Documentation
¶
Overview ¶
Package models encapsulates the graphql API and models
Index ¶
- Constants
- func MarshalTimestamp(t time.Time) graphql.Marshaler
- func MarshalUint(u uint64) graphql.Marshaler
- func NewExecutableSchema(cfg Config) graphql.ExecutableSchema
- func UnmarshalTimestamp(v interface{}) (time.Time, error)
- func UnmarshalUint(v interface{}) (uint64, error)
- type Action
- type ActionEffect
- type AddEntity
- type AddStream
- type AuthProvider
- type CastingInfo
- type ChatEvent
- type ClassJob
- type ComplexityRoot
- type Config
- type CraftingInfo
- type DirectiveRoot
- type Enmity
- type Entity
- type EntityEvent
- type EntityEventSource
- type EntityEventType
- type HateEntry
- type HateRanking
- type Location
- type MapInfo
- type MutationResolver
- type NPCInfo
- type Place
- type QueryResolver
- type RecipeInfo
- type RemoveEntity
- type RemoveStatus
- type RemoveStream
- type Resolver
- type ResolverRoot
- type Resources
- type SetEntities
- type Stats
- type Status
- type StoreProvider
- type Stream
- type StreamEvent
- type StreamEventSource
- type StreamEventType
- type StreamRequest
- type StreamRequestHandler
- type SubscriptionResolver
- type UpdateCastingInfo
- type UpdateClass
- type UpdateCraftingInfo
- type UpdateEnmity
- type UpdateIDs
- type UpdateLastAction
- type UpdateLocation
- type UpdateLockonMarker
- type UpdateMap
- type UpdateResources
- type UpdateStats
- type UpdateTarget
- type UpsertStatus
- type World
Constants ¶
const AetherometerAPIVersion = "v0.3.2"
AetherometerAPIVersion returns the current semantic version of the API. Generally, incremental additions to the API will be introduced with new patch versions. Minor breaking changes are introduced with new minor versions of the API. Major API changes and rewrites will be introduced with new major versions of the API
Variables ¶
This section is empty.
Functions ¶
func MarshalTimestamp ¶
MarshalTimestamp converts the provided time to milliseconds since the Unix epoch.
func MarshalUint ¶
MarshalUint marshals the provided uint64 to a string
func NewExecutableSchema ¶
func NewExecutableSchema(cfg Config) graphql.ExecutableSchema
NewExecutableSchema creates an ExecutableSchema from the ResolverRoot interface.
func UnmarshalTimestamp ¶
UnmarshalTimestamp is currently unimplemented.
func UnmarshalUint ¶
UnmarshalUint converts the string representation for an unsigned integer to a uint64.
Types ¶
type Action ¶
type Action struct {
TargetID uint64 `json:"targetID"`
Name string `json:"name"`
GlobalCounter int `json:"globalCounter"`
AnimationLockTime float64 `json:"animationLockTime"`
HiddenAnimation int `json:"hiddenAnimation"`
Location *Location `json:"location" validate:"nil=false"`
ID int `json:"id"`
Variation int `json:"variation"`
EffectDisplayType int `json:"effectDisplayType"`
IsAoE bool `json:"isAoE"`
Effects []ActionEffect `json:"effects"`
EffectFlags int `json:"effectFlags"`
UseTime time.Time `json:"useTime"`
}
type ActionEffect ¶
type AddEntity ¶
type AddEntity struct {
Entity *Entity `json:"entity" validate:"nil=false"`
}
func (AddEntity) IsEntityEventType ¶
func (AddEntity) IsEntityEventType()
type AddStream ¶
type AddStream struct {
Stream *Stream `json:"stream" validate:"nil=false"`
}
func (AddStream) IsStreamEventType ¶
func (AddStream) IsStreamEventType()
type AuthProvider ¶
AuthProvider describes the expected interface of an auth provider that handles creation of auth tokens and authorization of them.
type CastingInfo ¶
type CastingInfo struct {
ActionID int `json:"actionID"`
ActionName string `json:"actionName"`
StartTime time.Time `json:"startTime"`
CastTime time.Time `json:"castTime"`
TargetID uint64 `json:"targetID"`
Location *Location `json:"location" validate:"nil=false"`
CastType int `json:"castType"`
EffectRange int `json:"effectRange"`
XAxisModifier int `json:"xAxisModifier"`
Omen string `json:"omen"`
}
type ChatEvent ¶
type ChatEvent struct {
ChannelID uint64 `json:"channelID"`
ChannelWorld *World `json:"channelWorld" validate:"nil=false"`
ChannelType string `json:"channelType"`
ContentID uint64 `json:"contentID"`
EntityID uint64 `json:"entityID"`
World *World `json:"world" validate:"nil=false"`
Name string `json:"name"`
Message string `json:"message"`
}
func (ChatEvent) IsStreamEventType ¶
func (ChatEvent) IsStreamEventType()
type ComplexityRoot ¶
type ComplexityRoot struct {
Action struct {
AnimationLockTime func(childComplexity int) int
EffectDisplayType func(childComplexity int) int
EffectFlags func(childComplexity int) int
Effects func(childComplexity int) int
GlobalCounter func(childComplexity int) int
HiddenAnimation func(childComplexity int) int
ID func(childComplexity int) int
IsAoE func(childComplexity int) int
Location func(childComplexity int) int
Name func(childComplexity int) int
TargetID func(childComplexity int) int
UseTime func(childComplexity int) int
Variation func(childComplexity int) int
}
ActionEffect struct {
BonusPercent func(childComplexity int) int
Flags func(childComplexity int) int
HitSeverity func(childComplexity int) int
Param func(childComplexity int) int
TargetID func(childComplexity int) int
Type func(childComplexity int) int
Value func(childComplexity int) int
ValueMultiplier func(childComplexity int) int
}
AddEntity struct {
Entity func(childComplexity int) int
}
AddStream struct {
Stream func(childComplexity int) int
}
CastingInfo struct {
ActionID func(childComplexity int) int
ActionName func(childComplexity int) int
CastTime func(childComplexity int) int
CastType func(childComplexity int) int
EffectRange func(childComplexity int) int
Location func(childComplexity int) int
Omen func(childComplexity int) int
StartTime func(childComplexity int) int
TargetID func(childComplexity int) int
XAxisModifier func(childComplexity int) int
}
ChatEvent struct {
ChannelID func(childComplexity int) int
ChannelType func(childComplexity int) int
ChannelWorld func(childComplexity int) int
ContentID func(childComplexity int) int
EntityID func(childComplexity int) int
Message func(childComplexity int) int
Name func(childComplexity int) int
World func(childComplexity int) int
}
ClassJob struct {
Abbreviation func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
}
CraftingInfo struct {
Completed func(childComplexity int) int
CurrentCondition func(childComplexity int) int
Durability func(childComplexity int) int
DurabilityDelta func(childComplexity int) int
Failed func(childComplexity int) int
HqChance func(childComplexity int) int
LastCraftActionID func(childComplexity int) int
LastCraftActionName func(childComplexity int) int
PreviousCondition func(childComplexity int) int
Progress func(childComplexity int) int
ProgressDelta func(childComplexity int) int
Quality func(childComplexity int) int
QualityDelta func(childComplexity int) int
Recipe func(childComplexity int) int
ReuseProc func(childComplexity int) int
StepNum func(childComplexity int) int
}
Enmity struct {
NearbyEnemyHate func(childComplexity int) int
TargetHateRanking func(childComplexity int) int
}
Entity struct {
BNPCInfo func(childComplexity int) int
CastingInfo func(childComplexity int) int
ClassJob func(childComplexity int) int
ID func(childComplexity int) int
Index func(childComplexity int) int
IsEnemy func(childComplexity int) int
IsNpc func(childComplexity int) int
IsPet func(childComplexity int) int
LastAction func(childComplexity int) int
Level func(childComplexity int) int
Location func(childComplexity int) int
LockonMarker func(childComplexity int) int
Name func(childComplexity int) int
OwnerID func(childComplexity int) int
RawSpawnJSONData func(childComplexity int) int
Resources func(childComplexity int) int
Statuses func(childComplexity int) int
TargetID func(childComplexity int) int
}
EntityEvent struct {
EntityID func(childComplexity int) int
StreamID func(childComplexity int) int
Type func(childComplexity int) int
}
HateEntry struct {
EnemyID func(childComplexity int) int
HatePercent func(childComplexity int) int
}
HateRanking struct {
ActorID func(childComplexity int) int
Hate func(childComplexity int) int
}
Location struct {
LastUpdated func(childComplexity int) int
Orientation func(childComplexity int) int
X func(childComplexity int) int
Y func(childComplexity int) int
Z func(childComplexity int) int
}
MapInfo struct {
ID func(childComplexity int) int
Key func(childComplexity int) int
OffsetX func(childComplexity int) int
OffsetY func(childComplexity int) int
PlaceName func(childComplexity int) int
PlaceNameSub func(childComplexity int) int
SizeFactor func(childComplexity int) int
TerritoryType func(childComplexity int) int
}
Mutation struct {
SendStreamRequest func(childComplexity int, request StreamRequest) int
}
NPCInfo struct {
BaseID func(childComplexity int) int
Error func(childComplexity int) int
ModelID func(childComplexity int) int
Name func(childComplexity int) int
NameID func(childComplexity int) int
Size func(childComplexity int) int
}
Place struct {
MapID func(childComplexity int) int
Maps func(childComplexity int) int
TerritoryID func(childComplexity int) int
}
Query struct {
APIVersion func(childComplexity int) int
Entity func(childComplexity int, streamID int, entityID uint64) int
Stream func(childComplexity int, streamID int) int
Streams func(childComplexity int) int
}
RecipeInfo struct {
CanHq func(childComplexity int) int
Difficulty func(childComplexity int) int
Durability func(childComplexity int) int
Element func(childComplexity int) int
ID func(childComplexity int) int
ItemID func(childComplexity int) int
Name func(childComplexity int) int
Quality func(childComplexity int) int
RecipeLevel func(childComplexity int) int
}
RemoveEntity struct {
ID func(childComplexity int) int
}
RemoveStatus struct {
Index func(childComplexity int) int
}
RemoveStream struct {
ID func(childComplexity int) int
}
Resources struct {
Hp func(childComplexity int) int
LastTick func(childComplexity int) int
MaxHp func(childComplexity int) int
MaxMp func(childComplexity int) int
Mp func(childComplexity int) int
Tp func(childComplexity int) int
}
SetEntities struct {
Entities func(childComplexity int) int
}
Stats struct {
AttackMagicPotency func(childComplexity int) int
AttackPower func(childComplexity int) int
Control func(childComplexity int) int
Cp func(childComplexity int) int
Craftsmanship func(childComplexity int) int
CriticalHit func(childComplexity int) int
Defense func(childComplexity int) int
Delay func(childComplexity int) int
Determination func(childComplexity int) int
Dexterity func(childComplexity int) int
DirectHitRate func(childComplexity int) int
ElementalBonus func(childComplexity int) int
Evasion func(childComplexity int) int
Gathering func(childComplexity int) int
Gp func(childComplexity int) int
Haste func(childComplexity int) int
HealingMagicPotency func(childComplexity int) int
Hp func(childComplexity int) int
Intelligence func(childComplexity int) int
MagicDefense func(childComplexity int) int
Mind func(childComplexity int) int
Mp func(childComplexity int) int
Perception func(childComplexity int) int
Piety func(childComplexity int) int
SkillSpeed func(childComplexity int) int
SpellSpeed func(childComplexity int) int
Strength func(childComplexity int) int
Tenacity func(childComplexity int) int
Tp func(childComplexity int) int
Vitality func(childComplexity int) int
}
Status struct {
ActorID func(childComplexity int) int
Description func(childComplexity int) int
Duration func(childComplexity int) int
ID func(childComplexity int) int
LastTick func(childComplexity int) int
Name func(childComplexity int) int
Param func(childComplexity int) int
StartedTime func(childComplexity int) int
}
Stream struct {
CharacterID func(childComplexity int) int
CraftingInfo func(childComplexity int) int
CurrentWorld func(childComplexity int) int
Enmity func(childComplexity int) int
Entities func(childComplexity int) int
HomeWorld func(childComplexity int) int
ID func(childComplexity int) int
InstanceNum func(childComplexity int) int
Place func(childComplexity int) int
ServerID func(childComplexity int) int
Stats func(childComplexity int) int
}
StreamEvent struct {
StreamID func(childComplexity int) int
Type func(childComplexity int) int
}
Subscription struct {
EntityEvent func(childComplexity int) int
StreamEvent func(childComplexity int) int
}
UpdateCastingInfo struct {
CastingInfo func(childComplexity int) int
}
UpdateClass struct {
ClassJob func(childComplexity int) int
Level func(childComplexity int) int
}
UpdateCraftingInfo struct {
CraftingInfo func(childComplexity int) int
}
UpdateEnmity struct {
Enmity func(childComplexity int) int
}
UpdateIDs struct {
CharacterID func(childComplexity int) int
CurrentWorld func(childComplexity int) int
HomeWorld func(childComplexity int) int
InstanceNum func(childComplexity int) int
ServerID func(childComplexity int) int
}
UpdateLastAction struct {
Action func(childComplexity int) int
}
UpdateLocation struct {
Location func(childComplexity int) int
}
UpdateLockonMarker struct {
LockonMarker func(childComplexity int) int
}
UpdateMap struct {
Place func(childComplexity int) int
}
UpdateResources struct {
Resources func(childComplexity int) int
}
UpdateStats struct {
Stats func(childComplexity int) int
}
UpdateTarget struct {
TargetID func(childComplexity int) int
}
UpsertStatus struct {
Index func(childComplexity int) int
Status func(childComplexity int) int
}
World struct {
ID func(childComplexity int) int
Name func(childComplexity int) int
}
}
type Config ¶
type Config struct {
Resolvers ResolverRoot
Directives DirectiveRoot
Complexity ComplexityRoot
}
type CraftingInfo ¶
type CraftingInfo struct {
Recipe *RecipeInfo `json:"recipe" validate:"nil=false"`
LastCraftActionID int `json:"lastCraftActionID"`
LastCraftActionName string `json:"lastCraftActionName"`
StepNum int `json:"stepNum"`
Progress int `json:"progress"`
ProgressDelta int `json:"progressDelta"`
Quality int `json:"quality"`
QualityDelta int `json:"qualityDelta"`
HqChance int `json:"hqChance"`
Durability int `json:"durability"`
DurabilityDelta int `json:"durabilityDelta"`
CurrentCondition int `json:"currentCondition"`
PreviousCondition int `json:"previousCondition"`
Completed bool `json:"completed"`
Failed bool `json:"failed"`
ReuseProc bool `json:"reuseProc"`
}
type DirectiveRoot ¶
type DirectiveRoot struct {
}
type Enmity ¶
type Enmity struct {
TargetHateRanking []HateRanking `json:"targetHateRanking"`
NearbyEnemyHate []HateEntry `json:"nearbyEnemyHate"`
}
type Entity ¶
type Entity struct {
ID uint64 `json:"id"`
Index int `json:"index"`
Name string `json:"name"`
TargetID uint64 `json:"targetID"`
OwnerID uint64 `json:"ownerID"`
Level int `json:"level"`
ClassJob *ClassJob `json:"classJob" validate:"nil=false"`
IsNpc bool `json:"isNPC"`
IsEnemy bool `json:"isEnemy"`
IsPet bool `json:"isPet"`
BNPCInfo *NPCInfo `json:"bNPCInfo"`
Resources *Resources `json:"resources" validate:"nil=false"`
Location *Location `json:"location" validate:"nil=false"`
LastAction *Action `json:"lastAction"`
Statuses []*Status `json:"statuses"`
LockonMarker int `json:"lockonMarker"`
CastingInfo *CastingInfo `json:"castingInfo"`
RawSpawnJSONData string `json:"rawSpawnJSONData"`
}
type EntityEvent ¶
type EntityEvent struct {
StreamID int `json:"streamID"`
EntityID uint64 `json:"entityID"`
Type EntityEventType `json:"type"`
}
func (*EntityEvent) Validate ¶
func (e *EntityEvent) Validate() error
Validate implements a way to validate this EntityEvent, since the library used doesn't dive into interfaces
type EntityEventSource ¶
type EntityEventSource interface {
Subscribe() (channel chan *EntityEvent, subscriberID uint64)
Unsubscribe(id uint64)
}
EntityEventSource describes the expected interface of a source for entity events
type EntityEventType ¶
type EntityEventType interface {
IsEntityEventType()
}
type HateRanking ¶
type MutationResolver ¶
type MutationResolver interface {
SendStreamRequest(ctx context.Context, request StreamRequest) (string, error)
}
type NPCInfo ¶
type Place ¶
type QueryResolver ¶
type RecipeInfo ¶
type RemoveEntity ¶
type RemoveEntity struct {
ID uint64 `json:"id"`
}
func (RemoveEntity) IsEntityEventType ¶
func (RemoveEntity) IsEntityEventType()
type RemoveStatus ¶
type RemoveStatus struct {
Index int `json:"index"`
}
func (RemoveStatus) IsEntityEventType ¶
func (RemoveStatus) IsEntityEventType()
type RemoveStream ¶
type RemoveStream struct {
ID int `json:"id"`
}
func (RemoveStream) IsStreamEventType ¶
func (RemoveStream) IsStreamEventType()
type Resolver ¶
type Resolver struct {
// contains filtered or unexported fields
}
Resolver is a resolver for the queried data
func NewResolver ¶
func NewResolver( sp StoreProvider, auth AuthProvider, streamRequestHandler StreamRequestHandler, ) *Resolver
NewResolver creates a new query resolver It takes the sp as an argument to use as a backing store for the queried data
func (*Resolver) Mutation ¶
func (r *Resolver) Mutation() MutationResolver
Mutation allows graphql to handle mutation requests for the system
func (*Resolver) Query ¶
func (r *Resolver) Query() QueryResolver
Query allows graphql to resolve queries made on the system
func (*Resolver) Subscription ¶
func (r *Resolver) Subscription() SubscriptionResolver
Subscription allows graphql to resolve subscriptions added to the system
type ResolverRoot ¶
type ResolverRoot interface {
Mutation() MutationResolver
Query() QueryResolver
Subscription() SubscriptionResolver
}
type SetEntities ¶
type SetEntities struct {
Entities []Entity `json:"entities"`
}
func (SetEntities) IsEntityEventType ¶
func (SetEntities) IsEntityEventType()
type Stats ¶ added in v1.1.3
type Stats struct {
Strength int `json:"strength"`
Dexterity int `json:"dexterity"`
Vitality int `json:"vitality"`
Intelligence int `json:"intelligence"`
Mind int `json:"mind"`
Piety int `json:"piety"`
Hp int `json:"hp"`
Mp int `json:"mp"`
Tp int `json:"tp"`
Gp int `json:"gp"`
Cp int `json:"cp"`
Delay int `json:"delay"`
Tenacity int `json:"tenacity"`
AttackPower int `json:"attackPower"`
Defense int `json:"defense"`
DirectHitRate int `json:"directHitRate"`
Evasion int `json:"evasion"`
MagicDefense int `json:"magicDefense"`
CriticalHit int `json:"criticalHit"`
AttackMagicPotency int `json:"attackMagicPotency"`
HealingMagicPotency int `json:"healingMagicPotency"`
ElementalBonus int `json:"elementalBonus"`
Determination int `json:"determination"`
SkillSpeed int `json:"skillSpeed"`
SpellSpeed int `json:"spellSpeed"`
Haste int `json:"haste"`
Craftsmanship int `json:"craftsmanship"`
Control int `json:"control"`
Gathering int `json:"gathering"`
Perception int `json:"perception"`
}
type StoreProvider ¶
type StoreProvider interface {
Streams() ([]Stream, error)
Stream(streamID int) (*Stream, error)
Entity(streamID int, entityID uint64) (*Entity, error)
StreamEventSource() StreamEventSource
EntityEventSource() EntityEventSource
}
StoreProvider describes the expected interface of a datastore that can provide the backing API requests. There is no normalization of the data expected in the store, so each stream has its own independent state. Querying for any data requires walking down the data hierarchy.
type Stream ¶
type Stream struct {
ID int `json:"id"`
ServerID int `json:"serverID"`
InstanceNum int `json:"instanceNum"`
CharacterID uint64 `json:"characterID"`
HomeWorld World `json:"homeWorld"`
CurrentWorld World `json:"currentWorld"`
Place Place `json:"place"`
Enmity Enmity `json:"enmity"`
CraftingInfo *CraftingInfo `json:"craftingInfo"`
Stats *Stats `json:"stats"`
EntitiesMap map[uint64]*Entity `json:"entities"`
}
Stream represents state reconstructed from the live stream of data from a running FFXIV instance.
type StreamEvent ¶
type StreamEvent struct {
StreamID int `json:"streamID"`
Type StreamEventType `json:"type"`
}
func (*StreamEvent) Validate ¶
func (s *StreamEvent) Validate() error
Validate implements a way to validate this StreamEvent, since the library used doesn't dive into interfaces
type StreamEventSource ¶
type StreamEventSource interface {
Subscribe() (channel chan *StreamEvent, subscriberID uint64)
Unsubscribe(id uint64)
}
StreamEventSource describes the expected interface of a source for stream events
type StreamEventType ¶
type StreamEventType interface {
IsStreamEventType()
}
type StreamRequest ¶
type StreamRequestHandler ¶
StreamRequestHandler defines the type of a client request handler that can be attached to the resolver.
type SubscriptionResolver ¶
type SubscriptionResolver interface {
StreamEvent(ctx context.Context) (<-chan *StreamEvent, error)
EntityEvent(ctx context.Context) (<-chan *EntityEvent, error)
}
type UpdateCastingInfo ¶
type UpdateCastingInfo struct {
CastingInfo *CastingInfo `json:"castingInfo"`
}
func (UpdateCastingInfo) IsEntityEventType ¶
func (UpdateCastingInfo) IsEntityEventType()
type UpdateClass ¶
type UpdateClass struct {
ClassJob *ClassJob `json:"classJob" validate:"nil=false"`
Level int `json:"level"`
}
func (UpdateClass) IsEntityEventType ¶
func (UpdateClass) IsEntityEventType()
type UpdateCraftingInfo ¶
type UpdateCraftingInfo struct {
CraftingInfo *CraftingInfo `json:"craftingInfo"`
}
func (UpdateCraftingInfo) IsStreamEventType ¶
func (UpdateCraftingInfo) IsStreamEventType()
type UpdateEnmity ¶
type UpdateEnmity struct {
Enmity *Enmity `json:"enmity" validate:"nil=false"`
}
func (UpdateEnmity) IsStreamEventType ¶
func (UpdateEnmity) IsStreamEventType()
type UpdateIDs ¶
type UpdateIDs struct {
ServerID int `json:"serverID"`
InstanceNum int `json:"instanceNum"`
CharacterID uint64 `json:"characterID"`
HomeWorld *World `json:"homeWorld" validate:"nil=false"`
CurrentWorld *World `json:"currentWorld" validate:"nil=false"`
}
func (UpdateIDs) IsStreamEventType ¶
func (UpdateIDs) IsStreamEventType()
type UpdateLastAction ¶
type UpdateLastAction struct {
Action *Action `json:"action" validate:"nil=false"`
}
func (UpdateLastAction) IsEntityEventType ¶
func (UpdateLastAction) IsEntityEventType()
type UpdateLocation ¶
type UpdateLocation struct {
Location *Location `json:"location" validate:"nil=false"`
}
func (UpdateLocation) IsEntityEventType ¶
func (UpdateLocation) IsEntityEventType()
type UpdateLockonMarker ¶
type UpdateLockonMarker struct {
LockonMarker int `json:"lockonMarker"`
}
func (UpdateLockonMarker) IsEntityEventType ¶
func (UpdateLockonMarker) IsEntityEventType()
type UpdateMap ¶
type UpdateMap struct {
Place *Place `json:"place" validate:"nil=false"`
}
func (UpdateMap) IsStreamEventType ¶
func (UpdateMap) IsStreamEventType()
type UpdateResources ¶
type UpdateResources struct {
Resources *Resources `json:"resources" validate:"nil=false"`
}
func (UpdateResources) IsEntityEventType ¶
func (UpdateResources) IsEntityEventType()
type UpdateStats ¶ added in v1.1.3
type UpdateStats struct {
Stats *Stats `json:"stats" validate:"nil=false"`
}
func (UpdateStats) IsStreamEventType ¶ added in v1.1.3
func (UpdateStats) IsStreamEventType()
type UpdateTarget ¶
type UpdateTarget struct {
TargetID uint64 `json:"targetID"`
}
func (UpdateTarget) IsEntityEventType ¶
func (UpdateTarget) IsEntityEventType()
type UpsertStatus ¶
type UpsertStatus struct {
Index int `json:"index"`
Status *Status `json:"status" validate:"nil=false"`
}
func (UpsertStatus) IsEntityEventType ¶
func (UpsertStatus) IsEntityEventType()
Source Files
¶
Directories
¶
| Path | Synopsis |
|---|---|
|
Package example provides an example resolver that's autogenerated by gqlgen.
|
Package example provides an example resolver that's autogenerated by gqlgen. |
|
Code generated by counterfeiter.
|
Code generated by counterfeiter. |