Documentation
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Overview ¶
package simpleradio contains a bespoke SimpleRadio-Standalone client.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Client ¶
type Client interface {
// Name returns the name of the client as it appears in the SRS client list and in in-game transmissions.
Name() string
// Frequency returns the radio frequency the client is configured to receive and transmit on in Hz.
Frequency() float64
// FrequencyMHz returns Client.Frequency in MHz.
FrequencyMHz() float64
// Run starts the SimpleRadio-Standalone client. It should be called exactly once.
Run(context.Context, *sync.WaitGroup) error
// Receive returns a channel that receives transmissions over the radio. Each transmission is F32LE PCM audio data.
Receive() <-chan audio.Audio
// Transmit queues a transmission to send over the radio. The audio data should be in F32LE PCM format.
Transmit(audio.Audio)
// IsOnFrequency checks if the named unit is on the client's frequency.
IsOnFrequency(string) bool
}
Client is a SimpleRadio-Standalone client.
Directories
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| Path | Synopsis |
|---|---|
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package audio implements the SRS audio client.
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package audio implements the SRS audio client. |
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package data implements the SRS data client.
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package data implements the SRS data client. |
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package types contains types used by the SRS clients.
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package types contains types used by the SRS clients. |
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package voice contains the types used by the SRS audio protocol to send and receive audio data over the network.
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package voice contains the types used by the SRS audio protocol to send and receive audio data over the network. |
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