Versions in this module Expand all Collapse all v0 v0.0.13 Nov 7, 2026 Changes in this version + var Screens = map[string]ui.Component + type AboutApp struct + func (AboutApp) Render(c *ui.Ctx) ui.Component + type AboutPhone struct + func (AboutPhone) Render(c *ui.Ctx) ui.Component + type Agenda struct + func (Agenda) Render(c *ui.Ctx) ui.Component + type Ambient struct + func (Ambient) Render(c *ui.Ctx) ui.Component + type Arrivals struct + func (Arrivals) Render(c *ui.Ctx) ui.Component + type AskOnce struct + func (AskOnce) Render(c *ui.Ctx) ui.Component + type BoardingPass struct + func (BoardingPass) Render(c *ui.Ctx) ui.Component + type Booking struct + func (Booking) Render(c *ui.Ctx) ui.Component + type CallUs struct + func (CallUs) Render(c *ui.Ctx) ui.Component + type CancelOrder struct + func (CancelOrder) Render(c *ui.Ctx) ui.Component + type CardNumber struct + func (CardNumber) Render(c *ui.Ctx) ui.Component + type Consent struct + func (Consent) Render(c *ui.Ctx) ui.Component + type Counter struct + func (Counter) Render(c *ui.Ctx) ui.Component + type DarkHero struct + func (DarkHero) Render(c *ui.Ctx) ui.Component + type Delivery struct + func (Delivery) Render(c *ui.Ctx) ui.Component + type Detector struct + func (Detector) Render(c *ui.Ctx) ui.Component + type Directions struct + func (Directions) Render(c *ui.Ctx) ui.Component + type Feedback struct + func (Feedback) Render(c *ui.Ctx) ui.Component + type Figures struct + func (Figures) Render(c *ui.Ctx) ui.Component + type FirstScreen struct + func (FirstScreen) Render(c *ui.Ctx) ui.Component + type FixWifi struct + func (FixWifi) Render(c *ui.Ctx) ui.Component + type Floors struct + func (Floors) Render(c *ui.Ctx) ui.Component + type GiftCode struct + func (GiftCode) Render(c *ui.Ctx) ui.Component + type Inbox struct + func (Inbox) Render(c *ui.Ctx) ui.Component + type Kiosk struct + func (Kiosk) Render(c *ui.Ctx) ui.Component + type KitchenScreen struct + func (KitchenScreen) Render(c *ui.Ctx) ui.Component + type Level struct + func (Level) Render(c *ui.Ctx) ui.Component + type LiveOrders struct + func (LiveOrders) Render(c *ui.Ctx) ui.Component + type Membership struct + func (Membership) Render(c *ui.Ctx) ui.Component + type MenuIcons struct + func (MenuIcons) Render(c *ui.Ctx) ui.Component + type Moment struct + func (Moment) Render(c *ui.Ctx) ui.Component + type Nearby struct + func (Nearby) Render(c *ui.Ctx) ui.Component + type NightlySync struct + func (NightlySync) Render(c *ui.Ctx) ui.Component + type Note struct + func (Note) Render(c *ui.Ctx) ui.Component + type Notes struct + func (Notes) Render(c *ui.Ctx) ui.Component + type Notifications struct + func (Notifications) Render(c *ui.Ctx) ui.Component + type Online struct + func (Online) Render(c *ui.Ctx) ui.Component + type OrderReady struct + func (OrderReady) Render(c *ui.Ctx) ui.Component + type Orders struct + func (Orders) Render(c *ui.Ctx) ui.Component + type OrdersSplit struct + func (OrdersSplit) Render(c *ui.Ctx) ui.Component + type OurStory struct + func (OurStory) Render(c *ui.Ctx) ui.Component + type PhoneNetwork struct + func (PhoneNetwork) Render(c *ui.Ctx) ui.Component + type Podcast struct + func (Podcast) Render(c *ui.Ctx) ui.Component + type Prices struct + func (Prices) Render(c *ui.Ctx) ui.Component + type PrintReceipt struct + func (PrintReceipt) Render(c *ui.Ctx) ui.Component + type RateUs struct + func (RateUs) Render(c *ui.Ctx) ui.Component + type ReadAloud struct + func (ReadAloud) Render(c *ui.Ctx) ui.Component + type ReadTag struct + func (ReadTag) Render(c *ui.Ctx) ui.Component + type Recipe struct + func (Recipe) Render(c *ui.Ctx) ui.Component + type Remind struct + func (Remind) Render(c *ui.Ctx) ui.Component + type Reservations struct + func (Reservations) Render(c *ui.Ctx) ui.Component + type Review struct + func (Review) Render(c *ui.Ctx) ui.Component + type SaveToPhotos struct + func (SaveToPhotos) Render(c *ui.Ctx) ui.Component + type ScanCode struct + func (ScanCode) Render(c *ui.Ctx) ui.Component + type SendGift struct + func (SendGift) Render(c *ui.Ctx) ui.Component + type SendReceipt struct + func (SendReceipt) Render(c *ui.Ctx) ui.Component + type Session struct + func (Session) Render(c *ui.Ctx) ui.Component + type Showroom struct + func (Showroom) Render(c *ui.Ctx) ui.Component + type SplitBill struct + func (SplitBill) Render(c *ui.Ctx) ui.Component + type Steps struct + func (Steps) Render(c *ui.Ctx) ui.Component + type Sunset struct + func (Sunset) Render(c *ui.Ctx) ui.Component + type TextFriend struct + func (TextFriend) Render(c *ui.Ctx) ui.Component + type Thumbnail struct + func (Thumbnail) Render(c *ui.Ctx) ui.Component + type Till struct + func (Till) Render(c *ui.Ctx) ui.Component + type Tour struct + func (Tour) Render(c *ui.Ctx) ui.Component + type Trip struct + func (Trip) Render(c *ui.Ctx) ui.Component + type Unread struct + func (Unread) Render(c *ui.Ctx) ui.Component + type Upload struct + func (Upload) Render(c *ui.Ctx) ui.Component + type Viewfinder struct + func (Viewfinder) Render(c *ui.Ctx) ui.Component + type VoiceMemo struct + func (VoiceMemo) Render(c *ui.Ctx) ui.Component + type VoiceSearch struct + func (VoiceSearch) Render(c *ui.Ctx) ui.Component + type Welcome struct + func (Welcome) Render(c *ui.Ctx) ui.Component + type WhereAmI struct + func (WhereAmI) Render(c *ui.Ctx) ui.Component + type WorkAccount struct + func (WorkAccount) Render(c *ui.Ctx) ui.Component