Versions in this module Expand all Collapse all v1 v1.0.1 Jun 29, 2023 Changes in this version + func AppendJustConnectedGamepadIDs(gamepadIDs []ebiten.GamepadID) []ebiten.GamepadID + func AppendJustPressedGamepadButtons(id ebiten.GamepadID, buttons []ebiten.GamepadButton) []ebiten.GamepadButton + func AppendJustPressedKeys(keys []ebiten.Key) []ebiten.Key + func AppendJustPressedStandardGamepadButtons(id ebiten.GamepadID, buttons []ebiten.StandardGamepadButton) []ebiten.StandardGamepadButton + func AppendJustPressedTouchIDs(touchIDs []ebiten.TouchID) []ebiten.TouchID + func AppendJustReleasedGamepadButtons(id ebiten.GamepadID, buttons []ebiten.GamepadButton) []ebiten.GamepadButton + func AppendJustReleasedKeys(keys []ebiten.Key) []ebiten.Key + func AppendJustReleasedStandardGamepadButtons(id ebiten.GamepadID, buttons []ebiten.StandardGamepadButton) []ebiten.StandardGamepadButton + func AppendJustReleasedTouchIDs(touchIDs []ebiten.TouchID) []ebiten.TouchID + func AppendPressedGamepadButtons(id ebiten.GamepadID, buttons []ebiten.GamepadButton) []ebiten.GamepadButton + func AppendPressedKeys(keys []ebiten.Key) []ebiten.Key + func AppendPressedStandardGamepadButtons(id ebiten.GamepadID, buttons []ebiten.StandardGamepadButton) []ebiten.StandardGamepadButton + func GamepadButtonPressDuration(id ebiten.GamepadID, button ebiten.GamepadButton) int + func IsGamepadButtonJustPressed(id ebiten.GamepadID, button ebiten.GamepadButton) bool + func IsGamepadButtonJustReleased(id ebiten.GamepadID, button ebiten.GamepadButton) bool + func IsGamepadJustDisconnected(id ebiten.GamepadID) bool + func IsKeyJustPressed(key ebiten.Key) bool + func IsKeyJustReleased(key ebiten.Key) bool + func IsMouseButtonJustPressed(button ebiten.MouseButton) bool + func IsMouseButtonJustReleased(button ebiten.MouseButton) bool + func IsStandardGamepadButtonJustPressed(id ebiten.GamepadID, button ebiten.StandardGamepadButton) bool + func IsStandardGamepadButtonJustReleased(id ebiten.GamepadID, button ebiten.StandardGamepadButton) bool + func IsTouchJustReleased(id ebiten.TouchID) bool + func JustConnectedGamepadIDs() []ebiten.GamepadID + func JustPressedTouchIDs() []ebiten.TouchID + func KeyPressDuration(key ebiten.Key) int + func MouseButtonPressDuration(button ebiten.MouseButton) int + func PressedKeys() []ebiten.Key + func StandardGamepadButtonPressDuration(id ebiten.GamepadID, button ebiten.StandardGamepadButton) int + func TouchPositionInPreviousTick(id ebiten.TouchID) (int, int) + func TouchPressDuration(id ebiten.TouchID) int