Directories
¶
| Path | Synopsis |
|---|---|
|
Package assets defines the boundary through which the otherwise-pure simulation obtains unit definitions and scripts.
|
Package assets defines the boundary through which the otherwise-pure simulation obtains unit definitions and scripts. |
|
Package fixed provides a deterministic Q16.16 fixed-point number type and the trigonometric/root primitives the simulation needs.
|
Package fixed provides a deterministic Q16.16 fixed-point number type and the trigonometric/root primitives the simulation needs. |
|
Package frame defines the render snapshot the local engine instance hands to the renderer each visual frame.
|
Package frame defines the render snapshot the local engine instance hands to the renderer each visual frame. |
|
Package order defines the player commands a client submits to the simulation.
|
Package order defines the player commands a client submits to the simulation. |
|
Package rng is the deterministic PRNG every random draw in the simulation routes through.
|
Package rng is the deterministic PRNG every random draw in the simulation routes through. |
|
Package script is the deterministic COB bytecode virtual machine.
|
Package script is the deterministic COB bytecode virtual machine. |
|
Package session is the transport-agnostic driver that wraps a simulation world and turns submitted orders into stepped ticks and render snapshots.
|
Package session is the transport-agnostic driver that wraps a simulation world and turns submitted orders into stepped ticks and render snapshots. |
|
Package sim is the headless, deterministic Total Annihilation simulation core.
|
Package sim is the headless, deterministic Total Annihilation simulation core. |
|
Package wire defines the client/server protocol the websocket transport carries.
|
Package wire defines the client/server protocol the websocket transport carries. |
Click to show internal directories.
Click to hide internal directories.