unreal/

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Published: Jun 1, 2026 License: MIT

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Package build drives UE5's UnrealBuildTool (UBT), Unreal Automation Tool (UAT), and UE5Editor-Cmd from Go, returning typed results.
Package build drives UE5's UnrealBuildTool (UBT), Unreal Automation Tool (UAT), and UE5Editor-Cmd from Go, returning typed results.
Package collision reads UE5 static-collision geometry exported by §69 UnrealForgeExport and produces a spatial.Index[Triangle] the Go server uses for line-of-sight tests, lag-comp validation, and movement constraint.
Package collision reads UE5 static-collision geometry exported by §69 UnrealForgeExport and produces a spatial.Index[Triangle] the Go server uses for line-of-sight tests, lag-comp validation, and movement constraint.
Package contentpack assembles a kit/content Pack from a directory of UE5-exported files: NPC-template DataTables, animation montage timelines, baked navmeshes, and static-collision meshes.
Package contentpack assembles a kit/content Pack from a directory of UE5-exported files: NPC-template DataTables, animation montage timelines, baked navmeshes, and static-collision meshes.
Package datatable reads UE5 DataTable exports — the canonical designer-authored tabular format.
Package datatable reads UE5 DataTable exports — the canonical designer-authored tabular format.
Package montage reads UE5 AnimMontage notify-state metadata exported via §69 UnrealForgeExport and converts it to kit/timeline.Timeline[Notify] for deterministic server-side replay.
Package montage reads UE5 AnimMontage notify-state metadata exported via §69 UnrealForgeExport and converts it to kit/timeline.Timeline[Notify] for deterministic server-side replay.
Package navmesh reads UE5-baked navmesh data exported by §69 UnrealForgeExport and produces a kit/pathfinding.Graph the Go server can consume.
Package navmesh reads UE5-baked navmesh data exported by §69 UnrealForgeExport and produces a kit/pathfinding.Graph the Go server can consume.
Package remotecontrol is a typed Go HTTP client for UE5's built-in Remote Control API — the editor's HTTP server that exposes actor properties, UFunction calls, and asset listings without writing a plugin.
Package remotecontrol is a typed Go HTTP client for UE5's built-in Remote Control API — the editor's HTTP server that exposes actor properties, UFunction calls, and asset listings without writing a plugin.

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