Documentation
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Overview ¶
Package field would be called "map" if that wasn't a reserved keyword
Index ¶
Constants ¶
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const ( KubraDam uint16 = 0 MashtuurCity uint16 = 1 OperationCleanSweep uint16 = 2 ZatarWetlands uint16 = 3 StrikeAtKarkand uint16 = 4 SharqiPeninsula uint16 = 5 GulfOfOman uint16 = 6 OperationSmokescreen uint16 = 10 TarabaQuarry uint16 = 11 RoadToJalalabad uint16 = 12 DaqingOilfields uint16 = 100 DalianPlant uint16 = 101 DragonValley uint16 = 102 FushePass uint16 = 103 HinganHills uint16 = 104 SonghuaStalemate uint16 = 105 GreatWall uint16 = 110 MidnightSun uint16 = 200 OperationRoadRage uint16 = 201 OperationHarvest uint16 = 202 DevilsPerch uint16 = 300 IronGator uint16 = 301 NightFlight uint16 = 302 Warlord uint16 = 303 Leviathan uint16 = 304 MassDestruction uint16 = 305 Surge uint16 = 306 GhostTown uint16 = 307 WakeIsland2007 uint16 = 601 HighwayTampa uint16 = 602 // OperationBluePearl currently is referenced as 603 in the database, rather than 120 OperationBluePearl uint16 = 603 )
Variables ¶
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var ( IDs = []uint16{ KubraDam, MashtuurCity, OperationCleanSweep, ZatarWetlands, StrikeAtKarkand, SharqiPeninsula, GulfOfOman, OperationSmokescreen, TarabaQuarry, RoadToJalalabad, DaqingOilfields, DalianPlant, DragonValley, FushePass, HinganHills, SonghuaStalemate, GreatWall, MidnightSun, OperationRoadRage, OperationHarvest, DevilsPerch, IronGator, NightFlight, Warlord, Leviathan, MassDestruction, Surge, GhostTown, WakeIsland2007, HighwayTampa, OperationBluePearl, } )
Functions ¶
This section is empty.
Types ¶
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