database

package
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Published: Feb 10, 2025 License: AGPL-3.0 Imports: 17 Imported by: 0

Documentation

Overview

Package database provides the persistence layer for the application.

Index

Constants

This section is empty.

Variables

View Source
var ErrEmptyUpdate = errors.New("Update operation does not change any values")

ErrEmptyUpdate indicates that an update operation would not change any values.

View Source
var ErrInvalidSavepoint = errors.New("that save point does not exist")

ErrInvalidSavepoint is returned when a user of the Database uses an unkown (or expired) savepoint name.

View Source
var ErrInvalidValue = errors.New("Invalid value for parameter")

ErrInvalidValue indicates that one or more parameters passed to a method had values that are invalid for that operation.

View Source
var ErrNoTxInProgress = errors.New("There is no transaction in progress")

ErrNoTxInProgress indicates that an attempt was made to finish a transaction when none was active.

View Source
var ErrObjectNotFound = errors.New("object was not found in database")

ErrObjectNotFound indicates that an Object was not found in the database.

View Source
var ErrTxInProgress = errors.New("A Transaction is already in progress")

ErrTxInProgress indicates that an attempt to initiate a transaction failed because there is already one in progress.

Functions

func Put

func Put(db *Database)

Put returns a database connection to the global pool.

Types

type Database

type Database struct {
	// contains filtered or unexported fields
}

Database wraps a database connection and associated state.

func Get

func Get() *Database

Get returns one connection from the global Pool, blocking if necessary.

func Open

func Open(path string) (*Database, error)

Open opens a Database. If the database specified by the path does not exist, yet, it is created and initialized.

func (*Database) Begin

func (db *Database) Begin() error

Begin begins an explicit database transaction. Only one transaction can be in progress at once, attempting to start one, while another transaction is already in progress will yield ErrTxInProgress.

func (*Database) BlacklistAdd

func (db *Database) BlacklistAdd(item blacklist.Item) error

BlacklistAdd adds a new Blacklist Item to the database

func (*Database) BlacklistGetAll

func (db *Database) BlacklistGetAll() ([]blacklist.Item, error)

BlacklistGetAll loads all Blacklist Items from the database

func (*Database) BlacklistHit

func (db *Database) BlacklistHit(item blacklist.Item) error

BlacklistHit increases the hit count for the given Item

func (*Database) Close

func (db *Database) Close() error

Close closes the database. If there is a pending transaction, it is rolled back.

func (*Database) Commit

func (db *Database) Commit() error

Commit ends the active transaction, making any changes made during that transaction permanent and visible to other connections. If no transaction is active, it returns ErrNoTxInProgress

func (*Database) FileAdd

func (db *Database) FileAdd(f *model.File) error

FileAdd adds a File to the database

func (*Database) FileDelete

func (db *Database) FileDelete(f *model.File) error

FileDelete removes a File from the database

func (*Database) FileGetAll

func (db *Database) FileGetAll() ([]*model.File, error)

FileGetAll loads *all* Files from the database. Use with caution

func (*Database) FileGetByID

func (db *Database) FileGetByID(id int64) (*model.File, error)

FileGetByID loads a File by its ID

func (*Database) FileGetByPath

func (db *Database) FileGetByPath(path string) (*model.File, error)

FileGetByPath fetches a File by its path

func (*Database) FileGetByPattern

func (db *Database) FileGetByPattern(pat string) ([]*model.File, error)

FileGetByPattern loads all Files whose Path matches the given pattern

func (*Database) FileGetNoMeta

func (db *Database) FileGetNoMeta() ([]*model.File, error)

FileGetNoMeta loads all Files from the Database that have no Metadata, yet.

func (*Database) FileUpdateCtime

func (db *Database) FileUpdateCtime(f *model.File, ctime time.Time) error

FileUpdateCtime updates a File's CTime

func (*Database) MetaAdd

func (db *Database) MetaAdd(m *model.FileMeta) error

MetaAdd adds metadata for a specific File to the database

func (*Database) MetaGetAll

func (db *Database) MetaGetAll() ([]*model.FileMeta, error)

MetaGetAll loads ALL metadata from the database

func (*Database) MetaGetByFile

func (db *Database) MetaGetByFile(f *model.File) (*model.FileMeta, error)

MetaGetByFile fetches the metadata of the given File, if it exists.

func (*Database) MetaGetByRoot

func (db *Database) MetaGetByRoot(r *model.Root) ([]*model.FileMeta, error)

MetaGetByRoot loads the metadata of all Files that belong to the given Root.

func (*Database) MetaGetOutdated

func (db *Database) MetaGetOutdated() ([]*model.FileMeta, error)

MetaGetOutdated loads the metadata for all Files that have metadata whose timestamp is older than the File's CTime.

func (*Database) MetaSearch

func (db *Database) MetaSearch(qstr string) ([]*model.File, error)

MetaSearch searches files using SQLite's fulltext search feature.

func (*Database) MetaUpsert

func (db *Database) MetaUpsert(m *model.FileMeta) error

MetaUpsert adds or updates Metadata for a File.

func (*Database) PerformMaintenance

func (db *Database) PerformMaintenance() error

PerformMaintenance performs some maintenance operations on the database. It cannot be called while a transaction is in progress and will block pretty much all access to the database while it is running.

func (*Database) Rollback

func (db *Database) Rollback() error

Rollback terminates a pending transaction, undoing any changes to the database made during that transaction. If no transaction is active, it returns ErrNoTxInProgress

func (*Database) RootAdd

func (db *Database) RootAdd(r *model.Root) error

RootAdd adds a Root folder to the database

func (*Database) RootDelete

func (db *Database) RootDelete(r *model.Root) error

RootDelete deletes a Root directory from the database.

func (*Database) RootGetAll

func (db *Database) RootGetAll() ([]*model.Root, error)

RootGetAll fetches all Roots from the database.

func (*Database) RootGetByID

func (db *Database) RootGetByID(id int64) (*model.Root, error)

RootGetByID loads a Root directory by its ID

func (*Database) RootGetByPath

func (db *Database) RootGetByPath(path string) (*model.Root, error)

RootGetByPath loads a Root directory by its path

func (*Database) RootMarkScan

func (db *Database) RootMarkScan(r *model.Root, timestamp time.Time) error

RootMarkScan updates a Root's LastScan timestamp

func (*Database) SavepointCreate

func (db *Database) SavepointCreate(name string) error

SavepointCreate creates a savepoint with the given name.

Savepoints only make sense within a running transaction, and just like with explicit transactions, managing them is the responsibility of the user of the Database.

Creating a savepoint without a surrounding transaction is not allowed, even though SQLite allows it.

For details on how Savepoints work, check the excellent SQLite documentation, but here's a quick guide:

Savepoints are kind-of-like transactions within a transaction: One can create a savepoint, make some changes to the database, and roll back to that savepoint, discarding all changes made between creating the savepoint and rolling back to it. Savepoints can be quite useful, but there are a few things to keep in mind:

  • Savepoints exist within a transaction. When the surrounding transaction is finished, all savepoints created within that transaction cease to exist, no matter if the transaction is commited or rolled back.

  • When the database is recovered after being interrupted during a transaction, e.g. by a power outage, the entire transaction is rolled back, including all savepoints that might exist.

  • When a savepoint is released, nothing changes in the state of the surrounding transaction. That means rolling back the surrounding transaction rolls back the entire transaction, regardless of any savepoints within.

  • Savepoints do not nest. Releasing a savepoint releases it and *all* existing savepoints that have been created before it. Rolling back to a savepoint removes that savepoint and all savepoints created after it.

func (*Database) SavepointRelease

func (db *Database) SavepointRelease(name string) error

SavepointRelease releases the Savepoint with the given name, and all Savepoints created before the one being release.

func (*Database) SavepointRollback

func (db *Database) SavepointRollback(name string) error

SavepointRollback rolls back the running transaction to the given savepoint.

type Pool

type Pool struct {
	// contains filtered or unexported fields
}

Pool is a pool of database connections

func NewPool

func NewPool(cnt int) (*Pool, error)

NewPool creates a Pool of database connections. The number of connections to use is given by the parameter cnt.

func (*Pool) Close

func (pool *Pool) Close() error

Close closes all open database connections currently in the pool and empties the pool. Any connections retrieved from the pool that are in use at the time Close is called are unaffected.

func (*Pool) Get

func (pool *Pool) Get() *Database

Get returns a DB connection from the pool. If the pool is empty, it waits for a connection to be returned.

func (*Pool) GetNoWait

func (pool *Pool) GetNoWait() (*Database, error)

GetNoWait returns a DB connection from the pool. If the pool is empty, it creates a new one.

func (*Pool) IsEmpty

func (pool *Pool) IsEmpty() bool

IsEmpty returns true if the pool is currently empty.

func (*Pool) Put

func (pool *Pool) Put(db *Database)

Put returns a DB connection to the pool.

Directories

Path Synopsis
Package query provides symbolic constants to identify the various database queries we may perform.
Package query provides symbolic constants to identify the various database queries we may perform.

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