Directories
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| Path | Synopsis |
|---|---|
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Package build drives UE5's UnrealBuildTool (UBT), Unreal Automation Tool (UAT), and UE5Editor-Cmd from Go, returning typed results.
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Package build drives UE5's UnrealBuildTool (UBT), Unreal Automation Tool (UAT), and UE5Editor-Cmd from Go, returning typed results. |
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Package collision reads UE5 static-collision geometry exported by §69 UnrealForgeExport and produces a spatial.Index[Triangle] the Go server uses for line-of-sight tests, lag-comp validation, and movement constraint.
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Package collision reads UE5 static-collision geometry exported by §69 UnrealForgeExport and produces a spatial.Index[Triangle] the Go server uses for line-of-sight tests, lag-comp validation, and movement constraint. |
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Package contentpack assembles a kit/content Pack from a directory of UE5-exported files: NPC-template DataTables, animation montage timelines, baked navmeshes, and static-collision meshes.
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Package contentpack assembles a kit/content Pack from a directory of UE5-exported files: NPC-template DataTables, animation montage timelines, baked navmeshes, and static-collision meshes. |
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Package datatable reads UE5 DataTable exports — the canonical designer-authored tabular format.
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Package datatable reads UE5 DataTable exports — the canonical designer-authored tabular format. |
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Package montage reads UE5 AnimMontage notify-state metadata exported via §69 UnrealForgeExport and converts it to kit/timeline.Timeline[Notify] for deterministic server-side replay.
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Package montage reads UE5 AnimMontage notify-state metadata exported via §69 UnrealForgeExport and converts it to kit/timeline.Timeline[Notify] for deterministic server-side replay. |
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Package navmesh reads UE5-baked navmesh data exported by §69 UnrealForgeExport and produces a kit/pathfinding.Graph the Go server can consume.
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Package navmesh reads UE5-baked navmesh data exported by §69 UnrealForgeExport and produces a kit/pathfinding.Graph the Go server can consume. |
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Package remotecontrol is a typed Go HTTP client for UE5's built-in Remote Control API — the editor's HTTP server that exposes actor properties, UFunction calls, and asset listings without writing a plugin.
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Package remotecontrol is a typed Go HTTP client for UE5's built-in Remote Control API — the editor's HTTP server that exposes actor properties, UFunction calls, and asset listings without writing a plugin. |
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