const MANUAL_GENERATE_MIPMAP + const MAP1_BINORMAL_EXT + const MAP1_COLOR_4 + const MAP1_GRID_DOMAIN + const MAP1_GRID_SEGMENTS + const MAP1_INDEX + const MAP1_NORMAL + const MAP1_TANGENT_EXT + const MAP1_TEXTURE_COORD_1 + const MAP1_TEXTURE_COORD_2 + const MAP1_TEXTURE_COORD_3 + const MAP1_TEXTURE_COORD_4 + const MAP1_VERTEX_3 + const MAP1_VERTEX_4 + const MAP1_VERTEX_ATTRIB0_4_NV + const MAP1_VERTEX_ATTRIB10_4_NV + const MAP1_VERTEX_ATTRIB11_4_NV + const MAP1_VERTEX_ATTRIB12_4_NV + const MAP1_VERTEX_ATTRIB13_4_NV + const MAP1_VERTEX_ATTRIB14_4_NV + const MAP1_VERTEX_ATTRIB15_4_NV + const MAP1_VERTEX_ATTRIB1_4_NV + const MAP1_VERTEX_ATTRIB2_4_NV + const MAP1_VERTEX_ATTRIB3_4_NV + const MAP1_VERTEX_ATTRIB4_4_NV + const MAP1_VERTEX_ATTRIB5_4_NV + const MAP1_VERTEX_ATTRIB6_4_NV + const MAP1_VERTEX_ATTRIB7_4_NV + const MAP1_VERTEX_ATTRIB8_4_NV + const MAP1_VERTEX_ATTRIB9_4_NV + const MAP2_BINORMAL_EXT + const MAP2_COLOR_4 + const MAP2_GRID_DOMAIN + const MAP2_GRID_SEGMENTS + const MAP2_INDEX + const MAP2_NORMAL + const MAP2_TANGENT_EXT + const MAP2_TEXTURE_COORD_1 + const MAP2_TEXTURE_COORD_2 + const MAP2_TEXTURE_COORD_3 + const MAP2_TEXTURE_COORD_4 + const MAP2_VERTEX_3 + const MAP2_VERTEX_4 + const MAP2_VERTEX_ATTRIB0_4_NV + const MAP2_VERTEX_ATTRIB10_4_NV + const MAP2_VERTEX_ATTRIB11_4_NV + const MAP2_VERTEX_ATTRIB12_4_NV + const MAP2_VERTEX_ATTRIB13_4_NV + const MAP2_VERTEX_ATTRIB14_4_NV + const MAP2_VERTEX_ATTRIB15_4_NV + const MAP2_VERTEX_ATTRIB1_4_NV + const MAP2_VERTEX_ATTRIB2_4_NV + const MAP2_VERTEX_ATTRIB3_4_NV + const MAP2_VERTEX_ATTRIB4_4_NV + const MAP2_VERTEX_ATTRIB5_4_NV + const MAP2_VERTEX_ATTRIB6_4_NV + const MAP2_VERTEX_ATTRIB7_4_NV + const MAP2_VERTEX_ATTRIB8_4_NV + const MAP2_VERTEX_ATTRIB9_4_NV + const MAP_ATTRIB_U_ORDER_NV + const MAP_ATTRIB_V_ORDER_NV + const MAP_CLIENT_POINTER_BIT_MESA + const MAP_COHERENT_BIT + const MAP_COLOR + const MAP_FLUSH_EXPLICIT_BIT + const MAP_INVALIDATE_BUFFER_BIT + const MAP_INVALIDATE_RANGE_BIT + const MAP_PERSISTENT_BIT + const MAP_READ_BIT + const MAP_STENCIL + const MAP_TESSELLATION_NV + const MAP_UNSYNCHRONIZED_BIT + const MAP_WRITE_BIT + const MATERIAL_SIDE_HINT_PGI + const MATRIX0_ARB + const MATRIX0_NV + const MATRIX10_ARB + const MATRIX11_ARB + const MATRIX12_ARB + const MATRIX13_ARB + const MATRIX14_ARB + const MATRIX15_ARB + const MATRIX16_ARB + const MATRIX17_ARB + const MATRIX18_ARB + const MATRIX19_ARB + const MATRIX1_ARB + const MATRIX1_NV + const MATRIX20_ARB + const MATRIX21_ARB + const MATRIX22_ARB + const MATRIX23_ARB + const MATRIX24_ARB + const MATRIX25_ARB + const MATRIX26_ARB + const MATRIX27_ARB + const MATRIX28_ARB + const MATRIX29_ARB + const MATRIX2_ARB + const MATRIX2_NV + const MATRIX30_ARB + const MATRIX31_ARB + const MATRIX3_ARB + const MATRIX3_NV + const MATRIX4_ARB + const MATRIX4_NV + const MATRIX5_ARB + const MATRIX5_NV + const MATRIX6_ARB + const MATRIX6_NV + const MATRIX7_ARB + const MATRIX7_NV + const MATRIX8_ARB + const MATRIX9_ARB + const MATRIX_EXT + const MATRIX_INDEX_ARRAY_ARB + const MATRIX_INDEX_ARRAY_POINTER_ARB + const MATRIX_INDEX_ARRAY_SIZE_ARB + const MATRIX_INDEX_ARRAY_STRIDE_ARB + const MATRIX_INDEX_ARRAY_TYPE_ARB + const MATRIX_MODE + const MATRIX_PALETTE_ARB + const MATRIX_STRIDE + const MAT_AMBIENT_AND_DIFFUSE_BIT_PGI + const MAT_AMBIENT_BIT_PGI + const MAT_COLOR_INDEXES_BIT_PGI + const MAT_DIFFUSE_BIT_PGI + const MAT_EMISSION_BIT_PGI + const MAT_SHININESS_BIT_PGI + const MAT_SPECULAR_BIT_PGI + const MAX + const MAX_3D_TEXTURE_SIZE + const MAX_3D_TEXTURE_SIZE_EXT + const MAX_4D_TEXTURE_SIZE_SGIS + const MAX_ACTIVE_LIGHTS_SGIX + const MAX_ARRAY_TEXTURE_LAYERS + const MAX_ARRAY_TEXTURE_LAYERS_EXT + const MAX_ASYNC_DRAW_PIXELS_SGIX + const MAX_ASYNC_HISTOGRAM_SGIX + const MAX_ASYNC_READ_PIXELS_SGIX + const MAX_ASYNC_TEX_IMAGE_SGIX + const MAX_ATOMIC_COUNTER_BUFFER_BINDINGS + const MAX_ATOMIC_COUNTER_BUFFER_SIZE + const MAX_ATTRIB_STACK_DEPTH + const MAX_BINDABLE_UNIFORM_SIZE_EXT + const MAX_CLIENT_ATTRIB_STACK_DEPTH + const MAX_CLIPMAP_DEPTH_SGIX + const MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX + const MAX_CLIP_DISTANCES + const MAX_CLIP_PLANES + const MAX_COARSE_FRAGMENT_SAMPLES_NV + const MAX_COLOR_ATTACHMENTS + const MAX_COLOR_ATTACHMENTS_EXT + const MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD + const MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD + const MAX_COLOR_MATRIX_STACK_DEPTH + const MAX_COLOR_MATRIX_STACK_DEPTH_SGI + const MAX_COLOR_TEXTURE_SAMPLES + const MAX_COMBINED_ATOMIC_COUNTERS + const MAX_COMBINED_ATOMIC_COUNTER_BUFFERS + const MAX_COMBINED_CLIP_AND_CULL_DISTANCES + const MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS + const MAX_COMBINED_DIMENSIONS + const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS + const MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS + const MAX_COMBINED_IMAGE_UNIFORMS + const MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS + const MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT + const MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT + const MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV + const MAX_COMBINED_SHADER_OUTPUT_RESOURCES + const MAX_COMBINED_SHADER_STORAGE_BLOCKS + const MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT + const MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV + const MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS + const MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS + const MAX_COMBINED_TEXTURE_IMAGE_UNITS + const MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB + const MAX_COMBINED_UNIFORM_BLOCKS + const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS + const MAX_COMPUTE_ATOMIC_COUNTERS + const MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS + const MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB + const MAX_COMPUTE_FIXED_GROUP_SIZE_ARB + const MAX_COMPUTE_IMAGE_UNIFORMS + const MAX_COMPUTE_SHADER_STORAGE_BLOCKS + const MAX_COMPUTE_SHARED_MEMORY_SIZE + const MAX_COMPUTE_TEXTURE_IMAGE_UNITS + const MAX_COMPUTE_UNIFORM_BLOCKS + const MAX_COMPUTE_UNIFORM_COMPONENTS + const MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB + const MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB + const MAX_COMPUTE_WORK_GROUP_COUNT + const MAX_COMPUTE_WORK_GROUP_INVOCATIONS + const MAX_COMPUTE_WORK_GROUP_SIZE + const MAX_CONVOLUTION_HEIGHT + const MAX_CONVOLUTION_HEIGHT_EXT + const MAX_CONVOLUTION_WIDTH + const MAX_CONVOLUTION_WIDTH_EXT + const MAX_CUBE_MAP_TEXTURE_SIZE + const MAX_CUBE_MAP_TEXTURE_SIZE_ARB + const MAX_CUBE_MAP_TEXTURE_SIZE_EXT + const MAX_CULL_DISTANCES + const MAX_DEBUG_GROUP_STACK_DEPTH + const MAX_DEBUG_GROUP_STACK_DEPTH_KHR + const MAX_DEBUG_LOGGED_MESSAGES + const MAX_DEBUG_LOGGED_MESSAGES_AMD + const MAX_DEBUG_LOGGED_MESSAGES_ARB + const MAX_DEBUG_LOGGED_MESSAGES_KHR + const MAX_DEBUG_MESSAGE_LENGTH + const MAX_DEBUG_MESSAGE_LENGTH_AMD + const MAX_DEBUG_MESSAGE_LENGTH_ARB + const MAX_DEBUG_MESSAGE_LENGTH_KHR + const MAX_DEEP_3D_TEXTURE_DEPTH_NV + const MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV + const MAX_DEFORMATION_ORDER_SGIX + const MAX_DEPTH + const MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD + const MAX_DEPTH_TEXTURE_SAMPLES + const MAX_DETACHED_BUFFERS_NV + const MAX_DETACHED_TEXTURES_NV + const MAX_DRAW_BUFFERS + const MAX_DRAW_BUFFERS_ARB + const MAX_DRAW_BUFFERS_ATI + const MAX_DRAW_MESH_TASKS_COUNT_NV + const MAX_DUAL_SOURCE_DRAW_BUFFERS + const MAX_ELEMENTS_INDICES + const MAX_ELEMENTS_INDICES_EXT + const MAX_ELEMENTS_VERTICES + const MAX_ELEMENTS_VERTICES_EXT + const MAX_ELEMENT_INDEX + const MAX_EVAL_ORDER + const MAX_EXT + const MAX_FOG_FUNC_POINTS_SGIS + const MAX_FRAGMENT_ATOMIC_COUNTERS + const MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS + const MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT + const MAX_FRAGMENT_IMAGE_UNIFORMS + const MAX_FRAGMENT_INPUT_COMPONENTS + const MAX_FRAGMENT_INTERPOLATION_OFFSET + const MAX_FRAGMENT_INTERPOLATION_OFFSET_NV + const MAX_FRAGMENT_LIGHTS_SGIX + const MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV + const MAX_FRAGMENT_SHADER_STORAGE_BLOCKS + const MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT + const MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT + const MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT + const MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT + const MAX_FRAGMENT_UNIFORM_BLOCKS + const MAX_FRAGMENT_UNIFORM_COMPONENTS + const MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB + const MAX_FRAGMENT_UNIFORM_VECTORS + const MAX_FRAMEBUFFER_HEIGHT + const MAX_FRAMEBUFFER_LAYERS + const MAX_FRAMEBUFFER_SAMPLES + const MAX_FRAMEBUFFER_WIDTH + const MAX_FRAMEZOOM_FACTOR_SGIX + const MAX_GENERAL_COMBINERS_NV + const MAX_GEOMETRY_ATOMIC_COUNTERS + const MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS + const MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT + const MAX_GEOMETRY_IMAGE_UNIFORMS + const MAX_GEOMETRY_INPUT_COMPONENTS + const MAX_GEOMETRY_OUTPUT_COMPONENTS + const MAX_GEOMETRY_OUTPUT_VERTICES + const MAX_GEOMETRY_OUTPUT_VERTICES_ARB + const MAX_GEOMETRY_OUTPUT_VERTICES_EXT + const MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV + const MAX_GEOMETRY_SHADER_INVOCATIONS + const MAX_GEOMETRY_SHADER_STORAGE_BLOCKS + const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS + const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB + const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT + const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS + const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB + const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT + const MAX_GEOMETRY_UNIFORM_BLOCKS + const MAX_GEOMETRY_UNIFORM_COMPONENTS + const MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB + const MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT + const MAX_GEOMETRY_VARYING_COMPONENTS_ARB + const MAX_GEOMETRY_VARYING_COMPONENTS_EXT + const MAX_HEIGHT + const MAX_IMAGE_SAMPLES + const MAX_IMAGE_SAMPLES_EXT + const MAX_IMAGE_UNITS + const MAX_IMAGE_UNITS_EXT + const MAX_INTEGER_SAMPLES + const MAX_LABEL_LENGTH + const MAX_LABEL_LENGTH_KHR + const MAX_LAYERS + const MAX_LGPU_GPUS_NVX + const MAX_LIGHTS + const MAX_LIST_NESTING + const MAX_MAP_TESSELLATION_NV + const MAX_MATRIX_PALETTE_STACK_DEPTH_ARB + const MAX_MESH_ATOMIC_COUNTERS_EXT + const MAX_MESH_ATOMIC_COUNTERS_NV + const MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT + const MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV + const MAX_MESH_IMAGE_UNIFORMS_EXT + const MAX_MESH_IMAGE_UNIFORMS_NV + const MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT + const MAX_MESH_OUTPUT_COMPONENTS_EXT + const MAX_MESH_OUTPUT_LAYERS_EXT + const MAX_MESH_OUTPUT_MEMORY_SIZE_EXT + const MAX_MESH_OUTPUT_PRIMITIVES_EXT + const MAX_MESH_OUTPUT_PRIMITIVES_NV + const MAX_MESH_OUTPUT_VERTICES_EXT + const MAX_MESH_OUTPUT_VERTICES_NV + const MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT + const MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT + const MAX_MESH_SHADER_STORAGE_BLOCKS_EXT + const MAX_MESH_SHADER_STORAGE_BLOCKS_NV + const MAX_MESH_SHARED_MEMORY_SIZE_EXT + const MAX_MESH_TEXTURE_IMAGE_UNITS_EXT + const MAX_MESH_TEXTURE_IMAGE_UNITS_NV + const MAX_MESH_TOTAL_MEMORY_SIZE_NV + const MAX_MESH_UNIFORM_BLOCKS_EXT + const MAX_MESH_UNIFORM_BLOCKS_NV + const MAX_MESH_UNIFORM_COMPONENTS_EXT + const MAX_MESH_UNIFORM_COMPONENTS_NV + const MAX_MESH_VIEWS_NV + const MAX_MESH_WORK_GROUP_COUNT_EXT + const MAX_MESH_WORK_GROUP_INVOCATIONS_EXT + const MAX_MESH_WORK_GROUP_INVOCATIONS_NV + const MAX_MESH_WORK_GROUP_SIZE_EXT + const MAX_MESH_WORK_GROUP_SIZE_NV + const MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT + const MAX_MODELVIEW_STACK_DEPTH + const MAX_MULTISAMPLE_COVERAGE_MODES_NV + const MAX_NAME_LENGTH + const MAX_NAME_STACK_DEPTH + const MAX_NUM_ACTIVE_VARIABLES + const MAX_NUM_COMPATIBLE_SUBROUTINES + const MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT + const MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT + const MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT + const MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT + const MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT + const MAX_PALETTE_MATRICES_ARB + const MAX_PATCH_VERTICES + const MAX_PIXEL_MAP_TABLE + const MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT + const MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI + const MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT + const MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT + const MAX_PROGRAM_ADDRESS_REGISTERS_ARB + const MAX_PROGRAM_ALU_INSTRUCTIONS_ARB + const MAX_PROGRAM_ATTRIBS_ARB + const MAX_PROGRAM_ATTRIB_COMPONENTS_NV + const MAX_PROGRAM_CALL_DEPTH_NV + const MAX_PROGRAM_ENV_PARAMETERS_ARB + const MAX_PROGRAM_EXEC_INSTRUCTIONS_NV + const MAX_PROGRAM_GENERIC_ATTRIBS_NV + const MAX_PROGRAM_GENERIC_RESULTS_NV + const MAX_PROGRAM_IF_DEPTH_NV + const MAX_PROGRAM_INSTRUCTIONS_ARB + const MAX_PROGRAM_LOCAL_PARAMETERS_ARB + const MAX_PROGRAM_LOOP_COUNT_NV + const MAX_PROGRAM_LOOP_DEPTH_NV + const MAX_PROGRAM_MATRICES_ARB + const MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB + const MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB + const MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB + const MAX_PROGRAM_NATIVE_ATTRIBS_ARB + const MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB + const MAX_PROGRAM_NATIVE_PARAMETERS_ARB + const MAX_PROGRAM_NATIVE_TEMPORARIES_ARB + const MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB + const MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB + const MAX_PROGRAM_OUTPUT_VERTICES_NV + const MAX_PROGRAM_PARAMETERS_ARB + const MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV + const MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV + const MAX_PROGRAM_PATCH_ATTRIBS_NV + const MAX_PROGRAM_RESULT_COMPONENTS_NV + const MAX_PROGRAM_SUBROUTINE_NUM_NV + const MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV + const MAX_PROGRAM_TEMPORARIES_ARB + const MAX_PROGRAM_TEXEL_OFFSET + const MAX_PROGRAM_TEXEL_OFFSET_EXT + const MAX_PROGRAM_TEXEL_OFFSET_NV + const MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB + const MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB + const MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV + const MAX_PROGRAM_TEX_INDIRECTIONS_ARB + const MAX_PROGRAM_TEX_INSTRUCTIONS_ARB + const MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV + const MAX_PROJECTION_STACK_DEPTH + const MAX_RASTER_SAMPLES_EXT + const MAX_RATIONAL_EVAL_ORDER_NV + const MAX_RECTANGLE_TEXTURE_SIZE + const MAX_RECTANGLE_TEXTURE_SIZE_ARB + const MAX_RECTANGLE_TEXTURE_SIZE_NV + const MAX_RENDERBUFFER_SIZE + const MAX_RENDERBUFFER_SIZE_EXT + const MAX_SAMPLES + const MAX_SAMPLES_EXT + const MAX_SAMPLE_MASK_WORDS + const MAX_SAMPLE_MASK_WORDS_NV + const MAX_SERVER_WAIT_TIMEOUT + const MAX_SHADER_BUFFER_ADDRESS_NV + const MAX_SHADER_COMPILER_THREADS_ARB + const MAX_SHADER_COMPILER_THREADS_KHR + const MAX_SHADER_STORAGE_BLOCK_SIZE + const MAX_SHADER_STORAGE_BUFFER_BINDINGS + const MAX_SHININESS_NV + const MAX_SPARSE_3D_TEXTURE_SIZE_AMD + const MAX_SPARSE_3D_TEXTURE_SIZE_ARB + const MAX_SPARSE_ARRAY_TEXTURE_LAYERS + const MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB + const MAX_SPARSE_TEXTURE_SIZE_AMD + const MAX_SPARSE_TEXTURE_SIZE_ARB + const MAX_SPOT_EXPONENT_NV + const MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV + const MAX_SUBROUTINES + const MAX_SUBROUTINE_UNIFORM_LOCATIONS + const MAX_TASK_ATOMIC_COUNTERS_EXT + const MAX_TASK_ATOMIC_COUNTERS_NV + const MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT + const MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV + const MAX_TASK_IMAGE_UNIFORMS_EXT + const MAX_TASK_IMAGE_UNIFORMS_NV + const MAX_TASK_OUTPUT_COUNT_NV + const MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT + const MAX_TASK_PAYLOAD_SIZE_EXT + const MAX_TASK_SHADER_STORAGE_BLOCKS_EXT + const MAX_TASK_SHADER_STORAGE_BLOCKS_NV + const MAX_TASK_SHARED_MEMORY_SIZE_EXT + const MAX_TASK_TEXTURE_IMAGE_UNITS_EXT + const MAX_TASK_TEXTURE_IMAGE_UNITS_NV + const MAX_TASK_TOTAL_MEMORY_SIZE_NV + const MAX_TASK_UNIFORM_BLOCKS_EXT + const MAX_TASK_UNIFORM_BLOCKS_NV + const MAX_TASK_UNIFORM_COMPONENTS_EXT + const MAX_TASK_UNIFORM_COMPONENTS_NV + const MAX_TASK_WORK_GROUP_COUNT_EXT + const MAX_TASK_WORK_GROUP_INVOCATIONS_EXT + const MAX_TASK_WORK_GROUP_INVOCATIONS_NV + const MAX_TASK_WORK_GROUP_SIZE_EXT + const MAX_TASK_WORK_GROUP_SIZE_NV + const MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT + const MAX_TESS_CONTROL_ATOMIC_COUNTERS + const MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS + const MAX_TESS_CONTROL_IMAGE_UNIFORMS + const MAX_TESS_CONTROL_INPUT_COMPONENTS + const MAX_TESS_CONTROL_OUTPUT_COMPONENTS + const MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS + const MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS + const MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS + const MAX_TESS_CONTROL_UNIFORM_BLOCKS + const MAX_TESS_CONTROL_UNIFORM_COMPONENTS + const MAX_TESS_EVALUATION_ATOMIC_COUNTERS + const MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS + const MAX_TESS_EVALUATION_IMAGE_UNIFORMS + const MAX_TESS_EVALUATION_INPUT_COMPONENTS + const MAX_TESS_EVALUATION_OUTPUT_COMPONENTS + const MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS + const MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS + const MAX_TESS_EVALUATION_UNIFORM_BLOCKS + const MAX_TESS_EVALUATION_UNIFORM_COMPONENTS + const MAX_TESS_GEN_LEVEL + const MAX_TESS_PATCH_COMPONENTS + const MAX_TEXTURE_BUFFER_SIZE + const MAX_TEXTURE_BUFFER_SIZE_ARB + const MAX_TEXTURE_BUFFER_SIZE_EXT + const MAX_TEXTURE_COORDS + const MAX_TEXTURE_COORDS_ARB + const MAX_TEXTURE_COORDS_NV + const MAX_TEXTURE_IMAGE_UNITS + const MAX_TEXTURE_IMAGE_UNITS_ARB + const MAX_TEXTURE_IMAGE_UNITS_NV + const MAX_TEXTURE_LOD_BIAS + const MAX_TEXTURE_LOD_BIAS_EXT + const MAX_TEXTURE_MAX_ANISOTROPY + const MAX_TEXTURE_MAX_ANISOTROPY_EXT + const MAX_TEXTURE_SIZE + const MAX_TEXTURE_STACK_DEPTH + const MAX_TEXTURE_UNITS + const MAX_TEXTURE_UNITS_ARB + const MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV + const MAX_TRACK_MATRICES_NV + const MAX_TRACK_MATRIX_STACK_DEPTH_NV + const MAX_TRANSFORM_FEEDBACK_BUFFERS + const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS + const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT + const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV + const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS + const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT + const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV + const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS + const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT + const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV + const MAX_UNIFORM_BLOCK_SIZE + const MAX_UNIFORM_BUFFER_BINDINGS + const MAX_UNIFORM_LOCATIONS + const MAX_VARYING_COMPONENTS + const MAX_VARYING_COMPONENTS_EXT + const MAX_VARYING_FLOATS + const MAX_VARYING_FLOATS_ARB + const MAX_VARYING_VECTORS + const MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV + const MAX_VERTEX_ATOMIC_COUNTERS + const MAX_VERTEX_ATOMIC_COUNTER_BUFFERS + const MAX_VERTEX_ATTRIBS + const MAX_VERTEX_ATTRIBS_ARB + const MAX_VERTEX_ATTRIB_BINDINGS + const MAX_VERTEX_ATTRIB_RELATIVE_OFFSET + const MAX_VERTEX_BINDABLE_UNIFORMS_EXT + const MAX_VERTEX_HINT_PGI + const MAX_VERTEX_IMAGE_UNIFORMS + const MAX_VERTEX_OUTPUT_COMPONENTS + const MAX_VERTEX_SHADER_INSTRUCTIONS_EXT + const MAX_VERTEX_SHADER_INVARIANTS_EXT + const MAX_VERTEX_SHADER_LOCALS_EXT + const MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT + const MAX_VERTEX_SHADER_STORAGE_BLOCKS + const MAX_VERTEX_SHADER_VARIANTS_EXT + const MAX_VERTEX_STREAMS + const MAX_VERTEX_STREAMS_ATI + const MAX_VERTEX_TEXTURE_IMAGE_UNITS + const MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB + const MAX_VERTEX_UNIFORM_BLOCKS + const MAX_VERTEX_UNIFORM_COMPONENTS + const MAX_VERTEX_UNIFORM_COMPONENTS_ARB + const MAX_VERTEX_UNIFORM_VECTORS + const MAX_VERTEX_UNITS_ARB + const MAX_VERTEX_VARYING_COMPONENTS_ARB + const MAX_VERTEX_VARYING_COMPONENTS_EXT + const MAX_VIEWPORTS + const MAX_VIEWPORT_DIMS + const MAX_VIEWS_OVR + const MAX_WIDTH + const MAX_WINDOW_RECTANGLES_EXT + const MEDIUM_FLOAT + const MEDIUM_INT + const MEMORY_ATTACHABLE_ALIGNMENT_NV + const MEMORY_ATTACHABLE_NV + const MEMORY_ATTACHABLE_SIZE_NV + const MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT + const MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV + const MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT + const MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV + const MESH_OUTPUT_TYPE_EXT + const MESH_OUTPUT_TYPE_NV + const MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT + const MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT + const MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT + const MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT + const MESH_PRIMITIVES_GENERATED_EXT + const MESH_PRIMITIVES_OUT_EXT + const MESH_PRIMITIVES_OUT_NV + const MESH_SHADER_BIT_EXT + const MESH_SHADER_BIT_NV + const MESH_SHADER_EXT + const MESH_SHADER_INVOCATIONS_EXT + const MESH_SHADER_NV + const MESH_SUBROUTINE_EXT + const MESH_SUBROUTINE_NV + const MESH_SUBROUTINE_UNIFORM_EXT + const MESH_SUBROUTINE_UNIFORM_NV + const MESH_VERTICES_OUT_EXT + const MESH_VERTICES_OUT_NV + const MESH_WORK_GROUP_SIZE_EXT + const MESH_WORK_GROUP_SIZE_NV + const MIN + const MINMAX + const MINMAX_EXT + const MINMAX_FORMAT + const MINMAX_FORMAT_EXT + const MINMAX_SINK + const MINMAX_SINK_EXT + const MINOR_VERSION + const MINUS_CLAMPED_NV + const MINUS_NV + const MIN_EXT + const MIN_FRAGMENT_INTERPOLATION_OFFSET + const MIN_FRAGMENT_INTERPOLATION_OFFSET_NV + const MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT + const MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT + const MIN_LOD_WARNING_AMD + const MIN_MAP_BUFFER_ALIGNMENT + const MIN_PROGRAM_TEXEL_OFFSET + const MIN_PROGRAM_TEXEL_OFFSET_EXT + const MIN_PROGRAM_TEXEL_OFFSET_NV + const MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB + const MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV + const MIN_SAMPLE_SHADING_VALUE_ARB + const MIN_SPARSE_LEVEL_AMD + const MIPMAP + const MIRRORED_REPEAT + const MIRRORED_REPEAT_ARB + const MIRRORED_REPEAT_IBM + const MIRROR_CLAMP_ATI + const MIRROR_CLAMP_EXT + const MIRROR_CLAMP_TO_BORDER_EXT + const MIRROR_CLAMP_TO_EDGE + const MIRROR_CLAMP_TO_EDGE_ATI + const MIRROR_CLAMP_TO_EDGE_EXT + const MITER_REVERT_NV + const MITER_TRUNCATE_NV + const MIXED_DEPTH_SAMPLES_SUPPORTED_NV + const MIXED_STENCIL_SAMPLES_SUPPORTED_NV + const MODELVIEW + const MODELVIEW0_ARB + const MODELVIEW0_EXT + const MODELVIEW0_MATRIX_EXT + const MODELVIEW0_STACK_DEPTH_EXT + const MODELVIEW10_ARB + const MODELVIEW11_ARB + const MODELVIEW12_ARB + const MODELVIEW13_ARB + const MODELVIEW14_ARB + const MODELVIEW15_ARB + const MODELVIEW16_ARB + const MODELVIEW17_ARB + const MODELVIEW18_ARB + const MODELVIEW19_ARB + const MODELVIEW1_ARB + const MODELVIEW1_EXT + const MODELVIEW1_MATRIX_EXT + const MODELVIEW1_STACK_DEPTH_EXT + const MODELVIEW20_ARB + const MODELVIEW21_ARB + const MODELVIEW22_ARB + const MODELVIEW23_ARB + const MODELVIEW24_ARB + const MODELVIEW25_ARB + const MODELVIEW26_ARB + const MODELVIEW27_ARB + const MODELVIEW28_ARB + const MODELVIEW29_ARB + const MODELVIEW2_ARB + const MODELVIEW30_ARB + const MODELVIEW31_ARB + const MODELVIEW3_ARB + const MODELVIEW4_ARB + const MODELVIEW5_ARB + const MODELVIEW6_ARB + const MODELVIEW7_ARB + const MODELVIEW8_ARB + const MODELVIEW9_ARB + const MODELVIEW_MATRIX + const MODELVIEW_PROJECTION_NV + const MODELVIEW_STACK_DEPTH + const MODULATE + const MODULATE_ADD_ATI + const MODULATE_SIGNED_ADD_ATI + const MODULATE_SUBTRACT_ATI + const MOVE_TO_CONTINUES_NV + const MOVE_TO_NV + const MOVE_TO_RESETS_NV + const MOV_ATI + const MULT + const MULTICAST_GPUS_NV + const MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV + const MULTIPLY_KHR + const MULTIPLY_NV + const MULTISAMPLE + const MULTISAMPLES_NV + const MULTISAMPLE_3DFX + const MULTISAMPLE_ARB + const MULTISAMPLE_BIT + const MULTISAMPLE_BIT_3DFX + const MULTISAMPLE_BIT_ARB + const MULTISAMPLE_BIT_EXT + const MULTISAMPLE_COVERAGE_MODES_NV + const MULTISAMPLE_EXT + const MULTISAMPLE_FILTER_HINT_NV + const MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB + const MULTISAMPLE_LINE_WIDTH_RANGE_ARB + const MULTISAMPLE_RASTERIZATION_ALLOWED_EXT + const MULTISAMPLE_SGIS + const MUL_ATI + const MVP_MATRIX_EXT + const N3F_V3F + const NAMED_STRING_LENGTH_ARB + const NAMED_STRING_TYPE_ARB + const NAME_LENGTH + const NAME_STACK_DEPTH + const NAND + const NATIVE_GRAPHICS_BEGIN_HINT_PGI + const NATIVE_GRAPHICS_END_HINT_PGI + const NATIVE_GRAPHICS_HANDLE_PGI + const NEAREST + const NEAREST_CLIPMAP_LINEAR_SGIX + const NEAREST_CLIPMAP_NEAREST_SGIX + const NEAREST_MIPMAP_LINEAR + const NEAREST_MIPMAP_NEAREST + const NEGATE_BIT_ATI + const NEGATIVE_ONE_EXT + const NEGATIVE_ONE_TO_ONE + const NEGATIVE_W_EXT + const NEGATIVE_X_EXT + const NEGATIVE_Y_EXT + const NEGATIVE_Z_EXT + const NEVER + const NEXT_BUFFER_NV + const NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV + const NICEST + const NONE + const NOOP + const NOP_COMMAND_NV + const NOR + const NORMALIZE + const NORMALIZED_RANGE_EXT + const NORMAL_ARRAY + const NORMAL_ARRAY_ADDRESS_NV + const NORMAL_ARRAY_BUFFER_BINDING + const NORMAL_ARRAY_BUFFER_BINDING_ARB + const NORMAL_ARRAY_COUNT_EXT + const NORMAL_ARRAY_EXT + const NORMAL_ARRAY_LENGTH_NV + const NORMAL_ARRAY_LIST_IBM + const NORMAL_ARRAY_LIST_STRIDE_IBM + const NORMAL_ARRAY_PARALLEL_POINTERS_INTEL + const NORMAL_ARRAY_POINTER + const NORMAL_ARRAY_POINTER_EXT + const NORMAL_ARRAY_STRIDE + const NORMAL_ARRAY_STRIDE_EXT + const NORMAL_ARRAY_TYPE + const NORMAL_ARRAY_TYPE_EXT + const NORMAL_BIT_PGI + const NORMAL_MAP + const NORMAL_MAP_ARB + const NORMAL_MAP_EXT + const NORMAL_MAP_NV + const NOTEQUAL + const NO_ERROR + const NO_RESET_NOTIFICATION + const NO_RESET_NOTIFICATION_ARB + const NO_RESET_NOTIFICATION_KHR + const NUM_ACTIVE_VARIABLES + const NUM_COMPATIBLE_SUBROUTINES + const NUM_COMPRESSED_TEXTURE_FORMATS + const NUM_COMPRESSED_TEXTURE_FORMATS_ARB + const NUM_DEVICE_UUIDS_EXT + const NUM_EXTENSIONS + const NUM_FILL_STREAMS_NV + const NUM_FRAGMENT_CONSTANTS_ATI + const NUM_FRAGMENT_REGISTERS_ATI + const NUM_GENERAL_COMBINERS_NV + const NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI + const NUM_INSTRUCTIONS_PER_PASS_ATI + const NUM_INSTRUCTIONS_TOTAL_ATI + const NUM_LOOPBACK_COMPONENTS_ATI + const NUM_PASSES_ATI + const NUM_PROGRAM_BINARY_FORMATS + const NUM_SAMPLE_COUNTS + const NUM_SHADER_BINARY_FORMATS + const NUM_SPARSE_LEVELS_ARB + const NUM_SPIR_V_EXTENSIONS + const NUM_SUPPORTED_MULTISAMPLE_MODES_AMD + const NUM_TILING_TYPES_EXT + const NUM_VIDEO_CAPTURE_STREAMS_NV + const NUM_VIRTUAL_PAGE_SIZES_ARB + const NUM_WINDOW_RECTANGLES_EXT + const OBJECT_ACTIVE_ATTRIBUTES_ARB + const OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB + const OBJECT_ACTIVE_UNIFORMS_ARB + const OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB + const OBJECT_ATTACHED_OBJECTS_ARB + const OBJECT_BUFFER_SIZE_ATI + const OBJECT_BUFFER_USAGE_ATI + const OBJECT_COMPILE_STATUS_ARB + const OBJECT_DELETE_STATUS_ARB + const OBJECT_DISTANCE_TO_LINE_SGIS + const OBJECT_DISTANCE_TO_POINT_SGIS + const OBJECT_INFO_LOG_LENGTH_ARB + const OBJECT_LINEAR + const OBJECT_LINEAR_NV + const OBJECT_LINE_SGIS + const OBJECT_LINK_STATUS_ARB + const OBJECT_PLANE + const OBJECT_POINT_SGIS + const OBJECT_SHADER_SOURCE_LENGTH_ARB + const OBJECT_SUBTYPE_ARB + const OBJECT_TYPE + const OBJECT_TYPE_ARB + const OBJECT_VALIDATE_STATUS_ARB + const OCCLUSION_QUERY_EVENT_MASK_AMD + const OCCLUSION_TEST_HP + const OCCLUSION_TEST_RESULT_HP + const OFFSET + const OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV + const OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV + const OFFSET_HILO_TEXTURE_2D_NV + const OFFSET_HILO_TEXTURE_RECTANGLE_NV + const OFFSET_PROJECTIVE_TEXTURE_2D_NV + const OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV + const OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV + const OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV + const OFFSET_TEXTURE_2D_BIAS_NV + const OFFSET_TEXTURE_2D_MATRIX_NV + const OFFSET_TEXTURE_2D_NV + const OFFSET_TEXTURE_2D_SCALE_NV + const OFFSET_TEXTURE_BIAS_NV + const OFFSET_TEXTURE_MATRIX_NV + const OFFSET_TEXTURE_RECTANGLE_NV + const OFFSET_TEXTURE_RECTANGLE_SCALE_NV + const OFFSET_TEXTURE_SCALE_NV + const ONE + const ONE_EXT + const ONE_MINUS_CONSTANT_ALPHA + const ONE_MINUS_CONSTANT_ALPHA_EXT + const ONE_MINUS_CONSTANT_COLOR + const ONE_MINUS_CONSTANT_COLOR_EXT + const ONE_MINUS_DST_ALPHA + const ONE_MINUS_DST_COLOR + const ONE_MINUS_SRC1_ALPHA + const ONE_MINUS_SRC1_COLOR + const ONE_MINUS_SRC_ALPHA + const ONE_MINUS_SRC_COLOR + const OPERAND0_ALPHA + const OPERAND0_ALPHA_ARB + const OPERAND0_ALPHA_EXT + const OPERAND0_RGB + const OPERAND0_RGB_ARB + const OPERAND0_RGB_EXT + const OPERAND1_ALPHA + const OPERAND1_ALPHA_ARB + const OPERAND1_ALPHA_EXT + const OPERAND1_RGB + const OPERAND1_RGB_ARB + const OPERAND1_RGB_EXT + const OPERAND2_ALPHA + const OPERAND2_ALPHA_ARB + const OPERAND2_ALPHA_EXT + const OPERAND2_RGB + const OPERAND2_RGB_ARB + const OPERAND2_RGB_EXT + const OPERAND3_ALPHA_NV + const OPERAND3_RGB_NV + const OPTIMAL_TILING_EXT + const OP_ADD_EXT + const OP_CLAMP_EXT + const OP_CROSS_PRODUCT_EXT + const OP_DOT3_EXT + const OP_DOT4_EXT + const OP_EXP_BASE_2_EXT + const OP_FLOOR_EXT + const OP_FRAC_EXT + const OP_INDEX_EXT + const OP_LOG_BASE_2_EXT + const OP_MADD_EXT + const OP_MAX_EXT + const OP_MIN_EXT + const OP_MOV_EXT + const OP_MULTIPLY_MATRIX_EXT + const OP_MUL_EXT + const OP_NEGATE_EXT + const OP_POWER_EXT + const OP_RECIP_EXT + const OP_RECIP_SQRT_EXT + const OP_ROUND_EXT + const OP_SET_GE_EXT + const OP_SET_LT_EXT + const OP_SUB_EXT + const OR + const ORDER + const OR_INVERTED + const OR_REVERSE + const OUTPUT_COLOR0_EXT + const OUTPUT_COLOR1_EXT + const OUTPUT_FOG_EXT + const OUTPUT_TEXTURE_COORD0_EXT + const OUTPUT_TEXTURE_COORD10_EXT + const OUTPUT_TEXTURE_COORD11_EXT + const OUTPUT_TEXTURE_COORD12_EXT + const OUTPUT_TEXTURE_COORD13_EXT + const OUTPUT_TEXTURE_COORD14_EXT + const OUTPUT_TEXTURE_COORD15_EXT + const OUTPUT_TEXTURE_COORD16_EXT + const OUTPUT_TEXTURE_COORD17_EXT + const OUTPUT_TEXTURE_COORD18_EXT + const OUTPUT_TEXTURE_COORD19_EXT + const OUTPUT_TEXTURE_COORD1_EXT + const OUTPUT_TEXTURE_COORD20_EXT + const OUTPUT_TEXTURE_COORD21_EXT + const OUTPUT_TEXTURE_COORD22_EXT + const OUTPUT_TEXTURE_COORD23_EXT + const OUTPUT_TEXTURE_COORD24_EXT + const OUTPUT_TEXTURE_COORD25_EXT + const OUTPUT_TEXTURE_COORD26_EXT + const OUTPUT_TEXTURE_COORD27_EXT + const OUTPUT_TEXTURE_COORD28_EXT + const OUTPUT_TEXTURE_COORD29_EXT + const OUTPUT_TEXTURE_COORD2_EXT + const OUTPUT_TEXTURE_COORD30_EXT + const OUTPUT_TEXTURE_COORD31_EXT + const OUTPUT_TEXTURE_COORD3_EXT + const OUTPUT_TEXTURE_COORD4_EXT + const OUTPUT_TEXTURE_COORD5_EXT + const OUTPUT_TEXTURE_COORD6_EXT + const OUTPUT_TEXTURE_COORD7_EXT + const OUTPUT_TEXTURE_COORD8_EXT + const OUTPUT_TEXTURE_COORD9_EXT + const OUTPUT_VERTEX_EXT + const OUT_OF_MEMORY + const OVERLAY_KHR + const OVERLAY_NV + const PACK_ALIGNMENT + const PACK_CMYK_HINT_EXT + const PACK_COMPRESSED_BLOCK_DEPTH + const PACK_COMPRESSED_BLOCK_HEIGHT + const PACK_COMPRESSED_BLOCK_SIZE + const PACK_COMPRESSED_BLOCK_WIDTH + const PACK_IMAGE_DEPTH_SGIS + const PACK_IMAGE_HEIGHT + const PACK_IMAGE_HEIGHT_EXT + const PACK_INVERT_MESA + const PACK_LSB_FIRST + const PACK_RESAMPLE_OML + const PACK_RESAMPLE_SGIX + const PACK_ROW_BYTES_APPLE + const PACK_ROW_LENGTH + const PACK_SKIP_IMAGES + const PACK_SKIP_IMAGES_EXT + const PACK_SKIP_PIXELS + const PACK_SKIP_ROWS + const PACK_SKIP_VOLUMES_SGIS + const PACK_SUBSAMPLE_RATE_SGIX + const PACK_SWAP_BYTES + const PALETTE4_R5_G6_B5_OES + const PALETTE4_RGB5_A1_OES + const PALETTE4_RGB8_OES + const PALETTE4_RGBA4_OES + const PALETTE4_RGBA8_OES + const PALETTE8_R5_G6_B5_OES + const PALETTE8_RGB5_A1_OES + const PALETTE8_RGB8_OES + const PALETTE8_RGBA4_OES + const PALETTE8_RGBA8_OES + const PARALLEL_ARRAYS_INTEL + const PARAMETER_BUFFER_ARB + const PARAMETER_BUFFER_BINDING_ARB + const PARTIAL_SUCCESS_NV + const PASS_THROUGH_NV + const PASS_THROUGH_TOKEN + const PATCHES + const PATCH_DEFAULT_INNER_LEVEL + const PATCH_DEFAULT_OUTER_LEVEL + const PATCH_VERTICES + const PATH_CLIENT_LENGTH_NV + const PATH_COMMAND_COUNT_NV + const PATH_COMPUTED_LENGTH_NV + const PATH_COORD_COUNT_NV + const PATH_COVER_DEPTH_FUNC_NV + const PATH_DASH_ARRAY_COUNT_NV + const PATH_DASH_CAPS_NV + const PATH_DASH_OFFSET_NV + const PATH_DASH_OFFSET_RESET_NV + const PATH_END_CAPS_NV + const PATH_ERROR_POSITION_NV + const PATH_FILL_BOUNDING_BOX_NV + const PATH_FILL_COVER_MODE_NV + const PATH_FILL_MASK_NV + const PATH_FILL_MODE_NV + const PATH_FOG_GEN_MODE_NV + const PATH_FORMAT_PS_NV + const PATH_FORMAT_SVG_NV + const PATH_GEN_COEFF_NV + const PATH_GEN_COLOR_FORMAT_NV + const PATH_GEN_COMPONENTS_NV + const PATH_GEN_MODE_NV + const PATH_INITIAL_DASH_CAP_NV + const PATH_INITIAL_END_CAP_NV + const PATH_JOIN_STYLE_NV + const PATH_MAX_MODELVIEW_STACK_DEPTH_NV + const PATH_MAX_PROJECTION_STACK_DEPTH_NV + const PATH_MITER_LIMIT_NV + const PATH_MODELVIEW_MATRIX_NV + const PATH_MODELVIEW_NV + const PATH_MODELVIEW_STACK_DEPTH_NV + const PATH_OBJECT_BOUNDING_BOX_NV + const PATH_PROJECTION_MATRIX_NV + const PATH_PROJECTION_NV + const PATH_PROJECTION_STACK_DEPTH_NV + const PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV + const PATH_STENCIL_DEPTH_OFFSET_UNITS_NV + const PATH_STENCIL_FUNC_NV + const PATH_STENCIL_REF_NV + const PATH_STENCIL_VALUE_MASK_NV + const PATH_STROKE_BOUNDING_BOX_NV + const PATH_STROKE_COVER_MODE_NV + const PATH_STROKE_MASK_NV + const PATH_STROKE_WIDTH_NV + const PATH_TERMINAL_DASH_CAP_NV + const PATH_TERMINAL_END_CAP_NV + const PATH_TRANSPOSE_MODELVIEW_MATRIX_NV + const PATH_TRANSPOSE_PROJECTION_MATRIX_NV + const PERCENTAGE_AMD + const PERFMON_RESULT_AMD + const PERFMON_RESULT_AVAILABLE_AMD + const PERFMON_RESULT_SIZE_AMD + const PERFORMANCE_MONITOR_AMD + const PERFQUERY_COUNTER_DATA_BOOL32_INTEL + const PERFQUERY_COUNTER_DATA_DOUBLE_INTEL + const PERFQUERY_COUNTER_DATA_FLOAT_INTEL + const PERFQUERY_COUNTER_DATA_UINT32_INTEL + const PERFQUERY_COUNTER_DATA_UINT64_INTEL + const PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL + const PERFQUERY_COUNTER_DURATION_NORM_INTEL + const PERFQUERY_COUNTER_DURATION_RAW_INTEL + const PERFQUERY_COUNTER_EVENT_INTEL + const PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL + const PERFQUERY_COUNTER_RAW_INTEL + const PERFQUERY_COUNTER_THROUGHPUT_INTEL + const PERFQUERY_COUNTER_TIMESTAMP_INTEL + const PERFQUERY_DONOT_FLUSH_INTEL + const PERFQUERY_FLUSH_INTEL + const PERFQUERY_GLOBAL_CONTEXT_INTEL + const PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL + const PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL + const PERFQUERY_SINGLE_CONTEXT_INTEL + const PERFQUERY_WAIT_INTEL + const PERSPECTIVE_CORRECTION_HINT + const PERTURB_EXT + const PER_GPU_STORAGE_BIT_NV + const PER_GPU_STORAGE_NV + const PER_STAGE_CONSTANTS_NV + const PHONG_HINT_WIN + const PHONG_WIN + const PINLIGHT_NV + const PIXELS_PER_SAMPLE_PATTERN_X_AMD + const PIXELS_PER_SAMPLE_PATTERN_Y_AMD + const PIXEL_BUFFER_BARRIER_BIT + const PIXEL_BUFFER_BARRIER_BIT_EXT + const PIXEL_COUNTER_BITS_NV + const PIXEL_COUNT_AVAILABLE_NV + const PIXEL_COUNT_NV + const PIXEL_CUBIC_WEIGHT_EXT + const PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS + const PIXEL_FRAGMENT_RGB_SOURCE_SGIS + const PIXEL_GROUP_COLOR_SGIS + const PIXEL_MAG_FILTER_EXT + const PIXEL_MAP_A_TO_A + const PIXEL_MAP_A_TO_A_SIZE + const PIXEL_MAP_B_TO_B + const PIXEL_MAP_B_TO_B_SIZE + const PIXEL_MAP_G_TO_G + const PIXEL_MAP_G_TO_G_SIZE + const PIXEL_MAP_I_TO_A + const PIXEL_MAP_I_TO_A_SIZE + const PIXEL_MAP_I_TO_B + const PIXEL_MAP_I_TO_B_SIZE + const PIXEL_MAP_I_TO_G + const PIXEL_MAP_I_TO_G_SIZE + const PIXEL_MAP_I_TO_I + const PIXEL_MAP_I_TO_I_SIZE + const PIXEL_MAP_I_TO_R + const PIXEL_MAP_I_TO_R_SIZE + const PIXEL_MAP_R_TO_R + const PIXEL_MAP_R_TO_R_SIZE + const PIXEL_MAP_S_TO_S + const PIXEL_MAP_S_TO_S_SIZE + const PIXEL_MIN_FILTER_EXT + const PIXEL_MODE_BIT + const PIXEL_PACK_BUFFER + const PIXEL_PACK_BUFFER_ARB + const PIXEL_PACK_BUFFER_BINDING + const PIXEL_PACK_BUFFER_BINDING_ARB + const PIXEL_PACK_BUFFER_BINDING_EXT + const PIXEL_PACK_BUFFER_EXT + const PIXEL_SUBSAMPLE_2424_SGIX + const PIXEL_SUBSAMPLE_4242_SGIX + const PIXEL_SUBSAMPLE_4444_SGIX + const PIXEL_TEXTURE_SGIS + const PIXEL_TEX_GEN_MODE_SGIX + const PIXEL_TEX_GEN_SGIX + const PIXEL_TILE_BEST_ALIGNMENT_SGIX + const PIXEL_TILE_CACHE_INCREMENT_SGIX + const PIXEL_TILE_CACHE_SIZE_SGIX + const PIXEL_TILE_GRID_DEPTH_SGIX + const PIXEL_TILE_GRID_HEIGHT_SGIX + const PIXEL_TILE_GRID_WIDTH_SGIX + const PIXEL_TILE_HEIGHT_SGIX + const PIXEL_TILE_WIDTH_SGIX + const PIXEL_TRANSFORM_2D_EXT + const PIXEL_TRANSFORM_2D_MATRIX_EXT + const PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT + const PIXEL_UNPACK_BUFFER + const PIXEL_UNPACK_BUFFER_ARB + const PIXEL_UNPACK_BUFFER_BINDING + const PIXEL_UNPACK_BUFFER_BINDING_ARB + const PIXEL_UNPACK_BUFFER_BINDING_EXT + const PIXEL_UNPACK_BUFFER_EXT + const PLUS_CLAMPED_ALPHA_NV + const PLUS_CLAMPED_NV + const PLUS_DARKER_NV + const PLUS_NV + const PN_TRIANGLES_ATI + const PN_TRIANGLES_NORMAL_MODE_ATI + const PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI + const PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI + const PN_TRIANGLES_POINT_MODE_ATI + const PN_TRIANGLES_POINT_MODE_CUBIC_ATI + const PN_TRIANGLES_POINT_MODE_LINEAR_ATI + const PN_TRIANGLES_TESSELATION_LEVEL_ATI + const POINT + const POINTS + const POINT_BIT + const POINT_DISTANCE_ATTENUATION + const POINT_DISTANCE_ATTENUATION_ARB + const POINT_FADE_THRESHOLD_SIZE + const POINT_FADE_THRESHOLD_SIZE_ARB + const POINT_FADE_THRESHOLD_SIZE_EXT + const POINT_FADE_THRESHOLD_SIZE_SGIS + const POINT_SIZE + const POINT_SIZE_GRANULARITY + const POINT_SIZE_MAX + const POINT_SIZE_MAX_ARB + const POINT_SIZE_MAX_EXT + const POINT_SIZE_MAX_SGIS + const POINT_SIZE_MIN + const POINT_SIZE_MIN_ARB + const POINT_SIZE_MIN_EXT + const POINT_SIZE_MIN_SGIS + const POINT_SIZE_RANGE + const POINT_SMOOTH + const POINT_SMOOTH_HINT + const POINT_SPRITE + const POINT_SPRITE_ARB + const POINT_SPRITE_COORD_ORIGIN + const POINT_SPRITE_NV + const POINT_SPRITE_R_MODE_NV + const POINT_TOKEN + const POLYGON + const POLYGON_BIT + const POLYGON_MODE + const POLYGON_OFFSET_BIAS_EXT + const POLYGON_OFFSET_CLAMP + const POLYGON_OFFSET_CLAMP_EXT + const POLYGON_OFFSET_COMMAND_NV + const POLYGON_OFFSET_EXT + const POLYGON_OFFSET_FACTOR + const POLYGON_OFFSET_FACTOR_EXT + const POLYGON_OFFSET_FILL + const POLYGON_OFFSET_LINE + const POLYGON_OFFSET_POINT + const POLYGON_OFFSET_UNITS + const POLYGON_SMOOTH + const POLYGON_SMOOTH_HINT + const POLYGON_STIPPLE + const POLYGON_STIPPLE_BIT + const POLYGON_TOKEN + const POSITION + const POST_COLOR_MATRIX_ALPHA_BIAS + const POST_COLOR_MATRIX_ALPHA_BIAS_SGI + const POST_COLOR_MATRIX_ALPHA_SCALE + const POST_COLOR_MATRIX_ALPHA_SCALE_SGI + const POST_COLOR_MATRIX_BLUE_BIAS + const POST_COLOR_MATRIX_BLUE_BIAS_SGI + const POST_COLOR_MATRIX_BLUE_SCALE + const POST_COLOR_MATRIX_BLUE_SCALE_SGI + const POST_COLOR_MATRIX_COLOR_TABLE + const POST_COLOR_MATRIX_COLOR_TABLE_SGI + const POST_COLOR_MATRIX_GREEN_BIAS + const POST_COLOR_MATRIX_GREEN_BIAS_SGI + const POST_COLOR_MATRIX_GREEN_SCALE + const POST_COLOR_MATRIX_GREEN_SCALE_SGI + const POST_COLOR_MATRIX_RED_BIAS + const POST_COLOR_MATRIX_RED_BIAS_SGI + const POST_COLOR_MATRIX_RED_SCALE + const POST_COLOR_MATRIX_RED_SCALE_SGI + const POST_CONVOLUTION_ALPHA_BIAS + const POST_CONVOLUTION_ALPHA_BIAS_EXT + const POST_CONVOLUTION_ALPHA_SCALE + const POST_CONVOLUTION_ALPHA_SCALE_EXT + const POST_CONVOLUTION_BLUE_BIAS + const POST_CONVOLUTION_BLUE_BIAS_EXT + const POST_CONVOLUTION_BLUE_SCALE + const POST_CONVOLUTION_BLUE_SCALE_EXT + const POST_CONVOLUTION_COLOR_TABLE + const POST_CONVOLUTION_COLOR_TABLE_SGI + const POST_CONVOLUTION_GREEN_BIAS + const POST_CONVOLUTION_GREEN_BIAS_EXT + const POST_CONVOLUTION_GREEN_SCALE + const POST_CONVOLUTION_GREEN_SCALE_EXT + const POST_CONVOLUTION_RED_BIAS + const POST_CONVOLUTION_RED_BIAS_EXT + const POST_CONVOLUTION_RED_SCALE + const POST_CONVOLUTION_RED_SCALE_EXT + const POST_IMAGE_TRANSFORM_COLOR_TABLE_HP + const POST_TEXTURE_FILTER_BIAS_RANGE_SGIX + const POST_TEXTURE_FILTER_BIAS_SGIX + const POST_TEXTURE_FILTER_SCALE_RANGE_SGIX + const POST_TEXTURE_FILTER_SCALE_SGIX + const PREFER_DOUBLEBUFFER_HINT_PGI + const PRESENT_DURATION_NV + const PRESENT_TIME_NV + const PRESERVE_ATI + const PREVIOUS + const PREVIOUS_ARB + const PREVIOUS_EXT + const PREVIOUS_TEXTURE_INPUT_NV + const PRIMARY_COLOR + const PRIMARY_COLOR_ARB + const PRIMARY_COLOR_EXT + const PRIMARY_COLOR_NV + const PRIMITIVES_GENERATED + const PRIMITIVES_GENERATED_EXT + const PRIMITIVES_GENERATED_NV + const PRIMITIVES_SUBMITTED_ARB + const PRIMITIVE_BOUNDING_BOX_ARB + const PRIMITIVE_ID_NV + const PRIMITIVE_RESTART + const PRIMITIVE_RESTART_FIXED_INDEX + const PRIMITIVE_RESTART_INDEX + const PRIMITIVE_RESTART_INDEX_NV + const PRIMITIVE_RESTART_NV + const PROGRAM + const PROGRAMMABLE_SAMPLE_LOCATION_ARB + const PROGRAMMABLE_SAMPLE_LOCATION_NV + const PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB + const PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV + const PROGRAM_ADDRESS_REGISTERS_ARB + const PROGRAM_ALU_INSTRUCTIONS_ARB + const PROGRAM_ATTRIBS_ARB + const PROGRAM_ATTRIB_COMPONENTS_NV + const PROGRAM_BINARY_FORMATS + const PROGRAM_BINARY_FORMAT_MESA + const PROGRAM_BINARY_LENGTH + const PROGRAM_BINARY_RETRIEVABLE_HINT + const PROGRAM_BINDING_ARB + const PROGRAM_ERROR_POSITION_ARB + const PROGRAM_ERROR_POSITION_NV + const PROGRAM_ERROR_STRING_ARB + const PROGRAM_ERROR_STRING_NV + const PROGRAM_FORMAT_ARB + const PROGRAM_FORMAT_ASCII_ARB + const PROGRAM_INPUT + const PROGRAM_INSTRUCTIONS_ARB + const PROGRAM_KHR + const PROGRAM_LENGTH_ARB + const PROGRAM_LENGTH_NV + const PROGRAM_MATRIX_EXT + const PROGRAM_MATRIX_STACK_DEPTH_EXT + const PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB + const PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB + const PROGRAM_NATIVE_ATTRIBS_ARB + const PROGRAM_NATIVE_INSTRUCTIONS_ARB + const PROGRAM_NATIVE_PARAMETERS_ARB + const PROGRAM_NATIVE_TEMPORARIES_ARB + const PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB + const PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB + const PROGRAM_OBJECT_ARB + const PROGRAM_OBJECT_EXT + const PROGRAM_OUTPUT + const PROGRAM_PARAMETERS_ARB + const PROGRAM_PARAMETER_NV + const PROGRAM_PIPELINE + const PROGRAM_PIPELINE_BINDING + const PROGRAM_PIPELINE_BINDING_EXT + const PROGRAM_PIPELINE_KHR + const PROGRAM_PIPELINE_OBJECT_EXT + const PROGRAM_POINT_SIZE + const PROGRAM_POINT_SIZE_ARB + const PROGRAM_POINT_SIZE_EXT + const PROGRAM_RESIDENT_NV + const PROGRAM_RESULT_COMPONENTS_NV + const PROGRAM_SEPARABLE + const PROGRAM_SEPARABLE_EXT + const PROGRAM_STRING_ARB + const PROGRAM_STRING_NV + const PROGRAM_TARGET_NV + const PROGRAM_TEMPORARIES_ARB + const PROGRAM_TEX_INDIRECTIONS_ARB + const PROGRAM_TEX_INSTRUCTIONS_ARB + const PROGRAM_UNDER_NATIVE_LIMITS_ARB + const PROJECTION + const PROJECTION_MATRIX + const PROJECTION_STACK_DEPTH + const PROTECTED_MEMORY_OBJECT_EXT + const PROVOKING_VERTEX + const PROVOKING_VERTEX_EXT + const PROXY_COLOR_TABLE + const PROXY_COLOR_TABLE_SGI + const PROXY_HISTOGRAM + const PROXY_HISTOGRAM_EXT + const PROXY_POST_COLOR_MATRIX_COLOR_TABLE + const PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI + const PROXY_POST_CONVOLUTION_COLOR_TABLE + const PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI + const PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP + const PROXY_TEXTURE_1D + const PROXY_TEXTURE_1D_ARRAY + const PROXY_TEXTURE_1D_ARRAY_EXT + const PROXY_TEXTURE_1D_EXT + const PROXY_TEXTURE_1D_STACK_MESAX + const PROXY_TEXTURE_2D + const PROXY_TEXTURE_2D_ARRAY + const PROXY_TEXTURE_2D_ARRAY_EXT + const PROXY_TEXTURE_2D_EXT + const PROXY_TEXTURE_2D_MULTISAMPLE + const PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY + const PROXY_TEXTURE_2D_STACK_MESAX + const PROXY_TEXTURE_3D + const PROXY_TEXTURE_3D_EXT + const PROXY_TEXTURE_4D_SGIS + const PROXY_TEXTURE_COLOR_TABLE_SGI + const PROXY_TEXTURE_CUBE_MAP + const PROXY_TEXTURE_CUBE_MAP_ARB + const PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB + const PROXY_TEXTURE_CUBE_MAP_EXT + const PROXY_TEXTURE_RECTANGLE + const PROXY_TEXTURE_RECTANGLE_ARB + const PROXY_TEXTURE_RECTANGLE_NV + const PURGEABLE_APPLE + const PURGED_CONTEXT_RESET_NV + const Q + const QUADRATIC_ATTENUATION + const QUADRATIC_CURVE_TO_NV + const QUADS + const QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION + const QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT + const QUAD_ALPHA4_SGIS + const QUAD_ALPHA8_SGIS + const QUAD_INTENSITY4_SGIS + const QUAD_INTENSITY8_SGIS + const QUAD_LUMINANCE4_SGIS + const QUAD_LUMINANCE8_SGIS + const QUAD_MESH_SUN + const QUAD_STRIP + const QUAD_TEXTURE_SELECT_SGIS + const QUARTER_BIT_ATI + const QUERY + const QUERY_ALL_EVENT_BITS_AMD + const QUERY_BUFFER + const QUERY_BUFFER_AMD + const QUERY_BUFFER_BARRIER_BIT + const QUERY_BUFFER_BINDING + const QUERY_BUFFER_BINDING_AMD + const QUERY_BY_REGION_NO_WAIT + const QUERY_BY_REGION_NO_WAIT_INVERTED + const QUERY_BY_REGION_NO_WAIT_NV + const QUERY_BY_REGION_WAIT + const QUERY_BY_REGION_WAIT_INVERTED + const QUERY_BY_REGION_WAIT_NV + const QUERY_COUNTER_BITS + const QUERY_COUNTER_BITS_ARB + const QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD + const QUERY_DEPTH_FAIL_EVENT_BIT_AMD + const QUERY_DEPTH_PASS_EVENT_BIT_AMD + const QUERY_KHR + const QUERY_NO_WAIT + const QUERY_NO_WAIT_INVERTED + const QUERY_NO_WAIT_NV + const QUERY_OBJECT_AMD + const QUERY_OBJECT_EXT + const QUERY_RESOURCE_BUFFEROBJECT_NV + const QUERY_RESOURCE_MEMTYPE_VIDMEM_NV + const QUERY_RESOURCE_RENDERBUFFER_NV + const QUERY_RESOURCE_SYS_RESERVED_NV + const QUERY_RESOURCE_TEXTURE_NV + const QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV + const QUERY_RESULT + const QUERY_RESULT_ARB + const QUERY_RESULT_AVAILABLE + const QUERY_RESULT_AVAILABLE_ARB + const QUERY_RESULT_NO_WAIT + const QUERY_RESULT_NO_WAIT_AMD + const QUERY_STENCIL_FAIL_EVENT_BIT_AMD + const QUERY_TARGET + const QUERY_WAIT + const QUERY_WAIT_INVERTED + const QUERY_WAIT_NV + const R + const R11F_G11F_B10F + const R11F_G11F_B10F_EXT + const R16 + const R16F + const R16F_EXT + const R16I + const R16UI + const R16_SNORM + const R1UI_C3F_V3F_SUN + const R1UI_C4F_N3F_V3F_SUN + const R1UI_C4UB_V3F_SUN + const R1UI_N3F_V3F_SUN + const R1UI_T2F_C4F_N3F_V3F_SUN + const R1UI_T2F_N3F_V3F_SUN + const R1UI_T2F_V3F_SUN + const R1UI_V3F_SUN + const R32F + const R32F_EXT + const R32I + const R32UI + const R3_G3_B2 + const R8 + const R8I + const R8UI + const R8_EXT + const R8_SNORM + const RASTERIZER_DISCARD + const RASTERIZER_DISCARD_EXT + const RASTERIZER_DISCARD_NV + const RASTER_FIXED_SAMPLE_LOCATIONS_EXT + const RASTER_MULTISAMPLE_EXT + const RASTER_POSITION_UNCLIPPED_IBM + const RASTER_SAMPLES_EXT + const READ_BUFFER + const READ_FRAMEBUFFER + const READ_FRAMEBUFFER_BINDING + const READ_FRAMEBUFFER_BINDING_EXT + const READ_FRAMEBUFFER_EXT + const READ_ONLY + const READ_ONLY_ARB + const READ_PIXELS + const READ_PIXELS_FORMAT + const READ_PIXELS_TYPE + const READ_PIXEL_DATA_RANGE_LENGTH_NV + const READ_PIXEL_DATA_RANGE_NV + const READ_PIXEL_DATA_RANGE_POINTER_NV + const READ_WRITE + const READ_WRITE_ARB + const RECLAIM_MEMORY_HINT_PGI + const RECT_NV + const RED + const REDUCE + const REDUCE_EXT + const RED_BIAS + const RED_BITS + const RED_BIT_ATI + const RED_INTEGER + const RED_INTEGER_EXT + const RED_MAX_CLAMP_INGR + const RED_MIN_CLAMP_INGR + const RED_NV + const RED_SCALE + const RED_SNORM + const REFERENCED_BY_COMPUTE_SHADER + const REFERENCED_BY_FRAGMENT_SHADER + const REFERENCED_BY_GEOMETRY_SHADER + const REFERENCED_BY_MESH_SHADER_EXT + const REFERENCED_BY_MESH_SHADER_NV + const REFERENCED_BY_TASK_SHADER_EXT + const REFERENCED_BY_TASK_SHADER_NV + const REFERENCED_BY_TESS_CONTROL_SHADER + const REFERENCED_BY_TESS_EVALUATION_SHADER + const REFERENCED_BY_VERTEX_SHADER + const REFERENCE_PLANE_EQUATION_SGIX + const REFERENCE_PLANE_SGIX + const REFLECTION_MAP + const REFLECTION_MAP_ARB + const REFLECTION_MAP_EXT + const REFLECTION_MAP_NV + const REGISTER_COMBINERS_NV + const REG_0_ATI + const REG_10_ATI + const REG_11_ATI + const REG_12_ATI + const REG_13_ATI + const REG_14_ATI + const REG_15_ATI + const REG_16_ATI + const REG_17_ATI + const REG_18_ATI + const REG_19_ATI + const REG_1_ATI + const REG_20_ATI + const REG_21_ATI + const REG_22_ATI + const REG_23_ATI + const REG_24_ATI + const REG_25_ATI + const REG_26_ATI + const REG_27_ATI + const REG_28_ATI + const REG_29_ATI + const REG_2_ATI + const REG_30_ATI + const REG_31_ATI + const REG_3_ATI + const REG_4_ATI + const REG_5_ATI + const REG_6_ATI + const REG_7_ATI + const REG_8_ATI + const REG_9_ATI + const RELATIVE_ARC_TO_NV + const RELATIVE_CONIC_CURVE_TO_NV + const RELATIVE_CUBIC_CURVE_TO_NV + const RELATIVE_HORIZONTAL_LINE_TO_NV + const RELATIVE_LARGE_CCW_ARC_TO_NV + const RELATIVE_LARGE_CW_ARC_TO_NV + const RELATIVE_LINE_TO_NV + const RELATIVE_MOVE_TO_NV + const RELATIVE_QUADRATIC_CURVE_TO_NV + const RELATIVE_RECT_NV + const RELATIVE_ROUNDED_RECT2_NV + const RELATIVE_ROUNDED_RECT4_NV + const RELATIVE_ROUNDED_RECT8_NV + const RELATIVE_ROUNDED_RECT_NV + const RELATIVE_SMALL_CCW_ARC_TO_NV + const RELATIVE_SMALL_CW_ARC_TO_NV + const RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV + const RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV + const RELATIVE_VERTICAL_LINE_TO_NV + const RELEASED_APPLE + const RENDER + const RENDERBUFFER + const RENDERBUFFER_ALPHA_SIZE + const RENDERBUFFER_ALPHA_SIZE_EXT + const RENDERBUFFER_BINDING + const RENDERBUFFER_BINDING_EXT + const RENDERBUFFER_BLUE_SIZE + const RENDERBUFFER_BLUE_SIZE_EXT + const RENDERBUFFER_COLOR_SAMPLES_NV + const RENDERBUFFER_COVERAGE_SAMPLES_NV + const RENDERBUFFER_DEPTH_SIZE + const RENDERBUFFER_DEPTH_SIZE_EXT + const RENDERBUFFER_EXT + const RENDERBUFFER_FREE_MEMORY_ATI + const RENDERBUFFER_GREEN_SIZE + const RENDERBUFFER_GREEN_SIZE_EXT + const RENDERBUFFER_HEIGHT + const RENDERBUFFER_HEIGHT_EXT + const RENDERBUFFER_INTERNAL_FORMAT + const RENDERBUFFER_INTERNAL_FORMAT_EXT + const RENDERBUFFER_RED_SIZE + const RENDERBUFFER_RED_SIZE_EXT + const RENDERBUFFER_SAMPLES + const RENDERBUFFER_SAMPLES_EXT + const RENDERBUFFER_STENCIL_SIZE + const RENDERBUFFER_STENCIL_SIZE_EXT + const RENDERBUFFER_STORAGE_SAMPLES_AMD + const RENDERBUFFER_WIDTH + const RENDERBUFFER_WIDTH_EXT + const RENDERER + const RENDER_GPU_MASK_NV + const RENDER_MODE + const REPEAT + const REPLACE + const REPLACEMENT_CODE_ARRAY_POINTER_SUN + const REPLACEMENT_CODE_ARRAY_STRIDE_SUN + const REPLACEMENT_CODE_ARRAY_SUN + const REPLACEMENT_CODE_ARRAY_TYPE_SUN + const REPLACEMENT_CODE_SUN + const REPLACE_EXT + const REPLACE_MIDDLE_SUN + const REPLACE_OLDEST_SUN + const REPLACE_VALUE_AMD + const REPLICATE_BORDER + const REPLICATE_BORDER_HP + const REPRESENTATIVE_FRAGMENT_TEST_NV + const RESAMPLE_AVERAGE_OML + const RESAMPLE_DECIMATE_OML + const RESAMPLE_DECIMATE_SGIX + const RESAMPLE_REPLICATE_OML + const RESAMPLE_REPLICATE_SGIX + const RESAMPLE_ZERO_FILL_OML + const RESAMPLE_ZERO_FILL_SGIX + const RESCALE_NORMAL + const RESCALE_NORMAL_EXT + const RESET_NOTIFICATION_STRATEGY + const RESET_NOTIFICATION_STRATEGY_ARB + const RESET_NOTIFICATION_STRATEGY_KHR + const RESTART_PATH_NV + const RESTART_SUN + const RETAINED_APPLE + const RETURN + const RG + const RG16 + const RG16F + const RG16F_EXT + const RG16I + const RG16UI + const RG16_SNORM + const RG32F + const RG32F_EXT + const RG32I + const RG32UI + const RG8 + const RG8I + const RG8UI + const RG8_EXT + const RG8_SNORM + const RGB + const RGB10 + const RGB10_A2 + const RGB10_A2UI + const RGB10_A2_EXT + const RGB10_EXT + const RGB12 + const RGB12_EXT + const RGB16 + const RGB16F + const RGB16F_ARB + const RGB16F_EXT + const RGB16I + const RGB16I_EXT + const RGB16UI + const RGB16UI_EXT + const RGB16_EXT + const RGB16_SNORM + const RGB2_EXT + const RGB32F + const RGB32F_ARB + const RGB32F_EXT + const RGB32I + const RGB32I_EXT + const RGB32UI + const RGB32UI_EXT + const RGB4 + const RGB4_EXT + const RGB4_S3TC + const RGB5 + const RGB565 + const RGB5_A1 + const RGB5_A1_EXT + const RGB5_EXT + const RGB8 + const RGB8I + const RGB8I_EXT + const RGB8UI + const RGB8UI_EXT + const RGB8_EXT + const RGB8_SNORM + const RGB9_E5 + const RGB9_E5_EXT + const RGBA + const RGBA12 + const RGBA12_EXT + const RGBA16 + const RGBA16F + const RGBA16F_ARB + const RGBA16F_EXT + const RGBA16I + const RGBA16I_EXT + const RGBA16UI + const RGBA16UI_EXT + const RGBA16_EXT + const RGBA16_SNORM + const RGBA2 + const RGBA2_EXT + const RGBA32F + const RGBA32F_ARB + const RGBA32F_EXT + const RGBA32I + const RGBA32I_EXT + const RGBA32UI + const RGBA32UI_EXT + const RGBA4 + const RGBA4_DXT5_S3TC + const RGBA4_EXT + const RGBA4_S3TC + const RGBA8 + const RGBA8I + const RGBA8I_EXT + const RGBA8UI + const RGBA8UI_EXT + const RGBA8_EXT + const RGBA8_SNORM + const RGBA_DXT5_S3TC + const RGBA_FLOAT16_APPLE + const RGBA_FLOAT16_ATI + const RGBA_FLOAT32_APPLE + const RGBA_FLOAT32_ATI + const RGBA_FLOAT_MODE_ARB + const RGBA_FLOAT_MODE_ATI + const RGBA_INTEGER + const RGBA_INTEGER_EXT + const RGBA_INTEGER_MODE_EXT + const RGBA_MODE + const RGBA_S3TC + const RGBA_SIGNED_COMPONENTS_EXT + const RGBA_SNORM + const RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV + const RGB_422_APPLE + const RGB_FLOAT16_APPLE + const RGB_FLOAT16_ATI + const RGB_FLOAT32_APPLE + const RGB_FLOAT32_ATI + const RGB_INTEGER + const RGB_INTEGER_EXT + const RGB_RAW_422_APPLE + const RGB_S3TC + const RGB_SCALE + const RGB_SCALE_ARB + const RGB_SCALE_EXT + const RGB_SNORM + const RG_INTEGER + const RG_SNORM + const RIGHT + const ROUNDED_RECT2_NV + const ROUNDED_RECT4_NV + const ROUNDED_RECT8_NV + const ROUNDED_RECT_NV + const ROUND_NV + const S + const SAMPLER + const SAMPLER_1D + const SAMPLER_1D_ARB + const SAMPLER_1D_ARRAY + const SAMPLER_1D_ARRAY_EXT + const SAMPLER_1D_ARRAY_SHADOW + const SAMPLER_1D_ARRAY_SHADOW_EXT + const SAMPLER_1D_SHADOW + const SAMPLER_1D_SHADOW_ARB + const SAMPLER_2D + const SAMPLER_2D_ARB + const SAMPLER_2D_ARRAY + const SAMPLER_2D_ARRAY_EXT + const SAMPLER_2D_ARRAY_SHADOW + const SAMPLER_2D_ARRAY_SHADOW_EXT + const SAMPLER_2D_MULTISAMPLE + const SAMPLER_2D_MULTISAMPLE_ARRAY + const SAMPLER_2D_RECT + const SAMPLER_2D_RECT_ARB + const SAMPLER_2D_RECT_SHADOW + const SAMPLER_2D_RECT_SHADOW_ARB + const SAMPLER_2D_SHADOW + const SAMPLER_2D_SHADOW_ARB + const SAMPLER_3D + const SAMPLER_3D_ARB + const SAMPLER_BINDING + const SAMPLER_BUFFER + const SAMPLER_BUFFER_AMD + const SAMPLER_BUFFER_EXT + const SAMPLER_CUBE + const SAMPLER_CUBE_ARB + const SAMPLER_CUBE_MAP_ARRAY_ARB + const SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB + const SAMPLER_CUBE_SHADOW + const SAMPLER_CUBE_SHADOW_EXT + const SAMPLER_KHR + const SAMPLER_OBJECT_AMD + const SAMPLER_RENDERBUFFER_NV + const SAMPLES + const SAMPLES_3DFX + const SAMPLES_ARB + const SAMPLES_EXT + const SAMPLES_PASSED + const SAMPLES_PASSED_ARB + const SAMPLES_SGIS + const SAMPLE_ALPHA_TO_COVERAGE + const SAMPLE_ALPHA_TO_COVERAGE_ARB + const SAMPLE_ALPHA_TO_MASK_EXT + const SAMPLE_ALPHA_TO_MASK_SGIS + const SAMPLE_ALPHA_TO_ONE + const SAMPLE_ALPHA_TO_ONE_ARB + const SAMPLE_ALPHA_TO_ONE_EXT + const SAMPLE_ALPHA_TO_ONE_SGIS + const SAMPLE_BUFFERS + const SAMPLE_BUFFERS_3DFX + const SAMPLE_BUFFERS_ARB + const SAMPLE_BUFFERS_EXT + const SAMPLE_BUFFERS_SGIS + const SAMPLE_COVERAGE + const SAMPLE_COVERAGE_ARB + const SAMPLE_COVERAGE_INVERT + const SAMPLE_COVERAGE_INVERT_ARB + const SAMPLE_COVERAGE_VALUE + const SAMPLE_COVERAGE_VALUE_ARB + const SAMPLE_LOCATION_ARB + const SAMPLE_LOCATION_NV + const SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB + const SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV + const SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB + const SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV + const SAMPLE_LOCATION_SUBPIXEL_BITS_ARB + const SAMPLE_LOCATION_SUBPIXEL_BITS_NV + const SAMPLE_MASK + const SAMPLE_MASK_EXT + const SAMPLE_MASK_INVERT_EXT + const SAMPLE_MASK_INVERT_SGIS + const SAMPLE_MASK_NV + const SAMPLE_MASK_SGIS + const SAMPLE_MASK_VALUE + const SAMPLE_MASK_VALUE_EXT + const SAMPLE_MASK_VALUE_NV + const SAMPLE_MASK_VALUE_SGIS + const SAMPLE_PATTERN_EXT + const SAMPLE_PATTERN_SGIS + const SAMPLE_POSITION + const SAMPLE_POSITION_NV + const SAMPLE_SHADING_ARB + const SATURATE_BIT_ATI + const SCALAR_EXT + const SCALEBIAS_HINT_SGIX + const SCALED_RESOLVE_FASTEST_EXT + const SCALED_RESOLVE_NICEST_EXT + const SCALE_BY_FOUR_NV + const SCALE_BY_ONE_HALF_NV + const SCALE_BY_TWO_NV + const SCISSOR_BIT + const SCISSOR_BOX + const SCISSOR_BOX_EXCLUSIVE_NV + const SCISSOR_COMMAND_NV + const SCISSOR_TEST + const SCISSOR_TEST_EXCLUSIVE_NV + const SCREEN_COORDINATES_REND + const SCREEN_KHR + const SCREEN_NV + const SECONDARY_COLOR_ARRAY + const SECONDARY_COLOR_ARRAY_ADDRESS_NV + const SECONDARY_COLOR_ARRAY_BUFFER_BINDING + const SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB + const SECONDARY_COLOR_ARRAY_EXT + const SECONDARY_COLOR_ARRAY_LENGTH_NV + const SECONDARY_COLOR_ARRAY_LIST_IBM + const SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM + const SECONDARY_COLOR_ARRAY_POINTER + const SECONDARY_COLOR_ARRAY_POINTER_EXT + const SECONDARY_COLOR_ARRAY_SIZE + const SECONDARY_COLOR_ARRAY_SIZE_EXT + const SECONDARY_COLOR_ARRAY_STRIDE + const SECONDARY_COLOR_ARRAY_STRIDE_EXT + const SECONDARY_COLOR_ARRAY_TYPE + const SECONDARY_COLOR_ARRAY_TYPE_EXT + const SECONDARY_COLOR_NV + const SECONDARY_INTERPOLATOR_ATI + const SELECT + const SELECTION_BUFFER_POINTER + const SELECTION_BUFFER_SIZE + const SEMAPHORE_TYPE_BINARY_NV + const SEMAPHORE_TYPE_NV + const SEMAPHORE_TYPE_TIMELINE_NV + const SEPARABLE_2D + const SEPARABLE_2D_EXT + const SEPARATE_ATTRIBS + const SEPARATE_ATTRIBS_EXT + const SEPARATE_ATTRIBS_NV + const SEPARATE_SPECULAR_COLOR + const SEPARATE_SPECULAR_COLOR_EXT + const SET + const SET_AMD + const SHADER + const SHADER_BINARY_FORMATS + const SHADER_BINARY_FORMAT_SPIR_V_ARB + const SHADER_COMPILER + const SHADER_CONSISTENT_NV + const SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV + const SHADER_IMAGE_ACCESS_BARRIER_BIT + const SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT + const SHADER_IMAGE_ATOMIC + const SHADER_IMAGE_LOAD + const SHADER_IMAGE_STORE + const SHADER_INCLUDE_ARB + const SHADER_KHR + const SHADER_OBJECT_ARB + const SHADER_OBJECT_EXT + const SHADER_OPERATION_NV + const SHADER_SOURCE_LENGTH + const SHADER_STORAGE_BARRIER_BIT + const SHADER_STORAGE_BLOCK + const SHADER_STORAGE_BUFFER + const SHADER_STORAGE_BUFFER_BINDING + const SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT + const SHADER_STORAGE_BUFFER_SIZE + const SHADER_STORAGE_BUFFER_START + const SHADER_TYPE + const SHADE_MODEL + const SHADING_LANGUAGE_VERSION + const SHADING_LANGUAGE_VERSION_ARB + const SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV + const SHADING_RATE_1X1_PIXELS_EXT + const SHADING_RATE_1X2_PIXELS_EXT + const SHADING_RATE_1X4_PIXELS_EXT + const SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV + const SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV + const SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV + const SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV + const SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV + const SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV + const SHADING_RATE_1_INVOCATION_PER_PIXEL_NV + const SHADING_RATE_2X1_PIXELS_EXT + const SHADING_RATE_2X2_PIXELS_EXT + const SHADING_RATE_2X4_PIXELS_EXT + const SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV + const SHADING_RATE_4X1_PIXELS_EXT + const SHADING_RATE_4X2_PIXELS_EXT + const SHADING_RATE_4X4_PIXELS_EXT + const SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV + const SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV + const SHADING_RATE_ATTACHMENT_EXT + const SHADING_RATE_EXT + const SHADING_RATE_IMAGE_BINDING_NV + const SHADING_RATE_IMAGE_NV + const SHADING_RATE_IMAGE_PALETTE_COUNT_NV + const SHADING_RATE_IMAGE_PALETTE_SIZE_NV + const SHADING_RATE_IMAGE_PER_PRIMITIVE_NV + const SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV + const SHADING_RATE_IMAGE_TEXEL_WIDTH_NV + const SHADING_RATE_NO_INVOCATIONS_NV + const SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV + const SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV + const SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV + const SHADOW_AMBIENT_SGIX + const SHADOW_ATTENUATION_EXT + const SHARED_EDGE_NV + const SHARED_TEXTURE_PALETTE_EXT + const SHARPEN_TEXTURE_FUNC_POINTS_SGIS + const SHININESS + const SHORT + const SIGNALED + const SIGNED_ALPHA8_NV + const SIGNED_ALPHA_NV + const SIGNED_HILO16_NV + const SIGNED_HILO8_NV + const SIGNED_HILO_NV + const SIGNED_IDENTITY_NV + const SIGNED_INTENSITY8_NV + const SIGNED_INTENSITY_NV + const SIGNED_LUMINANCE8_ALPHA8_NV + const SIGNED_LUMINANCE8_NV + const SIGNED_LUMINANCE_ALPHA_NV + const SIGNED_LUMINANCE_NV + const SIGNED_NEGATE_NV + const SIGNED_NORMALIZED + const SIGNED_RGB8_NV + const SIGNED_RGB8_UNSIGNED_ALPHA8_NV + const SIGNED_RGBA8_NV + const SIGNED_RGBA_NV + const SIGNED_RGB_NV + const SIGNED_RGB_UNSIGNED_ALPHA_NV + const SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST + const SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE + const SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST + const SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE + const SINGLE_COLOR + const SINGLE_COLOR_EXT + const SKIP_COMPONENTS1_NV + const SKIP_COMPONENTS2_NV + const SKIP_COMPONENTS3_NV + const SKIP_COMPONENTS4_NV + const SKIP_DECODE_EXT + const SKIP_MISSING_GLYPH_NV + const SLICE_ACCUM_SUN + const SLUMINANCE + const SLUMINANCE8 + const SLUMINANCE8_ALPHA8 + const SLUMINANCE8_ALPHA8_EXT + const SLUMINANCE8_EXT + const SLUMINANCE_ALPHA + const SLUMINANCE_ALPHA_EXT + const SLUMINANCE_EXT + const SMALL_CCW_ARC_TO_NV + const SMALL_CW_ARC_TO_NV + const SMOOTH + const SMOOTH_CUBIC_CURVE_TO_NV + const SMOOTH_LINE_WIDTH_GRANULARITY + const SMOOTH_LINE_WIDTH_RANGE + const SMOOTH_POINT_SIZE_GRANULARITY + const SMOOTH_POINT_SIZE_RANGE + const SMOOTH_QUADRATIC_CURVE_TO_NV + const SM_COUNT_NV + const SOFTLIGHT_KHR + const SOFTLIGHT_NV + const SOURCE0_ALPHA + const SOURCE0_ALPHA_ARB + const SOURCE0_ALPHA_EXT + const SOURCE0_RGB + const SOURCE0_RGB_ARB + const SOURCE0_RGB_EXT + const SOURCE1_ALPHA + const SOURCE1_ALPHA_ARB + const SOURCE1_ALPHA_EXT + const SOURCE1_RGB + const SOURCE1_RGB_ARB + const SOURCE1_RGB_EXT + const SOURCE2_ALPHA + const SOURCE2_ALPHA_ARB + const SOURCE2_ALPHA_EXT + const SOURCE2_RGB + const SOURCE2_RGB_ARB + const SOURCE2_RGB_EXT + const SOURCE3_ALPHA_NV + const SOURCE3_RGB_NV + const SPARE0_NV + const SPARE0_PLUS_SECONDARY_COLOR_NV + const SPARE1_NV + const SPARSE_BUFFER_PAGE_SIZE_ARB + const SPARSE_STORAGE_BIT_ARB + const SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB + const SPECULAR + const SPHERE_MAP + const SPIR_V_BINARY_ARB + const SPIR_V_EXTENSIONS + const SPOT_CUTOFF + const SPOT_DIRECTION + const SPOT_EXPONENT + const SPRITE_AXIAL_SGIX + const SPRITE_AXIS_SGIX + const SPRITE_EYE_ALIGNED_SGIX + const SPRITE_MODE_SGIX + const SPRITE_OBJECT_ALIGNED_SGIX + const SPRITE_SGIX + const SPRITE_TRANSLATION_SGIX + const SQUARE_NV + const SR8_EXT + const SRC0_ALPHA + const SRC0_RGB + const SRC1_ALPHA + const SRC1_COLOR + const SRC1_RGB + const SRC2_ALPHA + const SRC2_RGB + const SRC_ALPHA + const SRC_ALPHA_SATURATE + const SRC_ATOP_NV + const SRC_COLOR + const SRC_IN_NV + const SRC_NV + const SRC_OUT_NV + const SRC_OVER_NV + const SRG8_EXT + const SRGB + const SRGB8 + const SRGB8_ALPHA8 + const SRGB8_ALPHA8_EXT + const SRGB8_EXT + const SRGB_ALPHA + const SRGB_ALPHA_EXT + const SRGB_DECODE_ARB + const SRGB_EXT + const SRGB_READ + const SRGB_WRITE + const STACK_OVERFLOW + const STACK_OVERFLOW_KHR + const STACK_UNDERFLOW + const STACK_UNDERFLOW_KHR + const STANDARD_FONT_FORMAT_NV + const STANDARD_FONT_NAME_NV + const STATIC_ATI + const STATIC_COPY + const STATIC_COPY_ARB + const STATIC_DRAW + const STATIC_DRAW_ARB + const STATIC_READ + const STATIC_READ_ARB + const STATIC_VERTEX_ARRAY_IBM + const STENCIL + const STENCIL_ATTACHMENT + const STENCIL_ATTACHMENT_EXT + const STENCIL_BACK_FAIL + const STENCIL_BACK_FAIL_ATI + const STENCIL_BACK_FUNC + const STENCIL_BACK_FUNC_ATI + const STENCIL_BACK_OP_VALUE_AMD + const STENCIL_BACK_PASS_DEPTH_FAIL + const STENCIL_BACK_PASS_DEPTH_FAIL_ATI + const STENCIL_BACK_PASS_DEPTH_PASS + const STENCIL_BACK_PASS_DEPTH_PASS_ATI + const STENCIL_BACK_REF + const STENCIL_BACK_VALUE_MASK + const STENCIL_BACK_WRITEMASK + const STENCIL_BITS + const STENCIL_BUFFER_BIT + const STENCIL_CLEAR_TAG_VALUE_EXT + const STENCIL_CLEAR_VALUE + const STENCIL_COMPONENTS + const STENCIL_FAIL + const STENCIL_FUNC + const STENCIL_INDEX + const STENCIL_INDEX1 + const STENCIL_INDEX16 + const STENCIL_INDEX16_EXT + const STENCIL_INDEX1_EXT + const STENCIL_INDEX4 + const STENCIL_INDEX4_EXT + const STENCIL_INDEX8 + const STENCIL_INDEX8_EXT + const STENCIL_OP_VALUE_AMD + const STENCIL_PASS_DEPTH_FAIL + const STENCIL_PASS_DEPTH_PASS + const STENCIL_REF + const STENCIL_REF_COMMAND_NV + const STENCIL_RENDERABLE + const STENCIL_SAMPLES_NV + const STENCIL_TAG_BITS_EXT + const STENCIL_TEST + const STENCIL_TEST_TWO_SIDE_EXT + const STENCIL_VALUE_MASK + const STENCIL_WRITEMASK + const STEREO + const STORAGE_CACHED_APPLE + const STORAGE_CLIENT_APPLE + const STORAGE_PRIVATE_APPLE + const STORAGE_SHARED_APPLE + const STREAM_COPY + const STREAM_COPY_ARB + const STREAM_DRAW + const STREAM_DRAW_ARB + const STREAM_RASTERIZATION_AMD + const STREAM_READ + const STREAM_READ_ARB + const STRICT_DEPTHFUNC_HINT_PGI + const STRICT_LIGHTING_HINT_PGI + const STRICT_SCISSOR_HINT_PGI + const SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR + const SUBGROUP_FEATURE_BALLOT_BIT_KHR + const SUBGROUP_FEATURE_BASIC_BIT_KHR + const SUBGROUP_FEATURE_CLUSTERED_BIT_KHR + const SUBGROUP_FEATURE_PARTITIONED_BIT_NV + const SUBGROUP_FEATURE_QUAD_BIT_KHR + const SUBGROUP_FEATURE_SHUFFLE_BIT_KHR + const SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR + const SUBGROUP_FEATURE_VOTE_BIT_KHR + const SUBGROUP_QUAD_ALL_STAGES_KHR + const SUBGROUP_SIZE_KHR + const SUBGROUP_SUPPORTED_FEATURES_KHR + const SUBGROUP_SUPPORTED_STAGES_KHR + const SUBPIXEL_BITS + const SUBPIXEL_PRECISION_BIAS_X_BITS_NV + const SUBPIXEL_PRECISION_BIAS_Y_BITS_NV + const SUBSAMPLE_DISTANCE_AMD + const SUBTRACT + const SUBTRACT_ARB + const SUB_ATI + const SUCCESS_NV + const SUPERSAMPLE_SCALE_X_NV + const SUPERSAMPLE_SCALE_Y_NV + const SUPPORTED_MULTISAMPLE_MODES_AMD + const SURFACE_MAPPED_NV + const SURFACE_REGISTERED_NV + const SURFACE_STATE_NV + const SWIZZLE_STQ_ATI + const SWIZZLE_STQ_DQ_ATI + const SWIZZLE_STRQ_ATI + const SWIZZLE_STRQ_DQ_ATI + const SWIZZLE_STR_ATI + const SWIZZLE_STR_DR_ATI + const SYNC_CL_EVENT_ARB + const SYNC_CL_EVENT_COMPLETE_ARB + const SYNC_CONDITION + const SYNC_FENCE + const SYNC_FLAGS + const SYNC_FLUSH_COMMANDS_BIT + const SYNC_GPU_COMMANDS_COMPLETE + const SYNC_STATUS + const SYNC_X11_FENCE_EXT + const SYSTEM_FONT_NAME_NV + const T + const T2F_C3F_V3F + const T2F_C4F_N3F_V3F + const T2F_C4UB_V3F + const T2F_IUI_N3F_V2F_EXT + const T2F_IUI_N3F_V3F_EXT + const T2F_IUI_V2F_EXT + const T2F_IUI_V3F_EXT + const T2F_N3F_V3F + const T2F_V3F + const T4F_C4F_N3F_V4F + const T4F_V4F + const TABLE_TOO_LARGE + const TABLE_TOO_LARGE_EXT + const TANGENT_ARRAY_EXT + const TANGENT_ARRAY_POINTER_EXT + const TANGENT_ARRAY_STRIDE_EXT + const TANGENT_ARRAY_TYPE_EXT + const TASK_SHADER_BIT_EXT + const TASK_SHADER_BIT_NV + const TASK_SHADER_EXT + const TASK_SHADER_INVOCATIONS_EXT + const TASK_SHADER_NV + const TASK_SUBROUTINE_EXT + const TASK_SUBROUTINE_NV + const TASK_SUBROUTINE_UNIFORM_EXT + const TASK_SUBROUTINE_UNIFORM_NV + const TASK_WORK_GROUP_SIZE_EXT + const TASK_WORK_GROUP_SIZE_NV + const TERMINATE_SEQUENCE_COMMAND_NV + const TESSELLATION_FACTOR_AMD + const TESSELLATION_MODE_AMD + const TESS_CONTROL_OUTPUT_VERTICES + const TESS_CONTROL_PROGRAM_NV + const TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV + const TESS_CONTROL_SHADER + const TESS_CONTROL_SHADER_BIT + const TESS_CONTROL_SHADER_PATCHES_ARB + const TESS_CONTROL_SUBROUTINE + const TESS_CONTROL_SUBROUTINE_UNIFORM + const TESS_CONTROL_TEXTURE + const TESS_EVALUATION_PROGRAM_NV + const TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV + const TESS_EVALUATION_SHADER + const TESS_EVALUATION_SHADER_BIT + const TESS_EVALUATION_SHADER_INVOCATIONS_ARB + const TESS_EVALUATION_SUBROUTINE + const TESS_EVALUATION_SUBROUTINE_UNIFORM + const TESS_EVALUATION_TEXTURE + const TESS_GEN_MODE + const TESS_GEN_POINT_MODE + const TESS_GEN_SPACING + const TESS_GEN_VERTEX_ORDER + const TEXCOORD1_BIT_PGI + const TEXCOORD2_BIT_PGI + const TEXCOORD3_BIT_PGI + const TEXCOORD4_BIT_PGI + const TEXTURE + const TEXTURE0 + const TEXTURE0_ARB + const TEXTURE1 + const TEXTURE10 + const TEXTURE10_ARB + const TEXTURE11 + const TEXTURE11_ARB + const TEXTURE12 + const TEXTURE12_ARB + const TEXTURE13 + const TEXTURE13_ARB + const TEXTURE14 + const TEXTURE14_ARB + const TEXTURE15 + const TEXTURE15_ARB + const TEXTURE16 + const TEXTURE16_ARB + const TEXTURE17 + const TEXTURE17_ARB + const TEXTURE18 + const TEXTURE18_ARB + const TEXTURE19 + const TEXTURE19_ARB + const TEXTURE1_ARB + const TEXTURE2 + const TEXTURE20 + const TEXTURE20_ARB + const TEXTURE21 + const TEXTURE21_ARB + const TEXTURE22 + const TEXTURE22_ARB + const TEXTURE23 + const TEXTURE23_ARB + const TEXTURE24 + const TEXTURE24_ARB + const TEXTURE25 + const TEXTURE25_ARB + const TEXTURE26 + const TEXTURE26_ARB + const TEXTURE27 + const TEXTURE27_ARB + const TEXTURE28 + const TEXTURE28_ARB + const TEXTURE29 + const TEXTURE29_ARB + const TEXTURE2_ARB + const TEXTURE3 + const TEXTURE30 + const TEXTURE30_ARB + const TEXTURE31 + const TEXTURE31_ARB + const TEXTURE3_ARB + const TEXTURE4 + const TEXTURE4_ARB + const TEXTURE5 + const TEXTURE5_ARB + const TEXTURE6 + const TEXTURE6_ARB + const TEXTURE7 + const TEXTURE7_ARB + const TEXTURE8 + const TEXTURE8_ARB + const TEXTURE9 + const TEXTURE9_ARB + const TEXTURE_1D + const TEXTURE_1D_ARRAY + const TEXTURE_1D_ARRAY_EXT + const TEXTURE_1D_BINDING_EXT + const TEXTURE_1D_STACK_BINDING_MESAX + const TEXTURE_1D_STACK_MESAX + const TEXTURE_2D + const TEXTURE_2D_ARRAY + const TEXTURE_2D_ARRAY_EXT + const TEXTURE_2D_BINDING_EXT + const TEXTURE_2D_MULTISAMPLE + const TEXTURE_2D_MULTISAMPLE_ARRAY + const TEXTURE_2D_STACK_BINDING_MESAX + const TEXTURE_2D_STACK_MESAX + const TEXTURE_3D + const TEXTURE_3D_BINDING_EXT + const TEXTURE_3D_EXT + const TEXTURE_4DSIZE_SGIS + const TEXTURE_4D_BINDING_SGIS + const TEXTURE_4D_SGIS + const TEXTURE_ALPHA_SIZE + const TEXTURE_ALPHA_SIZE_EXT + const TEXTURE_ALPHA_TYPE + const TEXTURE_ALPHA_TYPE_ARB + const TEXTURE_APPLICATION_MODE_EXT + const TEXTURE_BASE_LEVEL + const TEXTURE_BASE_LEVEL_SGIS + const TEXTURE_BINDING_1D + const TEXTURE_BINDING_1D_ARRAY + const TEXTURE_BINDING_1D_ARRAY_EXT + const TEXTURE_BINDING_2D + const TEXTURE_BINDING_2D_ARRAY + const TEXTURE_BINDING_2D_ARRAY_EXT + const TEXTURE_BINDING_2D_MULTISAMPLE + const TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY + const TEXTURE_BINDING_3D + const TEXTURE_BINDING_BUFFER + const TEXTURE_BINDING_BUFFER_ARB + const TEXTURE_BINDING_BUFFER_EXT + const TEXTURE_BINDING_CUBE_MAP + const TEXTURE_BINDING_CUBE_MAP_ARB + const TEXTURE_BINDING_CUBE_MAP_ARRAY + const TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB + const TEXTURE_BINDING_CUBE_MAP_EXT + const TEXTURE_BINDING_RECTANGLE + const TEXTURE_BINDING_RECTANGLE_ARB + const TEXTURE_BINDING_RECTANGLE_NV + const TEXTURE_BINDING_RENDERBUFFER_NV + const TEXTURE_BIT + const TEXTURE_BLUE_SIZE + const TEXTURE_BLUE_SIZE_EXT + const TEXTURE_BLUE_TYPE + const TEXTURE_BLUE_TYPE_ARB + const TEXTURE_BORDER + const TEXTURE_BORDER_COLOR + const TEXTURE_BORDER_VALUES_NV + const TEXTURE_BUFFER + const TEXTURE_BUFFER_ARB + const TEXTURE_BUFFER_DATA_STORE_BINDING + const TEXTURE_BUFFER_DATA_STORE_BINDING_ARB + const TEXTURE_BUFFER_DATA_STORE_BINDING_EXT + const TEXTURE_BUFFER_EXT + const TEXTURE_BUFFER_FORMAT_ARB + const TEXTURE_BUFFER_FORMAT_EXT + const TEXTURE_BUFFER_OFFSET + const TEXTURE_BUFFER_OFFSET_ALIGNMENT + const TEXTURE_BUFFER_SIZE + const TEXTURE_CLIPMAP_CENTER_SGIX + const TEXTURE_CLIPMAP_DEPTH_SGIX + const TEXTURE_CLIPMAP_FRAME_SGIX + const TEXTURE_CLIPMAP_LOD_OFFSET_SGIX + const TEXTURE_CLIPMAP_OFFSET_SGIX + const TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX + const TEXTURE_COLOR_SAMPLES_NV + const TEXTURE_COLOR_TABLE_SGI + const TEXTURE_COLOR_WRITEMASK_SGIS + const TEXTURE_COMPARE_FAIL_VALUE_ARB + const TEXTURE_COMPARE_FUNC + const TEXTURE_COMPARE_FUNC_ARB + const TEXTURE_COMPARE_MODE + const TEXTURE_COMPARE_MODE_ARB + const TEXTURE_COMPARE_OPERATOR_SGIX + const TEXTURE_COMPARE_SGIX + const TEXTURE_COMPONENTS + const TEXTURE_COMPRESSED + const TEXTURE_COMPRESSED_ARB + const TEXTURE_COMPRESSED_BLOCK_HEIGHT + const TEXTURE_COMPRESSED_BLOCK_SIZE + const TEXTURE_COMPRESSED_BLOCK_WIDTH + const TEXTURE_COMPRESSED_IMAGE_SIZE + const TEXTURE_COMPRESSED_IMAGE_SIZE_ARB + const TEXTURE_COMPRESSION_HINT + const TEXTURE_COMPRESSION_HINT_ARB + const TEXTURE_CONSTANT_DATA_SUNX + const TEXTURE_COORD_ARRAY + const TEXTURE_COORD_ARRAY_ADDRESS_NV + const TEXTURE_COORD_ARRAY_BUFFER_BINDING + const TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB + const TEXTURE_COORD_ARRAY_COUNT_EXT + const TEXTURE_COORD_ARRAY_EXT + const TEXTURE_COORD_ARRAY_LENGTH_NV + const TEXTURE_COORD_ARRAY_LIST_IBM + const TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM + const TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL + const TEXTURE_COORD_ARRAY_POINTER + const TEXTURE_COORD_ARRAY_POINTER_EXT + const TEXTURE_COORD_ARRAY_SIZE + const TEXTURE_COORD_ARRAY_SIZE_EXT + const TEXTURE_COORD_ARRAY_STRIDE + const TEXTURE_COORD_ARRAY_STRIDE_EXT + const TEXTURE_COORD_ARRAY_TYPE + const TEXTURE_COORD_ARRAY_TYPE_EXT + const TEXTURE_COORD_NV + const TEXTURE_COVERAGE_SAMPLES_NV + const TEXTURE_CUBE_MAP + const TEXTURE_CUBE_MAP_ARB + const TEXTURE_CUBE_MAP_ARRAY + const TEXTURE_CUBE_MAP_ARRAY_ARB + const TEXTURE_CUBE_MAP_EXT + const TEXTURE_CUBE_MAP_NEGATIVE_X + const TEXTURE_CUBE_MAP_NEGATIVE_X_ARB + const TEXTURE_CUBE_MAP_NEGATIVE_X_EXT + const TEXTURE_CUBE_MAP_NEGATIVE_Y + const TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB + const TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT + const TEXTURE_CUBE_MAP_NEGATIVE_Z + const TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB + const TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT + const TEXTURE_CUBE_MAP_POSITIVE_X + const TEXTURE_CUBE_MAP_POSITIVE_X_ARB + const TEXTURE_CUBE_MAP_POSITIVE_X_EXT + const TEXTURE_CUBE_MAP_POSITIVE_Y + const TEXTURE_CUBE_MAP_POSITIVE_Y_ARB + const TEXTURE_CUBE_MAP_POSITIVE_Y_EXT + const TEXTURE_CUBE_MAP_POSITIVE_Z + const TEXTURE_CUBE_MAP_POSITIVE_Z_ARB + const TEXTURE_CUBE_MAP_POSITIVE_Z_EXT + const TEXTURE_CUBE_MAP_SEAMLESS + const TEXTURE_DEFORMATION_BIT_SGIX + const TEXTURE_DEFORMATION_SGIX + const TEXTURE_DEPTH + const TEXTURE_DEPTH_EXT + const TEXTURE_DEPTH_SIZE + const TEXTURE_DEPTH_SIZE_ARB + const TEXTURE_DEPTH_TYPE + const TEXTURE_DEPTH_TYPE_ARB + const TEXTURE_DS_SIZE_NV + const TEXTURE_DT_SIZE_NV + const TEXTURE_ENV + const TEXTURE_ENV_BIAS_SGIX + const TEXTURE_ENV_COLOR + const TEXTURE_ENV_MODE + const TEXTURE_FETCH_BARRIER_BIT + const TEXTURE_FETCH_BARRIER_BIT_EXT + const TEXTURE_FILTER4_SIZE_SGIS + const TEXTURE_FILTER_CONTROL + const TEXTURE_FILTER_CONTROL_EXT + const TEXTURE_FIXED_SAMPLE_LOCATIONS + const TEXTURE_FLOAT_COMPONENTS_NV + const TEXTURE_FREE_MEMORY_ATI + const TEXTURE_GATHER + const TEXTURE_GATHER_SHADOW + const TEXTURE_GEN_MODE + const TEXTURE_GEN_Q + const TEXTURE_GEN_R + const TEXTURE_GEN_S + const TEXTURE_GEN_T + const TEXTURE_GEQUAL_R_SGIX + const TEXTURE_GREEN_SIZE + const TEXTURE_GREEN_SIZE_EXT + const TEXTURE_GREEN_TYPE + const TEXTURE_GREEN_TYPE_ARB + const TEXTURE_HEIGHT + const TEXTURE_HI_SIZE_NV + const TEXTURE_IMAGE_FORMAT + const TEXTURE_IMAGE_TYPE + const TEXTURE_IMMUTABLE_FORMAT + const TEXTURE_IMMUTABLE_FORMAT_EXT + const TEXTURE_IMMUTABLE_LEVELS + const TEXTURE_INDEX_SIZE_EXT + const TEXTURE_INTENSITY_SIZE + const TEXTURE_INTENSITY_SIZE_EXT + const TEXTURE_INTENSITY_TYPE + const TEXTURE_INTENSITY_TYPE_ARB + const TEXTURE_INTERNAL_FORMAT + const TEXTURE_LEQUAL_R_SGIX + const TEXTURE_LIGHTING_MODE_HP + const TEXTURE_LIGHT_EXT + const TEXTURE_LOD_BIAS + const TEXTURE_LOD_BIAS_EXT + const TEXTURE_LOD_BIAS_R_SGIX + const TEXTURE_LOD_BIAS_S_SGIX + const TEXTURE_LOD_BIAS_T_SGIX + const TEXTURE_LO_SIZE_NV + const TEXTURE_LUMINANCE_SIZE + const TEXTURE_LUMINANCE_SIZE_EXT + const TEXTURE_LUMINANCE_TYPE + const TEXTURE_LUMINANCE_TYPE_ARB + const TEXTURE_MAG_FILTER + const TEXTURE_MAG_SIZE_NV + const TEXTURE_MATERIAL_FACE_EXT + const TEXTURE_MATERIAL_PARAMETER_EXT + const TEXTURE_MATRIX + const TEXTURE_MAX_ANISOTROPY + const TEXTURE_MAX_ANISOTROPY_EXT + const TEXTURE_MAX_CLAMP_R_SGIX + const TEXTURE_MAX_CLAMP_S_SGIX + const TEXTURE_MAX_CLAMP_T_SGIX + const TEXTURE_MAX_LEVEL + const TEXTURE_MAX_LEVEL_SGIS + const TEXTURE_MAX_LOD + const TEXTURE_MAX_LOD_SGIS + const TEXTURE_MEMORY_LAYOUT_INTEL + const TEXTURE_MIN_FILTER + const TEXTURE_MIN_LOD + const TEXTURE_MIN_LOD_SGIS + const TEXTURE_MULTI_BUFFER_HINT_SGIX + const TEXTURE_NORMAL_EXT + const TEXTURE_POST_SPECULAR_HP + const TEXTURE_PRE_SPECULAR_HP + const TEXTURE_PRIORITY + const TEXTURE_PRIORITY_EXT + const TEXTURE_RANGE_LENGTH_APPLE + const TEXTURE_RANGE_POINTER_APPLE + const TEXTURE_RECTANGLE + const TEXTURE_RECTANGLE_ARB + const TEXTURE_RECTANGLE_NV + const TEXTURE_REDUCTION_MODE_ARB + const TEXTURE_REDUCTION_MODE_EXT + const TEXTURE_RED_SIZE + const TEXTURE_RED_SIZE_EXT + const TEXTURE_RED_TYPE + const TEXTURE_RED_TYPE_ARB + const TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV + const TEXTURE_RENDERBUFFER_NV + const TEXTURE_RESIDENT + const TEXTURE_RESIDENT_EXT + const TEXTURE_SAMPLES + const TEXTURE_SHADER_NV + const TEXTURE_SHADOW + const TEXTURE_SHARED_SIZE + const TEXTURE_SHARED_SIZE_EXT + const TEXTURE_SPARSE_ARB + const TEXTURE_SRGB_DECODE_EXT + const TEXTURE_STACK_DEPTH + const TEXTURE_STENCIL_SIZE + const TEXTURE_STENCIL_SIZE_EXT + const TEXTURE_STORAGE_HINT_APPLE + const TEXTURE_STORAGE_SPARSE_BIT_AMD + const TEXTURE_SWIZZLE_A + const TEXTURE_SWIZZLE_A_EXT + const TEXTURE_SWIZZLE_B + const TEXTURE_SWIZZLE_B_EXT + const TEXTURE_SWIZZLE_G + const TEXTURE_SWIZZLE_G_EXT + const TEXTURE_SWIZZLE_R + const TEXTURE_SWIZZLE_RGBA + const TEXTURE_SWIZZLE_RGBA_EXT + const TEXTURE_SWIZZLE_R_EXT + const TEXTURE_TARGET + const TEXTURE_TILING_EXT + const TEXTURE_TOO_LARGE_EXT + const TEXTURE_UNSIGNED_REMAP_MODE_NV + const TEXTURE_UPDATE_BARRIER_BIT + const TEXTURE_UPDATE_BARRIER_BIT_EXT + const TEXTURE_VIEW + const TEXTURE_VIEW_MIN_LAYER + const TEXTURE_VIEW_MIN_LEVEL + const TEXTURE_VIEW_NUM_LAYERS + const TEXTURE_VIEW_NUM_LEVELS + const TEXTURE_WIDTH + const TEXTURE_WRAP_Q_SGIS + const TEXTURE_WRAP_R + const TEXTURE_WRAP_R_EXT + const TEXTURE_WRAP_S + const TEXTURE_WRAP_T + const TEXT_FRAGMENT_SHADER_ATI + const TILE_RASTER_ORDER_FIXED_MESA + const TILE_RASTER_ORDER_INCREASING_X_MESA + const TILE_RASTER_ORDER_INCREASING_Y_MESA + const TILING_TYPES_EXT + const TIMELINE_SEMAPHORE_VALUE_NV + const TIMEOUT_EXPIRED + const TIMEOUT_IGNORED + const TIMESTAMP + const TIME_ELAPSED + const TIME_ELAPSED_EXT + const TOP_LEVEL_ARRAY_SIZE + const TOP_LEVEL_ARRAY_STRIDE + const TRACK_MATRIX_NV + const TRACK_MATRIX_TRANSFORM_NV + const TRANSFORM_BIT + const TRANSFORM_FEEDBACK + const TRANSFORM_FEEDBACK_ATTRIBS_NV + const TRANSFORM_FEEDBACK_BARRIER_BIT + const TRANSFORM_FEEDBACK_BARRIER_BIT_EXT + const TRANSFORM_FEEDBACK_BINDING + const TRANSFORM_FEEDBACK_BINDING_NV + const TRANSFORM_FEEDBACK_BUFFER + const TRANSFORM_FEEDBACK_BUFFER_ACTIVE + const TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV + const TRANSFORM_FEEDBACK_BUFFER_BINDING + const TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT + const TRANSFORM_FEEDBACK_BUFFER_BINDING_NV + const TRANSFORM_FEEDBACK_BUFFER_EXT + const TRANSFORM_FEEDBACK_BUFFER_INDEX + const TRANSFORM_FEEDBACK_BUFFER_MODE + const TRANSFORM_FEEDBACK_BUFFER_MODE_EXT + const TRANSFORM_FEEDBACK_BUFFER_MODE_NV + const TRANSFORM_FEEDBACK_BUFFER_NV + const TRANSFORM_FEEDBACK_BUFFER_PAUSED + const TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV + const TRANSFORM_FEEDBACK_BUFFER_SIZE + const TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT + const TRANSFORM_FEEDBACK_BUFFER_SIZE_NV + const TRANSFORM_FEEDBACK_BUFFER_START + const TRANSFORM_FEEDBACK_BUFFER_START_EXT + const TRANSFORM_FEEDBACK_BUFFER_START_NV + const TRANSFORM_FEEDBACK_BUFFER_STRIDE + const TRANSFORM_FEEDBACK_NV + const TRANSFORM_FEEDBACK_OVERFLOW_ARB + const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN + const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT + const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV + const TRANSFORM_FEEDBACK_RECORD_NV + const TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB + const TRANSFORM_FEEDBACK_VARYING + const TRANSFORM_FEEDBACK_VARYINGS + const TRANSFORM_FEEDBACK_VARYINGS_EXT + const TRANSFORM_FEEDBACK_VARYINGS_NV + const TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH + const TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT + const TRANSFORM_HINT_APPLE + const TRANSLATE_2D_NV + const TRANSLATE_3D_NV + const TRANSLATE_X_NV + const TRANSLATE_Y_NV + const TRANSPOSE_AFFINE_2D_NV + const TRANSPOSE_AFFINE_3D_NV + const TRANSPOSE_COLOR_MATRIX + const TRANSPOSE_COLOR_MATRIX_ARB + const TRANSPOSE_CURRENT_MATRIX_ARB + const TRANSPOSE_MODELVIEW_MATRIX + const TRANSPOSE_MODELVIEW_MATRIX_ARB + const TRANSPOSE_NV + const TRANSPOSE_PROGRAM_MATRIX_EXT + const TRANSPOSE_PROJECTION_MATRIX + const TRANSPOSE_PROJECTION_MATRIX_ARB + const TRANSPOSE_TEXTURE_MATRIX + const TRANSPOSE_TEXTURE_MATRIX_ARB + const TRIANGLES + const TRIANGLES_ADJACENCY + const TRIANGLES_ADJACENCY_ARB + const TRIANGLES_ADJACENCY_EXT + const TRIANGLE_FAN + const TRIANGLE_LIST_SUN + const TRIANGLE_MESH_SUN + const TRIANGLE_STRIP + const TRIANGLE_STRIP_ADJACENCY + const TRIANGLE_STRIP_ADJACENCY_ARB + const TRIANGLE_STRIP_ADJACENCY_EXT + const TRIANGULAR_NV + const TRUE + const TYPE + const UNCORRELATED_NV + const UNDEFINED_APPLE + const UNDEFINED_VERTEX + const UNIFORM + const UNIFORM_ADDRESS_COMMAND_NV + const UNIFORM_ARRAY_STRIDE + const UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX + const UNIFORM_BARRIER_BIT + const UNIFORM_BARRIER_BIT_EXT + const UNIFORM_BLOCK + const UNIFORM_BLOCK_ACTIVE_UNIFORMS + const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES + const UNIFORM_BLOCK_BINDING + const UNIFORM_BLOCK_DATA_SIZE + const UNIFORM_BLOCK_INDEX + const UNIFORM_BLOCK_NAME_LENGTH + const UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT + const UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV + const UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT + const UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV + const UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER + const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER + const UNIFORM_BUFFER + const UNIFORM_BUFFER_ADDRESS_NV + const UNIFORM_BUFFER_BINDING + const UNIFORM_BUFFER_BINDING_EXT + const UNIFORM_BUFFER_EXT + const UNIFORM_BUFFER_LENGTH_NV + const UNIFORM_BUFFER_OFFSET_ALIGNMENT + const UNIFORM_BUFFER_SIZE + const UNIFORM_BUFFER_START + const UNIFORM_BUFFER_UNIFIED_NV + const UNIFORM_IS_ROW_MAJOR + const UNIFORM_MATRIX_STRIDE + const UNIFORM_NAME_LENGTH + const UNIFORM_OFFSET + const UNIFORM_SIZE + const UNIFORM_TYPE + const UNKNOWN_CONTEXT_RESET + const UNKNOWN_CONTEXT_RESET_ARB + const UNKNOWN_CONTEXT_RESET_KHR + const UNPACK_ALIGNMENT + const UNPACK_CLIENT_STORAGE_APPLE + const UNPACK_CMYK_HINT_EXT + const UNPACK_COMPRESSED_BLOCK_DEPTH + const UNPACK_COMPRESSED_BLOCK_HEIGHT + const UNPACK_COMPRESSED_BLOCK_SIZE + const UNPACK_COMPRESSED_BLOCK_WIDTH + const UNPACK_CONSTANT_DATA_SUNX + const UNPACK_IMAGE_DEPTH_SGIS + const UNPACK_IMAGE_HEIGHT + const UNPACK_IMAGE_HEIGHT_EXT + const UNPACK_LSB_FIRST + const UNPACK_RESAMPLE_OML + const UNPACK_RESAMPLE_SGIX + const UNPACK_ROW_BYTES_APPLE + const UNPACK_ROW_LENGTH + const UNPACK_SKIP_IMAGES + const UNPACK_SKIP_IMAGES_EXT + const UNPACK_SKIP_PIXELS + const UNPACK_SKIP_ROWS + const UNPACK_SKIP_VOLUMES_SGIS + const UNPACK_SUBSAMPLE_RATE_SGIX + const UNPACK_SWAP_BYTES + const UNSIGNALED + const UNSIGNED_BYTE + const UNSIGNED_BYTE_2_3_3_REV + const UNSIGNED_BYTE_3_3_2 + const UNSIGNED_BYTE_3_3_2_EXT + const UNSIGNED_IDENTITY_NV + const UNSIGNED_INT + const UNSIGNED_INT16_NV + const UNSIGNED_INT16_VEC2_NV + const UNSIGNED_INT16_VEC3_NV + const UNSIGNED_INT16_VEC4_NV + const UNSIGNED_INT64_AMD + const UNSIGNED_INT64_ARB + const UNSIGNED_INT64_NV + const UNSIGNED_INT64_VEC2_ARB + const UNSIGNED_INT64_VEC2_NV + const UNSIGNED_INT64_VEC3_ARB + const UNSIGNED_INT64_VEC3_NV + const UNSIGNED_INT64_VEC4_ARB + const UNSIGNED_INT64_VEC4_NV + const UNSIGNED_INT8_NV + const UNSIGNED_INT8_VEC2_NV + const UNSIGNED_INT8_VEC3_NV + const UNSIGNED_INT8_VEC4_NV + const UNSIGNED_INT_10F_11F_11F_REV + const UNSIGNED_INT_10F_11F_11F_REV_EXT + const UNSIGNED_INT_10_10_10_2 + const UNSIGNED_INT_10_10_10_2_EXT + const UNSIGNED_INT_24_8 + const UNSIGNED_INT_24_8_EXT + const UNSIGNED_INT_24_8_NV + const UNSIGNED_INT_2_10_10_10_REV + const UNSIGNED_INT_5_9_9_9_REV + const UNSIGNED_INT_5_9_9_9_REV_EXT + const UNSIGNED_INT_8_8_8_8 + const UNSIGNED_INT_8_8_8_8_EXT + const UNSIGNED_INT_8_8_8_8_REV + const UNSIGNED_INT_8_8_S8_S8_REV_NV + const UNSIGNED_INT_ATOMIC_COUNTER + const UNSIGNED_INT_IMAGE_1D + const UNSIGNED_INT_IMAGE_1D_ARRAY + const UNSIGNED_INT_IMAGE_1D_ARRAY_EXT + const UNSIGNED_INT_IMAGE_1D_EXT + const UNSIGNED_INT_IMAGE_2D + const UNSIGNED_INT_IMAGE_2D_ARRAY + const UNSIGNED_INT_IMAGE_2D_ARRAY_EXT + const UNSIGNED_INT_IMAGE_2D_EXT + const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE + const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY + const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT + const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT + const UNSIGNED_INT_IMAGE_2D_RECT + const UNSIGNED_INT_IMAGE_2D_RECT_EXT + const UNSIGNED_INT_IMAGE_3D + const UNSIGNED_INT_IMAGE_3D_EXT + const UNSIGNED_INT_IMAGE_BUFFER + const UNSIGNED_INT_IMAGE_BUFFER_EXT + const UNSIGNED_INT_IMAGE_CUBE + const UNSIGNED_INT_IMAGE_CUBE_EXT + const UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY + const UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT + const UNSIGNED_INT_S8_S8_8_8_NV + const UNSIGNED_INT_SAMPLER_1D + const UNSIGNED_INT_SAMPLER_1D_ARRAY + const UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT + const UNSIGNED_INT_SAMPLER_1D_EXT + const UNSIGNED_INT_SAMPLER_2D + const UNSIGNED_INT_SAMPLER_2D_ARRAY + const UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT + const UNSIGNED_INT_SAMPLER_2D_EXT + const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE + const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY + const UNSIGNED_INT_SAMPLER_2D_RECT + const UNSIGNED_INT_SAMPLER_2D_RECT_EXT + const UNSIGNED_INT_SAMPLER_3D + const UNSIGNED_INT_SAMPLER_3D_EXT + const UNSIGNED_INT_SAMPLER_BUFFER + const UNSIGNED_INT_SAMPLER_BUFFER_AMD + const UNSIGNED_INT_SAMPLER_BUFFER_EXT + const UNSIGNED_INT_SAMPLER_CUBE + const UNSIGNED_INT_SAMPLER_CUBE_EXT + const UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB + const UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV + const UNSIGNED_INT_VEC2 + const UNSIGNED_INT_VEC2_EXT + const UNSIGNED_INT_VEC3 + const UNSIGNED_INT_VEC3_EXT + const UNSIGNED_INT_VEC4 + const UNSIGNED_INT_VEC4_EXT + const UNSIGNED_INVERT_NV + const UNSIGNED_NORMALIZED + const UNSIGNED_NORMALIZED_ARB + const UNSIGNED_SHORT + const UNSIGNED_SHORT_1_5_5_5_REV + const UNSIGNED_SHORT_4_4_4_4 + const UNSIGNED_SHORT_4_4_4_4_EXT + const UNSIGNED_SHORT_4_4_4_4_REV + const UNSIGNED_SHORT_5_5_5_1 + const UNSIGNED_SHORT_5_5_5_1_EXT + const UNSIGNED_SHORT_5_6_5 + const UNSIGNED_SHORT_5_6_5_REV + const UNSIGNED_SHORT_8_8_APPLE + const UNSIGNED_SHORT_8_8_MESA + const UNSIGNED_SHORT_8_8_REV_APPLE + const UNSIGNED_SHORT_8_8_REV_MESA + const UPLOAD_GPU_MASK_NVX + const UPPER_LEFT + const USE_MISSING_GLYPH_NV + const UTF16_NV + const UTF8_NV + const UUID_SIZE_EXT + const V2F + const V3F + const VALIDATE_STATUS + const VARIABLE_A_NV + const VARIABLE_B_NV + const VARIABLE_C_NV + const VARIABLE_D_NV + const VARIABLE_E_NV + const VARIABLE_F_NV + const VARIABLE_G_NV + const VARIANT_ARRAY_EXT + const VARIANT_ARRAY_POINTER_EXT + const VARIANT_ARRAY_STRIDE_EXT + const VARIANT_ARRAY_TYPE_EXT + const VARIANT_DATATYPE_EXT + const VARIANT_EXT + const VARIANT_VALUE_EXT + const VBO_FREE_MEMORY_ATI + const VECTOR_EXT + const VENDOR + const VERSION + const VERTEX23_BIT_PGI + const VERTEX4_BIT_PGI + const VERTEX_ARRAY + const VERTEX_ARRAY_ADDRESS_NV + const VERTEX_ARRAY_BINDING + const VERTEX_ARRAY_BINDING_APPLE + const VERTEX_ARRAY_BUFFER_BINDING + const VERTEX_ARRAY_BUFFER_BINDING_ARB + const VERTEX_ARRAY_COUNT_EXT + const VERTEX_ARRAY_EXT + const VERTEX_ARRAY_KHR + const VERTEX_ARRAY_LENGTH_NV + const VERTEX_ARRAY_LIST_IBM + const VERTEX_ARRAY_LIST_STRIDE_IBM + const VERTEX_ARRAY_OBJECT_AMD + const VERTEX_ARRAY_OBJECT_EXT + const VERTEX_ARRAY_PARALLEL_POINTERS_INTEL + const VERTEX_ARRAY_POINTER + const VERTEX_ARRAY_POINTER_EXT + const VERTEX_ARRAY_RANGE_APPLE + const VERTEX_ARRAY_RANGE_LENGTH_APPLE + const VERTEX_ARRAY_RANGE_LENGTH_NV + const VERTEX_ARRAY_RANGE_NV + const VERTEX_ARRAY_RANGE_POINTER_APPLE + const VERTEX_ARRAY_RANGE_POINTER_NV + const VERTEX_ARRAY_RANGE_VALID_NV + const VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV + const VERTEX_ARRAY_SIZE + const VERTEX_ARRAY_SIZE_EXT + const VERTEX_ARRAY_STORAGE_HINT_APPLE + const VERTEX_ARRAY_STRIDE + const VERTEX_ARRAY_STRIDE_EXT + const VERTEX_ARRAY_TYPE + const VERTEX_ARRAY_TYPE_EXT + const VERTEX_ATTRIB_ARRAY0_NV + const VERTEX_ATTRIB_ARRAY10_NV + const VERTEX_ATTRIB_ARRAY11_NV + const VERTEX_ATTRIB_ARRAY12_NV + const VERTEX_ATTRIB_ARRAY13_NV + const VERTEX_ATTRIB_ARRAY14_NV + const VERTEX_ATTRIB_ARRAY15_NV + const VERTEX_ATTRIB_ARRAY1_NV + const VERTEX_ATTRIB_ARRAY2_NV + const VERTEX_ATTRIB_ARRAY3_NV + const VERTEX_ATTRIB_ARRAY4_NV + const VERTEX_ATTRIB_ARRAY5_NV + const VERTEX_ATTRIB_ARRAY6_NV + const VERTEX_ATTRIB_ARRAY7_NV + const VERTEX_ATTRIB_ARRAY8_NV + const VERTEX_ATTRIB_ARRAY9_NV + const VERTEX_ATTRIB_ARRAY_ADDRESS_NV + const VERTEX_ATTRIB_ARRAY_BARRIER_BIT + const VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT + const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING + const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB + const VERTEX_ATTRIB_ARRAY_DIVISOR + const VERTEX_ATTRIB_ARRAY_DIVISOR_ARB + const VERTEX_ATTRIB_ARRAY_ENABLED + const VERTEX_ATTRIB_ARRAY_ENABLED_ARB + const VERTEX_ATTRIB_ARRAY_INTEGER + const VERTEX_ATTRIB_ARRAY_INTEGER_EXT + const VERTEX_ATTRIB_ARRAY_INTEGER_NV + const VERTEX_ATTRIB_ARRAY_LENGTH_NV + const VERTEX_ATTRIB_ARRAY_NORMALIZED + const VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB + const VERTEX_ATTRIB_ARRAY_POINTER + const VERTEX_ATTRIB_ARRAY_POINTER_ARB + const VERTEX_ATTRIB_ARRAY_SIZE + const VERTEX_ATTRIB_ARRAY_SIZE_ARB + const VERTEX_ATTRIB_ARRAY_STRIDE + const VERTEX_ATTRIB_ARRAY_STRIDE_ARB + const VERTEX_ATTRIB_ARRAY_TYPE + const VERTEX_ATTRIB_ARRAY_TYPE_ARB + const VERTEX_ATTRIB_ARRAY_UNIFIED_NV + const VERTEX_ATTRIB_BINDING + const VERTEX_ATTRIB_MAP1_APPLE + const VERTEX_ATTRIB_MAP1_COEFF_APPLE + const VERTEX_ATTRIB_MAP1_DOMAIN_APPLE + const VERTEX_ATTRIB_MAP1_ORDER_APPLE + const VERTEX_ATTRIB_MAP1_SIZE_APPLE + const VERTEX_ATTRIB_MAP2_APPLE + const VERTEX_ATTRIB_MAP2_COEFF_APPLE + const VERTEX_ATTRIB_MAP2_DOMAIN_APPLE + const VERTEX_ATTRIB_MAP2_ORDER_APPLE + const VERTEX_ATTRIB_MAP2_SIZE_APPLE + const VERTEX_ATTRIB_RELATIVE_OFFSET + const VERTEX_BINDING_DIVISOR + const VERTEX_BINDING_OFFSET + const VERTEX_BINDING_STRIDE + const VERTEX_BLEND_ARB + const VERTEX_CONSISTENT_HINT_PGI + const VERTEX_DATA_HINT_PGI + const VERTEX_ELEMENT_SWIZZLE_AMD + const VERTEX_ID_NV + const VERTEX_ID_SWIZZLE_AMD + const VERTEX_PRECLIP_HINT_SGIX + const VERTEX_PRECLIP_SGIX + const VERTEX_PROGRAM_ARB + const VERTEX_PROGRAM_BINDING_NV + const VERTEX_PROGRAM_NV + const VERTEX_PROGRAM_PARAMETER_BUFFER_NV + const VERTEX_PROGRAM_POINT_SIZE + const VERTEX_PROGRAM_POINT_SIZE_ARB + const VERTEX_PROGRAM_POINT_SIZE_NV + const VERTEX_PROGRAM_TWO_SIDE + const VERTEX_PROGRAM_TWO_SIDE_ARB + const VERTEX_PROGRAM_TWO_SIDE_NV + const VERTEX_SHADER + const VERTEX_SHADER_ARB + const VERTEX_SHADER_BINDING_EXT + const VERTEX_SHADER_BIT + const VERTEX_SHADER_BIT_EXT + const VERTEX_SHADER_EXT + const VERTEX_SHADER_INSTRUCTIONS_EXT + const VERTEX_SHADER_INVARIANTS_EXT + const VERTEX_SHADER_INVOCATIONS_ARB + const VERTEX_SHADER_LOCALS_EXT + const VERTEX_SHADER_LOCAL_CONSTANTS_EXT + const VERTEX_SHADER_OPTIMIZED_EXT + const VERTEX_SHADER_VARIANTS_EXT + const VERTEX_SOURCE_ATI + const VERTEX_STATE_PROGRAM_NV + const VERTEX_STREAM0_ATI + const VERTEX_STREAM1_ATI + const VERTEX_STREAM2_ATI + const VERTEX_STREAM3_ATI + const VERTEX_STREAM4_ATI + const VERTEX_STREAM5_ATI + const VERTEX_STREAM6_ATI + const VERTEX_STREAM7_ATI + const VERTEX_SUBROUTINE + const VERTEX_SUBROUTINE_UNIFORM + const VERTEX_TEXTURE + const VERTEX_WEIGHTING_EXT + const VERTEX_WEIGHT_ARRAY_EXT + const VERTEX_WEIGHT_ARRAY_POINTER_EXT + const VERTEX_WEIGHT_ARRAY_SIZE_EXT + const VERTEX_WEIGHT_ARRAY_STRIDE_EXT + const VERTEX_WEIGHT_ARRAY_TYPE_EXT + const VERTICAL_LINE_TO_NV + const VERTICES_SUBMITTED_ARB + const VIBRANCE_BIAS_NV + const VIBRANCE_SCALE_NV + const VIDEO_BUFFER_BINDING_NV + const VIDEO_BUFFER_INTERNAL_FORMAT_NV + const VIDEO_BUFFER_NV + const VIDEO_BUFFER_PITCH_NV + const VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV + const VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV + const VIDEO_CAPTURE_FRAME_HEIGHT_NV + const VIDEO_CAPTURE_FRAME_WIDTH_NV + const VIDEO_CAPTURE_SURFACE_ORIGIN_NV + const VIDEO_CAPTURE_TO_422_SUPPORTED_NV + const VIDEO_COLOR_CONVERSION_MATRIX_NV + const VIDEO_COLOR_CONVERSION_MAX_NV + const VIDEO_COLOR_CONVERSION_MIN_NV + const VIDEO_COLOR_CONVERSION_OFFSET_NV + const VIEWPORT + const VIEWPORT_BIT + const VIEWPORT_BOUNDS_RANGE + const VIEWPORT_COMMAND_NV + const VIEWPORT_INDEX_PROVOKING_VERTEX + const VIEWPORT_POSITION_W_SCALE_NV + const VIEWPORT_POSITION_W_SCALE_X_COEFF_NV + const VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV + const VIEWPORT_SUBPIXEL_BITS + const VIEWPORT_SWIZZLE_NEGATIVE_W_NV + const VIEWPORT_SWIZZLE_NEGATIVE_X_NV + const VIEWPORT_SWIZZLE_NEGATIVE_Y_NV + const VIEWPORT_SWIZZLE_NEGATIVE_Z_NV + const VIEWPORT_SWIZZLE_POSITIVE_W_NV + const VIEWPORT_SWIZZLE_POSITIVE_X_NV + const VIEWPORT_SWIZZLE_POSITIVE_Y_NV + const VIEWPORT_SWIZZLE_POSITIVE_Z_NV + const VIEWPORT_SWIZZLE_W_NV + const VIEWPORT_SWIZZLE_X_NV + const VIEWPORT_SWIZZLE_Y_NV + const VIEWPORT_SWIZZLE_Z_NV + const VIEW_CLASS_128_BITS + const VIEW_CLASS_16_BITS + const VIEW_CLASS_24_BITS + const VIEW_CLASS_32_BITS + const VIEW_CLASS_48_BITS + const VIEW_CLASS_64_BITS + const VIEW_CLASS_8_BITS + const VIEW_CLASS_96_BITS + const VIEW_CLASS_ASTC_10x10_RGBA + const VIEW_CLASS_ASTC_10x5_RGBA + const VIEW_CLASS_ASTC_10x6_RGBA + const VIEW_CLASS_ASTC_10x8_RGBA + const VIEW_CLASS_ASTC_12x10_RGBA + const VIEW_CLASS_ASTC_12x12_RGBA + const VIEW_CLASS_ASTC_4x4_RGBA + const VIEW_CLASS_ASTC_5x4_RGBA + const VIEW_CLASS_ASTC_5x5_RGBA + const VIEW_CLASS_ASTC_6x5_RGBA + const VIEW_CLASS_ASTC_6x6_RGBA + const VIEW_CLASS_ASTC_8x5_RGBA + const VIEW_CLASS_ASTC_8x6_RGBA + const VIEW_CLASS_ASTC_8x8_RGBA + const VIEW_CLASS_BPTC_FLOAT + const VIEW_CLASS_BPTC_UNORM + const VIEW_CLASS_EAC_R11 + const VIEW_CLASS_EAC_RG11 + const VIEW_CLASS_ETC2_EAC_RGBA + const VIEW_CLASS_ETC2_RGB + const VIEW_CLASS_ETC2_RGBA + const VIEW_CLASS_RGTC1_RED + const VIEW_CLASS_RGTC2_RG + const VIEW_CLASS_S3TC_DXT1_RGB + const VIEW_CLASS_S3TC_DXT1_RGBA + const VIEW_CLASS_S3TC_DXT3_RGBA + const VIEW_CLASS_S3TC_DXT5_RGBA + const VIEW_COMPATIBILITY_CLASS + const VIRTUAL_PAGE_SIZE_INDEX_ARB + const VIRTUAL_PAGE_SIZE_X_AMD + const VIRTUAL_PAGE_SIZE_X_ARB + const VIRTUAL_PAGE_SIZE_Y_AMD + const VIRTUAL_PAGE_SIZE_Y_ARB + const VIRTUAL_PAGE_SIZE_Z_AMD + const VIRTUAL_PAGE_SIZE_Z_ARB + const VIVIDLIGHT_NV + const VOLATILE_APPLE + const WAIT_FAILED + const WARPS_PER_SM_NV + const WARP_SIZE_NV + const WEIGHTED_AVERAGE_ARB + const WEIGHTED_AVERAGE_EXT + const WEIGHT_ARRAY_ARB + const WEIGHT_ARRAY_BUFFER_BINDING + const WEIGHT_ARRAY_BUFFER_BINDING_ARB + const WEIGHT_ARRAY_POINTER_ARB + const WEIGHT_ARRAY_SIZE_ARB + const WEIGHT_ARRAY_STRIDE_ARB + const WEIGHT_ARRAY_TYPE_ARB + const WEIGHT_SUM_UNITY_ARB + const WIDE_LINE_HINT_PGI + const WINDOW_RECTANGLE_EXT + const WINDOW_RECTANGLE_MODE_EXT + const WRAP_BORDER_SUN + const WRITE_DISCARD_NV + const WRITE_ONLY + const WRITE_ONLY_ARB + const WRITE_PIXEL_DATA_RANGE_LENGTH_NV + const WRITE_PIXEL_DATA_RANGE_NV + const WRITE_PIXEL_DATA_RANGE_POINTER_NV + const W_EXT + const XOR + const XOR_NV + const X_EXT + const YCBAYCR8A_4224_NV + const YCBCR_422_APPLE + const YCBCR_MESA + const YCBYCR8_422_NV + const YCRCBA_SGIX + const YCRCB_422_SGIX + const YCRCB_444_SGIX + const YCRCB_SGIX + const Y_EXT + const Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV + const Z4Y12Z4CB12Z4CR12_444_NV + const Z4Y12Z4CB12Z4Y12Z4CR12_422_NV + const Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV + const Z6Y10Z6CB10Z6Y10Z6CR10_422_NV + const ZERO + const ZERO_EXT + const ZERO_TO_ONE + const ZOOM_X + const ZOOM_Y + const Z_EXT + func Accum(op uint32, value float32) + func AccumxOES(op uint32, value int32) + func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool + func ActiveProgramEXT(program uint32) + func ActiveShaderProgram(pipeline uint32, program uint32) + func ActiveShaderProgramEXT(pipeline uint32, program uint32) + func ActiveStencilFaceEXT(face uint32) + func ActiveTexture(texture uint32) + func ActiveTextureARB(texture uint32) + func ActiveVaryingNV(program uint32, name *uint8) + func AddClientPointerRangeMESA(addr unsafe.Pointer, size int) + func AlphaFragmentOp1ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, ...) + func AlphaFragmentOp2ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, ...) + func AlphaFragmentOp3ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, ...) + func AlphaFunc(xfunc uint32, ref float32) + func AlphaFuncxOES(xfunc uint32, ref int32) + func AlphaToCoverageDitherControlNV(mode uint32) + func ApplyFramebufferAttachmentCMAAINTEL() + func ApplyTextureEXT(mode uint32) + func AreProgramsResidentNV(n int32, programs *uint32, residences *bool) bool + func AreTexturesResident(n int32, textures *uint32, residences *bool) bool + func AreTexturesResidentEXT(n int32, textures *uint32, residences *bool) bool + func ArrayElement(i int32) + func ArrayElementEXT(i int32) + func ArrayObjectATI(array uint32, size int32, xtype uint32, stride int32, buffer uint32, ...) + func AsyncCopyBufferSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, fenceValueArray *uint64, ...) uint32 + func AsyncCopyImageSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, waitValueArray *uint64, ...) uint32 + func AsyncMarkerSGIX(marker uint32) + func AttachObjectARB(containerObj uintptr, obj uintptr) + func AttachShader(program uint32, shader uint32) + func Begin(mode uint32) + func BeginConditionalRender(id uint32, mode uint32) + func BeginConditionalRenderNV(id uint32, mode uint32) + func BeginConditionalRenderNVX(id uint32) + func BeginFragmentShaderATI() + func BeginOcclusionQueryNV(id uint32) + func BeginPerfMonitorAMD(monitor uint32) + func BeginPerfQueryINTEL(queryHandle uint32) + func BeginQuery(target uint32, id uint32) + func BeginQueryARB(target uint32, id uint32) + func BeginQueryIndexed(target uint32, index uint32, id uint32) + func BeginTransformFeedback(primitiveMode uint32) + func BeginTransformFeedbackEXT(primitiveMode uint32) + func BeginTransformFeedbackNV(primitiveMode uint32) + func BeginVertexShaderEXT() + func BeginVideoCaptureNV(video_capture_slot uint32) + func BindAttribLocation(program uint32, index uint32, name *uint8) + func BindAttribLocationARB(programObj uintptr, index uint32, name *uint8) + func BindBuffer(target uint32, buffer uint32) + func BindBufferARB(target uint32, buffer uint32) + func BindBufferBase(target uint32, index uint32, buffer uint32) + func BindBufferBaseEXT(target uint32, index uint32, buffer uint32) + func BindBufferBaseNV(target uint32, index uint32, buffer uint32) + func BindBufferOffsetEXT(target uint32, index uint32, buffer uint32, offset int) + func BindBufferOffsetNV(target uint32, index uint32, buffer uint32, offset int) + func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) + func BindBufferRangeEXT(target uint32, index uint32, buffer uint32, offset int, size int) + func BindBufferRangeNV(target uint32, index uint32, buffer uint32, offset int, size int) + func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) + func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, ...) + func BindFragDataLocation(program uint32, color uint32, name *uint8) + func BindFragDataLocationEXT(program uint32, color uint32, name *uint8) + func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) + func BindFragmentShaderATI(id uint32) + func BindFramebuffer(target uint32, framebuffer uint32) + func BindFramebufferEXT(target uint32, framebuffer uint32) + func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, ...) + func BindImageTextureEXT(index uint32, texture uint32, level int32, layered bool, layer int32, ...) + func BindImageTextures(first uint32, count int32, textures *uint32) + func BindLightParameterEXT(light uint32, value uint32) uint32 + func BindMaterialParameterEXT(face uint32, value uint32) uint32 + func BindMultiTextureEXT(texunit uint32, target uint32, texture uint32) + func BindParameterEXT(value uint32) uint32 + func BindProgramARB(target uint32, program uint32) + func BindProgramNV(target uint32, id uint32) + func BindProgramPipeline(pipeline uint32) + func BindProgramPipelineEXT(pipeline uint32) + func BindRenderbuffer(target uint32, renderbuffer uint32) + func BindRenderbufferEXT(target uint32, renderbuffer uint32) + func BindSampler(unit uint32, sampler uint32) + func BindSamplers(first uint32, count int32, samplers *uint32) + func BindShadingRateImageNV(texture uint32) + func BindTexGenParameterEXT(unit uint32, coord uint32, value uint32) uint32 + func BindTexture(target uint32, texture uint32) + func BindTextureEXT(target uint32, texture uint32) + func BindTextureUnit(unit uint32, texture uint32) + func BindTextureUnitParameterEXT(unit uint32, value uint32) uint32 + func BindTextures(first uint32, count int32, textures *uint32) + func BindTransformFeedback(target uint32, id uint32) + func BindTransformFeedbackNV(target uint32, id uint32) + func BindVertexArray(array uint32) + func BindVertexArrayAPPLE(array uint32) + func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) + func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32) + func BindVertexShaderEXT(id uint32) + func BindVideoCaptureStreamBufferNV(video_capture_slot uint32, stream uint32, frame_region uint32, offset int) + func BindVideoCaptureStreamTextureNV(video_capture_slot uint32, stream uint32, frame_region uint32, target uint32, ...) + func Binormal3bEXT(bx int8, by int8, bz int8) + func Binormal3bvEXT(v *int8) + func Binormal3dEXT(bx float64, by float64, bz float64) + func Binormal3dvEXT(v *float64) + func Binormal3fEXT(bx float32, by float32, bz float32) + func Binormal3fvEXT(v *float32) + func Binormal3iEXT(bx int32, by int32, bz int32) + func Binormal3ivEXT(v *int32) + func Binormal3sEXT(bx int16, by int16, bz int16) + func Binormal3svEXT(v *int16) + func BinormalPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) + func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ...) + func BitmapxOES(width int32, height int32, xorig int32, yorig int32, xmove int32, ymove int32, ...) + func BlendBarrierKHR() + func BlendBarrierNV() + func BlendColor(red float32, green float32, blue float32, alpha float32) + func BlendColorEXT(red float32, green float32, blue float32, alpha float32) + func BlendColorxOES(red int32, green int32, blue int32, alpha int32) + func BlendEquation(mode uint32) + func BlendEquationEXT(mode uint32) + func BlendEquationIndexedAMD(buf uint32, mode uint32) + func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) + func BlendEquationSeparateEXT(modeRGB uint32, modeAlpha uint32) + func BlendEquationSeparateIndexedAMD(buf uint32, modeRGB uint32, modeAlpha uint32) + func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32) + func BlendEquationiARB(buf uint32, mode uint32) + func BlendFunc(sfactor uint32, dfactor uint32) + func BlendFuncIndexedAMD(buf uint32, src uint32, dst uint32) + func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) + func BlendFuncSeparateEXT(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) + func BlendFuncSeparateINGR(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) + func BlendFuncSeparateIndexedAMD(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) + func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) + func BlendFunciARB(buf uint32, src uint32, dst uint32) + func BlendParameteriNV(pname uint32, value int32) + func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...) + func BlitFramebufferEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...) + func BlitFramebufferLayerEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, srcLayer int32, ...) + func BlitFramebufferLayersEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...) + func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, ...) + func BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int) + func BufferAttachMemoryNV(target uint32, memory uint32, offset uint64) + func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) + func BufferDataARB(target uint32, size int, data unsafe.Pointer, usage uint32) + func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool) + func BufferPageCommitmentMemNV(target uint32, offset int, size int, memory uint32, memOffset uint64, ...) + func BufferParameteriAPPLE(target uint32, pname uint32, param int32) + func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) + func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) + func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64) + func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) + func BufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) + func CallCommandListNV(list uint32) + func CallList(list uint32) + func CallLists(n int32, xtype uint32, lists unsafe.Pointer) + func CheckFramebufferStatus(target uint32) uint32 + func CheckFramebufferStatusEXT(target uint32) uint32 + func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 + func CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32 + func ClampColor(target uint32, clamp uint32) + func ClampColorARB(target uint32, clamp uint32) + func Clear(mask uint32) + func ClearAccum(red float32, green float32, blue float32, alpha float32) + func ClearAccumxOES(red int32, green int32, blue int32, alpha int32) + func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, ...) + func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, ...) + func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) + func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) + func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) + func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) + func ClearColor(red float32, green float32, blue float32, alpha float32) + func ClearColorIiEXT(red int32, green int32, blue int32, alpha int32) + func ClearColorIuiEXT(red uint32, green uint32, blue uint32, alpha uint32) + func ClearColorxOES(red int32, green int32, blue int32, alpha int32) + func ClearDepth(depth float64) + func ClearDepthdNV(depth float64) + func ClearDepthf(d float32) + func ClearDepthfOES(depth float32) + func ClearDepthxOES(depth int32) + func ClearIndex(c float32) + func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, ...) + func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, xtype uint32, ...) + func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, ...) + func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, ...) + func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, ...) + func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32) + func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32) + func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32) + func ClearStencil(s int32) + func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) + func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func ClientActiveTexture(texture uint32) + func ClientActiveTextureARB(texture uint32) + func ClientActiveVertexStreamATI(stream uint32) + func ClientAttribDefaultEXT(mask uint32) + func ClientWaitSemaphoreui64NVX(fenceObjectCount int32, semaphoreArray *uint32, fenceValueArray *uint64) + func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 + func ClipControl(origin uint32, depth uint32) + func ClipPlane(plane uint32, equation *float64) + func ClipPlanefOES(plane uint32, equation *float32) + func ClipPlanexOES(plane uint32, equation *int32) + func Color3b(red int8, green int8, blue int8) + func Color3bv(v *int8) + func Color3d(red float64, green float64, blue float64) + func Color3dv(v *float64) + func Color3f(red float32, green float32, blue float32) + func Color3fVertex3fSUN(r float32, g float32, b float32, x float32, y float32, z float32) + func Color3fVertex3fvSUN(c *float32, v *float32) + func Color3fv(v *float32) + func Color3hNV(red uint16, green uint16, blue uint16) + func Color3hvNV(v *uint16) + func Color3i(red int32, green int32, blue int32) + func Color3iv(v *int32) + func Color3s(red int16, green int16, blue int16) + func Color3sv(v *int16) + func Color3ub(red uint8, green uint8, blue uint8) + func Color3ubv(v *uint8) + func Color3ui(red uint32, green uint32, blue uint32) + func Color3uiv(v *uint32) + func Color3us(red uint16, green uint16, blue uint16) + func Color3usv(v *uint16) + func Color3xOES(red int32, green int32, blue int32) + func Color3xvOES(components *int32) + func Color4b(red int8, green int8, blue int8, alpha int8) + func Color4bv(v *int8) + func Color4d(red float64, green float64, blue float64, alpha float64) + func Color4dv(v *float64) + func Color4f(red float32, green float32, blue float32, alpha float32) + func Color4fNormal3fVertex3fSUN(r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, ...) + func Color4fNormal3fVertex3fvSUN(c *float32, n *float32, v *float32) + func Color4fv(v *float32) + func Color4hNV(red uint16, green uint16, blue uint16, alpha uint16) + func Color4hvNV(v *uint16) + func Color4i(red int32, green int32, blue int32, alpha int32) + func Color4iv(v *int32) + func Color4s(red int16, green int16, blue int16, alpha int16) + func Color4sv(v *int16) + func Color4ub(red uint8, green uint8, blue uint8, alpha uint8) + func Color4ubVertex2fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32) + func Color4ubVertex2fvSUN(c *uint8, v *float32) + func Color4ubVertex3fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) + func Color4ubVertex3fvSUN(c *uint8, v *float32) + func Color4ubv(v *uint8) + func Color4ui(red uint32, green uint32, blue uint32, alpha uint32) + func Color4uiv(v *uint32) + func Color4us(red uint16, green uint16, blue uint16, alpha uint16) + func Color4usv(v *uint16) + func Color4xOES(red int32, green int32, blue int32, alpha int32) + func Color4xvOES(components *int32) + func ColorFormatNV(size int32, xtype uint32, stride int32) + func ColorFragmentOp1ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, ...) + func ColorFragmentOp2ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, ...) + func ColorFragmentOp3ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, ...) + func ColorMask(red bool, green bool, blue bool, alpha bool) + func ColorMaskIndexedEXT(index uint32, r bool, g bool, b bool, a bool) + func ColorMaski(index uint32, r bool, g bool, b bool, a bool) + func ColorMaterial(face uint32, mode uint32) + func ColorP3ui(xtype uint32, color uint32) + func ColorP3uiv(xtype uint32, color *uint32) + func ColorP4ui(xtype uint32, color uint32) + func ColorP4uiv(xtype uint32, color *uint32) + func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func ColorPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) + func ColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ...) + func ColorPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) + func ColorSubTable(target uint32, start int32, count int32, format uint32, xtype uint32, ...) + func ColorSubTableEXT(target uint32, start int32, count int32, format uint32, xtype uint32, ...) + func ColorTable(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, ...) + func ColorTableEXT(target uint32, internalFormat uint32, width int32, format uint32, xtype uint32, ...) + func ColorTableParameterfv(target uint32, pname uint32, params *float32) + func ColorTableParameterfvSGI(target uint32, pname uint32, params *float32) + func ColorTableParameteriv(target uint32, pname uint32, params *int32) + func ColorTableParameterivSGI(target uint32, pname uint32, params *int32) + func ColorTableSGI(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, ...) + func CombinerInputNV(stage uint32, portion uint32, variable uint32, input uint32, mapping uint32, ...) + func CombinerOutputNV(stage uint32, portion uint32, abOutput uint32, cdOutput uint32, ...) + func CombinerParameterfNV(pname uint32, param float32) + func CombinerParameterfvNV(pname uint32, params *float32) + func CombinerParameteriNV(pname uint32, param int32) + func CombinerParameterivNV(pname uint32, params *int32) + func CombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) + func CommandListSegmentsNV(list uint32, segments uint32) + func CompileCommandListNV(list uint32) + func CompileShader(shader uint32) + func CompileShaderARB(shaderObj uintptr) + func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32) + func CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, ...) + func CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, ...) + func CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, ...) + func CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, ...) + func CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, ...) + func CompressedTexImage1DARB(target uint32, level int32, internalformat uint32, width int32, border int32, ...) + func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, ...) + func CompressedTexImage2DARB(target uint32, level int32, internalformat uint32, width int32, height int32, ...) + func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, ...) + func CompressedTexImage3DARB(target uint32, level int32, internalformat uint32, width int32, height int32, ...) + func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, ...) + func CompressedTexSubImage1DARB(target uint32, level int32, xoffset int32, width int32, format uint32, ...) + func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...) + func CompressedTexSubImage2DARB(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...) + func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func CompressedTexSubImage3DARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, ...) + func CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, ...) + func CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, ...) + func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, ...) + func CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, ...) + func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, ...) + func CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func ConservativeRasterParameterfNV(pname uint32, value float32) + func ConservativeRasterParameteriNV(pname uint32, param int32) + func ConvolutionFilter1D(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, ...) + func ConvolutionFilter1DEXT(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, ...) + func ConvolutionFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, ...) + func ConvolutionFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, ...) + func ConvolutionParameterf(target uint32, pname uint32, params float32) + func ConvolutionParameterfEXT(target uint32, pname uint32, params float32) + func ConvolutionParameterfv(target uint32, pname uint32, params *float32) + func ConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) + func ConvolutionParameteri(target uint32, pname uint32, params int32) + func ConvolutionParameteriEXT(target uint32, pname uint32, params int32) + func ConvolutionParameteriv(target uint32, pname uint32, params *int32) + func ConvolutionParameterivEXT(target uint32, pname uint32, params *int32) + func ConvolutionParameterxOES(target uint32, pname uint32, param int32) + func ConvolutionParameterxvOES(target uint32, pname uint32, params *int32) + func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, ...) + func CopyColorSubTable(target uint32, start int32, x int32, y int32, width int32) + func CopyColorSubTableEXT(target uint32, start int32, x int32, y int32, width int32) + func CopyColorTable(target uint32, internalformat uint32, x int32, y int32, width int32) + func CopyColorTableSGI(target uint32, internalformat uint32, x int32, y int32, width int32) + func CopyConvolutionFilter1D(target uint32, internalformat uint32, x int32, y int32, width int32) + func CopyConvolutionFilter1DEXT(target uint32, internalformat uint32, x int32, y int32, width int32) + func CopyConvolutionFilter2D(target uint32, internalformat uint32, x int32, y int32, width int32, ...) + func CopyConvolutionFilter2DEXT(target uint32, internalformat uint32, x int32, y int32, width int32, ...) + func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...) + func CopyImageSubDataNV(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...) + func CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, ...) + func CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, ...) + func CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, ...) + func CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, ...) + func CopyPathNV(resultPath uint32, srcPath uint32) + func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32) + func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, ...) + func CopyTexImage1DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, ...) + func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, ...) + func CopyTexImage2DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, ...) + func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) + func CopyTexSubImage1DEXT(target uint32, level int32, xoffset int32, x int32, y int32, width int32) + func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...) + func CopyTexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...) + func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func CopyTexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, ...) + func CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, ...) + func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) + func CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, ...) + func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...) + func CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...) + func CoverFillPathNV(path uint32, coverMode uint32) + func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...) + func CoverStrokePathNV(path uint32, coverMode uint32) + func CoverageModulationNV(components uint32) + func CoverageModulationTableNV(n int32, v *float32) + func CreateBuffers(n int32, buffers *uint32) + func CreateCommandListsNV(n int32, lists *uint32) + func CreateFramebuffers(n int32, framebuffers *uint32) + func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32) + func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32) + func CreateProgram() uint32 + func CreateProgramObjectARB() uintptr + func CreateProgramPipelines(n int32, pipelines *uint32) + func CreateProgressFenceNVX() uint32 + func CreateQueries(target uint32, n int32, ids *uint32) + func CreateRenderbuffers(n int32, renderbuffers *uint32) + func CreateSamplers(n int32, samplers *uint32) + func CreateSemaphoresNV(n int32, semaphores *uint32) + func CreateShader(xtype uint32) uint32 + func CreateShaderObjectARB(shaderType uint32) uintptr + func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32 + func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32 + func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32 + func CreateStatesNV(n int32, states *uint32) + func CreateSyncFromCLeventARB(context unsafe.Pointer, event unsafe.Pointer, flags uint32) uintptr + func CreateTextures(target uint32, n int32, textures *uint32) + func CreateTransformFeedbacks(n int32, ids *uint32) + func CreateVertexArrays(n int32, arrays *uint32) + func CullFace(mode uint32) + func CullParameterdvEXT(pname uint32, params *float64) + func CullParameterfvEXT(pname uint32, params *float32) + func CurrentPaletteMatrixARB(index int32) + func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer) + func DebugMessageCallbackAMD(callback unsafe.Pointer, userParam unsafe.Pointer) + func DebugMessageCallbackARB(callback DebugProc, userParam unsafe.Pointer) + func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer) + func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...) + func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...) + func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...) + func DebugMessageEnableAMD(category uint32, severity uint32, count int32, ids *uint32, enabled bool) + func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...) + func DebugMessageInsertAMD(category uint32, severity uint32, id uint32, length int32, buf *uint8) + func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...) + func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...) + func DeformSGIX(mask uint32) + func DeformationMap3dSGIX(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, ...) + func DeformationMap3fSGIX(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, ...) + func DeleteAsyncMarkersSGIX(marker uint32, xrange int32) + func DeleteBuffers(n int32, buffers *uint32) + func DeleteBuffersARB(n int32, buffers *uint32) + func DeleteCommandListsNV(n int32, lists *uint32) + func DeleteFencesAPPLE(n int32, fences *uint32) + func DeleteFencesNV(n int32, fences *uint32) + func DeleteFragmentShaderATI(id uint32) + func DeleteFramebuffers(n int32, framebuffers *uint32) + func DeleteFramebuffersEXT(n int32, framebuffers *uint32) + func DeleteLists(list uint32, xrange int32) + func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32) + func DeleteNamedStringARB(namelen int32, name *uint8) + func DeleteNamesAMD(identifier uint32, num uint32, names *uint32) + func DeleteObjectARB(obj uintptr) + func DeleteOcclusionQueriesNV(n int32, ids *uint32) + func DeletePathsNV(path uint32, xrange int32) + func DeletePerfMonitorsAMD(n int32, monitors *uint32) + func DeletePerfQueryINTEL(queryHandle uint32) + func DeleteProgram(program uint32) + func DeleteProgramPipelines(n int32, pipelines *uint32) + func DeleteProgramPipelinesEXT(n int32, pipelines *uint32) + func DeleteProgramsARB(n int32, programs *uint32) + func DeleteProgramsNV(n int32, programs *uint32) + func DeleteQueries(n int32, ids *uint32) + func DeleteQueriesARB(n int32, ids *uint32) + func DeleteQueryResourceTagNV(n int32, tagIds *int32) + func DeleteRenderbuffers(n int32, renderbuffers *uint32) + func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) + func DeleteSamplers(count int32, samplers *uint32) + func DeleteSemaphoresEXT(n int32, semaphores *uint32) + func DeleteShader(shader uint32) + func DeleteStatesNV(n int32, states *uint32) + func DeleteSync(sync uintptr) + func DeleteTextures(n int32, textures *uint32) + func DeleteTexturesEXT(n int32, textures *uint32) + func DeleteTransformFeedbacks(n int32, ids *uint32) + func DeleteTransformFeedbacksNV(n int32, ids *uint32) + func DeleteVertexArrays(n int32, arrays *uint32) + func DeleteVertexArraysAPPLE(n int32, arrays *uint32) + func DeleteVertexShaderEXT(id uint32) + func DepthBoundsEXT(zmin float64, zmax float64) + func DepthBoundsdNV(zmin float64, zmax float64) + func DepthFunc(xfunc uint32) + func DepthMask(flag bool) + func DepthRange(n float64, f float64) + func DepthRangeArraydvNV(first uint32, count int32, v *float64) + func DepthRangeArrayv(first uint32, count int32, v *float64) + func DepthRangeIndexed(index uint32, n float64, f float64) + func DepthRangeIndexeddNV(index uint32, n float64, f float64) + func DepthRangedNV(zNear float64, zFar float64) + func DepthRangef(n float32, f float32) + func DepthRangefOES(n float32, f float32) + func DepthRangexOES(n int32, f int32) + func DetachObjectARB(containerObj uintptr, attachedObj uintptr) + func DetachShader(program uint32, shader uint32) + func DetailTexFuncSGIS(target uint32, n int32, points *float32) + func Disable(cap uint32) + func DisableClientState(array uint32) + func DisableClientStateIndexedEXT(array uint32, index uint32) + func DisableClientStateiEXT(array uint32, index uint32) + func DisableIndexedEXT(target uint32, index uint32) + func DisableVariantClientStateEXT(id uint32) + func DisableVertexArrayAttrib(vaobj uint32, index uint32) + func DisableVertexArrayAttribEXT(vaobj uint32, index uint32) + func DisableVertexArrayEXT(vaobj uint32, array uint32) + func DisableVertexAttribAPPLE(index uint32, pname uint32) + func DisableVertexAttribArray(index uint32) + func DisableVertexAttribArrayARB(index uint32) + func Disablei(target uint32, index uint32) + func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) + func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, ...) + func DispatchComputeIndirect(indirect int) + func DrawArrays(mode uint32, first int32, count int32) + func DrawArraysEXT(mode uint32, first int32, count int32) + func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) + func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) + func DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32) + func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, ...) + func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32) + func DrawBuffer(buf uint32) + func DrawBuffers(n int32, bufs *uint32) + func DrawBuffersARB(n int32, bufs *uint32) + func DrawBuffersATI(n int32, bufs *uint32) + func DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32) + func DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *int, sizes *int32, ...) + func DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32) + func DrawCommandsStatesNV(buffer uint32, indirects *int, sizes *int32, states *uint32, fbos *uint32, ...) + func DrawElementArrayAPPLE(mode uint32, first int32, count int32) + func DrawElementArrayATI(mode uint32, count int32) + func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer) + func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...) + func DrawElementsBaseVertexWithOffset(mode uint32, count int32, xtype uint32, indices uintptr, basevertex int32) + func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer) + func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...) + func DrawElementsInstancedARB(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...) + func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...) + func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...) + func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...) + func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...) + func DrawElementsWithOffset(mode uint32, count int32, xtype uint32, indices uintptr) + func DrawMeshArraysSUN(mode uint32, first int32, count int32, width int32) + func DrawMeshTasksEXT(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) + func DrawMeshTasksIndirectEXT(indirect int) + func DrawMeshTasksIndirectNV(indirect int) + func DrawMeshTasksNV(first uint32, count uint32) + func DrawPixels(width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) + func DrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first int32, count int32) + func DrawRangeElementArrayATI(mode uint32, start uint32, end uint32, count int32) + func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...) + func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...) + func DrawRangeElementsEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...) + func DrawTextureNV(texture uint32, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, ...) + func DrawTransformFeedback(mode uint32, id uint32) + func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) + func DrawTransformFeedbackNV(mode uint32, id uint32) + func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) + func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) + func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, ...) + func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) + func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) + func EdgeFlag(flag bool) + func EdgeFlagFormatNV(stride int32) + func EdgeFlagPointer(stride int32, pointer unsafe.Pointer) + func EdgeFlagPointerEXT(stride int32, count int32, pointer *bool) + func EdgeFlagPointerListIBM(stride int32, pointer **bool, ptrstride int32) + func EdgeFlagv(flag *bool) + func ElementPointerAPPLE(xtype uint32, pointer unsafe.Pointer) + func ElementPointerATI(xtype uint32, pointer unsafe.Pointer) + func Enable(cap uint32) + func EnableClientState(array uint32) + func EnableClientStateIndexedEXT(array uint32, index uint32) + func EnableClientStateiEXT(array uint32, index uint32) + func EnableIndexedEXT(target uint32, index uint32) + func EnableVariantClientStateEXT(id uint32) + func EnableVertexArrayAttrib(vaobj uint32, index uint32) + func EnableVertexArrayAttribEXT(vaobj uint32, index uint32) + func EnableVertexArrayEXT(vaobj uint32, array uint32) + func EnableVertexAttribAPPLE(index uint32, pname uint32) + func EnableVertexAttribArray(index uint32) + func EnableVertexAttribArrayARB(index uint32) + func Enablei(target uint32, index uint32) + func End() + func EndConditionalRender() + func EndConditionalRenderNV() + func EndConditionalRenderNVX() + func EndFragmentShaderATI() + func EndList() + func EndOcclusionQueryNV() + func EndPerfMonitorAMD(monitor uint32) + func EndPerfQueryINTEL(queryHandle uint32) + func EndQuery(target uint32) + func EndQueryARB(target uint32) + func EndQueryIndexed(target uint32, index uint32) + func EndTransformFeedback() + func EndTransformFeedbackEXT() + func EndTransformFeedbackNV() + func EndVertexShaderEXT() + func EndVideoCaptureNV(video_capture_slot uint32) + func EvalCoord1d(u float64) + func EvalCoord1dv(u *float64) + func EvalCoord1f(u float32) + func EvalCoord1fv(u *float32) + func EvalCoord1xOES(u int32) + func EvalCoord1xvOES(coords *int32) + func EvalCoord2d(u float64, v float64) + func EvalCoord2dv(u *float64) + func EvalCoord2f(u float32, v float32) + func EvalCoord2fv(u *float32) + func EvalCoord2xOES(u int32, v int32) + func EvalCoord2xvOES(coords *int32) + func EvalMapsNV(target uint32, mode uint32) + func EvalMesh1(mode uint32, i1 int32, i2 int32) + func EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) + func EvalPoint1(i int32) + func EvalPoint2(i int32, j int32) + func EvaluateDepthValuesARB() + func ExecuteProgramNV(target uint32, id uint32, params *float32) + func ExtractComponentEXT(res uint32, src uint32, num uint32) + func FeedbackBuffer(size int32, xtype uint32, buffer *float32) + func FeedbackBufferxOES(n int32, xtype uint32, buffer *int32) + func FenceSync(condition uint32, flags uint32) uintptr + func FinalCombinerInputNV(variable uint32, input uint32, mapping uint32, componentUsage uint32) + func Finish() + func FinishAsyncSGIX(markerp *uint32) int32 + func FinishFenceAPPLE(fence uint32) + func FinishFenceNV(fence uint32) + func FinishObjectAPPLE(object uint32, name int32) + func FinishTextureSUNX() + func Flush() + func FlushMappedBufferRange(target uint32, offset int, length int) + func FlushMappedBufferRangeAPPLE(target uint32, offset int, size int) + func FlushMappedNamedBufferRange(buffer uint32, offset int, length int) + func FlushMappedNamedBufferRangeEXT(buffer uint32, offset int, length int) + func FlushPixelDataRangeNV(target uint32) + func FlushRasterSGIX() + func FlushStaticDataIBM(target uint32) + func FlushVertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) + func FlushVertexArrayRangeNV() + func FogCoordFormatNV(xtype uint32, stride int32) + func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer) + func FogCoordPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) + func FogCoordPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) + func FogCoordd(coord float64) + func FogCoorddEXT(coord float64) + func FogCoorddv(coord *float64) + func FogCoorddvEXT(coord *float64) + func FogCoordf(coord float32) + func FogCoordfEXT(coord float32) + func FogCoordfv(coord *float32) + func FogCoordfvEXT(coord *float32) + func FogCoordhNV(fog uint16) + func FogCoordhvNV(fog *uint16) + func FogFuncSGIS(n int32, points *float32) + func Fogf(pname uint32, param float32) + func Fogfv(pname uint32, params *float32) + func Fogi(pname uint32, param int32) + func Fogiv(pname uint32, params *int32) + func FogxOES(pname uint32, param int32) + func FogxvOES(pname uint32, param *int32) + func FragmentColorMaterialSGIX(face uint32, mode uint32) + func FragmentCoverageColorNV(color uint32) + func FragmentLightModelfSGIX(pname uint32, param float32) + func FragmentLightModelfvSGIX(pname uint32, params *float32) + func FragmentLightModeliSGIX(pname uint32, param int32) + func FragmentLightModelivSGIX(pname uint32, params *int32) + func FragmentLightfSGIX(light uint32, pname uint32, param float32) + func FragmentLightfvSGIX(light uint32, pname uint32, params *float32) + func FragmentLightiSGIX(light uint32, pname uint32, param int32) + func FragmentLightivSGIX(light uint32, pname uint32, params *int32) + func FragmentMaterialfSGIX(face uint32, pname uint32, param float32) + func FragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) + func FragmentMaterialiSGIX(face uint32, pname uint32, param int32) + func FragmentMaterialivSGIX(face uint32, pname uint32, params *int32) + func FrameTerminatorGREMEDY() + func FrameZoomSGIX(factor int32) + func FramebufferDrawBufferEXT(framebuffer uint32, mode uint32) + func FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32) + func FramebufferFetchBarrierEXT() + func FramebufferParameteri(target uint32, pname uint32, param int32) + func FramebufferParameteriMESA(target uint32, pname uint32, param int32) + func FramebufferReadBufferEXT(framebuffer uint32, mode uint32) + func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, ...) + func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, ...) + func FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32) + func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32) + func FramebufferSamplePositionsfvAMD(target uint32, numsamples uint32, pixelindex uint32, values *float32) + func FramebufferShadingRateEXT(target uint32, attachment uint32, texture uint32, baseLayer int32, ...) + func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) + func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, ...) + func FramebufferTexture1DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, ...) + func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, ...) + func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, ...) + func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, ...) + func FramebufferTexture3DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, ...) + func FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32) + func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32) + func FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32) + func FramebufferTextureFaceEXT(target uint32, attachment uint32, texture uint32, level int32, face uint32) + func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) + func FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32) + func FramebufferTextureLayerEXT(target uint32, attachment uint32, texture uint32, level int32, layer int32) + func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, ...) + func FreeObjectBufferATI(buffer uint32) + func FrontFace(mode uint32) + func Frustum(left float64, right float64, bottom float64, top float64, zNear float64, ...) + func FrustumfOES(l float32, r float32, b float32, t float32, n float32, f float32) + func FrustumxOES(l int32, r int32, b int32, t int32, n int32, f int32) + func GenAsyncMarkersSGIX(xrange int32) uint32 + func GenBuffers(n int32, buffers *uint32) + func GenBuffersARB(n int32, buffers *uint32) + func GenFencesAPPLE(n int32, fences *uint32) + func GenFencesNV(n int32, fences *uint32) + func GenFragmentShadersATI(xrange uint32) uint32 + func GenFramebuffers(n int32, framebuffers *uint32) + func GenFramebuffersEXT(n int32, framebuffers *uint32) + func GenLists(xrange int32) uint32 + func GenNamesAMD(identifier uint32, num uint32, names *uint32) + func GenOcclusionQueriesNV(n int32, ids *uint32) + func GenPathsNV(xrange int32) uint32 + func GenPerfMonitorsAMD(n int32, monitors *uint32) + func GenProgramPipelines(n int32, pipelines *uint32) + func GenProgramPipelinesEXT(n int32, pipelines *uint32) + func GenProgramsARB(n int32, programs *uint32) + func GenProgramsNV(n int32, programs *uint32) + func GenQueries(n int32, ids *uint32) + func GenQueriesARB(n int32, ids *uint32) + func GenQueryResourceTagNV(n int32, tagIds *int32) + func GenRenderbuffers(n int32, renderbuffers *uint32) + func GenRenderbuffersEXT(n int32, renderbuffers *uint32) + func GenSamplers(count int32, samplers *uint32) + func GenSemaphoresEXT(n int32, semaphores *uint32) + func GenSymbolsEXT(datatype uint32, storagetype uint32, xrange uint32, components uint32) uint32 + func GenTextures(n int32, textures *uint32) + func GenTexturesEXT(n int32, textures *uint32) + func GenTransformFeedbacks(n int32, ids *uint32) + func GenTransformFeedbacksNV(n int32, ids *uint32) + func GenVertexArrays(n int32, arrays *uint32) + func GenVertexArraysAPPLE(n int32, arrays *uint32) + func GenVertexShadersEXT(xrange uint32) uint32 + func GenerateMipmap(target uint32) + func GenerateMipmapEXT(target uint32) + func GenerateMultiTexMipmapEXT(texunit uint32, target uint32) + func GenerateTextureMipmap(texture uint32) + func GenerateTextureMipmapEXT(texture uint32, target uint32) + func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) + func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...) + func GetActiveAttribARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, ...) + func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, ...) + func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, ...) + func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) + func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...) + func GetActiveUniformARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, ...) + func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, ...) + func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) + func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, ...) + func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, ...) + func GetActiveVaryingNV(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...) + func GetArrayObjectfvATI(array uint32, pname uint32, params *float32) + func GetArrayObjectivATI(array uint32, pname uint32, params *int32) + func GetAttachedObjectsARB(containerObj uintptr, maxCount int32, count *int32, obj *uintptr) + func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) + func GetAttribLocation(program uint32, name *uint8) int32 + func GetAttribLocationARB(programObj uintptr, name *uint8) int32 + func GetBooleanIndexedvEXT(target uint32, index uint32, data *bool) + func GetBooleani_v(target uint32, index uint32, data *bool) + func GetBooleanv(pname uint32, data *bool) + func GetBufferParameteri64v(target uint32, pname uint32, params *int64) + func GetBufferParameteriv(target uint32, pname uint32, params *int32) + func GetBufferParameterivARB(target uint32, pname uint32, params *int32) + func GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64) + func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) + func GetBufferPointervARB(target uint32, pname uint32, params *unsafe.Pointer) + func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) + func GetBufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) + func GetClipPlane(plane uint32, equation *float64) + func GetClipPlanefOES(plane uint32, equation *float32) + func GetClipPlanexOES(plane uint32, equation *int32) + func GetColorTable(target uint32, format uint32, xtype uint32, table unsafe.Pointer) + func GetColorTableEXT(target uint32, format uint32, xtype uint32, data unsafe.Pointer) + func GetColorTableParameterfv(target uint32, pname uint32, params *float32) + func GetColorTableParameterfvEXT(target uint32, pname uint32, params *float32) + func GetColorTableParameterfvSGI(target uint32, pname uint32, params *float32) + func GetColorTableParameteriv(target uint32, pname uint32, params *int32) + func GetColorTableParameterivEXT(target uint32, pname uint32, params *int32) + func GetColorTableParameterivSGI(target uint32, pname uint32, params *int32) + func GetColorTableSGI(target uint32, format uint32, xtype uint32, table unsafe.Pointer) + func GetCombinerInputParameterfvNV(stage uint32, portion uint32, variable uint32, pname uint32, params *float32) + func GetCombinerInputParameterivNV(stage uint32, portion uint32, variable uint32, pname uint32, params *int32) + func GetCombinerOutputParameterfvNV(stage uint32, portion uint32, pname uint32, params *float32) + func GetCombinerOutputParameterivNV(stage uint32, portion uint32, pname uint32, params *int32) + func GetCombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) + func GetCommandHeaderNV(tokenID uint32, size uint32) uint32 + func GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer) + func GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) + func GetCompressedTexImageARB(target uint32, level int32, img unsafe.Pointer) + func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) + func GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer) + func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func GetConvolutionFilter(target uint32, format uint32, xtype uint32, image unsafe.Pointer) + func GetConvolutionFilterEXT(target uint32, format uint32, xtype uint32, image unsafe.Pointer) + func GetConvolutionParameterfv(target uint32, pname uint32, params *float32) + func GetConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) + func GetConvolutionParameteriv(target uint32, pname uint32, params *int32) + func GetConvolutionParameterivEXT(target uint32, pname uint32, params *int32) + func GetConvolutionParameterxvOES(target uint32, pname uint32, params *int32) + func GetCoverageModulationTableNV(bufSize int32, v *float32) + func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32 + func GetDebugMessageLogAMD(count uint32, bufSize int32, categories *uint32, severities *uint32, ...) uint32 + func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32 + func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32 + func GetDetailTexFuncSGIS(target uint32, points *float32) + func GetDoubleIndexedvEXT(target uint32, index uint32, data *float64) + func GetDoublei_v(target uint32, index uint32, data *float64) + func GetDoublei_vEXT(pname uint32, index uint32, params *float64) + func GetDoublev(pname uint32, data *float64) + func GetError() uint32 + func GetFenceivNV(fence uint32, pname uint32, params *int32) + func GetFinalCombinerInputParameterfvNV(variable uint32, pname uint32, params *float32) + func GetFinalCombinerInputParameterivNV(variable uint32, pname uint32, params *int32) + func GetFirstPerfQueryIdINTEL(queryId *uint32) + func GetFixedvOES(pname uint32, params *int32) + func GetFloatIndexedvEXT(target uint32, index uint32, data *float32) + func GetFloati_v(target uint32, index uint32, data *float32) + func GetFloati_vEXT(pname uint32, index uint32, params *float32) + func GetFloatv(pname uint32, data *float32) + func GetFogFuncSGIS(points *float32) + func GetFragDataIndex(program uint32, name *uint8) int32 + func GetFragDataLocation(program uint32, name *uint8) int32 + func GetFragDataLocationEXT(program uint32, name *uint8) int32 + func GetFragmentLightfvSGIX(light uint32, pname uint32, params *float32) + func GetFragmentLightivSGIX(light uint32, pname uint32, params *int32) + func GetFragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) + func GetFragmentMaterialivSGIX(face uint32, pname uint32, params *int32) + func GetFragmentShadingRatesEXT(samples int32, maxCount int32, count *int32, shadingRates *uint32) + func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) + func GetFramebufferAttachmentParameterivEXT(target uint32, attachment uint32, pname uint32, params *int32) + func GetFramebufferParameterfvAMD(target uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, ...) + func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) + func GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) + func GetFramebufferParameterivMESA(target uint32, pname uint32, params *int32) + func GetGraphicsResetStatus() uint32 + func GetGraphicsResetStatusARB() uint32 + func GetGraphicsResetStatusKHR() uint32 + func GetHandleARB(pname uint32) uintptr + func GetHistogram(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) + func GetHistogramEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) + func GetHistogramParameterfv(target uint32, pname uint32, params *float32) + func GetHistogramParameterfvEXT(target uint32, pname uint32, params *float32) + func GetHistogramParameteriv(target uint32, pname uint32, params *int32) + func GetHistogramParameterivEXT(target uint32, pname uint32, params *int32) + func GetHistogramParameterxvOES(target uint32, pname uint32, params *int32) + func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 + func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 + func GetImageTransformParameterfvHP(target uint32, pname uint32, params *float32) + func GetImageTransformParameterivHP(target uint32, pname uint32, params *int32) + func GetInfoLogARB(obj uintptr, maxLength int32, length *int32, infoLog *uint8) + func GetInstrumentsSGIX() int32 + func GetInteger64i_v(target uint32, index uint32, data *int64) + func GetInteger64v(pname uint32, data *int64) + func GetIntegerIndexedvEXT(target uint32, index uint32, data *int32) + func GetIntegeri_v(target uint32, index uint32, data *int32) + func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) + func GetIntegerui64vNV(value uint32, result *uint64) + func GetIntegerv(pname uint32, data *int32) + func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, count int32, ...) + func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64) + func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) + func GetInvariantBooleanvEXT(id uint32, value uint32, data *bool) + func GetInvariantFloatvEXT(id uint32, value uint32, data *float32) + func GetInvariantIntegervEXT(id uint32, value uint32, data *int32) + func GetLightfv(light uint32, pname uint32, params *float32) + func GetLightiv(light uint32, pname uint32, params *int32) + func GetLightxOES(light uint32, pname uint32, params *int32) + func GetLightxvOES(light uint32, pname uint32, params *int32) + func GetListParameterfvSGIX(list uint32, pname uint32, params *float32) + func GetListParameterivSGIX(list uint32, pname uint32, params *int32) + func GetLocalConstantBooleanvEXT(id uint32, value uint32, data *bool) + func GetLocalConstantFloatvEXT(id uint32, value uint32, data *float32) + func GetLocalConstantIntegervEXT(id uint32, value uint32, data *int32) + func GetMapAttribParameterfvNV(target uint32, index uint32, pname uint32, params *float32) + func GetMapAttribParameterivNV(target uint32, index uint32, pname uint32, params *int32) + func GetMapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, ...) + func GetMapParameterfvNV(target uint32, pname uint32, params *float32) + func GetMapParameterivNV(target uint32, pname uint32, params *int32) + func GetMapdv(target uint32, query uint32, v *float64) + func GetMapfv(target uint32, query uint32, v *float32) + func GetMapiv(target uint32, query uint32, v *int32) + func GetMapxvOES(target uint32, query uint32, v *int32) + func GetMaterialfv(face uint32, pname uint32, params *float32) + func GetMaterialiv(face uint32, pname uint32, params *int32) + func GetMaterialxOES(face uint32, pname uint32, param int32) + func GetMaterialxvOES(face uint32, pname uint32, params *int32) + func GetMemoryObjectDetachedResourcesuivNV(memory uint32, pname uint32, first int32, count int32, params *uint32) + func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) + func GetMinmax(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) + func GetMinmaxEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) + func GetMinmaxParameterfv(target uint32, pname uint32, params *float32) + func GetMinmaxParameterfvEXT(target uint32, pname uint32, params *float32) + func GetMinmaxParameteriv(target uint32, pname uint32, params *int32) + func GetMinmaxParameterivEXT(target uint32, pname uint32, params *int32) + func GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) + func GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) + func GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) + func GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) + func GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) + func GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, xtype uint32, ...) + func GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32) + func GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32) + func GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) + func GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) + func GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) + func GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) + func GetMultisamplefv(pname uint32, index uint32, val *float32) + func GetMultisamplefvNV(pname uint32, index uint32, val *float32) + func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64) + func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32) + func GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32) + func GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64) + func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) + func GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer) + func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) + func GetNamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) + func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32) + func GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32) + func GetNamedFramebufferParameterfvAMD(framebuffer uint32, pname uint32, numsamples uint32, pixelindex uint32, ...) + func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32) + func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) + func GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32) + func GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32) + func GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64) + func GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32) + func GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, xstring unsafe.Pointer) + func GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32) + func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) + func GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32) + func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8) + func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32) + func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32) + func GetObjectBufferfvATI(buffer uint32, pname uint32, params *float32) + func GetObjectBufferivATI(buffer uint32, pname uint32, params *int32) + func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) + func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8) + func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) + func GetObjectParameterfvARB(obj uintptr, pname uint32, params *float32) + func GetObjectParameterivAPPLE(objectType uint32, name uint32, pname uint32, params *int32) + func GetObjectParameterivARB(obj uintptr, pname uint32, params *int32) + func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) + func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) + func GetOcclusionQueryivNV(id uint32, pname uint32, params *int32) + func GetOcclusionQueryuivNV(id uint32, pname uint32, params *uint32) + func GetPathColorGenfvNV(color uint32, pname uint32, value *float32) + func GetPathColorGenivNV(color uint32, pname uint32, value *int32) + func GetPathCommandsNV(path uint32, commands *uint8) + func GetPathCoordsNV(path uint32, coords *float32) + func GetPathDashArrayNV(path uint32, dashArray *float32) + func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32 + func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, ...) + func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, ...) + func GetPathParameterfvNV(path uint32, pname uint32, value *float32) + func GetPathParameterivNV(path uint32, pname uint32, value *int32) + func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, ...) + func GetPathTexGenfvNV(texCoordSet uint32, pname uint32, value *float32) + func GetPathTexGenivNV(texCoordSet uint32, pname uint32, value *int32) + func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, ...) + func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, ...) + func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer) + func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, ...) + func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, ...) + func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8) + func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32) + func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, ...) + func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32) + func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, ...) + func GetPixelMapfv(xmap uint32, values *float32) + func GetPixelMapuiv(xmap uint32, values *uint32) + func GetPixelMapusv(xmap uint32, values *uint16) + func GetPixelMapxv(xmap uint32, size int32, values *int32) + func GetPixelTexGenParameterfvSGIS(pname uint32, params *float32) + func GetPixelTexGenParameterivSGIS(pname uint32, params *int32) + func GetPixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) + func GetPixelTransformParameterivEXT(target uint32, pname uint32, params *int32) + func GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer) + func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) + func GetPointerv(pname uint32, params *unsafe.Pointer) + func GetPointervEXT(pname uint32, params *unsafe.Pointer) + func GetPointervKHR(pname uint32, params *unsafe.Pointer) + func GetPolygonStipple(mask *uint8) + func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, ...) + func GetProgramEnvParameterIivNV(target uint32, index uint32, params *int32) + func GetProgramEnvParameterIuivNV(target uint32, index uint32, params *uint32) + func GetProgramEnvParameterdvARB(target uint32, index uint32, params *float64) + func GetProgramEnvParameterfvARB(target uint32, index uint32, params *float32) + func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) + func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) + func GetProgramLocalParameterIivNV(target uint32, index uint32, params *int32) + func GetProgramLocalParameterIuivNV(target uint32, index uint32, params *uint32) + func GetProgramLocalParameterdvARB(target uint32, index uint32, params *float64) + func GetProgramLocalParameterfvARB(target uint32, index uint32, params *float32) + func GetProgramNamedParameterdvNV(id uint32, len int32, name *uint8, params *float64) + func GetProgramNamedParameterfvNV(id uint32, len int32, name *uint8, params *float32) + func GetProgramParameterdvNV(target uint32, index uint32, pname uint32, params *float64) + func GetProgramParameterfvNV(target uint32, index uint32, pname uint32, params *float32) + func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) + func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) + func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) + func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32) + func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 + func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 + func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 + func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, ...) + func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, ...) + func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, ...) + func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) + func GetProgramStringARB(target uint32, pname uint32, xstring unsafe.Pointer) + func GetProgramStringNV(id uint32, pname uint32, program *uint8) + func GetProgramSubroutineParameteruivNV(target uint32, index uint32, param *uint32) + func GetProgramiv(program uint32, pname uint32, params *int32) + func GetProgramivARB(target uint32, pname uint32, params *int32) + func GetProgramivNV(id uint32, pname uint32, params *int32) + func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int) + func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int) + func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int) + func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int) + func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) + func GetQueryObjecti64v(id uint32, pname uint32, params *int64) + func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64) + func GetQueryObjectiv(id uint32, pname uint32, params *int32) + func GetQueryObjectivARB(id uint32, pname uint32, params *int32) + func GetQueryObjectui64v(id uint32, pname uint32, params *uint64) + func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64) + func GetQueryObjectuiv(id uint32, pname uint32, params *uint32) + func GetQueryObjectuivARB(id uint32, pname uint32, params *uint32) + func GetQueryiv(target uint32, pname uint32, params *int32) + func GetQueryivARB(target uint32, pname uint32, params *int32) + func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) + func GetRenderbufferParameterivEXT(target uint32, pname uint32, params *int32) + func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) + func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) + func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) + func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) + func GetSemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) + func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) + func GetSeparableFilter(target uint32, format uint32, xtype uint32, row unsafe.Pointer, ...) + func GetSeparableFilterEXT(target uint32, format uint32, xtype uint32, row unsafe.Pointer, ...) + func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) + func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32) + func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) + func GetShaderSourceARB(obj uintptr, maxLength int32, length *int32, source *uint8) + func GetShaderiv(shader uint32, pname uint32, params *int32) + func GetShadingRateImagePaletteNV(viewport uint32, entry uint32, rate *uint32) + func GetShadingRateSampleLocationivNV(rate uint32, samples uint32, index uint32, location *int32) + func GetSharpenTexFuncSGIS(target uint32, points *float32) + func GetStageIndexNV(shadertype uint32) uint16 + func GetString(name uint32) *uint8 + func GetStringi(name uint32, index uint32) *uint8 + func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 + func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 + func GetSynciv(sync uintptr, pname uint32, count int32, length *int32, values *int32) + func GetTexBumpParameterfvATI(pname uint32, param *float32) + func GetTexBumpParameterivATI(pname uint32, param *int32) + func GetTexEnvfv(target uint32, pname uint32, params *float32) + func GetTexEnviv(target uint32, pname uint32, params *int32) + func GetTexEnvxvOES(target uint32, pname uint32, params *int32) + func GetTexFilterFuncSGIS(target uint32, filter uint32, weights *float32) + func GetTexGendv(coord uint32, pname uint32, params *float64) + func GetTexGenfv(coord uint32, pname uint32, params *float32) + func GetTexGeniv(coord uint32, pname uint32, params *int32) + func GetTexGenxvOES(coord uint32, pname uint32, params *int32) + func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) + func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) + func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) + func GetTexLevelParameterxvOES(target uint32, level int32, pname uint32, params *int32) + func GetTexParameterIiv(target uint32, pname uint32, params *int32) + func GetTexParameterIivEXT(target uint32, pname uint32, params *int32) + func GetTexParameterIuiv(target uint32, pname uint32, params *uint32) + func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32) + func GetTexParameterPointervAPPLE(target uint32, pname uint32, params *unsafe.Pointer) + func GetTexParameterfv(target uint32, pname uint32, params *float32) + func GetTexParameteriv(target uint32, pname uint32, params *int32) + func GetTexParameterxvOES(target uint32, pname uint32, params *int32) + func GetTextureHandleARB(texture uint32) uint64 + func GetTextureHandleNV(texture uint32) uint64 + func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, ...) + func GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, xtype uint32, ...) + func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32) + func GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32) + func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32) + func GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32) + func GetTextureParameterIiv(texture uint32, pname uint32, params *int32) + func GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) + func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32) + func GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) + func GetTextureParameterfv(texture uint32, pname uint32, params *float32) + func GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) + func GetTextureParameteriv(texture uint32, pname uint32, params *int32) + func GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) + func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64 + func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64 + func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func GetTrackMatrixivNV(target uint32, address uint32, pname uint32, params *int32) + func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...) + func GetTransformFeedbackVaryingEXT(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...) + func GetTransformFeedbackVaryingNV(program uint32, index uint32, location *int32) + func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) + func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) + func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32) + func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 + func GetUniformBufferSizeEXT(program uint32, location int32) int32 + func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, ...) + func GetUniformLocation(program uint32, name *uint8) int32 + func GetUniformLocationARB(programObj uintptr, name *uint8) int32 + func GetUniformOffsetEXT(program uint32, location int32) int + func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) + func GetUniformdv(program uint32, location int32, params *float64) + func GetUniformfv(program uint32, location int32, params *float32) + func GetUniformfvARB(programObj uintptr, location int32, params *float32) + func GetUniformi64vARB(program uint32, location int32, params *int64) + func GetUniformi64vNV(program uint32, location int32, params *int64) + func GetUniformiv(program uint32, location int32, params *int32) + func GetUniformivARB(programObj uintptr, location int32, params *int32) + func GetUniformui64vARB(program uint32, location int32, params *uint64) + func GetUniformui64vNV(program uint32, location int32, params *uint64) + func GetUniformuiv(program uint32, location int32, params *uint32) + func GetUniformuivEXT(program uint32, location int32, params *uint32) + func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) + func GetUnsignedBytevEXT(pname uint32, data *uint8) + func GetVariantArrayObjectfvATI(id uint32, pname uint32, params *float32) + func GetVariantArrayObjectivATI(id uint32, pname uint32, params *int32) + func GetVariantBooleanvEXT(id uint32, value uint32, data *bool) + func GetVariantFloatvEXT(id uint32, value uint32, data *float32) + func GetVariantIntegervEXT(id uint32, value uint32, data *int32) + func GetVariantPointervEXT(id uint32, value uint32, data *unsafe.Pointer) + func GetVaryingLocationNV(program uint32, name *uint8) int32 + func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64) + func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32) + func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) + func GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32) + func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) + func GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer) + func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) + func GetVertexAttribArrayObjectfvATI(index uint32, pname uint32, params *float32) + func GetVertexAttribArrayObjectivATI(index uint32, pname uint32, params *int32) + func GetVertexAttribIiv(index uint32, pname uint32, params *int32) + func GetVertexAttribIivEXT(index uint32, pname uint32, params *int32) + func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) + func GetVertexAttribIuivEXT(index uint32, pname uint32, params *uint32) + func GetVertexAttribLdv(index uint32, pname uint32, params *float64) + func GetVertexAttribLdvEXT(index uint32, pname uint32, params *float64) + func GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64) + func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64) + func GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64) + func GetVertexAttribPointerWithOffsetv(index uint32, pname uint32, offset **uintptr) + func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) + func GetVertexAttribPointervARB(index uint32, pname uint32, pointer *unsafe.Pointer) + func GetVertexAttribPointervNV(index uint32, pname uint32, pointer *unsafe.Pointer) + func GetVertexAttribdv(index uint32, pname uint32, params *float64) + func GetVertexAttribdvARB(index uint32, pname uint32, params *float64) + func GetVertexAttribdvNV(index uint32, pname uint32, params *float64) + func GetVertexAttribfv(index uint32, pname uint32, params *float32) + func GetVertexAttribfvARB(index uint32, pname uint32, params *float32) + func GetVertexAttribfvNV(index uint32, pname uint32, params *float32) + func GetVertexAttribiv(index uint32, pname uint32, params *int32) + func GetVertexAttribivARB(index uint32, pname uint32, params *int32) + func GetVertexAttribivNV(index uint32, pname uint32, params *int32) + func GetVideoCaptureStreamdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) + func GetVideoCaptureStreamfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) + func GetVideoCaptureStreamivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) + func GetVideoCaptureivNV(video_capture_slot uint32, pname uint32, params *int32) + func GetVideoi64vNV(video_slot uint32, pname uint32, params *int64) + func GetVideoivNV(video_slot uint32, pname uint32, params *int32) + func GetVideoui64vNV(video_slot uint32, pname uint32, params *uint64) + func GetVideouivNV(video_slot uint32, pname uint32, params *uint32) + func GetVkProcAddrNV(name *uint8) unsafe.Pointer + func GetnColorTableARB(target uint32, format uint32, xtype uint32, bufSize int32, ...) + func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer) + func GetnConvolutionFilterARB(target uint32, format uint32, xtype uint32, bufSize int32, ...) + func GetnHistogramARB(target uint32, reset bool, format uint32, xtype uint32, bufSize int32, ...) + func GetnMapdvARB(target uint32, query uint32, bufSize int32, v *float64) + func GetnMapfvARB(target uint32, query uint32, bufSize int32, v *float32) + func GetnMapivARB(target uint32, query uint32, bufSize int32, v *int32) + func GetnMinmaxARB(target uint32, reset bool, format uint32, xtype uint32, bufSize int32, ...) + func GetnPixelMapfvARB(xmap uint32, bufSize int32, values *float32) + func GetnPixelMapuivARB(xmap uint32, bufSize int32, values *uint32) + func GetnPixelMapusvARB(xmap uint32, bufSize int32, values *uint16) + func GetnPolygonStippleARB(bufSize int32, pattern *uint8) + func GetnSeparableFilterARB(target uint32, format uint32, xtype uint32, rowBufSize int32, ...) + func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, ...) + func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64) + func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) + func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32) + func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32) + func GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64) + func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) + func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32) + func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32) + func GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64) + func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) + func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32) + func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32) + func GlobalAlphaFactorbSUN(factor int8) + func GlobalAlphaFactordSUN(factor float64) + func GlobalAlphaFactorfSUN(factor float32) + func GlobalAlphaFactoriSUN(factor int32) + func GlobalAlphaFactorsSUN(factor int16) + func GlobalAlphaFactorubSUN(factor uint8) + func GlobalAlphaFactoruiSUN(factor uint32) + func GlobalAlphaFactorusSUN(factor uint16) + func GoStr(cstr *uint8) string + func Hint(target uint32, mode uint32) + func HintPGI(target uint32, mode int32) + func Histogram(target uint32, width int32, internalformat uint32, sink bool) + func HistogramEXT(target uint32, width int32, internalformat uint32, sink bool) + func IglooInterfaceSGIX(pname uint32, params unsafe.Pointer) + func ImageTransformParameterfHP(target uint32, pname uint32, param float32) + func ImageTransformParameterfvHP(target uint32, pname uint32, params *float32) + func ImageTransformParameteriHP(target uint32, pname uint32, param int32) + func ImageTransformParameterivHP(target uint32, pname uint32, params *int32) + func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32) + func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer) + func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer) + func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32) + func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer) + func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer) + func ImportSyncEXT(external_sync_type uint32, external_sync int, flags uint32) uintptr + func IndexFormatNV(xtype uint32, stride int32) + func IndexFuncEXT(xfunc uint32, ref float32) + func IndexMask(mask uint32) + func IndexMaterialEXT(face uint32, mode uint32) + func IndexPointer(xtype uint32, stride int32, pointer unsafe.Pointer) + func IndexPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) + func IndexPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) + func Indexd(c float64) + func Indexdv(c *float64) + func Indexf(c float32) + func Indexfv(c *float32) + func Indexi(c int32) + func Indexiv(c *int32) + func Indexs(c int16) + func Indexsv(c *int16) + func Indexub(c uint8) + func Indexubv(c *uint8) + func IndexxOES(component int32) + func IndexxvOES(component *int32) + func Init() error + func InitNames() + func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error + func InsertComponentEXT(res uint32, src uint32, num uint32) + func InsertEventMarkerEXT(length int32, marker *uint8) + func InstrumentsBufferSGIX(size int32, buffer *int32) + func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) + func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32) + func InvalidateBufferData(buffer uint32) + func InvalidateBufferSubData(buffer uint32, offset int, length int) + func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) + func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) + func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, ...) + func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, ...) + func InvalidateTexImage(texture uint32, level int32) + func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func IsAsyncMarkerSGIX(marker uint32) bool + func IsBuffer(buffer uint32) bool + func IsBufferARB(buffer uint32) bool + func IsBufferResidentNV(target uint32) bool + func IsCommandListNV(list uint32) bool + func IsEnabled(cap uint32) bool + func IsEnabledIndexedEXT(target uint32, index uint32) bool + func IsEnabledi(target uint32, index uint32) bool + func IsFenceAPPLE(fence uint32) bool + func IsFenceNV(fence uint32) bool + func IsFramebuffer(framebuffer uint32) bool + func IsFramebufferEXT(framebuffer uint32) bool + func IsImageHandleResidentARB(handle uint64) bool + func IsImageHandleResidentNV(handle uint64) bool + func IsList(list uint32) bool + func IsMemoryObjectEXT(memoryObject uint32) bool + func IsNameAMD(identifier uint32, name uint32) bool + func IsNamedBufferResidentNV(buffer uint32) bool + func IsNamedStringARB(namelen int32, name *uint8) bool + func IsObjectBufferATI(buffer uint32) bool + func IsOcclusionQueryNV(id uint32) bool + func IsPathNV(path uint32) bool + func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool + func IsPointInStrokePathNV(path uint32, x float32, y float32) bool + func IsProgram(program uint32) bool + func IsProgramARB(program uint32) bool + func IsProgramNV(id uint32) bool + func IsProgramPipeline(pipeline uint32) bool + func IsProgramPipelineEXT(pipeline uint32) bool + func IsQuery(id uint32) bool + func IsQueryARB(id uint32) bool + func IsRenderbuffer(renderbuffer uint32) bool + func IsRenderbufferEXT(renderbuffer uint32) bool + func IsSampler(sampler uint32) bool + func IsSemaphoreEXT(semaphore uint32) bool + func IsShader(shader uint32) bool + func IsStateNV(state uint32) bool + func IsSync(sync uintptr) bool + func IsTexture(texture uint32) bool + func IsTextureEXT(texture uint32) bool + func IsTextureHandleResidentARB(handle uint64) bool + func IsTextureHandleResidentNV(handle uint64) bool + func IsTransformFeedback(id uint32) bool + func IsTransformFeedbackNV(id uint32) bool + func IsVariantEnabledEXT(id uint32, cap uint32) bool + func IsVertexArray(array uint32) bool + func IsVertexArrayAPPLE(array uint32) bool + func IsVertexAttribEnabledAPPLE(index uint32, pname uint32) bool + func LGPUCopyImageSubDataNVX(sourceGpu uint32, destinationGpuMask uint32, srcName uint32, srcTarget uint32, ...) + func LGPUInterlockNVX() + func LGPUNamedBufferSubDataNVX(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) + func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8) + func LightEnviSGIX(pname uint32, param int32) + func LightModelf(pname uint32, param float32) + func LightModelfv(pname uint32, params *float32) + func LightModeli(pname uint32, param int32) + func LightModeliv(pname uint32, params *int32) + func LightModelxOES(pname uint32, param int32) + func LightModelxvOES(pname uint32, param *int32) + func Lightf(light uint32, pname uint32, param float32) + func Lightfv(light uint32, pname uint32, params *float32) + func Lighti(light uint32, pname uint32, param int32) + func Lightiv(light uint32, pname uint32, params *int32) + func LightxOES(light uint32, pname uint32, param int32) + func LightxvOES(light uint32, pname uint32, params *int32) + func LineStipple(factor int32, pattern uint16) + func LineWidth(width float32) + func LineWidthxOES(width int32) + func LinkProgram(program uint32) + func LinkProgramARB(programObj uintptr) + func ListBase(base uint32) + func ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, ...) + func ListParameterfSGIX(list uint32, pname uint32, param float32) + func ListParameterfvSGIX(list uint32, pname uint32, params *float32) + func ListParameteriSGIX(list uint32, pname uint32, param int32) + func ListParameterivSGIX(list uint32, pname uint32, params *int32) + func LoadIdentity() + func LoadIdentityDeformationMapSGIX(mask uint32) + func LoadMatrixd(m *float64) + func LoadMatrixf(m *float32) + func LoadMatrixxOES(m *int32) + func LoadName(name uint32) + func LoadProgramNV(target uint32, id uint32, len int32, program *uint8) + func LoadTransposeMatrixd(m *float64) + func LoadTransposeMatrixdARB(m *float64) + func LoadTransposeMatrixf(m *float32) + func LoadTransposeMatrixfARB(m *float32) + func LoadTransposeMatrixxOES(m *int32) + func LockArraysEXT(first int32, count int32) + func LogicOp(opcode uint32) + func MakeBufferNonResidentNV(target uint32) + func MakeBufferResidentNV(target uint32, access uint32) + func MakeImageHandleNonResidentARB(handle uint64) + func MakeImageHandleNonResidentNV(handle uint64) + func MakeImageHandleResidentARB(handle uint64, access uint32) + func MakeImageHandleResidentNV(handle uint64, access uint32) + func MakeNamedBufferNonResidentNV(buffer uint32) + func MakeNamedBufferResidentNV(buffer uint32, access uint32) + func MakeTextureHandleNonResidentARB(handle uint64) + func MakeTextureHandleNonResidentNV(handle uint64) + func MakeTextureHandleResidentARB(handle uint64) + func MakeTextureHandleResidentNV(handle uint64) + func Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, ...) + func Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, ...) + func Map1xOES(target uint32, u1 int32, u2 int32, stride int32, order int32, points int32) + func Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, ...) + func Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, ...) + func Map2xOES(target uint32, u1 int32, u2 int32, ustride int32, uorder int32, v1 int32, ...) + func MapBuffer(target uint32, access uint32) unsafe.Pointer + func MapBufferARB(target uint32, access uint32) unsafe.Pointer + func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer + func MapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, ...) + func MapGrid1d(un int32, u1 float64, u2 float64) + func MapGrid1f(un int32, u1 float32, u2 float32) + func MapGrid1xOES(n int32, u1 int32, u2 int32) + func MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) + func MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) + func MapGrid2xOES(n int32, u1 int32, u2 int32, v1 int32, v2 int32) + func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer + func MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer + func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer + func MapNamedBufferRangeEXT(buffer uint32, offset int, length int, access uint32) unsafe.Pointer + func MapObjectBufferATI(buffer uint32) unsafe.Pointer + func MapParameterfvNV(target uint32, pname uint32, params *float32) + func MapParameterivNV(target uint32, pname uint32, params *int32) + func MapTexture2DINTEL(texture uint32, level int32, access uint32, stride *int32, layout *uint32) unsafe.Pointer + func MapVertexAttrib1dAPPLE(index uint32, size uint32, u1 float64, u2 float64, stride int32, order int32, ...) + func MapVertexAttrib1fAPPLE(index uint32, size uint32, u1 float32, u2 float32, stride int32, order int32, ...) + func MapVertexAttrib2dAPPLE(index uint32, size uint32, u1 float64, u2 float64, ustride int32, uorder int32, ...) + func MapVertexAttrib2fAPPLE(index uint32, size uint32, u1 float32, u2 float32, ustride int32, uorder int32, ...) + func Materialf(face uint32, pname uint32, param float32) + func Materialfv(face uint32, pname uint32, params *float32) + func Materiali(face uint32, pname uint32, param int32) + func Materialiv(face uint32, pname uint32, params *int32) + func MaterialxOES(face uint32, pname uint32, param int32) + func MaterialxvOES(face uint32, pname uint32, param *int32) + func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, ...) + func MatrixIndexPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func MatrixIndexubvARB(size int32, indices *uint8) + func MatrixIndexuivARB(size int32, indices *uint32) + func MatrixIndexusvARB(size int32, indices *uint16) + func MatrixLoad3x2fNV(matrixMode uint32, m *float32) + func MatrixLoad3x3fNV(matrixMode uint32, m *float32) + func MatrixLoadIdentityEXT(mode uint32) + func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32) + func MatrixLoadTransposedEXT(mode uint32, m *float64) + func MatrixLoadTransposefEXT(mode uint32, m *float32) + func MatrixLoaddEXT(mode uint32, m *float64) + func MatrixLoadfEXT(mode uint32, m *float32) + func MatrixMode(mode uint32) + func MatrixMult3x2fNV(matrixMode uint32, m *float32) + func MatrixMult3x3fNV(matrixMode uint32, m *float32) + func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32) + func MatrixMultTransposedEXT(mode uint32, m *float64) + func MatrixMultTransposefEXT(mode uint32, m *float32) + func MatrixMultdEXT(mode uint32, m *float64) + func MatrixMultfEXT(mode uint32, m *float32) + func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, ...) + func MatrixPopEXT(mode uint32) + func MatrixPushEXT(mode uint32) + func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64) + func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32) + func MatrixScaledEXT(mode uint32, x float64, y float64, z float64) + func MatrixScalefEXT(mode uint32, x float32, y float32, z float32) + func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64) + func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32) + func MaxShaderCompilerThreadsARB(count uint32) + func MaxShaderCompilerThreadsKHR(count uint32) + func MemoryBarrier(barriers uint32) + func MemoryBarrierByRegion(barriers uint32) + func MemoryBarrierEXT(barriers uint32) + func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) + func MinSampleShadingARB(value float32) + func Minmax(target uint32, internalformat uint32, sink bool) + func MinmaxEXT(target uint32, internalformat uint32, sink bool) + func MultMatrixd(m *float64) + func MultMatrixf(m *float32) + func MultMatrixxOES(m *int32) + func MultTransposeMatrixd(m *float64) + func MultTransposeMatrixdARB(m *float64) + func MultTransposeMatrixf(m *float32) + func MultTransposeMatrixfARB(m *float32) + func MultTransposeMatrixxOES(m *int32) + func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) + func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32) + func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) + func MultiDrawArraysIndirectAMD(mode uint32, indirect unsafe.Pointer, primcount int32, stride int32) + func MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, ...) + func MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, ...) + func MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, ...) + func MultiDrawElementArrayAPPLE(mode uint32, first *int32, count *int32, primcount int32) + func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...) + func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...) + func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...) + func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, ...) + func MultiDrawElementsIndirectAMD(mode uint32, xtype uint32, indirect unsafe.Pointer, primcount int32, ...) + func MultiDrawElementsIndirectBindlessCountNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, ...) + func MultiDrawElementsIndirectBindlessNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, ...) + func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int, ...) + func MultiDrawMeshTasksIndirectCountEXT(indirect int, drawcount int, maxdrawcount int32, stride int32) + func MultiDrawMeshTasksIndirectCountNV(indirect int, drawcount int, maxdrawcount int32, stride int32) + func MultiDrawMeshTasksIndirectEXT(indirect int, drawcount int32, stride int32) + func MultiDrawMeshTasksIndirectNV(indirect int, drawcount int32, stride int32) + func MultiDrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first *int32, count *int32, ...) + func MultiModeDrawArraysIBM(mode *uint32, first *int32, count *int32, primcount int32, modestride int32) + func MultiModeDrawElementsIBM(mode *uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...) + func MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32) + func MultiTexCoord1bOES(texture uint32, s int8) + func MultiTexCoord1bvOES(texture uint32, coords *int8) + func MultiTexCoord1d(target uint32, s float64) + func MultiTexCoord1dARB(target uint32, s float64) + func MultiTexCoord1dv(target uint32, v *float64) + func MultiTexCoord1dvARB(target uint32, v *float64) + func MultiTexCoord1f(target uint32, s float32) + func MultiTexCoord1fARB(target uint32, s float32) + func MultiTexCoord1fv(target uint32, v *float32) + func MultiTexCoord1fvARB(target uint32, v *float32) + func MultiTexCoord1hNV(target uint32, s uint16) + func MultiTexCoord1hvNV(target uint32, v *uint16) + func MultiTexCoord1i(target uint32, s int32) + func MultiTexCoord1iARB(target uint32, s int32) + func MultiTexCoord1iv(target uint32, v *int32) + func MultiTexCoord1ivARB(target uint32, v *int32) + func MultiTexCoord1s(target uint32, s int16) + func MultiTexCoord1sARB(target uint32, s int16) + func MultiTexCoord1sv(target uint32, v *int16) + func MultiTexCoord1svARB(target uint32, v *int16) + func MultiTexCoord1xOES(texture uint32, s int32) + func MultiTexCoord1xvOES(texture uint32, coords *int32) + func MultiTexCoord2bOES(texture uint32, s int8, t int8) + func MultiTexCoord2bvOES(texture uint32, coords *int8) + func MultiTexCoord2d(target uint32, s float64, t float64) + func MultiTexCoord2dARB(target uint32, s float64, t float64) + func MultiTexCoord2dv(target uint32, v *float64) + func MultiTexCoord2dvARB(target uint32, v *float64) + func MultiTexCoord2f(target uint32, s float32, t float32) + func MultiTexCoord2fARB(target uint32, s float32, t float32) + func MultiTexCoord2fv(target uint32, v *float32) + func MultiTexCoord2fvARB(target uint32, v *float32) + func MultiTexCoord2hNV(target uint32, s uint16, t uint16) + func MultiTexCoord2hvNV(target uint32, v *uint16) + func MultiTexCoord2i(target uint32, s int32, t int32) + func MultiTexCoord2iARB(target uint32, s int32, t int32) + func MultiTexCoord2iv(target uint32, v *int32) + func MultiTexCoord2ivARB(target uint32, v *int32) + func MultiTexCoord2s(target uint32, s int16, t int16) + func MultiTexCoord2sARB(target uint32, s int16, t int16) + func MultiTexCoord2sv(target uint32, v *int16) + func MultiTexCoord2svARB(target uint32, v *int16) + func MultiTexCoord2xOES(texture uint32, s int32, t int32) + func MultiTexCoord2xvOES(texture uint32, coords *int32) + func MultiTexCoord3bOES(texture uint32, s int8, t int8, r int8) + func MultiTexCoord3bvOES(texture uint32, coords *int8) + func MultiTexCoord3d(target uint32, s float64, t float64, r float64) + func MultiTexCoord3dARB(target uint32, s float64, t float64, r float64) + func MultiTexCoord3dv(target uint32, v *float64) + func MultiTexCoord3dvARB(target uint32, v *float64) + func MultiTexCoord3f(target uint32, s float32, t float32, r float32) + func MultiTexCoord3fARB(target uint32, s float32, t float32, r float32) + func MultiTexCoord3fv(target uint32, v *float32) + func MultiTexCoord3fvARB(target uint32, v *float32) + func MultiTexCoord3hNV(target uint32, s uint16, t uint16, r uint16) + func MultiTexCoord3hvNV(target uint32, v *uint16) + func MultiTexCoord3i(target uint32, s int32, t int32, r int32) + func MultiTexCoord3iARB(target uint32, s int32, t int32, r int32) + func MultiTexCoord3iv(target uint32, v *int32) + func MultiTexCoord3ivARB(target uint32, v *int32) + func MultiTexCoord3s(target uint32, s int16, t int16, r int16) + func MultiTexCoord3sARB(target uint32, s int16, t int16, r int16) + func MultiTexCoord3sv(target uint32, v *int16) + func MultiTexCoord3svARB(target uint32, v *int16) + func MultiTexCoord3xOES(texture uint32, s int32, t int32, r int32) + func MultiTexCoord3xvOES(texture uint32, coords *int32) + func MultiTexCoord4bOES(texture uint32, s int8, t int8, r int8, q int8) + func MultiTexCoord4bvOES(texture uint32, coords *int8) + func MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) + func MultiTexCoord4dARB(target uint32, s float64, t float64, r float64, q float64) + func MultiTexCoord4dv(target uint32, v *float64) + func MultiTexCoord4dvARB(target uint32, v *float64) + func MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) + func MultiTexCoord4fARB(target uint32, s float32, t float32, r float32, q float32) + func MultiTexCoord4fv(target uint32, v *float32) + func MultiTexCoord4fvARB(target uint32, v *float32) + func MultiTexCoord4hNV(target uint32, s uint16, t uint16, r uint16, q uint16) + func MultiTexCoord4hvNV(target uint32, v *uint16) + func MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) + func MultiTexCoord4iARB(target uint32, s int32, t int32, r int32, q int32) + func MultiTexCoord4iv(target uint32, v *int32) + func MultiTexCoord4ivARB(target uint32, v *int32) + func MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) + func MultiTexCoord4sARB(target uint32, s int16, t int16, r int16, q int16) + func MultiTexCoord4sv(target uint32, v *int16) + func MultiTexCoord4svARB(target uint32, v *int16) + func MultiTexCoord4xOES(texture uint32, s int32, t int32, r int32, q int32) + func MultiTexCoord4xvOES(texture uint32, coords *int32) + func MultiTexCoordP1ui(texture uint32, xtype uint32, coords uint32) + func MultiTexCoordP1uiv(texture uint32, xtype uint32, coords *uint32) + func MultiTexCoordP2ui(texture uint32, xtype uint32, coords uint32) + func MultiTexCoordP2uiv(texture uint32, xtype uint32, coords *uint32) + func MultiTexCoordP3ui(texture uint32, xtype uint32, coords uint32) + func MultiTexCoordP3uiv(texture uint32, xtype uint32, coords *uint32) + func MultiTexCoordP4ui(texture uint32, xtype uint32, coords uint32) + func MultiTexCoordP4uiv(texture uint32, xtype uint32, coords *uint32) + func MultiTexCoordPointerEXT(texunit uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32) + func MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) + func MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32) + func MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) + func MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64) + func MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) + func MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32) + func MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) + func MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32) + func MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) + func MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, ...) + func MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, ...) + func MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, ...) + func MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) + func MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) + func MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32) + func MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) + func MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32) + func MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) + func MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32) + func MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, ...) + func MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func MulticastBarrierNV() + func MulticastBlitFramebufferNV(srcGpu uint32, dstGpu uint32, srcX0 int32, srcY0 int32, srcX1 int32, ...) + func MulticastBufferSubDataNV(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) + func MulticastCopyBufferSubDataNV(readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, ...) + func MulticastCopyImageSubDataNV(srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, ...) + func MulticastFramebufferSampleLocationsfvNV(gpu uint32, framebuffer uint32, start uint32, count int32, v *float32) + func MulticastGetQueryObjecti64vNV(gpu uint32, id uint32, pname uint32, params *int64) + func MulticastGetQueryObjectivNV(gpu uint32, id uint32, pname uint32, params *int32) + func MulticastGetQueryObjectui64vNV(gpu uint32, id uint32, pname uint32, params *uint64) + func MulticastGetQueryObjectuivNV(gpu uint32, id uint32, pname uint32, params *uint32) + func MulticastScissorArrayvNVX(gpu uint32, first uint32, count int32, v *int32) + func MulticastViewportArrayvNVX(gpu uint32, first uint32, count int32, v *float32) + func MulticastViewportPositionWScaleNVX(gpu uint32, index uint32, xcoeff float32, ycoeff float32) + func MulticastWaitSyncNV(signalGpu uint32, waitGpuMask uint32) + func NamedBufferAttachMemoryNV(buffer uint32, memory uint32, offset uint64) + func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) + func NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32) + func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool) + func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool) + func NamedBufferPageCommitmentMemNV(buffer uint32, offset int, size int, memory uint32, memOffset uint64, ...) + func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) + func NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32) + func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) + func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64) + func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) + func NamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) + func NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, ...) + func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) + func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) + func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32) + func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32) + func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) + func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, ...) + func NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, ...) + func NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32) + func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32) + func NamedFramebufferSamplePositionsfvAMD(framebuffer uint32, numsamples uint32, pixelindex uint32, values *float32) + func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32) + func NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, ...) + func NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, ...) + func NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, ...) + func NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32) + func NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, ...) + func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, ...) + func NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, ...) + func NamedFramebufferTextureMultiviewOVR(framebuffer uint32, attachment uint32, texture uint32, level int32, ...) + func NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, ...) + func NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64) + func NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, ...) + func NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32) + func NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, ...) + func NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32) + func NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, ...) + func NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32) + func NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32) + func NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32) + func NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32) + func NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, ...) + func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) + func NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32) + func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, ...) + func NamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer uint32, samples int32, storageSamples int32, ...) + func NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, ...) + func NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, ...) + func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8) + func NewList(list uint32, mode uint32) + func NewObjectBufferATI(size int32, pointer unsafe.Pointer, usage uint32) uint32 + func Normal3b(nx int8, ny int8, nz int8) + func Normal3bv(v *int8) + func Normal3d(nx float64, ny float64, nz float64) + func Normal3dv(v *float64) + func Normal3f(nx float32, ny float32, nz float32) + func Normal3fVertex3fSUN(nx float32, ny float32, nz float32, x float32, y float32, z float32) + func Normal3fVertex3fvSUN(n *float32, v *float32) + func Normal3fv(v *float32) + func Normal3hNV(nx uint16, ny uint16, nz uint16) + func Normal3hvNV(v *uint16) + func Normal3i(nx int32, ny int32, nz int32) + func Normal3iv(v *int32) + func Normal3s(nx int16, ny int16, nz int16) + func Normal3sv(v *int16) + func Normal3xOES(nx int32, ny int32, nz int32) + func Normal3xvOES(coords *int32) + func NormalFormatNV(xtype uint32, stride int32) + func NormalP3ui(xtype uint32, coords uint32) + func NormalP3uiv(xtype uint32, coords *uint32) + func NormalPointer(xtype uint32, stride int32, pointer unsafe.Pointer) + func NormalPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) + func NormalPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) + func NormalPointervINTEL(xtype uint32, pointer *unsafe.Pointer) + func NormalStream3bATI(stream uint32, nx int8, ny int8, nz int8) + func NormalStream3bvATI(stream uint32, coords *int8) + func NormalStream3dATI(stream uint32, nx float64, ny float64, nz float64) + func NormalStream3dvATI(stream uint32, coords *float64) + func NormalStream3fATI(stream uint32, nx float32, ny float32, nz float32) + func NormalStream3fvATI(stream uint32, coords *float32) + func NormalStream3iATI(stream uint32, nx int32, ny int32, nz int32) + func NormalStream3ivATI(stream uint32, coords *int32) + func NormalStream3sATI(stream uint32, nx int16, ny int16, nz int16) + func NormalStream3svATI(stream uint32, coords *int16) + func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) + func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8) + func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) + func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8) + func ObjectPurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 + func ObjectUnpurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 + func Ortho(left float64, right float64, bottom float64, top float64, zNear float64, ...) + func OrthofOES(l float32, r float32, b float32, t float32, n float32, f float32) + func OrthoxOES(l int32, r int32, b int32, t int32, n int32, f int32) + func PNTrianglesfATI(pname uint32, param float32) + func PNTrianglesiATI(pname uint32, param int32) + func PassTexCoordATI(dst uint32, coord uint32, swizzle uint32) + func PassThrough(token float32) + func PassThroughxOES(token int32) + func PatchParameterfv(pname uint32, values *float32) + func PatchParameteri(pname uint32, value int32) + func PathColorGenNV(color uint32, genMode uint32, colorFormat uint32, coeffs *float32) + func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, ...) + func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer) + func PathCoverDepthFuncNV(xfunc uint32) + func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32) + func PathFogGenNV(genMode uint32) + func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...) uint32 + func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, ...) uint32 + func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...) + func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...) + func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, ...) uint32 + func PathParameterfNV(path uint32, pname uint32, value float32) + func PathParameterfvNV(path uint32, pname uint32, value *float32) + func PathParameteriNV(path uint32, pname uint32, value int32) + func PathParameterivNV(path uint32, pname uint32, value *int32) + func PathStencilDepthOffsetNV(factor float32, units float32) + func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32) + func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer) + func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, ...) + func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, ...) + func PathTexGenNV(texCoordSet uint32, genMode uint32, components int32, coeffs *float32) + func PauseTransformFeedback() + func PauseTransformFeedbackNV() + func PixelDataRangeNV(target uint32, length int32, pointer unsafe.Pointer) + func PixelMapfv(xmap uint32, mapsize int32, values *float32) + func PixelMapuiv(xmap uint32, mapsize int32, values *uint32) + func PixelMapusv(xmap uint32, mapsize int32, values *uint16) + func PixelMapx(xmap uint32, size int32, values *int32) + func PixelStoref(pname uint32, param float32) + func PixelStorei(pname uint32, param int32) + func PixelStorex(pname uint32, param int32) + func PixelTexGenParameterfSGIS(pname uint32, param float32) + func PixelTexGenParameterfvSGIS(pname uint32, params *float32) + func PixelTexGenParameteriSGIS(pname uint32, param int32) + func PixelTexGenParameterivSGIS(pname uint32, params *int32) + func PixelTexGenSGIX(mode uint32) + func PixelTransferf(pname uint32, param float32) + func PixelTransferi(pname uint32, param int32) + func PixelTransferxOES(pname uint32, param int32) + func PixelTransformParameterfEXT(target uint32, pname uint32, param float32) + func PixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) + func PixelTransformParameteriEXT(target uint32, pname uint32, param int32) + func PixelTransformParameterivEXT(target uint32, pname uint32, params *int32) + func PixelZoom(xfactor float32, yfactor float32) + func PixelZoomxOES(xfactor int32, yfactor int32) + func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, ...) bool + func PointParameterf(pname uint32, param float32) + func PointParameterfARB(pname uint32, param float32) + func PointParameterfEXT(pname uint32, param float32) + func PointParameterfSGIS(pname uint32, param float32) + func PointParameterfv(pname uint32, params *float32) + func PointParameterfvARB(pname uint32, params *float32) + func PointParameterfvEXT(pname uint32, params *float32) + func PointParameterfvSGIS(pname uint32, params *float32) + func PointParameteri(pname uint32, param int32) + func PointParameteriNV(pname uint32, param int32) + func PointParameteriv(pname uint32, params *int32) + func PointParameterivNV(pname uint32, params *int32) + func PointParameterxOES(pname uint32, param int32) + func PointParameterxvOES(pname uint32, params *int32) + func PointSize(size float32) + func PointSizexOES(size int32) + func PollAsyncSGIX(markerp *uint32) int32 + func PollInstrumentsSGIX(marker_p *int32) int32 + func PolygonMode(face uint32, mode uint32) + func PolygonOffset(factor float32, units float32) + func PolygonOffsetClamp(factor float32, units float32, clamp float32) + func PolygonOffsetClampEXT(factor float32, units float32, clamp float32) + func PolygonOffsetEXT(factor float32, bias float32) + func PolygonOffsetxOES(factor int32, units int32) + func PolygonStipple(mask *uint8) + func PopAttrib() + func PopClientAttrib() + func PopDebugGroup() + func PopDebugGroupKHR() + func PopGroupMarkerEXT() + func PopMatrix() + func PopName() + func PresentFrameDualFillNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, ...) + func PresentFrameKeyedNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, ...) + func PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, ...) + func PrimitiveRestartIndex(index uint32) + func PrimitiveRestartIndexNV(index uint32) + func PrimitiveRestartNV() + func PrioritizeTextures(n int32, textures *uint32, priorities *float32) + func PrioritizeTexturesEXT(n int32, textures *uint32, priorities *float32) + func PrioritizeTexturesxOES(n int32, textures *uint32, priorities *int32) + func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) + func ProgramBufferParametersIivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, ...) + func ProgramBufferParametersIuivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, ...) + func ProgramBufferParametersfvNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, ...) + func ProgramEnvParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) + func ProgramEnvParameter4dvARB(target uint32, index uint32, params *float64) + func ProgramEnvParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) + func ProgramEnvParameter4fvARB(target uint32, index uint32, params *float32) + func ProgramEnvParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) + func ProgramEnvParameterI4ivNV(target uint32, index uint32, params *int32) + func ProgramEnvParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) + func ProgramEnvParameterI4uivNV(target uint32, index uint32, params *uint32) + func ProgramEnvParameters4fvEXT(target uint32, index uint32, count int32, params *float32) + func ProgramEnvParametersI4ivNV(target uint32, index uint32, count int32, params *int32) + func ProgramEnvParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) + func ProgramLocalParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) + func ProgramLocalParameter4dvARB(target uint32, index uint32, params *float64) + func ProgramLocalParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) + func ProgramLocalParameter4fvARB(target uint32, index uint32, params *float32) + func ProgramLocalParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) + func ProgramLocalParameterI4ivNV(target uint32, index uint32, params *int32) + func ProgramLocalParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) + func ProgramLocalParameterI4uivNV(target uint32, index uint32, params *uint32) + func ProgramLocalParameters4fvEXT(target uint32, index uint32, count int32, params *float32) + func ProgramLocalParametersI4ivNV(target uint32, index uint32, count int32, params *int32) + func ProgramLocalParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) + func ProgramNamedParameter4dNV(id uint32, len int32, name *uint8, x float64, y float64, z float64, w float64) + func ProgramNamedParameter4dvNV(id uint32, len int32, name *uint8, v *float64) + func ProgramNamedParameter4fNV(id uint32, len int32, name *uint8, x float32, y float32, z float32, w float32) + func ProgramNamedParameter4fvNV(id uint32, len int32, name *uint8, v *float32) + func ProgramParameter4dNV(target uint32, index uint32, x float64, y float64, z float64, w float64) + func ProgramParameter4dvNV(target uint32, index uint32, v *float64) + func ProgramParameter4fNV(target uint32, index uint32, x float32, y float32, z float32, w float32) + func ProgramParameter4fvNV(target uint32, index uint32, v *float32) + func ProgramParameteri(program uint32, pname uint32, value int32) + func ProgramParameteriARB(program uint32, pname uint32, value int32) + func ProgramParameteriEXT(program uint32, pname uint32, value int32) + func ProgramParameters4dvNV(target uint32, index uint32, count int32, v *float64) + func ProgramParameters4fvNV(target uint32, index uint32, count int32, v *float32) + func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, ...) + func ProgramStringARB(target uint32, format uint32, len int32, xstring unsafe.Pointer) + func ProgramSubroutineParametersuivNV(target uint32, count int32, params *uint32) + func ProgramUniform1d(program uint32, location int32, v0 float64) + func ProgramUniform1dEXT(program uint32, location int32, x float64) + func ProgramUniform1dv(program uint32, location int32, count int32, value *float64) + func ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64) + func ProgramUniform1f(program uint32, location int32, v0 float32) + func ProgramUniform1fEXT(program uint32, location int32, v0 float32) + func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) + func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32) + func ProgramUniform1i(program uint32, location int32, v0 int32) + func ProgramUniform1i64ARB(program uint32, location int32, x int64) + func ProgramUniform1i64NV(program uint32, location int32, x int64) + func ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64) + func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64) + func ProgramUniform1iEXT(program uint32, location int32, v0 int32) + func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) + func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32) + func ProgramUniform1ui(program uint32, location int32, v0 uint32) + func ProgramUniform1ui64ARB(program uint32, location int32, x uint64) + func ProgramUniform1ui64NV(program uint32, location int32, x uint64) + func ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64) + func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64) + func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32) + func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) + func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32) + func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) + func ProgramUniform2dEXT(program uint32, location int32, x float64, y float64) + func ProgramUniform2dv(program uint32, location int32, count int32, value *float64) + func ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64) + func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) + func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32) + func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) + func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32) + func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) + func ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64) + func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64) + func ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64) + func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64) + func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32) + func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) + func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32) + func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) + func ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64) + func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64) + func ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64) + func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64) + func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32) + func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) + func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32) + func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) + func ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64) + func ProgramUniform3dv(program uint32, location int32, count int32, value *float64) + func ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64) + func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) + func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32) + func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) + func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32) + func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) + func ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64) + func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64) + func ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64) + func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64) + func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32) + func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) + func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32) + func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) + func ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64) + func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64) + func ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64) + func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64) + func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) + func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) + func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32) + func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) + func ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64) + func ProgramUniform4dv(program uint32, location int32, count int32, value *float64) + func ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64) + func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) + func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) + func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) + func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32) + func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) + func ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64) + func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64) + func ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64) + func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64) + func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) + func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) + func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32) + func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) + func ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) + func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) + func ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64) + func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64) + func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) + func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) + func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32) + func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64) + func ProgramUniformHandleui64NV(program uint32, location int32, value uint64) + func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64) + func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64) + func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) + func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) + func ProgramUniformui64NV(program uint32, location int32, value uint64) + func ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64) + func ProgramVertexLimitNV(target uint32, limit int32) + func ProvokingVertex(mode uint32) + func ProvokingVertexEXT(mode uint32) + func Ptr(data interface{}) unsafe.Pointer + func PtrOffset(offset int) unsafe.Pointer + func PushAttrib(mask uint32) + func PushClientAttrib(mask uint32) + func PushClientAttribDefaultEXT(mask uint32) + func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) + func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8) + func PushGroupMarkerEXT(length int32, marker *uint8) + func PushMatrix() + func PushName(name uint32) + func QueryCounter(id uint32, target uint32) + func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 + func QueryObjectParameteruiAMD(target uint32, id uint32, pname uint32, param uint32) + func QueryResourceNV(queryType uint32, tagId int32, count uint32, buffer *int32) int32 + func QueryResourceTagNV(tagId int32, tagString *uint8) + func RasterPos2d(x float64, y float64) + func RasterPos2dv(v *float64) + func RasterPos2f(x float32, y float32) + func RasterPos2fv(v *float32) + func RasterPos2i(x int32, y int32) + func RasterPos2iv(v *int32) + func RasterPos2s(x int16, y int16) + func RasterPos2sv(v *int16) + func RasterPos2xOES(x int32, y int32) + func RasterPos2xvOES(coords *int32) + func RasterPos3d(x float64, y float64, z float64) + func RasterPos3dv(v *float64) + func RasterPos3f(x float32, y float32, z float32) + func RasterPos3fv(v *float32) + func RasterPos3i(x int32, y int32, z int32) + func RasterPos3iv(v *int32) + func RasterPos3s(x int16, y int16, z int16) + func RasterPos3sv(v *int16) + func RasterPos3xOES(x int32, y int32, z int32) + func RasterPos3xvOES(coords *int32) + func RasterPos4d(x float64, y float64, z float64, w float64) + func RasterPos4dv(v *float64) + func RasterPos4f(x float32, y float32, z float32, w float32) + func RasterPos4fv(v *float32) + func RasterPos4i(x int32, y int32, z int32, w int32) + func RasterPos4iv(v *int32) + func RasterPos4s(x int16, y int16, z int16, w int16) + func RasterPos4sv(v *int16) + func RasterPos4xOES(x int32, y int32, z int32, w int32) + func RasterPos4xvOES(coords *int32) + func RasterSamplesEXT(samples uint32, fixedsamplelocations bool) + func ReadBuffer(src uint32) + func ReadInstrumentsSGIX(marker int32) + func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...) + func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...) + func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...) + func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...) + func Rectd(x1 float64, y1 float64, x2 float64, y2 float64) + func Rectdv(v1 *float64, v2 *float64) + func Rectf(x1 float32, y1 float32, x2 float32, y2 float32) + func Rectfv(v1 *float32, v2 *float32) + func Recti(x1 int32, y1 int32, x2 int32, y2 int32) + func Rectiv(v1 *int32, v2 *int32) + func Rects(x1 int16, y1 int16, x2 int16, y2 int16) + func Rectsv(v1 *int16, v2 *int16) + func RectxOES(x1 int32, y1 int32, x2 int32, y2 int32) + func RectxvOES(v1 *int32, v2 *int32) + func ReferencePlaneSGIX(equation *float64) + func ReleaseClientPointerRangeMESA(size *int) unsafe.Pointer + func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool + func ReleaseShaderCompiler() + func RenderGpuMaskNV(mask uint32) + func RenderMode(mode uint32) int32 + func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) + func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) + func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) + func RenderbufferStorageMultisampleAdvancedAMD(target uint32, samples int32, storageSamples int32, internalformat uint32, ...) + func RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, ...) + func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32) + func ReplacementCodePointerSUN(xtype uint32, stride int32, pointer *unsafe.Pointer) + func ReplacementCodeubSUN(code uint8) + func ReplacementCodeubvSUN(code *uint8) + func ReplacementCodeuiColor3fVertex3fSUN(rc uint32, r float32, g float32, b float32, x float32, y float32, z float32) + func ReplacementCodeuiColor3fVertex3fvSUN(rc *uint32, c *float32, v *float32) + func ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc uint32, r float32, g float32, b float32, a float32, nx float32, ny float32, ...) + func ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc *uint32, c *float32, n *float32, v *float32) + func ReplacementCodeuiColor4ubVertex3fSUN(rc uint32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) + func ReplacementCodeuiColor4ubVertex3fvSUN(rc *uint32, c *uint8, v *float32) + func ReplacementCodeuiNormal3fVertex3fSUN(rc uint32, nx float32, ny float32, nz float32, x float32, y float32, z float32) + func ReplacementCodeuiNormal3fVertex3fvSUN(rc *uint32, n *float32, v *float32) + func ReplacementCodeuiSUN(code uint32) + func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc uint32, s float32, t float32, r float32, g float32, b float32, a float32, ...) + func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc *uint32, tc *float32, c *float32, n *float32, v *float32) + func ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc uint32, s float32, t float32, nx float32, ny float32, nz float32, x float32, ...) + func ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc *uint32, tc *float32, n *float32, v *float32) + func ReplacementCodeuiTexCoord2fVertex3fSUN(rc uint32, s float32, t float32, x float32, y float32, z float32) + func ReplacementCodeuiTexCoord2fVertex3fvSUN(rc *uint32, tc *float32, v *float32) + func ReplacementCodeuiVertex3fSUN(rc uint32, x float32, y float32, z float32) + func ReplacementCodeuiVertex3fvSUN(rc *uint32, v *float32) + func ReplacementCodeuivSUN(code *uint32) + func ReplacementCodeusSUN(code uint16) + func ReplacementCodeusvSUN(code *uint16) + func RequestResidentProgramsNV(n int32, programs *uint32) + func ResetHistogram(target uint32) + func ResetHistogramEXT(target uint32) + func ResetMemoryObjectParameterNV(memory uint32, pname uint32) + func ResetMinmax(target uint32) + func ResetMinmaxEXT(target uint32) + func ResizeBuffersMESA() + func ResolveDepthValuesNV() + func ResumeTransformFeedback() + func ResumeTransformFeedbackNV() + func Rotated(angle float64, x float64, y float64, z float64) + func Rotatef(angle float32, x float32, y float32, z float32) + func RotatexOES(angle int32, x int32, y int32, z int32) + func SampleCoverage(value float32, invert bool) + func SampleCoverageARB(value float32, invert bool) + func SampleCoveragexOES(value int32, invert bool) + func SampleMapATI(dst uint32, interp uint32, swizzle uint32) + func SampleMaskEXT(value float32, invert bool) + func SampleMaskIndexedNV(index uint32, mask uint32) + func SampleMaskSGIS(value float32, invert bool) + func SampleMaski(maskNumber uint32, mask uint32) + func SamplePatternEXT(pattern uint32) + func SamplePatternSGIS(pattern uint32) + func SamplerParameterIiv(sampler uint32, pname uint32, param *int32) + func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) + func SamplerParameterf(sampler uint32, pname uint32, param float32) + func SamplerParameterfv(sampler uint32, pname uint32, param *float32) + func SamplerParameteri(sampler uint32, pname uint32, param int32) + func SamplerParameteriv(sampler uint32, pname uint32, param *int32) + func Scaled(x float64, y float64, z float64) + func Scalef(x float32, y float32, z float32) + func ScalexOES(x int32, y int32, z int32) + func Scissor(x int32, y int32, width int32, height int32) + func ScissorArrayv(first uint32, count int32, v *int32) + func ScissorExclusiveArrayvNV(first uint32, count int32, v *int32) + func ScissorExclusiveNV(x int32, y int32, width int32, height int32) + func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) + func ScissorIndexedv(index uint32, v *int32) + func SecondaryColor3b(red int8, green int8, blue int8) + func SecondaryColor3bEXT(red int8, green int8, blue int8) + func SecondaryColor3bv(v *int8) + func SecondaryColor3bvEXT(v *int8) + func SecondaryColor3d(red float64, green float64, blue float64) + func SecondaryColor3dEXT(red float64, green float64, blue float64) + func SecondaryColor3dv(v *float64) + func SecondaryColor3dvEXT(v *float64) + func SecondaryColor3f(red float32, green float32, blue float32) + func SecondaryColor3fEXT(red float32, green float32, blue float32) + func SecondaryColor3fv(v *float32) + func SecondaryColor3fvEXT(v *float32) + func SecondaryColor3hNV(red uint16, green uint16, blue uint16) + func SecondaryColor3hvNV(v *uint16) + func SecondaryColor3i(red int32, green int32, blue int32) + func SecondaryColor3iEXT(red int32, green int32, blue int32) + func SecondaryColor3iv(v *int32) + func SecondaryColor3ivEXT(v *int32) + func SecondaryColor3s(red int16, green int16, blue int16) + func SecondaryColor3sEXT(red int16, green int16, blue int16) + func SecondaryColor3sv(v *int16) + func SecondaryColor3svEXT(v *int16) + func SecondaryColor3ub(red uint8, green uint8, blue uint8) + func SecondaryColor3ubEXT(red uint8, green uint8, blue uint8) + func SecondaryColor3ubv(v *uint8) + func SecondaryColor3ubvEXT(v *uint8) + func SecondaryColor3ui(red uint32, green uint32, blue uint32) + func SecondaryColor3uiEXT(red uint32, green uint32, blue uint32) + func SecondaryColor3uiv(v *uint32) + func SecondaryColor3uivEXT(v *uint32) + func SecondaryColor3us(red uint16, green uint16, blue uint16) + func SecondaryColor3usEXT(red uint16, green uint16, blue uint16) + func SecondaryColor3usv(v *uint16) + func SecondaryColor3usvEXT(v *uint16) + func SecondaryColorFormatNV(size int32, xtype uint32, stride int32) + func SecondaryColorP3ui(xtype uint32, color uint32) + func SecondaryColorP3uiv(xtype uint32, color *uint32) + func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func SecondaryColorPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func SecondaryColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ...) + func SelectBuffer(size int32, buffer *uint32) + func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, ...) + func SemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) + func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) + func SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, ...) + func SeparableFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, ...) + func SetFenceAPPLE(fence uint32) + func SetFenceNV(fence uint32, condition uint32) + func SetFragmentShaderConstantATI(dst uint32, value *float32) + func SetInvariantEXT(id uint32, xtype uint32, addr unsafe.Pointer) + func SetLocalConstantEXT(id uint32, xtype uint32, addr unsafe.Pointer) + func SetMultisamplefvAMD(pname uint32, index uint32, val *float32) + func ShadeModel(mode uint32) + func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, ...) + func ShaderOp1EXT(op uint32, res uint32, arg1 uint32) + func ShaderOp2EXT(op uint32, res uint32, arg1 uint32, arg2 uint32) + func ShaderOp3EXT(op uint32, res uint32, arg1 uint32, arg2 uint32, arg3 uint32) + func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) + func ShaderSourceARB(shaderObj uintptr, count int32, xstring **uint8, length *int32) + func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) + func ShadingRateCombinerOpsEXT(combinerOp0 uint32, combinerOp1 uint32) + func ShadingRateEXT(rate uint32) + func ShadingRateImageBarrierNV(synchronize bool) + func ShadingRateImagePaletteNV(viewport uint32, first uint32, count int32, rates *uint32) + func ShadingRateSampleOrderCustomNV(rate uint32, samples uint32, locations *int32) + func ShadingRateSampleOrderNV(order uint32) + func SharpenTexFuncSGIS(target uint32, n int32, points *float32) + func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, ...) + func SignalSemaphoreui64NVX(signalGpu uint32, fenceObjectCount int32, semaphoreArray *uint32, ...) + func SignalVkFenceNV(vkFence uint64) + func SignalVkSemaphoreNV(vkSemaphore uint64) + func SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, ...) + func SpriteParameterfSGIX(pname uint32, param float32) + func SpriteParameterfvSGIX(pname uint32, params *float32) + func SpriteParameteriSGIX(pname uint32, param int32) + func SpriteParameterivSGIX(pname uint32, params *int32) + func StartInstrumentsSGIX() + func StateCaptureNV(state uint32, mode uint32) + func StencilClearTagEXT(stencilTagBits int32, stencilClearTag uint32) + func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...) + func StencilFillPathNV(path uint32, fillMode uint32, mask uint32) + func StencilFunc(xfunc uint32, ref int32, mask uint32) + func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) + func StencilFuncSeparateATI(frontfunc uint32, backfunc uint32, ref int32, mask uint32) + func StencilMask(mask uint32) + func StencilMaskSeparate(face uint32, mask uint32) + func StencilOp(fail uint32, zfail uint32, zpass uint32) + func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) + func StencilOpSeparateATI(face uint32, sfail uint32, dpfail uint32, dppass uint32) + func StencilOpValueAMD(face uint32, value uint32) + func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...) + func StencilStrokePathNV(path uint32, reference int32, mask uint32) + func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...) + func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32) + func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...) + func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32) + func StopInstrumentsSGIX(marker int32) + func Str(str string) *uint8 + func StringMarkerGREMEDY(len int32, xstring unsafe.Pointer) + func Strs(strs ...string) (cstrs **uint8, free func()) + func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32) + func SwizzleEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) + func SyncTextureINTEL(texture uint32) + func TagSampleBufferSGIX() + func Tangent3bEXT(tx int8, ty int8, tz int8) + func Tangent3bvEXT(v *int8) + func Tangent3dEXT(tx float64, ty float64, tz float64) + func Tangent3dvEXT(v *float64) + func Tangent3fEXT(tx float32, ty float32, tz float32) + func Tangent3fvEXT(v *float32) + func Tangent3iEXT(tx int32, ty int32, tz int32) + func Tangent3ivEXT(v *int32) + func Tangent3sEXT(tx int16, ty int16, tz int16) + func Tangent3svEXT(v *int16) + func TangentPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) + func TbufferMask3DFX(mask uint32) + func TessellationFactorAMD(factor float32) + func TessellationModeAMD(mode uint32) + func TestFenceAPPLE(fence uint32) bool + func TestFenceNV(fence uint32) bool + func TestObjectAPPLE(object uint32, name uint32) bool + func TexAttachMemoryNV(target uint32, memory uint32, offset uint64) + func TexBuffer(target uint32, internalformat uint32, buffer uint32) + func TexBufferARB(target uint32, internalformat uint32, buffer uint32) + func TexBufferEXT(target uint32, internalformat uint32, buffer uint32) + func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) + func TexBumpParameterfvATI(pname uint32, param *float32) + func TexBumpParameterivATI(pname uint32, param *int32) + func TexCoord1bOES(s int8) + func TexCoord1bvOES(coords *int8) + func TexCoord1d(s float64) + func TexCoord1dv(v *float64) + func TexCoord1f(s float32) + func TexCoord1fv(v *float32) + func TexCoord1hNV(s uint16) + func TexCoord1hvNV(v *uint16) + func TexCoord1i(s int32) + func TexCoord1iv(v *int32) + func TexCoord1s(s int16) + func TexCoord1sv(v *int16) + func TexCoord1xOES(s int32) + func TexCoord1xvOES(coords *int32) + func TexCoord2bOES(s int8, t int8) + func TexCoord2bvOES(coords *int8) + func TexCoord2d(s float64, t float64) + func TexCoord2dv(v *float64) + func TexCoord2f(s float32, t float32) + func TexCoord2fColor3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, x float32, y float32, ...) + func TexCoord2fColor3fVertex3fvSUN(tc *float32, c *float32, v *float32) + func TexCoord2fColor4fNormal3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ...) + func TexCoord2fColor4fNormal3fVertex3fvSUN(tc *float32, c *float32, n *float32, v *float32) + func TexCoord2fColor4ubVertex3fSUN(s float32, t float32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, ...) + func TexCoord2fColor4ubVertex3fvSUN(tc *float32, c *uint8, v *float32) + func TexCoord2fNormal3fVertex3fSUN(s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, ...) + func TexCoord2fNormal3fVertex3fvSUN(tc *float32, n *float32, v *float32) + func TexCoord2fVertex3fSUN(s float32, t float32, x float32, y float32, z float32) + func TexCoord2fVertex3fvSUN(tc *float32, v *float32) + func TexCoord2fv(v *float32) + func TexCoord2hNV(s uint16, t uint16) + func TexCoord2hvNV(v *uint16) + func TexCoord2i(s int32, t int32) + func TexCoord2iv(v *int32) + func TexCoord2s(s int16, t int16) + func TexCoord2sv(v *int16) + func TexCoord2xOES(s int32, t int32) + func TexCoord2xvOES(coords *int32) + func TexCoord3bOES(s int8, t int8, r int8) + func TexCoord3bvOES(coords *int8) + func TexCoord3d(s float64, t float64, r float64) + func TexCoord3dv(v *float64) + func TexCoord3f(s float32, t float32, r float32) + func TexCoord3fv(v *float32) + func TexCoord3hNV(s uint16, t uint16, r uint16) + func TexCoord3hvNV(v *uint16) + func TexCoord3i(s int32, t int32, r int32) + func TexCoord3iv(v *int32) + func TexCoord3s(s int16, t int16, r int16) + func TexCoord3sv(v *int16) + func TexCoord3xOES(s int32, t int32, r int32) + func TexCoord3xvOES(coords *int32) + func TexCoord4bOES(s int8, t int8, r int8, q int8) + func TexCoord4bvOES(coords *int8) + func TexCoord4d(s float64, t float64, r float64, q float64) + func TexCoord4dv(v *float64) + func TexCoord4f(s float32, t float32, r float32, q float32) + func TexCoord4fColor4fNormal3fVertex4fSUN(s float32, t float32, p float32, q float32, r float32, g float32, b float32, ...) + func TexCoord4fColor4fNormal3fVertex4fvSUN(tc *float32, c *float32, n *float32, v *float32) + func TexCoord4fVertex4fSUN(s float32, t float32, p float32, q float32, x float32, y float32, z float32, ...) + func TexCoord4fVertex4fvSUN(tc *float32, v *float32) + func TexCoord4fv(v *float32) + func TexCoord4hNV(s uint16, t uint16, r uint16, q uint16) + func TexCoord4hvNV(v *uint16) + func TexCoord4i(s int32, t int32, r int32, q int32) + func TexCoord4iv(v *int32) + func TexCoord4s(s int16, t int16, r int16, q int16) + func TexCoord4sv(v *int16) + func TexCoord4xOES(s int32, t int32, r int32, q int32) + func TexCoord4xvOES(coords *int32) + func TexCoordFormatNV(size int32, xtype uint32, stride int32) + func TexCoordP1ui(xtype uint32, coords uint32) + func TexCoordP1uiv(xtype uint32, coords *uint32) + func TexCoordP2ui(xtype uint32, coords uint32) + func TexCoordP2uiv(xtype uint32, coords *uint32) + func TexCoordP3ui(xtype uint32, coords uint32) + func TexCoordP3uiv(xtype uint32, coords *uint32) + func TexCoordP4ui(xtype uint32, coords uint32) + func TexCoordP4uiv(xtype uint32, coords *uint32) + func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func TexCoordPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) + func TexCoordPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ...) + func TexCoordPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) + func TexEnvf(target uint32, pname uint32, param float32) + func TexEnvfv(target uint32, pname uint32, params *float32) + func TexEnvi(target uint32, pname uint32, param int32) + func TexEnviv(target uint32, pname uint32, params *int32) + func TexEnvxOES(target uint32, pname uint32, param int32) + func TexEnvxvOES(target uint32, pname uint32, params *int32) + func TexFilterFuncSGIS(target uint32, filter uint32, n int32, weights *float32) + func TexGend(coord uint32, pname uint32, param float64) + func TexGendv(coord uint32, pname uint32, params *float64) + func TexGenf(coord uint32, pname uint32, param float32) + func TexGenfv(coord uint32, pname uint32, params *float32) + func TexGeni(coord uint32, pname uint32, param int32) + func TexGeniv(coord uint32, pname uint32, params *int32) + func TexGenxOES(coord uint32, pname uint32, param int32) + func TexGenxvOES(coord uint32, pname uint32, params *int32) + func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, ...) + func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, ...) + func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...) + func TexImage2DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, ...) + func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, ...) + func TexImage3DEXT(target uint32, level int32, internalformat uint32, width int32, height int32, ...) + func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...) + func TexImage3DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, ...) + func TexImage4DSGIS(target uint32, level int32, internalformat uint32, width int32, height int32, ...) + func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func TexPageCommitmentMemNV(target uint32, layer int32, level int32, xoffset int32, yoffset int32, ...) + func TexParameterIiv(target uint32, pname uint32, params *int32) + func TexParameterIivEXT(target uint32, pname uint32, params *int32) + func TexParameterIuiv(target uint32, pname uint32, params *uint32) + func TexParameterIuivEXT(target uint32, pname uint32, params *uint32) + func TexParameterf(target uint32, pname uint32, param float32) + func TexParameterfv(target uint32, pname uint32, params *float32) + func TexParameteri(target uint32, pname uint32, param int32) + func TexParameteriv(target uint32, pname uint32, params *int32) + func TexParameterxOES(target uint32, pname uint32, param int32) + func TexParameterxvOES(target uint32, pname uint32, params *int32) + func TexRenderbufferNV(target uint32, renderbuffer uint32) + func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) + func TexStorage1DEXT(target uint32, levels int32, internalformat uint32, width int32) + func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) + func TexStorage2DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32) + func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...) + func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, ...) + func TexStorage3DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32, ...) + func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...) + func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, ...) + func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, ...) + func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, ...) + func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, ...) + func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, ...) + func TexStorageSparseAMD(target uint32, internalFormat uint32, width int32, height int32, depth int32, ...) + func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, ...) + func TexSubImage1DEXT(target uint32, level int32, xoffset int32, width int32, format uint32, ...) + func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...) + func TexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...) + func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func TexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func TexSubImage4DSGIS(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func TextureAttachMemoryNV(texture uint32, memory uint32, offset uint64) + func TextureBarrier() + func TextureBarrierNV() + func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) + func TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32) + func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) + func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, ...) + func TextureColorMaskSGIS(red bool, green bool, blue bool, alpha bool) + func TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, ...) + func TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, ...) + func TextureImage2DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, ...) + func TextureImage2DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, ...) + func TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, ...) + func TextureImage3DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, ...) + func TextureImage3DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, ...) + func TextureLightEXT(pname uint32) + func TextureMaterialEXT(face uint32, mode uint32) + func TextureNormalEXT(mode uint32) + func TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func TexturePageCommitmentMemNV(texture uint32, layer int32, level int32, xoffset int32, yoffset int32, ...) + func TextureParameterIiv(texture uint32, pname uint32, params *int32) + func TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) + func TextureParameterIuiv(texture uint32, pname uint32, params *uint32) + func TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) + func TextureParameterf(texture uint32, pname uint32, param float32) + func TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32) + func TextureParameterfv(texture uint32, pname uint32, param *float32) + func TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) + func TextureParameteri(texture uint32, pname uint32, param int32) + func TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32) + func TextureParameteriv(texture uint32, pname uint32, param *int32) + func TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) + func TextureRangeAPPLE(target uint32, length int32, pointer unsafe.Pointer) + func TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32) + func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) + func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...) + func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) + func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...) + func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, ...) + func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, ...) + func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, ...) + func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...) + func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, ...) + func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, ...) + func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, ...) + func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, ...) + func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, ...) + func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, ...) + func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, ...) + func TextureStorageSparseAMD(texture uint32, target uint32, internalFormat uint32, width int32, ...) + func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, ...) + func TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, ...) + func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, ...) + func TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...) + func TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, ...) + func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, ...) + func TrackMatrixNV(target uint32, address uint32, matrix uint32, transform uint32) + func TransformFeedbackAttribsNV(count int32, attribs *int32, bufferMode uint32) + func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) + func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) + func TransformFeedbackStreamAttribsNV(count int32, attribs *int32, nbuffers int32, bufstreams *int32, ...) + func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) + func TransformFeedbackVaryingsEXT(program uint32, count int32, varyings **uint8, bufferMode uint32) + func TransformFeedbackVaryingsNV(program uint32, count int32, locations *int32, bufferMode uint32) + func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, ...) + func Translated(x float64, y float64, z float64) + func Translatef(x float32, y float32, z float32) + func TranslatexOES(x int32, y int32, z int32) + func Uniform1d(location int32, x float64) + func Uniform1dv(location int32, count int32, value *float64) + func Uniform1f(location int32, v0 float32) + func Uniform1fARB(location int32, v0 float32) + func Uniform1fv(location int32, count int32, value *float32) + func Uniform1fvARB(location int32, count int32, value *float32) + func Uniform1i(location int32, v0 int32) + func Uniform1i64ARB(location int32, x int64) + func Uniform1i64NV(location int32, x int64) + func Uniform1i64vARB(location int32, count int32, value *int64) + func Uniform1i64vNV(location int32, count int32, value *int64) + func Uniform1iARB(location int32, v0 int32) + func Uniform1iv(location int32, count int32, value *int32) + func Uniform1ivARB(location int32, count int32, value *int32) + func Uniform1ui(location int32, v0 uint32) + func Uniform1ui64ARB(location int32, x uint64) + func Uniform1ui64NV(location int32, x uint64) + func Uniform1ui64vARB(location int32, count int32, value *uint64) + func Uniform1ui64vNV(location int32, count int32, value *uint64) + func Uniform1uiEXT(location int32, v0 uint32) + func Uniform1uiv(location int32, count int32, value *uint32) + func Uniform1uivEXT(location int32, count int32, value *uint32) + func Uniform2d(location int32, x float64, y float64) + func Uniform2dv(location int32, count int32, value *float64) + func Uniform2f(location int32, v0 float32, v1 float32) + func Uniform2fARB(location int32, v0 float32, v1 float32) + func Uniform2fv(location int32, count int32, value *float32) + func Uniform2fvARB(location int32, count int32, value *float32) + func Uniform2i(location int32, v0 int32, v1 int32) + func Uniform2i64ARB(location int32, x int64, y int64) + func Uniform2i64NV(location int32, x int64, y int64) + func Uniform2i64vARB(location int32, count int32, value *int64) + func Uniform2i64vNV(location int32, count int32, value *int64) + func Uniform2iARB(location int32, v0 int32, v1 int32) + func Uniform2iv(location int32, count int32, value *int32) + func Uniform2ivARB(location int32, count int32, value *int32) + func Uniform2ui(location int32, v0 uint32, v1 uint32) + func Uniform2ui64ARB(location int32, x uint64, y uint64) + func Uniform2ui64NV(location int32, x uint64, y uint64) + func Uniform2ui64vARB(location int32, count int32, value *uint64) + func Uniform2ui64vNV(location int32, count int32, value *uint64) + func Uniform2uiEXT(location int32, v0 uint32, v1 uint32) + func Uniform2uiv(location int32, count int32, value *uint32) + func Uniform2uivEXT(location int32, count int32, value *uint32) + func Uniform3d(location int32, x float64, y float64, z float64) + func Uniform3dv(location int32, count int32, value *float64) + func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) + func Uniform3fARB(location int32, v0 float32, v1 float32, v2 float32) + func Uniform3fv(location int32, count int32, value *float32) + func Uniform3fvARB(location int32, count int32, value *float32) + func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) + func Uniform3i64ARB(location int32, x int64, y int64, z int64) + func Uniform3i64NV(location int32, x int64, y int64, z int64) + func Uniform3i64vARB(location int32, count int32, value *int64) + func Uniform3i64vNV(location int32, count int32, value *int64) + func Uniform3iARB(location int32, v0 int32, v1 int32, v2 int32) + func Uniform3iv(location int32, count int32, value *int32) + func Uniform3ivARB(location int32, count int32, value *int32) + func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) + func Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64) + func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64) + func Uniform3ui64vARB(location int32, count int32, value *uint64) + func Uniform3ui64vNV(location int32, count int32, value *uint64) + func Uniform3uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32) + func Uniform3uiv(location int32, count int32, value *uint32) + func Uniform3uivEXT(location int32, count int32, value *uint32) + func Uniform4d(location int32, x float64, y float64, z float64, w float64) + func Uniform4dv(location int32, count int32, value *float64) + func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) + func Uniform4fARB(location int32, v0 float32, v1 float32, v2 float32, v3 float32) + func Uniform4fv(location int32, count int32, value *float32) + func Uniform4fvARB(location int32, count int32, value *float32) + func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) + func Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64) + func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64) + func Uniform4i64vARB(location int32, count int32, value *int64) + func Uniform4i64vNV(location int32, count int32, value *int64) + func Uniform4iARB(location int32, v0 int32, v1 int32, v2 int32, v3 int32) + func Uniform4iv(location int32, count int32, value *int32) + func Uniform4ivARB(location int32, count int32, value *int32) + func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) + func Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64) + func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64) + func Uniform4ui64vARB(location int32, count int32, value *uint64) + func Uniform4ui64vNV(location int32, count int32, value *uint64) + func Uniform4uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) + func Uniform4uiv(location int32, count int32, value *uint32) + func Uniform4uivEXT(location int32, count int32, value *uint32) + func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) + func UniformBufferEXT(program uint32, location int32, buffer uint32) + func UniformHandleui64ARB(location int32, value uint64) + func UniformHandleui64NV(location int32, value uint64) + func UniformHandleui64vARB(location int32, count int32, value *uint64) + func UniformHandleui64vNV(location int32, count int32, value *uint64) + func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix2fvARB(location int32, count int32, transpose bool, value *float32) + func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix3fvARB(location int32, count int32, transpose bool, value *float32) + func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix4fvARB(location int32, count int32, transpose bool, value *float32) + func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) + func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) + func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) + func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) + func Uniformui64NV(location int32, value uint64) + func Uniformui64vNV(location int32, count int32, value *uint64) + func UnlockArraysEXT() + func UnmapBuffer(target uint32) bool + func UnmapBufferARB(target uint32) bool + func UnmapNamedBuffer(buffer uint32) bool + func UnmapNamedBufferEXT(buffer uint32) bool + func UnmapObjectBufferATI(buffer uint32) + func UnmapTexture2DINTEL(texture uint32, level int32) + func UpdateObjectBufferATI(buffer uint32, offset uint32, size int32, pointer unsafe.Pointer, ...) + func UploadGpuMaskNVX(mask uint32) + func UseProgram(program uint32) + func UseProgramObjectARB(programObj uintptr) + func UseProgramStages(pipeline uint32, stages uint32, program uint32) + func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32) + func UseShaderProgramEXT(xtype uint32, program uint32) + func VDPAUFiniNV() + func VDPAUGetSurfaceivNV(surface uintptr, pname uint32, count int32, length *int32, values *int32) + func VDPAUInitNV(vdpDevice unsafe.Pointer, getProcAddress unsafe.Pointer) + func VDPAUIsSurfaceNV(surface uintptr) bool + func VDPAUMapSurfacesNV(numSurfaces int32, surfaces *uintptr) + func VDPAURegisterOutputSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, ...) uintptr + func VDPAURegisterVideoSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, ...) uintptr + func VDPAURegisterVideoSurfaceWithPictureStructureNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, ...) uintptr + func VDPAUSurfaceAccessNV(surface uintptr, access uint32) + func VDPAUUnmapSurfacesNV(numSurface int32, surfaces *uintptr) + func VDPAUUnregisterSurfaceNV(surface uintptr) + func ValidateProgram(program uint32) + func ValidateProgramARB(programObj uintptr) + func ValidateProgramPipeline(pipeline uint32) + func ValidateProgramPipelineEXT(pipeline uint32) + func VariantArrayObjectATI(id uint32, xtype uint32, stride int32, buffer uint32, offset uint32) + func VariantPointerEXT(id uint32, xtype uint32, stride uint32, addr unsafe.Pointer) + func VariantbvEXT(id uint32, addr *int8) + func VariantdvEXT(id uint32, addr *float64) + func VariantfvEXT(id uint32, addr *float32) + func VariantivEXT(id uint32, addr *int32) + func VariantsvEXT(id uint32, addr *int16) + func VariantubvEXT(id uint32, addr *uint8) + func VariantuivEXT(id uint32, addr *uint32) + func VariantusvEXT(id uint32, addr *uint16) + func Vertex2bOES(x int8, y int8) + func Vertex2bvOES(coords *int8) + func Vertex2d(x float64, y float64) + func Vertex2dv(v *float64) + func Vertex2f(x float32, y float32) + func Vertex2fv(v *float32) + func Vertex2hNV(x uint16, y uint16) + func Vertex2hvNV(v *uint16) + func Vertex2i(x int32, y int32) + func Vertex2iv(v *int32) + func Vertex2s(x int16, y int16) + func Vertex2sv(v *int16) + func Vertex2xOES(x int32) + func Vertex2xvOES(coords *int32) + func Vertex3bOES(x int8, y int8, z int8) + func Vertex3bvOES(coords *int8) + func Vertex3d(x float64, y float64, z float64) + func Vertex3dv(v *float64) + func Vertex3f(x float32, y float32, z float32) + func Vertex3fv(v *float32) + func Vertex3hNV(x uint16, y uint16, z uint16) + func Vertex3hvNV(v *uint16) + func Vertex3i(x int32, y int32, z int32) + func Vertex3iv(v *int32) + func Vertex3s(x int16, y int16, z int16) + func Vertex3sv(v *int16) + func Vertex3xOES(x int32, y int32) + func Vertex3xvOES(coords *int32) + func Vertex4bOES(x int8, y int8, z int8, w int8) + func Vertex4bvOES(coords *int8) + func Vertex4d(x float64, y float64, z float64, w float64) + func Vertex4dv(v *float64) + func Vertex4f(x float32, y float32, z float32, w float32) + func Vertex4fv(v *float32) + func Vertex4hNV(x uint16, y uint16, z uint16, w uint16) + func Vertex4hvNV(v *uint16) + func Vertex4i(x int32, y int32, z int32, w int32) + func Vertex4iv(v *int32) + func Vertex4s(x int16, y int16, z int16, w int16) + func Vertex4sv(v *int16) + func Vertex4xOES(x int32, y int32, z int32) + func Vertex4xvOES(coords *int32) + func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32) + func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, ...) + func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...) + func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...) + func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) + func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) + func VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, ...) + func VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset int) + func VertexArrayElementBuffer(vaobj uint32, buffer uint32) + func VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) + func VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) + func VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, xtype uint32, ...) + func VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) + func VertexArrayParameteriAPPLE(pname uint32, param int32) + func VertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) + func VertexArrayRangeNV(length int32, pointer unsafe.Pointer) + func VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, ...) + func VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, ...) + func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32) + func VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32) + func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, ...) + func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...) + func VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, ...) + func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...) + func VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, ...) + func VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, ...) + func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32) + func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) + func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, ...) + func VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, ...) + func VertexAttrib1d(index uint32, x float64) + func VertexAttrib1dARB(index uint32, x float64) + func VertexAttrib1dNV(index uint32, x float64) + func VertexAttrib1dv(index uint32, v *float64) + func VertexAttrib1dvARB(index uint32, v *float64) + func VertexAttrib1dvNV(index uint32, v *float64) + func VertexAttrib1f(index uint32, x float32) + func VertexAttrib1fARB(index uint32, x float32) + func VertexAttrib1fNV(index uint32, x float32) + func VertexAttrib1fv(index uint32, v *float32) + func VertexAttrib1fvARB(index uint32, v *float32) + func VertexAttrib1fvNV(index uint32, v *float32) + func VertexAttrib1hNV(index uint32, x uint16) + func VertexAttrib1hvNV(index uint32, v *uint16) + func VertexAttrib1s(index uint32, x int16) + func VertexAttrib1sARB(index uint32, x int16) + func VertexAttrib1sNV(index uint32, x int16) + func VertexAttrib1sv(index uint32, v *int16) + func VertexAttrib1svARB(index uint32, v *int16) + func VertexAttrib1svNV(index uint32, v *int16) + func VertexAttrib2d(index uint32, x float64, y float64) + func VertexAttrib2dARB(index uint32, x float64, y float64) + func VertexAttrib2dNV(index uint32, x float64, y float64) + func VertexAttrib2dv(index uint32, v *float64) + func VertexAttrib2dvARB(index uint32, v *float64) + func VertexAttrib2dvNV(index uint32, v *float64) + func VertexAttrib2f(index uint32, x float32, y float32) + func VertexAttrib2fARB(index uint32, x float32, y float32) + func VertexAttrib2fNV(index uint32, x float32, y float32) + func VertexAttrib2fv(index uint32, v *float32) + func VertexAttrib2fvARB(index uint32, v *float32) + func VertexAttrib2fvNV(index uint32, v *float32) + func VertexAttrib2hNV(index uint32, x uint16, y uint16) + func VertexAttrib2hvNV(index uint32, v *uint16) + func VertexAttrib2s(index uint32, x int16, y int16) + func VertexAttrib2sARB(index uint32, x int16, y int16) + func VertexAttrib2sNV(index uint32, x int16, y int16) + func VertexAttrib2sv(index uint32, v *int16) + func VertexAttrib2svARB(index uint32, v *int16) + func VertexAttrib2svNV(index uint32, v *int16) + func VertexAttrib3d(index uint32, x float64, y float64, z float64) + func VertexAttrib3dARB(index uint32, x float64, y float64, z float64) + func VertexAttrib3dNV(index uint32, x float64, y float64, z float64) + func VertexAttrib3dv(index uint32, v *float64) + func VertexAttrib3dvARB(index uint32, v *float64) + func VertexAttrib3dvNV(index uint32, v *float64) + func VertexAttrib3f(index uint32, x float32, y float32, z float32) + func VertexAttrib3fARB(index uint32, x float32, y float32, z float32) + func VertexAttrib3fNV(index uint32, x float32, y float32, z float32) + func VertexAttrib3fv(index uint32, v *float32) + func VertexAttrib3fvARB(index uint32, v *float32) + func VertexAttrib3fvNV(index uint32, v *float32) + func VertexAttrib3hNV(index uint32, x uint16, y uint16, z uint16) + func VertexAttrib3hvNV(index uint32, v *uint16) + func VertexAttrib3s(index uint32, x int16, y int16, z int16) + func VertexAttrib3sARB(index uint32, x int16, y int16, z int16) + func VertexAttrib3sNV(index uint32, x int16, y int16, z int16) + func VertexAttrib3sv(index uint32, v *int16) + func VertexAttrib3svARB(index uint32, v *int16) + func VertexAttrib3svNV(index uint32, v *int16) + func VertexAttrib4Nbv(index uint32, v *int8) + func VertexAttrib4NbvARB(index uint32, v *int8) + func VertexAttrib4Niv(index uint32, v *int32) + func VertexAttrib4NivARB(index uint32, v *int32) + func VertexAttrib4Nsv(index uint32, v *int16) + func VertexAttrib4NsvARB(index uint32, v *int16) + func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) + func VertexAttrib4NubARB(index uint32, x uint8, y uint8, z uint8, w uint8) + func VertexAttrib4Nubv(index uint32, v *uint8) + func VertexAttrib4NubvARB(index uint32, v *uint8) + func VertexAttrib4Nuiv(index uint32, v *uint32) + func VertexAttrib4NuivARB(index uint32, v *uint32) + func VertexAttrib4Nusv(index uint32, v *uint16) + func VertexAttrib4NusvARB(index uint32, v *uint16) + func VertexAttrib4bv(index uint32, v *int8) + func VertexAttrib4bvARB(index uint32, v *int8) + func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) + func VertexAttrib4dARB(index uint32, x float64, y float64, z float64, w float64) + func VertexAttrib4dNV(index uint32, x float64, y float64, z float64, w float64) + func VertexAttrib4dv(index uint32, v *float64) + func VertexAttrib4dvARB(index uint32, v *float64) + func VertexAttrib4dvNV(index uint32, v *float64) + func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) + func VertexAttrib4fARB(index uint32, x float32, y float32, z float32, w float32) + func VertexAttrib4fNV(index uint32, x float32, y float32, z float32, w float32) + func VertexAttrib4fv(index uint32, v *float32) + func VertexAttrib4fvARB(index uint32, v *float32) + func VertexAttrib4fvNV(index uint32, v *float32) + func VertexAttrib4hNV(index uint32, x uint16, y uint16, z uint16, w uint16) + func VertexAttrib4hvNV(index uint32, v *uint16) + func VertexAttrib4iv(index uint32, v *int32) + func VertexAttrib4ivARB(index uint32, v *int32) + func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) + func VertexAttrib4sARB(index uint32, x int16, y int16, z int16, w int16) + func VertexAttrib4sNV(index uint32, x int16, y int16, z int16, w int16) + func VertexAttrib4sv(index uint32, v *int16) + func VertexAttrib4svARB(index uint32, v *int16) + func VertexAttrib4svNV(index uint32, v *int16) + func VertexAttrib4ubNV(index uint32, x uint8, y uint8, z uint8, w uint8) + func VertexAttrib4ubv(index uint32, v *uint8) + func VertexAttrib4ubvARB(index uint32, v *uint8) + func VertexAttrib4ubvNV(index uint32, v *uint8) + func VertexAttrib4uiv(index uint32, v *uint32) + func VertexAttrib4uivARB(index uint32, v *uint32) + func VertexAttrib4usv(index uint32, v *uint16) + func VertexAttrib4usvARB(index uint32, v *uint16) + func VertexAttribArrayObjectATI(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...) + func VertexAttribBinding(attribindex uint32, bindingindex uint32) + func VertexAttribDivisor(index uint32, divisor uint32) + func VertexAttribDivisorARB(index uint32, divisor uint32) + func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, ...) + func VertexAttribFormatNV(index uint32, size int32, xtype uint32, normalized bool, stride int32) + func VertexAttribI1i(index uint32, x int32) + func VertexAttribI1iEXT(index uint32, x int32) + func VertexAttribI1iv(index uint32, v *int32) + func VertexAttribI1ivEXT(index uint32, v *int32) + func VertexAttribI1ui(index uint32, x uint32) + func VertexAttribI1uiEXT(index uint32, x uint32) + func VertexAttribI1uiv(index uint32, v *uint32) + func VertexAttribI1uivEXT(index uint32, v *uint32) + func VertexAttribI2i(index uint32, x int32, y int32) + func VertexAttribI2iEXT(index uint32, x int32, y int32) + func VertexAttribI2iv(index uint32, v *int32) + func VertexAttribI2ivEXT(index uint32, v *int32) + func VertexAttribI2ui(index uint32, x uint32, y uint32) + func VertexAttribI2uiEXT(index uint32, x uint32, y uint32) + func VertexAttribI2uiv(index uint32, v *uint32) + func VertexAttribI2uivEXT(index uint32, v *uint32) + func VertexAttribI3i(index uint32, x int32, y int32, z int32) + func VertexAttribI3iEXT(index uint32, x int32, y int32, z int32) + func VertexAttribI3iv(index uint32, v *int32) + func VertexAttribI3ivEXT(index uint32, v *int32) + func VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) + func VertexAttribI3uiEXT(index uint32, x uint32, y uint32, z uint32) + func VertexAttribI3uiv(index uint32, v *uint32) + func VertexAttribI3uivEXT(index uint32, v *uint32) + func VertexAttribI4bv(index uint32, v *int8) + func VertexAttribI4bvEXT(index uint32, v *int8) + func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) + func VertexAttribI4iEXT(index uint32, x int32, y int32, z int32, w int32) + func VertexAttribI4iv(index uint32, v *int32) + func VertexAttribI4ivEXT(index uint32, v *int32) + func VertexAttribI4sv(index uint32, v *int16) + func VertexAttribI4svEXT(index uint32, v *int16) + func VertexAttribI4ubv(index uint32, v *uint8) + func VertexAttribI4ubvEXT(index uint32, v *uint8) + func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) + func VertexAttribI4uiEXT(index uint32, x uint32, y uint32, z uint32, w uint32) + func VertexAttribI4uiv(index uint32, v *uint32) + func VertexAttribI4uivEXT(index uint32, v *uint32) + func VertexAttribI4usv(index uint32, v *uint16) + func VertexAttribI4usvEXT(index uint32, v *uint16) + func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) + func VertexAttribIFormatNV(index uint32, size int32, xtype uint32, stride int32) + func VertexAttribIPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func VertexAttribIPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func VertexAttribIPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr) + func VertexAttribL1d(index uint32, x float64) + func VertexAttribL1dEXT(index uint32, x float64) + func VertexAttribL1dv(index uint32, v *float64) + func VertexAttribL1dvEXT(index uint32, v *float64) + func VertexAttribL1i64NV(index uint32, x int64) + func VertexAttribL1i64vNV(index uint32, v *int64) + func VertexAttribL1ui64ARB(index uint32, x uint64) + func VertexAttribL1ui64NV(index uint32, x uint64) + func VertexAttribL1ui64vARB(index uint32, v *uint64) + func VertexAttribL1ui64vNV(index uint32, v *uint64) + func VertexAttribL2d(index uint32, x float64, y float64) + func VertexAttribL2dEXT(index uint32, x float64, y float64) + func VertexAttribL2dv(index uint32, v *float64) + func VertexAttribL2dvEXT(index uint32, v *float64) + func VertexAttribL2i64NV(index uint32, x int64, y int64) + func VertexAttribL2i64vNV(index uint32, v *int64) + func VertexAttribL2ui64NV(index uint32, x uint64, y uint64) + func VertexAttribL2ui64vNV(index uint32, v *uint64) + func VertexAttribL3d(index uint32, x float64, y float64, z float64) + func VertexAttribL3dEXT(index uint32, x float64, y float64, z float64) + func VertexAttribL3dv(index uint32, v *float64) + func VertexAttribL3dvEXT(index uint32, v *float64) + func VertexAttribL3i64NV(index uint32, x int64, y int64, z int64) + func VertexAttribL3i64vNV(index uint32, v *int64) + func VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64) + func VertexAttribL3ui64vNV(index uint32, v *uint64) + func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) + func VertexAttribL4dEXT(index uint32, x float64, y float64, z float64, w float64) + func VertexAttribL4dv(index uint32, v *float64) + func VertexAttribL4dvEXT(index uint32, v *float64) + func VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64) + func VertexAttribL4i64vNV(index uint32, v *int64) + func VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64) + func VertexAttribL4ui64vNV(index uint32, v *uint64) + func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) + func VertexAttribLFormatNV(index uint32, size int32, xtype uint32, stride int32) + func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func VertexAttribLPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func VertexAttribLPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr) + func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32) + func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32) + func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32) + func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32) + func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32) + func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32) + func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32) + func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32) + func VertexAttribParameteriAMD(index uint32, pname uint32, param int32) + func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...) + func VertexAttribPointerARB(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...) + func VertexAttribPointerNV(index uint32, fsize int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func VertexAttribPointerWithOffset(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...) + func VertexAttribs1dvNV(index uint32, count int32, v *float64) + func VertexAttribs1fvNV(index uint32, count int32, v *float32) + func VertexAttribs1hvNV(index uint32, n int32, v *uint16) + func VertexAttribs1svNV(index uint32, count int32, v *int16) + func VertexAttribs2dvNV(index uint32, count int32, v *float64) + func VertexAttribs2fvNV(index uint32, count int32, v *float32) + func VertexAttribs2hvNV(index uint32, n int32, v *uint16) + func VertexAttribs2svNV(index uint32, count int32, v *int16) + func VertexAttribs3dvNV(index uint32, count int32, v *float64) + func VertexAttribs3fvNV(index uint32, count int32, v *float32) + func VertexAttribs3hvNV(index uint32, n int32, v *uint16) + func VertexAttribs3svNV(index uint32, count int32, v *int16) + func VertexAttribs4dvNV(index uint32, count int32, v *float64) + func VertexAttribs4fvNV(index uint32, count int32, v *float32) + func VertexAttribs4hvNV(index uint32, n int32, v *uint16) + func VertexAttribs4svNV(index uint32, count int32, v *int16) + func VertexAttribs4ubvNV(index uint32, count int32, v *uint8) + func VertexBindingDivisor(bindingindex uint32, divisor uint32) + func VertexBlendARB(count int32) + func VertexBlendEnvfATI(pname uint32, param float32) + func VertexBlendEnviATI(pname uint32, param int32) + func VertexFormatNV(size int32, xtype uint32, stride int32) + func VertexP2ui(xtype uint32, value uint32) + func VertexP2uiv(xtype uint32, value *uint32) + func VertexP3ui(xtype uint32, value uint32) + func VertexP3uiv(xtype uint32, value *uint32) + func VertexP4ui(xtype uint32, value uint32) + func VertexP4uiv(xtype uint32, value *uint32) + func VertexPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func VertexPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) + func VertexPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ...) + func VertexPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) + func VertexStream1dATI(stream uint32, x float64) + func VertexStream1dvATI(stream uint32, coords *float64) + func VertexStream1fATI(stream uint32, x float32) + func VertexStream1fvATI(stream uint32, coords *float32) + func VertexStream1iATI(stream uint32, x int32) + func VertexStream1ivATI(stream uint32, coords *int32) + func VertexStream1sATI(stream uint32, x int16) + func VertexStream1svATI(stream uint32, coords *int16) + func VertexStream2dATI(stream uint32, x float64, y float64) + func VertexStream2dvATI(stream uint32, coords *float64) + func VertexStream2fATI(stream uint32, x float32, y float32) + func VertexStream2fvATI(stream uint32, coords *float32) + func VertexStream2iATI(stream uint32, x int32, y int32) + func VertexStream2ivATI(stream uint32, coords *int32) + func VertexStream2sATI(stream uint32, x int16, y int16) + func VertexStream2svATI(stream uint32, coords *int16) + func VertexStream3dATI(stream uint32, x float64, y float64, z float64) + func VertexStream3dvATI(stream uint32, coords *float64) + func VertexStream3fATI(stream uint32, x float32, y float32, z float32) + func VertexStream3fvATI(stream uint32, coords *float32) + func VertexStream3iATI(stream uint32, x int32, y int32, z int32) + func VertexStream3ivATI(stream uint32, coords *int32) + func VertexStream3sATI(stream uint32, x int16, y int16, z int16) + func VertexStream3svATI(stream uint32, coords *int16) + func VertexStream4dATI(stream uint32, x float64, y float64, z float64, w float64) + func VertexStream4dvATI(stream uint32, coords *float64) + func VertexStream4fATI(stream uint32, x float32, y float32, z float32, w float32) + func VertexStream4fvATI(stream uint32, coords *float32) + func VertexStream4iATI(stream uint32, x int32, y int32, z int32, w int32) + func VertexStream4ivATI(stream uint32, coords *int32) + func VertexStream4sATI(stream uint32, x int16, y int16, z int16, w int16) + func VertexStream4svATI(stream uint32, coords *int16) + func VertexWeightPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func VertexWeightfEXT(weight float32) + func VertexWeightfvEXT(weight *float32) + func VertexWeighthNV(weight uint16) + func VertexWeighthvNV(weight *uint16) + func VideoCaptureNV(video_capture_slot uint32, sequence_num *uint32, capture_time *uint64) uint32 + func VideoCaptureStreamParameterdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) + func VideoCaptureStreamParameterfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) + func VideoCaptureStreamParameterivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) + func Viewport(x int32, y int32, width int32, height int32) + func ViewportArrayv(first uint32, count int32, v *float32) + func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) + func ViewportIndexedfv(index uint32, v *float32) + func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32) + func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, ...) + func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, ...) + func WaitSemaphoreui64NVX(waitGpu uint32, fenceObjectCount int32, semaphoreArray *uint32, ...) + func WaitSync(sync uintptr, flags uint32, timeout uint64) + func WaitVkSemaphoreNV(vkSemaphore uint64) + func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32) + func WeightPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) + func WeightbvARB(size int32, weights *int8) + func WeightdvARB(size int32, weights *float64) + func WeightfvARB(size int32, weights *float32) + func WeightivARB(size int32, weights *int32) + func WeightsvARB(size int32, weights *int16) + func WeightubvARB(size int32, weights *uint8) + func WeightuivARB(size int32, weights *uint32) + func WeightusvARB(size int32, weights *uint16) + func WindowPos2d(x float64, y float64) + func WindowPos2dARB(x float64, y float64) + func WindowPos2dMESA(x float64, y float64) + func WindowPos2dv(v *float64) + func WindowPos2dvARB(v *float64) + func WindowPos2dvMESA(v *float64) + func WindowPos2f(x float32, y float32) + func WindowPos2fARB(x float32, y float32) + func WindowPos2fMESA(x float32, y float32) + func WindowPos2fv(v *float32) + func WindowPos2fvARB(v *float32) + func WindowPos2fvMESA(v *float32) + func WindowPos2i(x int32, y int32) + func WindowPos2iARB(x int32, y int32) + func WindowPos2iMESA(x int32, y int32) + func WindowPos2iv(v *int32) + func WindowPos2ivARB(v *int32) + func WindowPos2ivMESA(v *int32) + func WindowPos2s(x int16, y int16) + func WindowPos2sARB(x int16, y int16) + func WindowPos2sMESA(x int16, y int16) + func WindowPos2sv(v *int16) + func WindowPos2svARB(v *int16) + func WindowPos2svMESA(v *int16) + func WindowPos3d(x float64, y float64, z float64) + func WindowPos3dARB(x float64, y float64, z float64) + func WindowPos3dMESA(x float64, y float64, z float64) + func WindowPos3dv(v *float64) + func WindowPos3dvARB(v *float64) + func WindowPos3dvMESA(v *float64) + func WindowPos3f(x float32, y float32, z float32) + func WindowPos3fARB(x float32, y float32, z float32) + func WindowPos3fMESA(x float32, y float32, z float32) + func WindowPos3fv(v *float32) + func WindowPos3fvARB(v *float32) + func WindowPos3fvMESA(v *float32) + func WindowPos3i(x int32, y int32, z int32) + func WindowPos3iARB(x int32, y int32, z int32) + func WindowPos3iMESA(x int32, y int32, z int32) + func WindowPos3iv(v *int32) + func WindowPos3ivARB(v *int32) + func WindowPos3ivMESA(v *int32) + func WindowPos3s(x int16, y int16, z int16) + func WindowPos3sARB(x int16, y int16, z int16) + func WindowPos3sMESA(x int16, y int16, z int16) + func WindowPos3sv(v *int16) + func WindowPos3svARB(v *int16) + func WindowPos3svMESA(v *int16) + func WindowPos4dMESA(x float64, y float64, z float64, w float64) + func WindowPos4dvMESA(v *float64) + func WindowPos4fMESA(x float32, y float32, z float32, w float32) + func WindowPos4fvMESA(v *float32) + func WindowPos4iMESA(x int32, y int32, z int32, w int32) + func WindowPos4ivMESA(v *int32) + func WindowPos4sMESA(x int16, y int16, z int16, w int16) + func WindowPos4svMESA(v *int16) + func WindowRectanglesEXT(mode uint32, count int32, box *int32) + func WriteMaskEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) + type DebugProc func(source uint32, gltype uint32, id uint32, severity uint32, length int32, ...)