Versions in this module Expand all Collapse all v0 v0.0.0 Oct 10, 2017 Changes in this version + const ANGLE_DOWN + const ANGLE_LEFT + const ANGLE_NORTH_EAST + const ANGLE_NORTH_WEST + const ANGLE_RIGHT + const ANGLE_SOUTH_EAST + const ANGLE_SOUTH_WEST + const ANGLE_UP + const AUTO + const BITMAPDATA + const BITMAPTEXT + const BOTTOM_CENTER + const BOTTOM_LEFT + const BOTTOM_RIGHT + const BUTTON + const CANVAS + const CANVAS_FILTER + const CENTER + const CIRCLE + const CREATURE + const DOWN + const ELLIPSE + const EMITTER + const GRAPHICS + const GROUP + const HEADLESS + const HORIZONTAL + const IMAGE + const LANDSCAPE + const LEFT + const LEFT_BOTTOM + const LEFT_CENTER + const LEFT_TOP + const LINE + const MATRIX + const NONE + const PENDING_ATLAS + const POINT + const POINTER + const POLYGON + const PORTRAIT + const Physics_ARCADE + const Physics_Arcade_BOTTOM_TOP + const Physics_Arcade_LEFT_RIGHT + const Physics_Arcade_RIGHT_LEFT + const Physics_Arcade_SORT_NONE + const Physics_Arcade_TOP_BOTTOM + const Physics_BOX2D + const Physics_CHIPMUNK + const Physics_MATTERJS + const Physics_NINJA + const Physics_P2JS + const RECTANGLE + const RENDERTEXTURE + const RETROFONT + const RIGHT + const RIGHT_BOTTOM + const RIGHT_CENTER + const RIGHT_TOP + const ROPE + const ROUNDEDRECTANGLE + const SPRITE + const SPRITEBATCH + const TEXT + const TILEMAP + const TILEMAPLAYER + const TILESPRITE + const TOP_CENTER + const TOP_LEFT + const TOP_RIGHT + const Tilemap_CSV + const Tilemap_EAST + const Tilemap_NORTH + const Tilemap_SOUTH + const Tilemap_TILED_JSON + const Tilemap_WEST + const UP + const VERSION + const VERTICAL + const VIDEO + const WEBGL + const WEBGL_FILTER + const Weapon_KILL_CAMERA_BOUNDS + const Weapon_KILL_DISTANCE + const Weapon_KILL_LIFESPAN + const Weapon_KILL_NEVER + const Weapon_KILL_STATIC_BOUNDS + const Weapon_KILL_WEAPON_BOUNDS + const Weapon_KILL_WORLD_BOUNDS + var BlendModes = struct{ ... } + var GAMES = js.Global.Get("GAMES") + var ScaleModes = struct{ ... } + func GetGlobalConst(key string) int + func GetKeyboardKey(key string) int + func WrapCanvasRenderingContext2D(o *js.Object) dom.CanvasRenderingContext2D + func WrapHTMLCanvasElement(o *js.Object) *dom.HTMLCanvasElement + func WrapHTMLVideoElement(o *js.Object) dom.HTMLVideoElement + type AbstractFilter struct + func NewAbstractFilter(fragmentSrc []interface{}, uniforms interface{}) *AbstractFilter + func NewAbstractFilterI(args ...interface{}) *AbstractFilter + func ToAbstractFilter(jsStruct interface{}) *AbstractFilter + func (self *AbstractFilter) Dirty() bool + func (self *AbstractFilter) Padding() int + func (self *AbstractFilter) SetDirtyA(member bool) + func (self *AbstractFilter) SetPaddingA(member int) + func (self *AbstractFilter) SyncUniforms() + func (self *AbstractFilter) SyncUniformsI(args ...interface{}) + type Animation struct + func NewAnimation(game *Game, parent *Sprite, name string, frameData *FrameData, ...) *Animation + func NewAnimation1O(game *Game, parent *Sprite, name string, frameData *FrameData, ...) *Animation + func NewAnimation2O(game *Game, parent *Sprite, name string, frameData *FrameData, ...) *Animation + func NewAnimationI(args ...interface{}) *Animation + func ToAnimation(jsStruct interface{}) *Animation + func (self *Animation) Complete() + func (self *Animation) CompleteI(args ...interface{}) + func (self *Animation) CurrentFrame() *Frame + func (self *Animation) Delay() int + func (self *Animation) Destroy() + func (self *Animation) DestroyI(args ...interface{}) + func (self *Animation) EnableUpdate() bool + func (self *Animation) Frame() int + func (self *Animation) FrameTotal() int + func (self *Animation) Game() *Game + func (self *Animation) GenerateFrameNames(prefix string, start int, stop int) []string + func (self *Animation) GenerateFrameNames1O(prefix string, start int, stop int, suffix string) []string + func (self *Animation) GenerateFrameNames2O(prefix string, start int, stop int, suffix string, zeroPad int) []string + func (self *Animation) GenerateFrameNamesI(args ...interface{}) []string + func (self *Animation) IsFinished() bool + func (self *Animation) IsPaused() bool + func (self *Animation) IsPlaying() bool + func (self *Animation) IsReversed() bool + func (self *Animation) KillOnComplete() bool + func (self *Animation) Loop() bool + func (self *Animation) LoopCount() int + func (self *Animation) Name() string + func (self *Animation) Next() + func (self *Animation) Next1O(quantity int) + func (self *Animation) NextI(args ...interface{}) + func (self *Animation) OnComplete() *Signal + func (self *Animation) OnLoop() *Signal + func (self *Animation) OnPause() + func (self *Animation) OnPauseI(args ...interface{}) + func (self *Animation) OnResume() + func (self *Animation) OnResumeI(args ...interface{}) + func (self *Animation) OnStart() *Signal + func (self *Animation) OnUpdate() interface{} + func (self *Animation) Paused() bool + func (self *Animation) Play() *Animation + func (self *Animation) Play1O(frameRate int) *Animation + func (self *Animation) Play2O(frameRate int, loop bool) *Animation + func (self *Animation) Play3O(frameRate int, loop bool, killOnComplete bool) *Animation + func (self *Animation) PlayI(args ...interface{}) *Animation + func (self *Animation) Previous() + func (self *Animation) Previous1O(quantity int) + func (self *Animation) PreviousI(args ...interface{}) + func (self *Animation) Restart() + func (self *Animation) RestartI(args ...interface{}) + func (self *Animation) Reverse() *Animation + func (self *Animation) ReverseI(args ...interface{}) *Animation + func (self *Animation) ReverseOnce() *Animation + func (self *Animation) ReverseOnceI(args ...interface{}) *Animation + func (self *Animation) Reversed() bool + func (self *Animation) SetCurrentFrameA(member *Frame) + func (self *Animation) SetDelayA(member int) + func (self *Animation) SetEnableUpdateA(member bool) + func (self *Animation) SetFrame() + func (self *Animation) SetFrame1O(frameId interface{}) + func (self *Animation) SetFrame2O(frameId interface{}, useLocalFrameIndex bool) + func (self *Animation) SetFrameA(member int) + func (self *Animation) SetFrameI(args ...interface{}) + func (self *Animation) SetFrameTotalA(member int) + func (self *Animation) SetGameA(member *Game) + func (self *Animation) SetIsFinishedA(member bool) + func (self *Animation) SetIsPausedA(member bool) + func (self *Animation) SetIsPlayingA(member bool) + func (self *Animation) SetIsReversedA(member bool) + func (self *Animation) SetKillOnCompleteA(member bool) + func (self *Animation) SetLoopA(member bool) + func (self *Animation) SetLoopCountA(member int) + func (self *Animation) SetNameA(member string) + func (self *Animation) SetOnCompleteA(member *Signal) + func (self *Animation) SetOnLoopA(member *Signal) + func (self *Animation) SetOnStartA(member *Signal) + func (self *Animation) SetOnUpdateA(member interface{}) + func (self *Animation) SetPausedA(member bool) + func (self *Animation) SetReversedA(member bool) + func (self *Animation) SetSpeedA(member int) + func (self *Animation) Speed() int + func (self *Animation) Stop() + func (self *Animation) Stop1O(resetFrame bool) + func (self *Animation) Stop2O(resetFrame bool, dispatchComplete bool) + func (self *Animation) StopI(args ...interface{}) + func (self *Animation) Update() + func (self *Animation) UpdateCurrentFrame(signalUpdate bool, fromPlay bool) bool + func (self *Animation) UpdateCurrentFrameI(args ...interface{}) bool + func (self *Animation) UpdateFrameData(frameData *FrameData) + func (self *Animation) UpdateFrameDataI(args ...interface{}) + func (self *Animation) UpdateI(args ...interface{}) + type AnimationManager struct + func NewAnimationManager(sprite *Sprite) *AnimationManager + func NewAnimationManagerI(args ...interface{}) *AnimationManager + func ToAnimationManager(jsStruct interface{}) *AnimationManager + func (self *AnimationManager) Add(name string) *Animation + func (self *AnimationManager) Add1O(name string, frames []interface{}) *Animation + func (self *AnimationManager) Add2O(name string, frames []interface{}, frameRate int) *Animation + func (self *AnimationManager) Add3O(name string, frames []interface{}, frameRate int, loop bool) *Animation + func (self *AnimationManager) Add4O(name string, frames []interface{}, frameRate int, loop bool, ...) *Animation + func (self *AnimationManager) AddI(args ...interface{}) *Animation + func (self *AnimationManager) CopyFrameData(frameData *FrameData, frame interface{}) bool + func (self *AnimationManager) CopyFrameDataI(args ...interface{}) bool + func (self *AnimationManager) CurrentAnim() *Animation + func (self *AnimationManager) CurrentFrame() *Frame + func (self *AnimationManager) Destroy() + func (self *AnimationManager) DestroyI(args ...interface{}) + func (self *AnimationManager) Frame() int + func (self *AnimationManager) FrameData() *FrameData + func (self *AnimationManager) FrameName() string + func (self *AnimationManager) FrameTotal() int + func (self *AnimationManager) Game() *Game + func (self *AnimationManager) GetAnimation(name string) *Animation + func (self *AnimationManager) GetAnimationI(args ...interface{}) *Animation + func (self *AnimationManager) IsLoaded() bool + func (self *AnimationManager) LoadFrameData(frameData *FrameData, frame interface{}) bool + func (self *AnimationManager) LoadFrameDataI(args ...interface{}) bool + func (self *AnimationManager) Name() string + func (self *AnimationManager) Next() + func (self *AnimationManager) Next1O(quantity int) + func (self *AnimationManager) NextI(args ...interface{}) + func (self *AnimationManager) Paused() bool + func (self *AnimationManager) Play(name string) *Animation + func (self *AnimationManager) Play1O(name string, frameRate int) *Animation + func (self *AnimationManager) Play2O(name string, frameRate int, loop bool) *Animation + func (self *AnimationManager) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *AnimationManager) PlayI(args ...interface{}) *Animation + func (self *AnimationManager) Previous() + func (self *AnimationManager) Previous1O(quantity int) + func (self *AnimationManager) PreviousI(args ...interface{}) + func (self *AnimationManager) RefreshFrame() + func (self *AnimationManager) RefreshFrameI(args ...interface{}) + func (self *AnimationManager) SetCurrentAnimA(member *Animation) + func (self *AnimationManager) SetCurrentFrameA(member *Frame) + func (self *AnimationManager) SetFrameA(member int) + func (self *AnimationManager) SetFrameDataA(member *FrameData) + func (self *AnimationManager) SetFrameNameA(member string) + func (self *AnimationManager) SetFrameTotalA(member int) + func (self *AnimationManager) SetGameA(member *Game) + func (self *AnimationManager) SetIsLoadedA(member bool) + func (self *AnimationManager) SetNameA(member string) + func (self *AnimationManager) SetPausedA(member bool) + func (self *AnimationManager) SetSpriteA(member *Sprite) + func (self *AnimationManager) SetUpdateIfVisibleA(member bool) + func (self *AnimationManager) Sprite() *Sprite + func (self *AnimationManager) Stop() + func (self *AnimationManager) Stop1O(name string) + func (self *AnimationManager) Stop2O(name string, resetFrame bool) + func (self *AnimationManager) StopI(args ...interface{}) + func (self *AnimationManager) Update() bool + func (self *AnimationManager) UpdateI(args ...interface{}) bool + func (self *AnimationManager) UpdateIfVisible() bool + func (self *AnimationManager) ValidateFrames(frames []interface{}) bool + func (self *AnimationManager) ValidateFrames1O(frames []interface{}, useNumericIndex bool) bool + func (self *AnimationManager) ValidateFramesI(args ...interface{}) bool + type AnimationParser struct + func NewAnimationParser() *AnimationParser + func NewAnimationParserI(args ...interface{}) *AnimationParser + func ToAnimationParser(jsStruct interface{}) *AnimationParser + func (self *AnimationParser) JSONData(game *Game, json interface{}) *FrameData + func (self *AnimationParser) JSONDataHash(game *Game, json interface{}) *FrameData + func (self *AnimationParser) JSONDataHashI(args ...interface{}) *FrameData + func (self *AnimationParser) JSONDataI(args ...interface{}) *FrameData + func (self *AnimationParser) JSONDataPyxel(game *Game, json interface{}) *FrameData + func (self *AnimationParser) JSONDataPyxelI(args ...interface{}) *FrameData + func (self *AnimationParser) SpriteSheet(game *Game, key interface{}, frameWidth int, frameHeight int) *FrameData + func (self *AnimationParser) SpriteSheet1O(game *Game, key interface{}, frameWidth int, frameHeight int, frameMax int) *FrameData + func (self *AnimationParser) SpriteSheet2O(game *Game, key interface{}, frameWidth int, frameHeight int, frameMax int, ...) *FrameData + func (self *AnimationParser) SpriteSheet3O(game *Game, key interface{}, frameWidth int, frameHeight int, frameMax int, ...) *FrameData + func (self *AnimationParser) SpriteSheetI(args ...interface{}) *FrameData + func (self *AnimationParser) XMLData(game *Game, xml interface{}) *FrameData + func (self *AnimationParser) XMLDataI(args ...interface{}) *FrameData + type ArrayBuffer struct + type ArraySet struct + func NewArraySet() *ArraySet + func NewArraySet1O(list []interface{}) *ArraySet + func NewArraySetI(args ...interface{}) *ArraySet + func ToArraySet(jsStruct interface{}) *ArraySet + func (self *ArraySet) Add(item interface{}) interface{} + func (self *ArraySet) AddI(args ...interface{}) interface{} + func (self *ArraySet) CallAll(key string, parameter interface{}) + func (self *ArraySet) CallAllI(args ...interface{}) + func (self *ArraySet) Exists(item interface{}) bool + func (self *ArraySet) ExistsI(args ...interface{}) bool + func (self *ArraySet) First() interface{} + func (self *ArraySet) GetByKey(property string, value interface{}) interface{} + func (self *ArraySet) GetByKeyI(args ...interface{}) interface{} + func (self *ArraySet) GetIndex(item interface{}) int + func (self *ArraySet) GetIndexI(args ...interface{}) int + func (self *ArraySet) List() []interface{} + func (self *ArraySet) Next() interface{} + func (self *ArraySet) Position() int + func (self *ArraySet) Remove(item interface{}) interface{} + func (self *ArraySet) RemoveAll() + func (self *ArraySet) RemoveAll1O(destroy bool) + func (self *ArraySet) RemoveAllI(args ...interface{}) + func (self *ArraySet) RemoveI(args ...interface{}) interface{} + func (self *ArraySet) Reset() + func (self *ArraySet) ResetI(args ...interface{}) + func (self *ArraySet) SetAll(key interface{}, value interface{}) + func (self *ArraySet) SetAllI(args ...interface{}) + func (self *ArraySet) SetFirstA(member interface{}) + func (self *ArraySet) SetListA(member []interface{}) + func (self *ArraySet) SetNextA(member interface{}) + func (self *ArraySet) SetPositionA(member int) + func (self *ArraySet) SetTotalA(member int) + func (self *ArraySet) Total() int + type ArrayUtils struct + func NewArrayUtils() *ArrayUtils + func NewArrayUtilsI(args ...interface{}) *ArrayUtils + func ToArrayUtils(jsStruct interface{}) *ArrayUtils + func (self *ArrayUtils) FindClosest(value int, arr []int) int + func (self *ArrayUtils) FindClosestI(args ...interface{}) int + func (self *ArrayUtils) GetRandomItem(objects []interface{}, startIndex int, length int) interface{} + func (self *ArrayUtils) GetRandomItemI(args ...interface{}) interface{} + func (self *ArrayUtils) NumberArray(start int, end int) []int + func (self *ArrayUtils) NumberArrayI(args ...interface{}) []int + func (self *ArrayUtils) NumberArrayStep(start int) []interface{} + func (self *ArrayUtils) NumberArrayStep1O(start int, end int) []interface{} + func (self *ArrayUtils) NumberArrayStep2O(start int, end int, step int) []interface{} + func (self *ArrayUtils) NumberArrayStepI(args ...interface{}) []interface{} + func (self *ArrayUtils) RemoveRandomItem(objects []interface{}, startIndex int, length int) interface{} + func (self *ArrayUtils) RemoveRandomItemI(args ...interface{}) interface{} + func (self *ArrayUtils) Rotate(array []interface{}) interface{} + func (self *ArrayUtils) RotateI(args ...interface{}) interface{} + func (self *ArrayUtils) RotateLeft(array []interface{}) interface{} + func (self *ArrayUtils) RotateLeftI(args ...interface{}) interface{} + func (self *ArrayUtils) RotateMatrix(matrix [][]interface{}, direction interface{}) [][]interface{} + func (self *ArrayUtils) RotateMatrixI(args ...interface{}) [][]interface{} + func (self *ArrayUtils) RotateRight(array []interface{}) interface{} + func (self *ArrayUtils) RotateRightI(args ...interface{}) interface{} + func (self *ArrayUtils) Shuffle(array []interface{}) []interface{} + func (self *ArrayUtils) ShuffleI(args ...interface{}) []interface{} + func (self *ArrayUtils) TransposeMatrix(array [][]interface{}) [][]interface{} + func (self *ArrayUtils) TransposeMatrixI(args ...interface{}) [][]interface{} + type AudioContext struct + type AudioSprite struct + func NewAudioSprite(game *Game, key string) *AudioSprite + func NewAudioSpriteI(args ...interface{}) *AudioSprite + func ToAudioSprite(jsStruct interface{}) *AudioSprite + func (self *AudioSprite) Autoplay() bool + func (self *AudioSprite) AutoplayKey() string + func (self *AudioSprite) Config() interface{} + func (self *AudioSprite) Game() *Game + func (self *AudioSprite) Get(marker string) *Sound + func (self *AudioSprite) GetI(args ...interface{}) *Sound + func (self *AudioSprite) Key() string + func (self *AudioSprite) Play() *Sound + func (self *AudioSprite) Play1O(marker string) *Sound + func (self *AudioSprite) Play2O(marker string, volume int) *Sound + func (self *AudioSprite) PlayI(args ...interface{}) *Sound + func (self *AudioSprite) SetAutoplayA(member bool) + func (self *AudioSprite) SetAutoplayKeyA(member string) + func (self *AudioSprite) SetConfigA(member interface{}) + func (self *AudioSprite) SetGameA(member *Game) + func (self *AudioSprite) SetKeyA(member string) + func (self *AudioSprite) SetSoundsA(member interface{}) + func (self *AudioSprite) Sounds() interface{} + func (self *AudioSprite) Stop() + func (self *AudioSprite) Stop1O(marker string) + func (self *AudioSprite) StopI(args ...interface{}) + type BaseTexture struct + func NewBaseTexture(source interface{}, scaleMode int) *BaseTexture + func NewBaseTextureI(args ...interface{}) *BaseTexture + func ToBaseTexture(jsStruct interface{}) *BaseTexture + func (self *BaseTexture) Destroy() + func (self *BaseTexture) DestroyI(args ...interface{}) + func (self *BaseTexture) Dirty() + func (self *BaseTexture) DirtyI(args ...interface{}) + func (self *BaseTexture) ForceLoaded(width int, height int) + func (self *BaseTexture) ForceLoadedI(args ...interface{}) + func (self *BaseTexture) FromCanvas(canvas *Canvas, scaleMode int) *BaseTexture + func (self *BaseTexture) FromCanvasI(args ...interface{}) *BaseTexture + func (self *BaseTexture) HasLoaded() bool + func (self *BaseTexture) Height() int + func (self *BaseTexture) Mipmap() bool + func (self *BaseTexture) PremultipliedAlpha() bool + func (self *BaseTexture) Resolution() int + func (self *BaseTexture) ScaleMode() int + func (self *BaseTexture) SetHasLoadedA(member bool) + func (self *BaseTexture) SetHeightA(member int) + func (self *BaseTexture) SetMipmapA(member bool) + func (self *BaseTexture) SetPremultipliedAlphaA(member bool) + func (self *BaseTexture) SetResolutionA(member int) + func (self *BaseTexture) SetScaleModeA(member int) + func (self *BaseTexture) SetSkipRenderA(member bool) + func (self *BaseTexture) SetSourceA(member *Image) + func (self *BaseTexture) SetWidthA(member int) + func (self *BaseTexture) SkipRender() bool + func (self *BaseTexture) Source() *Image + func (self *BaseTexture) UnloadFromGPU() + func (self *BaseTexture) UnloadFromGPUI(args ...interface{}) + func (self *BaseTexture) UpdateSourceImage(newSrc string) + func (self *BaseTexture) UpdateSourceImageI(args ...interface{}) + func (self *BaseTexture) Width() int + type BitmapData struct + func NewBitmapData(game *Game, key string) *BitmapData + func NewBitmapData1O(game *Game, key string, width int) *BitmapData + func NewBitmapData2O(game *Game, key string, width int, height int) *BitmapData + func NewBitmapData3O(game *Game, key string, width int, height int, skipPool bool) *BitmapData + func NewBitmapDataI(args ...interface{}) *BitmapData + func ToBitmapData(jsStruct interface{}) *BitmapData + func (self *BitmapData) Add(object interface{}) *BitmapData + func (self *BitmapData) AddI(args ...interface{}) *BitmapData + func (self *BitmapData) AddToWorld() *Image + func (self *BitmapData) AddToWorld1O(x int) *Image + func (self *BitmapData) AddToWorld2O(x int, y int) *Image + func (self *BitmapData) AddToWorld3O(x int, y int, anchorX int) *Image + func (self *BitmapData) AddToWorld4O(x int, y int, anchorX int, anchorY int) *Image + func (self *BitmapData) AddToWorld5O(x int, y int, anchorX int, anchorY int, scaleX int) *Image + func (self *BitmapData) AddToWorld6O(x int, y int, anchorX int, anchorY int, scaleX int, scaleY int) *Image + func (self *BitmapData) AddToWorldI(args ...interface{}) *Image + func (self *BitmapData) AlphaMask(source interface{}) *BitmapData + func (self *BitmapData) AlphaMask1O(source interface{}, mask interface{}) *BitmapData + func (self *BitmapData) AlphaMask2O(source interface{}, mask interface{}, sourceRect *Rectangle) *BitmapData + func (self *BitmapData) AlphaMask3O(source interface{}, mask interface{}, sourceRect *Rectangle, ...) *BitmapData + func (self *BitmapData) AlphaMaskI(args ...interface{}) *BitmapData + func (self *BitmapData) BaseTexture() *BaseTexture + func (self *BitmapData) BlendAdd() *BitmapData + func (self *BitmapData) BlendAddI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendColor() *BitmapData + func (self *BitmapData) BlendColorBurn() *BitmapData + func (self *BitmapData) BlendColorBurnI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendColorDodge() *BitmapData + func (self *BitmapData) BlendColorDodgeI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendColorI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendDarken() *BitmapData + func (self *BitmapData) BlendDarkenI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendDestinationAtop() *BitmapData + func (self *BitmapData) BlendDestinationAtopI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendDestinationIn() *BitmapData + func (self *BitmapData) BlendDestinationInI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendDestinationOut() *BitmapData + func (self *BitmapData) BlendDestinationOutI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendDestinationOver() *BitmapData + func (self *BitmapData) BlendDestinationOverI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendDifference() *BitmapData + func (self *BitmapData) BlendDifferenceI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendExclusion() *BitmapData + func (self *BitmapData) BlendExclusionI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendHardLight() *BitmapData + func (self *BitmapData) BlendHardLightI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendHue() *BitmapData + func (self *BitmapData) BlendHueI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendLighten() *BitmapData + func (self *BitmapData) BlendLightenI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendLuminosity() *BitmapData + func (self *BitmapData) BlendLuminosityI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendMultiply() *BitmapData + func (self *BitmapData) BlendMultiplyI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendOverlay() *BitmapData + func (self *BitmapData) BlendOverlayI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendReset() *BitmapData + func (self *BitmapData) BlendResetI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendSaturation() *BitmapData + func (self *BitmapData) BlendSaturationI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendScreen() *BitmapData + func (self *BitmapData) BlendScreenI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendSoftLight() *BitmapData + func (self *BitmapData) BlendSoftLightI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendSourceAtop() *BitmapData + func (self *BitmapData) BlendSourceAtopI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendSourceIn() *BitmapData + func (self *BitmapData) BlendSourceInI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendSourceOut() *BitmapData + func (self *BitmapData) BlendSourceOutI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendSourceOver() *BitmapData + func (self *BitmapData) BlendSourceOverI(args ...interface{}) *BitmapData + func (self *BitmapData) BlendXor() *BitmapData + func (self *BitmapData) BlendXorI(args ...interface{}) *BitmapData + func (self *BitmapData) Canvas() *dom.HTMLCanvasElement + func (self *BitmapData) Circle(x int, y int, radius int) *BitmapData + func (self *BitmapData) Circle1O(x int, y int, radius int, fillStyle string) *BitmapData + func (self *BitmapData) CircleI(args ...interface{}) *BitmapData + func (self *BitmapData) Clear() *BitmapData + func (self *BitmapData) Clear1O(x int) *BitmapData + func (self *BitmapData) Clear2O(x int, y int) *BitmapData + func (self *BitmapData) Clear3O(x int, y int, width int) *BitmapData + func (self *BitmapData) Clear4O(x int, y int, width int, height int) *BitmapData + func (self *BitmapData) ClearI(args ...interface{}) *BitmapData + func (self *BitmapData) Cls() + func (self *BitmapData) ClsI(args ...interface{}) + func (self *BitmapData) Context() dom.CanvasRenderingContext2D + func (self *BitmapData) Copy() *BitmapData + func (self *BitmapData) Copy10O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) Copy11O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) Copy12O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) Copy13O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) Copy14O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) Copy15O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) Copy16O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) Copy17O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) Copy1O(source interface{}) *BitmapData + func (self *BitmapData) Copy2O(source interface{}, x int) *BitmapData + func (self *BitmapData) Copy3O(source interface{}, x int, y int) *BitmapData + func (self *BitmapData) Copy4O(source interface{}, x int, y int, width int) *BitmapData + func (self *BitmapData) Copy5O(source interface{}, x int, y int, width int, height int) *BitmapData + func (self *BitmapData) Copy6O(source interface{}, x int, y int, width int, height int, tx int) *BitmapData + func (self *BitmapData) Copy7O(source interface{}, x int, y int, width int, height int, tx int, ty int) *BitmapData + func (self *BitmapData) Copy8O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) Copy9O(source interface{}, x int, y int, width int, height int, tx int, ty int, ...) *BitmapData + func (self *BitmapData) CopyI(args ...interface{}) *BitmapData + func (self *BitmapData) CopyRect(source interface{}, area *Rectangle, x int, y int) *BitmapData + func (self *BitmapData) CopyRect1O(source interface{}, area *Rectangle, x int, y int, alpha int) *BitmapData + func (self *BitmapData) CopyRect2O(source interface{}, area *Rectangle, x int, y int, alpha int, blendMode string) *BitmapData + func (self *BitmapData) CopyRect3O(source interface{}, area *Rectangle, x int, y int, alpha int, blendMode string, ...) *BitmapData + func (self *BitmapData) CopyRectI(args ...interface{}) *BitmapData + func (self *BitmapData) CopyTransform() *BitmapData + func (self *BitmapData) CopyTransform1O(source interface{}) *BitmapData + func (self *BitmapData) CopyTransform2O(source interface{}, blendMode string) *BitmapData + func (self *BitmapData) CopyTransform3O(source interface{}, blendMode string, roundPx bool) *BitmapData + func (self *BitmapData) CopyTransformI(args ...interface{}) *BitmapData + func (self *BitmapData) Ctx() dom.CanvasRenderingContext2D + func (self *BitmapData) Data() *Uint8ClampedArray + func (self *BitmapData) Destroy() + func (self *BitmapData) DestroyI(args ...interface{}) + func (self *BitmapData) Dirty() bool + func (self *BitmapData) DisableTextureUpload() bool + func (self *BitmapData) Draw(source interface{}) *BitmapData + func (self *BitmapData) Draw1O(source interface{}, x int) *BitmapData + func (self *BitmapData) Draw2O(source interface{}, x int, y int) *BitmapData + func (self *BitmapData) Draw3O(source interface{}, x int, y int, width int) *BitmapData + func (self *BitmapData) Draw4O(source interface{}, x int, y int, width int, height int) *BitmapData + func (self *BitmapData) Draw5O(source interface{}, x int, y int, width int, height int, blendMode string) *BitmapData + func (self *BitmapData) Draw6O(source interface{}, x int, y int, width int, height int, blendMode string, ...) *BitmapData + func (self *BitmapData) DrawFull(parent interface{}) *BitmapData + func (self *BitmapData) DrawFull1O(parent interface{}, blendMode string) *BitmapData + func (self *BitmapData) DrawFull2O(parent interface{}, blendMode string, roundPx bool) *BitmapData + func (self *BitmapData) DrawFullI(args ...interface{}) *BitmapData + func (self *BitmapData) DrawGroup(group *Group) *BitmapData + func (self *BitmapData) DrawGroup1O(group *Group, blendMode string) *BitmapData + func (self *BitmapData) DrawGroup2O(group *Group, blendMode string, roundPx bool) *BitmapData + func (self *BitmapData) DrawGroupI(args ...interface{}) *BitmapData + func (self *BitmapData) DrawGroupProxy(child interface{}) + func (self *BitmapData) DrawGroupProxy1O(child interface{}, blendMode string) + func (self *BitmapData) DrawGroupProxy2O(child interface{}, blendMode string, roundPx bool) + func (self *BitmapData) DrawGroupProxyI(args ...interface{}) + func (self *BitmapData) DrawI(args ...interface{}) *BitmapData + func (self *BitmapData) Extract(destination *BitmapData, r int, g int, b int) *BitmapData + func (self *BitmapData) Extract1O(destination *BitmapData, r int, g int, b int, a int) *BitmapData + func (self *BitmapData) Extract2O(destination *BitmapData, r int, g int, b int, a int, resize bool) *BitmapData + func (self *BitmapData) Extract3O(destination *BitmapData, r int, g int, b int, a int, resize bool, r2 int) *BitmapData + func (self *BitmapData) Extract4O(destination *BitmapData, r int, g int, b int, a int, resize bool, r2 int, ...) *BitmapData + func (self *BitmapData) Extract5O(destination *BitmapData, r int, g int, b int, a int, resize bool, r2 int, ...) *BitmapData + func (self *BitmapData) ExtractI(args ...interface{}) *BitmapData + func (self *BitmapData) Fill(r int, g int, b int) *BitmapData + func (self *BitmapData) Fill1O(r int, g int, b int, a int) *BitmapData + func (self *BitmapData) FillI(args ...interface{}) *BitmapData + func (self *BitmapData) FrameData() *FrameData + func (self *BitmapData) Game() *Game + func (self *BitmapData) GenerateTexture(key string) *Texture + func (self *BitmapData) GenerateTextureI(args ...interface{}) *Texture + func (self *BitmapData) GetBounds() *Rectangle + func (self *BitmapData) GetBounds1O(rect *Rectangle) *Rectangle + func (self *BitmapData) GetBoundsI(args ...interface{}) *Rectangle + func (self *BitmapData) GetFirstPixel() interface{} + func (self *BitmapData) GetFirstPixel1O(direction int) interface{} + func (self *BitmapData) GetFirstPixelI(args ...interface{}) interface{} + func (self *BitmapData) GetPixel(x int, y int) interface{} + func (self *BitmapData) GetPixel1O(x int, y int, out interface{}) interface{} + func (self *BitmapData) GetPixel32(x int, y int) int + func (self *BitmapData) GetPixel32I(args ...interface{}) int + func (self *BitmapData) GetPixelI(args ...interface{}) interface{} + func (self *BitmapData) GetPixelRGB(x int, y int) interface{} + func (self *BitmapData) GetPixelRGB1O(x int, y int, out interface{}) interface{} + func (self *BitmapData) GetPixelRGB2O(x int, y int, out interface{}, hsl bool) interface{} + func (self *BitmapData) GetPixelRGB3O(x int, y int, out interface{}, hsl bool, hsv bool) interface{} + func (self *BitmapData) GetPixelRGBI(args ...interface{}) interface{} + func (self *BitmapData) GetPixels(rect *Rectangle) *ImageData + func (self *BitmapData) GetPixelsI(args ...interface{}) *ImageData + func (self *BitmapData) GetTransform(translateX int, translateY int, scaleX int, scaleY int, skewX int, skewY int) interface{} + func (self *BitmapData) GetTransformI(args ...interface{}) interface{} + func (self *BitmapData) Height() int + func (self *BitmapData) ImageData() *ImageData + func (self *BitmapData) Key() string + func (self *BitmapData) Line(x1 int, y1 int, x2 int, y2 int) *BitmapData + func (self *BitmapData) Line1O(x1 int, y1 int, x2 int, y2 int, color string) *BitmapData + func (self *BitmapData) Line2O(x1 int, y1 int, x2 int, y2 int, color string, width int) *BitmapData + func (self *BitmapData) LineI(args ...interface{}) *BitmapData + func (self *BitmapData) Load(source interface{}) *BitmapData + func (self *BitmapData) LoadI(args ...interface{}) *BitmapData + func (self *BitmapData) Move(x int, y int) *BitmapData + func (self *BitmapData) Move1O(x int, y int, wrap bool) *BitmapData + func (self *BitmapData) MoveH(distance int) *BitmapData + func (self *BitmapData) MoveH1O(distance int, wrap bool) *BitmapData + func (self *BitmapData) MoveHI(args ...interface{}) *BitmapData + func (self *BitmapData) MoveI(args ...interface{}) *BitmapData + func (self *BitmapData) MoveV(distance int) *BitmapData + func (self *BitmapData) MoveV1O(distance int, wrap bool) *BitmapData + func (self *BitmapData) MoveVI(args ...interface{}) *BitmapData + func (self *BitmapData) Pixels() *Uint32Array + func (self *BitmapData) ProcessPixel(callback interface{}, callbackContext interface{}) *BitmapData + func (self *BitmapData) ProcessPixel1O(callback interface{}, callbackContext interface{}, x int) *BitmapData + func (self *BitmapData) ProcessPixel2O(callback interface{}, callbackContext interface{}, x int, y int) *BitmapData + func (self *BitmapData) ProcessPixel3O(callback interface{}, callbackContext interface{}, x int, y int, width int) *BitmapData + func (self *BitmapData) ProcessPixel4O(callback interface{}, callbackContext interface{}, x int, y int, width int, ...) *BitmapData + func (self *BitmapData) ProcessPixelI(args ...interface{}) *BitmapData + func (self *BitmapData) ProcessPixelRGB(callback interface{}, callbackContext interface{}) *BitmapData + func (self *BitmapData) ProcessPixelRGB1O(callback interface{}, callbackContext interface{}, x int) *BitmapData + func (self *BitmapData) ProcessPixelRGB2O(callback interface{}, callbackContext interface{}, x int, y int) *BitmapData + func (self *BitmapData) ProcessPixelRGB3O(callback interface{}, callbackContext interface{}, x int, y int, width int) *BitmapData + func (self *BitmapData) ProcessPixelRGB4O(callback interface{}, callbackContext interface{}, x int, y int, width int, ...) *BitmapData + func (self *BitmapData) ProcessPixelRGBI(args ...interface{}) *BitmapData + func (self *BitmapData) Rect(x int, y int, width int, height int) *BitmapData + func (self *BitmapData) Rect1O(x int, y int, width int, height int, fillStyle string) *BitmapData + func (self *BitmapData) RectI(args ...interface{}) *BitmapData + func (self *BitmapData) Render() *BitmapData + func (self *BitmapData) RenderI(args ...interface{}) *BitmapData + func (self *BitmapData) ReplaceRGB(r1 int, g1 int, b1 int, a1 int, r2 int, g2 int, b2 int, a2 int) *BitmapData + func (self *BitmapData) ReplaceRGB1O(r1 int, g1 int, b1 int, a1 int, r2 int, g2 int, b2 int, a2 int, ...) *BitmapData + func (self *BitmapData) ReplaceRGBI(args ...interface{}) *BitmapData + func (self *BitmapData) Resize(width int, height int) *BitmapData + func (self *BitmapData) ResizeI(args ...interface{}) *BitmapData + func (self *BitmapData) SetBaseTextureA(member *BaseTexture) + func (self *BitmapData) SetCanvasA(member *dom.HTMLCanvasElement) + func (self *BitmapData) SetContextA(member dom.CanvasRenderingContext2D) + func (self *BitmapData) SetCtxA(member dom.CanvasRenderingContext2D) + func (self *BitmapData) SetDataA(member *Uint8ClampedArray) + func (self *BitmapData) SetDirtyA(member bool) + func (self *BitmapData) SetDisableTextureUploadA(member bool) + func (self *BitmapData) SetFrameDataA(member *FrameData) + func (self *BitmapData) SetGameA(member *Game) + func (self *BitmapData) SetHSL() *BitmapData + func (self *BitmapData) SetHSL1O(h int) *BitmapData + func (self *BitmapData) SetHSL2O(h int, s int) *BitmapData + func (self *BitmapData) SetHSL3O(h int, s int, l int) *BitmapData + func (self *BitmapData) SetHSL4O(h int, s int, l int, region *Rectangle) *BitmapData + func (self *BitmapData) SetHSLI(args ...interface{}) *BitmapData + func (self *BitmapData) SetHeightA(member int) + func (self *BitmapData) SetImageDataA(member *ImageData) + func (self *BitmapData) SetKeyA(member string) + func (self *BitmapData) SetPixel(x int, y int, red int, green int, blue int) *BitmapData + func (self *BitmapData) SetPixel1O(x int, y int, red int, green int, blue int, immediate bool) *BitmapData + func (self *BitmapData) SetPixel32(x int, y int, red int, green int, blue int, alpha int) *BitmapData + func (self *BitmapData) SetPixel321O(x int, y int, red int, green int, blue int, alpha int, immediate bool) *BitmapData + func (self *BitmapData) SetPixel32I(args ...interface{}) *BitmapData + func (self *BitmapData) SetPixelI(args ...interface{}) *BitmapData + func (self *BitmapData) SetPixelsA(member *Uint32Array) + func (self *BitmapData) SetSmoothPropertyA(member string) + func (self *BitmapData) SetTextureA(member *Texture) + func (self *BitmapData) SetTextureFrameA(member *Frame) + func (self *BitmapData) SetTypeA(member int) + func (self *BitmapData) SetWidthA(member int) + func (self *BitmapData) Shadow(color string) *BitmapData + func (self *BitmapData) Shadow1O(color string, blur int) *BitmapData + func (self *BitmapData) Shadow2O(color string, blur int, x int) *BitmapData + func (self *BitmapData) Shadow3O(color string, blur int, x int, y int) *BitmapData + func (self *BitmapData) ShadowI(args ...interface{}) *BitmapData + func (self *BitmapData) ShiftHSL() *BitmapData + func (self *BitmapData) ShiftHSL1O(h int) *BitmapData + func (self *BitmapData) ShiftHSL2O(h int, s int) *BitmapData + func (self *BitmapData) ShiftHSL3O(h int, s int, l int) *BitmapData + func (self *BitmapData) ShiftHSL4O(h int, s int, l int, region *Rectangle) *BitmapData + func (self *BitmapData) ShiftHSLI(args ...interface{}) *BitmapData + func (self *BitmapData) SmoothProperty() string + func (self *BitmapData) Text(text string, x int, y int) *BitmapData + func (self *BitmapData) Text1O(text string, x int, y int, font string) *BitmapData + func (self *BitmapData) Text2O(text string, x int, y int, font string, color string) *BitmapData + func (self *BitmapData) Text3O(text string, x int, y int, font string, color string, shadow bool) *BitmapData + func (self *BitmapData) TextI(args ...interface{}) *BitmapData + func (self *BitmapData) Texture() *Texture + func (self *BitmapData) TextureFrame() *Frame + func (self *BitmapData) TextureLine(line *Line, image interface{}) *BitmapData + func (self *BitmapData) TextureLine1O(line *Line, image interface{}, repeat string) *BitmapData + func (self *BitmapData) TextureLineI(args ...interface{}) *BitmapData + func (self *BitmapData) Type() int + func (self *BitmapData) Update() *BitmapData + func (self *BitmapData) Update1O(x int) *BitmapData + func (self *BitmapData) Update2O(x int, y int) *BitmapData + func (self *BitmapData) Update3O(x int, y int, width int) *BitmapData + func (self *BitmapData) Update4O(x int, y int, width int, height int) *BitmapData + func (self *BitmapData) UpdateI(args ...interface{}) *BitmapData + func (self *BitmapData) Width() int + type BitmapFont struct + type BitmapText struct + func NewBitmapText(game *Game, x int, y int, font string) *BitmapText + func NewBitmapText1O(game *Game, x int, y int, font string, text string) *BitmapText + func NewBitmapText2O(game *Game, x int, y int, font string, text string, size int) *BitmapText + func NewBitmapText3O(game *Game, x int, y int, font string, text string, size int, align string) *BitmapText + func NewBitmapTextI(args ...interface{}) *BitmapText + func ToBitmapText(jsStruct interface{}) *BitmapText + func (self *BitmapText) AddChild(child *DisplayObject) *DisplayObject + func (self *BitmapText) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *BitmapText) AddChildAtI(args ...interface{}) *DisplayObject + func (self *BitmapText) AddChildI(args ...interface{}) *DisplayObject + func (self *BitmapText) Align() string + func (self *BitmapText) AlignIn(container interface{}) interface{} + func (self *BitmapText) AlignIn1O(container interface{}, position int) interface{} + func (self *BitmapText) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *BitmapText) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *BitmapText) AlignInI(args ...interface{}) interface{} + func (self *BitmapText) AlignTo(parent interface{}) interface{} + func (self *BitmapText) AlignTo1O(parent interface{}, position int) interface{} + func (self *BitmapText) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *BitmapText) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *BitmapText) AlignToI(args ...interface{}) interface{} + func (self *BitmapText) Alive() bool + func (self *BitmapText) Anchor() *Point + func (self *BitmapText) Angle() int + func (self *BitmapText) Animations() *AnimationManager + func (self *BitmapText) AutoCull() bool + func (self *BitmapText) Body() interface{} + func (self *BitmapText) Bottom() int + func (self *BitmapText) CameraOffset() *Point + func (self *BitmapText) CenterX() int + func (self *BitmapText) CenterY() int + func (self *BitmapText) CheckWorldBounds() bool + func (self *BitmapText) Children() []DisplayObject + func (self *BitmapText) CleanText(text string) string + func (self *BitmapText) CleanText1O(text string, replace string) string + func (self *BitmapText) CleanTextI(args ...interface{}) string + func (self *BitmapText) Components() interface{} + func (self *BitmapText) Contains(child *DisplayObject) bool + func (self *BitmapText) ContainsI(args ...interface{}) bool + func (self *BitmapText) Data() interface{} + func (self *BitmapText) Debug() bool + func (self *BitmapText) Destroy() + func (self *BitmapText) Destroy1O(destroyChildren bool) + func (self *BitmapText) Destroy2O(destroyChildren bool, destroyTexture bool) + func (self *BitmapText) DestroyI(args ...interface{}) + func (self *BitmapText) DestroyPhase() bool + func (self *BitmapText) Dirty() bool + func (self *BitmapText) Events() *Events + func (self *BitmapText) Exists() bool + func (self *BitmapText) FixedToCamera() bool + func (self *BitmapText) Font() string + func (self *BitmapText) FontSize() int + func (self *BitmapText) Fresh() bool + func (self *BitmapText) Game() *Game + func (self *BitmapText) GetBounds() *Rectangle + func (self *BitmapText) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *BitmapText) GetBoundsI(args ...interface{}) *Rectangle + func (self *BitmapText) GetChildAt(index int) *DisplayObject + func (self *BitmapText) GetChildAtI(args ...interface{}) *DisplayObject + func (self *BitmapText) GetChildIndex(child *DisplayObject) int + func (self *BitmapText) GetChildIndexI(args ...interface{}) int + func (self *BitmapText) GetLocalBounds() *Rectangle + func (self *BitmapText) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *BitmapText) Height() int + func (self *BitmapText) IgnoreChildInput() bool + func (self *BitmapText) InCamera() bool + func (self *BitmapText) InWorld() bool + func (self *BitmapText) Input() interface{} + func (self *BitmapText) InputEnabled() bool + func (self *BitmapText) Key() interface{} + func (self *BitmapText) Kill() *DisplayObject + func (self *BitmapText) KillI(args ...interface{}) *DisplayObject + func (self *BitmapText) Left() int + func (self *BitmapText) Lifespan() int + func (self *BitmapText) MaxWidth() int + func (self *BitmapText) Name() string + func (self *BitmapText) OffsetX() int + func (self *BitmapText) OffsetY() int + func (self *BitmapText) OutOfBoundsKill() bool + func (self *BitmapText) OutOfCameraBoundsKill() bool + func (self *BitmapText) PendingDestroy() bool + func (self *BitmapText) PhysicsType() int + func (self *BitmapText) PostUpdate() + func (self *BitmapText) PostUpdateI(args ...interface{}) + func (self *BitmapText) PreUpdate() bool + func (self *BitmapText) PreUpdateI(args ...interface{}) bool + func (self *BitmapText) PreviousPosition() *Point + func (self *BitmapText) PreviousRotation() int + func (self *BitmapText) PurgeGlyphs() int + func (self *BitmapText) PurgeGlyphsI(args ...interface{}) int + func (self *BitmapText) RemoveChild(child *DisplayObject) *DisplayObject + func (self *BitmapText) RemoveChildAt(index int) *DisplayObject + func (self *BitmapText) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *BitmapText) RemoveChildI(args ...interface{}) *DisplayObject + func (self *BitmapText) RemoveChildren(beginIndex int, endIndex int) + func (self *BitmapText) RemoveChildrenI(args ...interface{}) + func (self *BitmapText) RenderOrderID() int + func (self *BitmapText) Reset(x int, y int) *DisplayObject + func (self *BitmapText) Reset1O(x int, y int, health int) *DisplayObject + func (self *BitmapText) ResetI(args ...interface{}) *DisplayObject + func (self *BitmapText) Revive() *DisplayObject + func (self *BitmapText) Revive1O(health int) *DisplayObject + func (self *BitmapText) ReviveI(args ...interface{}) *DisplayObject + func (self *BitmapText) Right() int + func (self *BitmapText) ScanLine(data interface{}, scale float64, text string) interface{} + func (self *BitmapText) ScanLineI(args ...interface{}) interface{} + func (self *BitmapText) SetAlignA(member string) + func (self *BitmapText) SetAliveA(member bool) + func (self *BitmapText) SetAnchorA(member *Point) + func (self *BitmapText) SetAngleA(member int) + func (self *BitmapText) SetAnimationsA(member *AnimationManager) + func (self *BitmapText) SetAutoCullA(member bool) + func (self *BitmapText) SetBodyA(member interface{}) + func (self *BitmapText) SetBottomA(member int) + func (self *BitmapText) SetCameraOffsetA(member *Point) + func (self *BitmapText) SetCenterXA(member int) + func (self *BitmapText) SetCenterYA(member int) + func (self *BitmapText) SetCheckWorldBoundsA(member bool) + func (self *BitmapText) SetChildIndex(child *DisplayObject, index int) + func (self *BitmapText) SetChildIndexI(args ...interface{}) + func (self *BitmapText) SetChildrenA(member []DisplayObject) + func (self *BitmapText) SetComponentsA(member interface{}) + func (self *BitmapText) SetDataA(member interface{}) + func (self *BitmapText) SetDebugA(member bool) + func (self *BitmapText) SetDestroyPhaseA(member bool) + func (self *BitmapText) SetDirtyA(member bool) + func (self *BitmapText) SetEventsA(member *Events) + func (self *BitmapText) SetExistsA(member bool) + func (self *BitmapText) SetFixedToCameraA(member bool) + func (self *BitmapText) SetFontA(member string) + func (self *BitmapText) SetFontSizeA(member int) + func (self *BitmapText) SetFreshA(member bool) + func (self *BitmapText) SetGameA(member *Game) + func (self *BitmapText) SetHeightA(member int) + func (self *BitmapText) SetIgnoreChildInputA(member bool) + func (self *BitmapText) SetInCameraA(member bool) + func (self *BitmapText) SetInWorldA(member bool) + func (self *BitmapText) SetInputA(member interface{}) + func (self *BitmapText) SetInputEnabledA(member bool) + func (self *BitmapText) SetKeyA(member interface{}) + func (self *BitmapText) SetLeftA(member int) + func (self *BitmapText) SetLifespanA(member int) + func (self *BitmapText) SetMaxWidthA(member int) + func (self *BitmapText) SetNameA(member string) + func (self *BitmapText) SetOffsetXA(member int) + func (self *BitmapText) SetOffsetYA(member int) + func (self *BitmapText) SetOutOfBoundsKillA(member bool) + func (self *BitmapText) SetOutOfCameraBoundsKillA(member bool) + func (self *BitmapText) SetPendingDestroyA(member bool) + func (self *BitmapText) SetPhysicsTypeA(member int) + func (self *BitmapText) SetPreviousPositionA(member *Point) + func (self *BitmapText) SetPreviousRotationA(member int) + func (self *BitmapText) SetRenderOrderIDA(member int) + func (self *BitmapText) SetRightA(member int) + func (self *BitmapText) SetSmoothedA(member bool) + func (self *BitmapText) SetText(text string) + func (self *BitmapText) SetTextA(member string) + func (self *BitmapText) SetTextHeightA(member int) + func (self *BitmapText) SetTextI(args ...interface{}) + func (self *BitmapText) SetTextWidthA(member int) + func (self *BitmapText) SetTintA(member int) + func (self *BitmapText) SetTopA(member int) + func (self *BitmapText) SetTypeA(member int) + func (self *BitmapText) SetWidthA(member int) + func (self *BitmapText) SetWorldA(member *Point) + func (self *BitmapText) SetXA(member int) + func (self *BitmapText) SetYA(member int) + func (self *BitmapText) SetZA(member int) + func (self *BitmapText) Smoothed() bool + func (self *BitmapText) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *BitmapText) SwapChildrenI(args ...interface{}) + func (self *BitmapText) Text() string + func (self *BitmapText) TextHeight() int + func (self *BitmapText) TextWidth() int + func (self *BitmapText) Tint() int + func (self *BitmapText) Top() int + func (self *BitmapText) Type() int + func (self *BitmapText) Update() + func (self *BitmapText) UpdateI(args ...interface{}) + func (self *BitmapText) UpdateText() + func (self *BitmapText) UpdateTextI(args ...interface{}) + func (self *BitmapText) UpdateTransform() + func (self *BitmapText) UpdateTransformI(args ...interface{}) + func (self *BitmapText) Width() int + func (self *BitmapText) World() *Point + func (self *BitmapText) X() int + func (self *BitmapText) Y() int + func (self *BitmapText) Z() int + type Blob struct + type Button struct + func NewButton(game *Game) *Button + func NewButton1O(game *Game, x int) *Button + func NewButton2O(game *Game, x int, y int) *Button + func NewButton3O(game *Game, x int, y int, key string) *Button + func NewButton4O(game *Game, x int, y int, key string, callback interface{}) *Button + func NewButton5O(game *Game, x int, y int, key string, callback interface{}, ...) *Button + func NewButton6O(game *Game, x int, y int, key string, callback interface{}, ...) *Button + func NewButton7O(game *Game, x int, y int, key string, callback interface{}, ...) *Button + func NewButton8O(game *Game, x int, y int, key string, callback interface{}, ...) *Button + func NewButton9O(game *Game, x int, y int, key string, callback interface{}, ...) *Button + func NewButtonI(args ...interface{}) *Button + func ToButton(jsStruct interface{}) *Button + func (self *Button) AddChild(child *DisplayObject) *DisplayObject + func (self *Button) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Button) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Button) AddChildI(args ...interface{}) *DisplayObject + func (self *Button) AlignIn(container interface{}) interface{} + func (self *Button) AlignIn1O(container interface{}, position int) interface{} + func (self *Button) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *Button) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Button) AlignInI(args ...interface{}) interface{} + func (self *Button) AlignTo(parent interface{}) interface{} + func (self *Button) AlignTo1O(parent interface{}, position int) interface{} + func (self *Button) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *Button) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Button) AlignToI(args ...interface{}) interface{} + func (self *Button) Alive() bool + func (self *Button) Anchor() *Point + func (self *Button) Angle() int + func (self *Button) Animations() *AnimationManager + func (self *Button) AutoCull() bool + func (self *Button) BlendMode() int + func (self *Button) Bottom() int + func (self *Button) BringToTop() *DisplayObject + func (self *Button) BringToTopI(args ...interface{}) *DisplayObject + func (self *Button) CameraOffset() *Point + func (self *Button) CenterX() int + func (self *Button) CenterY() int + func (self *Button) ChangeStateFrame(state interface{}) bool + func (self *Button) ChangeStateFrameI(args ...interface{}) bool + func (self *Button) CheckTransform(wt *Matrix) + func (self *Button) CheckTransformI(args ...interface{}) + func (self *Button) Children() []DisplayObject + func (self *Button) ClearFrames() + func (self *Button) ClearFramesI(args ...interface{}) + func (self *Button) Components() interface{} + func (self *Button) Contains(child *DisplayObject) bool + func (self *Button) ContainsI(args ...interface{}) bool + func (self *Button) Crop(rect *Rectangle) + func (self *Button) Crop1O(rect *Rectangle, copy bool) + func (self *Button) CropI(args ...interface{}) + func (self *Button) CropRect() *Rectangle + func (self *Button) Data() interface{} + func (self *Button) Debug() bool + func (self *Button) Destroy() + func (self *Button) Destroy1O(destroyChildren bool) + func (self *Button) Destroy2O(destroyChildren bool, destroyTexture bool) + func (self *Button) DestroyI(args ...interface{}) + func (self *Button) DestroyPhase() bool + func (self *Button) Events() *Events + func (self *Button) Exists() bool + func (self *Button) FixedToCamera() bool + func (self *Button) ForceOut() interface{} + func (self *Button) Frame() int + func (self *Button) FrameName() string + func (self *Button) FreezeFrames() bool + func (self *Button) Fresh() bool + func (self *Button) Game() *Game + func (self *Button) GetBounds(matrix *Matrix) *Rectangle + func (self *Button) GetBoundsI(args ...interface{}) *Rectangle + func (self *Button) GetChildAt(index int) *DisplayObject + func (self *Button) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Button) GetChildIndex(child *DisplayObject) int + func (self *Button) GetChildIndexI(args ...interface{}) int + func (self *Button) GetLocalBounds() *Rectangle + func (self *Button) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Button) Height() int + func (self *Button) IgnoreChildInput() bool + func (self *Button) InCamera() bool + func (self *Button) Input() interface{} + func (self *Button) InputEnabled() bool + func (self *Button) JustReleasedPreventsOver() *PointerMode + func (self *Button) Key() interface{} + func (self *Button) Kill() *DisplayObject + func (self *Button) KillI(args ...interface{}) *DisplayObject + func (self *Button) Left() int + func (self *Button) Lifespan() int + func (self *Button) LoadTexture(key interface{}) + func (self *Button) LoadTexture1O(key interface{}, frame interface{}) + func (self *Button) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) + func (self *Button) LoadTextureI(args ...interface{}) + func (self *Button) MoveDown() *DisplayObject + func (self *Button) MoveDownI(args ...interface{}) *DisplayObject + func (self *Button) MoveUp() *DisplayObject + func (self *Button) MoveUpI(args ...interface{}) *DisplayObject + func (self *Button) Name() string + func (self *Button) OffsetX() int + func (self *Button) OffsetY() int + func (self *Button) OnDownSound() interface{} + func (self *Button) OnDownSoundMarker() string + func (self *Button) OnInputDown() *Signal + func (self *Button) OnInputDownHandler(sprite *Button, pointer *Pointer) + func (self *Button) OnInputDownHandlerI(args ...interface{}) + func (self *Button) OnInputOut() *Signal + func (self *Button) OnInputOutHandler(sprite *Button, pointer *Pointer) + func (self *Button) OnInputOutHandlerI(args ...interface{}) + func (self *Button) OnInputOver() *Signal + func (self *Button) OnInputOverHandler(sprite *Button, pointer *Pointer) + func (self *Button) OnInputOverHandlerI(args ...interface{}) + func (self *Button) OnInputUp() *Signal + func (self *Button) OnInputUpHandler(sprite *Button, pointer *Pointer) + func (self *Button) OnInputUpHandlerI(args ...interface{}) + func (self *Button) OnOutSound() interface{} + func (self *Button) OnOutSoundMarker() string + func (self *Button) OnOverMouseOnly() bool + func (self *Button) OnOverSound() interface{} + func (self *Button) OnOverSoundMarker() string + func (self *Button) OnTextureUpdate(event interface{}) + func (self *Button) OnTextureUpdateI(args ...interface{}) + func (self *Button) OnUpSound() interface{} + func (self *Button) OnUpSoundMarker() string + func (self *Button) Overlap(displayObject interface{}) bool + func (self *Button) OverlapI(args ...interface{}) bool + func (self *Button) PendingDestroy() bool + func (self *Button) PhysicsType() int + func (self *Button) Play(name string) *Animation + func (self *Button) Play1O(name string, frameRate int) *Animation + func (self *Button) Play2O(name string, frameRate int, loop bool) *Animation + func (self *Button) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *Button) PlayI(args ...interface{}) *Animation + func (self *Button) PlayStateSound(state interface{}) bool + func (self *Button) PlayStateSoundI(args ...interface{}) bool + func (self *Button) PostUpdate() + func (self *Button) PostUpdateI(args ...interface{}) + func (self *Button) PreUpdate() + func (self *Button) PreUpdateI(args ...interface{}) + func (self *Button) PreviousPosition() *Point + func (self *Button) PreviousRotation() int + func (self *Button) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Button) RemoveChildAt(index int) *DisplayObject + func (self *Button) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Button) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Button) RemoveChildren(beginIndex int, endIndex int) + func (self *Button) RemoveChildrenI(args ...interface{}) + func (self *Button) RemovedFromWorld() + func (self *Button) RemovedFromWorldI(args ...interface{}) + func (self *Button) RenderOrderID() int + func (self *Button) Reset(x int, y int) *DisplayObject + func (self *Button) Reset1O(x int, y int, health int) *DisplayObject + func (self *Button) ResetFrame() + func (self *Button) ResetFrameI(args ...interface{}) + func (self *Button) ResetI(args ...interface{}) *DisplayObject + func (self *Button) ResizeFrame(parent interface{}, width int, height int) + func (self *Button) ResizeFrameI(args ...interface{}) + func (self *Button) Revive() *DisplayObject + func (self *Button) Revive1O(health int) *DisplayObject + func (self *Button) ReviveI(args ...interface{}) *DisplayObject + func (self *Button) Right() int + func (self *Button) ScaleMax() *Point + func (self *Button) ScaleMin() *Point + func (self *Button) SendToBack() *DisplayObject + func (self *Button) SendToBackI(args ...interface{}) *DisplayObject + func (self *Button) SetAliveA(member bool) + func (self *Button) SetAnchorA(member *Point) + func (self *Button) SetAngleA(member int) + func (self *Button) SetAnimationsA(member *AnimationManager) + func (self *Button) SetAutoCullA(member bool) + func (self *Button) SetBlendModeA(member int) + func (self *Button) SetBottomA(member int) + func (self *Button) SetCameraOffsetA(member *Point) + func (self *Button) SetCenterXA(member int) + func (self *Button) SetCenterYA(member int) + func (self *Button) SetChildIndex(child *DisplayObject, index int) + func (self *Button) SetChildIndexI(args ...interface{}) + func (self *Button) SetChildrenA(member []DisplayObject) + func (self *Button) SetComponentsA(member interface{}) + func (self *Button) SetCropRectA(member *Rectangle) + func (self *Button) SetDataA(member interface{}) + func (self *Button) SetDebugA(member bool) + func (self *Button) SetDestroyPhaseA(member bool) + func (self *Button) SetDownSound(sound interface{}) + func (self *Button) SetDownSound1O(sound interface{}, marker string) + func (self *Button) SetDownSoundI(args ...interface{}) + func (self *Button) SetEventsA(member *Events) + func (self *Button) SetExistsA(member bool) + func (self *Button) SetFixedToCameraA(member bool) + func (self *Button) SetForceOutA(member interface{}) + func (self *Button) SetFrame(frame *Frame) + func (self *Button) SetFrameA(member int) + func (self *Button) SetFrameI(args ...interface{}) + func (self *Button) SetFrameNameA(member string) + func (self *Button) SetFrames() + func (self *Button) SetFrames1O(overFrame interface{}) + func (self *Button) SetFrames2O(overFrame interface{}, outFrame interface{}) + func (self *Button) SetFrames3O(overFrame interface{}, outFrame interface{}, downFrame interface{}) + func (self *Button) SetFrames4O(overFrame interface{}, outFrame interface{}, downFrame interface{}, ...) + func (self *Button) SetFramesI(args ...interface{}) + func (self *Button) SetFreezeFramesA(member bool) + func (self *Button) SetFreshA(member bool) + func (self *Button) SetGameA(member *Game) + func (self *Button) SetHeightA(member int) + func (self *Button) SetIgnoreChildInputA(member bool) + func (self *Button) SetInCameraA(member bool) + func (self *Button) SetInputA(member interface{}) + func (self *Button) SetInputEnabledA(member bool) + func (self *Button) SetJustReleasedPreventsOverA(member *PointerMode) + func (self *Button) SetKeyA(member interface{}) + func (self *Button) SetLeftA(member int) + func (self *Button) SetLifespanA(member int) + func (self *Button) SetNameA(member string) + func (self *Button) SetOffsetXA(member int) + func (self *Button) SetOffsetYA(member int) + func (self *Button) SetOnDownSoundA(member interface{}) + func (self *Button) SetOnDownSoundMarkerA(member string) + func (self *Button) SetOnInputDownA(member *Signal) + func (self *Button) SetOnInputOutA(member *Signal) + func (self *Button) SetOnInputOverA(member *Signal) + func (self *Button) SetOnInputUpA(member *Signal) + func (self *Button) SetOnOutSoundA(member interface{}) + func (self *Button) SetOnOutSoundMarkerA(member string) + func (self *Button) SetOnOverMouseOnlyA(member bool) + func (self *Button) SetOnOverSoundA(member interface{}) + func (self *Button) SetOnOverSoundMarkerA(member string) + func (self *Button) SetOnUpSoundA(member interface{}) + func (self *Button) SetOnUpSoundMarkerA(member string) + func (self *Button) SetOutSound(sound interface{}) + func (self *Button) SetOutSound1O(sound interface{}, marker string) + func (self *Button) SetOutSoundI(args ...interface{}) + func (self *Button) SetOverSound(sound interface{}) + func (self *Button) SetOverSound1O(sound interface{}, marker string) + func (self *Button) SetOverSoundI(args ...interface{}) + func (self *Button) SetPendingDestroyA(member bool) + func (self *Button) SetPhysicsTypeA(member int) + func (self *Button) SetPreviousPositionA(member *Point) + func (self *Button) SetPreviousRotationA(member int) + func (self *Button) SetRenderOrderIDA(member int) + func (self *Button) SetRightA(member int) + func (self *Button) SetScaleMaxA(member *Point) + func (self *Button) SetScaleMinA(member *Point) + func (self *Button) SetScaleMinMax(minX interface{}, minY interface{}, maxX interface{}, maxY interface{}) + func (self *Button) SetScaleMinMaxI(args ...interface{}) + func (self *Button) SetShaderA(member *AbstractFilter) + func (self *Button) SetSmoothedA(member bool) + func (self *Button) SetSounds() + func (self *Button) SetSounds1O(overSound interface{}) + func (self *Button) SetSounds2O(overSound interface{}, overMarker string) + func (self *Button) SetSounds3O(overSound interface{}, overMarker string, downSound interface{}) + func (self *Button) SetSounds4O(overSound interface{}, overMarker string, downSound interface{}, ...) + func (self *Button) SetSounds5O(overSound interface{}, overMarker string, downSound interface{}, ...) + func (self *Button) SetSounds6O(overSound interface{}, overMarker string, downSound interface{}, ...) + func (self *Button) SetSounds7O(overSound interface{}, overMarker string, downSound interface{}, ...) + func (self *Button) SetSounds8O(overSound interface{}, overMarker string, downSound interface{}, ...) + func (self *Button) SetSoundsI(args ...interface{}) + func (self *Button) SetStateFrame(state interface{}, frame interface{}, switchImmediately bool) + func (self *Button) SetStateFrameI(args ...interface{}) + func (self *Button) SetStateSound(state interface{}) + func (self *Button) SetStateSound1O(state interface{}, sound interface{}) + func (self *Button) SetStateSound2O(state interface{}, sound interface{}, marker string) + func (self *Button) SetStateSoundI(args ...interface{}) + func (self *Button) SetTexture(texture *Texture) + func (self *Button) SetTexture1O(texture *Texture, destroy bool) + func (self *Button) SetTextureA(member *Texture) + func (self *Button) SetTextureI(args ...interface{}) + func (self *Button) SetTintA(member int) + func (self *Button) SetTintedTextureA(member *Canvas) + func (self *Button) SetTopA(member int) + func (self *Button) SetTransformCallbackA(member interface{}) + func (self *Button) SetTransformCallbackContextA(member interface{}) + func (self *Button) SetTypeA(member int) + func (self *Button) SetUpSound(sound interface{}) + func (self *Button) SetUpSound1O(sound interface{}, marker string) + func (self *Button) SetUpSoundI(args ...interface{}) + func (self *Button) SetWidthA(member int) + func (self *Button) SetWorldA(member *Point) + func (self *Button) SetZA(member int) + func (self *Button) Shader() *AbstractFilter + func (self *Button) Smoothed() bool + func (self *Button) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Button) SwapChildrenI(args ...interface{}) + func (self *Button) Texture() *Texture + func (self *Button) Tint() int + func (self *Button) TintedTexture() *Canvas + func (self *Button) Top() int + func (self *Button) TransformCallback() interface{} + func (self *Button) TransformCallbackContext() interface{} + func (self *Button) Type() int + func (self *Button) Update() + func (self *Button) UpdateCrop() + func (self *Button) UpdateCropI(args ...interface{}) + func (self *Button) UpdateI(args ...interface{}) + func (self *Button) Width() int + func (self *Button) World() *Point + func (self *Button) Z() int + type Cache struct + func NewCache(game *Game) *Cache + func NewCacheI(args ...interface{}) *Cache + func ToCache(jsStruct interface{}) *Cache + func (self *Cache) AddBinary(key string, binaryData interface{}) + func (self *Cache) AddBinaryI(args ...interface{}) + func (self *Cache) AddBitmapData(key string, bitmapData *BitmapData) *BitmapData + func (self *Cache) AddBitmapData1O(key string, bitmapData *BitmapData, frameData interface{}) *BitmapData + func (self *Cache) AddBitmapDataI(args ...interface{}) *BitmapData + func (self *Cache) AddBitmapFont(key string, url string, data interface{}, atlasData interface{}) + func (self *Cache) AddBitmapFont1O(key string, url string, data interface{}, atlasData interface{}, ...) + func (self *Cache) AddBitmapFont2O(key string, url string, data interface{}, atlasData interface{}, ...) + func (self *Cache) AddBitmapFont3O(key string, url string, data interface{}, atlasData interface{}, ...) + func (self *Cache) AddBitmapFontI(args ...interface{}) + func (self *Cache) AddCanvas(key string, canvas *dom.HTMLCanvasElement) + func (self *Cache) AddCanvas1O(key string, canvas *dom.HTMLCanvasElement, ...) + func (self *Cache) AddCanvasI(args ...interface{}) + func (self *Cache) AddDefaultImage() + func (self *Cache) AddDefaultImageI(args ...interface{}) + func (self *Cache) AddImage(key string, url string, data interface{}) interface{} + func (self *Cache) AddImageI(args ...interface{}) interface{} + func (self *Cache) AddJSON(key string, url string, data interface{}) + func (self *Cache) AddJSONI(args ...interface{}) + func (self *Cache) AddMissingImage() + func (self *Cache) AddMissingImageI(args ...interface{}) + func (self *Cache) AddPhysicsData(key string, url string, JSONData interface{}, format int) + func (self *Cache) AddPhysicsDataI(args ...interface{}) + func (self *Cache) AddRenderTexture(key string, texture *RenderTexture) + func (self *Cache) AddRenderTextureI(args ...interface{}) + func (self *Cache) AddShader(key string, url string, data interface{}) + func (self *Cache) AddShaderI(args ...interface{}) + func (self *Cache) AddSound(key string, url string, data interface{}, webAudio bool, audioTag bool) + func (self *Cache) AddSoundI(args ...interface{}) + func (self *Cache) AddSpriteSheet(key string, url string, data interface{}, frameWidth int, frameHeight int) + func (self *Cache) AddSpriteSheet1O(key string, url string, data interface{}, frameWidth int, frameHeight int, ...) + func (self *Cache) AddSpriteSheet2O(key string, url string, data interface{}, frameWidth int, frameHeight int, ...) + func (self *Cache) AddSpriteSheet3O(key string, url string, data interface{}, frameWidth int, frameHeight int, ...) + func (self *Cache) AddSpriteSheetI(args ...interface{}) + func (self *Cache) AddText(key string, url string, data interface{}) + func (self *Cache) AddTextI(args ...interface{}) + func (self *Cache) AddTextureAtlas(key string, url string, data interface{}, atlasData interface{}, format int) + func (self *Cache) AddTextureAtlasI(args ...interface{}) + func (self *Cache) AddTilemap(key string, url string, mapData interface{}, format int) + func (self *Cache) AddTilemapI(args ...interface{}) + func (self *Cache) AddVideo(key string, url string, data interface{}, isBlob bool) + func (self *Cache) AddVideoI(args ...interface{}) + func (self *Cache) AddXML(key string, url string, data interface{}) + func (self *Cache) AddXMLI(args ...interface{}) + func (self *Cache) AutoResolveURL() bool + func (self *Cache) BINARY() int + func (self *Cache) BITMAPDATA() int + func (self *Cache) BITMAPFONT() int + func (self *Cache) CANVAS() int + func (self *Cache) CheckBinaryKey(key string) bool + func (self *Cache) CheckBinaryKeyI(args ...interface{}) bool + func (self *Cache) CheckBitmapDataKey(key string) bool + func (self *Cache) CheckBitmapDataKeyI(args ...interface{}) bool + func (self *Cache) CheckBitmapFontKey(key string) bool + func (self *Cache) CheckBitmapFontKeyI(args ...interface{}) bool + func (self *Cache) CheckCanvasKey(key string) bool + func (self *Cache) CheckCanvasKeyI(args ...interface{}) bool + func (self *Cache) CheckImageKey(key string) bool + func (self *Cache) CheckImageKeyI(args ...interface{}) bool + func (self *Cache) CheckJSONKey(key string) bool + func (self *Cache) CheckJSONKeyI(args ...interface{}) bool + func (self *Cache) CheckKey(cache int, key string) bool + func (self *Cache) CheckKeyI(args ...interface{}) bool + func (self *Cache) CheckPhysicsKey(key string) bool + func (self *Cache) CheckPhysicsKeyI(args ...interface{}) bool + func (self *Cache) CheckRenderTextureKey(key string) bool + func (self *Cache) CheckRenderTextureKeyI(args ...interface{}) bool + func (self *Cache) CheckShaderKey(key string) bool + func (self *Cache) CheckShaderKeyI(args ...interface{}) bool + func (self *Cache) CheckSoundKey(key string) bool + func (self *Cache) CheckSoundKeyI(args ...interface{}) bool + func (self *Cache) CheckTextKey(key string) bool + func (self *Cache) CheckTextKeyI(args ...interface{}) bool + func (self *Cache) CheckTextureKey(key string) bool + func (self *Cache) CheckTextureKeyI(args ...interface{}) bool + func (self *Cache) CheckTilemapKey(key string) bool + func (self *Cache) CheckTilemapKeyI(args ...interface{}) bool + func (self *Cache) CheckURL(url string) bool + func (self *Cache) CheckURLI(args ...interface{}) bool + func (self *Cache) CheckVideoKey(key string) bool + func (self *Cache) CheckVideoKeyI(args ...interface{}) bool + func (self *Cache) CheckXMLKey(key string) bool + func (self *Cache) CheckXMLKeyI(args ...interface{}) bool + func (self *Cache) ClearGLTextures() + func (self *Cache) ClearGLTexturesI(args ...interface{}) + func (self *Cache) DEFAULT() *Texture + func (self *Cache) DecodedSound(key string, data interface{}) + func (self *Cache) DecodedSoundI(args ...interface{}) + func (self *Cache) Destroy() + func (self *Cache) DestroyI(args ...interface{}) + func (self *Cache) Game() *Game + func (self *Cache) GetBaseTexture(key string) *BaseTexture + func (self *Cache) GetBaseTexture1O(key string, cache int) *BaseTexture + func (self *Cache) GetBaseTextureI(args ...interface{}) *BaseTexture + func (self *Cache) GetBinary(key string) interface{} + func (self *Cache) GetBinaryI(args ...interface{}) interface{} + func (self *Cache) GetBitmapData(key string) *BitmapData + func (self *Cache) GetBitmapDataI(args ...interface{}) *BitmapData + func (self *Cache) GetBitmapFont(key string) *BitmapFont + func (self *Cache) GetBitmapFontI(args ...interface{}) *BitmapFont + func (self *Cache) GetCanvas(key string) interface{} + func (self *Cache) GetCanvasI(args ...interface{}) interface{} + func (self *Cache) GetFrame(key string) *Frame + func (self *Cache) GetFrame1O(key string, cache int) *Frame + func (self *Cache) GetFrameByIndex(key string, index int) *Frame + func (self *Cache) GetFrameByIndex1O(key string, index int, cache int) *Frame + func (self *Cache) GetFrameByIndexI(args ...interface{}) *Frame + func (self *Cache) GetFrameByName(key string, name string) *Frame + func (self *Cache) GetFrameByName1O(key string, name string, cache int) *Frame + func (self *Cache) GetFrameByNameI(args ...interface{}) *Frame + func (self *Cache) GetFrameCount(key string) int + func (self *Cache) GetFrameCount1O(key string, cache int) int + func (self *Cache) GetFrameCountI(args ...interface{}) int + func (self *Cache) GetFrameData(key string) *FrameData + func (self *Cache) GetFrameData1O(key string, cache int) *FrameData + func (self *Cache) GetFrameDataI(args ...interface{}) *FrameData + func (self *Cache) GetFrameI(args ...interface{}) *Frame + func (self *Cache) GetImage() *Image + func (self *Cache) GetImage1O(key string) *Image + func (self *Cache) GetImage2O(key string, full bool) *Image + func (self *Cache) GetImageI(args ...interface{}) *Image + func (self *Cache) GetItem(key string, cache int) interface{} + func (self *Cache) GetItem1O(key string, cache int, method string) interface{} + func (self *Cache) GetItem2O(key string, cache int, method string, property string) interface{} + func (self *Cache) GetItemI(args ...interface{}) interface{} + func (self *Cache) GetJSON(key string) interface{} + func (self *Cache) GetJSON1O(key string, clone bool) interface{} + func (self *Cache) GetJSONI(args ...interface{}) interface{} + func (self *Cache) GetKeys() []interface{} + func (self *Cache) GetKeys1O(cache int) []interface{} + func (self *Cache) GetKeysI(args ...interface{}) []interface{} + func (self *Cache) GetPhysicsData(key string, object string, fixtureKey string) interface{} + func (self *Cache) GetPhysicsDataI(args ...interface{}) interface{} + func (self *Cache) GetRenderTexture(key string) interface{} + func (self *Cache) GetRenderTextureI(args ...interface{}) interface{} + func (self *Cache) GetShader(key string) string + func (self *Cache) GetShaderI(args ...interface{}) string + func (self *Cache) GetSound(key string) *Sound + func (self *Cache) GetSoundData(key string) interface{} + func (self *Cache) GetSoundDataI(args ...interface{}) interface{} + func (self *Cache) GetSoundI(args ...interface{}) *Sound + func (self *Cache) GetText(key string) interface{} + func (self *Cache) GetTextI(args ...interface{}) interface{} + func (self *Cache) GetTextureFrame(key string) *Frame + func (self *Cache) GetTextureFrameI(args ...interface{}) *Frame + func (self *Cache) GetTilemapData(key string) interface{} + func (self *Cache) GetTilemapDataI(args ...interface{}) interface{} + func (self *Cache) GetURL(url string) interface{} + func (self *Cache) GetURLI(args ...interface{}) interface{} + func (self *Cache) GetVideo(key string) *Video + func (self *Cache) GetVideoI(args ...interface{}) *Video + func (self *Cache) GetXML(key string) interface{} + func (self *Cache) GetXMLI(args ...interface{}) interface{} + func (self *Cache) HasFrameData(key string) bool + func (self *Cache) HasFrameData1O(key string, cache int) bool + func (self *Cache) HasFrameDataI(args ...interface{}) bool + func (self *Cache) IMAGE() int + func (self *Cache) IsSoundDecoded(key string) bool + func (self *Cache) IsSoundDecodedI(args ...interface{}) bool + func (self *Cache) IsSoundReady(key string) bool + func (self *Cache) IsSoundReadyI(args ...interface{}) bool + func (self *Cache) JSON() int + func (self *Cache) MISSING() *Texture + func (self *Cache) OnSoundUnlock() *Signal + func (self *Cache) PHYSICS() int + func (self *Cache) RENDER_TEXTURE() int + func (self *Cache) ReloadSound(key string) + func (self *Cache) ReloadSoundComplete(key string) + func (self *Cache) ReloadSoundCompleteI(args ...interface{}) + func (self *Cache) ReloadSoundI(args ...interface{}) + func (self *Cache) RemoveBinary(key string) + func (self *Cache) RemoveBinaryI(args ...interface{}) + func (self *Cache) RemoveBitmapData(key string) + func (self *Cache) RemoveBitmapDataI(args ...interface{}) + func (self *Cache) RemoveBitmapFont(key string) + func (self *Cache) RemoveBitmapFontI(args ...interface{}) + func (self *Cache) RemoveCanvas(key string) + func (self *Cache) RemoveCanvasI(args ...interface{}) + func (self *Cache) RemoveImage(key string) + func (self *Cache) RemoveImage1O(key string, destroyBaseTexture bool) + func (self *Cache) RemoveImageI(args ...interface{}) + func (self *Cache) RemoveJSON(key string) + func (self *Cache) RemoveJSONI(args ...interface{}) + func (self *Cache) RemovePhysics(key string) + func (self *Cache) RemovePhysicsI(args ...interface{}) + func (self *Cache) RemoveRenderTexture(key string) + func (self *Cache) RemoveRenderTextureI(args ...interface{}) + func (self *Cache) RemoveShader(key string) + func (self *Cache) RemoveShaderI(args ...interface{}) + func (self *Cache) RemoveSound(key string) + func (self *Cache) RemoveSoundI(args ...interface{}) + func (self *Cache) RemoveSpriteSheet(key string) + func (self *Cache) RemoveSpriteSheetI(args ...interface{}) + func (self *Cache) RemoveText(key string) + func (self *Cache) RemoveTextI(args ...interface{}) + func (self *Cache) RemoveTextureAtlas(key string) + func (self *Cache) RemoveTextureAtlasI(args ...interface{}) + func (self *Cache) RemoveTilemap(key string) + func (self *Cache) RemoveTilemapI(args ...interface{}) + func (self *Cache) RemoveVideo(key string) + func (self *Cache) RemoveVideoI(args ...interface{}) + func (self *Cache) RemoveXML(key string) + func (self *Cache) RemoveXMLI(args ...interface{}) + func (self *Cache) SHADER() int + func (self *Cache) SOUND() int + func (self *Cache) SetAutoResolveURLA(member bool) + func (self *Cache) SetBINARYA(member int) + func (self *Cache) SetBITMAPDATAA(member int) + func (self *Cache) SetBITMAPFONTA(member int) + func (self *Cache) SetCANVASA(member int) + func (self *Cache) SetDEFAULTA(member *Texture) + func (self *Cache) SetGameA(member *Game) + func (self *Cache) SetIMAGEA(member int) + func (self *Cache) SetJSONA(member int) + func (self *Cache) SetMISSINGA(member *Texture) + func (self *Cache) SetOnSoundUnlockA(member *Signal) + func (self *Cache) SetPHYSICSA(member int) + func (self *Cache) SetRENDER_TEXTUREA(member int) + func (self *Cache) SetSHADERA(member int) + func (self *Cache) SetSOUNDA(member int) + func (self *Cache) SetTEXTA(member int) + func (self *Cache) SetTEXTUREA(member int) + func (self *Cache) SetTILEMAPA(member int) + func (self *Cache) SetVIDEOA(member int) + func (self *Cache) SetXMLA(member int) + func (self *Cache) TEXT() int + func (self *Cache) TEXTURE() int + func (self *Cache) TILEMAP() int + func (self *Cache) UpdateFrameData(key string, frameData int) + func (self *Cache) UpdateFrameData1O(key string, frameData int, cache int) + func (self *Cache) UpdateFrameDataI(args ...interface{}) + func (self *Cache) UpdateSound(key string) + func (self *Cache) UpdateSoundI(args ...interface{}) + func (self *Cache) VIDEO() int + func (self *Cache) XML() int + type Camera struct + func NewCamera(game *Game, id int, x int, y int, width int, height int) *Camera + func NewCameraI(args ...interface{}) *Camera + func ToCamera(jsStruct interface{}) *Camera + func (self *Camera) AtLimit() bool + func (self *Camera) Boot() + func (self *Camera) BootI(args ...interface{}) + func (self *Camera) Bounds() *Rectangle + func (self *Camera) CheckBounds() + func (self *Camera) CheckBoundsI(args ...interface{}) + func (self *Camera) Deadzone() *Rectangle + func (self *Camera) DisplayObject() *DisplayObject + func (self *Camera) ENABLE_FX() bool + func (self *Camera) FOLLOW_LOCKON() int + func (self *Camera) FOLLOW_PLATFORMER() int + func (self *Camera) FOLLOW_TOPDOWN() int + func (self *Camera) FOLLOW_TOPDOWN_TIGHT() int + func (self *Camera) Fade() bool + func (self *Camera) Fade1O(color float64) bool + func (self *Camera) Fade2O(color float64, duration int) bool + func (self *Camera) Fade3O(color float64, duration int, force bool) bool + func (self *Camera) FadeI(args ...interface{}) bool + func (self *Camera) Flash() bool + func (self *Camera) Flash1O(color float64) bool + func (self *Camera) Flash2O(color float64, duration int) bool + func (self *Camera) Flash3O(color float64, duration int, force bool) bool + func (self *Camera) FlashI(args ...interface{}) bool + func (self *Camera) FocusOn(displayObject interface{}) + func (self *Camera) FocusOnI(args ...interface{}) + func (self *Camera) FocusOnXY(x int, y int) + func (self *Camera) FocusOnXYI(args ...interface{}) + func (self *Camera) Follow(target interface{}) + func (self *Camera) Follow1O(target interface{}, style int) + func (self *Camera) Follow2O(target interface{}, style int, lerpX float64) + func (self *Camera) Follow3O(target interface{}, style int, lerpX float64, lerpY float64) + func (self *Camera) FollowI(args ...interface{}) + func (self *Camera) Fx() *Graphics + func (self *Camera) Game() *Game + func (self *Camera) Height() int + func (self *Camera) Id() int + func (self *Camera) Lerp() *Point + func (self *Camera) OnFadeComplete() *Signal + func (self *Camera) OnFlashComplete() *Signal + func (self *Camera) OnShakeComplete() *Signal + func (self *Camera) Position() *Point + func (self *Camera) PreUpdate() + func (self *Camera) PreUpdateI(args ...interface{}) + func (self *Camera) Reset() + func (self *Camera) ResetFX() + func (self *Camera) ResetFXI(args ...interface{}) + func (self *Camera) ResetI(args ...interface{}) + func (self *Camera) RoundPx() bool + func (self *Camera) SHAKE_BOTH() int + func (self *Camera) SHAKE_HORIZONTAL() int + func (self *Camera) SHAKE_VERTICAL() int + func (self *Camera) Scale() *Point + func (self *Camera) SetAtLimitA(member bool) + func (self *Camera) SetBoundsA(member *Rectangle) + func (self *Camera) SetBoundsToWorld() + func (self *Camera) SetBoundsToWorldI(args ...interface{}) + func (self *Camera) SetDeadzoneA(member *Rectangle) + func (self *Camera) SetDisplayObjectA(member *DisplayObject) + func (self *Camera) SetENABLE_FXA(member bool) + func (self *Camera) SetFOLLOW_LOCKONA(member int) + func (self *Camera) SetFOLLOW_PLATFORMERA(member int) + func (self *Camera) SetFOLLOW_TOPDOWNA(member int) + func (self *Camera) SetFOLLOW_TOPDOWN_TIGHTA(member int) + func (self *Camera) SetFxA(member *Graphics) + func (self *Camera) SetGameA(member *Game) + func (self *Camera) SetHeightA(member int) + func (self *Camera) SetIdA(member int) + func (self *Camera) SetLerpA(member *Point) + func (self *Camera) SetOnFadeCompleteA(member *Signal) + func (self *Camera) SetOnFlashCompleteA(member *Signal) + func (self *Camera) SetOnShakeCompleteA(member *Signal) + func (self *Camera) SetPosition(x int, y int) + func (self *Camera) SetPositionA(member *Point) + func (self *Camera) SetPositionI(args ...interface{}) + func (self *Camera) SetRoundPxA(member bool) + func (self *Camera) SetSHAKE_BOTHA(member int) + func (self *Camera) SetSHAKE_HORIZONTALA(member int) + func (self *Camera) SetSHAKE_VERTICALA(member int) + func (self *Camera) SetScaleA(member *Point) + func (self *Camera) SetShakeIntensityA(member int) + func (self *Camera) SetSize(width int, height int) + func (self *Camera) SetSizeI(args ...interface{}) + func (self *Camera) SetTargetA(member *Sprite) + func (self *Camera) SetTotalInViewA(member int) + func (self *Camera) SetViewA(member *Rectangle) + func (self *Camera) SetVisibleA(member bool) + func (self *Camera) SetWidthA(member int) + func (self *Camera) SetWorldA(member *World) + func (self *Camera) SetXA(member int) + func (self *Camera) SetYA(member int) + func (self *Camera) Shake() bool + func (self *Camera) Shake1O(intensity float64) bool + func (self *Camera) Shake2O(intensity float64, duration int) bool + func (self *Camera) Shake3O(intensity float64, duration int, force bool) bool + func (self *Camera) Shake4O(intensity float64, duration int, force bool, direction int) bool + func (self *Camera) Shake5O(intensity float64, duration int, force bool, direction int, shakeBounds bool) bool + func (self *Camera) ShakeI(args ...interface{}) bool + func (self *Camera) ShakeIntensity() int + func (self *Camera) Target() *Sprite + func (self *Camera) TotalInView() int + func (self *Camera) Unfollow() + func (self *Camera) UnfollowI(args ...interface{}) + func (self *Camera) Update() + func (self *Camera) UpdateFX() + func (self *Camera) UpdateFXI(args ...interface{}) + func (self *Camera) UpdateI(args ...interface{}) + func (self *Camera) UpdateShake() + func (self *Camera) UpdateShakeI(args ...interface{}) + func (self *Camera) UpdateTarget() + func (self *Camera) UpdateTargetI(args ...interface{}) + func (self *Camera) View() *Rectangle + func (self *Camera) Visible() bool + func (self *Camera) Width() int + func (self *Camera) World() *World + func (self *Camera) X() int + func (self *Camera) Y() int + type Canvas struct + func NewCanvas() *Canvas + func NewCanvasI(args ...interface{}) *Canvas + func ToCanvas(jsStruct interface{}) *Canvas + func (self *Canvas) AddToDOM(canvas *dom.HTMLCanvasElement, parent interface{}) *dom.HTMLCanvasElement + func (self *Canvas) AddToDOM1O(canvas *dom.HTMLCanvasElement, parent interface{}, overflowHidden bool) *dom.HTMLCanvasElement + func (self *Canvas) AddToDOMI(args ...interface{}) *dom.HTMLCanvasElement + func (self *Canvas) Create(parent interface{}) *dom.HTMLCanvasElement + func (self *Canvas) Create1O(parent interface{}, width int) *dom.HTMLCanvasElement + func (self *Canvas) Create2O(parent interface{}, width int, height int) *dom.HTMLCanvasElement + func (self *Canvas) Create3O(parent interface{}, width int, height int, id string) *dom.HTMLCanvasElement + func (self *Canvas) Create4O(parent interface{}, width int, height int, id string, skipPool bool) *dom.HTMLCanvasElement + func (self *Canvas) CreateI(args ...interface{}) *dom.HTMLCanvasElement + func (self *Canvas) GetSmoothingEnabled(context *dom.CanvasRenderingContext2D) bool + func (self *Canvas) GetSmoothingEnabledI(args ...interface{}) bool + func (self *Canvas) GetSmoothingPrefix(context *dom.CanvasRenderingContext2D) interface{} + func (self *Canvas) GetSmoothingPrefixI(args ...interface{}) interface{} + func (self *Canvas) RemoveFromDOM(canvas *dom.HTMLCanvasElement) + func (self *Canvas) RemoveFromDOMI(args ...interface{}) + func (self *Canvas) SetBackgroundColor(canvas *dom.HTMLCanvasElement) *dom.HTMLCanvasElement + func (self *Canvas) SetBackgroundColor1O(canvas *dom.HTMLCanvasElement, color string) *dom.HTMLCanvasElement + func (self *Canvas) SetBackgroundColorI(args ...interface{}) *dom.HTMLCanvasElement + func (self *Canvas) SetImageRenderingBicubic(canvas *dom.HTMLCanvasElement) *dom.HTMLCanvasElement + func (self *Canvas) SetImageRenderingBicubicI(args ...interface{}) *dom.HTMLCanvasElement + func (self *Canvas) SetImageRenderingCrisp(canvas *dom.HTMLCanvasElement) *dom.HTMLCanvasElement + func (self *Canvas) SetImageRenderingCrispI(args ...interface{}) *dom.HTMLCanvasElement + func (self *Canvas) SetSmoothingEnabled(context *dom.CanvasRenderingContext2D, value bool) dom.CanvasRenderingContext2D + func (self *Canvas) SetSmoothingEnabledI(args ...interface{}) dom.CanvasRenderingContext2D + func (self *Canvas) SetTouchAction(canvas *dom.HTMLCanvasElement) *dom.HTMLCanvasElement + func (self *Canvas) SetTouchAction1O(canvas *dom.HTMLCanvasElement, value string) *dom.HTMLCanvasElement + func (self *Canvas) SetTouchActionI(args ...interface{}) *dom.HTMLCanvasElement + func (self *Canvas) SetTransform(context *dom.CanvasRenderingContext2D, translateX int, translateY int, ...) dom.CanvasRenderingContext2D + func (self *Canvas) SetTransformI(args ...interface{}) dom.CanvasRenderingContext2D + func (self *Canvas) SetUserSelect(canvas *dom.HTMLCanvasElement) *dom.HTMLCanvasElement + func (self *Canvas) SetUserSelect1O(canvas *dom.HTMLCanvasElement, value string) *dom.HTMLCanvasElement + func (self *Canvas) SetUserSelectI(args ...interface{}) *dom.HTMLCanvasElement + type CanvasBuffer struct + func NewCanvasBuffer(width int, height int) *CanvasBuffer + func NewCanvasBufferI(args ...interface{}) *CanvasBuffer + func ToCanvasBuffer(jsStruct interface{}) *CanvasBuffer + func (self *CanvasBuffer) Canvas() *dom.HTMLCanvasElement + func (self *CanvasBuffer) Clear() + func (self *CanvasBuffer) ClearI(args ...interface{}) + func (self *CanvasBuffer) Context() dom.CanvasRenderingContext2D + func (self *CanvasBuffer) Destroy() + func (self *CanvasBuffer) DestroyI(args ...interface{}) + func (self *CanvasBuffer) Height() int + func (self *CanvasBuffer) Resize(width int, height int) + func (self *CanvasBuffer) ResizeI(args ...interface{}) + func (self *CanvasBuffer) SetCanvasA(member *dom.HTMLCanvasElement) + func (self *CanvasBuffer) SetContextA(member dom.CanvasRenderingContext2D) + func (self *CanvasBuffer) SetHeightA(member int) + func (self *CanvasBuffer) SetWidthA(member int) + func (self *CanvasBuffer) Width() int + type CanvasGraphics struct + func NewCanvasGraphics() *CanvasGraphics + func NewCanvasGraphicsI(args ...interface{}) *CanvasGraphics + func ToCanvasGraphics(jsStruct interface{}) *CanvasGraphics + type CanvasMaskManager struct + func NewCanvasMaskManager() *CanvasMaskManager + func NewCanvasMaskManagerI(args ...interface{}) *CanvasMaskManager + func ToCanvasMaskManager(jsStruct interface{}) *CanvasMaskManager + func (self *CanvasMaskManager) PopMask(renderSession interface{}) + func (self *CanvasMaskManager) PopMaskI(args ...interface{}) + func (self *CanvasMaskManager) PushMask(maskData interface{}, renderSession interface{}) + func (self *CanvasMaskManager) PushMaskI(args ...interface{}) + type CanvasPool struct + func NewCanvasPool() *CanvasPool + func NewCanvasPoolI(args ...interface{}) *CanvasPool + func ToCanvasPool(jsStruct interface{}) *CanvasPool + func (self *CanvasPool) Create(parent interface{}, width int, height int) *dom.HTMLCanvasElement + func (self *CanvasPool) CreateI(args ...interface{}) *dom.HTMLCanvasElement + func (self *CanvasPool) GetFirst() int + func (self *CanvasPool) GetFirstI(args ...interface{}) int + func (self *CanvasPool) GetFree() int + func (self *CanvasPool) GetFreeI(args ...interface{}) int + func (self *CanvasPool) GetTotal() int + func (self *CanvasPool) GetTotalI(args ...interface{}) int + func (self *CanvasPool) Pool() []interface{} + func (self *CanvasPool) Remove(parent interface{}) + func (self *CanvasPool) RemoveByCanvas(canvas *dom.HTMLCanvasElement) + func (self *CanvasPool) RemoveByCanvasI(args ...interface{}) + func (self *CanvasPool) RemoveI(args ...interface{}) + func (self *CanvasPool) SetPoolA(member []interface{}) + type CanvasRenderer struct + func NewCanvasRenderer(game *PhaserGame) *CanvasRenderer + func NewCanvasRendererI(args ...interface{}) *CanvasRenderer + func ToCanvasRenderer(jsStruct interface{}) *CanvasRenderer + func (self *CanvasRenderer) AutoResize() bool + func (self *CanvasRenderer) CanvasMaskManager() *CanvasMaskManager + func (self *CanvasRenderer) ClearBeforeRender() bool + func (self *CanvasRenderer) Context() dom.CanvasRenderingContext2D + func (self *CanvasRenderer) Count() int + func (self *CanvasRenderer) Destroy() + func (self *CanvasRenderer) Destroy1O(removeView bool) + func (self *CanvasRenderer) DestroyI(args ...interface{}) + func (self *CanvasRenderer) Game() *PhaserGame + func (self *CanvasRenderer) Height() int + func (self *CanvasRenderer) MapBlendModes() + func (self *CanvasRenderer) MapBlendModesI(args ...interface{}) + func (self *CanvasRenderer) Refresh() bool + func (self *CanvasRenderer) Render(root interface{}) + func (self *CanvasRenderer) RenderDisplayObject(displayObject *DisplayObject, context *dom.CanvasRenderingContext2D) + func (self *CanvasRenderer) RenderDisplayObject1O(displayObject *DisplayObject, context *dom.CanvasRenderingContext2D, ...) + func (self *CanvasRenderer) RenderDisplayObjectI(args ...interface{}) + func (self *CanvasRenderer) RenderI(args ...interface{}) + func (self *CanvasRenderer) RenderSession() interface{} + func (self *CanvasRenderer) Resize(width int, height int) + func (self *CanvasRenderer) ResizeI(args ...interface{}) + func (self *CanvasRenderer) Resolution() int + func (self *CanvasRenderer) SetAutoResizeA(member bool) + func (self *CanvasRenderer) SetCanvasMaskManagerA(member *CanvasMaskManager) + func (self *CanvasRenderer) SetClearBeforeRenderA(member bool) + func (self *CanvasRenderer) SetContextA(member dom.CanvasRenderingContext2D) + func (self *CanvasRenderer) SetCountA(member int) + func (self *CanvasRenderer) SetGameA(member *PhaserGame) + func (self *CanvasRenderer) SetHeightA(member int) + func (self *CanvasRenderer) SetRefreshA(member bool) + func (self *CanvasRenderer) SetRenderSessionA(member interface{}) + func (self *CanvasRenderer) SetResolutionA(member int) + func (self *CanvasRenderer) SetTransparentA(member bool) + func (self *CanvasRenderer) SetTypeA(member int) + func (self *CanvasRenderer) SetViewA(member *dom.HTMLCanvasElement) + func (self *CanvasRenderer) SetWidthA(member int) + func (self *CanvasRenderer) Transparent() bool + func (self *CanvasRenderer) Type() int + func (self *CanvasRenderer) View() *dom.HTMLCanvasElement + func (self *CanvasRenderer) Width() int + type CanvasTinter struct + func NewCanvasTinter() *CanvasTinter + func NewCanvasTinterI(args ...interface{}) *CanvasTinter + func ToCanvasTinter(jsStruct interface{}) *CanvasTinter + func (self *CanvasTinter) CanHandleAlpha() bool + func (self *CanvasTinter) CanUseMultiply() bool + func (self *CanvasTinter) CheckInverseAlpha() + func (self *CanvasTinter) CheckInverseAlphaI(args ...interface{}) + func (self *CanvasTinter) GetTintedTexture(sprite *Sprite, color int) *dom.HTMLCanvasElement + func (self *CanvasTinter) GetTintedTextureI(args ...interface{}) *dom.HTMLCanvasElement + func (self *CanvasTinter) SetCanHandleAlphaA(member bool) + func (self *CanvasTinter) SetCanUseMultiplyA(member bool) + func (self *CanvasTinter) TintMethod() + func (self *CanvasTinter) TintMethodI(args ...interface{}) + func (self *CanvasTinter) TintPerPixel(texture *Texture, color int, canvas *dom.HTMLCanvasElement) + func (self *CanvasTinter) TintPerPixelI(args ...interface{}) + func (self *CanvasTinter) TintWithMultiply(texture *Texture, color int, canvas *dom.HTMLCanvasElement) + func (self *CanvasTinter) TintWithMultiplyI(args ...interface{}) + type Circle struct + func NewCircle() *Circle + func NewCircle1O(x int) *Circle + func NewCircle2O(x int, y int) *Circle + func NewCircle3O(x int, y int, diameter int) *Circle + func NewCircleI(args ...interface{}) *Circle + func ToCircle(jsStruct interface{}) *Circle + func (self *Circle) Area() int + func (self *Circle) Bottom() int + func (self *Circle) Circumference() int + func (self *Circle) CircumferenceI(args ...interface{}) int + func (self *Circle) CircumferencePoint(angle int) *Point + func (self *Circle) CircumferencePoint1O(angle int, asDegrees bool) *Point + func (self *Circle) CircumferencePoint2O(angle int, asDegrees bool, out *Point) *Point + func (self *Circle) CircumferencePointI(args ...interface{}) *Point + func (self *Circle) Clone(output *Circle) *Circle + func (self *Circle) CloneI(args ...interface{}) *Circle + func (self *Circle) Contains(x int, y int) bool + func (self *Circle) ContainsI(args ...interface{}) bool + func (self *Circle) CopyFrom(source interface{}) *Circle + func (self *Circle) CopyFromI(args ...interface{}) *Circle + func (self *Circle) CopyTo(dest interface{}) interface{} + func (self *Circle) CopyToI(args ...interface{}) interface{} + func (self *Circle) Diameter() int + func (self *Circle) Distance(dest interface{}) int + func (self *Circle) Distance1O(dest interface{}, round bool) int + func (self *Circle) DistanceI(args ...interface{}) int + func (self *Circle) Empty() bool + func (self *Circle) Equals(a *Circle, b *Circle) bool + func (self *Circle) EqualsI(args ...interface{}) bool + func (self *Circle) GetBounds() *Rectangle + func (self *Circle) GetBoundsI(args ...interface{}) *Rectangle + func (self *Circle) Intersects(a *Circle, b *Circle) bool + func (self *Circle) IntersectsI(args ...interface{}) bool + func (self *Circle) IntersectsRectangle(c *Circle, r *Rectangle) bool + func (self *Circle) IntersectsRectangleI(args ...interface{}) bool + func (self *Circle) Left() interface{} + func (self *Circle) Offset(dx int, dy int) *Circle + func (self *Circle) OffsetI(args ...interface{}) *Circle + func (self *Circle) OffsetPoint(point *Point) *Circle + func (self *Circle) OffsetPointI(args ...interface{}) *Circle + func (self *Circle) Radius() int + func (self *Circle) Random() *Point + func (self *Circle) Random1O(out interface{}) *Point + func (self *Circle) RandomI(args ...interface{}) *Point + func (self *Circle) Right() int + func (self *Circle) SetAreaA(member int) + func (self *Circle) SetBottomA(member int) + func (self *Circle) SetDiameterA(member int) + func (self *Circle) SetEmptyA(member bool) + func (self *Circle) SetLeftA(member interface{}) + func (self *Circle) SetRadiusA(member int) + func (self *Circle) SetRightA(member int) + func (self *Circle) SetTo(x int, y int, diameter int) *Circle + func (self *Circle) SetToI(args ...interface{}) *Circle + func (self *Circle) SetTopA(member int) + func (self *Circle) SetTypeA(member int) + func (self *Circle) SetXA(member int) + func (self *Circle) SetYA(member int) + func (self *Circle) ToString() string + func (self *Circle) ToStringI(args ...interface{}) string + func (self *Circle) Top() int + func (self *Circle) Type() int + func (self *Circle) X() int + func (self *Circle) Y() int + type Color struct + func NewColor() *Color + func NewColorI(args ...interface{}) *Color + func ToColor(jsStruct interface{}) *Color + func (self *Color) BlendAdd(a int, b int) int + func (self *Color) BlendAddI(args ...interface{}) int + func (self *Color) BlendAverage(a int, b int) int + func (self *Color) BlendAverageI(args ...interface{}) int + func (self *Color) BlendColorBurn(a int, b int) int + func (self *Color) BlendColorBurnI(args ...interface{}) int + func (self *Color) BlendColorDodge(a int, b int) int + func (self *Color) BlendColorDodgeI(args ...interface{}) int + func (self *Color) BlendDarken(a int, b int) int + func (self *Color) BlendDarkenI(args ...interface{}) int + func (self *Color) BlendDifference(a int, b int) int + func (self *Color) BlendDifferenceI(args ...interface{}) int + func (self *Color) BlendExclusion(a int, b int) int + func (self *Color) BlendExclusionI(args ...interface{}) int + func (self *Color) BlendGlow(a int, b int) int + func (self *Color) BlendGlowI(args ...interface{}) int + func (self *Color) BlendHardLight(a int, b int) int + func (self *Color) BlendHardLightI(args ...interface{}) int + func (self *Color) BlendHardMix(a int, b int) int + func (self *Color) BlendHardMixI(args ...interface{}) int + func (self *Color) BlendLighten(a int, b int) int + func (self *Color) BlendLightenI(args ...interface{}) int + func (self *Color) BlendLinearBurn(a int, b int) int + func (self *Color) BlendLinearBurnI(args ...interface{}) int + func (self *Color) BlendLinearDodge(a int, b int) int + func (self *Color) BlendLinearDodgeI(args ...interface{}) int + func (self *Color) BlendLinearLight(a int, b int) int + func (self *Color) BlendLinearLightI(args ...interface{}) int + func (self *Color) BlendMultiply(a int, b int) int + func (self *Color) BlendMultiplyI(args ...interface{}) int + func (self *Color) BlendNegation(a int, b int) int + func (self *Color) BlendNegationI(args ...interface{}) int + func (self *Color) BlendNormal(a int, b int) int + func (self *Color) BlendNormalI(args ...interface{}) int + func (self *Color) BlendOverlay(a int, b int) int + func (self *Color) BlendOverlayI(args ...interface{}) int + func (self *Color) BlendPhoenix(a int, b int) int + func (self *Color) BlendPhoenixI(args ...interface{}) int + func (self *Color) BlendPinLight(a int, b int) int + func (self *Color) BlendPinLightI(args ...interface{}) int + func (self *Color) BlendReflect(a int, b int) int + func (self *Color) BlendReflectI(args ...interface{}) int + func (self *Color) BlendScreen(a int, b int) int + func (self *Color) BlendScreenI(args ...interface{}) int + func (self *Color) BlendSoftLight(a int, b int) int + func (self *Color) BlendSoftLightI(args ...interface{}) int + func (self *Color) BlendSubtract(a int, b int) int + func (self *Color) BlendSubtractI(args ...interface{}) int + func (self *Color) BlendVividLight(a int, b int) int + func (self *Color) BlendVividLightI(args ...interface{}) int + func (self *Color) ComponentToHex(color int) string + func (self *Color) ComponentToHexI(args ...interface{}) string + func (self *Color) CreateColor() interface{} + func (self *Color) CreateColor1O(r int) interface{} + func (self *Color) CreateColor2O(r int, g int) interface{} + func (self *Color) CreateColor3O(r int, g int, b int) interface{} + func (self *Color) CreateColor4O(r int, g int, b int, a int) interface{} + func (self *Color) CreateColor5O(r int, g int, b int, a int, h int) interface{} + func (self *Color) CreateColor6O(r int, g int, b int, a int, h int, s int) interface{} + func (self *Color) CreateColor7O(r int, g int, b int, a int, h int, s int, l int) interface{} + func (self *Color) CreateColor8O(r int, g int, b int, a int, h int, s int, l int, v int) interface{} + func (self *Color) CreateColorI(args ...interface{}) interface{} + func (self *Color) FromRGBA(rgba int) interface{} + func (self *Color) FromRGBA1O(rgba int, out interface{}) interface{} + func (self *Color) FromRGBAI(args ...interface{}) interface{} + func (self *Color) GetAlpha(color int) int + func (self *Color) GetAlphaFloat(color int) int + func (self *Color) GetAlphaFloatI(args ...interface{}) int + func (self *Color) GetAlphaI(args ...interface{}) int + func (self *Color) GetBlue(color int) int + func (self *Color) GetBlueI(args ...interface{}) int + func (self *Color) GetColor(r int, g int, b int) int + func (self *Color) GetColor32(a int, r int, g int, b int) int + func (self *Color) GetColor32I(args ...interface{}) int + func (self *Color) GetColorI(args ...interface{}) int + func (self *Color) GetGreen(color int) int + func (self *Color) GetGreenI(args ...interface{}) int + func (self *Color) GetRGB(color int) interface{} + func (self *Color) GetRGBI(args ...interface{}) interface{} + func (self *Color) GetRandomColor() int + func (self *Color) GetRandomColor1O(min int) int + func (self *Color) GetRandomColor2O(min int, max int) int + func (self *Color) GetRandomColor3O(min int, max int, alpha int) int + func (self *Color) GetRandomColorI(args ...interface{}) int + func (self *Color) GetRed(color int) int + func (self *Color) GetRedI(args ...interface{}) int + func (self *Color) GetWebRGB(color interface{}) string + func (self *Color) GetWebRGBI(args ...interface{}) string + func (self *Color) HSLColorWheel() []interface{} + func (self *Color) HSLColorWheel1O(s int) []interface{} + func (self *Color) HSLColorWheel2O(s int, l int) []interface{} + func (self *Color) HSLColorWheelI(args ...interface{}) []interface{} + func (self *Color) HSLtoRGB(h int, s int, l int) interface{} + func (self *Color) HSLtoRGB1O(h int, s int, l int, out interface{}) interface{} + func (self *Color) HSLtoRGBI(args ...interface{}) interface{} + func (self *Color) HSVColorWheel() []interface{} + func (self *Color) HSVColorWheel1O(s int) []interface{} + func (self *Color) HSVColorWheel2O(s int, v int) []interface{} + func (self *Color) HSVColorWheelI(args ...interface{}) []interface{} + func (self *Color) HSVtoRGB(h int, s int, v int) interface{} + func (self *Color) HSVtoRGB1O(h int, s int, v int, out interface{}) interface{} + func (self *Color) HSVtoRGBI(args ...interface{}) interface{} + func (self *Color) HexToColor(hex string) interface{} + func (self *Color) HexToColor1O(hex string, out interface{}) interface{} + func (self *Color) HexToColorI(args ...interface{}) interface{} + func (self *Color) HexToRGB(hex string) int + func (self *Color) HexToRGBI(args ...interface{}) int + func (self *Color) HueToColor(p int, q int, t int) int + func (self *Color) HueToColorI(args ...interface{}) int + func (self *Color) InterpolateColor(color1 int, color2 int, steps int, currentStep int, alpha int) int + func (self *Color) InterpolateColorI(args ...interface{}) int + func (self *Color) InterpolateColorWithRGB(color int, r int, g int, b int, steps int, currentStep int) int + func (self *Color) InterpolateColorWithRGBI(args ...interface{}) int + func (self *Color) InterpolateRGB(r1 int, g1 int, b1 int, r2 int, g2 int, b2 int, steps int, currentStep int) int + func (self *Color) InterpolateRGBI(args ...interface{}) int + func (self *Color) PackPixel(r int, g int, b int, a int) int + func (self *Color) PackPixelI(args ...interface{}) int + func (self *Color) RGBtoHSL(r int, g int, b int) interface{} + func (self *Color) RGBtoHSL1O(r int, g int, b int, out interface{}) interface{} + func (self *Color) RGBtoHSLI(args ...interface{}) interface{} + func (self *Color) RGBtoHSV(r int, g int, b int) interface{} + func (self *Color) RGBtoHSV1O(r int, g int, b int, out interface{}) interface{} + func (self *Color) RGBtoHSVI(args ...interface{}) interface{} + func (self *Color) RGBtoString(r int, g int, b int) string + func (self *Color) RGBtoString1O(r int, g int, b int, a int) string + func (self *Color) RGBtoString2O(r int, g int, b int, a int, prefix string) string + func (self *Color) RGBtoStringI(args ...interface{}) string + func (self *Color) ToABGR(r int, g int, b int, a int) int + func (self *Color) ToABGRI(args ...interface{}) int + func (self *Color) ToRGBA(r int, g int, b int, a int) int + func (self *Color) ToRGBAI(args ...interface{}) int + func (self *Color) UnpackPixel(rgba int) interface{} + func (self *Color) UnpackPixel1O(rgba int, out interface{}) interface{} + func (self *Color) UnpackPixel2O(rgba int, out interface{}, hsl bool) interface{} + func (self *Color) UnpackPixel3O(rgba int, out interface{}, hsl bool, hsv bool) interface{} + func (self *Color) UnpackPixelI(args ...interface{}) interface{} + func (self *Color) UpdateColor(out interface{}) int + func (self *Color) UpdateColorI(args ...interface{}) int + func (self *Color) ValueToColor(value interface{}) interface{} + func (self *Color) ValueToColor1O(value interface{}, out interface{}) interface{} + func (self *Color) ValueToColorI(args ...interface{}) interface{} + func (self *Color) WebToColor(web string) interface{} + func (self *Color) WebToColor1O(web string, out interface{}) interface{} + func (self *Color) WebToColorI(args ...interface{}) interface{} + type ComplexPrimitiveShader struct + func NewComplexPrimitiveShader(gl *WebGLContext) *ComplexPrimitiveShader + func NewComplexPrimitiveShaderI(args ...interface{}) *ComplexPrimitiveShader + func ToComplexPrimitiveShader(jsStruct interface{}) *ComplexPrimitiveShader + func (self *ComplexPrimitiveShader) Destroy() + func (self *ComplexPrimitiveShader) DestroyI(args ...interface{}) + func (self *ComplexPrimitiveShader) FragmentSrc() []interface{} + func (self *ComplexPrimitiveShader) Gl() WebGLContext + func (self *ComplexPrimitiveShader) Init() + func (self *ComplexPrimitiveShader) InitI(args ...interface{}) + func (self *ComplexPrimitiveShader) Program() interface{} + func (self *ComplexPrimitiveShader) SetFragmentSrcA(member []interface{}) + func (self *ComplexPrimitiveShader) SetGlA(member WebGLContext) + func (self *ComplexPrimitiveShader) SetProgramA(member interface{}) + func (self *ComplexPrimitiveShader) SetVertexSrcA(member []interface{}) + func (self *ComplexPrimitiveShader) VertexSrc() []interface{} + type ComponentAngle struct + func NewComponentAngle() *ComponentAngle + func NewComponentAngleI(args ...interface{}) *ComponentAngle + func ToComponentAngle(jsStruct interface{}) *ComponentAngle + func (self *ComponentAngle) Angle() int + func (self *ComponentAngle) SetAngleA(member int) + type ComponentAnimation struct + func NewComponentAnimation() *ComponentAnimation + func NewComponentAnimationI(args ...interface{}) *ComponentAnimation + func ToComponentAnimation(jsStruct interface{}) *ComponentAnimation + func (self *ComponentAnimation) Play(name string) *Animation + func (self *ComponentAnimation) Play1O(name string, frameRate int) *Animation + func (self *ComponentAnimation) Play2O(name string, frameRate int, loop bool) *Animation + func (self *ComponentAnimation) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *ComponentAnimation) PlayI(args ...interface{}) *Animation + type ComponentAutoCull struct + func NewComponentAutoCull() *ComponentAutoCull + func NewComponentAutoCullI(args ...interface{}) *ComponentAutoCull + func ToComponentAutoCull(jsStruct interface{}) *ComponentAutoCull + func (self *ComponentAutoCull) AutoCull() bool + func (self *ComponentAutoCull) InCamera() bool + func (self *ComponentAutoCull) SetAutoCullA(member bool) + func (self *ComponentAutoCull) SetInCameraA(member bool) + type ComponentBounds struct + func NewComponentBounds() *ComponentBounds + func NewComponentBoundsI(args ...interface{}) *ComponentBounds + func ToComponentBounds(jsStruct interface{}) *ComponentBounds + func (self *ComponentBounds) AlignIn(container interface{}) interface{} + func (self *ComponentBounds) AlignIn1O(container interface{}, position int) interface{} + func (self *ComponentBounds) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *ComponentBounds) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *ComponentBounds) AlignInI(args ...interface{}) interface{} + func (self *ComponentBounds) AlignTo(parent interface{}) interface{} + func (self *ComponentBounds) AlignTo1O(parent interface{}, position int) interface{} + func (self *ComponentBounds) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *ComponentBounds) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *ComponentBounds) AlignToI(args ...interface{}) interface{} + func (self *ComponentBounds) Bottom() int + func (self *ComponentBounds) CenterX() int + func (self *ComponentBounds) CenterY() int + func (self *ComponentBounds) Left() int + func (self *ComponentBounds) OffsetX() int + func (self *ComponentBounds) OffsetY() int + func (self *ComponentBounds) Right() int + func (self *ComponentBounds) SetBottomA(member int) + func (self *ComponentBounds) SetCenterXA(member int) + func (self *ComponentBounds) SetCenterYA(member int) + func (self *ComponentBounds) SetLeftA(member int) + func (self *ComponentBounds) SetOffsetXA(member int) + func (self *ComponentBounds) SetOffsetYA(member int) + func (self *ComponentBounds) SetRightA(member int) + func (self *ComponentBounds) SetTopA(member int) + func (self *ComponentBounds) Top() int + type ComponentBringToTop struct + func NewComponentBringToTop() *ComponentBringToTop + func NewComponentBringToTopI(args ...interface{}) *ComponentBringToTop + func ToComponentBringToTop(jsStruct interface{}) *ComponentBringToTop + func (self *ComponentBringToTop) BringToTop() *DisplayObject + func (self *ComponentBringToTop) BringToTopI(args ...interface{}) *DisplayObject + func (self *ComponentBringToTop) MoveDown() *DisplayObject + func (self *ComponentBringToTop) MoveDownI(args ...interface{}) *DisplayObject + func (self *ComponentBringToTop) MoveUp() *DisplayObject + func (self *ComponentBringToTop) MoveUpI(args ...interface{}) *DisplayObject + func (self *ComponentBringToTop) SendToBack() *DisplayObject + func (self *ComponentBringToTop) SendToBackI(args ...interface{}) *DisplayObject + type ComponentCore struct + func NewComponentCore() *ComponentCore + func NewComponentCoreI(args ...interface{}) *ComponentCore + func ToComponentCore(jsStruct interface{}) *ComponentCore + func (self *ComponentCore) Animations() *AnimationManager + func (self *ComponentCore) Components() interface{} + func (self *ComponentCore) Data() interface{} + func (self *ComponentCore) Debug() bool + func (self *ComponentCore) Events() *Events + func (self *ComponentCore) Exists() bool + func (self *ComponentCore) Fresh() bool + func (self *ComponentCore) Game() *Game + func (self *ComponentCore) Init() + func (self *ComponentCore) InitI(args ...interface{}) + func (self *ComponentCore) Install() + func (self *ComponentCore) InstallI(args ...interface{}) + func (self *ComponentCore) Key() interface{} + func (self *ComponentCore) Name() string + func (self *ComponentCore) PendingDestroy() bool + func (self *ComponentCore) PostUpdate() + func (self *ComponentCore) PostUpdateI(args ...interface{}) + func (self *ComponentCore) PreviousPosition() *Point + func (self *ComponentCore) PreviousRotation() int + func (self *ComponentCore) RenderOrderID() int + func (self *ComponentCore) SetAnimationsA(member *AnimationManager) + func (self *ComponentCore) SetComponentsA(member interface{}) + func (self *ComponentCore) SetDataA(member interface{}) + func (self *ComponentCore) SetDebugA(member bool) + func (self *ComponentCore) SetEventsA(member *Events) + func (self *ComponentCore) SetExistsA(member bool) + func (self *ComponentCore) SetFreshA(member bool) + func (self *ComponentCore) SetGameA(member *Game) + func (self *ComponentCore) SetKeyA(member interface{}) + func (self *ComponentCore) SetNameA(member string) + func (self *ComponentCore) SetPendingDestroyA(member bool) + func (self *ComponentCore) SetPreviousPositionA(member *Point) + func (self *ComponentCore) SetPreviousRotationA(member int) + func (self *ComponentCore) SetRenderOrderIDA(member int) + func (self *ComponentCore) SetWorldA(member *Point) + func (self *ComponentCore) SetZA(member int) + func (self *ComponentCore) Update() + func (self *ComponentCore) UpdateI(args ...interface{}) + func (self *ComponentCore) World() *Point + func (self *ComponentCore) Z() int + type ComponentCrop struct + func NewComponentCrop() *ComponentCrop + func NewComponentCropI(args ...interface{}) *ComponentCrop + func ToComponentCrop(jsStruct interface{}) *ComponentCrop + func (self *ComponentCrop) Crop(rect *Rectangle) + func (self *ComponentCrop) Crop1O(rect *Rectangle, copy bool) + func (self *ComponentCrop) CropI(args ...interface{}) + func (self *ComponentCrop) CropRect() *Rectangle + func (self *ComponentCrop) SetCropRectA(member *Rectangle) + func (self *ComponentCrop) UpdateCrop() + func (self *ComponentCrop) UpdateCropI(args ...interface{}) + type ComponentDelta struct + func NewComponentDelta() *ComponentDelta + func NewComponentDeltaI(args ...interface{}) *ComponentDelta + func ToComponentDelta(jsStruct interface{}) *ComponentDelta + func (self *ComponentDelta) DeltaX() int + func (self *ComponentDelta) DeltaY() int + func (self *ComponentDelta) DeltaZ() int + func (self *ComponentDelta) SetDeltaXA(member int) + func (self *ComponentDelta) SetDeltaYA(member int) + func (self *ComponentDelta) SetDeltaZA(member int) + type ComponentDestroy struct + func NewComponentDestroy() *ComponentDestroy + func NewComponentDestroyI(args ...interface{}) *ComponentDestroy + func ToComponentDestroy(jsStruct interface{}) *ComponentDestroy + func (self *ComponentDestroy) Destroy() + func (self *ComponentDestroy) Destroy1O(destroyChildren bool) + func (self *ComponentDestroy) Destroy2O(destroyChildren bool, destroyTexture bool) + func (self *ComponentDestroy) DestroyI(args ...interface{}) + func (self *ComponentDestroy) DestroyPhase() bool + func (self *ComponentDestroy) SetDestroyPhaseA(member bool) + type ComponentFixedToCamera struct + func NewComponentFixedToCamera() *ComponentFixedToCamera + func NewComponentFixedToCameraI(args ...interface{}) *ComponentFixedToCamera + func ToComponentFixedToCamera(jsStruct interface{}) *ComponentFixedToCamera + func (self *ComponentFixedToCamera) CameraOffset() *Point + func (self *ComponentFixedToCamera) FixedToCamera() bool + func (self *ComponentFixedToCamera) PostUpdate() + func (self *ComponentFixedToCamera) PostUpdateI(args ...interface{}) + func (self *ComponentFixedToCamera) SetCameraOffsetA(member *Point) + func (self *ComponentFixedToCamera) SetFixedToCameraA(member bool) + type ComponentHealth struct + func NewComponentHealth() *ComponentHealth + func NewComponentHealthI(args ...interface{}) *ComponentHealth + func ToComponentHealth(jsStruct interface{}) *ComponentHealth + func (self *ComponentHealth) Damage() interface{} + func (self *ComponentHealth) Heal() interface{} + func (self *ComponentHealth) Health() int + func (self *ComponentHealth) MaxHealth() int + func (self *ComponentHealth) SetDamageA(member interface{}) + func (self *ComponentHealth) SetHealA(member interface{}) + func (self *ComponentHealth) SetHealth() interface{} + func (self *ComponentHealth) SetHealthA(member int) + func (self *ComponentHealth) SetMaxHealthA(member int) + func (self *ComponentHealth) SetSetHealthA(member interface{}) + type ComponentInCamera struct + func NewComponentInCamera() *ComponentInCamera + func NewComponentInCameraI(args ...interface{}) *ComponentInCamera + func ToComponentInCamera(jsStruct interface{}) *ComponentInCamera + func (self *ComponentInCamera) InCamera() bool + func (self *ComponentInCamera) SetInCameraA(member bool) + type ComponentInWorld struct + func NewComponentInWorld() *ComponentInWorld + func NewComponentInWorldI(args ...interface{}) *ComponentInWorld + func ToComponentInWorld(jsStruct interface{}) *ComponentInWorld + func (self *ComponentInWorld) CheckWorldBounds() bool + func (self *ComponentInWorld) InWorld() bool + func (self *ComponentInWorld) OutOfBoundsKill() bool + func (self *ComponentInWorld) OutOfCameraBoundsKill() bool + func (self *ComponentInWorld) PreUpdate() + func (self *ComponentInWorld) PreUpdateI(args ...interface{}) + func (self *ComponentInWorld) SetCheckWorldBoundsA(member bool) + func (self *ComponentInWorld) SetInWorldA(member bool) + func (self *ComponentInWorld) SetOutOfBoundsKillA(member bool) + func (self *ComponentInWorld) SetOutOfCameraBoundsKillA(member bool) + type ComponentInputEnabled struct + func NewComponentInputEnabled() *ComponentInputEnabled + func NewComponentInputEnabledI(args ...interface{}) *ComponentInputEnabled + func ToComponentInputEnabled(jsStruct interface{}) *ComponentInputEnabled + func (self *ComponentInputEnabled) Input() interface{} + func (self *ComponentInputEnabled) InputEnabled() bool + func (self *ComponentInputEnabled) SetInputA(member interface{}) + func (self *ComponentInputEnabled) SetInputEnabledA(member bool) + type ComponentLifeSpan struct + func NewComponentLifeSpan() *ComponentLifeSpan + func NewComponentLifeSpanI(args ...interface{}) *ComponentLifeSpan + func ToComponentLifeSpan(jsStruct interface{}) *ComponentLifeSpan + func (self *ComponentLifeSpan) Alive() bool + func (self *ComponentLifeSpan) Kill() *DisplayObject + func (self *ComponentLifeSpan) KillI(args ...interface{}) *DisplayObject + func (self *ComponentLifeSpan) Lifespan() int + func (self *ComponentLifeSpan) PreUpdate() + func (self *ComponentLifeSpan) PreUpdateI(args ...interface{}) + func (self *ComponentLifeSpan) Revive() *DisplayObject + func (self *ComponentLifeSpan) Revive1O(health int) *DisplayObject + func (self *ComponentLifeSpan) ReviveI(args ...interface{}) *DisplayObject + func (self *ComponentLifeSpan) SetAliveA(member bool) + func (self *ComponentLifeSpan) SetLifespanA(member int) + type ComponentLoadTexture struct + func NewComponentLoadTexture() *ComponentLoadTexture + func NewComponentLoadTextureI(args ...interface{}) *ComponentLoadTexture + func ToComponentLoadTexture(jsStruct interface{}) *ComponentLoadTexture + func (self *ComponentLoadTexture) Frame() int + func (self *ComponentLoadTexture) FrameName() string + func (self *ComponentLoadTexture) LoadTexture(key interface{}) + func (self *ComponentLoadTexture) LoadTexture1O(key interface{}, frame interface{}) + func (self *ComponentLoadTexture) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) + func (self *ComponentLoadTexture) LoadTextureI(args ...interface{}) + func (self *ComponentLoadTexture) ResetFrame() + func (self *ComponentLoadTexture) ResetFrameI(args ...interface{}) + func (self *ComponentLoadTexture) ResizeFrame(parent interface{}, width int, height int) + func (self *ComponentLoadTexture) ResizeFrameI(args ...interface{}) + func (self *ComponentLoadTexture) SetFrame(frame *Frame) + func (self *ComponentLoadTexture) SetFrameA(member int) + func (self *ComponentLoadTexture) SetFrameI(args ...interface{}) + func (self *ComponentLoadTexture) SetFrameNameA(member string) + type ComponentOverlap struct + func NewComponentOverlap() *ComponentOverlap + func NewComponentOverlapI(args ...interface{}) *ComponentOverlap + func ToComponentOverlap(jsStruct interface{}) *ComponentOverlap + func (self *ComponentOverlap) Overlap(displayObject interface{}) bool + func (self *ComponentOverlap) OverlapI(args ...interface{}) bool + type ComponentPhysicsBody struct + func NewComponentPhysicsBody() *ComponentPhysicsBody + func NewComponentPhysicsBodyI(args ...interface{}) *ComponentPhysicsBody + func ToComponentPhysicsBody(jsStruct interface{}) *ComponentPhysicsBody + func (self *ComponentPhysicsBody) Body() interface{} + func (self *ComponentPhysicsBody) PostUpdate() + func (self *ComponentPhysicsBody) PostUpdateI(args ...interface{}) + func (self *ComponentPhysicsBody) PreUpdate() + func (self *ComponentPhysicsBody) PreUpdateI(args ...interface{}) + func (self *ComponentPhysicsBody) SetBodyA(member interface{}) + func (self *ComponentPhysicsBody) SetXA(member int) + func (self *ComponentPhysicsBody) SetYA(member int) + func (self *ComponentPhysicsBody) X() int + func (self *ComponentPhysicsBody) Y() int + type ComponentReset struct + func NewComponentReset() *ComponentReset + func NewComponentResetI(args ...interface{}) *ComponentReset + func ToComponentReset(jsStruct interface{}) *ComponentReset + func (self *ComponentReset) Reset(x int, y int) *DisplayObject + func (self *ComponentReset) Reset1O(x int, y int, health int) *DisplayObject + func (self *ComponentReset) ResetI(args ...interface{}) *DisplayObject + type ComponentScaleMinMax struct + func NewComponentScaleMinMax() *ComponentScaleMinMax + func NewComponentScaleMinMaxI(args ...interface{}) *ComponentScaleMinMax + func ToComponentScaleMinMax(jsStruct interface{}) *ComponentScaleMinMax + func (self *ComponentScaleMinMax) CheckTransform(wt *Matrix) + func (self *ComponentScaleMinMax) CheckTransformI(args ...interface{}) + func (self *ComponentScaleMinMax) ScaleMax() *Point + func (self *ComponentScaleMinMax) ScaleMin() *Point + func (self *ComponentScaleMinMax) SetScaleMaxA(member *Point) + func (self *ComponentScaleMinMax) SetScaleMinA(member *Point) + func (self *ComponentScaleMinMax) SetScaleMinMax(minX interface{}, minY interface{}, maxX interface{}, maxY interface{}) + func (self *ComponentScaleMinMax) SetScaleMinMaxI(args ...interface{}) + func (self *ComponentScaleMinMax) SetTransformCallbackA(member interface{}) + func (self *ComponentScaleMinMax) SetTransformCallbackContextA(member interface{}) + func (self *ComponentScaleMinMax) TransformCallback() interface{} + func (self *ComponentScaleMinMax) TransformCallbackContext() interface{} + type ComponentSmoothed struct + func NewComponentSmoothed() *ComponentSmoothed + func NewComponentSmoothedI(args ...interface{}) *ComponentSmoothed + func ToComponentSmoothed(jsStruct interface{}) *ComponentSmoothed + func (self *ComponentSmoothed) SetSmoothedA(member bool) + func (self *ComponentSmoothed) Smoothed() bool + type Create struct + func NewCreate(game *Game) *Create + func NewCreateI(args ...interface{}) *Create + func ToCreate(jsStruct interface{}) *Create + func (self *Create) Bmd() *BitmapData + func (self *Create) Canvas() *dom.HTMLCanvasElement + func (self *Create) Ctx() interface{} + func (self *Create) Game() *Game + func (self *Create) Grid(key string, width int, height int, cellWidth int, cellHeight int, color string) *Texture + func (self *Create) GridI(args ...interface{}) *Texture + func (self *Create) PALETTE_ARNE() int + func (self *Create) PALETTE_C64() int + func (self *Create) PALETTE_CGA() int + func (self *Create) PALETTE_JAPANESE_MACHINE() int + func (self *Create) PALETTE_JMP() int + func (self *Create) Palettes() []interface{} + func (self *Create) SetBmdA(member *BitmapData) + func (self *Create) SetCanvasA(member *dom.HTMLCanvasElement) + func (self *Create) SetCtxA(member interface{}) + func (self *Create) SetGameA(member *Game) + func (self *Create) SetPALETTE_ARNEA(member int) + func (self *Create) SetPALETTE_C64A(member int) + func (self *Create) SetPALETTE_CGAA(member int) + func (self *Create) SetPALETTE_JAPANESE_MACHINEA(member int) + func (self *Create) SetPALETTE_JMPA(member int) + func (self *Create) SetPalettesA(member []interface{}) + func (self *Create) Texture(key string, data []interface{}) *Texture + func (self *Create) Texture1O(key string, data []interface{}, pixelWidth int) *Texture + func (self *Create) Texture2O(key string, data []interface{}, pixelWidth int, pixelHeight int) *Texture + func (self *Create) Texture3O(key string, data []interface{}, pixelWidth int, pixelHeight int, palette int) *Texture + func (self *Create) TextureI(args ...interface{}) *Texture + type Creature struct + func NewCreature(game *Game, x int, y int, key interface{}, mesh string) *Creature + func NewCreature1O(game *Game, x int, y int, key interface{}, mesh string, animation string) *Creature + func NewCreatureI(args ...interface{}) *Creature + func ToCreature(jsStruct interface{}) *Creature + func (self *Creature) AddChild(child *DisplayObject) *DisplayObject + func (self *Creature) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Creature) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Creature) AddChildI(args ...interface{}) *DisplayObject + func (self *Creature) Alive() bool + func (self *Creature) Angle() int + func (self *Creature) Animation() *CreatureAnimation + func (self *Creature) Animations() *AnimationManager + func (self *Creature) AutoCull() bool + func (self *Creature) BringToTop() *DisplayObject + func (self *Creature) BringToTopI(args ...interface{}) *DisplayObject + func (self *Creature) CameraOffset() *Point + func (self *Creature) Children() []DisplayObject + func (self *Creature) Colors() *Uint16Array + func (self *Creature) Components() interface{} + func (self *Creature) Contains(child *DisplayObject) bool + func (self *Creature) ContainsI(args ...interface{}) bool + func (self *Creature) CreatureBoundsMax() *Point + func (self *Creature) CreatureBoundsMin() *Point + func (self *Creature) Data() interface{} + func (self *Creature) Debug() bool + func (self *Creature) Destroy() + func (self *Creature) Destroy1O(destroyChildren bool) + func (self *Creature) Destroy2O(destroyChildren bool, destroyTexture bool) + func (self *Creature) DestroyI(args ...interface{}) + func (self *Creature) DestroyPhase() bool + func (self *Creature) Events() *Events + func (self *Creature) Exists() bool + func (self *Creature) FixedToCamera() bool + func (self *Creature) Fresh() bool + func (self *Creature) Game() *Game + func (self *Creature) GetBounds() *Rectangle + func (self *Creature) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *Creature) GetBoundsI(args ...interface{}) *Rectangle + func (self *Creature) GetChildAt(index int) *DisplayObject + func (self *Creature) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Creature) GetChildIndex(child *DisplayObject) int + func (self *Creature) GetChildIndexI(args ...interface{}) int + func (self *Creature) GetLocalBounds() *Rectangle + func (self *Creature) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Creature) Height() int + func (self *Creature) IgnoreChildInput() bool + func (self *Creature) InCamera() bool + func (self *Creature) Indices() *Uint16Array + func (self *Creature) IsPlaying() bool + func (self *Creature) Key() interface{} + func (self *Creature) Kill() *DisplayObject + func (self *Creature) KillI(args ...interface{}) *DisplayObject + func (self *Creature) Lifespan() int + func (self *Creature) Loop() bool + func (self *Creature) Manager() *CreatureManager + func (self *Creature) MoveDown() *DisplayObject + func (self *Creature) MoveDownI(args ...interface{}) *DisplayObject + func (self *Creature) MoveUp() *DisplayObject + func (self *Creature) MoveUpI(args ...interface{}) *DisplayObject + func (self *Creature) Name() string + func (self *Creature) PendingDestroy() bool + func (self *Creature) Play() + func (self *Creature) Play1O(loop bool) + func (self *Creature) PlayI(args ...interface{}) + func (self *Creature) PostUpdate() + func (self *Creature) PostUpdateI(args ...interface{}) + func (self *Creature) PreUpdate() + func (self *Creature) PreUpdateI(args ...interface{}) + func (self *Creature) PreviousPosition() *Point + func (self *Creature) PreviousRotation() int + func (self *Creature) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Creature) RemoveChildAt(index int) *DisplayObject + func (self *Creature) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Creature) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Creature) RemoveChildren(beginIndex int, endIndex int) + func (self *Creature) RemoveChildrenI(args ...interface{}) + func (self *Creature) RenderOrderID() int + func (self *Creature) Reset(x int, y int) *DisplayObject + func (self *Creature) Reset1O(x int, y int, health int) *DisplayObject + func (self *Creature) ResetI(args ...interface{}) *DisplayObject + func (self *Creature) Revive() *DisplayObject + func (self *Creature) Revive1O(health int) *DisplayObject + func (self *Creature) ReviveI(args ...interface{}) *DisplayObject + func (self *Creature) SendToBack() *DisplayObject + func (self *Creature) SendToBackI(args ...interface{}) *DisplayObject + func (self *Creature) SetAliveA(member bool) + func (self *Creature) SetAngleA(member int) + func (self *Creature) SetAnimation(key string) + func (self *Creature) SetAnimationA(member *CreatureAnimation) + func (self *Creature) SetAnimationI(args ...interface{}) + func (self *Creature) SetAnimationsA(member *AnimationManager) + func (self *Creature) SetAutoCullA(member bool) + func (self *Creature) SetCameraOffsetA(member *Point) + func (self *Creature) SetChildIndex(child *DisplayObject, index int) + func (self *Creature) SetChildIndexI(args ...interface{}) + func (self *Creature) SetChildrenA(member []DisplayObject) + func (self *Creature) SetColorsA(member *Uint16Array) + func (self *Creature) SetComponentsA(member interface{}) + func (self *Creature) SetCreatureBoundsMaxA(member *Point) + func (self *Creature) SetCreatureBoundsMinA(member *Point) + func (self *Creature) SetDataA(member interface{}) + func (self *Creature) SetDebugA(member bool) + func (self *Creature) SetDestroyPhaseA(member bool) + func (self *Creature) SetEventsA(member *Events) + func (self *Creature) SetExistsA(member bool) + func (self *Creature) SetFixedToCameraA(member bool) + func (self *Creature) SetFreshA(member bool) + func (self *Creature) SetGameA(member *Game) + func (self *Creature) SetHeightA(member int) + func (self *Creature) SetIgnoreChildInputA(member bool) + func (self *Creature) SetInCameraA(member bool) + func (self *Creature) SetIndicesA(member *Uint16Array) + func (self *Creature) SetIsPlayingA(member bool) + func (self *Creature) SetKeyA(member interface{}) + func (self *Creature) SetLifespanA(member int) + func (self *Creature) SetLoopA(member bool) + func (self *Creature) SetManagerA(member *CreatureManager) + func (self *Creature) SetNameA(member string) + func (self *Creature) SetPendingDestroyA(member bool) + func (self *Creature) SetPreviousPositionA(member *Point) + func (self *Creature) SetPreviousRotationA(member int) + func (self *Creature) SetRenderOrderIDA(member int) + func (self *Creature) SetTextureA(member *Texture) + func (self *Creature) SetTimeDeltaA(member int) + func (self *Creature) SetTypeA(member int) + func (self *Creature) SetUvsA(member *Float32Array) + func (self *Creature) SetVerticesA(member *Float32Array) + func (self *Creature) SetWidthA(member int) + func (self *Creature) SetWorldA(member *Point) + func (self *Creature) SetZA(member int) + func (self *Creature) Stop() + func (self *Creature) StopI(args ...interface{}) + func (self *Creature) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Creature) SwapChildrenI(args ...interface{}) + func (self *Creature) Texture() *Texture + func (self *Creature) TimeDelta() int + func (self *Creature) Type() int + func (self *Creature) Update() + func (self *Creature) UpdateCreatureBounds() + func (self *Creature) UpdateCreatureBoundsI(args ...interface{}) + func (self *Creature) UpdateData() + func (self *Creature) UpdateDataI(args ...interface{}) + func (self *Creature) UpdateI(args ...interface{}) + func (self *Creature) UpdateRenderData() + func (self *Creature) UpdateRenderDataI(args ...interface{}) + func (self *Creature) Uvs() *Float32Array + func (self *Creature) Vertices() *Float32Array + func (self *Creature) Width() int + func (self *Creature) World() *Point + func (self *Creature) Z() int + type CreatureAnimation struct + type CreatureManager struct + type CustomState struct + State interface{} + func WrapState(state interface{}) *CustomState + type DOM struct + func NewDOM() *DOM + func NewDOMI(args ...interface{}) *DOM + func ToDOM(jsStruct interface{}) *DOM + func (self *DOM) Calibrate(coords interface{}) interface{} + func (self *DOM) Calibrate1O(coords interface{}, cushion int) interface{} + func (self *DOM) CalibrateI(args ...interface{}) interface{} + func (self *DOM) DocumentBounds() *Rectangle + func (self *DOM) GetAspectRatio() int + func (self *DOM) GetAspectRatio1O(object interface{}) int + func (self *DOM) GetAspectRatioI(args ...interface{}) int + func (self *DOM) GetBounds(element interface{}) interface{} + func (self *DOM) GetBounds1O(element interface{}, cushion int) interface{} + func (self *DOM) GetBoundsI(args ...interface{}) interface{} + func (self *DOM) GetOffset(element *DOMElement) *Point + func (self *DOM) GetOffset1O(element *DOMElement, point *Point) *Point + func (self *DOM) GetOffsetI(args ...interface{}) *Point + func (self *DOM) GetScreenOrientation() + func (self *DOM) GetScreenOrientation1O(primaryFallback string) + func (self *DOM) GetScreenOrientationI(args ...interface{}) + func (self *DOM) InLayoutViewport(element interface{}) bool + func (self *DOM) InLayoutViewport1O(element interface{}, cushion int) bool + func (self *DOM) InLayoutViewportI(args ...interface{}) bool + func (self *DOM) LayoutBounds() *Rectangle + func (self *DOM) ScrollX() int + func (self *DOM) ScrollY() int + func (self *DOM) SetDocumentBoundsA(member *Rectangle) + func (self *DOM) SetLayoutBoundsA(member *Rectangle) + func (self *DOM) SetScrollXA(member int) + func (self *DOM) SetScrollYA(member int) + func (self *DOM) SetVisualBoundsA(member *Rectangle) + func (self *DOM) VisualBounds() *Rectangle + type DOMElement dom.Element + func WrapDOMElement(o *js.Object) DOMElement + type Device struct + func NewDevice() *Device + func NewDeviceI(args ...interface{}) *Device + func ToDevice(jsStruct interface{}) *Device + func (self *Device) Android() bool + func (self *Device) Arora() bool + func (self *Device) AudioData() bool + func (self *Device) CanPlayAudio(type_ string) bool + func (self *Device) CanPlayAudioI(args ...interface{}) bool + func (self *Device) CanPlayVideo(type_ string) bool + func (self *Device) CanPlayVideoI(args ...interface{}) bool + func (self *Device) CancelFullscreen() string + func (self *Device) Canvas() bool + func (self *Device) CanvasBitBltShift() bool + func (self *Device) Chrome() bool + func (self *Device) ChromeOS() bool + func (self *Device) ChromeVersion() int + func (self *Device) CocoonJS() bool + func (self *Device) CocoonJSApp() bool + func (self *Device) Cordova() bool + func (self *Device) Crosswalk() bool + func (self *Device) Css3D() bool + func (self *Device) Desktop() bool + func (self *Device) DeviceReadyAt() int + func (self *Device) Dolby() bool + func (self *Device) Edge() bool + func (self *Device) Ejecta() bool + func (self *Device) Electron() bool + func (self *Device) Epiphany() bool + func (self *Device) File() bool + func (self *Device) FileSystem() bool + func (self *Device) Firefox() bool + func (self *Device) FirefoxVersion() int + func (self *Device) Fullscreen() bool + func (self *Device) FullscreenKeyboard() bool + func (self *Device) GetUserMedia() bool + func (self *Device) H264Video() bool + func (self *Device) HlsVideo() bool + func (self *Device) IOS() bool + func (self *Device) IOSVersion() int + func (self *Device) IPad() bool + func (self *Device) IPhone() bool + func (self *Device) IPhone4() bool + func (self *Device) Ie() bool + func (self *Device) IeVersion() int + func (self *Device) Initialized() bool + func (self *Device) IsAndroidStockBrowser() + func (self *Device) IsAndroidStockBrowserI(args ...interface{}) + func (self *Device) IsConsoleOpen() + func (self *Device) IsConsoleOpenI(args ...interface{}) + func (self *Device) LITTLE_ENDIAN() bool + func (self *Device) Linux() bool + func (self *Device) LittleEndian() bool + func (self *Device) LocalStorage() bool + func (self *Device) M4a() bool + func (self *Device) MacOS() bool + func (self *Device) Midori() bool + func (self *Device) MobileSafari() bool + func (self *Device) Mp3() bool + func (self *Device) Mp4Video() bool + func (self *Device) Mspointer() bool + func (self *Device) Node() bool + func (self *Device) NodeWebkit() bool + func (self *Device) Ogg() bool + func (self *Device) OggVideo() bool + func (self *Device) OnInitialized() *Signal + func (self *Device) Opera() bool + func (self *Device) Opus() bool + func (self *Device) PixelRatio() int + func (self *Device) PointerLock() bool + func (self *Device) QuirksMode() bool + func (self *Device) RequestFullscreen() string + func (self *Device) Safari() bool + func (self *Device) SafariVersion() int + func (self *Device) SetAndroidA(member bool) + func (self *Device) SetAroraA(member bool) + func (self *Device) SetAudioDataA(member bool) + func (self *Device) SetCancelFullscreenA(member string) + func (self *Device) SetCanvasA(member bool) + func (self *Device) SetCanvasBitBltShiftA(member bool) + func (self *Device) SetChromeA(member bool) + func (self *Device) SetChromeOSA(member bool) + func (self *Device) SetChromeVersionA(member int) + func (self *Device) SetCocoonJSA(member bool) + func (self *Device) SetCocoonJSAppA(member bool) + func (self *Device) SetCordovaA(member bool) + func (self *Device) SetCrosswalkA(member bool) + func (self *Device) SetCss3DA(member bool) + func (self *Device) SetDesktopA(member bool) + func (self *Device) SetDeviceReadyAtA(member int) + func (self *Device) SetDolbyA(member bool) + func (self *Device) SetEdgeA(member bool) + func (self *Device) SetEjectaA(member bool) + func (self *Device) SetElectronA(member bool) + func (self *Device) SetEpiphanyA(member bool) + func (self *Device) SetFileA(member bool) + func (self *Device) SetFileSystemA(member bool) + func (self *Device) SetFirefoxA(member bool) + func (self *Device) SetFirefoxVersionA(member int) + func (self *Device) SetFullscreenA(member bool) + func (self *Device) SetFullscreenKeyboardA(member bool) + func (self *Device) SetGetUserMediaA(member bool) + func (self *Device) SetH264VideoA(member bool) + func (self *Device) SetHlsVideoA(member bool) + func (self *Device) SetIOSA(member bool) + func (self *Device) SetIOSVersionA(member int) + func (self *Device) SetIPadA(member bool) + func (self *Device) SetIPhone4A(member bool) + func (self *Device) SetIPhoneA(member bool) + func (self *Device) SetIeA(member bool) + func (self *Device) SetIeVersionA(member int) + func (self *Device) SetInitializedA(member bool) + func (self *Device) SetLITTLE_ENDIANA(member bool) + func (self *Device) SetLinuxA(member bool) + func (self *Device) SetLittleEndianA(member bool) + func (self *Device) SetLocalStorageA(member bool) + func (self *Device) SetM4aA(member bool) + func (self *Device) SetMacOSA(member bool) + func (self *Device) SetMidoriA(member bool) + func (self *Device) SetMobileSafariA(member bool) + func (self *Device) SetMp3A(member bool) + func (self *Device) SetMp4VideoA(member bool) + func (self *Device) SetMspointerA(member bool) + func (self *Device) SetNodeA(member bool) + func (self *Device) SetNodeWebkitA(member bool) + func (self *Device) SetOggA(member bool) + func (self *Device) SetOggVideoA(member bool) + func (self *Device) SetOnInitializedA(member *Signal) + func (self *Device) SetOperaA(member bool) + func (self *Device) SetOpusA(member bool) + func (self *Device) SetPixelRatioA(member int) + func (self *Device) SetPointerLockA(member bool) + func (self *Device) SetQuirksModeA(member bool) + func (self *Device) SetRequestFullscreenA(member string) + func (self *Device) SetSafariA(member bool) + func (self *Device) SetSafariVersionA(member int) + func (self *Device) SetSilkA(member bool) + func (self *Device) SetSupport32bitA(member bool) + func (self *Device) SetTouchA(member bool) + func (self *Device) SetTridentA(member bool) + func (self *Device) SetTridentVersionA(member int) + func (self *Device) SetTypedArrayA(member bool) + func (self *Device) SetVibrationA(member bool) + func (self *Device) SetVp9VideoA(member bool) + func (self *Device) SetWavA(member bool) + func (self *Device) SetWebAppA(member bool) + func (self *Device) SetWebAudioA(member bool) + func (self *Device) SetWebGLA(member bool) + func (self *Device) SetWebmA(member bool) + func (self *Device) SetWebmVideoA(member bool) + func (self *Device) SetWheelEventA(member interface{}) + func (self *Device) SetWindowsA(member bool) + func (self *Device) SetWindowsPhoneA(member bool) + func (self *Device) SetWorkerA(member bool) + func (self *Device) Silk() bool + func (self *Device) Support32bit() bool + func (self *Device) Touch() bool + func (self *Device) Trident() bool + func (self *Device) TridentVersion() int + func (self *Device) TypedArray() bool + func (self *Device) Vibration() bool + func (self *Device) Vp9Video() bool + func (self *Device) Wav() bool + func (self *Device) WebApp() bool + func (self *Device) WebAudio() bool + func (self *Device) WebGL() bool + func (self *Device) Webm() bool + func (self *Device) WebmVideo() bool + func (self *Device) WheelEvent() interface{} + func (self *Device) WhenReady(handler interface{}) + func (self *Device) WhenReady1O(handler interface{}, context interface{}) + func (self *Device) WhenReady2O(handler interface{}, context interface{}, nonPrimer bool) + func (self *Device) WhenReadyI(args ...interface{}) + func (self *Device) Windows() bool + func (self *Device) WindowsPhone() bool + func (self *Device) Worker() bool + type DeviceButton struct + func NewDeviceButton(parent interface{}, buttonCode int) *DeviceButton + func NewDeviceButtonI(args ...interface{}) *DeviceButton + func ToDeviceButton(jsStruct interface{}) *DeviceButton + func (self *DeviceButton) AltKey() bool + func (self *DeviceButton) ButtonCode() int + func (self *DeviceButton) CtrlKey() bool + func (self *DeviceButton) Destroy() + func (self *DeviceButton) DestroyI(args ...interface{}) + func (self *DeviceButton) Duration() int + func (self *DeviceButton) Event() interface{} + func (self *DeviceButton) Game() *Game + func (self *DeviceButton) IsDown() bool + func (self *DeviceButton) IsUp() bool + func (self *DeviceButton) JustPressed() bool + func (self *DeviceButton) JustPressed1O(duration int) bool + func (self *DeviceButton) JustPressedI(args ...interface{}) bool + func (self *DeviceButton) JustReleased() bool + func (self *DeviceButton) JustReleased1O(duration int) bool + func (self *DeviceButton) JustReleasedI(args ...interface{}) bool + func (self *DeviceButton) OnDown() *Signal + func (self *DeviceButton) OnFloat() *Signal + func (self *DeviceButton) OnUp() *Signal + func (self *DeviceButton) PadFloat(value int) + func (self *DeviceButton) PadFloatI(args ...interface{}) + func (self *DeviceButton) Parent() interface{} + func (self *DeviceButton) Repeats() int + func (self *DeviceButton) Reset() + func (self *DeviceButton) ResetI(args ...interface{}) + func (self *DeviceButton) SetAltKeyA(member bool) + func (self *DeviceButton) SetButtonCodeA(member int) + func (self *DeviceButton) SetCtrlKeyA(member bool) + func (self *DeviceButton) SetDurationA(member int) + func (self *DeviceButton) SetEventA(member interface{}) + func (self *DeviceButton) SetGameA(member *Game) + func (self *DeviceButton) SetIsDownA(member bool) + func (self *DeviceButton) SetIsUpA(member bool) + func (self *DeviceButton) SetOnDownA(member *Signal) + func (self *DeviceButton) SetOnFloatA(member *Signal) + func (self *DeviceButton) SetOnUpA(member *Signal) + func (self *DeviceButton) SetParentA(member interface{}) + func (self *DeviceButton) SetRepeatsA(member int) + func (self *DeviceButton) SetShiftKeyA(member bool) + func (self *DeviceButton) SetTimeDownA(member int) + func (self *DeviceButton) SetTimeUpA(member int) + func (self *DeviceButton) SetValueA(member int) + func (self *DeviceButton) ShiftKey() bool + func (self *DeviceButton) Start() + func (self *DeviceButton) Start1O(event interface{}) + func (self *DeviceButton) Start2O(event interface{}, value int) + func (self *DeviceButton) StartI(args ...interface{}) + func (self *DeviceButton) Stop() + func (self *DeviceButton) Stop1O(event interface{}) + func (self *DeviceButton) Stop2O(event interface{}, value int) + func (self *DeviceButton) StopI(args ...interface{}) + func (self *DeviceButton) TimeDown() int + func (self *DeviceButton) TimeUp() int + func (self *DeviceButton) Value() int + type DisplayObject struct + func NewDisplayObject() *DisplayObject + func NewDisplayObjectI(args ...interface{}) *DisplayObject + func ToDisplayObject(jsStruct interface{}) *DisplayObject + func (self *DisplayObject) Alpha() int + func (self *DisplayObject) CacheAsBitmap() bool + func (self *DisplayObject) FilterArea() *Rectangle + func (self *DisplayObject) Filters() []interface{} + func (self *DisplayObject) HitArea() interface{} + func (self *DisplayObject) Mask() *PIXIGraphics + func (self *DisplayObject) Parent() *PIXIDisplayObjectContainer + func (self *DisplayObject) Pivot() *PIXIPoint + func (self *DisplayObject) Position() *PIXIPoint + func (self *DisplayObject) Renderable() bool + func (self *DisplayObject) Rotation() int + func (self *DisplayObject) Scale() *PIXIPoint + func (self *DisplayObject) SetAlphaA(member int) + func (self *DisplayObject) SetCacheAsBitmapA(member bool) + func (self *DisplayObject) SetFilterAreaA(member *Rectangle) + func (self *DisplayObject) SetFiltersA(member []interface{}) + func (self *DisplayObject) SetHitAreaA(member interface{}) + func (self *DisplayObject) SetMaskA(member *PIXIGraphics) + func (self *DisplayObject) SetParentA(member *PIXIDisplayObjectContainer) + func (self *DisplayObject) SetPivotA(member *PIXIPoint) + func (self *DisplayObject) SetPositionA(member *PIXIPoint) + func (self *DisplayObject) SetRenderableA(member bool) + func (self *DisplayObject) SetRotationA(member int) + func (self *DisplayObject) SetScaleA(member *PIXIPoint) + func (self *DisplayObject) SetVisibleA(member bool) + func (self *DisplayObject) SetWorldAlphaA(member int) + func (self *DisplayObject) SetWorldPositionA(member *PIXIPoint) + func (self *DisplayObject) SetWorldRotationA(member int) + func (self *DisplayObject) SetWorldScaleA(member *PIXIPoint) + func (self *DisplayObject) SetWorldTransformA(member *PIXIMatrix) + func (self *DisplayObject) SetWorldVisibleA(member bool) + func (self *DisplayObject) SetXA(member int) + func (self *DisplayObject) SetYA(member int) + func (self *DisplayObject) Visible() bool + func (self *DisplayObject) WorldAlpha() int + func (self *DisplayObject) WorldPosition() *PIXIPoint + func (self *DisplayObject) WorldRotation() int + func (self *DisplayObject) WorldScale() *PIXIPoint + func (self *DisplayObject) WorldTransform() *PIXIMatrix + func (self *DisplayObject) WorldVisible() bool + func (self *DisplayObject) X() int + func (self *DisplayObject) Y() int + type DisplayObjectContainer struct + func NewDisplayObjectContainer() *DisplayObjectContainer + func NewDisplayObjectContainerI(args ...interface{}) *DisplayObjectContainer + func ToDisplayObjectContainer(jsStruct interface{}) *DisplayObjectContainer + func (self *DisplayObjectContainer) AddChild(child *DisplayObject) *DisplayObject + func (self *DisplayObjectContainer) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *DisplayObjectContainer) AddChildAtI(args ...interface{}) *DisplayObject + func (self *DisplayObjectContainer) AddChildI(args ...interface{}) *DisplayObject + func (self *DisplayObjectContainer) Children() []DisplayObject + func (self *DisplayObjectContainer) Contains(child *DisplayObject) bool + func (self *DisplayObjectContainer) ContainsI(args ...interface{}) bool + func (self *DisplayObjectContainer) GetBounds() *Rectangle + func (self *DisplayObjectContainer) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *DisplayObjectContainer) GetBoundsI(args ...interface{}) *Rectangle + func (self *DisplayObjectContainer) GetChildAt(index int) *DisplayObject + func (self *DisplayObjectContainer) GetChildAtI(args ...interface{}) *DisplayObject + func (self *DisplayObjectContainer) GetChildIndex(child *DisplayObject) int + func (self *DisplayObjectContainer) GetChildIndexI(args ...interface{}) int + func (self *DisplayObjectContainer) GetLocalBounds() *Rectangle + func (self *DisplayObjectContainer) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *DisplayObjectContainer) Height() int + func (self *DisplayObjectContainer) IgnoreChildInput() bool + func (self *DisplayObjectContainer) RemoveChild(child *DisplayObject) *DisplayObject + func (self *DisplayObjectContainer) RemoveChildAt(index int) *DisplayObject + func (self *DisplayObjectContainer) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *DisplayObjectContainer) RemoveChildI(args ...interface{}) *DisplayObject + func (self *DisplayObjectContainer) RemoveChildren(beginIndex int, endIndex int) + func (self *DisplayObjectContainer) RemoveChildrenI(args ...interface{}) + func (self *DisplayObjectContainer) SetChildIndex(child *DisplayObject, index int) + func (self *DisplayObjectContainer) SetChildIndexI(args ...interface{}) + func (self *DisplayObjectContainer) SetChildrenA(member []DisplayObject) + func (self *DisplayObjectContainer) SetHeightA(member int) + func (self *DisplayObjectContainer) SetIgnoreChildInputA(member bool) + func (self *DisplayObjectContainer) SetWidthA(member int) + func (self *DisplayObjectContainer) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *DisplayObjectContainer) SwapChildrenI(args ...interface{}) + func (self *DisplayObjectContainer) Width() int + type EarCut struct + func NewEarCut() *EarCut + func NewEarCutI(args ...interface{}) *EarCut + func ToEarCut(jsStruct interface{}) *EarCut + type Easing struct + func NewEasing() *Easing + func NewEasingI(args ...interface{}) *Easing + func ToEasing(jsStruct interface{}) *Easing + type EasingBack struct + func NewEasingBack() *EasingBack + func NewEasingBackI(args ...interface{}) *EasingBack + func ToEasingBack(jsStruct interface{}) *EasingBack + func (self *EasingBack) In(k int) int + func (self *EasingBack) InI(args ...interface{}) int + func (self *EasingBack) InOut(k int) int + func (self *EasingBack) InOutI(args ...interface{}) int + func (self *EasingBack) Out(k int) int + func (self *EasingBack) OutI(args ...interface{}) int + type EasingBounce struct + func NewEasingBounce() *EasingBounce + func NewEasingBounceI(args ...interface{}) *EasingBounce + func ToEasingBounce(jsStruct interface{}) *EasingBounce + func (self *EasingBounce) In(k int) int + func (self *EasingBounce) InI(args ...interface{}) int + func (self *EasingBounce) InOut(k int) int + func (self *EasingBounce) InOutI(args ...interface{}) int + func (self *EasingBounce) Out(k int) int + func (self *EasingBounce) OutI(args ...interface{}) int + type EasingCircular struct + func NewEasingCircular() *EasingCircular + func NewEasingCircularI(args ...interface{}) *EasingCircular + func ToEasingCircular(jsStruct interface{}) *EasingCircular + func (self *EasingCircular) In(k int) int + func (self *EasingCircular) InI(args ...interface{}) int + func (self *EasingCircular) InOut(k int) int + func (self *EasingCircular) InOutI(args ...interface{}) int + func (self *EasingCircular) Out(k int) int + func (self *EasingCircular) OutI(args ...interface{}) int + type EasingCubic struct + func NewEasingCubic() *EasingCubic + func NewEasingCubicI(args ...interface{}) *EasingCubic + func ToEasingCubic(jsStruct interface{}) *EasingCubic + func (self *EasingCubic) In(k int) int + func (self *EasingCubic) InI(args ...interface{}) int + func (self *EasingCubic) InOut(k int) int + func (self *EasingCubic) InOutI(args ...interface{}) int + func (self *EasingCubic) Out(k int) int + func (self *EasingCubic) OutI(args ...interface{}) int + type EasingElastic struct + func NewEasingElastic() *EasingElastic + func NewEasingElasticI(args ...interface{}) *EasingElastic + func ToEasingElastic(jsStruct interface{}) *EasingElastic + func (self *EasingElastic) In(k int) int + func (self *EasingElastic) InI(args ...interface{}) int + func (self *EasingElastic) InOut(k int) int + func (self *EasingElastic) InOutI(args ...interface{}) int + func (self *EasingElastic) Out(k int) int + func (self *EasingElastic) OutI(args ...interface{}) int + type EasingExponential struct + func NewEasingExponential() *EasingExponential + func NewEasingExponentialI(args ...interface{}) *EasingExponential + func ToEasingExponential(jsStruct interface{}) *EasingExponential + func (self *EasingExponential) In(k int) int + func (self *EasingExponential) InI(args ...interface{}) int + func (self *EasingExponential) InOut(k int) int + func (self *EasingExponential) InOutI(args ...interface{}) int + func (self *EasingExponential) Out(k int) int + func (self *EasingExponential) OutI(args ...interface{}) int + type EasingLinear struct + func NewEasingLinear() *EasingLinear + func NewEasingLinearI(args ...interface{}) *EasingLinear + func ToEasingLinear(jsStruct interface{}) *EasingLinear + func (self *EasingLinear) None(k int) int + func (self *EasingLinear) NoneI(args ...interface{}) int + type EasingQuadratic struct + func NewEasingQuadratic() *EasingQuadratic + func NewEasingQuadraticI(args ...interface{}) *EasingQuadratic + func ToEasingQuadratic(jsStruct interface{}) *EasingQuadratic + func (self *EasingQuadratic) In(k int) int + func (self *EasingQuadratic) InI(args ...interface{}) int + func (self *EasingQuadratic) InOut(k int) int + func (self *EasingQuadratic) InOutI(args ...interface{}) int + func (self *EasingQuadratic) Out(k int) int + func (self *EasingQuadratic) OutI(args ...interface{}) int + type EasingQuartic struct + func NewEasingQuartic() *EasingQuartic + func NewEasingQuarticI(args ...interface{}) *EasingQuartic + func ToEasingQuartic(jsStruct interface{}) *EasingQuartic + func (self *EasingQuartic) In(k int) int + func (self *EasingQuartic) InI(args ...interface{}) int + func (self *EasingQuartic) InOut(k int) int + func (self *EasingQuartic) InOutI(args ...interface{}) int + func (self *EasingQuartic) Out(k int) int + func (self *EasingQuartic) OutI(args ...interface{}) int + type EasingQuintic struct + func NewEasingQuintic() *EasingQuintic + func NewEasingQuinticI(args ...interface{}) *EasingQuintic + func ToEasingQuintic(jsStruct interface{}) *EasingQuintic + func (self *EasingQuintic) In(k int) int + func (self *EasingQuintic) InI(args ...interface{}) int + func (self *EasingQuintic) InOut(k int) int + func (self *EasingQuintic) InOutI(args ...interface{}) int + func (self *EasingQuintic) Out(k int) int + func (self *EasingQuintic) OutI(args ...interface{}) int + type EasingSinusoidal struct + func NewEasingSinusoidal() *EasingSinusoidal + func NewEasingSinusoidalI(args ...interface{}) *EasingSinusoidal + func ToEasingSinusoidal(jsStruct interface{}) *EasingSinusoidal + func (self *EasingSinusoidal) In(k int) int + func (self *EasingSinusoidal) InI(args ...interface{}) int + func (self *EasingSinusoidal) InOut(k int) int + func (self *EasingSinusoidal) InOutI(args ...interface{}) int + func (self *EasingSinusoidal) Out(k int) int + func (self *EasingSinusoidal) OutI(args ...interface{}) int + type Ellipse struct + func NewEllipse() *Ellipse + func NewEllipse1O(x int) *Ellipse + func NewEllipse2O(x int, y int) *Ellipse + func NewEllipse3O(x int, y int, width int) *Ellipse + func NewEllipse4O(x int, y int, width int, height int) *Ellipse + func NewEllipseI(args ...interface{}) *Ellipse + func ToEllipse(jsStruct interface{}) *Ellipse + func (self *Ellipse) Bottom() int + func (self *Ellipse) Clone(output *Ellipse) *Ellipse + func (self *Ellipse) CloneI(args ...interface{}) *Ellipse + func (self *Ellipse) Contains(x int, y int) bool + func (self *Ellipse) ContainsI(args ...interface{}) bool + func (self *Ellipse) CopyFrom(source interface{}) *Ellipse + func (self *Ellipse) CopyFromI(args ...interface{}) *Ellipse + func (self *Ellipse) CopyTo(dest interface{}) interface{} + func (self *Ellipse) CopyToI(args ...interface{}) interface{} + func (self *Ellipse) Empty() bool + func (self *Ellipse) GetBounds() *Rectangle + func (self *Ellipse) GetBoundsI(args ...interface{}) *Rectangle + func (self *Ellipse) Height() int + func (self *Ellipse) Left() interface{} + func (self *Ellipse) Random() *Point + func (self *Ellipse) Random1O(out interface{}) *Point + func (self *Ellipse) RandomI(args ...interface{}) *Point + func (self *Ellipse) Right() int + func (self *Ellipse) SetBottomA(member int) + func (self *Ellipse) SetEmptyA(member bool) + func (self *Ellipse) SetHeightA(member int) + func (self *Ellipse) SetLeftA(member interface{}) + func (self *Ellipse) SetRightA(member int) + func (self *Ellipse) SetTo(x int, y int, width int, height int) *Ellipse + func (self *Ellipse) SetToI(args ...interface{}) *Ellipse + func (self *Ellipse) SetTopA(member int) + func (self *Ellipse) SetTypeA(member int) + func (self *Ellipse) SetWidthA(member int) + func (self *Ellipse) SetXA(member int) + func (self *Ellipse) SetYA(member int) + func (self *Ellipse) ToString() string + func (self *Ellipse) ToStringI(args ...interface{}) string + func (self *Ellipse) Top() int + func (self *Ellipse) Type() int + func (self *Ellipse) Width() int + func (self *Ellipse) X() int + func (self *Ellipse) Y() int + type Emitter struct + type Event struct + func NewEvent(target interface{}, name string, data interface{}) *Event + func NewEventI(args ...interface{}) *Event + func ToEvent(jsStruct interface{}) *Event + func (self *Event) Data() interface{} + func (self *Event) SetDataA(member interface{}) + func (self *Event) SetTargetA(member interface{}) + func (self *Event) SetTimeStampA(member int) + func (self *Event) SetTypeA(member string) + func (self *Event) StopImmediatePropagation() + func (self *Event) StopImmediatePropagationI(args ...interface{}) + func (self *Event) StopPropagation() + func (self *Event) StopPropagationI(args ...interface{}) + func (self *Event) Target() interface{} + func (self *Event) TimeStamp() int + func (self *Event) Type() string + type EventTarget struct + func NewEventTarget() *EventTarget + func NewEventTargetI(args ...interface{}) *EventTarget + func ToEventTarget(jsStruct interface{}) *EventTarget + func (self *EventTarget) Emit(eventName string) bool + func (self *EventTarget) EmitI(args ...interface{}) bool + func (self *EventTarget) Listeners(eventName string) []interface{} + func (self *EventTarget) ListenersI(args ...interface{}) []interface{} + func (self *EventTarget) Mixin(object interface{}) + func (self *EventTarget) MixinI(args ...interface{}) + func (self *EventTarget) Off(eventName string, callback interface{}) + func (self *EventTarget) OffI(args ...interface{}) + func (self *EventTarget) On(eventName string, callback interface{}) + func (self *EventTarget) OnI(args ...interface{}) + func (self *EventTarget) Once(eventName string, callback interface{}) + func (self *EventTarget) OnceI(args ...interface{}) + func (self *EventTarget) RemoveAllListeners(eventName string) + func (self *EventTarget) RemoveAllListenersI(args ...interface{}) + type Events struct + func NewEvents(sprite *Sprite) *Events + func NewEventsI(args ...interface{}) *Events + func ToEvents(jsStruct interface{}) *Events + func (self *Events) Destroy() + func (self *Events) DestroyI(args ...interface{}) + func (self *Events) OnAddedToGroup() *Signal + func (self *Events) OnAnimationComplete() *Signal + func (self *Events) OnAnimationLoop() *Signal + func (self *Events) OnAnimationStart() *Signal + func (self *Events) OnDestroy() *Signal + func (self *Events) OnDragStart() *Signal + func (self *Events) OnDragStop() *Signal + func (self *Events) OnDragUpdate() *Signal + func (self *Events) OnEnterBounds() *Signal + func (self *Events) OnInputDown() *Signal + func (self *Events) OnInputOut() *Signal + func (self *Events) OnInputOver() *Signal + func (self *Events) OnInputUp() *Signal + func (self *Events) OnKilled() *Signal + func (self *Events) OnOutOfBounds() *Signal + func (self *Events) OnRemovedFromGroup() *Signal + func (self *Events) OnRemovedFromWorld() *Signal + func (self *Events) OnRevived() *Signal + func (self *Events) Parent() *Sprite + func (self *Events) SetOnAddedToGroupA(member *Signal) + func (self *Events) SetOnAnimationCompleteA(member *Signal) + func (self *Events) SetOnAnimationLoopA(member *Signal) + func (self *Events) SetOnAnimationStartA(member *Signal) + func (self *Events) SetOnDestroyA(member *Signal) + func (self *Events) SetOnDragStartA(member *Signal) + func (self *Events) SetOnDragStopA(member *Signal) + func (self *Events) SetOnDragUpdateA(member *Signal) + func (self *Events) SetOnEnterBoundsA(member *Signal) + func (self *Events) SetOnInputDownA(member *Signal) + func (self *Events) SetOnInputOutA(member *Signal) + func (self *Events) SetOnInputOverA(member *Signal) + func (self *Events) SetOnInputUpA(member *Signal) + func (self *Events) SetOnKilledA(member *Signal) + func (self *Events) SetOnOutOfBoundsA(member *Signal) + func (self *Events) SetOnRemovedFromGroupA(member *Signal) + func (self *Events) SetOnRemovedFromWorldA(member *Signal) + func (self *Events) SetOnRevivedA(member *Signal) + func (self *Events) SetParentA(member *Sprite) + type Filter struct + func NewFilter(game *Game, uniforms interface{}, fragmentSrc interface{}) *Filter + func NewFilterI(args ...interface{}) *Filter + func ToFilter(jsStruct interface{}) *Filter + func (self *Filter) AddToWorld() *Image + func (self *Filter) AddToWorld1O(x int) *Image + func (self *Filter) AddToWorld2O(x int, y int) *Image + func (self *Filter) AddToWorld3O(x int, y int, width int) *Image + func (self *Filter) AddToWorld4O(x int, y int, width int, height int) *Image + func (self *Filter) AddToWorld5O(x int, y int, width int, height int, anchorX int) *Image + func (self *Filter) AddToWorld6O(x int, y int, width int, height int, anchorX int, anchorY int) *Image + func (self *Filter) AddToWorldI(args ...interface{}) *Image + func (self *Filter) Destroy() + func (self *Filter) DestroyI(args ...interface{}) + func (self *Filter) Dirty() bool + func (self *Filter) FragmentSrc() interface{} + func (self *Filter) Game() *Game + func (self *Filter) Height() int + func (self *Filter) Init() + func (self *Filter) InitI(args ...interface{}) + func (self *Filter) Padding() int + func (self *Filter) PrevPoint() *Point + func (self *Filter) SetDirtyA(member bool) + func (self *Filter) SetFragmentSrcA(member interface{}) + func (self *Filter) SetGameA(member *Game) + func (self *Filter) SetHeightA(member int) + func (self *Filter) SetPaddingA(member int) + func (self *Filter) SetPrevPointA(member *Point) + func (self *Filter) SetResolution(width int, height int) + func (self *Filter) SetResolutionI(args ...interface{}) + func (self *Filter) SetTypeA(member int) + func (self *Filter) SetUniformsA(member interface{}) + func (self *Filter) SetWidthA(member int) + func (self *Filter) Type() int + func (self *Filter) Uniforms() interface{} + func (self *Filter) Update() + func (self *Filter) Update1O(pointer *Pointer) + func (self *Filter) UpdateI(args ...interface{}) + func (self *Filter) Width() int + type FilterTexture struct + func NewFilterTexture(gl *WebGLContext, width int, height int, scaleMode int) *FilterTexture + func NewFilterTextureI(args ...interface{}) *FilterTexture + func ToFilterTexture(jsStruct interface{}) *FilterTexture + func (self *FilterTexture) Clear() + func (self *FilterTexture) ClearI(args ...interface{}) + func (self *FilterTexture) Destroy() + func (self *FilterTexture) DestroyI(args ...interface{}) + func (self *FilterTexture) FrameBuffer() interface{} + func (self *FilterTexture) Gl() WebGLContext + func (self *FilterTexture) Resize(width int, height int) + func (self *FilterTexture) ResizeI(args ...interface{}) + func (self *FilterTexture) ScaleMode() int + func (self *FilterTexture) SetFrameBufferA(member interface{}) + func (self *FilterTexture) SetGlA(member WebGLContext) + func (self *FilterTexture) SetScaleModeA(member int) + func (self *FilterTexture) SetTextureA(member interface{}) + func (self *FilterTexture) Texture() interface{} + type FlexGrid struct + func NewFlexGrid(manager *ScaleManager, width int, height int) *FlexGrid + func NewFlexGridI(args ...interface{}) *FlexGrid + func ToFlexGrid(jsStruct interface{}) *FlexGrid + func (self *FlexGrid) CreateCustomLayer(width int, height int) *FlexLayer + func (self *FlexGrid) CreateCustomLayer1O(width int, height int, children []DisplayObject) *FlexLayer + func (self *FlexGrid) CreateCustomLayerI(args ...interface{}) *FlexLayer + func (self *FlexGrid) CreateFixedLayer() *FlexLayer + func (self *FlexGrid) CreateFixedLayer1O(children []DisplayObject) *FlexLayer + func (self *FlexGrid) CreateFixedLayerI(args ...interface{}) *FlexLayer + func (self *FlexGrid) CreateFluidLayer() *FlexLayer + func (self *FlexGrid) CreateFluidLayer1O(children []interface{}) *FlexLayer + func (self *FlexGrid) CreateFluidLayerI(args ...interface{}) *FlexLayer + func (self *FlexGrid) CreateFullLayer() *FlexLayer + func (self *FlexGrid) CreateFullLayer1O(children []interface{}) *FlexLayer + func (self *FlexGrid) CreateFullLayerI(args ...interface{}) *FlexLayer + func (self *FlexGrid) Debug() + func (self *FlexGrid) DebugI(args ...interface{}) + func (self *FlexGrid) FitSprite(sprite *Sprite) + func (self *FlexGrid) FitSpriteI(args ...interface{}) + func (self *FlexGrid) Game() *Game + func (self *FlexGrid) Manager() *ScaleManager + func (self *FlexGrid) OnResize(width int, height int) + func (self *FlexGrid) OnResizeI(args ...interface{}) + func (self *FlexGrid) PositionCustom() interface{} + func (self *FlexGrid) Refresh() + func (self *FlexGrid) RefreshI(args ...interface{}) + func (self *FlexGrid) Reset() + func (self *FlexGrid) ResetI(args ...interface{}) + func (self *FlexGrid) ScaleCustom() interface{} + func (self *FlexGrid) SetGameA(member *Game) + func (self *FlexGrid) SetManagerA(member *ScaleManager) + func (self *FlexGrid) SetPositionCustomA(member interface{}) + func (self *FlexGrid) SetScaleCustomA(member interface{}) + func (self *FlexGrid) SetSize(width int, height int) + func (self *FlexGrid) SetSizeI(args ...interface{}) + type FlexLayer struct + func NewFlexLayer(manager *FlexGrid, position *Point, bounds *Rectangle, scale *Point) *FlexLayer + func NewFlexLayerI(args ...interface{}) *FlexLayer + func ToFlexLayer(jsStruct interface{}) *FlexLayer + func (self *FlexLayer) Add(child *DisplayObject) *DisplayObject + func (self *FlexLayer) Add1O(child *DisplayObject, silent bool) *DisplayObject + func (self *FlexLayer) Add2O(child *DisplayObject, silent bool, index int) *DisplayObject + func (self *FlexLayer) AddAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *FlexLayer) AddAllI(args ...interface{}) + func (self *FlexLayer) AddAt(child *DisplayObject) *DisplayObject + func (self *FlexLayer) AddAt1O(child *DisplayObject, index int) *DisplayObject + func (self *FlexLayer) AddAt2O(child *DisplayObject, index int, silent bool) *DisplayObject + func (self *FlexLayer) AddAtI(args ...interface{}) *DisplayObject + func (self *FlexLayer) AddChild(child *DisplayObject) *DisplayObject + func (self *FlexLayer) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *FlexLayer) AddChildAtI(args ...interface{}) *DisplayObject + func (self *FlexLayer) AddChildI(args ...interface{}) *DisplayObject + func (self *FlexLayer) AddI(args ...interface{}) *DisplayObject + func (self *FlexLayer) AddMultiple(children interface{}) interface{} + func (self *FlexLayer) AddMultiple1O(children interface{}, silent bool) interface{} + func (self *FlexLayer) AddMultipleI(args ...interface{}) interface{} + func (self *FlexLayer) AddToHash(child *DisplayObject) bool + func (self *FlexLayer) AddToHashI(args ...interface{}) bool + func (self *FlexLayer) Align(width int, height int, cellWidth int, cellHeight int) bool + func (self *FlexLayer) Align1O(width int, height int, cellWidth int, cellHeight int, position int) bool + func (self *FlexLayer) Align2O(width int, height int, cellWidth int, cellHeight int, position int, offset int) bool + func (self *FlexLayer) AlignI(args ...interface{}) bool + func (self *FlexLayer) AlignIn(container interface{}) *Group + func (self *FlexLayer) AlignIn1O(container interface{}, position int) *Group + func (self *FlexLayer) AlignIn2O(container interface{}, position int, offsetX int) *Group + func (self *FlexLayer) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) *Group + func (self *FlexLayer) AlignInI(args ...interface{}) *Group + func (self *FlexLayer) AlignTo(parent interface{}) *Group + func (self *FlexLayer) AlignTo1O(parent interface{}, position int) *Group + func (self *FlexLayer) AlignTo2O(parent interface{}, position int, offsetX int) *Group + func (self *FlexLayer) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) *Group + func (self *FlexLayer) AlignToI(args ...interface{}) *Group + func (self *FlexLayer) Alive() bool + func (self *FlexLayer) Alpha() int + func (self *FlexLayer) Angle() int + func (self *FlexLayer) AscendingSortHandler(a interface{}, b interface{}) + func (self *FlexLayer) AscendingSortHandlerI(args ...interface{}) + func (self *FlexLayer) Bottom() int + func (self *FlexLayer) BottomLeft() *Point + func (self *FlexLayer) BottomMiddle() *Point + func (self *FlexLayer) BottomRight() *Point + func (self *FlexLayer) Bounds() *Rectangle + func (self *FlexLayer) BringToTop(child interface{}) interface{} + func (self *FlexLayer) BringToTopI(args ...interface{}) interface{} + func (self *FlexLayer) CallAll(method string, context string, args ...interface{}) + func (self *FlexLayer) CallAllExists(callback string, existsValue bool, parameter interface{}) + func (self *FlexLayer) CallAllExistsI(args ...interface{}) + func (self *FlexLayer) CallAllI(args ...interface{}) + func (self *FlexLayer) CallbackFromArray(child interface{}, callback []interface{}, length int) + func (self *FlexLayer) CallbackFromArrayI(args ...interface{}) + func (self *FlexLayer) CameraOffset() *Point + func (self *FlexLayer) CenterX() int + func (self *FlexLayer) CenterY() int + func (self *FlexLayer) CheckAll(key string, value interface{}) + func (self *FlexLayer) CheckAll1O(key string, value interface{}, checkAlive bool) + func (self *FlexLayer) CheckAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *FlexLayer) CheckAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, force bool) + func (self *FlexLayer) CheckAllI(args ...interface{}) + func (self *FlexLayer) CheckProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *FlexLayer) CheckProperty1O(child interface{}, key []interface{}, value interface{}, force bool) bool + func (self *FlexLayer) CheckPropertyI(args ...interface{}) bool + func (self *FlexLayer) Children() []DisplayObject + func (self *FlexLayer) ClassType() interface{} + func (self *FlexLayer) Contains(child *DisplayObject) bool + func (self *FlexLayer) ContainsI(args ...interface{}) bool + func (self *FlexLayer) CountDead() int + func (self *FlexLayer) CountDeadI(args ...interface{}) int + func (self *FlexLayer) CountLiving() int + func (self *FlexLayer) CountLivingI(args ...interface{}) int + func (self *FlexLayer) Create(x int, y int) *DisplayObject + func (self *FlexLayer) Create1O(x int, y int, key interface{}) *DisplayObject + func (self *FlexLayer) Create2O(x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *FlexLayer) Create3O(x int, y int, key interface{}, frame interface{}, exists bool) *DisplayObject + func (self *FlexLayer) Create4O(x int, y int, key interface{}, frame interface{}, exists bool, index int) *DisplayObject + func (self *FlexLayer) CreateI(args ...interface{}) *DisplayObject + func (self *FlexLayer) CreateMultiple(quantity int, key interface{}) []interface{} + func (self *FlexLayer) CreateMultiple1O(quantity int, key interface{}, frame interface{}) []interface{} + func (self *FlexLayer) CreateMultiple2O(quantity int, key interface{}, frame interface{}, exists bool) []interface{} + func (self *FlexLayer) CreateMultipleI(args ...interface{}) []interface{} + func (self *FlexLayer) Cursor() *DisplayObject + func (self *FlexLayer) CursorIndex() int + func (self *FlexLayer) CustomSort(sortHandler interface{}) + func (self *FlexLayer) CustomSort1O(sortHandler interface{}, context interface{}) + func (self *FlexLayer) CustomSortI(args ...interface{}) + func (self *FlexLayer) Debug() + func (self *FlexLayer) DebugI(args ...interface{}) + func (self *FlexLayer) DescendingSortHandler(a interface{}, b interface{}) + func (self *FlexLayer) DescendingSortHandlerI(args ...interface{}) + func (self *FlexLayer) Destroy() + func (self *FlexLayer) Destroy1O(destroyChildren bool) + func (self *FlexLayer) Destroy2O(destroyChildren bool, soft bool) + func (self *FlexLayer) DestroyI(args ...interface{}) + func (self *FlexLayer) DivideAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *FlexLayer) DivideAllI(args ...interface{}) + func (self *FlexLayer) EnableBody() bool + func (self *FlexLayer) EnableBodyDebug() bool + func (self *FlexLayer) Exists() bool + func (self *FlexLayer) Filter(predicate interface{}) *ArraySet + func (self *FlexLayer) Filter1O(predicate interface{}, checkExists bool) *ArraySet + func (self *FlexLayer) FilterI(args ...interface{}) *ArraySet + func (self *FlexLayer) FixedToCamera() bool + func (self *FlexLayer) ForEach(callback interface{}, callbackContext interface{}) + func (self *FlexLayer) ForEach1O(callback interface{}, callbackContext interface{}, checkExists bool) + func (self *FlexLayer) ForEach2O(callback interface{}, callbackContext interface{}, checkExists bool, ...) + func (self *FlexLayer) ForEachAlive(callback interface{}, callbackContext interface{}) + func (self *FlexLayer) ForEachAlive1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *FlexLayer) ForEachAliveI(args ...interface{}) + func (self *FlexLayer) ForEachDead(callback interface{}, callbackContext interface{}) + func (self *FlexLayer) ForEachDead1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *FlexLayer) ForEachDeadI(args ...interface{}) + func (self *FlexLayer) ForEachExists(callback interface{}, callbackContext interface{}) + func (self *FlexLayer) ForEachExists1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *FlexLayer) ForEachExistsI(args ...interface{}) + func (self *FlexLayer) ForEachI(args ...interface{}) + func (self *FlexLayer) Game() *Game + func (self *FlexLayer) GetAll() interface{} + func (self *FlexLayer) GetAll1O(property string) interface{} + func (self *FlexLayer) GetAll2O(property string, value interface{}) interface{} + func (self *FlexLayer) GetAll3O(property string, value interface{}, startIndex int) interface{} + func (self *FlexLayer) GetAll4O(property string, value interface{}, startIndex int, endIndex int) interface{} + func (self *FlexLayer) GetAllI(args ...interface{}) interface{} + func (self *FlexLayer) GetAt(index int) interface{} + func (self *FlexLayer) GetAtI(args ...interface{}) interface{} + func (self *FlexLayer) GetBottom() interface{} + func (self *FlexLayer) GetBottomI(args ...interface{}) interface{} + func (self *FlexLayer) GetBounds() *Rectangle + func (self *FlexLayer) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *FlexLayer) GetBoundsI(args ...interface{}) *Rectangle + func (self *FlexLayer) GetByName(name string) interface{} + func (self *FlexLayer) GetByNameI(args ...interface{}) interface{} + func (self *FlexLayer) GetChildAt(index int) *DisplayObject + func (self *FlexLayer) GetChildAtI(args ...interface{}) *DisplayObject + func (self *FlexLayer) GetChildIndex(child *DisplayObject) int + func (self *FlexLayer) GetChildIndexI(args ...interface{}) int + func (self *FlexLayer) GetClosestTo(object interface{}) interface{} + func (self *FlexLayer) GetClosestTo1O(object interface{}, callback interface{}) interface{} + func (self *FlexLayer) GetClosestTo2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *FlexLayer) GetClosestToI(args ...interface{}) interface{} + func (self *FlexLayer) GetFirstAlive() *DisplayObject + func (self *FlexLayer) GetFirstAlive1O(createIfNull bool) *DisplayObject + func (self *FlexLayer) GetFirstAlive2O(createIfNull bool, x int) *DisplayObject + func (self *FlexLayer) GetFirstAlive3O(createIfNull bool, x int, y int) *DisplayObject + func (self *FlexLayer) GetFirstAlive4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *FlexLayer) GetFirstAlive5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *FlexLayer) GetFirstAliveI(args ...interface{}) *DisplayObject + func (self *FlexLayer) GetFirstDead() *DisplayObject + func (self *FlexLayer) GetFirstDead1O(createIfNull bool) *DisplayObject + func (self *FlexLayer) GetFirstDead2O(createIfNull bool, x int) *DisplayObject + func (self *FlexLayer) GetFirstDead3O(createIfNull bool, x int, y int) *DisplayObject + func (self *FlexLayer) GetFirstDead4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *FlexLayer) GetFirstDead5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *FlexLayer) GetFirstDeadI(args ...interface{}) *DisplayObject + func (self *FlexLayer) GetFirstExists() *DisplayObject + func (self *FlexLayer) GetFirstExists1O(exists bool) *DisplayObject + func (self *FlexLayer) GetFirstExists2O(exists bool, createIfNull bool) *DisplayObject + func (self *FlexLayer) GetFirstExists3O(exists bool, createIfNull bool, x int) *DisplayObject + func (self *FlexLayer) GetFirstExists4O(exists bool, createIfNull bool, x int, y int) *DisplayObject + func (self *FlexLayer) GetFirstExists5O(exists bool, createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *FlexLayer) GetFirstExists6O(exists bool, createIfNull bool, x int, y int, key interface{}, ...) *DisplayObject + func (self *FlexLayer) GetFirstExistsI(args ...interface{}) *DisplayObject + func (self *FlexLayer) GetFurthestFrom(object interface{}) interface{} + func (self *FlexLayer) GetFurthestFrom1O(object interface{}, callback interface{}) interface{} + func (self *FlexLayer) GetFurthestFrom2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *FlexLayer) GetFurthestFromI(args ...interface{}) interface{} + func (self *FlexLayer) GetIndex(child interface{}) int + func (self *FlexLayer) GetIndexI(args ...interface{}) int + func (self *FlexLayer) GetLocalBounds() *Rectangle + func (self *FlexLayer) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *FlexLayer) GetRandom() interface{} + func (self *FlexLayer) GetRandom1O(startIndex int) interface{} + func (self *FlexLayer) GetRandom2O(startIndex int, length int) interface{} + func (self *FlexLayer) GetRandomExists() interface{} + func (self *FlexLayer) GetRandomExists1O(startIndex int) interface{} + func (self *FlexLayer) GetRandomExists2O(startIndex int, endIndex int) interface{} + func (self *FlexLayer) GetRandomExistsI(args ...interface{}) interface{} + func (self *FlexLayer) GetRandomI(args ...interface{}) interface{} + func (self *FlexLayer) GetTop() interface{} + func (self *FlexLayer) GetTopI(args ...interface{}) interface{} + func (self *FlexLayer) Grid() *FlexGrid + func (self *FlexLayer) HasProperty(child interface{}, key []string) bool + func (self *FlexLayer) HasPropertyI(args ...interface{}) bool + func (self *FlexLayer) Hash() []interface{} + func (self *FlexLayer) Height() int + func (self *FlexLayer) IgnoreChildInput() bool + func (self *FlexLayer) IgnoreDestroy() bool + func (self *FlexLayer) InputEnableChildren() bool + func (self *FlexLayer) Iterate(key string, value interface{}, returnType int) interface{} + func (self *FlexLayer) Iterate1O(key string, value interface{}, returnType int, callback interface{}) interface{} + func (self *FlexLayer) Iterate2O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *FlexLayer) Iterate3O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *FlexLayer) IterateI(args ...interface{}) interface{} + func (self *FlexLayer) Left() int + func (self *FlexLayer) Length() int + func (self *FlexLayer) Manager() interface{} + func (self *FlexLayer) MoveAll(group *Group) *Group + func (self *FlexLayer) MoveAll1O(group *Group, silent bool) *Group + func (self *FlexLayer) MoveAllI(args ...interface{}) *Group + func (self *FlexLayer) MoveDown(child interface{}) interface{} + func (self *FlexLayer) MoveDownI(args ...interface{}) interface{} + func (self *FlexLayer) MoveUp(child interface{}) interface{} + func (self *FlexLayer) MoveUpI(args ...interface{}) interface{} + func (self *FlexLayer) MultiplyAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *FlexLayer) MultiplyAllI(args ...interface{}) + func (self *FlexLayer) Name() string + func (self *FlexLayer) Next() interface{} + func (self *FlexLayer) NextI(args ...interface{}) interface{} + func (self *FlexLayer) OnChildInputDown() *Signal + func (self *FlexLayer) OnChildInputOut() *Signal + func (self *FlexLayer) OnChildInputOver() *Signal + func (self *FlexLayer) OnChildInputUp() *Signal + func (self *FlexLayer) OnDestroy() *Signal + func (self *FlexLayer) PendingDestroy() bool + func (self *FlexLayer) Persist() bool + func (self *FlexLayer) PhysicsBodyType() int + func (self *FlexLayer) PhysicsSortDirection() int + func (self *FlexLayer) PhysicsType() int + func (self *FlexLayer) Position() *Point + func (self *FlexLayer) PostUpdate() + func (self *FlexLayer) PostUpdateI(args ...interface{}) + func (self *FlexLayer) PreUpdate() + func (self *FlexLayer) PreUpdateI(args ...interface{}) + func (self *FlexLayer) Previous() interface{} + func (self *FlexLayer) PreviousI(args ...interface{}) interface{} + func (self *FlexLayer) Remove(child interface{}) bool + func (self *FlexLayer) Remove1O(child interface{}, destroy bool) bool + func (self *FlexLayer) Remove2O(child interface{}, destroy bool, silent bool) bool + func (self *FlexLayer) RemoveAll() + func (self *FlexLayer) RemoveAll1O(destroy bool) + func (self *FlexLayer) RemoveAll2O(destroy bool, silent bool) + func (self *FlexLayer) RemoveAll3O(destroy bool, silent bool, destroyTexture bool) + func (self *FlexLayer) RemoveAllI(args ...interface{}) + func (self *FlexLayer) RemoveBetween(startIndex int) + func (self *FlexLayer) RemoveBetween1O(startIndex int, endIndex int) + func (self *FlexLayer) RemoveBetween2O(startIndex int, endIndex int, destroy bool) + func (self *FlexLayer) RemoveBetween3O(startIndex int, endIndex int, destroy bool, silent bool) + func (self *FlexLayer) RemoveBetweenI(args ...interface{}) + func (self *FlexLayer) RemoveChild(child *DisplayObject) *DisplayObject + func (self *FlexLayer) RemoveChildAt(index int) *DisplayObject + func (self *FlexLayer) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *FlexLayer) RemoveChildI(args ...interface{}) *DisplayObject + func (self *FlexLayer) RemoveChildren(beginIndex int, endIndex int) + func (self *FlexLayer) RemoveChildrenI(args ...interface{}) + func (self *FlexLayer) RemoveFromHash(child *DisplayObject) bool + func (self *FlexLayer) RemoveFromHashI(args ...interface{}) bool + func (self *FlexLayer) RemoveI(args ...interface{}) bool + func (self *FlexLayer) Replace(oldChild interface{}, newChild interface{}) interface{} + func (self *FlexLayer) ReplaceI(args ...interface{}) interface{} + func (self *FlexLayer) ResetChild(child *DisplayObject) *DisplayObject + func (self *FlexLayer) ResetChild1O(child *DisplayObject, x int) *DisplayObject + func (self *FlexLayer) ResetChild2O(child *DisplayObject, x int, y int) *DisplayObject + func (self *FlexLayer) ResetChild3O(child *DisplayObject, x int, y int, key interface{}) *DisplayObject + func (self *FlexLayer) ResetChild4O(child *DisplayObject, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *FlexLayer) ResetChildI(args ...interface{}) *DisplayObject + func (self *FlexLayer) ResetCursor() interface{} + func (self *FlexLayer) ResetCursor1O(index int) interface{} + func (self *FlexLayer) ResetCursorI(args ...interface{}) interface{} + func (self *FlexLayer) Resize() + func (self *FlexLayer) ResizeI(args ...interface{}) + func (self *FlexLayer) Reverse() + func (self *FlexLayer) ReverseI(args ...interface{}) + func (self *FlexLayer) Right() int + func (self *FlexLayer) Rotation() int + func (self *FlexLayer) Scale() *Point + func (self *FlexLayer) SendToBack(child interface{}) interface{} + func (self *FlexLayer) SendToBackI(args ...interface{}) interface{} + func (self *FlexLayer) Set(child *Sprite, key string, value interface{}) bool + func (self *FlexLayer) Set1O(child *Sprite, key string, value interface{}, checkAlive bool) bool + func (self *FlexLayer) Set2O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *FlexLayer) Set3O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *FlexLayer) Set4O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *FlexLayer) SetAliveA(member bool) + func (self *FlexLayer) SetAll(key string, value interface{}) + func (self *FlexLayer) SetAll1O(key string, value interface{}, checkAlive bool) + func (self *FlexLayer) SetAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *FlexLayer) SetAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *FlexLayer) SetAll4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *FlexLayer) SetAllChildren(key string, value interface{}) + func (self *FlexLayer) SetAllChildren1O(key string, value interface{}, checkAlive bool) + func (self *FlexLayer) SetAllChildren2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *FlexLayer) SetAllChildren3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *FlexLayer) SetAllChildren4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *FlexLayer) SetAllChildrenI(args ...interface{}) + func (self *FlexLayer) SetAllI(args ...interface{}) + func (self *FlexLayer) SetAlphaA(member int) + func (self *FlexLayer) SetAngleA(member int) + func (self *FlexLayer) SetBottomA(member int) + func (self *FlexLayer) SetBottomLeftA(member *Point) + func (self *FlexLayer) SetBottomMiddleA(member *Point) + func (self *FlexLayer) SetBottomRightA(member *Point) + func (self *FlexLayer) SetBoundsA(member *Rectangle) + func (self *FlexLayer) SetCameraOffsetA(member *Point) + func (self *FlexLayer) SetCenterXA(member int) + func (self *FlexLayer) SetCenterYA(member int) + func (self *FlexLayer) SetChildIndex(child *DisplayObject, index int) + func (self *FlexLayer) SetChildIndexI(args ...interface{}) + func (self *FlexLayer) SetChildrenA(member []DisplayObject) + func (self *FlexLayer) SetClassTypeA(member interface{}) + func (self *FlexLayer) SetCursorA(member *DisplayObject) + func (self *FlexLayer) SetCursorIndexA(member int) + func (self *FlexLayer) SetEnableBodyA(member bool) + func (self *FlexLayer) SetEnableBodyDebugA(member bool) + func (self *FlexLayer) SetExistsA(member bool) + func (self *FlexLayer) SetFixedToCameraA(member bool) + func (self *FlexLayer) SetGameA(member *Game) + func (self *FlexLayer) SetGridA(member *FlexGrid) + func (self *FlexLayer) SetHashA(member []interface{}) + func (self *FlexLayer) SetHeightA(member int) + func (self *FlexLayer) SetI(args ...interface{}) bool + func (self *FlexLayer) SetIgnoreChildInputA(member bool) + func (self *FlexLayer) SetIgnoreDestroyA(member bool) + func (self *FlexLayer) SetInputEnableChildrenA(member bool) + func (self *FlexLayer) SetLeftA(member int) + func (self *FlexLayer) SetLengthA(member int) + func (self *FlexLayer) SetManagerA(member interface{}) + func (self *FlexLayer) SetNameA(member string) + func (self *FlexLayer) SetOnChildInputDownA(member *Signal) + func (self *FlexLayer) SetOnChildInputOutA(member *Signal) + func (self *FlexLayer) SetOnChildInputOverA(member *Signal) + func (self *FlexLayer) SetOnChildInputUpA(member *Signal) + func (self *FlexLayer) SetOnDestroyA(member *Signal) + func (self *FlexLayer) SetPendingDestroyA(member bool) + func (self *FlexLayer) SetPersistA(member bool) + func (self *FlexLayer) SetPhysicsBodyTypeA(member int) + func (self *FlexLayer) SetPhysicsSortDirectionA(member int) + func (self *FlexLayer) SetPhysicsTypeA(member int) + func (self *FlexLayer) SetPositionA(member *Point) + func (self *FlexLayer) SetProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *FlexLayer) SetProperty1O(child interface{}, key []interface{}, value interface{}, operation int) bool + func (self *FlexLayer) SetProperty2O(child interface{}, key []interface{}, value interface{}, operation int, ...) bool + func (self *FlexLayer) SetPropertyI(args ...interface{}) bool + func (self *FlexLayer) SetRightA(member int) + func (self *FlexLayer) SetRotationA(member int) + func (self *FlexLayer) SetScaleA(member *Point) + func (self *FlexLayer) SetTopA(member int) + func (self *FlexLayer) SetTopLeftA(member *Point) + func (self *FlexLayer) SetTopMiddleA(member *Point) + func (self *FlexLayer) SetTopRightA(member *Point) + func (self *FlexLayer) SetTotalA(member int) + func (self *FlexLayer) SetTypeA(member int) + func (self *FlexLayer) SetVisibleA(member bool) + func (self *FlexLayer) SetWidthA(member int) + func (self *FlexLayer) SetXA(member int) + func (self *FlexLayer) SetYA(member int) + func (self *FlexLayer) SetZA(member int) + func (self *FlexLayer) Sort() + func (self *FlexLayer) Sort1O(key string) + func (self *FlexLayer) Sort2O(key string, order int) + func (self *FlexLayer) SortI(args ...interface{}) + func (self *FlexLayer) SubAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *FlexLayer) SubAllI(args ...interface{}) + func (self *FlexLayer) Swap(child1 interface{}, child2 interface{}) + func (self *FlexLayer) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *FlexLayer) SwapChildrenI(args ...interface{}) + func (self *FlexLayer) SwapI(args ...interface{}) + func (self *FlexLayer) Top() int + func (self *FlexLayer) TopLeft() *Point + func (self *FlexLayer) TopMiddle() *Point + func (self *FlexLayer) TopRight() *Point + func (self *FlexLayer) Total() int + func (self *FlexLayer) Type() int + func (self *FlexLayer) Update() + func (self *FlexLayer) UpdateI(args ...interface{}) + func (self *FlexLayer) UpdateZ() + func (self *FlexLayer) UpdateZI(args ...interface{}) + func (self *FlexLayer) Visible() bool + func (self *FlexLayer) Width() int + func (self *FlexLayer) X() int + func (self *FlexLayer) Xy(index int, x int, y int) + func (self *FlexLayer) XyI(args ...interface{}) + func (self *FlexLayer) Y() int + func (self *FlexLayer) Z() int + type Float32Array struct + type Frame struct + func NewFrame(index int, x int, y int, width int, height int, name string) *Frame + func NewFrameI(args ...interface{}) *Frame + func ToFrame(jsStruct interface{}) *Frame + func (self *Frame) Bottom() int + func (self *Frame) CenterX() int + func (self *Frame) CenterY() int + func (self *Frame) Clone() *Frame + func (self *Frame) CloneI(args ...interface{}) *Frame + func (self *Frame) Distance() int + func (self *Frame) GetRect() *Rectangle + func (self *Frame) GetRect1O(out *Rectangle) *Rectangle + func (self *Frame) GetRectI(args ...interface{}) *Rectangle + func (self *Frame) Height() int + func (self *Frame) Index() int + func (self *Frame) Name() string + func (self *Frame) Resize(width int, height int) + func (self *Frame) ResizeI(args ...interface{}) + func (self *Frame) Right() int + func (self *Frame) Rotated() bool + func (self *Frame) RotationDirection() string + func (self *Frame) SetBottomA(member int) + func (self *Frame) SetCenterXA(member int) + func (self *Frame) SetCenterYA(member int) + func (self *Frame) SetDistanceA(member int) + func (self *Frame) SetHeightA(member int) + func (self *Frame) SetIndexA(member int) + func (self *Frame) SetNameA(member string) + func (self *Frame) SetRightA(member int) + func (self *Frame) SetRotatedA(member bool) + func (self *Frame) SetRotationDirectionA(member string) + func (self *Frame) SetSourceSizeHA(member int) + func (self *Frame) SetSourceSizeWA(member int) + func (self *Frame) SetSpriteSourceSizeHA(member int) + func (self *Frame) SetSpriteSourceSizeWA(member int) + func (self *Frame) SetSpriteSourceSizeXA(member int) + func (self *Frame) SetSpriteSourceSizeYA(member int) + func (self *Frame) SetTrim(trimmed bool, actualWidth int, actualHeight int, destX int, destY int, ...) + func (self *Frame) SetTrimI(args ...interface{}) + func (self *Frame) SetTrimmedA(member bool) + func (self *Frame) SetWidthA(member int) + func (self *Frame) SetXA(member int) + func (self *Frame) SetYA(member int) + func (self *Frame) SourceSizeH() int + func (self *Frame) SourceSizeW() int + func (self *Frame) SpriteSourceSizeH() int + func (self *Frame) SpriteSourceSizeW() int + func (self *Frame) SpriteSourceSizeX() int + func (self *Frame) SpriteSourceSizeY() int + func (self *Frame) Trimmed() bool + func (self *Frame) Width() int + func (self *Frame) X() int + func (self *Frame) Y() int + type FrameData struct + func NewFrameData() *FrameData + func NewFrameDataI(args ...interface{}) *FrameData + func ToFrameData(jsStruct interface{}) *FrameData + func (self *FrameData) AddFrame(frame *Frame) *Frame + func (self *FrameData) AddFrameI(args ...interface{}) *Frame + func (self *FrameData) CheckFrameName(name string) bool + func (self *FrameData) CheckFrameNameI(args ...interface{}) bool + func (self *FrameData) Clone() *FrameData + func (self *FrameData) CloneI(args ...interface{}) *FrameData + func (self *FrameData) Destroy() + func (self *FrameData) DestroyI(args ...interface{}) + func (self *FrameData) GetFrame(index int) *Frame + func (self *FrameData) GetFrameByName(name string) *Frame + func (self *FrameData) GetFrameByNameI(args ...interface{}) *Frame + func (self *FrameData) GetFrameI(args ...interface{}) *Frame + func (self *FrameData) GetFrameIndexes() []interface{} + func (self *FrameData) GetFrameIndexes1O(frames []interface{}) []interface{} + func (self *FrameData) GetFrameIndexes2O(frames []interface{}, useNumericIndex bool) []interface{} + func (self *FrameData) GetFrameIndexes3O(frames []interface{}, useNumericIndex bool, output []interface{}) []interface{} + func (self *FrameData) GetFrameIndexesI(args ...interface{}) []interface{} + func (self *FrameData) GetFrameRange(start int, end int) []interface{} + func (self *FrameData) GetFrameRange1O(start int, end int, output []interface{}) []interface{} + func (self *FrameData) GetFrameRangeI(args ...interface{}) []interface{} + func (self *FrameData) GetFrames() []interface{} + func (self *FrameData) GetFrames1O(frames []interface{}) []interface{} + func (self *FrameData) GetFrames2O(frames []interface{}, useNumericIndex bool) []interface{} + func (self *FrameData) GetFrames3O(frames []interface{}, useNumericIndex bool, output []interface{}) []interface{} + func (self *FrameData) GetFramesI(args ...interface{}) []interface{} + func (self *FrameData) SetTotalA(member int) + func (self *FrameData) Total() int + type Game struct + func NewGame() *Game + func NewGame1O(width interface{}) *Game + func NewGame2O(width interface{}, height interface{}) *Game + func NewGame3O(width interface{}, height interface{}, renderer int) *Game + func NewGame4O(width interface{}, height interface{}, renderer int, parent interface{}) *Game + func NewGame5O(width interface{}, height interface{}, renderer int, parent interface{}, ...) *Game + func NewGame6O(width interface{}, height interface{}, renderer int, parent interface{}, ...) *Game + func NewGame7O(width interface{}, height interface{}, renderer int, parent interface{}, ...) *Game + func NewGame8O(width interface{}, height interface{}, renderer int, parent interface{}, ...) *Game + func NewGameI(args ...interface{}) *Game + func ToGame(jsStruct interface{}) *Game + func (self *Game) Add() *GameObjectFactory + func (self *Game) Antialias() bool + func (self *Game) Boot() + func (self *Game) BootI(args ...interface{}) + func (self *Game) Cache() *Cache + func (self *Game) Camera() *Camera + func (self *Game) Canvas() *dom.HTMLCanvasElement + func (self *Game) ClearBeforeRender() bool + func (self *Game) Config() interface{} + func (self *Game) Context() dom.CanvasRenderingContext2D + func (self *Game) ContextLost(event *Event) + func (self *Game) ContextLostI(args ...interface{}) + func (self *Game) ContextRestored() + func (self *Game) ContextRestoredI(args ...interface{}) + func (self *Game) Create() *Create + func (self *Game) CurrentUpdateID() int + func (self *Game) Debug() *UtilsDebug + func (self *Game) Destroy() + func (self *Game) DestroyI(args ...interface{}) + func (self *Game) Device() *Device + func (self *Game) DisableStep() + func (self *Game) DisableStepI(args ...interface{}) + func (self *Game) EnableStep() + func (self *Game) EnableStepI(args ...interface{}) + func (self *Game) FocusGain(event interface{}) + func (self *Game) FocusGainI(args ...interface{}) + func (self *Game) FocusLoss(event interface{}) + func (self *Game) FocusLossI(args ...interface{}) + func (self *Game) ForceSingleUpdate() bool + func (self *Game) FpsProblemNotifier() *Signal + func (self *Game) GamePaused(event interface{}) + func (self *Game) GamePausedI(args ...interface{}) + func (self *Game) GameResumed(event interface{}) + func (self *Game) GameResumedI(args ...interface{}) + func (self *Game) Height() int + func (self *Game) Id() int + func (self *Game) Input() *Input + func (self *Game) IsBooted() bool + func (self *Game) IsRunning() bool + func (self *Game) Load() *Loader + func (self *Game) LockRender() bool + func (self *Game) Make() *GameObjectCreator + func (self *Game) Math() *Math + func (self *Game) Net() *Net + func (self *Game) OnBlur() *Signal + func (self *Game) OnFocus() *Signal + func (self *Game) OnPause() *Signal + func (self *Game) OnResume() *Signal + func (self *Game) Parent() interface{} + func (self *Game) ParseConfig() + func (self *Game) ParseConfigI(args ...interface{}) + func (self *Game) Particles() *Particles + func (self *Game) Paused() bool + func (self *Game) PendingStep() bool + func (self *Game) Physics() *Physics + func (self *Game) PhysicsConfig() interface{} + func (self *Game) Plugins() *PluginManager + func (self *Game) PreserveDrawingBuffer() bool + func (self *Game) Raf() *RequestAnimationFrame + func (self *Game) RenderType() int + func (self *Game) Renderer() interface{} + func (self *Game) Resolution() int + func (self *Game) Rnd() *RandomDataGenerator + func (self *Game) Scale() *ScaleManager + func (self *Game) SetAddA(member *GameObjectFactory) + func (self *Game) SetAntialiasA(member bool) + func (self *Game) SetCacheA(member *Cache) + func (self *Game) SetCameraA(member *Camera) + func (self *Game) SetCanvasA(member *dom.HTMLCanvasElement) + func (self *Game) SetClearBeforeRenderA(member bool) + func (self *Game) SetConfigA(member interface{}) + func (self *Game) SetContextA(member dom.CanvasRenderingContext2D) + func (self *Game) SetCreateA(member *Create) + func (self *Game) SetCurrentUpdateIDA(member int) + func (self *Game) SetDebugA(member *UtilsDebug) + func (self *Game) SetDeviceA(member *Device) + func (self *Game) SetForceSingleUpdateA(member bool) + func (self *Game) SetFpsProblemNotifierA(member *Signal) + func (self *Game) SetHeightA(member int) + func (self *Game) SetIdA(member int) + func (self *Game) SetInputA(member *Input) + func (self *Game) SetIsBootedA(member bool) + func (self *Game) SetIsRunningA(member bool) + func (self *Game) SetLoadA(member *Loader) + func (self *Game) SetLockRenderA(member bool) + func (self *Game) SetMakeA(member *GameObjectCreator) + func (self *Game) SetMathA(member *Math) + func (self *Game) SetNetA(member *Net) + func (self *Game) SetOnBlurA(member *Signal) + func (self *Game) SetOnFocusA(member *Signal) + func (self *Game) SetOnPauseA(member *Signal) + func (self *Game) SetOnResumeA(member *Signal) + func (self *Game) SetParentA(member interface{}) + func (self *Game) SetParticlesA(member *Particles) + func (self *Game) SetPausedA(member bool) + func (self *Game) SetPendingStepA(member bool) + func (self *Game) SetPhysicsA(member *Physics) + func (self *Game) SetPhysicsConfigA(member interface{}) + func (self *Game) SetPluginsA(member *PluginManager) + func (self *Game) SetPreserveDrawingBufferA(member bool) + func (self *Game) SetRafA(member *RequestAnimationFrame) + func (self *Game) SetRenderTypeA(member int) + func (self *Game) SetRendererA(member interface{}) + func (self *Game) SetResolutionA(member int) + func (self *Game) SetRndA(member *RandomDataGenerator) + func (self *Game) SetScaleA(member *ScaleManager) + func (self *Game) SetSoundA(member *SoundManager) + func (self *Game) SetStageA(member *Stage) + func (self *Game) SetStateA(member *StateManager) + func (self *Game) SetStepCountA(member int) + func (self *Game) SetSteppingA(member bool) + func (self *Game) SetTimeA(member *Time) + func (self *Game) SetTransparentA(member bool) + func (self *Game) SetTweensA(member *TweenManager) + func (self *Game) SetUpRenderer() + func (self *Game) SetUpRendererI(args ...interface{}) + func (self *Game) SetUpdatesThisFrameA(member int) + func (self *Game) SetWidthA(member int) + func (self *Game) SetWorldA(member *World) + func (self *Game) ShowDebugHeader() + func (self *Game) ShowDebugHeaderI(args ...interface{}) + func (self *Game) Sound() *SoundManager + func (self *Game) Stage() *Stage + func (self *Game) State() *StateManager + func (self *Game) Step() + func (self *Game) StepCount() int + func (self *Game) StepI(args ...interface{}) + func (self *Game) Stepping() bool + func (self *Game) Time() *Time + func (self *Game) Transparent() bool + func (self *Game) Tweens() *TweenManager + func (self *Game) Update(time int) + func (self *Game) UpdateI(args ...interface{}) + func (self *Game) UpdateLogic(timeStep int) + func (self *Game) UpdateLogicI(args ...interface{}) + func (self *Game) UpdateRender(elapsedTime int) + func (self *Game) UpdateRenderI(args ...interface{}) + func (self *Game) UpdatesThisFrame() int + func (self *Game) Width() int + func (self *Game) World() *World + type GameObjectCreator struct + func NewGameObjectCreator(game *Game) *GameObjectCreator + func NewGameObjectCreatorI(args ...interface{}) *GameObjectCreator + func ToGameObjectCreator(jsStruct interface{}) *GameObjectCreator + func (self *GameObjectCreator) Audio(key string) *Sound + func (self *GameObjectCreator) Audio1O(key string, volume int) *Sound + func (self *GameObjectCreator) Audio2O(key string, volume int, loop bool) *Sound + func (self *GameObjectCreator) Audio3O(key string, volume int, loop bool, connect bool) *Sound + func (self *GameObjectCreator) AudioI(args ...interface{}) *Sound + func (self *GameObjectCreator) AudioSprite(key string) *AudioSprite + func (self *GameObjectCreator) AudioSpriteI(args ...interface{}) *AudioSprite + func (self *GameObjectCreator) BitmapData() *BitmapData + func (self *GameObjectCreator) BitmapData1O(width int) *BitmapData + func (self *GameObjectCreator) BitmapData2O(width int, height int) *BitmapData + func (self *GameObjectCreator) BitmapData3O(width int, height int, key string) *BitmapData + func (self *GameObjectCreator) BitmapData4O(width int, height int, key string, addToCache bool) *BitmapData + func (self *GameObjectCreator) BitmapDataI(args ...interface{}) *BitmapData + func (self *GameObjectCreator) BitmapText(x int, y int, font string) *BitmapText + func (self *GameObjectCreator) BitmapText1O(x int, y int, font string, text string) *BitmapText + func (self *GameObjectCreator) BitmapText2O(x int, y int, font string, text string, size int) *BitmapText + func (self *GameObjectCreator) BitmapText3O(x int, y int, font string, text string, size int, align string) *BitmapText + func (self *GameObjectCreator) BitmapTextI(args ...interface{}) *BitmapText + func (self *GameObjectCreator) Button() *Button + func (self *GameObjectCreator) Button1O(x int) *Button + func (self *GameObjectCreator) Button2O(x int, y int) *Button + func (self *GameObjectCreator) Button3O(x int, y int, key string) *Button + func (self *GameObjectCreator) Button4O(x int, y int, key string, callback interface{}) *Button + func (self *GameObjectCreator) Button5O(x int, y int, key string, callback interface{}, callbackContext interface{}) *Button + func (self *GameObjectCreator) Button6O(x int, y int, key string, callback interface{}, callbackContext interface{}, ...) *Button + func (self *GameObjectCreator) Button7O(x int, y int, key string, callback interface{}, callbackContext interface{}, ...) *Button + func (self *GameObjectCreator) Button8O(x int, y int, key string, callback interface{}, callbackContext interface{}, ...) *Button + func (self *GameObjectCreator) Button9O(x int, y int, key string, callback interface{}, callbackContext interface{}, ...) *Button + func (self *GameObjectCreator) ButtonI(args ...interface{}) *Button + func (self *GameObjectCreator) Emitter() *Emitter + func (self *GameObjectCreator) Emitter1O(x int) *Emitter + func (self *GameObjectCreator) Emitter2O(x int, y int) *Emitter + func (self *GameObjectCreator) Emitter3O(x int, y int, maxParticles int) *Emitter + func (self *GameObjectCreator) EmitterI(args ...interface{}) *Emitter + func (self *GameObjectCreator) Filter(filter string, args ...interface{}) *Filter + func (self *GameObjectCreator) FilterI(args ...interface{}) *Filter + func (self *GameObjectCreator) Game() *Game + func (self *GameObjectCreator) Graphics() *Graphics + func (self *GameObjectCreator) Graphics1O(x int) *Graphics + func (self *GameObjectCreator) Graphics2O(x int, y int) *Graphics + func (self *GameObjectCreator) GraphicsI(args ...interface{}) *Graphics + func (self *GameObjectCreator) Group(parent interface{}) *Group + func (self *GameObjectCreator) Group1O(parent interface{}, name string) *Group + func (self *GameObjectCreator) Group2O(parent interface{}, name string, addToStage bool) *Group + func (self *GameObjectCreator) Group3O(parent interface{}, name string, addToStage bool, enableBody bool) *Group + func (self *GameObjectCreator) Group4O(parent interface{}, name string, addToStage bool, enableBody bool, ...) *Group + func (self *GameObjectCreator) GroupI(args ...interface{}) *Group + func (self *GameObjectCreator) Image(x int, y int, key interface{}) *Image + func (self *GameObjectCreator) Image1O(x int, y int, key interface{}, frame interface{}) *Image + func (self *GameObjectCreator) ImageI(args ...interface{}) *Image + func (self *GameObjectCreator) RenderTexture() *RenderTexture + func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture + func (self *GameObjectCreator) RenderTexture2O(width int, height int) *RenderTexture + func (self *GameObjectCreator) RenderTexture3O(width int, height int, key string) *RenderTexture + func (self *GameObjectCreator) RenderTexture4O(width int, height int, key string, addToCache bool) *RenderTexture + func (self *GameObjectCreator) RenderTextureI(args ...interface{}) *RenderTexture + func (self *GameObjectCreator) RetroFont(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectCreator) RetroFont1O(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectCreator) RetroFont2O(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectCreator) RetroFont3O(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectCreator) RetroFont4O(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectCreator) RetroFontI(args ...interface{}) *RetroFont + func (self *GameObjectCreator) Rope(x int, y int, width int, height int, key interface{}, frame interface{}) *Rope + func (self *GameObjectCreator) RopeI(args ...interface{}) *Rope + func (self *GameObjectCreator) SetGameA(member *Game) + func (self *GameObjectCreator) SetWorldA(member *World) + func (self *GameObjectCreator) Sound(key string) *Sound + func (self *GameObjectCreator) Sound1O(key string, volume int) *Sound + func (self *GameObjectCreator) Sound2O(key string, volume int, loop bool) *Sound + func (self *GameObjectCreator) Sound3O(key string, volume int, loop bool, connect bool) *Sound + func (self *GameObjectCreator) SoundI(args ...interface{}) *Sound + func (self *GameObjectCreator) Sprite(x int, y int, key interface{}) *Sprite + func (self *GameObjectCreator) Sprite1O(x int, y int, key interface{}, frame interface{}) *Sprite + func (self *GameObjectCreator) SpriteBatch(parent interface{}) *SpriteBatch + func (self *GameObjectCreator) SpriteBatch1O(parent interface{}, name string) *SpriteBatch + func (self *GameObjectCreator) SpriteBatch2O(parent interface{}, name string, addToStage bool) *SpriteBatch + func (self *GameObjectCreator) SpriteBatchI(args ...interface{}) *SpriteBatch + func (self *GameObjectCreator) SpriteI(args ...interface{}) *Sprite + func (self *GameObjectCreator) Text(x int, y int, text string, style interface{}) *Text + func (self *GameObjectCreator) TextI(args ...interface{}) *Text + func (self *GameObjectCreator) TileSprite(x int, y int, width int, height int, key interface{}, frame interface{}) *TileSprite + func (self *GameObjectCreator) TileSpriteI(args ...interface{}) *TileSprite + func (self *GameObjectCreator) Tilemap() + func (self *GameObjectCreator) Tilemap1O(key string) + func (self *GameObjectCreator) Tilemap2O(key string, tileWidth int) + func (self *GameObjectCreator) Tilemap3O(key string, tileWidth int, tileHeight int) + func (self *GameObjectCreator) Tilemap4O(key string, tileWidth int, tileHeight int, width int) + func (self *GameObjectCreator) Tilemap5O(key string, tileWidth int, tileHeight int, width int, height int) + func (self *GameObjectCreator) TilemapI(args ...interface{}) + func (self *GameObjectCreator) Tween(obj interface{}) *Tween + func (self *GameObjectCreator) TweenI(args ...interface{}) *Tween + func (self *GameObjectCreator) World() *World + type GameObjectFactory struct + func NewGameObjectFactory(game *Game) *GameObjectFactory + func NewGameObjectFactoryI(args ...interface{}) *GameObjectFactory + func ToGameObjectFactory(jsStruct interface{}) *GameObjectFactory + func (self *GameObjectFactory) Audio(key string) *Sound + func (self *GameObjectFactory) Audio1O(key string, volume int) *Sound + func (self *GameObjectFactory) Audio2O(key string, volume int, loop bool) *Sound + func (self *GameObjectFactory) Audio3O(key string, volume int, loop bool, connect bool) *Sound + func (self *GameObjectFactory) AudioI(args ...interface{}) *Sound + func (self *GameObjectFactory) AudioSprite(key string) *AudioSprite + func (self *GameObjectFactory) AudioSpriteI(args ...interface{}) *AudioSprite + func (self *GameObjectFactory) BitmapData() *BitmapData + func (self *GameObjectFactory) BitmapData1O(width int) *BitmapData + func (self *GameObjectFactory) BitmapData2O(width int, height int) *BitmapData + func (self *GameObjectFactory) BitmapData3O(width int, height int, key string) *BitmapData + func (self *GameObjectFactory) BitmapData4O(width int, height int, key string, addToCache bool) *BitmapData + func (self *GameObjectFactory) BitmapDataI(args ...interface{}) *BitmapData + func (self *GameObjectFactory) BitmapText(x int, y int, font string) *BitmapText + func (self *GameObjectFactory) BitmapText1O(x int, y int, font string, text string) *BitmapText + func (self *GameObjectFactory) BitmapText2O(x int, y int, font string, text string, size int) *BitmapText + func (self *GameObjectFactory) BitmapText3O(x int, y int, font string, text string, size int, group *Group) *BitmapText + func (self *GameObjectFactory) BitmapTextI(args ...interface{}) *BitmapText + func (self *GameObjectFactory) Button() *Button + func (self *GameObjectFactory) Button10O(x int, y int, key string, callback interface{}, callbackContext interface{}, ...) *Button + func (self *GameObjectFactory) Button1O(x int) *Button + func (self *GameObjectFactory) Button2O(x int, y int) *Button + func (self *GameObjectFactory) Button3O(x int, y int, key string) *Button + func (self *GameObjectFactory) Button4O(x int, y int, key string, callback interface{}) *Button + func (self *GameObjectFactory) Button5O(x int, y int, key string, callback interface{}, callbackContext interface{}) *Button + func (self *GameObjectFactory) Button6O(x int, y int, key string, callback interface{}, callbackContext interface{}, ...) *Button + func (self *GameObjectFactory) Button7O(x int, y int, key string, callback interface{}, callbackContext interface{}, ...) *Button + func (self *GameObjectFactory) Button8O(x int, y int, key string, callback interface{}, callbackContext interface{}, ...) *Button + func (self *GameObjectFactory) Button9O(x int, y int, key string, callback interface{}, callbackContext interface{}, ...) *Button + func (self *GameObjectFactory) ButtonI(args ...interface{}) *Button + func (self *GameObjectFactory) Creature() *Creature + func (self *GameObjectFactory) Creature1O(x int) *Creature + func (self *GameObjectFactory) Creature2O(x int, y int) *Creature + func (self *GameObjectFactory) Creature3O(x int, y int, key interface{}) *Creature + func (self *GameObjectFactory) Creature4O(x int, y int, key interface{}, group *Group) *Creature + func (self *GameObjectFactory) CreatureI(args ...interface{}) *Creature + func (self *GameObjectFactory) Emitter() *ParticlesArcadeEmitter + func (self *GameObjectFactory) Emitter1O(x int) *ParticlesArcadeEmitter + func (self *GameObjectFactory) Emitter2O(x int, y int) *ParticlesArcadeEmitter + func (self *GameObjectFactory) Emitter3O(x int, y int, maxParticles int) *ParticlesArcadeEmitter + func (self *GameObjectFactory) EmitterI(args ...interface{}) *ParticlesArcadeEmitter + func (self *GameObjectFactory) Existing(object interface{}) interface{} + func (self *GameObjectFactory) ExistingI(args ...interface{}) interface{} + func (self *GameObjectFactory) Filter(filter string, args ...interface{}) *Filter + func (self *GameObjectFactory) FilterI(args ...interface{}) *Filter + func (self *GameObjectFactory) Game() *Game + func (self *GameObjectFactory) Graphics() *Graphics + func (self *GameObjectFactory) Graphics1O(x int) *Graphics + func (self *GameObjectFactory) Graphics2O(x int, y int) *Graphics + func (self *GameObjectFactory) Graphics3O(x int, y int, group *Group) *Graphics + func (self *GameObjectFactory) GraphicsI(args ...interface{}) *Graphics + func (self *GameObjectFactory) Group() *Group + func (self *GameObjectFactory) Group1O(parent interface{}) *Group + func (self *GameObjectFactory) Group2O(parent interface{}, name string) *Group + func (self *GameObjectFactory) Group3O(parent interface{}, name string, addToStage bool) *Group + func (self *GameObjectFactory) Group4O(parent interface{}, name string, addToStage bool, enableBody bool) *Group + func (self *GameObjectFactory) Group5O(parent interface{}, name string, addToStage bool, enableBody bool, ...) *Group + func (self *GameObjectFactory) GroupI(args ...interface{}) *Group + func (self *GameObjectFactory) Image() *Image + func (self *GameObjectFactory) Image1O(x int) *Image + func (self *GameObjectFactory) Image2O(x int, y int) *Image + func (self *GameObjectFactory) Image3O(x int, y int, key interface{}) *Image + func (self *GameObjectFactory) Image4O(x int, y int, key interface{}, frame interface{}) *Image + func (self *GameObjectFactory) Image5O(x int, y int, key interface{}, frame interface{}, group *Group) *Image + func (self *GameObjectFactory) ImageI(args ...interface{}) *Image + func (self *GameObjectFactory) PhysicsGroup() *Group + func (self *GameObjectFactory) PhysicsGroup1O(physicsBodyType int) *Group + func (self *GameObjectFactory) PhysicsGroup2O(physicsBodyType int, parent interface{}) *Group + func (self *GameObjectFactory) PhysicsGroup3O(physicsBodyType int, parent interface{}, name string) *Group + func (self *GameObjectFactory) PhysicsGroup4O(physicsBodyType int, parent interface{}, name string, addToStage bool) *Group + func (self *GameObjectFactory) PhysicsGroupI(args ...interface{}) *Group + func (self *GameObjectFactory) Plugin(plugin interface{}, parameter interface{}) *Plugin + func (self *GameObjectFactory) PluginI(args ...interface{}) *Plugin + func (self *GameObjectFactory) RenderTexture() *RenderTexture + func (self *GameObjectFactory) RenderTexture1O(width int) *RenderTexture + func (self *GameObjectFactory) RenderTexture2O(width int, height int) *RenderTexture + func (self *GameObjectFactory) RenderTexture3O(width int, height int, key string) *RenderTexture + func (self *GameObjectFactory) RenderTexture4O(width int, height int, key string, addToCache bool) *RenderTexture + func (self *GameObjectFactory) RenderTextureI(args ...interface{}) *RenderTexture + func (self *GameObjectFactory) RetroFont(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectFactory) RetroFont1O(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectFactory) RetroFont2O(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectFactory) RetroFont3O(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectFactory) RetroFont4O(font string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func (self *GameObjectFactory) RetroFontI(args ...interface{}) *RetroFont + func (self *GameObjectFactory) Rope(x int, y int, key interface{}, frame interface{}, points []interface{}) *Rope + func (self *GameObjectFactory) Rope1O(x int, y int, key interface{}, frame interface{}, points []interface{}, ...) *Rope + func (self *GameObjectFactory) RopeI(args ...interface{}) *Rope + func (self *GameObjectFactory) SetGameA(member *Game) + func (self *GameObjectFactory) SetWorldA(member *World) + func (self *GameObjectFactory) Sound(key string) *Sound + func (self *GameObjectFactory) Sound1O(key string, volume int) *Sound + func (self *GameObjectFactory) Sound2O(key string, volume int, loop bool) *Sound + func (self *GameObjectFactory) Sound3O(key string, volume int, loop bool, connect bool) *Sound + func (self *GameObjectFactory) SoundI(args ...interface{}) *Sound + func (self *GameObjectFactory) Sprite() *Sprite + func (self *GameObjectFactory) Sprite1O(x int) *Sprite + func (self *GameObjectFactory) Sprite2O(x int, y int) *Sprite + func (self *GameObjectFactory) Sprite3O(x int, y int, key interface{}) *Sprite + func (self *GameObjectFactory) Sprite4O(x int, y int, key interface{}, frame interface{}) *Sprite + func (self *GameObjectFactory) Sprite5O(x int, y int, key interface{}, frame interface{}, group *Group) *Sprite + func (self *GameObjectFactory) SpriteBatch(parent interface{}) *SpriteBatch + func (self *GameObjectFactory) SpriteBatch1O(parent interface{}, name string) *SpriteBatch + func (self *GameObjectFactory) SpriteBatch2O(parent interface{}, name string, addToStage bool) *SpriteBatch + func (self *GameObjectFactory) SpriteBatchI(args ...interface{}) *SpriteBatch + func (self *GameObjectFactory) SpriteI(args ...interface{}) *Sprite + func (self *GameObjectFactory) Text() *Text + func (self *GameObjectFactory) Text1O(x int) *Text + func (self *GameObjectFactory) Text2O(x int, y int) *Text + func (self *GameObjectFactory) Text3O(x int, y int, text string) *Text + func (self *GameObjectFactory) Text4O(x int, y int, text string, style interface{}) *Text + func (self *GameObjectFactory) Text5O(x int, y int, text string, style interface{}, group *Group) *Text + func (self *GameObjectFactory) TextI(args ...interface{}) *Text + func (self *GameObjectFactory) TileSprite(x int, y int, width int, height int, key interface{}) *TileSprite + func (self *GameObjectFactory) TileSprite1O(x int, y int, width int, height int, key interface{}, frame interface{}) *TileSprite + func (self *GameObjectFactory) TileSprite2O(x int, y int, width int, height int, key interface{}, frame interface{}, ...) *TileSprite + func (self *GameObjectFactory) TileSpriteI(args ...interface{}) *TileSprite + func (self *GameObjectFactory) Tilemap() *Tilemap + func (self *GameObjectFactory) Tilemap1O(key string) *Tilemap + func (self *GameObjectFactory) Tilemap2O(key string, tileWidth int) *Tilemap + func (self *GameObjectFactory) Tilemap3O(key string, tileWidth int, tileHeight int) *Tilemap + func (self *GameObjectFactory) Tilemap4O(key string, tileWidth int, tileHeight int, width int) *Tilemap + func (self *GameObjectFactory) Tilemap5O(key string, tileWidth int, tileHeight int, width int, height int) *Tilemap + func (self *GameObjectFactory) TilemapI(args ...interface{}) *Tilemap + func (self *GameObjectFactory) Tween(object interface{}) *Tween + func (self *GameObjectFactory) TweenI(args ...interface{}) *Tween + func (self *GameObjectFactory) Video() *Video + func (self *GameObjectFactory) Video1O(key interface{}) *Video + func (self *GameObjectFactory) Video2O(key interface{}, url interface{}) *Video + func (self *GameObjectFactory) VideoI(args ...interface{}) *Video + func (self *GameObjectFactory) Weapon() *Weapon + func (self *GameObjectFactory) Weapon1O(quantity int) *Weapon + func (self *GameObjectFactory) Weapon2O(quantity int, key interface{}) *Weapon + func (self *GameObjectFactory) Weapon3O(quantity int, key interface{}, frame interface{}) *Weapon + func (self *GameObjectFactory) Weapon4O(quantity int, key interface{}, frame interface{}, group *Group) *Weapon + func (self *GameObjectFactory) WeaponI(args ...interface{}) *Weapon + func (self *GameObjectFactory) World() *World + type Gamepad struct + func NewGamepad(game *Game) *Gamepad + func NewGamepadI(args ...interface{}) *Gamepad + func ToGamepad(jsStruct interface{}) *Gamepad + func (self *Gamepad) Active() bool + func (self *Gamepad) AddCallbacks(context interface{}, callbacks interface{}) + func (self *Gamepad) AddCallbacksI(args ...interface{}) + func (self *Gamepad) CallbackContext() interface{} + func (self *Gamepad) Destroy() + func (self *Gamepad) DestroyI(args ...interface{}) + func (self *Gamepad) Enabled() bool + func (self *Gamepad) Game() *Game + func (self *Gamepad) IsDown(buttonCode int) bool + func (self *Gamepad) IsDownI(args ...interface{}) bool + func (self *Gamepad) JustPressed(buttonCode int) bool + func (self *Gamepad) JustPressed1O(buttonCode int, duration int) bool + func (self *Gamepad) JustPressedI(args ...interface{}) bool + func (self *Gamepad) OnAxisCallback() interface{} + func (self *Gamepad) OnConnectCallback() interface{} + func (self *Gamepad) OnDisconnectCallback() interface{} + func (self *Gamepad) OnDownCallback() interface{} + func (self *Gamepad) OnFloatCallback() interface{} + func (self *Gamepad) OnUpCallback() interface{} + func (self *Gamepad) Pad1() *SinglePad + func (self *Gamepad) Pad2() *SinglePad + func (self *Gamepad) Pad3() *SinglePad + func (self *Gamepad) Pad4() *SinglePad + func (self *Gamepad) PadsConnected() int + func (self *Gamepad) Reset() + func (self *Gamepad) ResetI(args ...interface{}) + func (self *Gamepad) SetActiveA(member bool) + func (self *Gamepad) SetCallbackContextA(member interface{}) + func (self *Gamepad) SetDeadZones() + func (self *Gamepad) SetDeadZonesI(args ...interface{}) + func (self *Gamepad) SetEnabledA(member bool) + func (self *Gamepad) SetGameA(member *Game) + func (self *Gamepad) SetOnAxisCallbackA(member interface{}) + func (self *Gamepad) SetOnConnectCallbackA(member interface{}) + func (self *Gamepad) SetOnDisconnectCallbackA(member interface{}) + func (self *Gamepad) SetOnDownCallbackA(member interface{}) + func (self *Gamepad) SetOnFloatCallbackA(member interface{}) + func (self *Gamepad) SetOnUpCallbackA(member interface{}) + func (self *Gamepad) SetPad1A(member *SinglePad) + func (self *Gamepad) SetPad2A(member *SinglePad) + func (self *Gamepad) SetPad3A(member *SinglePad) + func (self *Gamepad) SetPad4A(member *SinglePad) + func (self *Gamepad) SetPadsConnectedA(member int) + func (self *Gamepad) SetSupportedA(member bool) + func (self *Gamepad) Start() + func (self *Gamepad) StartI(args ...interface{}) + func (self *Gamepad) Stop() + func (self *Gamepad) StopI(args ...interface{}) + func (self *Gamepad) Supported() bool + func (self *Gamepad) Update() + func (self *Gamepad) UpdateI(args ...interface{}) + type GlMatrix struct + func NewGlMatrix() *GlMatrix + func NewGlMatrixI(args ...interface{}) *GlMatrix + func ToGlMatrix(jsStruct interface{}) *GlMatrix + type Graphics struct + func NewGraphics(game *Game) *Graphics + func NewGraphics1O(game *Game, x int) *Graphics + func NewGraphics2O(game *Game, x int, y int) *Graphics + func NewGraphicsI(args ...interface{}) *Graphics + func ToGraphics(jsStruct interface{}) *Graphics + func (self *Graphics) AddChild(child *DisplayObject) *DisplayObject + func (self *Graphics) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Graphics) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Graphics) AddChildI(args ...interface{}) *DisplayObject + func (self *Graphics) AlignIn(container interface{}) interface{} + func (self *Graphics) AlignIn1O(container interface{}, position int) interface{} + func (self *Graphics) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *Graphics) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Graphics) AlignInI(args ...interface{}) interface{} + func (self *Graphics) AlignTo(parent interface{}) interface{} + func (self *Graphics) AlignTo1O(parent interface{}, position int) interface{} + func (self *Graphics) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *Graphics) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Graphics) AlignToI(args ...interface{}) interface{} + func (self *Graphics) Alive() bool + func (self *Graphics) Angle() int + func (self *Graphics) Animations() *AnimationManager + func (self *Graphics) Arc(cx int, cy int, radius int, startAngle int, endAngle int, anticlockwise bool, ...) *Graphics + func (self *Graphics) ArcI(args ...interface{}) *Graphics + func (self *Graphics) AutoCull() bool + func (self *Graphics) BeginFill(color int, alpha int) *Graphics + func (self *Graphics) BeginFillI(args ...interface{}) *Graphics + func (self *Graphics) BezierCurveTo(cpX int, cpY int, cpX2 int, cpY2 int, toX int, toY int) *Graphics + func (self *Graphics) BezierCurveToI(args ...interface{}) *Graphics + func (self *Graphics) BlendMode() int + func (self *Graphics) Body() interface{} + func (self *Graphics) Bottom() int + func (self *Graphics) BoundsPadding() int + func (self *Graphics) CameraOffset() *Point + func (self *Graphics) CenterX() int + func (self *Graphics) CenterY() int + func (self *Graphics) CheckWorldBounds() bool + func (self *Graphics) Children() []DisplayObject + func (self *Graphics) Clear() *Graphics + func (self *Graphics) ClearI(args ...interface{}) *Graphics + func (self *Graphics) Components() interface{} + func (self *Graphics) Contains(child *DisplayObject) bool + func (self *Graphics) ContainsI(args ...interface{}) bool + func (self *Graphics) Data() interface{} + func (self *Graphics) Debug() bool + func (self *Graphics) Destroy() + func (self *Graphics) Destroy1O(destroyChildren bool) + func (self *Graphics) DestroyCachedSprite() + func (self *Graphics) DestroyCachedSpriteI(args ...interface{}) + func (self *Graphics) DestroyI(args ...interface{}) + func (self *Graphics) DestroyPhase() bool + func (self *Graphics) DrawCircle(x int, y int, diameter int) *Graphics + func (self *Graphics) DrawCircleI(args ...interface{}) *Graphics + func (self *Graphics) DrawEllipse(x int, y int, width int, height int) *Graphics + func (self *Graphics) DrawEllipseI(args ...interface{}) *Graphics + func (self *Graphics) DrawPolygon(path interface{}) *Graphics + func (self *Graphics) DrawPolygonI(args ...interface{}) *Graphics + func (self *Graphics) DrawRect(x int, y int, width int, height int) *Graphics + func (self *Graphics) DrawRectI(args ...interface{}) *Graphics + func (self *Graphics) DrawRoundedRect(x int, y int, width int, height int, radius int) + func (self *Graphics) DrawRoundedRectI(args ...interface{}) + func (self *Graphics) DrawShape(shape interface{}) *GraphicsData + func (self *Graphics) DrawShapeI(args ...interface{}) *GraphicsData + func (self *Graphics) EndFill() *Graphics + func (self *Graphics) EndFillI(args ...interface{}) *Graphics + func (self *Graphics) Events() *Events + func (self *Graphics) Exists() bool + func (self *Graphics) FillAlpha() int + func (self *Graphics) FixedToCamera() bool + func (self *Graphics) Fresh() bool + func (self *Graphics) Game() *Game + func (self *Graphics) GenerateTexture() *Texture + func (self *Graphics) GenerateTexture1O(resolution int) *Texture + func (self *Graphics) GenerateTexture2O(resolution int, scaleMode int) *Texture + func (self *Graphics) GenerateTexture3O(resolution int, scaleMode int, padding int) *Texture + func (self *Graphics) GenerateTextureI(args ...interface{}) *Texture + func (self *Graphics) GetBounds() *Rectangle + func (self *Graphics) GetBoundsI(args ...interface{}) *Rectangle + func (self *Graphics) GetChildAt(index int) *DisplayObject + func (self *Graphics) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Graphics) GetChildIndex(child *DisplayObject) int + func (self *Graphics) GetChildIndexI(args ...interface{}) int + func (self *Graphics) GetLocalBounds() *Rectangle + func (self *Graphics) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Graphics) Height() int + func (self *Graphics) IgnoreChildInput() bool + func (self *Graphics) InCamera() bool + func (self *Graphics) InWorld() bool + func (self *Graphics) Input() interface{} + func (self *Graphics) InputEnabled() bool + func (self *Graphics) IsMask() bool + func (self *Graphics) Key() interface{} + func (self *Graphics) Kill() *DisplayObject + func (self *Graphics) KillI(args ...interface{}) *DisplayObject + func (self *Graphics) Left() int + func (self *Graphics) Lifespan() int + func (self *Graphics) LineColor() string + func (self *Graphics) LineStyle(lineWidth int, color int, alpha int) *Graphics + func (self *Graphics) LineStyleI(args ...interface{}) *Graphics + func (self *Graphics) LineTo(x int, y int) *Graphics + func (self *Graphics) LineToI(args ...interface{}) *Graphics + func (self *Graphics) LineWidth() int + func (self *Graphics) MoveTo(x int, y int) *Graphics + func (self *Graphics) MoveToI(args ...interface{}) *Graphics + func (self *Graphics) Name() string + func (self *Graphics) OffsetX() int + func (self *Graphics) OffsetY() int + func (self *Graphics) OutOfBoundsKill() bool + func (self *Graphics) OutOfCameraBoundsKill() bool + func (self *Graphics) PendingDestroy() bool + func (self *Graphics) PhysicsType() int + func (self *Graphics) PostUpdate() + func (self *Graphics) PostUpdateI(args ...interface{}) + func (self *Graphics) PreUpdate() + func (self *Graphics) PreUpdateI(args ...interface{}) + func (self *Graphics) PreviousPosition() *Point + func (self *Graphics) PreviousRotation() int + func (self *Graphics) QuadraticCurveTo(cpX int, cpY int, toX int, toY int) *Graphics + func (self *Graphics) QuadraticCurveToI(args ...interface{}) *Graphics + func (self *Graphics) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Graphics) RemoveChildAt(index int) *DisplayObject + func (self *Graphics) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Graphics) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Graphics) RemoveChildren(beginIndex int, endIndex int) + func (self *Graphics) RemoveChildrenI(args ...interface{}) + func (self *Graphics) RenderOrderID() int + func (self *Graphics) Reset(x int, y int) *DisplayObject + func (self *Graphics) Reset1O(x int, y int, health int) *DisplayObject + func (self *Graphics) ResetI(args ...interface{}) *DisplayObject + func (self *Graphics) Revive() *DisplayObject + func (self *Graphics) Revive1O(health int) *DisplayObject + func (self *Graphics) ReviveI(args ...interface{}) *DisplayObject + func (self *Graphics) Right() int + func (self *Graphics) SetAliveA(member bool) + func (self *Graphics) SetAngleA(member int) + func (self *Graphics) SetAnimationsA(member *AnimationManager) + func (self *Graphics) SetAutoCullA(member bool) + func (self *Graphics) SetBlendModeA(member int) + func (self *Graphics) SetBodyA(member interface{}) + func (self *Graphics) SetBottomA(member int) + func (self *Graphics) SetBoundsPaddingA(member int) + func (self *Graphics) SetCameraOffsetA(member *Point) + func (self *Graphics) SetCenterXA(member int) + func (self *Graphics) SetCenterYA(member int) + func (self *Graphics) SetCheckWorldBoundsA(member bool) + func (self *Graphics) SetChildIndex(child *DisplayObject, index int) + func (self *Graphics) SetChildIndexI(args ...interface{}) + func (self *Graphics) SetChildrenA(member []DisplayObject) + func (self *Graphics) SetComponentsA(member interface{}) + func (self *Graphics) SetDataA(member interface{}) + func (self *Graphics) SetDebugA(member bool) + func (self *Graphics) SetDestroyPhaseA(member bool) + func (self *Graphics) SetEventsA(member *Events) + func (self *Graphics) SetExistsA(member bool) + func (self *Graphics) SetFillAlphaA(member int) + func (self *Graphics) SetFixedToCameraA(member bool) + func (self *Graphics) SetFreshA(member bool) + func (self *Graphics) SetGameA(member *Game) + func (self *Graphics) SetHeightA(member int) + func (self *Graphics) SetIgnoreChildInputA(member bool) + func (self *Graphics) SetInCameraA(member bool) + func (self *Graphics) SetInWorldA(member bool) + func (self *Graphics) SetInputA(member interface{}) + func (self *Graphics) SetInputEnabledA(member bool) + func (self *Graphics) SetIsMaskA(member bool) + func (self *Graphics) SetKeyA(member interface{}) + func (self *Graphics) SetLeftA(member int) + func (self *Graphics) SetLifespanA(member int) + func (self *Graphics) SetLineColorA(member string) + func (self *Graphics) SetLineWidthA(member int) + func (self *Graphics) SetNameA(member string) + func (self *Graphics) SetOffsetXA(member int) + func (self *Graphics) SetOffsetYA(member int) + func (self *Graphics) SetOutOfBoundsKillA(member bool) + func (self *Graphics) SetOutOfCameraBoundsKillA(member bool) + func (self *Graphics) SetPendingDestroyA(member bool) + func (self *Graphics) SetPhysicsTypeA(member int) + func (self *Graphics) SetPreviousPositionA(member *Point) + func (self *Graphics) SetPreviousRotationA(member int) + func (self *Graphics) SetRenderOrderIDA(member int) + func (self *Graphics) SetRightA(member int) + func (self *Graphics) SetTintA(member int) + func (self *Graphics) SetTopA(member int) + func (self *Graphics) SetTypeA(member int) + func (self *Graphics) SetWidthA(member int) + func (self *Graphics) SetWorldA(member *Point) + func (self *Graphics) SetXA(member int) + func (self *Graphics) SetYA(member int) + func (self *Graphics) SetZA(member int) + func (self *Graphics) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Graphics) SwapChildrenI(args ...interface{}) + func (self *Graphics) Tint() int + func (self *Graphics) Top() int + func (self *Graphics) Type() int + func (self *Graphics) Update() + func (self *Graphics) UpdateCachedSpriteTexture() + func (self *Graphics) UpdateCachedSpriteTextureI(args ...interface{}) + func (self *Graphics) UpdateI(args ...interface{}) + func (self *Graphics) UpdateLocalBounds() + func (self *Graphics) UpdateLocalBoundsI(args ...interface{}) + func (self *Graphics) Width() int + func (self *Graphics) World() *Point + func (self *Graphics) X() int + func (self *Graphics) Y() int + func (self *Graphics) Z() int + type GraphicsData struct + func NewGraphicsData() *GraphicsData + func NewGraphicsDataI(args ...interface{}) *GraphicsData + func ToGraphicsData(jsStruct interface{}) *GraphicsData + type Group struct + func NewGroup(game *Game) *Group + func NewGroup1O(game *Game, parent interface{}) *Group + func NewGroup2O(game *Game, parent interface{}, name string) *Group + func NewGroup3O(game *Game, parent interface{}, name string, addToStage bool) *Group + func NewGroup4O(game *Game, parent interface{}, name string, addToStage bool, enableBody bool) *Group + func NewGroup5O(game *Game, parent interface{}, name string, addToStage bool, enableBody bool, ...) *Group + func NewGroupI(args ...interface{}) *Group + func ToGroup(jsStruct interface{}) *Group + func (self *Group) Add(child *DisplayObject) *DisplayObject + func (self *Group) Add1O(child *DisplayObject, silent bool) *DisplayObject + func (self *Group) Add2O(child *DisplayObject, silent bool, index int) *DisplayObject + func (self *Group) AddAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *Group) AddAllI(args ...interface{}) + func (self *Group) AddAt(child *DisplayObject) *DisplayObject + func (self *Group) AddAt1O(child *DisplayObject, index int) *DisplayObject + func (self *Group) AddAt2O(child *DisplayObject, index int, silent bool) *DisplayObject + func (self *Group) AddAtI(args ...interface{}) *DisplayObject + func (self *Group) AddChild(child *DisplayObject) *DisplayObject + func (self *Group) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Group) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Group) AddChildI(args ...interface{}) *DisplayObject + func (self *Group) AddI(args ...interface{}) *DisplayObject + func (self *Group) AddMultiple(children interface{}) interface{} + func (self *Group) AddMultiple1O(children interface{}, silent bool) interface{} + func (self *Group) AddMultipleI(args ...interface{}) interface{} + func (self *Group) AddToHash(child *DisplayObject) bool + func (self *Group) AddToHashI(args ...interface{}) bool + func (self *Group) Align(width int, height int, cellWidth int, cellHeight int) bool + func (self *Group) Align1O(width int, height int, cellWidth int, cellHeight int, position int) bool + func (self *Group) Align2O(width int, height int, cellWidth int, cellHeight int, position int, offset int) bool + func (self *Group) AlignI(args ...interface{}) bool + func (self *Group) Alive() bool + func (self *Group) Angle() int + func (self *Group) AscendingSortHandler(a interface{}, b interface{}) + func (self *Group) AscendingSortHandlerI(args ...interface{}) + func (self *Group) Bottom() int + func (self *Group) BringToTop(child interface{}) interface{} + func (self *Group) BringToTopI(args ...interface{}) interface{} + func (self *Group) CallAll(method string, context string, args ...interface{}) + func (self *Group) CallAllExists(callback string, existsValue bool, parameter interface{}) + func (self *Group) CallAllExistsI(args ...interface{}) + func (self *Group) CallAllI(args ...interface{}) + func (self *Group) CallbackFromArray(child interface{}, callback []interface{}, length int) + func (self *Group) CallbackFromArrayI(args ...interface{}) + func (self *Group) CameraOffset() *Point + func (self *Group) CenterX() int + func (self *Group) CenterY() int + func (self *Group) CheckAll(key string, value interface{}) + func (self *Group) CheckAll1O(key string, value interface{}, checkAlive bool) + func (self *Group) CheckAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *Group) CheckAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, force bool) + func (self *Group) CheckAllI(args ...interface{}) + func (self *Group) CheckProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *Group) CheckProperty1O(child interface{}, key []interface{}, value interface{}, force bool) bool + func (self *Group) CheckPropertyI(args ...interface{}) bool + func (self *Group) Children() []DisplayObject + func (self *Group) ClassType() interface{} + func (self *Group) Contains(child *DisplayObject) bool + func (self *Group) ContainsI(args ...interface{}) bool + func (self *Group) CountDead() int + func (self *Group) CountDeadI(args ...interface{}) int + func (self *Group) CountLiving() int + func (self *Group) CountLivingI(args ...interface{}) int + func (self *Group) Create(x int, y int) *DisplayObject + func (self *Group) Create1O(x int, y int, key interface{}) *DisplayObject + func (self *Group) Create2O(x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *Group) Create3O(x int, y int, key interface{}, frame interface{}, exists bool) *DisplayObject + func (self *Group) Create4O(x int, y int, key interface{}, frame interface{}, exists bool, index int) *DisplayObject + func (self *Group) CreateI(args ...interface{}) *DisplayObject + func (self *Group) CreateMultiple(quantity int, key interface{}) []interface{} + func (self *Group) CreateMultiple1O(quantity int, key interface{}, frame interface{}) []interface{} + func (self *Group) CreateMultiple2O(quantity int, key interface{}, frame interface{}, exists bool) []interface{} + func (self *Group) CreateMultipleI(args ...interface{}) []interface{} + func (self *Group) Cursor() *DisplayObject + func (self *Group) CursorIndex() int + func (self *Group) CustomSort(sortHandler interface{}) + func (self *Group) CustomSort1O(sortHandler interface{}, context interface{}) + func (self *Group) CustomSortI(args ...interface{}) + func (self *Group) DescendingSortHandler(a interface{}, b interface{}) + func (self *Group) DescendingSortHandlerI(args ...interface{}) + func (self *Group) Destroy() + func (self *Group) Destroy1O(destroyChildren bool) + func (self *Group) Destroy2O(destroyChildren bool, soft bool) + func (self *Group) DestroyI(args ...interface{}) + func (self *Group) DivideAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *Group) DivideAllI(args ...interface{}) + func (self *Group) EnableBody() bool + func (self *Group) EnableBodyDebug() bool + func (self *Group) Exists() bool + func (self *Group) Filter(predicate interface{}) *ArraySet + func (self *Group) Filter1O(predicate interface{}, checkExists bool) *ArraySet + func (self *Group) FilterI(args ...interface{}) *ArraySet + func (self *Group) FixedToCamera() bool + func (self *Group) ForEach(callback interface{}, callbackContext interface{}) + func (self *Group) ForEach1O(callback interface{}, callbackContext interface{}, checkExists bool) + func (self *Group) ForEach2O(callback interface{}, callbackContext interface{}, checkExists bool, ...) + func (self *Group) ForEachAlive(callback interface{}, callbackContext interface{}) + func (self *Group) ForEachAlive1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *Group) ForEachAliveI(args ...interface{}) + func (self *Group) ForEachDead(callback interface{}, callbackContext interface{}) + func (self *Group) ForEachDead1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *Group) ForEachDeadI(args ...interface{}) + func (self *Group) ForEachExists(callback interface{}, callbackContext interface{}) + func (self *Group) ForEachExists1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *Group) ForEachExistsI(args ...interface{}) + func (self *Group) ForEachI(args ...interface{}) + func (self *Group) Game() *Game + func (self *Group) GetAll() interface{} + func (self *Group) GetAll1O(property string) interface{} + func (self *Group) GetAll2O(property string, value interface{}) interface{} + func (self *Group) GetAll3O(property string, value interface{}, startIndex int) interface{} + func (self *Group) GetAll4O(property string, value interface{}, startIndex int, endIndex int) interface{} + func (self *Group) GetAllI(args ...interface{}) interface{} + func (self *Group) GetAt(index int) interface{} + func (self *Group) GetAtI(args ...interface{}) interface{} + func (self *Group) GetBottom() interface{} + func (self *Group) GetBottomI(args ...interface{}) interface{} + func (self *Group) GetBounds() *Rectangle + func (self *Group) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *Group) GetBoundsI(args ...interface{}) *Rectangle + func (self *Group) GetByName(name string) interface{} + func (self *Group) GetByNameI(args ...interface{}) interface{} + func (self *Group) GetChildAt(index int) *DisplayObject + func (self *Group) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Group) GetChildIndex(child *DisplayObject) int + func (self *Group) GetChildIndexI(args ...interface{}) int + func (self *Group) GetClosestTo(object interface{}) interface{} + func (self *Group) GetClosestTo1O(object interface{}, callback interface{}) interface{} + func (self *Group) GetClosestTo2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *Group) GetClosestToI(args ...interface{}) interface{} + func (self *Group) GetFirstAlive() *DisplayObject + func (self *Group) GetFirstAlive1O(createIfNull bool) *DisplayObject + func (self *Group) GetFirstAlive2O(createIfNull bool, x int) *DisplayObject + func (self *Group) GetFirstAlive3O(createIfNull bool, x int, y int) *DisplayObject + func (self *Group) GetFirstAlive4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *Group) GetFirstAlive5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *Group) GetFirstAliveI(args ...interface{}) *DisplayObject + func (self *Group) GetFirstDead() *DisplayObject + func (self *Group) GetFirstDead1O(createIfNull bool) *DisplayObject + func (self *Group) GetFirstDead2O(createIfNull bool, x int) *DisplayObject + func (self *Group) GetFirstDead3O(createIfNull bool, x int, y int) *DisplayObject + func (self *Group) GetFirstDead4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *Group) GetFirstDead5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *Group) GetFirstDeadI(args ...interface{}) *DisplayObject + func (self *Group) GetFirstExists() *DisplayObject + func (self *Group) GetFirstExists1O(exists bool) *DisplayObject + func (self *Group) GetFirstExists2O(exists bool, createIfNull bool) *DisplayObject + func (self *Group) GetFirstExists3O(exists bool, createIfNull bool, x int) *DisplayObject + func (self *Group) GetFirstExists4O(exists bool, createIfNull bool, x int, y int) *DisplayObject + func (self *Group) GetFirstExists5O(exists bool, createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *Group) GetFirstExists6O(exists bool, createIfNull bool, x int, y int, key interface{}, ...) *DisplayObject + func (self *Group) GetFirstExistsI(args ...interface{}) *DisplayObject + func (self *Group) GetFurthestFrom(object interface{}) interface{} + func (self *Group) GetFurthestFrom1O(object interface{}, callback interface{}) interface{} + func (self *Group) GetFurthestFrom2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *Group) GetFurthestFromI(args ...interface{}) interface{} + func (self *Group) GetIndex(child interface{}) int + func (self *Group) GetIndexI(args ...interface{}) int + func (self *Group) GetLocalBounds() *Rectangle + func (self *Group) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Group) GetRandom() interface{} + func (self *Group) GetRandom1O(startIndex int) interface{} + func (self *Group) GetRandom2O(startIndex int, length int) interface{} + func (self *Group) GetRandomExists() interface{} + func (self *Group) GetRandomExists1O(startIndex int) interface{} + func (self *Group) GetRandomExists2O(startIndex int, endIndex int) interface{} + func (self *Group) GetRandomExistsI(args ...interface{}) interface{} + func (self *Group) GetRandomI(args ...interface{}) interface{} + func (self *Group) GetTop() interface{} + func (self *Group) GetTopI(args ...interface{}) interface{} + func (self *Group) HasProperty(child interface{}, key []string) bool + func (self *Group) HasPropertyI(args ...interface{}) bool + func (self *Group) Hash() []interface{} + func (self *Group) Height() int + func (self *Group) IgnoreChildInput() bool + func (self *Group) IgnoreDestroy() bool + func (self *Group) InputEnableChildren() bool + func (self *Group) Iterate(key string, value interface{}, returnType int) interface{} + func (self *Group) Iterate1O(key string, value interface{}, returnType int, callback interface{}) interface{} + func (self *Group) Iterate2O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *Group) Iterate3O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *Group) IterateI(args ...interface{}) interface{} + func (self *Group) Left() int + func (self *Group) Length() int + func (self *Group) MoveAll(group *Group) *Group + func (self *Group) MoveAll1O(group *Group, silent bool) *Group + func (self *Group) MoveAllI(args ...interface{}) *Group + func (self *Group) MoveDown(child interface{}) interface{} + func (self *Group) MoveDownI(args ...interface{}) interface{} + func (self *Group) MoveUp(child interface{}) interface{} + func (self *Group) MoveUpI(args ...interface{}) interface{} + func (self *Group) MultiplyAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *Group) MultiplyAllI(args ...interface{}) + func (self *Group) Name() string + func (self *Group) Next() interface{} + func (self *Group) NextI(args ...interface{}) interface{} + func (self *Group) OnChildInputDown() *Signal + func (self *Group) OnChildInputOut() *Signal + func (self *Group) OnChildInputOver() *Signal + func (self *Group) OnChildInputUp() *Signal + func (self *Group) OnDestroy() *Signal + func (self *Group) PendingDestroy() bool + func (self *Group) PhysicsBodyType() int + func (self *Group) PhysicsSortDirection() int + func (self *Group) PhysicsType() int + func (self *Group) PostUpdate() + func (self *Group) PostUpdateI(args ...interface{}) + func (self *Group) PreUpdate() + func (self *Group) PreUpdateI(args ...interface{}) + func (self *Group) Previous() interface{} + func (self *Group) PreviousI(args ...interface{}) interface{} + func (self *Group) RETURN_ALL() int + func (self *Group) RETURN_CHILD() int + func (self *Group) RETURN_NONE() int + func (self *Group) RETURN_TOTAL() int + func (self *Group) Remove(child interface{}) bool + func (self *Group) Remove1O(child interface{}, destroy bool) bool + func (self *Group) Remove2O(child interface{}, destroy bool, silent bool) bool + func (self *Group) RemoveAll() + func (self *Group) RemoveAll1O(destroy bool) + func (self *Group) RemoveAll2O(destroy bool, silent bool) + func (self *Group) RemoveAll3O(destroy bool, silent bool, destroyTexture bool) + func (self *Group) RemoveAllI(args ...interface{}) + func (self *Group) RemoveBetween(startIndex int) + func (self *Group) RemoveBetween1O(startIndex int, endIndex int) + func (self *Group) RemoveBetween2O(startIndex int, endIndex int, destroy bool) + func (self *Group) RemoveBetween3O(startIndex int, endIndex int, destroy bool, silent bool) + func (self *Group) RemoveBetweenI(args ...interface{}) + func (self *Group) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Group) RemoveChildAt(index int) *DisplayObject + func (self *Group) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Group) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Group) RemoveChildren(beginIndex int, endIndex int) + func (self *Group) RemoveChildrenI(args ...interface{}) + func (self *Group) RemoveFromHash(child *DisplayObject) bool + func (self *Group) RemoveFromHashI(args ...interface{}) bool + func (self *Group) RemoveI(args ...interface{}) bool + func (self *Group) Replace(oldChild interface{}, newChild interface{}) interface{} + func (self *Group) ReplaceI(args ...interface{}) interface{} + func (self *Group) ResetChild(child *DisplayObject) *DisplayObject + func (self *Group) ResetChild1O(child *DisplayObject, x int) *DisplayObject + func (self *Group) ResetChild2O(child *DisplayObject, x int, y int) *DisplayObject + func (self *Group) ResetChild3O(child *DisplayObject, x int, y int, key interface{}) *DisplayObject + func (self *Group) ResetChild4O(child *DisplayObject, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *Group) ResetChildI(args ...interface{}) *DisplayObject + func (self *Group) ResetCursor() interface{} + func (self *Group) ResetCursor1O(index int) interface{} + func (self *Group) ResetCursorI(args ...interface{}) interface{} + func (self *Group) Reverse() + func (self *Group) ReverseI(args ...interface{}) + func (self *Group) Right() int + func (self *Group) SORT_ASCENDING() int + func (self *Group) SORT_DESCENDING() int + func (self *Group) SendToBack(child interface{}) interface{} + func (self *Group) SendToBackI(args ...interface{}) interface{} + func (self *Group) Set(child *Sprite, key string, value interface{}) bool + func (self *Group) Set1O(child *Sprite, key string, value interface{}, checkAlive bool) bool + func (self *Group) Set2O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *Group) Set3O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *Group) Set4O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *Group) SetAliveA(member bool) + func (self *Group) SetAll(key string, value interface{}) + func (self *Group) SetAll1O(key string, value interface{}, checkAlive bool) + func (self *Group) SetAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *Group) SetAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *Group) SetAll4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *Group) SetAllChildren(key string, value interface{}) + func (self *Group) SetAllChildren1O(key string, value interface{}, checkAlive bool) + func (self *Group) SetAllChildren2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *Group) SetAllChildren3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *Group) SetAllChildren4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *Group) SetAllChildrenI(args ...interface{}) + func (self *Group) SetAllI(args ...interface{}) + func (self *Group) SetAngleA(member int) + func (self *Group) SetBottomA(member int) + func (self *Group) SetCameraOffsetA(member *Point) + func (self *Group) SetCenterXA(member int) + func (self *Group) SetCenterYA(member int) + func (self *Group) SetChildIndex(child *DisplayObject, index int) + func (self *Group) SetChildIndexI(args ...interface{}) + func (self *Group) SetChildrenA(member []DisplayObject) + func (self *Group) SetClassTypeA(member interface{}) + func (self *Group) SetCursorA(member *DisplayObject) + func (self *Group) SetCursorIndexA(member int) + func (self *Group) SetEnableBodyA(member bool) + func (self *Group) SetEnableBodyDebugA(member bool) + func (self *Group) SetExistsA(member bool) + func (self *Group) SetFixedToCameraA(member bool) + func (self *Group) SetGameA(member *Game) + func (self *Group) SetHashA(member []interface{}) + func (self *Group) SetHeightA(member int) + func (self *Group) SetI(args ...interface{}) bool + func (self *Group) SetIgnoreChildInputA(member bool) + func (self *Group) SetIgnoreDestroyA(member bool) + func (self *Group) SetInputEnableChildrenA(member bool) + func (self *Group) SetLeftA(member int) + func (self *Group) SetLengthA(member int) + func (self *Group) SetNameA(member string) + func (self *Group) SetOnChildInputDownA(member *Signal) + func (self *Group) SetOnChildInputOutA(member *Signal) + func (self *Group) SetOnChildInputOverA(member *Signal) + func (self *Group) SetOnChildInputUpA(member *Signal) + func (self *Group) SetOnDestroyA(member *Signal) + func (self *Group) SetPendingDestroyA(member bool) + func (self *Group) SetPhysicsBodyTypeA(member int) + func (self *Group) SetPhysicsSortDirectionA(member int) + func (self *Group) SetPhysicsTypeA(member int) + func (self *Group) SetProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *Group) SetProperty1O(child interface{}, key []interface{}, value interface{}, operation int) bool + func (self *Group) SetProperty2O(child interface{}, key []interface{}, value interface{}, operation int, ...) bool + func (self *Group) SetPropertyI(args ...interface{}) bool + func (self *Group) SetRETURN_ALLA(member int) + func (self *Group) SetRETURN_CHILDA(member int) + func (self *Group) SetRETURN_NONEA(member int) + func (self *Group) SetRETURN_TOTALA(member int) + func (self *Group) SetRightA(member int) + func (self *Group) SetSORT_ASCENDINGA(member int) + func (self *Group) SetSORT_DESCENDINGA(member int) + func (self *Group) SetTopA(member int) + func (self *Group) SetTotalA(member int) + func (self *Group) SetTypeA(member int) + func (self *Group) SetWidthA(member int) + func (self *Group) SetZA(member int) + func (self *Group) Sort() + func (self *Group) Sort1O(key string) + func (self *Group) Sort2O(key string, order int) + func (self *Group) SortI(args ...interface{}) + func (self *Group) SubAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *Group) SubAllI(args ...interface{}) + func (self *Group) Swap(child1 interface{}, child2 interface{}) + func (self *Group) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Group) SwapChildrenI(args ...interface{}) + func (self *Group) SwapI(args ...interface{}) + func (self *Group) Top() int + func (self *Group) Total() int + func (self *Group) Type() int + func (self *Group) Update() + func (self *Group) UpdateI(args ...interface{}) + func (self *Group) UpdateZ() + func (self *Group) UpdateZI(args ...interface{}) + func (self *Group) Width() int + func (self *Group) Xy(index int, x int, y int) + func (self *Group) XyI(args ...interface{}) + func (self *Group) Z() int + type Hermite struct + func NewHermite(p1x int, p1y int, p2x int, p2y int, v1x int, v1y int, v2x int, v2y int) *Hermite + func NewHermite1O(p1x int, p1y int, p2x int, p2y int, v1x int, v1y int, v2x int, v2y int, ...) *Hermite + func NewHermiteI(args ...interface{}) *Hermite + func ToHermite(jsStruct interface{}) *Hermite + func (self *Hermite) Accuracy() int + func (self *Hermite) CalculateEvenPoints() int + func (self *Hermite) CalculateEvenPointsI(args ...interface{}) int + func (self *Hermite) FindT(distance int) int + func (self *Hermite) FindTI(args ...interface{}) int + func (self *Hermite) GetAngle() int + func (self *Hermite) GetAngle1O(t int) int + func (self *Hermite) GetAngleI(args ...interface{}) int + func (self *Hermite) GetAngleWithDistance() int + func (self *Hermite) GetAngleWithDistance1O(distance int) int + func (self *Hermite) GetAngleWithDistanceI(args ...interface{}) int + func (self *Hermite) GetEntryTangent(point interface{}) *Point + func (self *Hermite) GetEntryTangentI(args ...interface{}) *Point + func (self *Hermite) GetPoint() *Point + func (self *Hermite) GetPoint1O(t int) *Point + func (self *Hermite) GetPoint2O(t int, point interface{}) *Point + func (self *Hermite) GetPointI(args ...interface{}) *Point + func (self *Hermite) GetPointWithDistance() *Point + func (self *Hermite) GetPointWithDistance1O(distance int) *Point + func (self *Hermite) GetPointWithDistance2O(distance int, point interface{}) *Point + func (self *Hermite) GetPointWithDistanceI(args ...interface{}) *Point + func (self *Hermite) GetX() int + func (self *Hermite) GetX1O(t int) int + func (self *Hermite) GetXI(args ...interface{}) int + func (self *Hermite) GetY() int + func (self *Hermite) GetY1O(t int) int + func (self *Hermite) GetYI(args ...interface{}) int + func (self *Hermite) P1x() int + func (self *Hermite) P1y() int + func (self *Hermite) P2x() int + func (self *Hermite) P2y() int + func (self *Hermite) Recalculate() *Hermite + func (self *Hermite) RecalculateI(args ...interface{}) *Hermite + func (self *Hermite) SetAccuracyA(member int) + func (self *Hermite) SetP1xA(member int) + func (self *Hermite) SetP1yA(member int) + func (self *Hermite) SetP2xA(member int) + func (self *Hermite) SetP2yA(member int) + func (self *Hermite) SetV1xA(member int) + func (self *Hermite) SetV1yA(member int) + func (self *Hermite) SetV2xA(member int) + func (self *Hermite) SetV2yA(member int) + func (self *Hermite) V1x() int + func (self *Hermite) V1y() int + func (self *Hermite) V2x() int + func (self *Hermite) V2y() int + type Image struct + func NewImage(game *Game) *Image + func NewImage1O(game *Game, x int) *Image + func NewImage2O(game *Game, x int, y int) *Image + func NewImage3O(game *Game, x int, y int, key interface{}) *Image + func NewImage4O(game *Game, x int, y int, key interface{}, frame interface{}) *Image + func NewImageI(args ...interface{}) *Image + func ToImage(jsStruct interface{}) *Image + func (self *Image) AddChild(child *DisplayObject) *DisplayObject + func (self *Image) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Image) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Image) AddChildI(args ...interface{}) *DisplayObject + func (self *Image) AlignIn(container interface{}) interface{} + func (self *Image) AlignIn1O(container interface{}, position int) interface{} + func (self *Image) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *Image) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Image) AlignInI(args ...interface{}) interface{} + func (self *Image) AlignTo(parent interface{}) interface{} + func (self *Image) AlignTo1O(parent interface{}, position int) interface{} + func (self *Image) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *Image) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Image) AlignToI(args ...interface{}) interface{} + func (self *Image) Alive() bool + func (self *Image) Anchor() *Point + func (self *Image) Angle() int + func (self *Image) Animations() *AnimationManager + func (self *Image) AutoCull() bool + func (self *Image) BlendMode() int + func (self *Image) Bottom() int + func (self *Image) BringToTop() *DisplayObject + func (self *Image) BringToTopI(args ...interface{}) *DisplayObject + func (self *Image) CameraOffset() *Point + func (self *Image) CenterX() int + func (self *Image) CenterY() int + func (self *Image) CheckTransform(wt *Matrix) + func (self *Image) CheckTransformI(args ...interface{}) + func (self *Image) Children() []DisplayObject + func (self *Image) Components() interface{} + func (self *Image) Contains(child *DisplayObject) bool + func (self *Image) ContainsI(args ...interface{}) bool + func (self *Image) Crop(rect *Rectangle) + func (self *Image) Crop1O(rect *Rectangle, copy bool) + func (self *Image) CropI(args ...interface{}) + func (self *Image) CropRect() *Rectangle + func (self *Image) Data() interface{} + func (self *Image) Debug() bool + func (self *Image) Destroy() + func (self *Image) Destroy1O(destroyChildren bool) + func (self *Image) Destroy2O(destroyChildren bool, destroyTexture bool) + func (self *Image) DestroyI(args ...interface{}) + func (self *Image) DestroyPhase() bool + func (self *Image) Events() *Events + func (self *Image) Exists() bool + func (self *Image) FixedToCamera() bool + func (self *Image) Frame() int + func (self *Image) FrameName() string + func (self *Image) Fresh() bool + func (self *Image) Game() *Game + func (self *Image) GetBounds(matrix *Matrix) *Rectangle + func (self *Image) GetBoundsI(args ...interface{}) *Rectangle + func (self *Image) GetChildAt(index int) *DisplayObject + func (self *Image) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Image) GetChildIndex(child *DisplayObject) int + func (self *Image) GetChildIndexI(args ...interface{}) int + func (self *Image) GetLocalBounds() *Rectangle + func (self *Image) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Image) Height() int + func (self *Image) IgnoreChildInput() bool + func (self *Image) InCamera() bool + func (self *Image) Input() interface{} + func (self *Image) InputEnabled() bool + func (self *Image) Key() interface{} + func (self *Image) Kill() *DisplayObject + func (self *Image) KillI(args ...interface{}) *DisplayObject + func (self *Image) Left() int + func (self *Image) Lifespan() int + func (self *Image) LoadTexture(key interface{}) + func (self *Image) LoadTexture1O(key interface{}, frame interface{}) + func (self *Image) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) + func (self *Image) LoadTextureI(args ...interface{}) + func (self *Image) MoveDown() *DisplayObject + func (self *Image) MoveDownI(args ...interface{}) *DisplayObject + func (self *Image) MoveUp() *DisplayObject + func (self *Image) MoveUpI(args ...interface{}) *DisplayObject + func (self *Image) Name() string + func (self *Image) OffsetX() int + func (self *Image) OffsetY() int + func (self *Image) OnTextureUpdate(event interface{}) + func (self *Image) OnTextureUpdateI(args ...interface{}) + func (self *Image) Overlap(displayObject interface{}) bool + func (self *Image) OverlapI(args ...interface{}) bool + func (self *Image) PendingDestroy() bool + func (self *Image) Play(name string) *Animation + func (self *Image) Play1O(name string, frameRate int) *Animation + func (self *Image) Play2O(name string, frameRate int, loop bool) *Animation + func (self *Image) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *Image) PlayI(args ...interface{}) *Animation + func (self *Image) PostUpdate() + func (self *Image) PostUpdateI(args ...interface{}) + func (self *Image) PreUpdate() + func (self *Image) PreUpdateI(args ...interface{}) + func (self *Image) PreviousPosition() *Point + func (self *Image) PreviousRotation() int + func (self *Image) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Image) RemoveChildAt(index int) *DisplayObject + func (self *Image) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Image) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Image) RemoveChildren(beginIndex int, endIndex int) + func (self *Image) RemoveChildrenI(args ...interface{}) + func (self *Image) RenderOrderID() int + func (self *Image) Reset(x int, y int) *DisplayObject + func (self *Image) Reset1O(x int, y int, health int) *DisplayObject + func (self *Image) ResetFrame() + func (self *Image) ResetFrameI(args ...interface{}) + func (self *Image) ResetI(args ...interface{}) *DisplayObject + func (self *Image) ResizeFrame(parent interface{}, width int, height int) + func (self *Image) ResizeFrameI(args ...interface{}) + func (self *Image) Revive() *DisplayObject + func (self *Image) Revive1O(health int) *DisplayObject + func (self *Image) ReviveI(args ...interface{}) *DisplayObject + func (self *Image) Right() int + func (self *Image) ScaleMax() *Point + func (self *Image) ScaleMin() *Point + func (self *Image) SendToBack() *DisplayObject + func (self *Image) SendToBackI(args ...interface{}) *DisplayObject + func (self *Image) SetAliveA(member bool) + func (self *Image) SetAnchorA(member *Point) + func (self *Image) SetAngleA(member int) + func (self *Image) SetAnimationsA(member *AnimationManager) + func (self *Image) SetAutoCullA(member bool) + func (self *Image) SetBlendModeA(member int) + func (self *Image) SetBottomA(member int) + func (self *Image) SetCameraOffsetA(member *Point) + func (self *Image) SetCenterXA(member int) + func (self *Image) SetCenterYA(member int) + func (self *Image) SetChildIndex(child *DisplayObject, index int) + func (self *Image) SetChildIndexI(args ...interface{}) + func (self *Image) SetChildrenA(member []DisplayObject) + func (self *Image) SetComponentsA(member interface{}) + func (self *Image) SetCropRectA(member *Rectangle) + func (self *Image) SetDataA(member interface{}) + func (self *Image) SetDebugA(member bool) + func (self *Image) SetDestroyPhaseA(member bool) + func (self *Image) SetEventsA(member *Events) + func (self *Image) SetExistsA(member bool) + func (self *Image) SetFixedToCameraA(member bool) + func (self *Image) SetFrame(frame *Frame) + func (self *Image) SetFrameA(member int) + func (self *Image) SetFrameI(args ...interface{}) + func (self *Image) SetFrameNameA(member string) + func (self *Image) SetFreshA(member bool) + func (self *Image) SetGameA(member *Game) + func (self *Image) SetHeightA(member int) + func (self *Image) SetIgnoreChildInputA(member bool) + func (self *Image) SetInCameraA(member bool) + func (self *Image) SetInputA(member interface{}) + func (self *Image) SetInputEnabledA(member bool) + func (self *Image) SetKeyA(member interface{}) + func (self *Image) SetLeftA(member int) + func (self *Image) SetLifespanA(member int) + func (self *Image) SetNameA(member string) + func (self *Image) SetOffsetXA(member int) + func (self *Image) SetOffsetYA(member int) + func (self *Image) SetPendingDestroyA(member bool) + func (self *Image) SetPreviousPositionA(member *Point) + func (self *Image) SetPreviousRotationA(member int) + func (self *Image) SetRenderOrderIDA(member int) + func (self *Image) SetRightA(member int) + func (self *Image) SetScaleMaxA(member *Point) + func (self *Image) SetScaleMinA(member *Point) + func (self *Image) SetScaleMinMax(minX interface{}, minY interface{}, maxX interface{}, maxY interface{}) + func (self *Image) SetScaleMinMaxI(args ...interface{}) + func (self *Image) SetShaderA(member *AbstractFilter) + func (self *Image) SetSmoothedA(member bool) + func (self *Image) SetTexture(texture *Texture) + func (self *Image) SetTexture1O(texture *Texture, destroy bool) + func (self *Image) SetTextureA(member *Texture) + func (self *Image) SetTextureI(args ...interface{}) + func (self *Image) SetTintA(member int) + func (self *Image) SetTintedTextureA(member *Canvas) + func (self *Image) SetTopA(member int) + func (self *Image) SetTransformCallbackA(member interface{}) + func (self *Image) SetTransformCallbackContextA(member interface{}) + func (self *Image) SetTypeA(member int) + func (self *Image) SetWidthA(member int) + func (self *Image) SetWorldA(member *Point) + func (self *Image) SetZA(member int) + func (self *Image) Shader() *AbstractFilter + func (self *Image) Smoothed() bool + func (self *Image) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Image) SwapChildrenI(args ...interface{}) + func (self *Image) Texture() *Texture + func (self *Image) Tint() int + func (self *Image) TintedTexture() *Canvas + func (self *Image) Top() int + func (self *Image) TransformCallback() interface{} + func (self *Image) TransformCallbackContext() interface{} + func (self *Image) Type() int + func (self *Image) Update() + func (self *Image) UpdateCrop() + func (self *Image) UpdateCropI(args ...interface{}) + func (self *Image) UpdateI(args ...interface{}) + func (self *Image) Width() int + func (self *Image) World() *Point + func (self *Image) Z() int + type ImageCollection struct + func NewImageCollection(name string, firstgid int) *ImageCollection + func NewImageCollection1O(name string, firstgid int, width int) *ImageCollection + func NewImageCollection2O(name string, firstgid int, width int, height int) *ImageCollection + func NewImageCollection3O(name string, firstgid int, width int, height int, margin int) *ImageCollection + func NewImageCollection4O(name string, firstgid int, width int, height int, margin int, spacing int) *ImageCollection + func NewImageCollection5O(name string, firstgid int, width int, height int, margin int, spacing int, ...) *ImageCollection + func NewImageCollectionI(args ...interface{}) *ImageCollection + func ToImageCollection(jsStruct interface{}) *ImageCollection + func (self *ImageCollection) AddImage(gid int, image string) + func (self *ImageCollection) AddImageI(args ...interface{}) + func (self *ImageCollection) ContainsImageIndex(imageIndex int) bool + func (self *ImageCollection) ContainsImageIndexI(args ...interface{}) bool + func (self *ImageCollection) Firstgid() int + func (self *ImageCollection) ImageHeight() int + func (self *ImageCollection) ImageMargin() interface{} + func (self *ImageCollection) ImageSpacing() int + func (self *ImageCollection) ImageWidth() int + func (self *ImageCollection) Images() []interface{} + func (self *ImageCollection) Name() string + func (self *ImageCollection) Properties() interface{} + func (self *ImageCollection) SetFirstgidA(member int) + func (self *ImageCollection) SetImageHeightA(member int) + func (self *ImageCollection) SetImageMarginA(member interface{}) + func (self *ImageCollection) SetImageSpacingA(member int) + func (self *ImageCollection) SetImageWidthA(member int) + func (self *ImageCollection) SetImagesA(member []interface{}) + func (self *ImageCollection) SetNameA(member string) + func (self *ImageCollection) SetPropertiesA(member interface{}) + func (self *ImageCollection) SetTotalA(member int) + func (self *ImageCollection) Total() int + type ImageData struct + type Input struct + func NewInput(game *Game) *Input + func NewInputI(args ...interface{}) *Input + func ToInput(jsStruct interface{}) *Input + func (self *Input) ActivePointer() *Pointer + func (self *Input) AddMoveCallback(callback interface{}, context interface{}) + func (self *Input) AddMoveCallbackI(args ...interface{}) + func (self *Input) AddPointer() interface{} + func (self *Input) AddPointerI(args ...interface{}) interface{} + func (self *Input) Boot() + func (self *Input) BootI(args ...interface{}) + func (self *Input) Circle() *Circle + func (self *Input) DeleteMoveCallback(callback interface{}, context interface{}) + func (self *Input) DeleteMoveCallbackI(args ...interface{}) + func (self *Input) Destroy() + func (self *Input) DestroyI(args ...interface{}) + func (self *Input) DoubleTapRate() int + func (self *Input) Enabled() bool + func (self *Input) Game() *Game + func (self *Input) Gamepad() *Gamepad + func (self *Input) GetLocalPosition(displayObject interface{}, pointer *Pointer) *Point + func (self *Input) GetLocalPositionI(args ...interface{}) *Point + func (self *Input) GetPointer() *Pointer + func (self *Input) GetPointer1O(isActive bool) *Pointer + func (self *Input) GetPointerFromId(pointerId int) *Pointer + func (self *Input) GetPointerFromIdI(args ...interface{}) *Pointer + func (self *Input) GetPointerFromIdentifier(identifier int) *Pointer + func (self *Input) GetPointerFromIdentifierI(args ...interface{}) *Pointer + func (self *Input) GetPointerI(args ...interface{}) *Pointer + func (self *Input) HitCanvas() *dom.HTMLCanvasElement + func (self *Input) HitContext() dom.CanvasRenderingContext2D + func (self *Input) HitTest(displayObject *DisplayObject, pointer *Pointer, localPoint *Point) + func (self *Input) HitTestI(args ...interface{}) + func (self *Input) HoldRate() int + func (self *Input) InteractiveItems() *ArraySet + func (self *Input) JustPressedRate() int + func (self *Input) JustReleasedRate() int + func (self *Input) Keyboard() *Keyboard + func (self *Input) MAX_POINTERS() int + func (self *Input) MOUSE_OVERRIDES_TOUCH() int + func (self *Input) MOUSE_TOUCH_COMBINE() int + func (self *Input) MaxPointers() int + func (self *Input) MinPriorityID() int + func (self *Input) Mouse() *Mouse + func (self *Input) MousePointer() *Pointer + func (self *Input) MoveCallbacks() []interface{} + func (self *Input) Mspointer() *MSPointer + func (self *Input) MultiInputOverride() int + func (self *Input) OnClickTrampoline() + func (self *Input) OnClickTrampolineI(args ...interface{}) + func (self *Input) OnDown() *Signal + func (self *Input) OnHold() *Signal + func (self *Input) OnTap() *Signal + func (self *Input) OnUp() *Signal + func (self *Input) Pointer1() *Pointer + func (self *Input) Pointer10() *Pointer + func (self *Input) Pointer2() *Pointer + func (self *Input) Pointer3() *Pointer + func (self *Input) Pointer4() *Pointer + func (self *Input) Pointer5() *Pointer + func (self *Input) Pointer6() *Pointer + func (self *Input) Pointer7() *Pointer + func (self *Input) Pointer8() *Pointer + func (self *Input) Pointer9() *Pointer + func (self *Input) Pointers() []Pointer + func (self *Input) PollLocked() bool + func (self *Input) PollRate() int + func (self *Input) Position() *Point + func (self *Input) RecordLimit() int + func (self *Input) RecordPointerHistory() bool + func (self *Input) RecordRate() int + func (self *Input) Reset() + func (self *Input) Reset1O(hard bool) + func (self *Input) ResetI(args ...interface{}) + func (self *Input) ResetLocked() bool + func (self *Input) ResetSpeed(x int, y int) + func (self *Input) ResetSpeedI(args ...interface{}) + func (self *Input) Scale() *Point + func (self *Input) SetActivePointerA(member *Pointer) + func (self *Input) SetCircleA(member *Circle) + func (self *Input) SetDoubleTapRateA(member int) + func (self *Input) SetEnabledA(member bool) + func (self *Input) SetGameA(member *Game) + func (self *Input) SetGamepadA(member *Gamepad) + func (self *Input) SetHitCanvasA(member *dom.HTMLCanvasElement) + func (self *Input) SetHitContextA(member dom.CanvasRenderingContext2D) + func (self *Input) SetHoldRateA(member int) + func (self *Input) SetInteractiveCandidateHandler(callback interface{}, context interface{}) + func (self *Input) SetInteractiveCandidateHandlerI(args ...interface{}) + func (self *Input) SetInteractiveItemsA(member *ArraySet) + func (self *Input) SetJustPressedRateA(member int) + func (self *Input) SetJustReleasedRateA(member int) + func (self *Input) SetKeyboardA(member *Keyboard) + func (self *Input) SetMAX_POINTERSA(member int) + func (self *Input) SetMOUSE_OVERRIDES_TOUCHA(member int) + func (self *Input) SetMOUSE_TOUCH_COMBINEA(member int) + func (self *Input) SetMaxPointersA(member int) + func (self *Input) SetMinPriorityIDA(member int) + func (self *Input) SetMouseA(member *Mouse) + func (self *Input) SetMousePointerA(member *Pointer) + func (self *Input) SetMoveCallbacksA(member []interface{}) + func (self *Input) SetMspointerA(member *MSPointer) + func (self *Input) SetMultiInputOverrideA(member int) + func (self *Input) SetOnDownA(member *Signal) + func (self *Input) SetOnHoldA(member *Signal) + func (self *Input) SetOnTapA(member *Signal) + func (self *Input) SetOnUpA(member *Signal) + func (self *Input) SetPointer10A(member *Pointer) + func (self *Input) SetPointer1A(member *Pointer) + func (self *Input) SetPointer2A(member *Pointer) + func (self *Input) SetPointer3A(member *Pointer) + func (self *Input) SetPointer4A(member *Pointer) + func (self *Input) SetPointer5A(member *Pointer) + func (self *Input) SetPointer6A(member *Pointer) + func (self *Input) SetPointer7A(member *Pointer) + func (self *Input) SetPointer8A(member *Pointer) + func (self *Input) SetPointer9A(member *Pointer) + func (self *Input) SetPointersA(member []Pointer) + func (self *Input) SetPollLockedA(member bool) + func (self *Input) SetPollRateA(member int) + func (self *Input) SetPositionA(member *Point) + func (self *Input) SetRecordLimitA(member int) + func (self *Input) SetRecordPointerHistoryA(member bool) + func (self *Input) SetRecordRateA(member int) + func (self *Input) SetResetLockedA(member bool) + func (self *Input) SetScaleA(member *Point) + func (self *Input) SetSpeedA(member *Point) + func (self *Input) SetTOUCH_OVERRIDES_MOUSEA(member int) + func (self *Input) SetTapRateA(member int) + func (self *Input) SetTotalActivePointersA(member int) + func (self *Input) SetTotalInactivePointersA(member int) + func (self *Input) SetTouchA(member *Touch) + func (self *Input) SetWorldXA(member int) + func (self *Input) SetWorldYA(member int) + func (self *Input) SetXA(member int) + func (self *Input) SetYA(member int) + func (self *Input) Speed() *Point + func (self *Input) StartPointer(event interface{}) *Pointer + func (self *Input) StartPointerI(args ...interface{}) *Pointer + func (self *Input) StopPointer(event interface{}) *Pointer + func (self *Input) StopPointerI(args ...interface{}) *Pointer + func (self *Input) TOUCH_OVERRIDES_MOUSE() int + func (self *Input) TapRate() int + func (self *Input) TotalActivePointers() int + func (self *Input) TotalInactivePointers() int + func (self *Input) Touch() *Touch + func (self *Input) Update() + func (self *Input) UpdateI(args ...interface{}) + func (self *Input) UpdatePointer(event interface{}) *Pointer + func (self *Input) UpdatePointerI(args ...interface{}) *Pointer + func (self *Input) WorldX() int + func (self *Input) WorldY() int + func (self *Input) X() int + func (self *Input) Y() int + type InputHandler struct + func NewInputHandler(sprite *Sprite) *InputHandler + func NewInputHandlerI(args ...interface{}) *InputHandler + func ToInputHandler(jsStruct interface{}) *InputHandler + func (self *InputHandler) AddedToGroup() + func (self *InputHandler) AddedToGroupI(args ...interface{}) + func (self *InputHandler) AllowHorizontalDrag() bool + func (self *InputHandler) AllowVerticalDrag() bool + func (self *InputHandler) BoundsRect() *Rectangle + func (self *InputHandler) BoundsSprite() *Sprite + func (self *InputHandler) BringToTop() bool + func (self *InputHandler) CheckBoundsRect() + func (self *InputHandler) CheckBoundsRectI(args ...interface{}) + func (self *InputHandler) CheckBoundsSprite() + func (self *InputHandler) CheckBoundsSpriteI(args ...interface{}) + func (self *InputHandler) CheckPixel(x int, y int) bool + func (self *InputHandler) CheckPixel1O(x int, y int, pointer *Pointer) bool + func (self *InputHandler) CheckPixelI(args ...interface{}) bool + func (self *InputHandler) CheckPointerDown(pointer *Pointer) bool + func (self *InputHandler) CheckPointerDown1O(pointer *Pointer, fastTest bool) bool + func (self *InputHandler) CheckPointerDownI(args ...interface{}) bool + func (self *InputHandler) CheckPointerOver(pointer *Pointer) bool + func (self *InputHandler) CheckPointerOver1O(pointer *Pointer, fastTest bool) bool + func (self *InputHandler) CheckPointerOverI(args ...interface{}) bool + func (self *InputHandler) Checked() bool + func (self *InputHandler) Destroy() + func (self *InputHandler) DestroyI(args ...interface{}) + func (self *InputHandler) DisableDrag() + func (self *InputHandler) DisableDragI(args ...interface{}) + func (self *InputHandler) DisableSnap() + func (self *InputHandler) DisableSnapI(args ...interface{}) + func (self *InputHandler) DownDuration() int + func (self *InputHandler) DownDuration1O(pointerId int) int + func (self *InputHandler) DownDurationI(args ...interface{}) int + func (self *InputHandler) DownPoint() *Point + func (self *InputHandler) DragDistanceThreshold() int + func (self *InputHandler) DragFromCenter() bool + func (self *InputHandler) DragOffset() *Point + func (self *InputHandler) DragStartPoint() *Point + func (self *InputHandler) DragStopBlocksInputUp() bool + func (self *InputHandler) DragTimeElapsed(pointer *Pointer) + func (self *InputHandler) DragTimeElapsedI(args ...interface{}) + func (self *InputHandler) DragTimeThreshold() int + func (self *InputHandler) Draggable() bool + func (self *InputHandler) EnableDrag() + func (self *InputHandler) EnableDrag1O(lockCenter bool) + func (self *InputHandler) EnableDrag2O(lockCenter bool, bringToTop bool) + func (self *InputHandler) EnableDrag3O(lockCenter bool, bringToTop bool, pixelPerfect bool) + func (self *InputHandler) EnableDrag4O(lockCenter bool, bringToTop bool, pixelPerfect bool, alphaThreshold bool) + func (self *InputHandler) EnableDrag5O(lockCenter bool, bringToTop bool, pixelPerfect bool, alphaThreshold bool, ...) + func (self *InputHandler) EnableDrag6O(lockCenter bool, bringToTop bool, pixelPerfect bool, alphaThreshold bool, ...) + func (self *InputHandler) EnableDragI(args ...interface{}) + func (self *InputHandler) EnableSnap(snapX int, snapY int) + func (self *InputHandler) EnableSnap1O(snapX int, snapY int, onDrag bool) + func (self *InputHandler) EnableSnap2O(snapX int, snapY int, onDrag bool, onRelease bool) + func (self *InputHandler) EnableSnap3O(snapX int, snapY int, onDrag bool, onRelease bool, snapOffsetX int) + func (self *InputHandler) EnableSnap4O(snapX int, snapY int, onDrag bool, onRelease bool, snapOffsetX int, ...) + func (self *InputHandler) EnableSnapI(args ...interface{}) + func (self *InputHandler) Enabled() bool + func (self *InputHandler) Game() *Game + func (self *InputHandler) GlobalToLocalX(x int) + func (self *InputHandler) GlobalToLocalXI(args ...interface{}) + func (self *InputHandler) GlobalToLocalY(y int) + func (self *InputHandler) GlobalToLocalYI(args ...interface{}) + func (self *InputHandler) IsDragged() bool + func (self *InputHandler) IsPixelPerfect() bool + func (self *InputHandler) IsPixelPerfectI(args ...interface{}) bool + func (self *InputHandler) JustOut(pointerId int, delay int) bool + func (self *InputHandler) JustOutI(args ...interface{}) bool + func (self *InputHandler) JustOver(pointerId int, delay int) bool + func (self *InputHandler) JustOverI(args ...interface{}) bool + func (self *InputHandler) JustPressed(pointerId int, delay int) bool + func (self *InputHandler) JustPressedI(args ...interface{}) bool + func (self *InputHandler) JustReleased(pointerId int, delay int) bool + func (self *InputHandler) JustReleasedI(args ...interface{}) bool + func (self *InputHandler) OverDuration() int + func (self *InputHandler) OverDuration1O(pointerId int) int + func (self *InputHandler) OverDurationI(args ...interface{}) int + func (self *InputHandler) PixelPerfectAlpha() int + func (self *InputHandler) PixelPerfectClick() bool + func (self *InputHandler) PixelPerfectOver() bool + func (self *InputHandler) PointerDown() bool + func (self *InputHandler) PointerDown1O(pointerId int) bool + func (self *InputHandler) PointerDownI(args ...interface{}) bool + func (self *InputHandler) PointerDragged() bool + func (self *InputHandler) PointerDragged1O(pointerId int) bool + func (self *InputHandler) PointerDraggedI(args ...interface{}) bool + func (self *InputHandler) PointerOut() bool + func (self *InputHandler) PointerOut1O(pointerId int) bool + func (self *InputHandler) PointerOutI(args ...interface{}) bool + func (self *InputHandler) PointerOver() bool + func (self *InputHandler) PointerOver1O(pointerId int) bool + func (self *InputHandler) PointerOverI(args ...interface{}) bool + func (self *InputHandler) PointerTimeDown() int + func (self *InputHandler) PointerTimeDown1O(pointerId int) int + func (self *InputHandler) PointerTimeDownI(args ...interface{}) int + func (self *InputHandler) PointerTimeOut() int + func (self *InputHandler) PointerTimeOut1O(pointerId int) int + func (self *InputHandler) PointerTimeOutI(args ...interface{}) int + func (self *InputHandler) PointerTimeOver() int + func (self *InputHandler) PointerTimeOver1O(pointerId int) int + func (self *InputHandler) PointerTimeOverI(args ...interface{}) int + func (self *InputHandler) PointerTimeUp() int + func (self *InputHandler) PointerTimeUp1O(pointerId int) int + func (self *InputHandler) PointerTimeUpI(args ...interface{}) int + func (self *InputHandler) PointerUp() bool + func (self *InputHandler) PointerUp1O(pointerId int) bool + func (self *InputHandler) PointerUpI(args ...interface{}) bool + func (self *InputHandler) PointerX() int + func (self *InputHandler) PointerX1O(pointerId int) int + func (self *InputHandler) PointerXI(args ...interface{}) int + func (self *InputHandler) PointerY() int + func (self *InputHandler) PointerY1O(pointerId int) int + func (self *InputHandler) PointerYI(args ...interface{}) int + func (self *InputHandler) PriorityID() int + func (self *InputHandler) RemovedFromGroup() + func (self *InputHandler) RemovedFromGroupI(args ...interface{}) + func (self *InputHandler) Reset() + func (self *InputHandler) ResetI(args ...interface{}) + func (self *InputHandler) ScaleLayer() bool + func (self *InputHandler) SetAllowHorizontalDragA(member bool) + func (self *InputHandler) SetAllowVerticalDragA(member bool) + func (self *InputHandler) SetBoundsRectA(member *Rectangle) + func (self *InputHandler) SetBoundsSpriteA(member *Sprite) + func (self *InputHandler) SetBringToTopA(member bool) + func (self *InputHandler) SetCheckedA(member bool) + func (self *InputHandler) SetDownPointA(member *Point) + func (self *InputHandler) SetDragDistanceThresholdA(member int) + func (self *InputHandler) SetDragFromCenterA(member bool) + func (self *InputHandler) SetDragLock() + func (self *InputHandler) SetDragLock1O(allowHorizontal bool) + func (self *InputHandler) SetDragLock2O(allowHorizontal bool, allowVertical bool) + func (self *InputHandler) SetDragLockI(args ...interface{}) + func (self *InputHandler) SetDragOffsetA(member *Point) + func (self *InputHandler) SetDragStartPointA(member *Point) + func (self *InputHandler) SetDragStopBlocksInputUpA(member bool) + func (self *InputHandler) SetDragTimeThresholdA(member int) + func (self *InputHandler) SetDraggableA(member bool) + func (self *InputHandler) SetEnabledA(member bool) + func (self *InputHandler) SetGameA(member *Game) + func (self *InputHandler) SetIsDraggedA(member bool) + func (self *InputHandler) SetPixelPerfectAlphaA(member int) + func (self *InputHandler) SetPixelPerfectClickA(member bool) + func (self *InputHandler) SetPixelPerfectOverA(member bool) + func (self *InputHandler) SetPriorityIDA(member int) + func (self *InputHandler) SetScaleLayerA(member bool) + func (self *InputHandler) SetSnapOffsetA(member *Point) + func (self *InputHandler) SetSnapOffsetXA(member int) + func (self *InputHandler) SetSnapOffsetYA(member int) + func (self *InputHandler) SetSnapOnDragA(member bool) + func (self *InputHandler) SetSnapOnReleaseA(member bool) + func (self *InputHandler) SetSnapPointA(member *Point) + func (self *InputHandler) SetSnapXA(member int) + func (self *InputHandler) SetSnapYA(member int) + func (self *InputHandler) SetSpriteA(member *Sprite) + func (self *InputHandler) SetUseHandCursorA(member bool) + func (self *InputHandler) SnapOffset() *Point + func (self *InputHandler) SnapOffsetX() int + func (self *InputHandler) SnapOffsetY() int + func (self *InputHandler) SnapOnDrag() bool + func (self *InputHandler) SnapOnRelease() bool + func (self *InputHandler) SnapPoint() *Point + func (self *InputHandler) SnapX() int + func (self *InputHandler) SnapY() int + func (self *InputHandler) Sprite() *Sprite + func (self *InputHandler) Start() *Sprite + func (self *InputHandler) Start1O(priority int) *Sprite + func (self *InputHandler) Start2O(priority int, useHandCursor bool) *Sprite + func (self *InputHandler) StartDrag(pointer *Pointer) + func (self *InputHandler) StartDragI(args ...interface{}) + func (self *InputHandler) StartI(args ...interface{}) *Sprite + func (self *InputHandler) Stop() + func (self *InputHandler) StopDrag(pointer *Pointer) + func (self *InputHandler) StopDragI(args ...interface{}) + func (self *InputHandler) StopI(args ...interface{}) + func (self *InputHandler) Update(pointer *Pointer) bool + func (self *InputHandler) UpdateDrag(pointer *Pointer, fromStart bool) bool + func (self *InputHandler) UpdateDragI(args ...interface{}) bool + func (self *InputHandler) UpdateI(args ...interface{}) bool + func (self *InputHandler) UseHandCursor() bool + func (self *InputHandler) ValidForInput(highestID int, highestRenderID int) bool + func (self *InputHandler) ValidForInput1O(highestID int, highestRenderID int, includePixelPerfect bool) bool + func (self *InputHandler) ValidForInputI(args ...interface{}) bool + type Key struct + func NewKey(game *Game, keycode int) *Key + func NewKeyI(args ...interface{}) *Key + func ToKey(jsStruct interface{}) *Key + func (self *Key) AltKey() bool + func (self *Key) CtrlKey() bool + func (self *Key) DownDuration() bool + func (self *Key) DownDuration1O(duration int) bool + func (self *Key) DownDurationI(args ...interface{}) bool + func (self *Key) Duration() int + func (self *Key) Event() interface{} + func (self *Key) Game() *Game + func (self *Key) IsDown() bool + func (self *Key) IsUp() bool + func (self *Key) KeyCode() int + func (self *Key) OnDown() *Signal + func (self *Key) OnHoldCallback() interface{} + func (self *Key) OnHoldContext() interface{} + func (self *Key) OnUp() *Signal + func (self *Key) ProcessKeyDown(event *KeyboardEvent) + func (self *Key) ProcessKeyDownI(args ...interface{}) + func (self *Key) ProcessKeyUp(event *KeyboardEvent) + func (self *Key) ProcessKeyUpI(args ...interface{}) + func (self *Key) Repeats() int + func (self *Key) Reset() + func (self *Key) Reset1O(hard bool) + func (self *Key) ResetI(args ...interface{}) + func (self *Key) SetAltKeyA(member bool) + func (self *Key) SetCtrlKeyA(member bool) + func (self *Key) SetDurationA(member int) + func (self *Key) SetEventA(member interface{}) + func (self *Key) SetGameA(member *Game) + func (self *Key) SetIsDownA(member bool) + func (self *Key) SetIsUpA(member bool) + func (self *Key) SetKeyCodeA(member int) + func (self *Key) SetOnDownA(member *Signal) + func (self *Key) SetOnHoldCallbackA(member interface{}) + func (self *Key) SetOnHoldContextA(member interface{}) + func (self *Key) SetOnUpA(member *Signal) + func (self *Key) SetRepeatsA(member int) + func (self *Key) SetShiftKeyA(member bool) + func (self *Key) SetTimeDownA(member int) + func (self *Key) SetTimeUpA(member int) + func (self *Key) ShiftKey() bool + func (self *Key) TimeDown() int + func (self *Key) TimeUp() int + func (self *Key) UpDuration() bool + func (self *Key) UpDuration1O(duration int) bool + func (self *Key) UpDurationI(args ...interface{}) bool + func (self *Key) Update() + func (self *Key) UpdateI(args ...interface{}) + type KeyCode struct + func NewKeyCode() *KeyCode + func NewKeyCodeI(args ...interface{}) *KeyCode + func ToKeyCode(jsStruct interface{}) *KeyCode + func (self *KeyCode) A() interface{} + func (self *KeyCode) ALT() interface{} + func (self *KeyCode) B() interface{} + func (self *KeyCode) BACKSPACE() interface{} + func (self *KeyCode) BACKWARD_SLASH() interface{} + func (self *KeyCode) C() interface{} + func (self *KeyCode) CAPS_LOCK() interface{} + func (self *KeyCode) CLEAR() interface{} + func (self *KeyCode) CLOSED_BRACKET() interface{} + func (self *KeyCode) COLON() interface{} + func (self *KeyCode) COMMA() interface{} + func (self *KeyCode) CONTROL() interface{} + func (self *KeyCode) D() interface{} + func (self *KeyCode) DELETE() interface{} + func (self *KeyCode) DOWN() interface{} + func (self *KeyCode) E() interface{} + func (self *KeyCode) EIGHT() interface{} + func (self *KeyCode) END() interface{} + func (self *KeyCode) ENTER() interface{} + func (self *KeyCode) EQUALS() interface{} + func (self *KeyCode) ESC() interface{} + func (self *KeyCode) F() interface{} + func (self *KeyCode) F1() interface{} + func (self *KeyCode) F10() interface{} + func (self *KeyCode) F11() interface{} + func (self *KeyCode) F12() interface{} + func (self *KeyCode) F13() interface{} + func (self *KeyCode) F14() interface{} + func (self *KeyCode) F15() interface{} + func (self *KeyCode) F2() interface{} + func (self *KeyCode) F3() interface{} + func (self *KeyCode) F4() interface{} + func (self *KeyCode) F5() interface{} + func (self *KeyCode) F6() interface{} + func (self *KeyCode) F7() interface{} + func (self *KeyCode) F8() interface{} + func (self *KeyCode) F9() interface{} + func (self *KeyCode) FIVE() interface{} + func (self *KeyCode) FOUR() interface{} + func (self *KeyCode) G() interface{} + func (self *KeyCode) H() interface{} + func (self *KeyCode) HELP() interface{} + func (self *KeyCode) HOME() interface{} + func (self *KeyCode) I() interface{} + func (self *KeyCode) INSERT() interface{} + func (self *KeyCode) J() interface{} + func (self *KeyCode) K() interface{} + func (self *KeyCode) L() interface{} + func (self *KeyCode) LEFT() interface{} + func (self *KeyCode) M() interface{} + func (self *KeyCode) MINUS() interface{} + func (self *KeyCode) N() interface{} + func (self *KeyCode) NINE() interface{} + func (self *KeyCode) NUMPAD_0() interface{} + func (self *KeyCode) NUMPAD_1() interface{} + func (self *KeyCode) NUMPAD_2() interface{} + func (self *KeyCode) NUMPAD_3() interface{} + func (self *KeyCode) NUMPAD_4() interface{} + func (self *KeyCode) NUMPAD_5() interface{} + func (self *KeyCode) NUMPAD_6() interface{} + func (self *KeyCode) NUMPAD_7() interface{} + func (self *KeyCode) NUMPAD_8() interface{} + func (self *KeyCode) NUMPAD_9() interface{} + func (self *KeyCode) NUMPAD_ADD() interface{} + func (self *KeyCode) NUMPAD_DECIMAL() interface{} + func (self *KeyCode) NUMPAD_DIVIDE() interface{} + func (self *KeyCode) NUMPAD_ENTER() interface{} + func (self *KeyCode) NUMPAD_MULTIPLY() interface{} + func (self *KeyCode) NUMPAD_SUBTRACT() interface{} + func (self *KeyCode) NUM_LOCK() interface{} + func (self *KeyCode) O() interface{} + func (self *KeyCode) ONE() interface{} + func (self *KeyCode) OPEN_BRACKET() interface{} + func (self *KeyCode) P() interface{} + func (self *KeyCode) PAGE_DOWN() interface{} + func (self *KeyCode) PAGE_UP() interface{} + func (self *KeyCode) PERIOD() interface{} + func (self *KeyCode) PLUS() interface{} + func (self *KeyCode) Q() interface{} + func (self *KeyCode) QUESTION_MARK() interface{} + func (self *KeyCode) QUOTES() interface{} + func (self *KeyCode) R() interface{} + func (self *KeyCode) RIGHT() interface{} + func (self *KeyCode) S() interface{} + func (self *KeyCode) SEVEN() interface{} + func (self *KeyCode) SHIFT() interface{} + func (self *KeyCode) SIX() interface{} + func (self *KeyCode) SPACEBAR() interface{} + func (self *KeyCode) SetAA(member interface{}) + func (self *KeyCode) SetALTA(member interface{}) + func (self *KeyCode) SetBA(member interface{}) + func (self *KeyCode) SetBACKSPACEA(member interface{}) + func (self *KeyCode) SetBACKWARD_SLASHA(member interface{}) + func (self *KeyCode) SetCA(member interface{}) + func (self *KeyCode) SetCAPS_LOCKA(member interface{}) + func (self *KeyCode) SetCLEARA(member interface{}) + func (self *KeyCode) SetCLOSED_BRACKETA(member interface{}) + func (self *KeyCode) SetCOLONA(member interface{}) + func (self *KeyCode) SetCOMMAA(member interface{}) + func (self *KeyCode) SetCONTROLA(member interface{}) + func (self *KeyCode) SetDA(member interface{}) + func (self *KeyCode) SetDELETEA(member interface{}) + func (self *KeyCode) SetDOWNA(member interface{}) + func (self *KeyCode) SetEA(member interface{}) + func (self *KeyCode) SetEIGHTA(member interface{}) + func (self *KeyCode) SetENDA(member interface{}) + func (self *KeyCode) SetENTERA(member interface{}) + func (self *KeyCode) SetEQUALSA(member interface{}) + func (self *KeyCode) SetESCA(member interface{}) + func (self *KeyCode) SetF10A(member interface{}) + func (self *KeyCode) SetF11A(member interface{}) + func (self *KeyCode) SetF12A(member interface{}) + func (self *KeyCode) SetF13A(member interface{}) + func (self *KeyCode) SetF14A(member interface{}) + func (self *KeyCode) SetF15A(member interface{}) + func (self *KeyCode) SetF1A(member interface{}) + func (self *KeyCode) SetF2A(member interface{}) + func (self *KeyCode) SetF3A(member interface{}) + func (self *KeyCode) SetF4A(member interface{}) + func (self *KeyCode) SetF5A(member interface{}) + func (self *KeyCode) SetF6A(member interface{}) + func (self *KeyCode) SetF7A(member interface{}) + func (self *KeyCode) SetF8A(member interface{}) + func (self *KeyCode) SetF9A(member interface{}) + func (self *KeyCode) SetFA(member interface{}) + func (self *KeyCode) SetFIVEA(member interface{}) + func (self *KeyCode) SetFOURA(member interface{}) + func (self *KeyCode) SetGA(member interface{}) + func (self *KeyCode) SetHA(member interface{}) + func (self *KeyCode) SetHELPA(member interface{}) + func (self *KeyCode) SetHOMEA(member interface{}) + func (self *KeyCode) SetIA(member interface{}) + func (self *KeyCode) SetINSERTA(member interface{}) + func (self *KeyCode) SetJA(member interface{}) + func (self *KeyCode) SetKA(member interface{}) + func (self *KeyCode) SetLA(member interface{}) + func (self *KeyCode) SetLEFTA(member interface{}) + func (self *KeyCode) SetMA(member interface{}) + func (self *KeyCode) SetMINUSA(member interface{}) + func (self *KeyCode) SetNA(member interface{}) + func (self *KeyCode) SetNINEA(member interface{}) + func (self *KeyCode) SetNUMPAD_0A(member interface{}) + func (self *KeyCode) SetNUMPAD_1A(member interface{}) + func (self *KeyCode) SetNUMPAD_2A(member interface{}) + func (self *KeyCode) SetNUMPAD_3A(member interface{}) + func (self *KeyCode) SetNUMPAD_4A(member interface{}) + func (self *KeyCode) SetNUMPAD_5A(member interface{}) + func (self *KeyCode) SetNUMPAD_6A(member interface{}) + func (self *KeyCode) SetNUMPAD_7A(member interface{}) + func (self *KeyCode) SetNUMPAD_8A(member interface{}) + func (self *KeyCode) SetNUMPAD_9A(member interface{}) + func (self *KeyCode) SetNUMPAD_ADDA(member interface{}) + func (self *KeyCode) SetNUMPAD_DECIMALA(member interface{}) + func (self *KeyCode) SetNUMPAD_DIVIDEA(member interface{}) + func (self *KeyCode) SetNUMPAD_ENTERA(member interface{}) + func (self *KeyCode) SetNUMPAD_MULTIPLYA(member interface{}) + func (self *KeyCode) SetNUMPAD_SUBTRACTA(member interface{}) + func (self *KeyCode) SetNUM_LOCKA(member interface{}) + func (self *KeyCode) SetOA(member interface{}) + func (self *KeyCode) SetONEA(member interface{}) + func (self *KeyCode) SetOPEN_BRACKETA(member interface{}) + func (self *KeyCode) SetPA(member interface{}) + func (self *KeyCode) SetPAGE_DOWNA(member interface{}) + func (self *KeyCode) SetPAGE_UPA(member interface{}) + func (self *KeyCode) SetPERIODA(member interface{}) + func (self *KeyCode) SetPLUSA(member interface{}) + func (self *KeyCode) SetQA(member interface{}) + func (self *KeyCode) SetQUESTION_MARKA(member interface{}) + func (self *KeyCode) SetQUOTESA(member interface{}) + func (self *KeyCode) SetRA(member interface{}) + func (self *KeyCode) SetRIGHTA(member interface{}) + func (self *KeyCode) SetSA(member interface{}) + func (self *KeyCode) SetSEVENA(member interface{}) + func (self *KeyCode) SetSHIFTA(member interface{}) + func (self *KeyCode) SetSIXA(member interface{}) + func (self *KeyCode) SetSPACEBARA(member interface{}) + func (self *KeyCode) SetTA(member interface{}) + func (self *KeyCode) SetTABA(member interface{}) + func (self *KeyCode) SetTHREEA(member interface{}) + func (self *KeyCode) SetTILDEA(member interface{}) + func (self *KeyCode) SetTWOA(member interface{}) + func (self *KeyCode) SetUA(member interface{}) + func (self *KeyCode) SetUNDERSCOREA(member interface{}) + func (self *KeyCode) SetUPA(member interface{}) + func (self *KeyCode) SetVA(member interface{}) + func (self *KeyCode) SetWA(member interface{}) + func (self *KeyCode) SetXA(member interface{}) + func (self *KeyCode) SetYA(member interface{}) + func (self *KeyCode) SetZA(member interface{}) + func (self *KeyCode) SetZEROA(member interface{}) + func (self *KeyCode) T() interface{} + func (self *KeyCode) TAB() interface{} + func (self *KeyCode) THREE() interface{} + func (self *KeyCode) TILDE() interface{} + func (self *KeyCode) TWO() interface{} + func (self *KeyCode) U() interface{} + func (self *KeyCode) UNDERSCORE() interface{} + func (self *KeyCode) UP() interface{} + func (self *KeyCode) V() interface{} + func (self *KeyCode) W() interface{} + func (self *KeyCode) X() interface{} + func (self *KeyCode) Y() interface{} + func (self *KeyCode) Z() interface{} + func (self *KeyCode) ZERO() interface{} + type Keyboard struct + func NewKeyboard(game *Game) *Keyboard + func NewKeyboardI(args ...interface{}) *Keyboard + func ToKeyboard(jsStruct interface{}) *Keyboard + func (self *Keyboard) AddCallbacks(context interface{}) + func (self *Keyboard) AddCallbacks1O(context interface{}, onDown interface{}) + func (self *Keyboard) AddCallbacks2O(context interface{}, onDown interface{}, onUp interface{}) + func (self *Keyboard) AddCallbacks3O(context interface{}, onDown interface{}, onUp interface{}, onPress interface{}) + func (self *Keyboard) AddCallbacksI(args ...interface{}) + func (self *Keyboard) AddKey(keycode int) *Key + func (self *Keyboard) AddKeyCapture(keycode interface{}) + func (self *Keyboard) AddKeyCaptureI(args ...interface{}) + func (self *Keyboard) AddKeyI(args ...interface{}) *Key + func (self *Keyboard) AddKeys(keys interface{}) interface{} + func (self *Keyboard) AddKeysI(args ...interface{}) interface{} + func (self *Keyboard) CallbackContext() interface{} + func (self *Keyboard) ClearCaptures() + func (self *Keyboard) ClearCapturesI(args ...interface{}) + func (self *Keyboard) CreateCursorKeys() interface{} + func (self *Keyboard) CreateCursorKeysI(args ...interface{}) interface{} + func (self *Keyboard) Destroy() + func (self *Keyboard) DestroyI(args ...interface{}) + func (self *Keyboard) DownDuration(keycode int) bool + func (self *Keyboard) DownDuration1O(keycode int, duration int) bool + func (self *Keyboard) DownDurationI(args ...interface{}) bool + func (self *Keyboard) Enabled() bool + func (self *Keyboard) Event() interface{} + func (self *Keyboard) Game() *Game + func (self *Keyboard) IsDown(keycode int) bool + func (self *Keyboard) IsDownI(args ...interface{}) bool + func (self *Keyboard) LastChar() string + func (self *Keyboard) LastKey() *Key + func (self *Keyboard) OnDownCallback() interface{} + func (self *Keyboard) OnPressCallback() interface{} + func (self *Keyboard) OnUpCallback() interface{} + func (self *Keyboard) PressEvent() interface{} + func (self *Keyboard) ProcessKeyDown(event *KeyboardEvent) + func (self *Keyboard) ProcessKeyDownI(args ...interface{}) + func (self *Keyboard) ProcessKeyPress(event *KeyboardEvent) + func (self *Keyboard) ProcessKeyPressI(args ...interface{}) + func (self *Keyboard) ProcessKeyUp(event *KeyboardEvent) + func (self *Keyboard) ProcessKeyUpI(args ...interface{}) + func (self *Keyboard) RemoveKey(keycode int) + func (self *Keyboard) RemoveKeyCapture(keycode int) + func (self *Keyboard) RemoveKeyCaptureI(args ...interface{}) + func (self *Keyboard) RemoveKeyI(args ...interface{}) + func (self *Keyboard) Reset() + func (self *Keyboard) Reset1O(hard bool) + func (self *Keyboard) ResetI(args ...interface{}) + func (self *Keyboard) SetCallbackContextA(member interface{}) + func (self *Keyboard) SetEnabledA(member bool) + func (self *Keyboard) SetEventA(member interface{}) + func (self *Keyboard) SetGameA(member *Game) + func (self *Keyboard) SetLastCharA(member string) + func (self *Keyboard) SetLastKeyA(member *Key) + func (self *Keyboard) SetOnDownCallbackA(member interface{}) + func (self *Keyboard) SetOnPressCallbackA(member interface{}) + func (self *Keyboard) SetOnUpCallbackA(member interface{}) + func (self *Keyboard) SetPressEventA(member interface{}) + func (self *Keyboard) Start() + func (self *Keyboard) StartI(args ...interface{}) + func (self *Keyboard) Stop() + func (self *Keyboard) StopI(args ...interface{}) + func (self *Keyboard) UpDuration(keycode interface{}) bool + func (self *Keyboard) UpDuration1O(keycode interface{}, duration int) bool + func (self *Keyboard) UpDurationI(args ...interface{}) bool + func (self *Keyboard) Update() + func (self *Keyboard) UpdateI(args ...interface{}) + type KeyboardEvent struct + type Line struct + func NewLine() *Line + func NewLine1O(x1 int) *Line + func NewLine2O(x1 int, y1 int) *Line + func NewLine3O(x1 int, y1 int, x2 int) *Line + func NewLine4O(x1 int, y1 int, x2 int, y2 int) *Line + func NewLineI(args ...interface{}) *Line + func ToLine(jsStruct interface{}) *Line + func (self *Line) Angle() int + func (self *Line) Bottom() int + func (self *Line) CenterOn(x int, y int) *Line + func (self *Line) CenterOnI(args ...interface{}) *Line + func (self *Line) Clone(output *Line) *Line + func (self *Line) CloneI(args ...interface{}) *Line + func (self *Line) CoordinatesOnLine() []interface{} + func (self *Line) CoordinatesOnLine1O(stepRate int) []interface{} + func (self *Line) CoordinatesOnLine2O(stepRate int, results []interface{}) []interface{} + func (self *Line) CoordinatesOnLineI(args ...interface{}) []interface{} + func (self *Line) End() *Point + func (self *Line) FromAngle(x int, y int, angle int, length int) *Line + func (self *Line) FromAngleI(args ...interface{}) *Line + func (self *Line) FromSprite(startSprite *Sprite, endSprite *Sprite) *Line + func (self *Line) FromSprite1O(startSprite *Sprite, endSprite *Sprite, useCenter bool) *Line + func (self *Line) FromSpriteI(args ...interface{}) *Line + func (self *Line) Height() int + func (self *Line) Intersects(line *Line) *Point + func (self *Line) Intersects1O(line *Line, asSegment bool) *Point + func (self *Line) Intersects2O(line *Line, asSegment bool, result *Point) *Point + func (self *Line) IntersectsI(args ...interface{}) *Point + func (self *Line) IntersectsPoints(a *Point, b *Point, e *Point, f *Point) *Point + func (self *Line) IntersectsPoints1O(a *Point, b *Point, e *Point, f *Point, asSegment bool) *Point + func (self *Line) IntersectsPoints2O(a *Point, b *Point, e *Point, f *Point, asSegment bool, result interface{}) *Point + func (self *Line) IntersectsPointsI(args ...interface{}) *Point + func (self *Line) IntersectsRectangle(line *Line, rect interface{}) bool + func (self *Line) IntersectsRectangleI(args ...interface{}) bool + func (self *Line) Left() int + func (self *Line) Length() int + func (self *Line) MidPoint() *Point + func (self *Line) MidPoint1O(out *Point) *Point + func (self *Line) MidPointI(args ...interface{}) *Point + func (self *Line) NormalAngle() int + func (self *Line) NormalX() int + func (self *Line) NormalY() int + func (self *Line) PerpSlope() int + func (self *Line) PointOnLine(x int, y int) bool + func (self *Line) PointOnLineI(args ...interface{}) bool + func (self *Line) PointOnSegment(x int, y int) bool + func (self *Line) PointOnSegmentI(args ...interface{}) bool + func (self *Line) Random() *Point + func (self *Line) Random1O(out interface{}) *Point + func (self *Line) RandomI(args ...interface{}) *Point + func (self *Line) Reflect(line *Line) int + func (self *Line) ReflectI(args ...interface{}) int + func (self *Line) Right() int + func (self *Line) Rotate(angle int) *Line + func (self *Line) Rotate1O(angle int, asDegrees bool) *Line + func (self *Line) RotateAround(x int, y int, angle int) *Line + func (self *Line) RotateAround1O(x int, y int, angle int, asDegrees bool) *Line + func (self *Line) RotateAroundI(args ...interface{}) *Line + func (self *Line) RotateI(args ...interface{}) *Line + func (self *Line) SetAngleA(member int) + func (self *Line) SetBottomA(member int) + func (self *Line) SetEndA(member *Point) + func (self *Line) SetHeightA(member int) + func (self *Line) SetLeftA(member int) + func (self *Line) SetLengthA(member int) + func (self *Line) SetNormalAngleA(member int) + func (self *Line) SetNormalXA(member int) + func (self *Line) SetNormalYA(member int) + func (self *Line) SetPerpSlopeA(member int) + func (self *Line) SetRightA(member int) + func (self *Line) SetSlopeA(member int) + func (self *Line) SetStartA(member *Point) + func (self *Line) SetTo() *Line + func (self *Line) SetTo1O(x1 int) *Line + func (self *Line) SetTo2O(x1 int, y1 int) *Line + func (self *Line) SetTo3O(x1 int, y1 int, x2 int) *Line + func (self *Line) SetTo4O(x1 int, y1 int, x2 int, y2 int) *Line + func (self *Line) SetToI(args ...interface{}) *Line + func (self *Line) SetTopA(member int) + func (self *Line) SetTypeA(member int) + func (self *Line) SetWidthA(member int) + func (self *Line) SetXA(member int) + func (self *Line) SetYA(member int) + func (self *Line) Slope() int + func (self *Line) Start() *Point + func (self *Line) Top() int + func (self *Line) Type() int + func (self *Line) Width() int + func (self *Line) X() int + func (self *Line) Y() int + type LinkedList struct + func NewLinkedList() *LinkedList + func NewLinkedListI(args ...interface{}) *LinkedList + func ToLinkedList(jsStruct interface{}) *LinkedList + func (self *LinkedList) Add(item interface{}) interface{} + func (self *LinkedList) AddI(args ...interface{}) interface{} + func (self *LinkedList) CallAll(callback interface{}) + func (self *LinkedList) CallAllI(args ...interface{}) + func (self *LinkedList) First() interface{} + func (self *LinkedList) Last() interface{} + func (self *LinkedList) Next() interface{} + func (self *LinkedList) Prev() interface{} + func (self *LinkedList) Remove(item interface{}) + func (self *LinkedList) RemoveI(args ...interface{}) + func (self *LinkedList) Reset() + func (self *LinkedList) ResetI(args ...interface{}) + func (self *LinkedList) SetFirstA(member interface{}) + func (self *LinkedList) SetLastA(member interface{}) + func (self *LinkedList) SetNextA(member interface{}) + func (self *LinkedList) SetPrevA(member interface{}) + func (self *LinkedList) SetTotalA(member int) + func (self *LinkedList) Total() int + type Loader struct + func NewLoader(game *Game) *Loader + func NewLoaderI(args ...interface{}) *Loader + func ToLoader(jsStruct interface{}) *Loader + func (self *Loader) AddSyncPoint(type_ string, key string) *Loader + func (self *Loader) AddSyncPointI(args ...interface{}) *Loader + func (self *Loader) AddToFileList(type_ string, key string) *Loader + func (self *Loader) AddToFileList1O(type_ string, key string, url string) *Loader + func (self *Loader) AddToFileList2O(type_ string, key string, url string, properties interface{}) *Loader + func (self *Loader) AddToFileList3O(type_ string, key string, url string, properties interface{}, overwrite bool) *Loader + func (self *Loader) AddToFileList4O(type_ string, key string, url string, properties interface{}, overwrite bool, ...) *Loader + func (self *Loader) AddToFileListI(args ...interface{}) *Loader + func (self *Loader) AsyncComplete(file interface{}) + func (self *Loader) AsyncComplete1O(file interface{}, error string) + func (self *Loader) AsyncCompleteI(args ...interface{}) + func (self *Loader) Atlas(key string) *Loader + func (self *Loader) Atlas1O(key string, textureURL string) *Loader + func (self *Loader) Atlas2O(key string, textureURL string, atlasURL string) *Loader + func (self *Loader) Atlas3O(key string, textureURL string, atlasURL string, atlasData interface{}) *Loader + func (self *Loader) Atlas4O(key string, textureURL string, atlasURL string, atlasData interface{}, ...) *Loader + func (self *Loader) AtlasI(args ...interface{}) *Loader + func (self *Loader) AtlasJSONArray(key string) *Loader + func (self *Loader) AtlasJSONArray1O(key string, textureURL string) *Loader + func (self *Loader) AtlasJSONArray2O(key string, textureURL string, atlasURL string) *Loader + func (self *Loader) AtlasJSONArray3O(key string, textureURL string, atlasURL string, atlasData interface{}) *Loader + func (self *Loader) AtlasJSONArrayI(args ...interface{}) *Loader + func (self *Loader) AtlasJSONHash(key string) *Loader + func (self *Loader) AtlasJSONHash1O(key string, textureURL string) *Loader + func (self *Loader) AtlasJSONHash2O(key string, textureURL string, atlasURL string) *Loader + func (self *Loader) AtlasJSONHash3O(key string, textureURL string, atlasURL string, atlasData interface{}) *Loader + func (self *Loader) AtlasJSONHashI(args ...interface{}) *Loader + func (self *Loader) AtlasXML(key string) *Loader + func (self *Loader) AtlasXML1O(key string, textureURL string) *Loader + func (self *Loader) AtlasXML2O(key string, textureURL string, atlasURL string) *Loader + func (self *Loader) AtlasXML3O(key string, textureURL string, atlasURL string, atlasData interface{}) *Loader + func (self *Loader) AtlasXMLI(args ...interface{}) *Loader + func (self *Loader) Audio(key string, urls interface{}) *Loader + func (self *Loader) Audio1O(key string, urls interface{}, autoDecode bool) *Loader + func (self *Loader) AudioI(args ...interface{}) *Loader + func (self *Loader) AudioSprite(key string, urls interface{}) *Loader + func (self *Loader) AudioSprite1O(key string, urls interface{}, jsonURL string) *Loader + func (self *Loader) AudioSprite2O(key string, urls interface{}, jsonURL string, jsonData interface{}) *Loader + func (self *Loader) AudioSprite3O(key string, urls interface{}, jsonURL string, jsonData interface{}, ...) *Loader + func (self *Loader) AudioSpriteI(args ...interface{}) *Loader + func (self *Loader) Audiosprite(key string, urls interface{}) *Loader + func (self *Loader) Audiosprite1O(key string, urls interface{}, jsonURL string) *Loader + func (self *Loader) Audiosprite2O(key string, urls interface{}, jsonURL string, jsonData interface{}) *Loader + func (self *Loader) Audiosprite3O(key string, urls interface{}, jsonURL string, jsonData interface{}, ...) *Loader + func (self *Loader) AudiospriteI(args ...interface{}) *Loader + func (self *Loader) BaseURL() string + func (self *Loader) Binary(key string) *Loader + func (self *Loader) Binary1O(key string, url string) *Loader + func (self *Loader) Binary2O(key string, url string, callback interface{}) *Loader + func (self *Loader) Binary3O(key string, url string, callback interface{}, callbackContext interface{}) *Loader + func (self *Loader) BinaryI(args ...interface{}) *Loader + func (self *Loader) BitmapFont(key string, textureURL string, atlasURL string, atlasData interface{}) *Loader + func (self *Loader) BitmapFont1O(key string, textureURL string, atlasURL string, atlasData interface{}, ...) *Loader + func (self *Loader) BitmapFont2O(key string, textureURL string, atlasURL string, atlasData interface{}, ...) *Loader + func (self *Loader) BitmapFontI(args ...interface{}) *Loader + func (self *Loader) Cache() *Cache + func (self *Loader) CheckKeyExists(type_ string, key string) bool + func (self *Loader) CheckKeyExistsI(args ...interface{}) bool + func (self *Loader) CrossOrigin() interface{} + func (self *Loader) CsvLoadComplete(file interface{}, xhr *XMLHttpRequest) + func (self *Loader) CsvLoadCompleteI(args ...interface{}) + func (self *Loader) EnableParallel() bool + func (self *Loader) FileComplete(file interface{}, xhr *XMLHttpRequest) + func (self *Loader) FileCompleteI(args ...interface{}) + func (self *Loader) FileError(file interface{}, xhr *XMLHttpRequest, reason string) + func (self *Loader) FileErrorI(args ...interface{}) + func (self *Loader) FinishedLoading() + func (self *Loader) FinishedLoading1O(abnormal bool) + func (self *Loader) FinishedLoadingI(args ...interface{}) + func (self *Loader) Game() *Game + func (self *Loader) GetAsset(type_ string, key string) interface{} + func (self *Loader) GetAssetI(args ...interface{}) interface{} + func (self *Loader) GetAssetIndex(type_ string, key string) int + func (self *Loader) GetAssetIndexI(args ...interface{}) int + func (self *Loader) GetAudioURL(urls interface{}) string + func (self *Loader) GetAudioURLI(args ...interface{}) string + func (self *Loader) GetVideoURL(urls interface{}) string + func (self *Loader) GetVideoURLI(args ...interface{}) string + func (self *Loader) HasLoaded() bool + func (self *Loader) Headers() interface{} + func (self *Loader) Image(key string) *Loader + func (self *Loader) Image1O(key string, url string) *Loader + func (self *Loader) Image2O(key string, url string, overwrite bool) *Loader + func (self *Loader) ImageI(args ...interface{}) *Loader + func (self *Loader) Images(keys []interface{}) *Loader + func (self *Loader) Images1O(keys []interface{}, urls []interface{}) *Loader + func (self *Loader) ImagesI(args ...interface{}) *Loader + func (self *Loader) IsLoading() bool + func (self *Loader) Json(key string) *Loader + func (self *Loader) Json1O(key string, url string) *Loader + func (self *Loader) Json2O(key string, url string, overwrite bool) *Loader + func (self *Loader) JsonI(args ...interface{}) *Loader + func (self *Loader) JsonLoadComplete(file interface{}, xhr *XMLHttpRequest) + func (self *Loader) JsonLoadCompleteI(args ...interface{}) + func (self *Loader) LoadAudioTag() + func (self *Loader) LoadAudioTagI(args ...interface{}) + func (self *Loader) LoadFile(file interface{}) + func (self *Loader) LoadFileI(args ...interface{}) + func (self *Loader) LoadImageTag() + func (self *Loader) LoadImageTagI(args ...interface{}) + func (self *Loader) LoadVideoTag() + func (self *Loader) LoadVideoTagI(args ...interface{}) + func (self *Loader) MaxParallelDownloads() int + func (self *Loader) NextFile(previousFile interface{}, success bool) + func (self *Loader) NextFileI(args ...interface{}) + func (self *Loader) OnFileComplete() *Signal + func (self *Loader) OnFileError() *Signal + func (self *Loader) OnFileStart() *Signal + func (self *Loader) OnLoadComplete() *Signal + func (self *Loader) OnLoadStart() *Signal + func (self *Loader) OnPackComplete() *Signal + func (self *Loader) PHYSICS_LIME_CORONA_JSON() int + func (self *Loader) PHYSICS_PHASER_JSON() int + func (self *Loader) Pack(key string) *Loader + func (self *Loader) Pack1O(key string, url string) *Loader + func (self *Loader) Pack2O(key string, url string, data interface{}) *Loader + func (self *Loader) Pack3O(key string, url string, data interface{}, callbackContext interface{}) *Loader + func (self *Loader) PackI(args ...interface{}) *Loader + func (self *Loader) ParseXml(data string) *XMLDocument + func (self *Loader) ParseXmlI(args ...interface{}) *XMLDocument + func (self *Loader) Path() string + func (self *Loader) Physics(key string) *Loader + func (self *Loader) Physics1O(key string, url string) *Loader + func (self *Loader) Physics2O(key string, url string, data interface{}) *Loader + func (self *Loader) Physics3O(key string, url string, data interface{}, format string) *Loader + func (self *Loader) PhysicsI(args ...interface{}) *Loader + func (self *Loader) PreloadSprite() interface{} + func (self *Loader) ProcessLoadQueue() + func (self *Loader) ProcessLoadQueueI(args ...interface{}) + func (self *Loader) ProcessPack(pack interface{}) + func (self *Loader) ProcessPackI(args ...interface{}) + func (self *Loader) Progress() interface{} + func (self *Loader) ProgressFloat() interface{} + func (self *Loader) RemoveAll() + func (self *Loader) RemoveAllI(args ...interface{}) + func (self *Loader) RemoveFile(type_ string, key string) + func (self *Loader) RemoveFileI(args ...interface{}) + func (self *Loader) ReplaceInFileList(type_ string, key string, url string, properties interface{}) + func (self *Loader) ReplaceInFileListI(args ...interface{}) + func (self *Loader) Reset() + func (self *Loader) Reset1O(hard bool) + func (self *Loader) Reset2O(hard bool, clearEvents bool) + func (self *Loader) ResetI(args ...interface{}) + func (self *Loader) ResetLocked() bool + func (self *Loader) Resize() + func (self *Loader) ResizeI(args ...interface{}) + func (self *Loader) Script(key string) *Loader + func (self *Loader) Script1O(key string, url string) *Loader + func (self *Loader) Script2O(key string, url string, callback interface{}) *Loader + func (self *Loader) Script3O(key string, url string, callback interface{}, callbackContext interface{}) *Loader + func (self *Loader) ScriptI(args ...interface{}) *Loader + func (self *Loader) SetBaseURLA(member string) + func (self *Loader) SetCacheA(member *Cache) + func (self *Loader) SetCrossOriginA(member interface{}) + func (self *Loader) SetEnableParallelA(member bool) + func (self *Loader) SetGameA(member *Game) + func (self *Loader) SetHasLoadedA(member bool) + func (self *Loader) SetHeadersA(member interface{}) + func (self *Loader) SetIsLoadingA(member bool) + func (self *Loader) SetMaxParallelDownloadsA(member int) + func (self *Loader) SetOnFileCompleteA(member *Signal) + func (self *Loader) SetOnFileErrorA(member *Signal) + func (self *Loader) SetOnFileStartA(member *Signal) + func (self *Loader) SetOnLoadCompleteA(member *Signal) + func (self *Loader) SetOnLoadStartA(member *Signal) + func (self *Loader) SetOnPackCompleteA(member *Signal) + func (self *Loader) SetPHYSICS_LIME_CORONA_JSONA(member int) + func (self *Loader) SetPHYSICS_PHASER_JSONA(member int) + func (self *Loader) SetPathA(member string) + func (self *Loader) SetPreloadSprite(sprite interface{}) + func (self *Loader) SetPreloadSprite1O(sprite interface{}, direction int) + func (self *Loader) SetPreloadSpriteA(member interface{}) + func (self *Loader) SetPreloadSpriteI(args ...interface{}) + func (self *Loader) SetProgressA(member interface{}) + func (self *Loader) SetProgressFloatA(member interface{}) + func (self *Loader) SetResetLockedA(member bool) + func (self *Loader) SetTEXTURE_ATLAS_JSON_ARRAYA(member int) + func (self *Loader) SetTEXTURE_ATLAS_JSON_HASHA(member int) + func (self *Loader) SetTEXTURE_ATLAS_JSON_PYXELA(member int) + func (self *Loader) SetTEXTURE_ATLAS_XML_STARLINGA(member int) + func (self *Loader) SetUseXDomainRequestA(member bool) + func (self *Loader) Set_withSyncPointDepthA(member interface{}) + func (self *Loader) Shader(key string) *Loader + func (self *Loader) Shader1O(key string, url string) *Loader + func (self *Loader) Shader2O(key string, url string, overwrite bool) *Loader + func (self *Loader) ShaderI(args ...interface{}) *Loader + func (self *Loader) Spritesheet(key string, url string, frameWidth int, frameHeight int) *Loader + func (self *Loader) Spritesheet1O(key string, url string, frameWidth int, frameHeight int, frameMax int) *Loader + func (self *Loader) Spritesheet2O(key string, url string, frameWidth int, frameHeight int, frameMax int, ...) *Loader + func (self *Loader) Spritesheet3O(key string, url string, frameWidth int, frameHeight int, frameMax int, ...) *Loader + func (self *Loader) SpritesheetI(args ...interface{}) *Loader + func (self *Loader) Start() + func (self *Loader) StartI(args ...interface{}) + func (self *Loader) TEXTURE_ATLAS_JSON_ARRAY() int + func (self *Loader) TEXTURE_ATLAS_JSON_HASH() int + func (self *Loader) TEXTURE_ATLAS_JSON_PYXEL() int + func (self *Loader) TEXTURE_ATLAS_XML_STARLING() int + func (self *Loader) Text(key string) *Loader + func (self *Loader) Text1O(key string, url string) *Loader + func (self *Loader) Text2O(key string, url string, overwrite bool) *Loader + func (self *Loader) TextI(args ...interface{}) *Loader + func (self *Loader) Tilemap(key string) *Loader + func (self *Loader) Tilemap1O(key string, url string) *Loader + func (self *Loader) Tilemap2O(key string, url string, data interface{}) *Loader + func (self *Loader) Tilemap3O(key string, url string, data interface{}, format int) *Loader + func (self *Loader) TilemapI(args ...interface{}) *Loader + func (self *Loader) TotalLoadedFiles() int + func (self *Loader) TotalLoadedFilesI(args ...interface{}) int + func (self *Loader) TotalLoadedPacks() int + func (self *Loader) TotalLoadedPacksI(args ...interface{}) int + func (self *Loader) TotalQueuedFiles() int + func (self *Loader) TotalQueuedFilesI(args ...interface{}) int + func (self *Loader) TotalQueuedPacks() int + func (self *Loader) TotalQueuedPacksI(args ...interface{}) int + func (self *Loader) TransformUrl(url string, file interface{}) string + func (self *Loader) TransformUrlI(args ...interface{}) string + func (self *Loader) UseXDomainRequest() bool + func (self *Loader) Video(key string, urls interface{}) *Loader + func (self *Loader) Video1O(key string, urls interface{}, loadEvent string) *Loader + func (self *Loader) Video2O(key string, urls interface{}, loadEvent string, asBlob bool) *Loader + func (self *Loader) VideoI(args ...interface{}) *Loader + func (self *Loader) WithSyncPoints(callback interface{}) *Loader + func (self *Loader) WithSyncPoints1O(callback interface{}, callbackContext interface{}) *Loader + func (self *Loader) WithSyncPointsI(args ...interface{}) *Loader + func (self *Loader) XhrLoad(file interface{}, url string, type_ string, onload interface{}) + func (self *Loader) XhrLoad1O(file interface{}, url string, type_ string, onload interface{}, ...) + func (self *Loader) XhrLoadI(args ...interface{}) + func (self *Loader) Xml(key string) *Loader + func (self *Loader) Xml1O(key string, url string) *Loader + func (self *Loader) Xml2O(key string, url string, overwrite bool) *Loader + func (self *Loader) XmlI(args ...interface{}) *Loader + func (self *Loader) XmlLoadComplete(file interface{}, xhr *XMLHttpRequest) + func (self *Loader) XmlLoadCompleteI(args ...interface{}) + type LoaderParser struct + func NewLoaderParser() *LoaderParser + func NewLoaderParserI(args ...interface{}) *LoaderParser + func ToLoaderParser(jsStruct interface{}) *LoaderParser + func (self *LoaderParser) BitmapFont(xml interface{}, baseTexture *BaseTexture) interface{} + func (self *LoaderParser) BitmapFont1O(xml interface{}, baseTexture *BaseTexture, xSpacing int) interface{} + func (self *LoaderParser) BitmapFont2O(xml interface{}, baseTexture *BaseTexture, xSpacing int, ySpacing int) interface{} + func (self *LoaderParser) BitmapFontI(args ...interface{}) interface{} + func (self *LoaderParser) FinalizeBitmapFont(baseTexture *BaseTexture, bitmapFontData interface{}) interface{} + func (self *LoaderParser) FinalizeBitmapFontI(args ...interface{}) interface{} + func (self *LoaderParser) JsonBitmapFont(json interface{}, baseTexture *BaseTexture) interface{} + func (self *LoaderParser) JsonBitmapFont1O(json interface{}, baseTexture *BaseTexture, xSpacing int) interface{} + func (self *LoaderParser) JsonBitmapFont2O(json interface{}, baseTexture *BaseTexture, xSpacing int, ySpacing int) interface{} + func (self *LoaderParser) JsonBitmapFontI(args ...interface{}) interface{} + func (self *LoaderParser) XmlBitmapFont(xml interface{}, baseTexture *BaseTexture) interface{} + func (self *LoaderParser) XmlBitmapFont1O(xml interface{}, baseTexture *BaseTexture, xSpacing int) interface{} + func (self *LoaderParser) XmlBitmapFont2O(xml interface{}, baseTexture *BaseTexture, xSpacing int, ySpacing int) interface{} + func (self *LoaderParser) XmlBitmapFontI(args ...interface{}) interface{} + type MSPointer struct + func NewMSPointer(game *Game) *MSPointer + func NewMSPointerI(args ...interface{}) *MSPointer + func ToMSPointer(jsStruct interface{}) *MSPointer + func (self *MSPointer) Button() int + func (self *MSPointer) CallbackContext() interface{} + func (self *MSPointer) Capture() bool + func (self *MSPointer) Enabled() bool + func (self *MSPointer) Event() interface{} + func (self *MSPointer) Game() *Game + func (self *MSPointer) Input() *Input + func (self *MSPointer) OnPointerDown(event *PointerEvent) + func (self *MSPointer) OnPointerDownI(args ...interface{}) + func (self *MSPointer) OnPointerMove(event *PointerEvent) + func (self *MSPointer) OnPointerMoveI(args ...interface{}) + func (self *MSPointer) OnPointerOut(event *PointerEvent) + func (self *MSPointer) OnPointerOutI(args ...interface{}) + func (self *MSPointer) OnPointerUp(event *PointerEvent) + func (self *MSPointer) OnPointerUpGlobal(event *PointerEvent) + func (self *MSPointer) OnPointerUpGlobalI(args ...interface{}) + func (self *MSPointer) OnPointerUpI(args ...interface{}) + func (self *MSPointer) PointerDownCallback() interface{} + func (self *MSPointer) PointerMoveCallback() interface{} + func (self *MSPointer) PointerUpCallback() interface{} + func (self *MSPointer) SetButtonA(member int) + func (self *MSPointer) SetCallbackContextA(member interface{}) + func (self *MSPointer) SetCaptureA(member bool) + func (self *MSPointer) SetEnabledA(member bool) + func (self *MSPointer) SetEventA(member interface{}) + func (self *MSPointer) SetGameA(member *Game) + func (self *MSPointer) SetInputA(member *Input) + func (self *MSPointer) SetPointerDownCallbackA(member interface{}) + func (self *MSPointer) SetPointerMoveCallbackA(member interface{}) + func (self *MSPointer) SetPointerUpCallbackA(member interface{}) + func (self *MSPointer) Start() + func (self *MSPointer) StartI(args ...interface{}) + func (self *MSPointer) Stop() + func (self *MSPointer) StopI(args ...interface{}) + type Mat2 struct + func NewMat2() *Mat2 + func NewMat2I(args ...interface{}) *Mat2 + func ToMat2(jsStruct interface{}) *Mat2 + type Mat2d struct + func NewMat2d() *Mat2d + func NewMat2dI(args ...interface{}) *Mat2d + func ToMat2d(jsStruct interface{}) *Mat2d + type Mat3 struct + func NewMat3() *Mat3 + func NewMat3I(args ...interface{}) *Mat3 + func ToMat3(jsStruct interface{}) *Mat3 + type Mat4 struct + func NewMat4() *Mat4 + func NewMat4I(args ...interface{}) *Mat4 + func ToMat4(jsStruct interface{}) *Mat4 + type Math struct + func NewMath() *Math + func NewMathI(args ...interface{}) *Math + func ToMath(jsStruct interface{}) *Math + func (self *Math) AngleBetween(x1 int, y1 int, x2 int, y2 int) int + func (self *Math) AngleBetweenI(args ...interface{}) int + func (self *Math) AngleBetweenPoints(point1 *Point, point2 *Point) int + func (self *Math) AngleBetweenPointsI(args ...interface{}) int + func (self *Math) AngleBetweenPointsY(point1 *Point, point2 *Point) int + func (self *Math) AngleBetweenPointsYI(args ...interface{}) int + func (self *Math) AngleBetweenY(x1 int, y1 int, x2 int, y2 int) int + func (self *Math) AngleBetweenYI(args ...interface{}) int + func (self *Math) Average() int + func (self *Math) AverageI(args ...interface{}) int + func (self *Math) Bernstein(n int, i int) int + func (self *Math) BernsteinI(args ...interface{}) int + func (self *Math) Between(min int, max int) int + func (self *Math) BetweenI(args ...interface{}) int + func (self *Math) BezierInterpolation(v []interface{}, k int) int + func (self *Math) BezierInterpolationI(args ...interface{}) int + func (self *Math) CatmullRom(p0 int, p1 int, p2 int, p3 int, t int) int + func (self *Math) CatmullRomI(args ...interface{}) int + func (self *Math) CatmullRomInterpolation(v []interface{}, k int) int + func (self *Math) CatmullRomInterpolationI(args ...interface{}) int + func (self *Math) CeilTo(value int) int + func (self *Math) CeilTo1O(value int, place int) int + func (self *Math) CeilTo2O(value int, place int, base int) int + func (self *Math) CeilToI(args ...interface{}) int + func (self *Math) Clamp(v float64, min float64, max float64) int + func (self *Math) ClampBottom(x int, a int) int + func (self *Math) ClampBottomI(args ...interface{}) int + func (self *Math) ClampI(args ...interface{}) int + func (self *Math) DegToRad(degrees int) int + func (self *Math) DegToRadI(args ...interface{}) int + func (self *Math) Difference(a int, b int) int + func (self *Math) DifferenceI(args ...interface{}) int + func (self *Math) Distance(x1 int, y1 int, x2 int, y2 int) int + func (self *Math) DistanceI(args ...interface{}) int + func (self *Math) DistancePow(x1 int, y1 int, x2 int, y2 int) int + func (self *Math) DistancePow1O(x1 int, y1 int, x2 int, y2 int, pow int) int + func (self *Math) DistancePowI(args ...interface{}) int + func (self *Math) DistanceSq(x1 int, y1 int, x2 int, y2 int) int + func (self *Math) DistanceSqI(args ...interface{}) int + func (self *Math) Factorial(value int) int + func (self *Math) FactorialI(args ...interface{}) int + func (self *Math) FloorTo(value int) int + func (self *Math) FloorTo1O(value int, place int) int + func (self *Math) FloorTo2O(value int, place int, base int) int + func (self *Math) FloorToI(args ...interface{}) int + func (self *Math) FuzzyCeil(val int) int + func (self *Math) FuzzyCeil1O(val int, epsilon int) int + func (self *Math) FuzzyCeilI(args ...interface{}) int + func (self *Math) FuzzyEqual(a int, b int) bool + func (self *Math) FuzzyEqual1O(a int, b int, epsilon int) bool + func (self *Math) FuzzyEqualI(args ...interface{}) bool + func (self *Math) FuzzyFloor(val int) int + func (self *Math) FuzzyFloor1O(val int, epsilon int) int + func (self *Math) FuzzyFloorI(args ...interface{}) int + func (self *Math) FuzzyGreaterThan(a int, b int) bool + func (self *Math) FuzzyGreaterThan1O(a int, b int, epsilon int) bool + func (self *Math) FuzzyGreaterThanI(args ...interface{}) bool + func (self *Math) FuzzyLessThan(a int, b int) bool + func (self *Math) FuzzyLessThan1O(a int, b int, epsilon int) bool + func (self *Math) FuzzyLessThanI(args ...interface{}) bool + func (self *Math) GetShortestAngle(angle1 int, angle2 int) int + func (self *Math) GetShortestAngleI(args ...interface{}) int + func (self *Math) IsEven(n int) bool + func (self *Math) IsEvenI(args ...interface{}) bool + func (self *Math) IsOdd(n int) bool + func (self *Math) IsOddI(args ...interface{}) bool + func (self *Math) Linear(p0 int, p1 int, t int) int + func (self *Math) LinearI(args ...interface{}) int + func (self *Math) LinearInterpolation(v []interface{}, k int) int + func (self *Math) LinearInterpolationI(args ...interface{}) int + func (self *Math) MapLinear(x int, a1 int, a2 int, b1 int, b2 int) int + func (self *Math) MapLinearI(args ...interface{}) int + func (self *Math) Max() int + func (self *Math) MaxAdd(value int, amount int, max int) int + func (self *Math) MaxAddI(args ...interface{}) int + func (self *Math) MaxI(args ...interface{}) int + func (self *Math) MaxProperty() int + func (self *Math) MaxPropertyI(args ...interface{}) int + func (self *Math) Min() int + func (self *Math) MinI(args ...interface{}) int + func (self *Math) MinProperty() int + func (self *Math) MinPropertyI(args ...interface{}) int + func (self *Math) MinSub(value int, amount int, min int) int + func (self *Math) MinSubI(args ...interface{}) int + func (self *Math) NormalizeAngle(angleRad int) int + func (self *Math) NormalizeAngleI(args ...interface{}) int + func (self *Math) PI2() interface{} + func (self *Math) Percent(a int, b int) int + func (self *Math) Percent1O(a int, b int, base int) int + func (self *Math) PercentI(args ...interface{}) int + func (self *Math) RadToDeg(radians int) int + func (self *Math) RadToDegI(args ...interface{}) int + func (self *Math) ReverseAngle(angleRad int) int + func (self *Math) ReverseAngleI(args ...interface{}) int + func (self *Math) RotateToAngle(currentAngle int, targetAngle int) int + func (self *Math) RotateToAngle1O(currentAngle int, targetAngle int, lerp int) int + func (self *Math) RotateToAngleI(args ...interface{}) int + func (self *Math) RoundAwayFromZero(value int) int + func (self *Math) RoundAwayFromZeroI(args ...interface{}) int + func (self *Math) RoundTo(value int) int + func (self *Math) RoundTo1O(value int, place int) int + func (self *Math) RoundTo2O(value int, place int, base int) int + func (self *Math) RoundToI(args ...interface{}) int + func (self *Math) SetPI2A(member interface{}) + func (self *Math) Shear(n int) int + func (self *Math) ShearI(args ...interface{}) int + func (self *Math) Sign(x int) int + func (self *Math) SignI(args ...interface{}) int + func (self *Math) SinCosGenerator(length int, sinAmplitude int, cosAmplitude int, frequency int) interface{} + func (self *Math) SinCosGeneratorI(args ...interface{}) interface{} + func (self *Math) Smootherstep(x float64, min float64, max float64) float64 + func (self *Math) SmootherstepI(args ...interface{}) float64 + func (self *Math) Smoothstep(x float64, min float64, max float64) float64 + func (self *Math) SmoothstepI(args ...interface{}) float64 + func (self *Math) SnapTo(input int, gap int) int + func (self *Math) SnapTo1O(input int, gap int, start int) int + func (self *Math) SnapToCeil(input int, gap int) int + func (self *Math) SnapToCeil1O(input int, gap int, start int) int + func (self *Math) SnapToCeilI(args ...interface{}) int + func (self *Math) SnapToFloor(input int, gap int) int + func (self *Math) SnapToFloor1O(input int, gap int, start int) int + func (self *Math) SnapToFloorI(args ...interface{}) int + func (self *Math) SnapToI(args ...interface{}) int + func (self *Math) Within(a int, b int, tolerance int) bool + func (self *Math) WithinI(args ...interface{}) bool + func (self *Math) Wrap(value int, min int, max int) int + func (self *Math) WrapAngle(angle int) int + func (self *Math) WrapAngle1O(angle int, radians bool) int + func (self *Math) WrapAngleI(args ...interface{}) int + func (self *Math) WrapI(args ...interface{}) int + func (self *Math) WrapValue(value int, amount int, max int) int + func (self *Math) WrapValueI(args ...interface{}) int + type Matrix struct + func NewMatrix() *Matrix + func NewMatrix1O(a int) *Matrix + func NewMatrix2O(a int, b int) *Matrix + func NewMatrix3O(a int, b int, c int) *Matrix + func NewMatrix4O(a int, b int, c int, d int) *Matrix + func NewMatrix5O(a int, b int, c int, d int, tx int) *Matrix + func NewMatrix6O(a int, b int, c int, d int, tx int, ty int) *Matrix + func NewMatrixI(args ...interface{}) *Matrix + func ToMatrix(jsStruct interface{}) *Matrix + func (self *Matrix) A() int + func (self *Matrix) Append(matrix *Matrix) *Matrix + func (self *Matrix) AppendI(args ...interface{}) *Matrix + func (self *Matrix) Apply(pos *Point) *Point + func (self *Matrix) Apply1O(pos *Point, newPos *Point) *Point + func (self *Matrix) ApplyI(args ...interface{}) *Point + func (self *Matrix) ApplyInverse(pos *Point) *Point + func (self *Matrix) ApplyInverse1O(pos *Point, newPos *Point) *Point + func (self *Matrix) ApplyInverseI(args ...interface{}) *Point + func (self *Matrix) B() int + func (self *Matrix) C() int + func (self *Matrix) Clone() *Matrix + func (self *Matrix) Clone1O(output *Matrix) *Matrix + func (self *Matrix) CloneI(args ...interface{}) *Matrix + func (self *Matrix) CopyFrom(matrix *Matrix) *Matrix + func (self *Matrix) CopyFromI(args ...interface{}) *Matrix + func (self *Matrix) CopyTo(matrix *Matrix) *Matrix + func (self *Matrix) CopyToI(args ...interface{}) *Matrix + func (self *Matrix) D() int + func (self *Matrix) FromArray(array []interface{}) *Matrix + func (self *Matrix) FromArrayI(args ...interface{}) *Matrix + func (self *Matrix) Identity() *Matrix + func (self *Matrix) IdentityI(args ...interface{}) *Matrix + func (self *Matrix) Rotate(angle int) *Matrix + func (self *Matrix) RotateI(args ...interface{}) *Matrix + func (self *Matrix) Scale(x int, y int) *Matrix + func (self *Matrix) ScaleI(args ...interface{}) *Matrix + func (self *Matrix) SetAA(member int) + func (self *Matrix) SetBA(member int) + func (self *Matrix) SetCA(member int) + func (self *Matrix) SetDA(member int) + func (self *Matrix) SetTo(a int, b int, c int, d int, tx int, ty int) *Matrix + func (self *Matrix) SetToI(args ...interface{}) *Matrix + func (self *Matrix) SetTxA(member int) + func (self *Matrix) SetTyA(member int) + func (self *Matrix) SetTypeA(member int) + func (self *Matrix) ToArray() *Float32Array + func (self *Matrix) ToArray1O(transpose bool) *Float32Array + func (self *Matrix) ToArray2O(transpose bool, array *Float32Array) *Float32Array + func (self *Matrix) ToArrayI(args ...interface{}) *Float32Array + func (self *Matrix) Translate(x int, y int) *Matrix + func (self *Matrix) TranslateI(args ...interface{}) *Matrix + func (self *Matrix) Tx() int + func (self *Matrix) Ty() int + func (self *Matrix) Type() int + type MediaStream struct + type Mouse struct + func NewMouse(game *Game) *Mouse + func NewMouseI(args ...interface{}) *Mouse + func ToMouse(jsStruct interface{}) *Mouse + func (self *Mouse) BACK_BUTTON() int + func (self *Mouse) Button() int + func (self *Mouse) CallbackContext() interface{} + func (self *Mouse) Capture() bool + func (self *Mouse) Enabled() bool + func (self *Mouse) Event() interface{} + func (self *Mouse) FORWARD_BUTTON() int + func (self *Mouse) Game() *Game + func (self *Mouse) Input() *Input + func (self *Mouse) LEFT_BUTTON() int + func (self *Mouse) Locked() bool + func (self *Mouse) MIDDLE_BUTTON() int + func (self *Mouse) MouseDownCallback() interface{} + func (self *Mouse) MouseOutCallback() interface{} + func (self *Mouse) MouseOverCallback() interface{} + func (self *Mouse) MouseUpCallback() interface{} + func (self *Mouse) MouseWheelCallback() interface{} + func (self *Mouse) NO_BUTTON() int + func (self *Mouse) OnMouseDown(event *MouseEvent) + func (self *Mouse) OnMouseDownI(args ...interface{}) + func (self *Mouse) OnMouseMove(event *MouseEvent) + func (self *Mouse) OnMouseMoveI(args ...interface{}) + func (self *Mouse) OnMouseOut(event *MouseEvent) + func (self *Mouse) OnMouseOutGlobal(event *MouseEvent) + func (self *Mouse) OnMouseOutGlobalI(args ...interface{}) + func (self *Mouse) OnMouseOutI(args ...interface{}) + func (self *Mouse) OnMouseOver(event *MouseEvent) + func (self *Mouse) OnMouseOverI(args ...interface{}) + func (self *Mouse) OnMouseUp(event *MouseEvent) + func (self *Mouse) OnMouseUpGlobal(event *MouseEvent) + func (self *Mouse) OnMouseUpGlobalI(args ...interface{}) + func (self *Mouse) OnMouseUpI(args ...interface{}) + func (self *Mouse) OnMouseWheel(event *MouseEvent) + func (self *Mouse) OnMouseWheelI(args ...interface{}) + func (self *Mouse) PointerLock() *Signal + func (self *Mouse) PointerLockChange(event *Event) + func (self *Mouse) PointerLockChangeI(args ...interface{}) + func (self *Mouse) RIGHT_BUTTON() int + func (self *Mouse) ReleasePointerLock() + func (self *Mouse) ReleasePointerLockI(args ...interface{}) + func (self *Mouse) RequestPointerLock() + func (self *Mouse) RequestPointerLockI(args ...interface{}) + func (self *Mouse) SetBACK_BUTTONA(member int) + func (self *Mouse) SetButtonA(member int) + func (self *Mouse) SetCallbackContextA(member interface{}) + func (self *Mouse) SetCaptureA(member bool) + func (self *Mouse) SetEnabledA(member bool) + func (self *Mouse) SetEventA(member interface{}) + func (self *Mouse) SetFORWARD_BUTTONA(member int) + func (self *Mouse) SetGameA(member *Game) + func (self *Mouse) SetInputA(member *Input) + func (self *Mouse) SetLEFT_BUTTONA(member int) + func (self *Mouse) SetLockedA(member bool) + func (self *Mouse) SetMIDDLE_BUTTONA(member int) + func (self *Mouse) SetMouseDownCallbackA(member interface{}) + func (self *Mouse) SetMouseOutCallbackA(member interface{}) + func (self *Mouse) SetMouseOverCallbackA(member interface{}) + func (self *Mouse) SetMouseUpCallbackA(member interface{}) + func (self *Mouse) SetMouseWheelCallbackA(member interface{}) + func (self *Mouse) SetNO_BUTTONA(member int) + func (self *Mouse) SetPointerLockA(member *Signal) + func (self *Mouse) SetRIGHT_BUTTONA(member int) + func (self *Mouse) SetStopOnGameOutA(member bool) + func (self *Mouse) SetWHEEL_DOWNA(member int) + func (self *Mouse) SetWHEEL_UPA(member int) + func (self *Mouse) SetWheelDeltaA(member int) + func (self *Mouse) Start() + func (self *Mouse) StartI(args ...interface{}) + func (self *Mouse) Stop() + func (self *Mouse) StopI(args ...interface{}) + func (self *Mouse) StopOnGameOut() bool + func (self *Mouse) WHEEL_DOWN() int + func (self *Mouse) WHEEL_UP() int + func (self *Mouse) WheelDelta() int + func (self *Mouse) WheelEventProxy(scaleFactor int, deltaMode int) + func (self *Mouse) WheelEventProxyI(args ...interface{}) + type MouseEvent struct + type Net struct + func NewNet(game *Game) *Net + func NewNetI(args ...interface{}) *Net + func ToNet(jsStruct interface{}) *Net + func (self *Net) CheckDomainName(domain string) bool + func (self *Net) CheckDomainNameI(args ...interface{}) bool + func (self *Net) DecodeURI(value string) string + func (self *Net) DecodeURII(args ...interface{}) string + func (self *Net) GetHostName() string + func (self *Net) GetHostNameI(args ...interface{}) string + func (self *Net) GetQueryString() interface{} + func (self *Net) GetQueryString1O(parameter string) interface{} + func (self *Net) GetQueryStringI(args ...interface{}) interface{} + func (self *Net) UpdateQueryString(key string, value string, redirect bool, url string) string + func (self *Net) UpdateQueryStringI(args ...interface{}) string + type P2Body struct + type P2Box struct + type P2Capsule struct + type P2Circle struct + type P2ContactMaterial struct + type P2Line struct + type P2LinearSpring struct + type P2Particle struct + type P2Plane struct + type P2Rectangle struct + type P2RotationalSpring struct + type P2Shape struct + type P2World struct + type PIXI struct + func NewPIXI() *PIXI + func NewPIXII(args ...interface{}) *PIXI + func ToPIXI(jsStruct interface{}) *PIXI + func (self *PIXI) CANVAS_RENDERER() int + func (self *PIXI) CanUseNewCanvasBlendModes() bool + func (self *PIXI) CanUseNewCanvasBlendModesI(args ...interface{}) bool + func (self *PIXI) DEG_TO_RAD() int + func (self *PIXI) DefaultRenderOptions() interface{} + func (self *PIXI) Game() *PhaserGame + func (self *PIXI) GetNextPowerOfTwo(number int) int + func (self *PIXI) GetNextPowerOfTwoI(args ...interface{}) int + func (self *PIXI) Hex2rgb(hex int) + func (self *PIXI) Hex2rgbI(args ...interface{}) + func (self *PIXI) IsPowerOfTwo(width int, height int) bool + func (self *PIXI) IsPowerOfTwoI(args ...interface{}) bool + func (self *PIXI) PI_2() int + func (self *PIXI) RAD_TO_DEG() int + func (self *PIXI) RETINA_PREFIX() string + func (self *PIXI) Rgb2hex(rgb []interface{}) + func (self *PIXI) Rgb2hexI(args ...interface{}) + func (self *PIXI) SetCANVAS_RENDERERA(member int) + func (self *PIXI) SetDEG_TO_RADA(member int) + func (self *PIXI) SetDefaultRenderOptionsA(member interface{}) + func (self *PIXI) SetGameA(member *PhaserGame) + func (self *PIXI) SetPI_2A(member int) + func (self *PIXI) SetRAD_TO_DEGA(member int) + func (self *PIXI) SetRETINA_PREFIXA(member string) + func (self *PIXI) SetVERSIONA(member string) + func (self *PIXI) SetWEBGL_RENDERERA(member int) + func (self *PIXI) VERSION() string + func (self *PIXI) WEBGL_RENDERER() int + type PIXICanvasBuffer CanvasBuffer + type PIXIDisplayObjectContainer DisplayObjectContainer + type PIXIGraphics Graphics + type PIXIMatrix Matrix + type PIXIPoint Point + type PIXIStage Stage + type PIXITexture Texture + type Particle struct + func NewParticle(game *Game, x int, y int, key interface{}, frame interface{}) *Particle + func NewParticleI(args ...interface{}) *Particle + func ToParticle(jsStruct interface{}) *Particle + func (self *Particle) AddChild(child *DisplayObject) *DisplayObject + func (self *Particle) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Particle) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Particle) AddChildI(args ...interface{}) *DisplayObject + func (self *Particle) AlignIn(container interface{}) interface{} + func (self *Particle) AlignIn1O(container interface{}, position int) interface{} + func (self *Particle) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *Particle) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Particle) AlignInI(args ...interface{}) interface{} + func (self *Particle) AlignTo(parent interface{}) interface{} + func (self *Particle) AlignTo1O(parent interface{}, position int) interface{} + func (self *Particle) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *Particle) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Particle) AlignToI(args ...interface{}) interface{} + func (self *Particle) Alive() bool + func (self *Particle) AlphaData() []interface{} + func (self *Particle) Anchor() *Point + func (self *Particle) Angle() int + func (self *Particle) Animations() *AnimationManager + func (self *Particle) AutoAlpha() bool + func (self *Particle) AutoCull() bool + func (self *Particle) AutoScale() bool + func (self *Particle) BlendMode() int + func (self *Particle) Body() interface{} + func (self *Particle) Bottom() int + func (self *Particle) BringToTop() *DisplayObject + func (self *Particle) BringToTopI(args ...interface{}) *DisplayObject + func (self *Particle) CameraOffset() *Point + func (self *Particle) CenterX() int + func (self *Particle) CenterY() int + func (self *Particle) CheckTransform(wt *Matrix) + func (self *Particle) CheckTransformI(args ...interface{}) + func (self *Particle) CheckWorldBounds() bool + func (self *Particle) Children() []DisplayObject + func (self *Particle) Components() interface{} + func (self *Particle) Contains(child *DisplayObject) bool + func (self *Particle) ContainsI(args ...interface{}) bool + func (self *Particle) Crop(rect *Rectangle) + func (self *Particle) Crop1O(rect *Rectangle, copy bool) + func (self *Particle) CropI(args ...interface{}) + func (self *Particle) CropRect() *Rectangle + func (self *Particle) Damage() interface{} + func (self *Particle) Data() interface{} + func (self *Particle) Debug() bool + func (self *Particle) DeltaX() int + func (self *Particle) DeltaY() int + func (self *Particle) DeltaZ() int + func (self *Particle) Destroy() + func (self *Particle) Destroy1O(destroyChildren bool) + func (self *Particle) Destroy2O(destroyChildren bool, destroyTexture bool) + func (self *Particle) DestroyI(args ...interface{}) + func (self *Particle) DestroyPhase() bool + func (self *Particle) Events() *Events + func (self *Particle) Exists() bool + func (self *Particle) FixedToCamera() bool + func (self *Particle) Frame() int + func (self *Particle) FrameName() string + func (self *Particle) Fresh() bool + func (self *Particle) Game() *Game + func (self *Particle) GetBounds(matrix *Matrix) *Rectangle + func (self *Particle) GetBoundsI(args ...interface{}) *Rectangle + func (self *Particle) GetChildAt(index int) *DisplayObject + func (self *Particle) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Particle) GetChildIndex(child *DisplayObject) int + func (self *Particle) GetChildIndexI(args ...interface{}) int + func (self *Particle) GetLocalBounds() *Rectangle + func (self *Particle) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Particle) Heal() interface{} + func (self *Particle) Health() int + func (self *Particle) Height() int + func (self *Particle) IgnoreChildInput() bool + func (self *Particle) InCamera() bool + func (self *Particle) InWorld() bool + func (self *Particle) Input() interface{} + func (self *Particle) InputEnabled() bool + func (self *Particle) Key() interface{} + func (self *Particle) Kill() *DisplayObject + func (self *Particle) KillI(args ...interface{}) *DisplayObject + func (self *Particle) Left() int + func (self *Particle) Lifespan() int + func (self *Particle) LoadTexture(key interface{}) + func (self *Particle) LoadTexture1O(key interface{}, frame interface{}) + func (self *Particle) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) + func (self *Particle) LoadTextureI(args ...interface{}) + func (self *Particle) MaxHealth() int + func (self *Particle) MoveDown() *DisplayObject + func (self *Particle) MoveDownI(args ...interface{}) *DisplayObject + func (self *Particle) MoveUp() *DisplayObject + func (self *Particle) MoveUpI(args ...interface{}) *DisplayObject + func (self *Particle) Name() string + func (self *Particle) OffsetX() int + func (self *Particle) OffsetY() int + func (self *Particle) OnEmit() + func (self *Particle) OnEmitI(args ...interface{}) + func (self *Particle) OnTextureUpdate(event interface{}) + func (self *Particle) OnTextureUpdateI(args ...interface{}) + func (self *Particle) OutOfBoundsKill() bool + func (self *Particle) OutOfCameraBoundsKill() bool + func (self *Particle) Overlap(displayObject interface{}) bool + func (self *Particle) OverlapI(args ...interface{}) bool + func (self *Particle) PendingDestroy() bool + func (self *Particle) PhysicsType() int + func (self *Particle) Play(name string) *Animation + func (self *Particle) Play1O(name string, frameRate int) *Animation + func (self *Particle) Play2O(name string, frameRate int, loop bool) *Animation + func (self *Particle) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *Particle) PlayI(args ...interface{}) *Animation + func (self *Particle) PostUpdate() + func (self *Particle) PostUpdateI(args ...interface{}) + func (self *Particle) PreUpdate() bool + func (self *Particle) PreUpdateI(args ...interface{}) bool + func (self *Particle) PreviousPosition() *Point + func (self *Particle) PreviousRotation() int + func (self *Particle) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Particle) RemoveChildAt(index int) *DisplayObject + func (self *Particle) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Particle) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Particle) RemoveChildren(beginIndex int, endIndex int) + func (self *Particle) RemoveChildrenI(args ...interface{}) + func (self *Particle) RenderOrderID() int + func (self *Particle) Reset(x int, y int) *Particle + func (self *Particle) Reset1O(x int, y int, health int) *Particle + func (self *Particle) ResetFrame() + func (self *Particle) ResetFrameI(args ...interface{}) + func (self *Particle) ResetI(args ...interface{}) *Particle + func (self *Particle) ResizeFrame(parent interface{}, width int, height int) + func (self *Particle) ResizeFrameI(args ...interface{}) + func (self *Particle) Revive() *DisplayObject + func (self *Particle) Revive1O(health int) *DisplayObject + func (self *Particle) ReviveI(args ...interface{}) *DisplayObject + func (self *Particle) Right() int + func (self *Particle) ScaleData() []interface{} + func (self *Particle) ScaleMax() *Point + func (self *Particle) ScaleMin() *Point + func (self *Particle) SendToBack() *DisplayObject + func (self *Particle) SendToBackI(args ...interface{}) *DisplayObject + func (self *Particle) SetAliveA(member bool) + func (self *Particle) SetAlphaData() + func (self *Particle) SetAlphaDataA(member []interface{}) + func (self *Particle) SetAlphaDataI(args ...interface{}) + func (self *Particle) SetAnchorA(member *Point) + func (self *Particle) SetAngleA(member int) + func (self *Particle) SetAnimationsA(member *AnimationManager) + func (self *Particle) SetAutoAlphaA(member bool) + func (self *Particle) SetAutoCullA(member bool) + func (self *Particle) SetAutoScaleA(member bool) + func (self *Particle) SetBlendModeA(member int) + func (self *Particle) SetBodyA(member interface{}) + func (self *Particle) SetBottomA(member int) + func (self *Particle) SetCameraOffsetA(member *Point) + func (self *Particle) SetCenterXA(member int) + func (self *Particle) SetCenterYA(member int) + func (self *Particle) SetCheckWorldBoundsA(member bool) + func (self *Particle) SetChildIndex(child *DisplayObject, index int) + func (self *Particle) SetChildIndexI(args ...interface{}) + func (self *Particle) SetChildrenA(member []DisplayObject) + func (self *Particle) SetComponentsA(member interface{}) + func (self *Particle) SetCropRectA(member *Rectangle) + func (self *Particle) SetDamageA(member interface{}) + func (self *Particle) SetDataA(member interface{}) + func (self *Particle) SetDebugA(member bool) + func (self *Particle) SetDeltaXA(member int) + func (self *Particle) SetDeltaYA(member int) + func (self *Particle) SetDeltaZA(member int) + func (self *Particle) SetDestroyPhaseA(member bool) + func (self *Particle) SetEventsA(member *Events) + func (self *Particle) SetExistsA(member bool) + func (self *Particle) SetFixedToCameraA(member bool) + func (self *Particle) SetFrame(frame *Frame) + func (self *Particle) SetFrameA(member int) + func (self *Particle) SetFrameI(args ...interface{}) + func (self *Particle) SetFrameNameA(member string) + func (self *Particle) SetFreshA(member bool) + func (self *Particle) SetGameA(member *Game) + func (self *Particle) SetHealA(member interface{}) + func (self *Particle) SetHealth() interface{} + func (self *Particle) SetHealthA(member int) + func (self *Particle) SetHeightA(member int) + func (self *Particle) SetIgnoreChildInputA(member bool) + func (self *Particle) SetInCameraA(member bool) + func (self *Particle) SetInWorldA(member bool) + func (self *Particle) SetInputA(member interface{}) + func (self *Particle) SetInputEnabledA(member bool) + func (self *Particle) SetKeyA(member interface{}) + func (self *Particle) SetLeftA(member int) + func (self *Particle) SetLifespanA(member int) + func (self *Particle) SetMaxHealthA(member int) + func (self *Particle) SetNameA(member string) + func (self *Particle) SetOffsetXA(member int) + func (self *Particle) SetOffsetYA(member int) + func (self *Particle) SetOutOfBoundsKillA(member bool) + func (self *Particle) SetOutOfCameraBoundsKillA(member bool) + func (self *Particle) SetPendingDestroyA(member bool) + func (self *Particle) SetPhysicsTypeA(member int) + func (self *Particle) SetPreviousPositionA(member *Point) + func (self *Particle) SetPreviousRotationA(member int) + func (self *Particle) SetRenderOrderIDA(member int) + func (self *Particle) SetRightA(member int) + func (self *Particle) SetScaleData() + func (self *Particle) SetScaleDataA(member []interface{}) + func (self *Particle) SetScaleDataI(args ...interface{}) + func (self *Particle) SetScaleMaxA(member *Point) + func (self *Particle) SetScaleMinA(member *Point) + func (self *Particle) SetScaleMinMax(minX interface{}, minY interface{}, maxX interface{}, maxY interface{}) + func (self *Particle) SetScaleMinMaxI(args ...interface{}) + func (self *Particle) SetSetHealthA(member interface{}) + func (self *Particle) SetShaderA(member *AbstractFilter) + func (self *Particle) SetSmoothedA(member bool) + func (self *Particle) SetTexture(texture *Texture) + func (self *Particle) SetTexture1O(texture *Texture, destroy bool) + func (self *Particle) SetTextureA(member *Texture) + func (self *Particle) SetTextureI(args ...interface{}) + func (self *Particle) SetTintA(member int) + func (self *Particle) SetTintedTextureA(member *Canvas) + func (self *Particle) SetTopA(member int) + func (self *Particle) SetTransformCallbackA(member interface{}) + func (self *Particle) SetTransformCallbackContextA(member interface{}) + func (self *Particle) SetTypeA(member int) + func (self *Particle) SetWidthA(member int) + func (self *Particle) SetWorldA(member *Point) + func (self *Particle) SetXA(member int) + func (self *Particle) SetYA(member int) + func (self *Particle) SetZA(member int) + func (self *Particle) Shader() *AbstractFilter + func (self *Particle) Smoothed() bool + func (self *Particle) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Particle) SwapChildrenI(args ...interface{}) + func (self *Particle) Texture() *Texture + func (self *Particle) Tint() int + func (self *Particle) TintedTexture() *Canvas + func (self *Particle) Top() int + func (self *Particle) TransformCallback() interface{} + func (self *Particle) TransformCallbackContext() interface{} + func (self *Particle) Type() int + func (self *Particle) Update() + func (self *Particle) UpdateCrop() + func (self *Particle) UpdateCropI(args ...interface{}) + func (self *Particle) UpdateI(args ...interface{}) + func (self *Particle) Width() int + func (self *Particle) World() *Point + func (self *Particle) X() int + func (self *Particle) Y() int + func (self *Particle) Z() int + type Particles struct + func NewParticles(game *Game) *Particles + func NewParticlesI(args ...interface{}) *Particles + func ToParticles(jsStruct interface{}) *Particles + func (self *Particles) Add(emitter *Emitter) *Emitter + func (self *Particles) AddI(args ...interface{}) *Emitter + func (self *Particles) Emitters() interface{} + func (self *Particles) Game() *Game + func (self *Particles) ID() int + func (self *Particles) Remove(emitter *Emitter) + func (self *Particles) RemoveI(args ...interface{}) + func (self *Particles) SetEmittersA(member interface{}) + func (self *Particles) SetGameA(member *Game) + func (self *Particles) SetIDA(member int) + func (self *Particles) Update() + func (self *Particles) UpdateI(args ...interface{}) + type ParticlesArcade struct + func NewParticlesArcade() *ParticlesArcade + func NewParticlesArcadeI(args ...interface{}) *ParticlesArcade + func ToParticlesArcade(jsStruct interface{}) *ParticlesArcade + type ParticlesArcadeEmitter struct + func NewParticlesArcadeEmitter(game *Game) *ParticlesArcadeEmitter + func NewParticlesArcadeEmitter1O(game *Game, x int) *ParticlesArcadeEmitter + func NewParticlesArcadeEmitter2O(game *Game, x int, y int) *ParticlesArcadeEmitter + func NewParticlesArcadeEmitter3O(game *Game, x int, y int, maxParticles int) *ParticlesArcadeEmitter + func NewParticlesArcadeEmitterI(args ...interface{}) *ParticlesArcadeEmitter + func ToParticlesArcadeEmitter(jsStruct interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Add(child *DisplayObject) *DisplayObject + func (self *ParticlesArcadeEmitter) Add1O(child *DisplayObject, silent bool) *DisplayObject + func (self *ParticlesArcadeEmitter) Add2O(child *DisplayObject, silent bool, index int) *DisplayObject + func (self *ParticlesArcadeEmitter) AddAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *ParticlesArcadeEmitter) AddAllI(args ...interface{}) + func (self *ParticlesArcadeEmitter) AddAt(child *DisplayObject) *DisplayObject + func (self *ParticlesArcadeEmitter) AddAt1O(child *DisplayObject, index int) *DisplayObject + func (self *ParticlesArcadeEmitter) AddAt2O(child *DisplayObject, index int, silent bool) *DisplayObject + func (self *ParticlesArcadeEmitter) AddAtI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) AddChild(child *DisplayObject) *DisplayObject + func (self *ParticlesArcadeEmitter) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *ParticlesArcadeEmitter) AddChildAtI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) AddChildI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) AddI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) AddMultiple(children interface{}) interface{} + func (self *ParticlesArcadeEmitter) AddMultiple1O(children interface{}, silent bool) interface{} + func (self *ParticlesArcadeEmitter) AddMultipleI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) AddToHash(child *DisplayObject) bool + func (self *ParticlesArcadeEmitter) AddToHashI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) Align(width int, height int, cellWidth int, cellHeight int) bool + func (self *ParticlesArcadeEmitter) Align1O(width int, height int, cellWidth int, cellHeight int, position int) bool + func (self *ParticlesArcadeEmitter) Align2O(width int, height int, cellWidth int, cellHeight int, position int, offset int) bool + func (self *ParticlesArcadeEmitter) AlignI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) AlignIn(container interface{}) *Group + func (self *ParticlesArcadeEmitter) AlignIn1O(container interface{}, position int) *Group + func (self *ParticlesArcadeEmitter) AlignIn2O(container interface{}, position int, offsetX int) *Group + func (self *ParticlesArcadeEmitter) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) *Group + func (self *ParticlesArcadeEmitter) AlignInI(args ...interface{}) *Group + func (self *ParticlesArcadeEmitter) AlignTo(parent interface{}) *Group + func (self *ParticlesArcadeEmitter) AlignTo1O(parent interface{}, position int) *Group + func (self *ParticlesArcadeEmitter) AlignTo2O(parent interface{}, position int, offsetX int) *Group + func (self *ParticlesArcadeEmitter) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) *Group + func (self *ParticlesArcadeEmitter) AlignToI(args ...interface{}) *Group + func (self *ParticlesArcadeEmitter) Alive() bool + func (self *ParticlesArcadeEmitter) Alpha() int + func (self *ParticlesArcadeEmitter) AlphaData() []interface{} + func (self *ParticlesArcadeEmitter) Angle() int + func (self *ParticlesArcadeEmitter) AngularDrag() int + func (self *ParticlesArcadeEmitter) Area() *Rectangle + func (self *ParticlesArcadeEmitter) AscendingSortHandler(a interface{}, b interface{}) + func (self *ParticlesArcadeEmitter) AscendingSortHandlerI(args ...interface{}) + func (self *ParticlesArcadeEmitter) At(object interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) AtI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) AutoAlpha() bool + func (self *ParticlesArcadeEmitter) AutoScale() bool + func (self *ParticlesArcadeEmitter) BlendMode() int + func (self *ParticlesArcadeEmitter) Bottom() int + func (self *ParticlesArcadeEmitter) Bounce() *Point + func (self *ParticlesArcadeEmitter) BringToTop(child interface{}) interface{} + func (self *ParticlesArcadeEmitter) BringToTopI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) CallAll(method string, context string, args ...interface{}) + func (self *ParticlesArcadeEmitter) CallAllExists(callback string, existsValue bool, parameter interface{}) + func (self *ParticlesArcadeEmitter) CallAllExistsI(args ...interface{}) + func (self *ParticlesArcadeEmitter) CallAllI(args ...interface{}) + func (self *ParticlesArcadeEmitter) CallbackFromArray(child interface{}, callback []interface{}, length int) + func (self *ParticlesArcadeEmitter) CallbackFromArrayI(args ...interface{}) + func (self *ParticlesArcadeEmitter) CameraOffset() *Point + func (self *ParticlesArcadeEmitter) CenterX() int + func (self *ParticlesArcadeEmitter) CenterY() int + func (self *ParticlesArcadeEmitter) CheckAll(key string, value interface{}) + func (self *ParticlesArcadeEmitter) CheckAll1O(key string, value interface{}, checkAlive bool) + func (self *ParticlesArcadeEmitter) CheckAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *ParticlesArcadeEmitter) CheckAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, force bool) + func (self *ParticlesArcadeEmitter) CheckAllI(args ...interface{}) + func (self *ParticlesArcadeEmitter) CheckProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *ParticlesArcadeEmitter) CheckProperty1O(child interface{}, key []interface{}, value interface{}, force bool) bool + func (self *ParticlesArcadeEmitter) CheckPropertyI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) Children() []DisplayObject + func (self *ParticlesArcadeEmitter) ClassType() interface{} + func (self *ParticlesArcadeEmitter) Contains(child *DisplayObject) bool + func (self *ParticlesArcadeEmitter) ContainsI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) CountDead() int + func (self *ParticlesArcadeEmitter) CountDeadI(args ...interface{}) int + func (self *ParticlesArcadeEmitter) CountLiving() int + func (self *ParticlesArcadeEmitter) CountLivingI(args ...interface{}) int + func (self *ParticlesArcadeEmitter) Create(x int, y int) *DisplayObject + func (self *ParticlesArcadeEmitter) Create1O(x int, y int, key interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) Create2O(x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) Create3O(x int, y int, key interface{}, frame interface{}, exists bool) *DisplayObject + func (self *ParticlesArcadeEmitter) Create4O(x int, y int, key interface{}, frame interface{}, exists bool, index int) *DisplayObject + func (self *ParticlesArcadeEmitter) CreateI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) CreateMultiple(quantity int, key interface{}) []interface{} + func (self *ParticlesArcadeEmitter) CreateMultiple1O(quantity int, key interface{}, frame interface{}) []interface{} + func (self *ParticlesArcadeEmitter) CreateMultiple2O(quantity int, key interface{}, frame interface{}, exists bool) []interface{} + func (self *ParticlesArcadeEmitter) CreateMultipleI(args ...interface{}) []interface{} + func (self *ParticlesArcadeEmitter) Cursor() *DisplayObject + func (self *ParticlesArcadeEmitter) CursorIndex() int + func (self *ParticlesArcadeEmitter) CustomSort(sortHandler interface{}) + func (self *ParticlesArcadeEmitter) CustomSort1O(sortHandler interface{}, context interface{}) + func (self *ParticlesArcadeEmitter) CustomSortI(args ...interface{}) + func (self *ParticlesArcadeEmitter) DescendingSortHandler(a interface{}, b interface{}) + func (self *ParticlesArcadeEmitter) DescendingSortHandlerI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Destroy() + func (self *ParticlesArcadeEmitter) DestroyI(args ...interface{}) + func (self *ParticlesArcadeEmitter) DivideAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *ParticlesArcadeEmitter) DivideAllI(args ...interface{}) + func (self *ParticlesArcadeEmitter) EmitParticle() bool + func (self *ParticlesArcadeEmitter) EmitParticle1O(x int) bool + func (self *ParticlesArcadeEmitter) EmitParticle2O(x int, y int) bool + func (self *ParticlesArcadeEmitter) EmitParticle3O(x int, y int, key interface{}) bool + func (self *ParticlesArcadeEmitter) EmitParticle4O(x int, y int, key interface{}, frame interface{}) bool + func (self *ParticlesArcadeEmitter) EmitParticleI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) EmitX() int + func (self *ParticlesArcadeEmitter) EmitY() int + func (self *ParticlesArcadeEmitter) EnableBody() bool + func (self *ParticlesArcadeEmitter) EnableBodyDebug() bool + func (self *ParticlesArcadeEmitter) Exists() bool + func (self *ParticlesArcadeEmitter) Explode() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Explode1O(lifespan int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Explode2O(lifespan int, quantity int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) ExplodeI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Filter(predicate interface{}) *ArraySet + func (self *ParticlesArcadeEmitter) Filter1O(predicate interface{}, checkExists bool) *ArraySet + func (self *ParticlesArcadeEmitter) FilterI(args ...interface{}) *ArraySet + func (self *ParticlesArcadeEmitter) FixedToCamera() bool + func (self *ParticlesArcadeEmitter) Flow() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Flow1O(lifespan int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Flow2O(lifespan int, frequency int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Flow3O(lifespan int, frequency int, quantity int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Flow4O(lifespan int, frequency int, quantity int, total int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Flow5O(lifespan int, frequency int, quantity int, total int, immediate bool) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) FlowI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) ForEach(callback interface{}, callbackContext interface{}) + func (self *ParticlesArcadeEmitter) ForEach1O(callback interface{}, callbackContext interface{}, checkExists bool) + func (self *ParticlesArcadeEmitter) ForEach2O(callback interface{}, callbackContext interface{}, checkExists bool, ...) + func (self *ParticlesArcadeEmitter) ForEachAlive(callback interface{}, callbackContext interface{}) + func (self *ParticlesArcadeEmitter) ForEachAlive1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *ParticlesArcadeEmitter) ForEachAliveI(args ...interface{}) + func (self *ParticlesArcadeEmitter) ForEachDead(callback interface{}, callbackContext interface{}) + func (self *ParticlesArcadeEmitter) ForEachDead1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *ParticlesArcadeEmitter) ForEachDeadI(args ...interface{}) + func (self *ParticlesArcadeEmitter) ForEachExists(callback interface{}, callbackContext interface{}) + func (self *ParticlesArcadeEmitter) ForEachExists1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *ParticlesArcadeEmitter) ForEachExistsI(args ...interface{}) + func (self *ParticlesArcadeEmitter) ForEachI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Frequency() int + func (self *ParticlesArcadeEmitter) Game() *Game + func (self *ParticlesArcadeEmitter) GetAll() interface{} + func (self *ParticlesArcadeEmitter) GetAll1O(property string) interface{} + func (self *ParticlesArcadeEmitter) GetAll2O(property string, value interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetAll3O(property string, value interface{}, startIndex int) interface{} + func (self *ParticlesArcadeEmitter) GetAll4O(property string, value interface{}, startIndex int, endIndex int) interface{} + func (self *ParticlesArcadeEmitter) GetAllI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetAt(index int) interface{} + func (self *ParticlesArcadeEmitter) GetAtI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetBottom() interface{} + func (self *ParticlesArcadeEmitter) GetBottomI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetBounds() *Rectangle + func (self *ParticlesArcadeEmitter) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *ParticlesArcadeEmitter) GetBoundsI(args ...interface{}) *Rectangle + func (self *ParticlesArcadeEmitter) GetByName(name string) interface{} + func (self *ParticlesArcadeEmitter) GetByNameI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetChildAt(index int) *DisplayObject + func (self *ParticlesArcadeEmitter) GetChildAtI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) GetChildIndex(child *DisplayObject) int + func (self *ParticlesArcadeEmitter) GetChildIndexI(args ...interface{}) int + func (self *ParticlesArcadeEmitter) GetClosestTo(object interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetClosestTo1O(object interface{}, callback interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetClosestTo2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetClosestToI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetFirstAlive() *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstAlive1O(createIfNull bool) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstAlive2O(createIfNull bool, x int) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstAlive3O(createIfNull bool, x int, y int) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstAlive4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstAlive5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstAliveI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstDead() *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstDead1O(createIfNull bool) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstDead2O(createIfNull bool, x int) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstDead3O(createIfNull bool, x int, y int) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstDead4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstDead5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstDeadI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstExists() *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstExists1O(exists bool) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstExists2O(exists bool, createIfNull bool) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstExists3O(exists bool, createIfNull bool, x int) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstExists4O(exists bool, createIfNull bool, x int, y int) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstExists5O(exists bool, createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstExists6O(exists bool, createIfNull bool, x int, y int, key interface{}, ...) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFirstExistsI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) GetFurthestFrom(object interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetFurthestFrom1O(object interface{}, callback interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetFurthestFrom2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetFurthestFromI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetIndex(child interface{}) int + func (self *ParticlesArcadeEmitter) GetIndexI(args ...interface{}) int + func (self *ParticlesArcadeEmitter) GetLocalBounds() *Rectangle + func (self *ParticlesArcadeEmitter) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *ParticlesArcadeEmitter) GetRandom() interface{} + func (self *ParticlesArcadeEmitter) GetRandom1O(startIndex int) interface{} + func (self *ParticlesArcadeEmitter) GetRandom2O(startIndex int, length int) interface{} + func (self *ParticlesArcadeEmitter) GetRandomExists() interface{} + func (self *ParticlesArcadeEmitter) GetRandomExists1O(startIndex int) interface{} + func (self *ParticlesArcadeEmitter) GetRandomExists2O(startIndex int, endIndex int) interface{} + func (self *ParticlesArcadeEmitter) GetRandomExistsI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetRandomI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) GetTop() interface{} + func (self *ParticlesArcadeEmitter) GetTopI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) Gravity() int + func (self *ParticlesArcadeEmitter) HasProperty(child interface{}, key []string) bool + func (self *ParticlesArcadeEmitter) HasPropertyI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) Hash() []interface{} + func (self *ParticlesArcadeEmitter) Height() int + func (self *ParticlesArcadeEmitter) IgnoreChildInput() bool + func (self *ParticlesArcadeEmitter) IgnoreDestroy() bool + func (self *ParticlesArcadeEmitter) InputEnableChildren() bool + func (self *ParticlesArcadeEmitter) Iterate(key string, value interface{}, returnType int) interface{} + func (self *ParticlesArcadeEmitter) Iterate1O(key string, value interface{}, returnType int, callback interface{}) interface{} + func (self *ParticlesArcadeEmitter) Iterate2O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *ParticlesArcadeEmitter) Iterate3O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *ParticlesArcadeEmitter) IterateI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) Kill() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) KillI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Left() int + func (self *ParticlesArcadeEmitter) Length() int + func (self *ParticlesArcadeEmitter) Lifespan() int + func (self *ParticlesArcadeEmitter) MakeParticles(keys interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) MakeParticles1O(keys interface{}, frames interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) MakeParticles2O(keys interface{}, frames interface{}, quantity int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) MakeParticles3O(keys interface{}, frames interface{}, quantity int, collide bool) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) MakeParticles4O(keys interface{}, frames interface{}, quantity int, collide bool, ...) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) MakeParticlesI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) MaxParticleAlpha() int + func (self *ParticlesArcadeEmitter) MaxParticleScale() int + func (self *ParticlesArcadeEmitter) MaxParticleSpeed() *Point + func (self *ParticlesArcadeEmitter) MaxParticles() int + func (self *ParticlesArcadeEmitter) MaxRotation() int + func (self *ParticlesArcadeEmitter) MinParticleAlpha() int + func (self *ParticlesArcadeEmitter) MinParticleScale() int + func (self *ParticlesArcadeEmitter) MinParticleSpeed() *Point + func (self *ParticlesArcadeEmitter) MinRotation() int + func (self *ParticlesArcadeEmitter) MoveAll(group *Group) *Group + func (self *ParticlesArcadeEmitter) MoveAll1O(group *Group, silent bool) *Group + func (self *ParticlesArcadeEmitter) MoveAllI(args ...interface{}) *Group + func (self *ParticlesArcadeEmitter) MoveDown(child interface{}) interface{} + func (self *ParticlesArcadeEmitter) MoveDownI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) MoveUp(child interface{}) interface{} + func (self *ParticlesArcadeEmitter) MoveUpI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) MultiplyAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *ParticlesArcadeEmitter) MultiplyAllI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Name() string + func (self *ParticlesArcadeEmitter) Next() interface{} + func (self *ParticlesArcadeEmitter) NextI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) On() bool + func (self *ParticlesArcadeEmitter) OnChildInputDown() *Signal + func (self *ParticlesArcadeEmitter) OnChildInputOut() *Signal + func (self *ParticlesArcadeEmitter) OnChildInputOver() *Signal + func (self *ParticlesArcadeEmitter) OnChildInputUp() *Signal + func (self *ParticlesArcadeEmitter) OnDestroy() *Signal + func (self *ParticlesArcadeEmitter) ParticleAnchor() *Point + func (self *ParticlesArcadeEmitter) ParticleBringToTop() bool + func (self *ParticlesArcadeEmitter) ParticleClass() interface{} + func (self *ParticlesArcadeEmitter) ParticleDrag() *Point + func (self *ParticlesArcadeEmitter) ParticleSendToBack() bool + func (self *ParticlesArcadeEmitter) PendingDestroy() bool + func (self *ParticlesArcadeEmitter) PhysicsBodyType() int + func (self *ParticlesArcadeEmitter) PhysicsSortDirection() int + func (self *ParticlesArcadeEmitter) PhysicsType() int + func (self *ParticlesArcadeEmitter) PostUpdate() + func (self *ParticlesArcadeEmitter) PostUpdateI(args ...interface{}) + func (self *ParticlesArcadeEmitter) PreUpdate() + func (self *ParticlesArcadeEmitter) PreUpdateI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Previous() interface{} + func (self *ParticlesArcadeEmitter) PreviousI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) Remove(child interface{}) bool + func (self *ParticlesArcadeEmitter) Remove1O(child interface{}, destroy bool) bool + func (self *ParticlesArcadeEmitter) Remove2O(child interface{}, destroy bool, silent bool) bool + func (self *ParticlesArcadeEmitter) RemoveAll() + func (self *ParticlesArcadeEmitter) RemoveAll1O(destroy bool) + func (self *ParticlesArcadeEmitter) RemoveAll2O(destroy bool, silent bool) + func (self *ParticlesArcadeEmitter) RemoveAll3O(destroy bool, silent bool, destroyTexture bool) + func (self *ParticlesArcadeEmitter) RemoveAllI(args ...interface{}) + func (self *ParticlesArcadeEmitter) RemoveBetween(startIndex int) + func (self *ParticlesArcadeEmitter) RemoveBetween1O(startIndex int, endIndex int) + func (self *ParticlesArcadeEmitter) RemoveBetween2O(startIndex int, endIndex int, destroy bool) + func (self *ParticlesArcadeEmitter) RemoveBetween3O(startIndex int, endIndex int, destroy bool, silent bool) + func (self *ParticlesArcadeEmitter) RemoveBetweenI(args ...interface{}) + func (self *ParticlesArcadeEmitter) RemoveChild(child *DisplayObject) *DisplayObject + func (self *ParticlesArcadeEmitter) RemoveChildAt(index int) *DisplayObject + func (self *ParticlesArcadeEmitter) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) RemoveChildI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) RemoveChildren(beginIndex int, endIndex int) + func (self *ParticlesArcadeEmitter) RemoveChildrenI(args ...interface{}) + func (self *ParticlesArcadeEmitter) RemoveFromHash(child *DisplayObject) bool + func (self *ParticlesArcadeEmitter) RemoveFromHashI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) RemoveI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) Replace(oldChild interface{}, newChild interface{}) interface{} + func (self *ParticlesArcadeEmitter) ReplaceI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) ResetChild(child *DisplayObject) *DisplayObject + func (self *ParticlesArcadeEmitter) ResetChild1O(child *DisplayObject, x int) *DisplayObject + func (self *ParticlesArcadeEmitter) ResetChild2O(child *DisplayObject, x int, y int) *DisplayObject + func (self *ParticlesArcadeEmitter) ResetChild3O(child *DisplayObject, x int, y int, key interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) ResetChild4O(child *DisplayObject, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) ResetChildI(args ...interface{}) *DisplayObject + func (self *ParticlesArcadeEmitter) ResetCursor() interface{} + func (self *ParticlesArcadeEmitter) ResetCursor1O(index int) interface{} + func (self *ParticlesArcadeEmitter) ResetCursorI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) Reverse() + func (self *ParticlesArcadeEmitter) ReverseI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Revive() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) ReviveI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Right() int + func (self *ParticlesArcadeEmitter) Rotation() int + func (self *ParticlesArcadeEmitter) ScaleData() []interface{} + func (self *ParticlesArcadeEmitter) SendToBack(child interface{}) interface{} + func (self *ParticlesArcadeEmitter) SendToBackI(args ...interface{}) interface{} + func (self *ParticlesArcadeEmitter) Set(child *Sprite, key string, value interface{}) bool + func (self *ParticlesArcadeEmitter) Set1O(child *Sprite, key string, value interface{}, checkAlive bool) bool + func (self *ParticlesArcadeEmitter) Set2O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *ParticlesArcadeEmitter) Set3O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *ParticlesArcadeEmitter) Set4O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *ParticlesArcadeEmitter) SetAliveA(member bool) + func (self *ParticlesArcadeEmitter) SetAll(key string, value interface{}) + func (self *ParticlesArcadeEmitter) SetAll1O(key string, value interface{}, checkAlive bool) + func (self *ParticlesArcadeEmitter) SetAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *ParticlesArcadeEmitter) SetAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *ParticlesArcadeEmitter) SetAll4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *ParticlesArcadeEmitter) SetAllChildren(key string, value interface{}) + func (self *ParticlesArcadeEmitter) SetAllChildren1O(key string, value interface{}, checkAlive bool) + func (self *ParticlesArcadeEmitter) SetAllChildren2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *ParticlesArcadeEmitter) SetAllChildren3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *ParticlesArcadeEmitter) SetAllChildren4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *ParticlesArcadeEmitter) SetAllChildrenI(args ...interface{}) + func (self *ParticlesArcadeEmitter) SetAllI(args ...interface{}) + func (self *ParticlesArcadeEmitter) SetAlpha() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetAlpha1O(min int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetAlpha2O(min int, max int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetAlpha3O(min int, max int, rate int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetAlpha4O(min int, max int, rate int, ease interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetAlpha5O(min int, max int, rate int, ease interface{}, yoyo bool) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetAlphaA(member int) + func (self *ParticlesArcadeEmitter) SetAlphaDataA(member []interface{}) + func (self *ParticlesArcadeEmitter) SetAlphaI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetAngleA(member int) + func (self *ParticlesArcadeEmitter) SetAngularDragA(member int) + func (self *ParticlesArcadeEmitter) SetAreaA(member *Rectangle) + func (self *ParticlesArcadeEmitter) SetAutoAlphaA(member bool) + func (self *ParticlesArcadeEmitter) SetAutoScaleA(member bool) + func (self *ParticlesArcadeEmitter) SetBlendModeA(member int) + func (self *ParticlesArcadeEmitter) SetBottomA(member int) + func (self *ParticlesArcadeEmitter) SetBounceA(member *Point) + func (self *ParticlesArcadeEmitter) SetCameraOffsetA(member *Point) + func (self *ParticlesArcadeEmitter) SetCenterXA(member int) + func (self *ParticlesArcadeEmitter) SetCenterYA(member int) + func (self *ParticlesArcadeEmitter) SetChildIndex(child *DisplayObject, index int) + func (self *ParticlesArcadeEmitter) SetChildIndexI(args ...interface{}) + func (self *ParticlesArcadeEmitter) SetChildrenA(member []DisplayObject) + func (self *ParticlesArcadeEmitter) SetClassTypeA(member interface{}) + func (self *ParticlesArcadeEmitter) SetCursorA(member *DisplayObject) + func (self *ParticlesArcadeEmitter) SetCursorIndexA(member int) + func (self *ParticlesArcadeEmitter) SetEmitXA(member int) + func (self *ParticlesArcadeEmitter) SetEmitYA(member int) + func (self *ParticlesArcadeEmitter) SetEnableBodyA(member bool) + func (self *ParticlesArcadeEmitter) SetEnableBodyDebugA(member bool) + func (self *ParticlesArcadeEmitter) SetExistsA(member bool) + func (self *ParticlesArcadeEmitter) SetFixedToCameraA(member bool) + func (self *ParticlesArcadeEmitter) SetFrequencyA(member int) + func (self *ParticlesArcadeEmitter) SetGameA(member *Game) + func (self *ParticlesArcadeEmitter) SetGravityA(member int) + func (self *ParticlesArcadeEmitter) SetHashA(member []interface{}) + func (self *ParticlesArcadeEmitter) SetHeightA(member int) + func (self *ParticlesArcadeEmitter) SetI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) SetIgnoreChildInputA(member bool) + func (self *ParticlesArcadeEmitter) SetIgnoreDestroyA(member bool) + func (self *ParticlesArcadeEmitter) SetInputEnableChildrenA(member bool) + func (self *ParticlesArcadeEmitter) SetLeftA(member int) + func (self *ParticlesArcadeEmitter) SetLengthA(member int) + func (self *ParticlesArcadeEmitter) SetLifespanA(member int) + func (self *ParticlesArcadeEmitter) SetMaxParticleAlphaA(member int) + func (self *ParticlesArcadeEmitter) SetMaxParticleScaleA(member int) + func (self *ParticlesArcadeEmitter) SetMaxParticleSpeedA(member *Point) + func (self *ParticlesArcadeEmitter) SetMaxParticlesA(member int) + func (self *ParticlesArcadeEmitter) SetMaxRotationA(member int) + func (self *ParticlesArcadeEmitter) SetMinParticleAlphaA(member int) + func (self *ParticlesArcadeEmitter) SetMinParticleScaleA(member int) + func (self *ParticlesArcadeEmitter) SetMinParticleSpeedA(member *Point) + func (self *ParticlesArcadeEmitter) SetMinRotationA(member int) + func (self *ParticlesArcadeEmitter) SetNameA(member string) + func (self *ParticlesArcadeEmitter) SetOnA(member bool) + func (self *ParticlesArcadeEmitter) SetOnChildInputDownA(member *Signal) + func (self *ParticlesArcadeEmitter) SetOnChildInputOutA(member *Signal) + func (self *ParticlesArcadeEmitter) SetOnChildInputOverA(member *Signal) + func (self *ParticlesArcadeEmitter) SetOnChildInputUpA(member *Signal) + func (self *ParticlesArcadeEmitter) SetOnDestroyA(member *Signal) + func (self *ParticlesArcadeEmitter) SetParticleAnchorA(member *Point) + func (self *ParticlesArcadeEmitter) SetParticleBringToTopA(member bool) + func (self *ParticlesArcadeEmitter) SetParticleClassA(member interface{}) + func (self *ParticlesArcadeEmitter) SetParticleDragA(member *Point) + func (self *ParticlesArcadeEmitter) SetParticleSendToBackA(member bool) + func (self *ParticlesArcadeEmitter) SetPendingDestroyA(member bool) + func (self *ParticlesArcadeEmitter) SetPhysicsBodyTypeA(member int) + func (self *ParticlesArcadeEmitter) SetPhysicsSortDirectionA(member int) + func (self *ParticlesArcadeEmitter) SetPhysicsTypeA(member int) + func (self *ParticlesArcadeEmitter) SetProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *ParticlesArcadeEmitter) SetProperty1O(child interface{}, key []interface{}, value interface{}, operation int) bool + func (self *ParticlesArcadeEmitter) SetProperty2O(child interface{}, key []interface{}, value interface{}, operation int, ...) bool + func (self *ParticlesArcadeEmitter) SetPropertyI(args ...interface{}) bool + func (self *ParticlesArcadeEmitter) SetRightA(member int) + func (self *ParticlesArcadeEmitter) SetRotation() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetRotation1O(min int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetRotation2O(min int, max int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetRotationA(member int) + func (self *ParticlesArcadeEmitter) SetRotationI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetScale() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetScale1O(minX int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetScale2O(minX int, maxX int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetScale3O(minX int, maxX int, minY int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetScale4O(minX int, maxX int, minY int, maxY int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetScale5O(minX int, maxX int, minY int, maxY int, rate int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetScale6O(minX int, maxX int, minY int, maxY int, rate int, ease interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetScale7O(minX int, maxX int, minY int, maxY int, rate int, ease interface{}, yoyo bool) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetScaleDataA(member []interface{}) + func (self *ParticlesArcadeEmitter) SetScaleI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetSize(width int, height int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetSizeI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetTopA(member int) + func (self *ParticlesArcadeEmitter) SetTotalA(member int) + func (self *ParticlesArcadeEmitter) SetTypeA(member int) + func (self *ParticlesArcadeEmitter) SetVisibleA(member bool) + func (self *ParticlesArcadeEmitter) SetWidthA(member int) + func (self *ParticlesArcadeEmitter) SetXA(member int) + func (self *ParticlesArcadeEmitter) SetXSpeed() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetXSpeed1O(min int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetXSpeed2O(min int, max int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetXSpeedI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetYA(member int) + func (self *ParticlesArcadeEmitter) SetYSpeed() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetYSpeed1O(min int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetYSpeed2O(min int, max int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetYSpeedI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SetZA(member int) + func (self *ParticlesArcadeEmitter) Sort() + func (self *ParticlesArcadeEmitter) Sort1O(key string) + func (self *ParticlesArcadeEmitter) Sort2O(key string, order int) + func (self *ParticlesArcadeEmitter) SortI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Start() *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Start1O(explode bool) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Start2O(explode bool, lifespan int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Start3O(explode bool, lifespan int, frequency int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Start4O(explode bool, lifespan int, frequency int, quantity int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) Start5O(explode bool, lifespan int, frequency int, quantity int, forceQuantity int) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) StartI(args ...interface{}) *ParticlesArcadeEmitter + func (self *ParticlesArcadeEmitter) SubAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *ParticlesArcadeEmitter) SubAllI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Swap(child1 interface{}, child2 interface{}) + func (self *ParticlesArcadeEmitter) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *ParticlesArcadeEmitter) SwapChildrenI(args ...interface{}) + func (self *ParticlesArcadeEmitter) SwapI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Top() int + func (self *ParticlesArcadeEmitter) Total() int + func (self *ParticlesArcadeEmitter) Type() int + func (self *ParticlesArcadeEmitter) Update() + func (self *ParticlesArcadeEmitter) UpdateI(args ...interface{}) + func (self *ParticlesArcadeEmitter) UpdateZ() + func (self *ParticlesArcadeEmitter) UpdateZI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Visible() bool + func (self *ParticlesArcadeEmitter) Width() int + func (self *ParticlesArcadeEmitter) X() int + func (self *ParticlesArcadeEmitter) Xy(index int, x int, y int) + func (self *ParticlesArcadeEmitter) XyI(args ...interface{}) + func (self *ParticlesArcadeEmitter) Y() int + func (self *ParticlesArcadeEmitter) Z() int + type PhaserGame Game + type Physics struct + func NewPhysics(game *Game) *Physics + func NewPhysics1O(game *Game, physicsConfig interface{}) *Physics + func NewPhysicsI(args ...interface{}) *Physics + func ToPhysics(jsStruct interface{}) *Physics + func (self *Physics) ARCADE() int + func (self *Physics) Arcade() *PhysicsArcade + func (self *Physics) BOX2D() int + func (self *Physics) Box2d() *PhysicsBox2D + func (self *Physics) CHIPMUNK() int + func (self *Physics) Chipmunk() *PhysicsChipmunk + func (self *Physics) Clear() + func (self *Physics) ClearI(args ...interface{}) + func (self *Physics) Config() interface{} + func (self *Physics) Destroy() + func (self *Physics) DestroyI(args ...interface{}) + func (self *Physics) Enable(object interface{}) + func (self *Physics) Enable1O(object interface{}, system int) + func (self *Physics) Enable2O(object interface{}, system int, debug bool) + func (self *Physics) EnableI(args ...interface{}) + func (self *Physics) Game() *Game + func (self *Physics) MATTERJS() int + func (self *Physics) Matter() *PhysicsMatter + func (self *Physics) NINJA() int + func (self *Physics) Ninja() *PhysicsNinja + func (self *Physics) P2() *PhysicsP2 + func (self *Physics) P2JS() int + func (self *Physics) ParseConfig() + func (self *Physics) ParseConfigI(args ...interface{}) + func (self *Physics) PreUpdate() + func (self *Physics) PreUpdateI(args ...interface{}) + func (self *Physics) Reset() + func (self *Physics) ResetI(args ...interface{}) + func (self *Physics) SetARCADEA(member int) + func (self *Physics) SetArcadeA(member *PhysicsArcade) + func (self *Physics) SetBOX2DA(member int) + func (self *Physics) SetBoundsToWorld() + func (self *Physics) SetBoundsToWorldI(args ...interface{}) + func (self *Physics) SetBox2dA(member *PhysicsBox2D) + func (self *Physics) SetCHIPMUNKA(member int) + func (self *Physics) SetChipmunkA(member *PhysicsChipmunk) + func (self *Physics) SetConfigA(member interface{}) + func (self *Physics) SetGameA(member *Game) + func (self *Physics) SetMATTERJSA(member int) + func (self *Physics) SetMatterA(member *PhysicsMatter) + func (self *Physics) SetNINJAA(member int) + func (self *Physics) SetNinjaA(member *PhysicsNinja) + func (self *Physics) SetP2A(member *PhysicsP2) + func (self *Physics) SetP2JSA(member int) + func (self *Physics) StartSystem(system int) + func (self *Physics) StartSystemI(args ...interface{}) + func (self *Physics) Update() + func (self *Physics) UpdateI(args ...interface{}) + type PhysicsArcade struct + func NewPhysicsArcade(game *Game) *PhysicsArcade + func NewPhysicsArcadeI(args ...interface{}) *PhysicsArcade + func ToPhysicsArcade(jsStruct interface{}) *PhysicsArcade + func (self *PhysicsArcade) AccelerateToObject(displayObject interface{}, destination interface{}) int + func (self *PhysicsArcade) AccelerateToObject1O(displayObject interface{}, destination interface{}, speed int) int + func (self *PhysicsArcade) AccelerateToObject2O(displayObject interface{}, destination interface{}, speed int, xSpeedMax int) int + func (self *PhysicsArcade) AccelerateToObject3O(displayObject interface{}, destination interface{}, speed int, xSpeedMax int, ...) int + func (self *PhysicsArcade) AccelerateToObjectI(args ...interface{}) int + func (self *PhysicsArcade) AccelerateToPointer(displayObject interface{}) int + func (self *PhysicsArcade) AccelerateToPointer1O(displayObject interface{}, pointer *Pointer) int + func (self *PhysicsArcade) AccelerateToPointer2O(displayObject interface{}, pointer *Pointer, speed int) int + func (self *PhysicsArcade) AccelerateToPointer3O(displayObject interface{}, pointer *Pointer, speed int, xSpeedMax int) int + func (self *PhysicsArcade) AccelerateToPointer4O(displayObject interface{}, pointer *Pointer, speed int, xSpeedMax int, ...) int + func (self *PhysicsArcade) AccelerateToPointerI(args ...interface{}) int + func (self *PhysicsArcade) AccelerateToXY(displayObject interface{}, x int, y int) int + func (self *PhysicsArcade) AccelerateToXY1O(displayObject interface{}, x int, y int, speed int) int + func (self *PhysicsArcade) AccelerateToXY2O(displayObject interface{}, x int, y int, speed int, xSpeedMax int) int + func (self *PhysicsArcade) AccelerateToXY3O(displayObject interface{}, x int, y int, speed int, xSpeedMax int, ...) int + func (self *PhysicsArcade) AccelerateToXYI(args ...interface{}) int + func (self *PhysicsArcade) AccelerationFromRotation(rotation int) *Point + func (self *PhysicsArcade) AccelerationFromRotation1O(rotation int, speed int) *Point + func (self *PhysicsArcade) AccelerationFromRotation2O(rotation int, speed int, point interface{}) *Point + func (self *PhysicsArcade) AccelerationFromRotationI(args ...interface{}) *Point + func (self *PhysicsArcade) AngleBetween(source interface{}, target interface{}) int + func (self *PhysicsArcade) AngleBetween1O(source interface{}, target interface{}, world bool) int + func (self *PhysicsArcade) AngleBetweenCenters(source interface{}, target interface{}) int + func (self *PhysicsArcade) AngleBetweenCentersI(args ...interface{}) int + func (self *PhysicsArcade) AngleBetweenI(args ...interface{}) int + func (self *PhysicsArcade) AngleToPointer(displayObject interface{}) int + func (self *PhysicsArcade) AngleToPointer1O(displayObject interface{}, pointer *Pointer) int + func (self *PhysicsArcade) AngleToPointer2O(displayObject interface{}, pointer *Pointer, world bool) int + func (self *PhysicsArcade) AngleToPointerI(args ...interface{}) int + func (self *PhysicsArcade) AngleToXY(displayObject interface{}, x int, y int) int + func (self *PhysicsArcade) AngleToXY1O(displayObject interface{}, x int, y int, world bool) int + func (self *PhysicsArcade) AngleToXYI(args ...interface{}) int + func (self *PhysicsArcade) BOTTOM_TOP() int + func (self *PhysicsArcade) Bounds() *Rectangle + func (self *PhysicsArcade) CheckCollision() interface{} + func (self *PhysicsArcade) CircleBodyIntersects(circle *PhysicsArcadeBody, body *PhysicsArcadeBody) bool + func (self *PhysicsArcade) CircleBodyIntersectsI(args ...interface{}) bool + func (self *PhysicsArcade) Collide(object1 interface{}, object2 interface{}) bool + func (self *PhysicsArcade) Collide1O(object1 interface{}, object2 interface{}, collideCallback interface{}) bool + func (self *PhysicsArcade) Collide2O(object1 interface{}, object2 interface{}, collideCallback interface{}, ...) bool + func (self *PhysicsArcade) Collide3O(object1 interface{}, object2 interface{}, collideCallback interface{}, ...) bool + func (self *PhysicsArcade) CollideGroupVsGroup(group1 *Group, group2 *Group, collideCallback interface{}, ...) + func (self *PhysicsArcade) CollideGroupVsGroupI(args ...interface{}) + func (self *PhysicsArcade) CollideGroupVsSelf(group *Group, collideCallback interface{}, processCallback interface{}, ...) bool + func (self *PhysicsArcade) CollideGroupVsSelfI(args ...interface{}) bool + func (self *PhysicsArcade) CollideHandler(object1 interface{}, object2 interface{}, collideCallback interface{}, ...) + func (self *PhysicsArcade) CollideHandlerI(args ...interface{}) + func (self *PhysicsArcade) CollideI(args ...interface{}) bool + func (self *PhysicsArcade) CollideSpriteVsGroup(sprite *Sprite, group *Group, collideCallback interface{}, ...) + func (self *PhysicsArcade) CollideSpriteVsGroupI(args ...interface{}) + func (self *PhysicsArcade) CollideSpriteVsSprite(sprite1 *Sprite, sprite2 *Sprite, collideCallback interface{}, ...) bool + func (self *PhysicsArcade) CollideSpriteVsSpriteI(args ...interface{}) bool + func (self *PhysicsArcade) ComputeVelocity(axis int, body *PhysicsArcadeBody, velocity int, acceleration int, drag int) int + func (self *PhysicsArcade) ComputeVelocity1O(axis int, body *PhysicsArcadeBody, velocity int, acceleration int, drag int, ...) int + func (self *PhysicsArcade) ComputeVelocityI(args ...interface{}) int + func (self *PhysicsArcade) DistanceBetween(source interface{}, target interface{}) int + func (self *PhysicsArcade) DistanceBetween1O(source interface{}, target interface{}, world bool) int + func (self *PhysicsArcade) DistanceBetweenI(args ...interface{}) int + func (self *PhysicsArcade) DistanceToPointer(displayObject interface{}) int + func (self *PhysicsArcade) DistanceToPointer1O(displayObject interface{}, pointer *Pointer) int + func (self *PhysicsArcade) DistanceToPointer2O(displayObject interface{}, pointer *Pointer, world bool) int + func (self *PhysicsArcade) DistanceToPointerI(args ...interface{}) int + func (self *PhysicsArcade) DistanceToXY(displayObject interface{}, x int, y int) int + func (self *PhysicsArcade) DistanceToXY1O(displayObject interface{}, x int, y int, world bool) int + func (self *PhysicsArcade) DistanceToXYI(args ...interface{}) int + func (self *PhysicsArcade) Enable(object interface{}) + func (self *PhysicsArcade) Enable1O(object interface{}, children bool) + func (self *PhysicsArcade) EnableBody(object interface{}) + func (self *PhysicsArcade) EnableBodyI(args ...interface{}) + func (self *PhysicsArcade) EnableI(args ...interface{}) + func (self *PhysicsArcade) ForceX() bool + func (self *PhysicsArcade) Game() *Game + func (self *PhysicsArcade) GetObjectsAtLocation(x int, y int, group *Group) []DisplayObject + func (self *PhysicsArcade) GetObjectsAtLocation1O(x int, y int, group *Group, callback interface{}) []DisplayObject + func (self *PhysicsArcade) GetObjectsAtLocation2O(x int, y int, group *Group, callback interface{}, callbackContext interface{}) []DisplayObject + func (self *PhysicsArcade) GetObjectsAtLocation3O(x int, y int, group *Group, callback interface{}, callbackContext interface{}, ...) []DisplayObject + func (self *PhysicsArcade) GetObjectsAtLocationI(args ...interface{}) []DisplayObject + func (self *PhysicsArcade) GetObjectsUnderPointer(pointer *Pointer, group *Group) []DisplayObject + func (self *PhysicsArcade) GetObjectsUnderPointer1O(pointer *Pointer, group *Group, callback interface{}) []DisplayObject + func (self *PhysicsArcade) GetObjectsUnderPointer2O(pointer *Pointer, group *Group, callback interface{}, ...) []DisplayObject + func (self *PhysicsArcade) GetObjectsUnderPointerI(args ...interface{}) []DisplayObject + func (self *PhysicsArcade) GetOverlapX(body1 *PhysicsArcadeBody, body2 *PhysicsArcadeBody, overlapOnly bool) float64 + func (self *PhysicsArcade) GetOverlapXI(args ...interface{}) float64 + func (self *PhysicsArcade) GetOverlapY(body1 *PhysicsArcadeBody, body2 *PhysicsArcadeBody, overlapOnly bool) float64 + func (self *PhysicsArcade) GetOverlapYI(args ...interface{}) float64 + func (self *PhysicsArcade) Gravity() *Point + func (self *PhysicsArcade) Intersects(body1 *PhysicsArcadeBody, body2 *PhysicsArcadeBody) bool + func (self *PhysicsArcade) IntersectsI(args ...interface{}) bool + func (self *PhysicsArcade) IsPaused() bool + func (self *PhysicsArcade) LEFT_RIGHT() int + func (self *PhysicsArcade) MaxLevels() int + func (self *PhysicsArcade) MaxObjects() int + func (self *PhysicsArcade) MoveToObject(displayObject interface{}, destination interface{}) int + func (self *PhysicsArcade) MoveToObject1O(displayObject interface{}, destination interface{}, speed int) int + func (self *PhysicsArcade) MoveToObject2O(displayObject interface{}, destination interface{}, speed int, maxTime int) int + func (self *PhysicsArcade) MoveToObjectI(args ...interface{}) int + func (self *PhysicsArcade) MoveToPointer(displayObject interface{}) int + func (self *PhysicsArcade) MoveToPointer1O(displayObject interface{}, speed int) int + func (self *PhysicsArcade) MoveToPointer2O(displayObject interface{}, speed int, pointer *Pointer) int + func (self *PhysicsArcade) MoveToPointer3O(displayObject interface{}, speed int, pointer *Pointer, maxTime int) int + func (self *PhysicsArcade) MoveToPointerI(args ...interface{}) int + func (self *PhysicsArcade) MoveToXY(displayObject interface{}, x int, y int) int + func (self *PhysicsArcade) MoveToXY1O(displayObject interface{}, x int, y int, speed int) int + func (self *PhysicsArcade) MoveToXY2O(displayObject interface{}, x int, y int, speed int, maxTime int) int + func (self *PhysicsArcade) MoveToXYI(args ...interface{}) int + func (self *PhysicsArcade) OVERLAP_BIAS() int + func (self *PhysicsArcade) Overlap(object1 interface{}, object2 interface{}) bool + func (self *PhysicsArcade) Overlap1O(object1 interface{}, object2 interface{}, overlapCallback interface{}) bool + func (self *PhysicsArcade) Overlap2O(object1 interface{}, object2 interface{}, overlapCallback interface{}, ...) bool + func (self *PhysicsArcade) Overlap3O(object1 interface{}, object2 interface{}, overlapCallback interface{}, ...) bool + func (self *PhysicsArcade) OverlapI(args ...interface{}) bool + func (self *PhysicsArcade) QuadTree() *QuadTree + func (self *PhysicsArcade) RIGHT_LEFT() int + func (self *PhysicsArcade) SORT_NONE() int + func (self *PhysicsArcade) Separate(body1 *PhysicsArcadeBody, body2 *PhysicsArcadeBody, ...) bool + func (self *PhysicsArcade) SeparateCircle(body1 *PhysicsArcadeBody, body2 *PhysicsArcadeBody, overlapOnly bool) bool + func (self *PhysicsArcade) SeparateCircleI(args ...interface{}) bool + func (self *PhysicsArcade) SeparateI(args ...interface{}) bool + func (self *PhysicsArcade) SeparateX(body1 *PhysicsArcadeBody, body2 *PhysicsArcadeBody, overlapOnly bool) bool + func (self *PhysicsArcade) SeparateXI(args ...interface{}) bool + func (self *PhysicsArcade) SeparateY(body1 *PhysicsArcadeBody, body2 *PhysicsArcadeBody, overlapOnly bool) bool + func (self *PhysicsArcade) SeparateYI(args ...interface{}) bool + func (self *PhysicsArcade) SetBOTTOM_TOPA(member int) + func (self *PhysicsArcade) SetBounds(x int, y int, width int, height int) + func (self *PhysicsArcade) SetBoundsA(member *Rectangle) + func (self *PhysicsArcade) SetBoundsI(args ...interface{}) + func (self *PhysicsArcade) SetBoundsToWorld() + func (self *PhysicsArcade) SetBoundsToWorldI(args ...interface{}) + func (self *PhysicsArcade) SetCheckCollisionA(member interface{}) + func (self *PhysicsArcade) SetForceXA(member bool) + func (self *PhysicsArcade) SetGameA(member *Game) + func (self *PhysicsArcade) SetGravityA(member *Point) + func (self *PhysicsArcade) SetIsPausedA(member bool) + func (self *PhysicsArcade) SetLEFT_RIGHTA(member int) + func (self *PhysicsArcade) SetMaxLevelsA(member int) + func (self *PhysicsArcade) SetMaxObjectsA(member int) + func (self *PhysicsArcade) SetOVERLAP_BIASA(member int) + func (self *PhysicsArcade) SetQuadTreeA(member *QuadTree) + func (self *PhysicsArcade) SetRIGHT_LEFTA(member int) + func (self *PhysicsArcade) SetSORT_NONEA(member int) + func (self *PhysicsArcade) SetSkipQuadTreeA(member bool) + func (self *PhysicsArcade) SetSortDirectionA(member int) + func (self *PhysicsArcade) SetTOP_BOTTOMA(member int) + func (self *PhysicsArcade) SkipQuadTree() bool + func (self *PhysicsArcade) Sort(group *Group) + func (self *PhysicsArcade) Sort1O(group *Group, sortDirection int) + func (self *PhysicsArcade) SortBottomTop(a *Sprite, b *Sprite) int + func (self *PhysicsArcade) SortBottomTopI(args ...interface{}) int + func (self *PhysicsArcade) SortDirection() int + func (self *PhysicsArcade) SortI(args ...interface{}) + func (self *PhysicsArcade) SortLeftRight(a *Sprite, b *Sprite) int + func (self *PhysicsArcade) SortLeftRightI(args ...interface{}) int + func (self *PhysicsArcade) SortRightLeft(a *Sprite, b *Sprite) int + func (self *PhysicsArcade) SortRightLeftI(args ...interface{}) int + func (self *PhysicsArcade) SortTopBottom(a *Sprite, b *Sprite) int + func (self *PhysicsArcade) SortTopBottomI(args ...interface{}) int + func (self *PhysicsArcade) TOP_BOTTOM() int + func (self *PhysicsArcade) UpdateMotion(The *PhysicsArcadeBody) + func (self *PhysicsArcade) UpdateMotionI(args ...interface{}) + func (self *PhysicsArcade) VelocityFromAngle(angle int) *Point + func (self *PhysicsArcade) VelocityFromAngle1O(angle int, speed int) *Point + func (self *PhysicsArcade) VelocityFromAngle2O(angle int, speed int, point interface{}) *Point + func (self *PhysicsArcade) VelocityFromAngleI(args ...interface{}) *Point + func (self *PhysicsArcade) VelocityFromRotation(rotation int) *Point + func (self *PhysicsArcade) VelocityFromRotation1O(rotation int, speed int) *Point + func (self *PhysicsArcade) VelocityFromRotation2O(rotation int, speed int, point interface{}) *Point + func (self *PhysicsArcade) VelocityFromRotationI(args ...interface{}) *Point + func (self *PhysicsArcade) WorldAngleToPointer(displayObject interface{}) int + func (self *PhysicsArcade) WorldAngleToPointer1O(displayObject interface{}, pointer *Pointer) int + func (self *PhysicsArcade) WorldAngleToPointerI(args ...interface{}) int + type PhysicsArcadeBody struct + func NewPhysicsArcadeBody(sprite *Sprite) *PhysicsArcadeBody + func NewPhysicsArcadeBodyI(args ...interface{}) *PhysicsArcadeBody + func ToPhysicsArcadeBody(jsStruct interface{}) *PhysicsArcadeBody + func (self *PhysicsArcadeBody) Acceleration() *Point + func (self *PhysicsArcadeBody) AllowGravity() bool + func (self *PhysicsArcadeBody) AllowRotation() bool + func (self *PhysicsArcadeBody) Angle() int + func (self *PhysicsArcadeBody) AngularAcceleration() int + func (self *PhysicsArcadeBody) AngularDrag() int + func (self *PhysicsArcadeBody) AngularVelocity() int + func (self *PhysicsArcadeBody) Blocked() interface{} + func (self *PhysicsArcadeBody) Bottom() int + func (self *PhysicsArcadeBody) Bounce() *Point + func (self *PhysicsArcadeBody) Center() *Point + func (self *PhysicsArcadeBody) CheckCollision() interface{} + func (self *PhysicsArcadeBody) CheckWorldBounds() bool + func (self *PhysicsArcadeBody) CheckWorldBoundsI(args ...interface{}) bool + func (self *PhysicsArcadeBody) CollideWorldBounds() bool + func (self *PhysicsArcadeBody) CustomSeparateX() bool + func (self *PhysicsArcadeBody) CustomSeparateY() bool + func (self *PhysicsArcadeBody) DeltaAbsX() int + func (self *PhysicsArcadeBody) DeltaAbsXI(args ...interface{}) int + func (self *PhysicsArcadeBody) DeltaAbsY() int + func (self *PhysicsArcadeBody) DeltaAbsYI(args ...interface{}) int + func (self *PhysicsArcadeBody) DeltaMax() *Point + func (self *PhysicsArcadeBody) DeltaX() int + func (self *PhysicsArcadeBody) DeltaXI(args ...interface{}) int + func (self *PhysicsArcadeBody) DeltaY() int + func (self *PhysicsArcadeBody) DeltaYI(args ...interface{}) int + func (self *PhysicsArcadeBody) DeltaZ() int + func (self *PhysicsArcadeBody) DeltaZI(args ...interface{}) int + func (self *PhysicsArcadeBody) Destroy() + func (self *PhysicsArcadeBody) DestroyI(args ...interface{}) + func (self *PhysicsArcadeBody) Dirty() bool + func (self *PhysicsArcadeBody) Drag() *Point + func (self *PhysicsArcadeBody) Embedded() bool + func (self *PhysicsArcadeBody) Enable() bool + func (self *PhysicsArcadeBody) Facing() int + func (self *PhysicsArcadeBody) Friction() *Point + func (self *PhysicsArcadeBody) Game() *Game + func (self *PhysicsArcadeBody) GetBounds(obj interface{}) interface{} + func (self *PhysicsArcadeBody) GetBoundsI(args ...interface{}) interface{} + func (self *PhysicsArcadeBody) Gravity() *Point + func (self *PhysicsArcadeBody) HalfHeight() int + func (self *PhysicsArcadeBody) HalfWidth() int + func (self *PhysicsArcadeBody) Height() int + func (self *PhysicsArcadeBody) HitTest(x int, y int) bool + func (self *PhysicsArcadeBody) HitTestI(args ...interface{}) bool + func (self *PhysicsArcadeBody) Immovable() bool + func (self *PhysicsArcadeBody) IsCircle() bool + func (self *PhysicsArcadeBody) IsMoving() bool + func (self *PhysicsArcadeBody) Left() int + func (self *PhysicsArcadeBody) Mass() int + func (self *PhysicsArcadeBody) MaxAngular() int + func (self *PhysicsArcadeBody) MaxVelocity() *Point + func (self *PhysicsArcadeBody) MoveFrom(duration int) bool + func (self *PhysicsArcadeBody) MoveFrom1O(duration int, speed int) bool + func (self *PhysicsArcadeBody) MoveFrom2O(duration int, speed int, direction int) bool + func (self *PhysicsArcadeBody) MoveFromI(args ...interface{}) bool + func (self *PhysicsArcadeBody) MoveTo(duration int, distance int) bool + func (self *PhysicsArcadeBody) MoveTo1O(duration int, distance int, direction int) bool + func (self *PhysicsArcadeBody) MoveToI(args ...interface{}) bool + func (self *PhysicsArcadeBody) MovementCallback() interface{} + func (self *PhysicsArcadeBody) MovementCallbackContext() interface{} + func (self *PhysicsArcadeBody) Moves() bool + func (self *PhysicsArcadeBody) NewVelocity() *Point + func (self *PhysicsArcadeBody) Offset() *Point + func (self *PhysicsArcadeBody) OnCeiling() bool + func (self *PhysicsArcadeBody) OnCeilingI(args ...interface{}) bool + func (self *PhysicsArcadeBody) OnCollide() *Signal + func (self *PhysicsArcadeBody) OnFloor() bool + func (self *PhysicsArcadeBody) OnFloorI(args ...interface{}) bool + func (self *PhysicsArcadeBody) OnMoveComplete() *Signal + func (self *PhysicsArcadeBody) OnOverlap() *Signal + func (self *PhysicsArcadeBody) OnWall() bool + func (self *PhysicsArcadeBody) OnWallI(args ...interface{}) bool + func (self *PhysicsArcadeBody) OnWorldBounds() *Signal + func (self *PhysicsArcadeBody) OverlapR() int + func (self *PhysicsArcadeBody) OverlapX() int + func (self *PhysicsArcadeBody) OverlapY() int + func (self *PhysicsArcadeBody) Position() *Point + func (self *PhysicsArcadeBody) PostUpdate() + func (self *PhysicsArcadeBody) PostUpdateI(args ...interface{}) + func (self *PhysicsArcadeBody) PreRotation() int + func (self *PhysicsArcadeBody) PreUpdate() + func (self *PhysicsArcadeBody) PreUpdateI(args ...interface{}) + func (self *PhysicsArcadeBody) Prev() *Point + func (self *PhysicsArcadeBody) Radius() int + func (self *PhysicsArcadeBody) Render(context interface{}, body *PhysicsArcadeBody) + func (self *PhysicsArcadeBody) Render1O(context interface{}, body *PhysicsArcadeBody, color string) + func (self *PhysicsArcadeBody) Render2O(context interface{}, body *PhysicsArcadeBody, color string, filled bool) + func (self *PhysicsArcadeBody) RenderBodyInfo(body *PhysicsArcadeBody, x int, y int) + func (self *PhysicsArcadeBody) RenderBodyInfo1O(body *PhysicsArcadeBody, x int, y int, color string) + func (self *PhysicsArcadeBody) RenderBodyInfoI(args ...interface{}) + func (self *PhysicsArcadeBody) RenderI(args ...interface{}) + func (self *PhysicsArcadeBody) Reset(x int, y int) + func (self *PhysicsArcadeBody) ResetI(args ...interface{}) + func (self *PhysicsArcadeBody) Right() int + func (self *PhysicsArcadeBody) Rotation() int + func (self *PhysicsArcadeBody) SetAccelerationA(member *Point) + func (self *PhysicsArcadeBody) SetAllowGravityA(member bool) + func (self *PhysicsArcadeBody) SetAllowRotationA(member bool) + func (self *PhysicsArcadeBody) SetAngleA(member int) + func (self *PhysicsArcadeBody) SetAngularAccelerationA(member int) + func (self *PhysicsArcadeBody) SetAngularDragA(member int) + func (self *PhysicsArcadeBody) SetAngularVelocityA(member int) + func (self *PhysicsArcadeBody) SetBlockedA(member interface{}) + func (self *PhysicsArcadeBody) SetBottomA(member int) + func (self *PhysicsArcadeBody) SetBounceA(member *Point) + func (self *PhysicsArcadeBody) SetCenterA(member *Point) + func (self *PhysicsArcadeBody) SetCheckCollisionA(member interface{}) + func (self *PhysicsArcadeBody) SetCircle() + func (self *PhysicsArcadeBody) SetCircle1O(radius int) + func (self *PhysicsArcadeBody) SetCircle2O(radius int, offsetX int) + func (self *PhysicsArcadeBody) SetCircle3O(radius int, offsetX int, offsetY int) + func (self *PhysicsArcadeBody) SetCircleI(args ...interface{}) + func (self *PhysicsArcadeBody) SetCollideWorldBoundsA(member bool) + func (self *PhysicsArcadeBody) SetCustomSeparateXA(member bool) + func (self *PhysicsArcadeBody) SetCustomSeparateYA(member bool) + func (self *PhysicsArcadeBody) SetDeltaMaxA(member *Point) + func (self *PhysicsArcadeBody) SetDirtyA(member bool) + func (self *PhysicsArcadeBody) SetDragA(member *Point) + func (self *PhysicsArcadeBody) SetEmbeddedA(member bool) + func (self *PhysicsArcadeBody) SetEnableA(member bool) + func (self *PhysicsArcadeBody) SetFacingA(member int) + func (self *PhysicsArcadeBody) SetFrictionA(member *Point) + func (self *PhysicsArcadeBody) SetGameA(member *Game) + func (self *PhysicsArcadeBody) SetGravityA(member *Point) + func (self *PhysicsArcadeBody) SetHalfHeightA(member int) + func (self *PhysicsArcadeBody) SetHalfWidthA(member int) + func (self *PhysicsArcadeBody) SetHeightA(member int) + func (self *PhysicsArcadeBody) SetImmovableA(member bool) + func (self *PhysicsArcadeBody) SetIsCircleA(member bool) + func (self *PhysicsArcadeBody) SetIsMovingA(member bool) + func (self *PhysicsArcadeBody) SetLeftA(member int) + func (self *PhysicsArcadeBody) SetMassA(member int) + func (self *PhysicsArcadeBody) SetMaxAngularA(member int) + func (self *PhysicsArcadeBody) SetMaxVelocityA(member *Point) + func (self *PhysicsArcadeBody) SetMovementCallbackA(member interface{}) + func (self *PhysicsArcadeBody) SetMovementCallbackContextA(member interface{}) + func (self *PhysicsArcadeBody) SetMovesA(member bool) + func (self *PhysicsArcadeBody) SetNewVelocityA(member *Point) + func (self *PhysicsArcadeBody) SetOffsetA(member *Point) + func (self *PhysicsArcadeBody) SetOnCollideA(member *Signal) + func (self *PhysicsArcadeBody) SetOnMoveCompleteA(member *Signal) + func (self *PhysicsArcadeBody) SetOnOverlapA(member *Signal) + func (self *PhysicsArcadeBody) SetOnWorldBoundsA(member *Signal) + func (self *PhysicsArcadeBody) SetOverlapRA(member int) + func (self *PhysicsArcadeBody) SetOverlapXA(member int) + func (self *PhysicsArcadeBody) SetOverlapYA(member int) + func (self *PhysicsArcadeBody) SetPositionA(member *Point) + func (self *PhysicsArcadeBody) SetPreRotationA(member int) + func (self *PhysicsArcadeBody) SetPrevA(member *Point) + func (self *PhysicsArcadeBody) SetRadiusA(member int) + func (self *PhysicsArcadeBody) SetRightA(member int) + func (self *PhysicsArcadeBody) SetRotationA(member int) + func (self *PhysicsArcadeBody) SetSize(width int, height int) + func (self *PhysicsArcadeBody) SetSize1O(width int, height int, offsetX int) + func (self *PhysicsArcadeBody) SetSize2O(width int, height int, offsetX int, offsetY int) + func (self *PhysicsArcadeBody) SetSizeI(args ...interface{}) + func (self *PhysicsArcadeBody) SetSkipQuadTreeA(member bool) + func (self *PhysicsArcadeBody) SetSourceHeightA(member int) + func (self *PhysicsArcadeBody) SetSourceWidthA(member int) + func (self *PhysicsArcadeBody) SetSpeedA(member int) + func (self *PhysicsArcadeBody) SetSpriteA(member *Sprite) + func (self *PhysicsArcadeBody) SetStopVelocityOnCollideA(member bool) + func (self *PhysicsArcadeBody) SetSyncBoundsA(member bool) + func (self *PhysicsArcadeBody) SetTilePaddingA(member *Point) + func (self *PhysicsArcadeBody) SetTopA(member int) + func (self *PhysicsArcadeBody) SetTouchingA(member interface{}) + func (self *PhysicsArcadeBody) SetTypeA(member int) + func (self *PhysicsArcadeBody) SetVelocityA(member *Point) + func (self *PhysicsArcadeBody) SetWasTouchingA(member interface{}) + func (self *PhysicsArcadeBody) SetWidthA(member int) + func (self *PhysicsArcadeBody) SetWorldBounceA(member *Point) + func (self *PhysicsArcadeBody) SetXA(member int) + func (self *PhysicsArcadeBody) SetYA(member int) + func (self *PhysicsArcadeBody) SkipQuadTree() bool + func (self *PhysicsArcadeBody) SourceHeight() int + func (self *PhysicsArcadeBody) SourceWidth() int + func (self *PhysicsArcadeBody) Speed() int + func (self *PhysicsArcadeBody) Sprite() *Sprite + func (self *PhysicsArcadeBody) StopMovement() + func (self *PhysicsArcadeBody) StopMovement1O(stopVelocity bool) + func (self *PhysicsArcadeBody) StopMovementI(args ...interface{}) + func (self *PhysicsArcadeBody) StopVelocityOnCollide() bool + func (self *PhysicsArcadeBody) SyncBounds() bool + func (self *PhysicsArcadeBody) TilePadding() *Point + func (self *PhysicsArcadeBody) Top() int + func (self *PhysicsArcadeBody) Touching() interface{} + func (self *PhysicsArcadeBody) Type() int + func (self *PhysicsArcadeBody) UpdateBounds() + func (self *PhysicsArcadeBody) UpdateBoundsI(args ...interface{}) + func (self *PhysicsArcadeBody) UpdateMovement() + func (self *PhysicsArcadeBody) UpdateMovementI(args ...interface{}) + func (self *PhysicsArcadeBody) Velocity() *Point + func (self *PhysicsArcadeBody) WasTouching() interface{} + func (self *PhysicsArcadeBody) Width() int + func (self *PhysicsArcadeBody) WorldBounce() *Point + func (self *PhysicsArcadeBody) X() int + func (self *PhysicsArcadeBody) Y() int + type PhysicsArcadeTilemapCollision struct + func NewPhysicsArcadeTilemapCollision() *PhysicsArcadeTilemapCollision + func NewPhysicsArcadeTilemapCollisionI(args ...interface{}) *PhysicsArcadeTilemapCollision + func ToPhysicsArcadeTilemapCollision(jsStruct interface{}) *PhysicsArcadeTilemapCollision + func (self *PhysicsArcadeTilemapCollision) SetTILE_BIASA(member int) + func (self *PhysicsArcadeTilemapCollision) TILE_BIAS() int + type PhysicsBox2D struct + type PhysicsChipmunk struct + type PhysicsCollisionGroup struct + type PhysicsMatter struct + type PhysicsNinja struct + func NewPhysicsNinja(game *Game) *PhysicsNinja + func NewPhysicsNinjaI(args ...interface{}) *PhysicsNinja + func ToPhysicsNinja(jsStruct interface{}) *PhysicsNinja + func (self *PhysicsNinja) Bounds() *Rectangle + func (self *PhysicsNinja) ClearTilemapLayerBodies(map_ *Tilemap) + func (self *PhysicsNinja) ClearTilemapLayerBodies1O(map_ *Tilemap, layer interface{}) + func (self *PhysicsNinja) ClearTilemapLayerBodiesI(args ...interface{}) + func (self *PhysicsNinja) Collide(object1 interface{}, object2 interface{}) bool + func (self *PhysicsNinja) Collide1O(object1 interface{}, object2 interface{}, collideCallback interface{}) bool + func (self *PhysicsNinja) Collide2O(object1 interface{}, object2 interface{}, collideCallback interface{}, ...) bool + func (self *PhysicsNinja) Collide3O(object1 interface{}, object2 interface{}, collideCallback interface{}, ...) bool + func (self *PhysicsNinja) CollideGroupVsGroup() + func (self *PhysicsNinja) CollideGroupVsGroupI(args ...interface{}) + func (self *PhysicsNinja) CollideGroupVsSelf() + func (self *PhysicsNinja) CollideGroupVsSelfI(args ...interface{}) + func (self *PhysicsNinja) CollideHandler(object1 interface{}, object2 interface{}, collideCallback interface{}, ...) + func (self *PhysicsNinja) CollideHandlerI(args ...interface{}) + func (self *PhysicsNinja) CollideI(args ...interface{}) bool + func (self *PhysicsNinja) CollideSpriteVsGroup() + func (self *PhysicsNinja) CollideSpriteVsGroupI(args ...interface{}) + func (self *PhysicsNinja) CollideSpriteVsSprite() + func (self *PhysicsNinja) CollideSpriteVsSpriteI(args ...interface{}) + func (self *PhysicsNinja) ConvertTilemap(map_ *Tilemap, layer interface{}, slopeMap interface{}) []interface{} + func (self *PhysicsNinja) ConvertTilemapI(args ...interface{}) []interface{} + func (self *PhysicsNinja) Enable(object interface{}) + func (self *PhysicsNinja) Enable1O(object interface{}, type_ int) + func (self *PhysicsNinja) Enable2O(object interface{}, type_ int, id int) + func (self *PhysicsNinja) Enable3O(object interface{}, type_ int, id int, radius int) + func (self *PhysicsNinja) Enable4O(object interface{}, type_ int, id int, radius int, children bool) + func (self *PhysicsNinja) EnableAABB(object interface{}) + func (self *PhysicsNinja) EnableAABB1O(object interface{}, children bool) + func (self *PhysicsNinja) EnableAABBI(args ...interface{}) + func (self *PhysicsNinja) EnableBody(object interface{}) + func (self *PhysicsNinja) EnableBodyI(args ...interface{}) + func (self *PhysicsNinja) EnableCircle(object interface{}, radius int) + func (self *PhysicsNinja) EnableCircle1O(object interface{}, radius int, children bool) + func (self *PhysicsNinja) EnableCircleI(args ...interface{}) + func (self *PhysicsNinja) EnableI(args ...interface{}) + func (self *PhysicsNinja) EnableTile(object interface{}) + func (self *PhysicsNinja) EnableTile1O(object interface{}, id int) + func (self *PhysicsNinja) EnableTile2O(object interface{}, id int, children bool) + func (self *PhysicsNinja) EnableTileI(args ...interface{}) + func (self *PhysicsNinja) Game() *Game + func (self *PhysicsNinja) Gravity() int + func (self *PhysicsNinja) MaxLevels() int + func (self *PhysicsNinja) MaxObjects() int + func (self *PhysicsNinja) Overlap(object1 interface{}, object2 interface{}) bool + func (self *PhysicsNinja) Overlap1O(object1 interface{}, object2 interface{}, overlapCallback interface{}) bool + func (self *PhysicsNinja) Overlap2O(object1 interface{}, object2 interface{}, overlapCallback interface{}, ...) bool + func (self *PhysicsNinja) Overlap3O(object1 interface{}, object2 interface{}, overlapCallback interface{}, ...) bool + func (self *PhysicsNinja) OverlapI(args ...interface{}) bool + func (self *PhysicsNinja) QuadTree() *QuadTree + func (self *PhysicsNinja) Separate(body1 *PhysicsNinjaBody, body2 *PhysicsNinjaBody) bool + func (self *PhysicsNinja) SeparateI(args ...interface{}) bool + func (self *PhysicsNinja) SetBounds(x int, y int, width int, height int) + func (self *PhysicsNinja) SetBoundsA(member *Rectangle) + func (self *PhysicsNinja) SetBoundsI(args ...interface{}) + func (self *PhysicsNinja) SetBoundsToWorld() + func (self *PhysicsNinja) SetBoundsToWorldI(args ...interface{}) + func (self *PhysicsNinja) SetGameA(member *Game) + func (self *PhysicsNinja) SetGravityA(member int) + func (self *PhysicsNinja) SetMaxLevelsA(member int) + func (self *PhysicsNinja) SetMaxObjectsA(member int) + func (self *PhysicsNinja) SetQuadTreeA(member *QuadTree) + func (self *PhysicsNinja) SetTimeA(member *Time) + func (self *PhysicsNinja) Time() *Time + type PhysicsNinjaAABB struct + func NewPhysicsNinjaAABB(body *PhysicsNinjaBody, x int, y int, width int, height int) *PhysicsNinjaAABB + func NewPhysicsNinjaAABBI(args ...interface{}) *PhysicsNinjaAABB + func ToPhysicsNinjaAABB(jsStruct interface{}) *PhysicsNinjaAABB + func (self *PhysicsNinjaAABB) AabbTileProjections() interface{} + func (self *PhysicsNinjaAABB) Body() interface{} + func (self *PhysicsNinjaAABB) CollideAABBVsAABB(aabb *PhysicsNinjaAABB) + func (self *PhysicsNinjaAABB) CollideAABBVsAABBI(args ...interface{}) + func (self *PhysicsNinjaAABB) CollideAABBVsTile(tile *PhysicsNinjaTile) + func (self *PhysicsNinjaAABB) CollideAABBVsTileI(args ...interface{}) + func (self *PhysicsNinjaAABB) CollideWorldBounds() + func (self *PhysicsNinjaAABB) CollideWorldBoundsI(args ...interface{}) + func (self *PhysicsNinjaAABB) Destroy() + func (self *PhysicsNinjaAABB) DestroyI(args ...interface{}) + func (self *PhysicsNinjaAABB) Height() int + func (self *PhysicsNinjaAABB) Integrate() + func (self *PhysicsNinjaAABB) IntegrateI(args ...interface{}) + func (self *PhysicsNinjaAABB) Oldpos() *Point + func (self *PhysicsNinjaAABB) Pos() *Point + func (self *PhysicsNinjaAABB) ProjAABB_22DegB(x int, y int, obj *PhysicsNinjaAABB, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaAABB) ProjAABB_22DegBI(args ...interface{}) int + func (self *PhysicsNinjaAABB) ProjAABB_22DegS(x int, y int, obj *PhysicsNinjaAABB, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaAABB) ProjAABB_22DegSI(args ...interface{}) int + func (self *PhysicsNinjaAABB) ProjAABB_45Deg(x int, y int, obj *PhysicsNinjaAABB, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaAABB) ProjAABB_45DegI(args ...interface{}) int + func (self *PhysicsNinjaAABB) ProjAABB_67DegB(x int, y int, obj *PhysicsNinjaAABB, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaAABB) ProjAABB_67DegBI(args ...interface{}) int + func (self *PhysicsNinjaAABB) ProjAABB_67DegS(x int, y int, obj *PhysicsNinjaAABB, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaAABB) ProjAABB_67DegSI(args ...interface{}) int + func (self *PhysicsNinjaAABB) ProjAABB_Concave(x int, y int, obj *PhysicsNinjaAABB, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaAABB) ProjAABB_ConcaveI(args ...interface{}) int + func (self *PhysicsNinjaAABB) ProjAABB_Convex(x int, y int, obj *PhysicsNinjaAABB, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaAABB) ProjAABB_ConvexI(args ...interface{}) int + func (self *PhysicsNinjaAABB) ProjAABB_Full(x int, y int, obj *PhysicsNinjaAABB, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaAABB) ProjAABB_FullI(args ...interface{}) int + func (self *PhysicsNinjaAABB) ProjAABB_Half(x int, y int, obj *PhysicsNinjaAABB, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaAABB) ProjAABB_HalfI(args ...interface{}) int + func (self *PhysicsNinjaAABB) Render(context interface{}, xOffset int, yOffset int, color string, filled bool) + func (self *PhysicsNinjaAABB) RenderI(args ...interface{}) + func (self *PhysicsNinjaAABB) ReportCollision(px int, py int, dx int, dy int) + func (self *PhysicsNinjaAABB) ReportCollisionI(args ...interface{}) + func (self *PhysicsNinjaAABB) ReportCollisionVsBody(px int, py int, dx int, dy int, obj int) + func (self *PhysicsNinjaAABB) ReportCollisionVsBodyI(args ...interface{}) + func (self *PhysicsNinjaAABB) ReportCollisionVsWorld(px int, py int, dx int, dy int) + func (self *PhysicsNinjaAABB) ReportCollisionVsWorldI(args ...interface{}) + func (self *PhysicsNinjaAABB) ResolveTile(x int, y int, body *PhysicsNinjaAABB, tile *PhysicsNinjaTile) bool + func (self *PhysicsNinjaAABB) ResolveTileI(args ...interface{}) bool + func (self *PhysicsNinjaAABB) Reverse() + func (self *PhysicsNinjaAABB) ReverseI(args ...interface{}) + func (self *PhysicsNinjaAABB) SetAabbTileProjectionsA(member interface{}) + func (self *PhysicsNinjaAABB) SetBodyA(member interface{}) + func (self *PhysicsNinjaAABB) SetHeightA(member int) + func (self *PhysicsNinjaAABB) SetOldposA(member *Point) + func (self *PhysicsNinjaAABB) SetPosA(member *Point) + func (self *PhysicsNinjaAABB) SetSystemA(member *PhysicsNinja) + func (self *PhysicsNinjaAABB) SetVelocityA(member *Point) + func (self *PhysicsNinjaAABB) SetWidthA(member int) + func (self *PhysicsNinjaAABB) SetXwA(member int) + func (self *PhysicsNinjaAABB) SetYwA(member interface{}) + func (self *PhysicsNinjaAABB) System() *PhysicsNinja + func (self *PhysicsNinjaAABB) Velocity() *Point + func (self *PhysicsNinjaAABB) Width() int + func (self *PhysicsNinjaAABB) Xw() int + func (self *PhysicsNinjaAABB) Yw() interface{} + type PhysicsNinjaBody struct + func NewPhysicsNinjaBody(system *PhysicsNinja, sprite *Sprite) *PhysicsNinjaBody + func NewPhysicsNinjaBody1O(system *PhysicsNinja, sprite *Sprite, type_ int) *PhysicsNinjaBody + func NewPhysicsNinjaBody2O(system *PhysicsNinja, sprite *Sprite, type_ int, id int) *PhysicsNinjaBody + func NewPhysicsNinjaBody3O(system *PhysicsNinja, sprite *Sprite, type_ int, id int, radius int) *PhysicsNinjaBody + func NewPhysicsNinjaBody4O(system *PhysicsNinja, sprite *Sprite, type_ int, id int, radius int, x int) *PhysicsNinjaBody + func NewPhysicsNinjaBody5O(system *PhysicsNinja, sprite *Sprite, type_ int, id int, radius int, x int, ...) *PhysicsNinjaBody + func NewPhysicsNinjaBody6O(system *PhysicsNinja, sprite *Sprite, type_ int, id int, radius int, x int, ...) *PhysicsNinjaBody + func NewPhysicsNinjaBody7O(system *PhysicsNinja, sprite *Sprite, type_ int, id int, radius int, x int, ...) *PhysicsNinjaBody + func NewPhysicsNinjaBodyI(args ...interface{}) *PhysicsNinjaBody + func ToPhysicsNinjaBody(jsStruct interface{}) *PhysicsNinjaBody + func (self *PhysicsNinjaBody) Aabb() *PhysicsNinjaAABB + func (self *PhysicsNinjaBody) Angle() int + func (self *PhysicsNinjaBody) Bottom() int + func (self *PhysicsNinjaBody) Bounce() int + func (self *PhysicsNinjaBody) CheckCollision() interface{} + func (self *PhysicsNinjaBody) Circle() *PhysicsNinjaCircle + func (self *PhysicsNinjaBody) CollideWorldBounds() bool + func (self *PhysicsNinjaBody) DeltaAbsX() int + func (self *PhysicsNinjaBody) DeltaAbsXI(args ...interface{}) int + func (self *PhysicsNinjaBody) DeltaAbsY() int + func (self *PhysicsNinjaBody) DeltaAbsYI(args ...interface{}) int + func (self *PhysicsNinjaBody) DeltaX() int + func (self *PhysicsNinjaBody) DeltaXI(args ...interface{}) int + func (self *PhysicsNinjaBody) DeltaY() int + func (self *PhysicsNinjaBody) DeltaYI(args ...interface{}) int + func (self *PhysicsNinjaBody) Destroy() + func (self *PhysicsNinjaBody) DestroyI(args ...interface{}) + func (self *PhysicsNinjaBody) Drag() int + func (self *PhysicsNinjaBody) Facing() int + func (self *PhysicsNinjaBody) Friction() int + func (self *PhysicsNinjaBody) Game() *Game + func (self *PhysicsNinjaBody) GravityScale() int + func (self *PhysicsNinjaBody) Height() int + func (self *PhysicsNinjaBody) Immovable() bool + func (self *PhysicsNinjaBody) MaxSpeed() int + func (self *PhysicsNinjaBody) PostUpdate() + func (self *PhysicsNinjaBody) PostUpdateI(args ...interface{}) + func (self *PhysicsNinjaBody) PreUpdate() + func (self *PhysicsNinjaBody) PreUpdateI(args ...interface{}) + func (self *PhysicsNinjaBody) Render(context interface{}, body *PhysicsNinjaBody) + func (self *PhysicsNinjaBody) Render1O(context interface{}, body *PhysicsNinjaBody, color string) + func (self *PhysicsNinjaBody) Render2O(context interface{}, body *PhysicsNinjaBody, color string, filled bool) + func (self *PhysicsNinjaBody) RenderI(args ...interface{}) + func (self *PhysicsNinjaBody) Reset() + func (self *PhysicsNinjaBody) ResetI(args ...interface{}) + func (self *PhysicsNinjaBody) Right() int + func (self *PhysicsNinjaBody) SetAabbA(member *PhysicsNinjaAABB) + func (self *PhysicsNinjaBody) SetAngleA(member int) + func (self *PhysicsNinjaBody) SetBottomA(member int) + func (self *PhysicsNinjaBody) SetBounceA(member int) + func (self *PhysicsNinjaBody) SetCheckCollisionA(member interface{}) + func (self *PhysicsNinjaBody) SetCircleA(member *PhysicsNinjaCircle) + func (self *PhysicsNinjaBody) SetCollideWorldBoundsA(member bool) + func (self *PhysicsNinjaBody) SetDragA(member int) + func (self *PhysicsNinjaBody) SetFacingA(member int) + func (self *PhysicsNinjaBody) SetFrictionA(member int) + func (self *PhysicsNinjaBody) SetGameA(member *Game) + func (self *PhysicsNinjaBody) SetGravityScaleA(member int) + func (self *PhysicsNinjaBody) SetHeightA(member int) + func (self *PhysicsNinjaBody) SetImmovableA(member bool) + func (self *PhysicsNinjaBody) SetMaxSpeedA(member int) + func (self *PhysicsNinjaBody) SetRightA(member int) + func (self *PhysicsNinjaBody) SetShapeA(member interface{}) + func (self *PhysicsNinjaBody) SetSpeedA(member int) + func (self *PhysicsNinjaBody) SetSpriteA(member *Sprite) + func (self *PhysicsNinjaBody) SetSystemA(member *PhysicsNinja) + func (self *PhysicsNinjaBody) SetTileA(member *PhysicsNinjaTile) + func (self *PhysicsNinjaBody) SetTouchingA(member interface{}) + func (self *PhysicsNinjaBody) SetTypeA(member int) + func (self *PhysicsNinjaBody) SetVelocityA(member *Point) + func (self *PhysicsNinjaBody) SetWasTouchingA(member interface{}) + func (self *PhysicsNinjaBody) SetWidthA(member int) + func (self *PhysicsNinjaBody) SetXA(member int) + func (self *PhysicsNinjaBody) SetYA(member int) + func (self *PhysicsNinjaBody) SetZeroVelocity() + func (self *PhysicsNinjaBody) SetZeroVelocityI(args ...interface{}) + func (self *PhysicsNinjaBody) Shape() interface{} + func (self *PhysicsNinjaBody) Speed() int + func (self *PhysicsNinjaBody) Sprite() *Sprite + func (self *PhysicsNinjaBody) System() *PhysicsNinja + func (self *PhysicsNinjaBody) Tile() *PhysicsNinjaTile + func (self *PhysicsNinjaBody) Touching() interface{} + func (self *PhysicsNinjaBody) Type() int + func (self *PhysicsNinjaBody) Velocity() *Point + func (self *PhysicsNinjaBody) WasTouching() interface{} + func (self *PhysicsNinjaBody) Width() int + func (self *PhysicsNinjaBody) X() int + func (self *PhysicsNinjaBody) Y() int + type PhysicsNinjaCircle struct + func NewPhysicsNinjaCircle(body *PhysicsNinjaBody, x int, y int, radius int) *PhysicsNinjaCircle + func NewPhysicsNinjaCircleI(args ...interface{}) *PhysicsNinjaCircle + func ToPhysicsNinjaCircle(jsStruct interface{}) *PhysicsNinjaCircle + func (self *PhysicsNinjaCircle) Body() interface{} + func (self *PhysicsNinjaCircle) CircleTileProjections() interface{} + func (self *PhysicsNinjaCircle) CollideCircleVsTile(t *PhysicsNinjaTile) bool + func (self *PhysicsNinjaCircle) CollideCircleVsTileI(args ...interface{}) bool + func (self *PhysicsNinjaCircle) CollideWorldBounds() + func (self *PhysicsNinjaCircle) CollideWorldBoundsI(args ...interface{}) + func (self *PhysicsNinjaCircle) Destroy() + func (self *PhysicsNinjaCircle) DestroyI(args ...interface{}) + func (self *PhysicsNinjaCircle) Height() int + func (self *PhysicsNinjaCircle) Integrate() + func (self *PhysicsNinjaCircle) IntegrateI(args ...interface{}) + func (self *PhysicsNinjaCircle) Oldpos() *Point + func (self *PhysicsNinjaCircle) Pos() *Point + func (self *PhysicsNinjaCircle) ProjCircle_22DegB(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ProjCircle_22DegBI(args ...interface{}) int + func (self *PhysicsNinjaCircle) ProjCircle_22DegS(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ProjCircle_22DegSI(args ...interface{}) int + func (self *PhysicsNinjaCircle) ProjCircle_45Deg(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ProjCircle_45DegI(args ...interface{}) int + func (self *PhysicsNinjaCircle) ProjCircle_67DegB(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ProjCircle_67DegBI(args ...interface{}) int + func (self *PhysicsNinjaCircle) ProjCircle_67DegS(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ProjCircle_67DegSI(args ...interface{}) int + func (self *PhysicsNinjaCircle) ProjCircle_Concave(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ProjCircle_ConcaveI(args ...interface{}) int + func (self *PhysicsNinjaCircle) ProjCircle_Convex(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ProjCircle_ConvexI(args ...interface{}) int + func (self *PhysicsNinjaCircle) ProjCircle_Full(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ProjCircle_FullI(args ...interface{}) int + func (self *PhysicsNinjaCircle) ProjCircle_Half(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ProjCircle_HalfI(args ...interface{}) int + func (self *PhysicsNinjaCircle) Radius() int + func (self *PhysicsNinjaCircle) Render(context interface{}, xOffset int, yOffset int, color string, filled bool) + func (self *PhysicsNinjaCircle) RenderI(args ...interface{}) + func (self *PhysicsNinjaCircle) ReportCollisionVsWorld(px int, py int, dx int, dy int, obj int) + func (self *PhysicsNinjaCircle) ReportCollisionVsWorldI(args ...interface{}) + func (self *PhysicsNinjaCircle) ResolveCircleTile(x int, y int, oH int, oV int, obj *PhysicsNinjaCircle, t *PhysicsNinjaTile) int + func (self *PhysicsNinjaCircle) ResolveCircleTileI(args ...interface{}) int + func (self *PhysicsNinjaCircle) SetBodyA(member interface{}) + func (self *PhysicsNinjaCircle) SetCircleTileProjectionsA(member interface{}) + func (self *PhysicsNinjaCircle) SetHeightA(member int) + func (self *PhysicsNinjaCircle) SetOldposA(member *Point) + func (self *PhysicsNinjaCircle) SetPosA(member *Point) + func (self *PhysicsNinjaCircle) SetRadiusA(member int) + func (self *PhysicsNinjaCircle) SetSystemA(member *PhysicsNinja) + func (self *PhysicsNinjaCircle) SetVelocityA(member *Point) + func (self *PhysicsNinjaCircle) SetWidthA(member int) + func (self *PhysicsNinjaCircle) SetXwA(member int) + func (self *PhysicsNinjaCircle) SetYwA(member interface{}) + func (self *PhysicsNinjaCircle) System() *PhysicsNinja + func (self *PhysicsNinjaCircle) Velocity() *Point + func (self *PhysicsNinjaCircle) Width() int + func (self *PhysicsNinjaCircle) Xw() int + func (self *PhysicsNinjaCircle) Yw() interface{} + type PhysicsNinjaTile struct + func NewPhysicsNinjaTile(body *PhysicsNinjaBody, x int, y int, width int, height int) *PhysicsNinjaTile + func NewPhysicsNinjaTile1O(body *PhysicsNinjaBody, x int, y int, width int, height int, type_ int) *PhysicsNinjaTile + func NewPhysicsNinjaTileI(args ...interface{}) *PhysicsNinjaTile + func ToPhysicsNinjaTile(jsStruct interface{}) *PhysicsNinjaTile + func (self *PhysicsNinjaTile) Body() interface{} + func (self *PhysicsNinjaTile) Bottom() int + func (self *PhysicsNinjaTile) Clear() + func (self *PhysicsNinjaTile) ClearI(args ...interface{}) + func (self *PhysicsNinjaTile) CollideWorldBounds() + func (self *PhysicsNinjaTile) CollideWorldBoundsI(args ...interface{}) + func (self *PhysicsNinjaTile) Destroy() + func (self *PhysicsNinjaTile) DestroyI(args ...interface{}) + func (self *PhysicsNinjaTile) Height() int + func (self *PhysicsNinjaTile) Id() int + func (self *PhysicsNinjaTile) Integrate() + func (self *PhysicsNinjaTile) IntegrateI(args ...interface{}) + func (self *PhysicsNinjaTile) Oldpos() *Point + func (self *PhysicsNinjaTile) Pos() *Point + func (self *PhysicsNinjaTile) ReportCollisionVsWorld(px int, py int, dx int, dy int, obj int) + func (self *PhysicsNinjaTile) ReportCollisionVsWorldI(args ...interface{}) + func (self *PhysicsNinjaTile) Right() int + func (self *PhysicsNinjaTile) SetBodyA(member interface{}) + func (self *PhysicsNinjaTile) SetBottomA(member int) + func (self *PhysicsNinjaTile) SetHeightA(member int) + func (self *PhysicsNinjaTile) SetIdA(member int) + func (self *PhysicsNinjaTile) SetOldposA(member *Point) + func (self *PhysicsNinjaTile) SetPosA(member *Point) + func (self *PhysicsNinjaTile) SetRightA(member int) + func (self *PhysicsNinjaTile) SetSystemA(member *PhysicsNinja) + func (self *PhysicsNinjaTile) SetType(id int) + func (self *PhysicsNinjaTile) SetTypeA(member int) + func (self *PhysicsNinjaTile) SetTypeI(args ...interface{}) + func (self *PhysicsNinjaTile) SetVelocityA(member *Point) + func (self *PhysicsNinjaTile) SetWidthA(member int) + func (self *PhysicsNinjaTile) SetXA(member int) + func (self *PhysicsNinjaTile) SetXwA(member int) + func (self *PhysicsNinjaTile) SetYA(member int) + func (self *PhysicsNinjaTile) SetYwA(member interface{}) + func (self *PhysicsNinjaTile) System() *PhysicsNinja + func (self *PhysicsNinjaTile) Type() int + func (self *PhysicsNinjaTile) UpdateType() + func (self *PhysicsNinjaTile) UpdateTypeI(args ...interface{}) + func (self *PhysicsNinjaTile) Velocity() *Point + func (self *PhysicsNinjaTile) Width() int + func (self *PhysicsNinjaTile) X() int + func (self *PhysicsNinjaTile) Xw() int + func (self *PhysicsNinjaTile) Y() int + func (self *PhysicsNinjaTile) Yw() interface{} + type PhysicsP2 struct + func NewPhysicsP2(game *Game) *PhysicsP2 + func NewPhysicsP21O(game *Game, config interface{}) *PhysicsP2 + func NewPhysicsP2I(args ...interface{}) *PhysicsP2 + func ToPhysicsP2(jsStruct interface{}) *PhysicsP2 + func (self *PhysicsP2) AddBody(body *PhysicsP2Body) bool + func (self *PhysicsP2) AddBodyI(args ...interface{}) bool + func (self *PhysicsP2) AddConstraint(constraint *PhysicsP2Constraint) *PhysicsP2Constraint + func (self *PhysicsP2) AddConstraintI(args ...interface{}) *PhysicsP2Constraint + func (self *PhysicsP2) AddContactMaterial(material *PhysicsP2ContactMaterial) *PhysicsP2ContactMaterial + func (self *PhysicsP2) AddContactMaterialI(args ...interface{}) *PhysicsP2ContactMaterial + func (self *PhysicsP2) AddSpring(spring interface{}) *PhysicsP2Spring + func (self *PhysicsP2) AddSpringI(args ...interface{}) *PhysicsP2Spring + func (self *PhysicsP2) ApplyDamping() bool + func (self *PhysicsP2) ApplyGravity() bool + func (self *PhysicsP2) ApplySpringForces() bool + func (self *PhysicsP2) BeginContactHandler(event interface{}) + func (self *PhysicsP2) BeginContactHandlerI(args ...interface{}) + func (self *PhysicsP2) BoundsCollidesWith() []interface{} + func (self *PhysicsP2) BoundsCollisionGroup() *PhysicsP2CollisionGroup + func (self *PhysicsP2) CallbackContext() interface{} + func (self *PhysicsP2) Clear() + func (self *PhysicsP2) ClearI(args ...interface{}) + func (self *PhysicsP2) ClearTilemapLayerBodies(map_ *Tilemap) + func (self *PhysicsP2) ClearTilemapLayerBodies1O(map_ *Tilemap, layer interface{}) + func (self *PhysicsP2) ClearTilemapLayerBodiesI(args ...interface{}) + func (self *PhysicsP2) CollisionGroups() []interface{} + func (self *PhysicsP2) Config() interface{} + func (self *PhysicsP2) ContactMaterial() *P2ContactMaterial + func (self *PhysicsP2) ConvertCollisionObjects(map_ *Tilemap) []interface{} + func (self *PhysicsP2) ConvertCollisionObjects1O(map_ *Tilemap, layer interface{}) []interface{} + func (self *PhysicsP2) ConvertCollisionObjects2O(map_ *Tilemap, layer interface{}, addToWorld bool) []interface{} + func (self *PhysicsP2) ConvertCollisionObjectsI(args ...interface{}) []interface{} + func (self *PhysicsP2) ConvertTilemap(map_ *Tilemap) []interface{} + func (self *PhysicsP2) ConvertTilemap1O(map_ *Tilemap, layer interface{}) []interface{} + func (self *PhysicsP2) ConvertTilemap2O(map_ *Tilemap, layer interface{}, addToWorld bool) []interface{} + func (self *PhysicsP2) ConvertTilemap3O(map_ *Tilemap, layer interface{}, addToWorld bool, optimize bool) []interface{} + func (self *PhysicsP2) ConvertTilemapI(args ...interface{}) []interface{} + func (self *PhysicsP2) CreateBody(x int, y int, mass int, addToWorld bool, options interface{}, ...) *PhysicsP2Body + func (self *PhysicsP2) CreateBodyI(args ...interface{}) *PhysicsP2Body + func (self *PhysicsP2) CreateCollisionGroup() + func (self *PhysicsP2) CreateCollisionGroup1O(object interface{}) + func (self *PhysicsP2) CreateCollisionGroupI(args ...interface{}) + func (self *PhysicsP2) CreateContactMaterial() *PhysicsP2ContactMaterial + func (self *PhysicsP2) CreateContactMaterial1O(materialA *PhysicsP2Material) *PhysicsP2ContactMaterial + func (self *PhysicsP2) CreateContactMaterial2O(materialA *PhysicsP2Material, materialB *PhysicsP2Material) *PhysicsP2ContactMaterial + func (self *PhysicsP2) CreateContactMaterial3O(materialA *PhysicsP2Material, materialB *PhysicsP2Material, ...) *PhysicsP2ContactMaterial + func (self *PhysicsP2) CreateContactMaterialI(args ...interface{}) *PhysicsP2ContactMaterial + func (self *PhysicsP2) CreateDistanceConstraint(bodyA interface{}, bodyB interface{}, distance int) *PhysicsP2DistanceConstraint + func (self *PhysicsP2) CreateDistanceConstraint1O(bodyA interface{}, bodyB interface{}, distance int, localAnchorA []interface{}) *PhysicsP2DistanceConstraint + func (self *PhysicsP2) CreateDistanceConstraint2O(bodyA interface{}, bodyB interface{}, distance int, localAnchorA []interface{}, ...) *PhysicsP2DistanceConstraint + func (self *PhysicsP2) CreateDistanceConstraint3O(bodyA interface{}, bodyB interface{}, distance int, localAnchorA []interface{}, ...) *PhysicsP2DistanceConstraint + func (self *PhysicsP2) CreateDistanceConstraintI(args ...interface{}) *PhysicsP2DistanceConstraint + func (self *PhysicsP2) CreateGearConstraint(bodyA interface{}, bodyB interface{}) *PhysicsP2GearConstraint + func (self *PhysicsP2) CreateGearConstraint1O(bodyA interface{}, bodyB interface{}, angle int) *PhysicsP2GearConstraint + func (self *PhysicsP2) CreateGearConstraint2O(bodyA interface{}, bodyB interface{}, angle int, ratio int) *PhysicsP2GearConstraint + func (self *PhysicsP2) CreateGearConstraintI(args ...interface{}) *PhysicsP2GearConstraint + func (self *PhysicsP2) CreateLockConstraint(bodyA interface{}, bodyB interface{}) *PhysicsP2LockConstraint + func (self *PhysicsP2) CreateLockConstraint1O(bodyA interface{}, bodyB interface{}, offset []interface{}) *PhysicsP2LockConstraint + func (self *PhysicsP2) CreateLockConstraint2O(bodyA interface{}, bodyB interface{}, offset []interface{}, angle int) *PhysicsP2LockConstraint + func (self *PhysicsP2) CreateLockConstraint3O(bodyA interface{}, bodyB interface{}, offset []interface{}, angle int, ...) *PhysicsP2LockConstraint + func (self *PhysicsP2) CreateLockConstraintI(args ...interface{}) *PhysicsP2LockConstraint + func (self *PhysicsP2) CreateMaterial() *PhysicsP2Material + func (self *PhysicsP2) CreateMaterial1O(name string) *PhysicsP2Material + func (self *PhysicsP2) CreateMaterial2O(name string, body *PhysicsP2Body) *PhysicsP2Material + func (self *PhysicsP2) CreateMaterialI(args ...interface{}) *PhysicsP2Material + func (self *PhysicsP2) CreateParticle(x int, y int, mass int, addToWorld bool, options interface{}, ...) + func (self *PhysicsP2) CreateParticleI(args ...interface{}) + func (self *PhysicsP2) CreatePrismaticConstraint(bodyA interface{}, bodyB interface{}) *PhysicsP2PrismaticConstraint + func (self *PhysicsP2) CreatePrismaticConstraint1O(bodyA interface{}, bodyB interface{}, lockRotation bool) *PhysicsP2PrismaticConstraint + func (self *PhysicsP2) CreatePrismaticConstraint2O(bodyA interface{}, bodyB interface{}, lockRotation bool, anchorA []interface{}) *PhysicsP2PrismaticConstraint + func (self *PhysicsP2) CreatePrismaticConstraint3O(bodyA interface{}, bodyB interface{}, lockRotation bool, anchorA []interface{}, ...) *PhysicsP2PrismaticConstraint + func (self *PhysicsP2) CreatePrismaticConstraint4O(bodyA interface{}, bodyB interface{}, lockRotation bool, anchorA []interface{}, ...) *PhysicsP2PrismaticConstraint + func (self *PhysicsP2) CreatePrismaticConstraint5O(bodyA interface{}, bodyB interface{}, lockRotation bool, anchorA []interface{}, ...) *PhysicsP2PrismaticConstraint + func (self *PhysicsP2) CreatePrismaticConstraintI(args ...interface{}) *PhysicsP2PrismaticConstraint + func (self *PhysicsP2) CreateRevoluteConstraint(bodyA interface{}, pivotA []interface{}, bodyB interface{}, ...) *PhysicsP2RevoluteConstraint + func (self *PhysicsP2) CreateRevoluteConstraint1O(bodyA interface{}, pivotA []interface{}, bodyB interface{}, ...) *PhysicsP2RevoluteConstraint + func (self *PhysicsP2) CreateRevoluteConstraint2O(bodyA interface{}, pivotA []interface{}, bodyB interface{}, ...) *PhysicsP2RevoluteConstraint + func (self *PhysicsP2) CreateRevoluteConstraintI(args ...interface{}) *PhysicsP2RevoluteConstraint + func (self *PhysicsP2) CreateRotationalSpring(bodyA interface{}, bodyB interface{}) *PhysicsP2RotationalSpring + func (self *PhysicsP2) CreateRotationalSpring1O(bodyA interface{}, bodyB interface{}, restAngle int) *PhysicsP2RotationalSpring + func (self *PhysicsP2) CreateRotationalSpring2O(bodyA interface{}, bodyB interface{}, restAngle int, stiffness int) *PhysicsP2RotationalSpring + func (self *PhysicsP2) CreateRotationalSpring3O(bodyA interface{}, bodyB interface{}, restAngle int, stiffness int, ...) *PhysicsP2RotationalSpring + func (self *PhysicsP2) CreateRotationalSpringI(args ...interface{}) *PhysicsP2RotationalSpring + func (self *PhysicsP2) CreateSpring(bodyA interface{}, bodyB interface{}) *PhysicsP2Spring + func (self *PhysicsP2) CreateSpring1O(bodyA interface{}, bodyB interface{}, restLength int) *PhysicsP2Spring + func (self *PhysicsP2) CreateSpring2O(bodyA interface{}, bodyB interface{}, restLength int, stiffness int) *PhysicsP2Spring + func (self *PhysicsP2) CreateSpring3O(bodyA interface{}, bodyB interface{}, restLength int, stiffness int, ...) *PhysicsP2Spring + func (self *PhysicsP2) CreateSpring4O(bodyA interface{}, bodyB interface{}, restLength int, stiffness int, ...) *PhysicsP2Spring + func (self *PhysicsP2) CreateSpring5O(bodyA interface{}, bodyB interface{}, restLength int, stiffness int, ...) *PhysicsP2Spring + func (self *PhysicsP2) CreateSpring6O(bodyA interface{}, bodyB interface{}, restLength int, stiffness int, ...) *PhysicsP2Spring + func (self *PhysicsP2) CreateSpring7O(bodyA interface{}, bodyB interface{}, restLength int, stiffness int, ...) *PhysicsP2Spring + func (self *PhysicsP2) CreateSpringI(args ...interface{}) *PhysicsP2Spring + func (self *PhysicsP2) Destroy() + func (self *PhysicsP2) DestroyI(args ...interface{}) + func (self *PhysicsP2) EmitImpactEvent() bool + func (self *PhysicsP2) Enable(object interface{}) + func (self *PhysicsP2) Enable1O(object interface{}, debug bool) + func (self *PhysicsP2) Enable2O(object interface{}, debug bool, children bool) + func (self *PhysicsP2) EnableBody(object interface{}, debug bool) + func (self *PhysicsP2) EnableBodyI(args ...interface{}) + func (self *PhysicsP2) EnableI(args ...interface{}) + func (self *PhysicsP2) EndContactHandler(event interface{}) + func (self *PhysicsP2) EndContactHandlerI(args ...interface{}) + func (self *PhysicsP2) EverythingCollisionGroup() *PhysicsP2CollisionGroup + func (self *PhysicsP2) FrameRate() int + func (self *PhysicsP2) Friction() int + func (self *PhysicsP2) Game() *Game + func (self *PhysicsP2) GetBodies() []PhysicsP2Body + func (self *PhysicsP2) GetBodiesI(args ...interface{}) []PhysicsP2Body + func (self *PhysicsP2) GetBody(object interface{}) *P2Body + func (self *PhysicsP2) GetBodyI(args ...interface{}) *P2Body + func (self *PhysicsP2) GetConstraints() []PhysicsP2Constraint + func (self *PhysicsP2) GetConstraintsI(args ...interface{}) []PhysicsP2Constraint + func (self *PhysicsP2) GetContactMaterial(materialA *PhysicsP2Material, materialB *PhysicsP2Material) interface{} + func (self *PhysicsP2) GetContactMaterialI(args ...interface{}) interface{} + func (self *PhysicsP2) GetSprings() []PhysicsP2Spring + func (self *PhysicsP2) GetSpringsI(args ...interface{}) []PhysicsP2Spring + func (self *PhysicsP2) Gravity() *PhysicsP2InversePointProxy + func (self *PhysicsP2) HitTest(worldPoint *Point) []interface{} + func (self *PhysicsP2) HitTest1O(worldPoint *Point, bodies []interface{}) []interface{} + func (self *PhysicsP2) HitTest2O(worldPoint *Point, bodies []interface{}, precision int) []interface{} + func (self *PhysicsP2) HitTest3O(worldPoint *Point, bodies []interface{}, precision int, filterStatic bool) []interface{} + func (self *PhysicsP2) HitTestI(args ...interface{}) []interface{} + func (self *PhysicsP2) ImpactHandler(event interface{}) + func (self *PhysicsP2) ImpactHandlerI(args ...interface{}) + func (self *PhysicsP2) Materials() []PhysicsP2Material + func (self *PhysicsP2) Mpx(v int) int + func (self *PhysicsP2) MpxI(args ...interface{}) int + func (self *PhysicsP2) Mpxi(v int) int + func (self *PhysicsP2) MpxiI(args ...interface{}) int + func (self *PhysicsP2) NothingCollisionGroup() *PhysicsP2CollisionGroup + func (self *PhysicsP2) OnBeginContact() *Signal + func (self *PhysicsP2) OnBodyAdded() *Signal + func (self *PhysicsP2) OnBodyRemoved() *Signal + func (self *PhysicsP2) OnConstraintAdded() *Signal + func (self *PhysicsP2) OnConstraintRemoved() *Signal + func (self *PhysicsP2) OnContactMaterialAdded() *Signal + func (self *PhysicsP2) OnContactMaterialRemoved() *Signal + func (self *PhysicsP2) OnEndContact() *Signal + func (self *PhysicsP2) OnSpringAdded() *Signal + func (self *PhysicsP2) OnSpringRemoved() *Signal + func (self *PhysicsP2) Pause() + func (self *PhysicsP2) PauseI(args ...interface{}) + func (self *PhysicsP2) Paused() bool + func (self *PhysicsP2) PostBroadphaseCallback() interface{} + func (self *PhysicsP2) PostBroadphaseHandler(event interface{}) + func (self *PhysicsP2) PostBroadphaseHandlerI(args ...interface{}) + func (self *PhysicsP2) PreUpdate() + func (self *PhysicsP2) PreUpdateI(args ...interface{}) + func (self *PhysicsP2) Pxm(v int) int + func (self *PhysicsP2) PxmI(args ...interface{}) int + func (self *PhysicsP2) Pxmi(v int) int + func (self *PhysicsP2) PxmiI(args ...interface{}) int + func (self *PhysicsP2) RemoveBody(body *PhysicsP2Body) *PhysicsP2Body + func (self *PhysicsP2) RemoveBodyI(args ...interface{}) *PhysicsP2Body + func (self *PhysicsP2) RemoveBodyNextStep(body *PhysicsP2Body) + func (self *PhysicsP2) RemoveBodyNextStepI(args ...interface{}) + func (self *PhysicsP2) RemoveConstraint(constraint *PhysicsP2Constraint) *PhysicsP2Constraint + func (self *PhysicsP2) RemoveConstraintI(args ...interface{}) *PhysicsP2Constraint + func (self *PhysicsP2) RemoveContactMaterial(material *PhysicsP2ContactMaterial) *PhysicsP2ContactMaterial + func (self *PhysicsP2) RemoveContactMaterialI(args ...interface{}) *PhysicsP2ContactMaterial + func (self *PhysicsP2) RemoveSpring(spring *PhysicsP2Spring) *PhysicsP2Spring + func (self *PhysicsP2) RemoveSpringI(args ...interface{}) *PhysicsP2Spring + func (self *PhysicsP2) Reset() + func (self *PhysicsP2) ResetI(args ...interface{}) + func (self *PhysicsP2) Restitution() int + func (self *PhysicsP2) Resume() + func (self *PhysicsP2) ResumeI(args ...interface{}) + func (self *PhysicsP2) SetApplyDampingA(member bool) + func (self *PhysicsP2) SetApplyGravityA(member bool) + func (self *PhysicsP2) SetApplySpringForcesA(member bool) + func (self *PhysicsP2) SetBounds(x int, y int, width int, height int) + func (self *PhysicsP2) SetBounds1O(x int, y int, width int, height int, left bool) + func (self *PhysicsP2) SetBounds2O(x int, y int, width int, height int, left bool, right bool) + func (self *PhysicsP2) SetBounds3O(x int, y int, width int, height int, left bool, right bool, top bool) + func (self *PhysicsP2) SetBounds4O(x int, y int, width int, height int, left bool, right bool, top bool, ...) + func (self *PhysicsP2) SetBounds5O(x int, y int, width int, height int, left bool, right bool, top bool, ...) + func (self *PhysicsP2) SetBoundsCollidesWithA(member []interface{}) + func (self *PhysicsP2) SetBoundsCollisionGroupA(member *PhysicsP2CollisionGroup) + func (self *PhysicsP2) SetBoundsI(args ...interface{}) + func (self *PhysicsP2) SetCallbackContextA(member interface{}) + func (self *PhysicsP2) SetCollisionGroupsA(member []interface{}) + func (self *PhysicsP2) SetConfigA(member interface{}) + func (self *PhysicsP2) SetContactMaterialA(member *P2ContactMaterial) + func (self *PhysicsP2) SetEmitImpactEventA(member bool) + func (self *PhysicsP2) SetEverythingCollisionGroupA(member *PhysicsP2CollisionGroup) + func (self *PhysicsP2) SetFrameRateA(member int) + func (self *PhysicsP2) SetFrictionA(member int) + func (self *PhysicsP2) SetGameA(member *Game) + func (self *PhysicsP2) SetGravityA(member *PhysicsP2InversePointProxy) + func (self *PhysicsP2) SetImpactEvents(state bool) + func (self *PhysicsP2) SetImpactEventsI(args ...interface{}) + func (self *PhysicsP2) SetMaterial(material *PhysicsP2Material, bodies []PhysicsP2Body) + func (self *PhysicsP2) SetMaterialI(args ...interface{}) + func (self *PhysicsP2) SetMaterialsA(member []PhysicsP2Material) + func (self *PhysicsP2) SetNothingCollisionGroupA(member *PhysicsP2CollisionGroup) + func (self *PhysicsP2) SetOnBeginContactA(member *Signal) + func (self *PhysicsP2) SetOnBodyAddedA(member *Signal) + func (self *PhysicsP2) SetOnBodyRemovedA(member *Signal) + func (self *PhysicsP2) SetOnConstraintAddedA(member *Signal) + func (self *PhysicsP2) SetOnConstraintRemovedA(member *Signal) + func (self *PhysicsP2) SetOnContactMaterialAddedA(member *Signal) + func (self *PhysicsP2) SetOnContactMaterialRemovedA(member *Signal) + func (self *PhysicsP2) SetOnEndContactA(member *Signal) + func (self *PhysicsP2) SetOnSpringAddedA(member *Signal) + func (self *PhysicsP2) SetOnSpringRemovedA(member *Signal) + func (self *PhysicsP2) SetPausedA(member bool) + func (self *PhysicsP2) SetPostBroadphaseCallback(callback interface{}, context interface{}) + func (self *PhysicsP2) SetPostBroadphaseCallbackA(member interface{}) + func (self *PhysicsP2) SetPostBroadphaseCallbackI(args ...interface{}) + func (self *PhysicsP2) SetRestitutionA(member int) + func (self *PhysicsP2) SetSleepModeA(member int) + func (self *PhysicsP2) SetSolveConstraintsA(member bool) + func (self *PhysicsP2) SetTimeA(member bool) + func (self *PhysicsP2) SetTotalA(member int) + func (self *PhysicsP2) SetUseElapsedTimeA(member bool) + func (self *PhysicsP2) SetWallsA(member interface{}) + func (self *PhysicsP2) SetWorldA(member *P2World) + func (self *PhysicsP2) SetupWall(create bool, wall string, x int, y int, angle float64) + func (self *PhysicsP2) SetupWall1O(create bool, wall string, x int, y int, angle float64, setCollisionGroup bool) + func (self *PhysicsP2) SetupWallI(args ...interface{}) + func (self *PhysicsP2) SleepMode() int + func (self *PhysicsP2) SolveConstraints() bool + func (self *PhysicsP2) Time() bool + func (self *PhysicsP2) ToJSON() interface{} + func (self *PhysicsP2) ToJSONI(args ...interface{}) interface{} + func (self *PhysicsP2) Total() int + func (self *PhysicsP2) Update() + func (self *PhysicsP2) UpdateBoundsCollisionGroup() + func (self *PhysicsP2) UpdateBoundsCollisionGroup1O(setCollisionGroup bool) + func (self *PhysicsP2) UpdateBoundsCollisionGroupI(args ...interface{}) + func (self *PhysicsP2) UpdateI(args ...interface{}) + func (self *PhysicsP2) UseElapsedTime() bool + func (self *PhysicsP2) Walls() interface{} + func (self *PhysicsP2) World() *P2World + type PhysicsP2Body struct + func NewPhysicsP2Body(game *Game) *PhysicsP2Body + func NewPhysicsP2Body1O(game *Game, sprite *Sprite) *PhysicsP2Body + func NewPhysicsP2Body2O(game *Game, sprite *Sprite, x int) *PhysicsP2Body + func NewPhysicsP2Body3O(game *Game, sprite *Sprite, x int, y int) *PhysicsP2Body + func NewPhysicsP2Body4O(game *Game, sprite *Sprite, x int, y int, mass int) *PhysicsP2Body + func NewPhysicsP2BodyI(args ...interface{}) *PhysicsP2Body + func ToPhysicsP2Body(jsStruct interface{}) *PhysicsP2Body + func (self *PhysicsP2Body) AddCapsule(length int, radius int) *P2Capsule + func (self *PhysicsP2Body) AddCapsule1O(length int, radius int, offsetX int) *P2Capsule + func (self *PhysicsP2Body) AddCapsule2O(length int, radius int, offsetX int, offsetY int) *P2Capsule + func (self *PhysicsP2Body) AddCapsule3O(length int, radius int, offsetX int, offsetY int, rotation int) *P2Capsule + func (self *PhysicsP2Body) AddCapsuleI(args ...interface{}) *P2Capsule + func (self *PhysicsP2Body) AddCircle(radius int) *P2Circle + func (self *PhysicsP2Body) AddCircle1O(radius int, offsetX int) *P2Circle + func (self *PhysicsP2Body) AddCircle2O(radius int, offsetX int, offsetY int) *P2Circle + func (self *PhysicsP2Body) AddCircle3O(radius int, offsetX int, offsetY int, rotation int) *P2Circle + func (self *PhysicsP2Body) AddCircleI(args ...interface{}) *P2Circle + func (self *PhysicsP2Body) AddFixture(fixtureData string) []interface{} + func (self *PhysicsP2Body) AddFixtureI(args ...interface{}) []interface{} + func (self *PhysicsP2Body) AddLine(length int) *P2Line + func (self *PhysicsP2Body) AddLine1O(length int, offsetX int) *P2Line + func (self *PhysicsP2Body) AddLine2O(length int, offsetX int, offsetY int) *P2Line + func (self *PhysicsP2Body) AddLine3O(length int, offsetX int, offsetY int, rotation int) *P2Line + func (self *PhysicsP2Body) AddLineI(args ...interface{}) *P2Line + func (self *PhysicsP2Body) AddParticle() *P2Particle + func (self *PhysicsP2Body) AddParticle1O(offsetX int) *P2Particle + func (self *PhysicsP2Body) AddParticle2O(offsetX int, offsetY int) *P2Particle + func (self *PhysicsP2Body) AddParticle3O(offsetX int, offsetY int, rotation int) *P2Particle + func (self *PhysicsP2Body) AddParticleI(args ...interface{}) *P2Particle + func (self *PhysicsP2Body) AddPhaserPolygon(key string, object string) []interface{} + func (self *PhysicsP2Body) AddPhaserPolygonI(args ...interface{}) []interface{} + func (self *PhysicsP2Body) AddPlane() *P2Plane + func (self *PhysicsP2Body) AddPlane1O(offsetX int) *P2Plane + func (self *PhysicsP2Body) AddPlane2O(offsetX int, offsetY int) *P2Plane + func (self *PhysicsP2Body) AddPlane3O(offsetX int, offsetY int, rotation int) *P2Plane + func (self *PhysicsP2Body) AddPlaneI(args ...interface{}) *P2Plane + func (self *PhysicsP2Body) AddPolygon(options interface{}, points interface{}) bool + func (self *PhysicsP2Body) AddPolygonI(args ...interface{}) bool + func (self *PhysicsP2Body) AddRectangle(width int, height int) *P2Box + func (self *PhysicsP2Body) AddRectangle1O(width int, height int, offsetX int) *P2Box + func (self *PhysicsP2Body) AddRectangle2O(width int, height int, offsetX int, offsetY int) *P2Box + func (self *PhysicsP2Body) AddRectangle3O(width int, height int, offsetX int, offsetY int, rotation int) *P2Box + func (self *PhysicsP2Body) AddRectangleI(args ...interface{}) *P2Box + func (self *PhysicsP2Body) AddShape(shape *P2Shape) *P2Shape + func (self *PhysicsP2Body) AddShape1O(shape *P2Shape, offsetX int) *P2Shape + func (self *PhysicsP2Body) AddShape2O(shape *P2Shape, offsetX int, offsetY int) *P2Shape + func (self *PhysicsP2Body) AddShape3O(shape *P2Shape, offsetX int, offsetY int, rotation int) *P2Shape + func (self *PhysicsP2Body) AddShapeI(args ...interface{}) *P2Shape + func (self *PhysicsP2Body) AddToWorld() + func (self *PhysicsP2Body) AddToWorldI(args ...interface{}) + func (self *PhysicsP2Body) AdjustCenterOfMass() + func (self *PhysicsP2Body) AdjustCenterOfMassI(args ...interface{}) + func (self *PhysicsP2Body) AllowSleep() bool + func (self *PhysicsP2Body) Angle() int + func (self *PhysicsP2Body) AngularDamping() int + func (self *PhysicsP2Body) AngularForce() int + func (self *PhysicsP2Body) AngularVelocity() int + func (self *PhysicsP2Body) ApplyDamping(dt int) + func (self *PhysicsP2Body) ApplyDampingI(args ...interface{}) + func (self *PhysicsP2Body) ApplyForce(force interface{}, worldX int, worldY int) + func (self *PhysicsP2Body) ApplyForceI(args ...interface{}) + func (self *PhysicsP2Body) ApplyImpulse(impulse interface{}, worldX int, worldY int) + func (self *PhysicsP2Body) ApplyImpulseI(args ...interface{}) + func (self *PhysicsP2Body) ApplyImpulseLocal(impulse interface{}, localX int, localY int) + func (self *PhysicsP2Body) ApplyImpulseLocalI(args ...interface{}) + func (self *PhysicsP2Body) ClearCollision() + func (self *PhysicsP2Body) ClearCollision1O(clearGroup bool) + func (self *PhysicsP2Body) ClearCollision2O(clearGroup bool, clearMask bool) + func (self *PhysicsP2Body) ClearCollision3O(clearGroup bool, clearMask bool, shape *P2Shape) + func (self *PhysicsP2Body) ClearCollisionI(args ...interface{}) + func (self *PhysicsP2Body) ClearShapes() + func (self *PhysicsP2Body) ClearShapesI(args ...interface{}) + func (self *PhysicsP2Body) CollideWorldBounds() bool + func (self *PhysicsP2Body) Collides(group interface{}) + func (self *PhysicsP2Body) Collides1O(group interface{}, callback interface{}) + func (self *PhysicsP2Body) Collides2O(group interface{}, callback interface{}, callbackContext interface{}) + func (self *PhysicsP2Body) Collides3O(group interface{}, callback interface{}, callbackContext interface{}, ...) + func (self *PhysicsP2Body) CollidesI(args ...interface{}) + func (self *PhysicsP2Body) CollidesWith() []interface{} + func (self *PhysicsP2Body) CreateBodyCallback(object interface{}, callback interface{}, callbackContext interface{}) + func (self *PhysicsP2Body) CreateBodyCallbackI(args ...interface{}) + func (self *PhysicsP2Body) CreateGroupCallback(group *PhysicsCollisionGroup, callback interface{}, ...) + func (self *PhysicsP2Body) CreateGroupCallbackI(args ...interface{}) + func (self *PhysicsP2Body) DYNAMIC() int + func (self *PhysicsP2Body) Damping() int + func (self *PhysicsP2Body) Data() *P2Body + func (self *PhysicsP2Body) Debug() bool + func (self *PhysicsP2Body) DebugBody() *PhysicsP2BodyDebug + func (self *PhysicsP2Body) Destroy() + func (self *PhysicsP2Body) DestroyI(args ...interface{}) + func (self *PhysicsP2Body) Dirty() bool + func (self *PhysicsP2Body) Dynamic() bool + func (self *PhysicsP2Body) FixedRotation() bool + func (self *PhysicsP2Body) Force() *PhysicsP2InversePointProxy + func (self *PhysicsP2Body) Game() *Game + func (self *PhysicsP2Body) GetCollisionMask() int + func (self *PhysicsP2Body) GetCollisionMaskI(args ...interface{}) int + func (self *PhysicsP2Body) GetVelocityAtPoint(result []interface{}, relativePoint []interface{}) []interface{} + func (self *PhysicsP2Body) GetVelocityAtPointI(args ...interface{}) []interface{} + func (self *PhysicsP2Body) Gravity() *Point + func (self *PhysicsP2Body) Id() int + func (self *PhysicsP2Body) Inertia() int + func (self *PhysicsP2Body) KINEMATIC() int + func (self *PhysicsP2Body) Kinematic() bool + func (self *PhysicsP2Body) LoadPolygon(key string, object interface{}) bool + func (self *PhysicsP2Body) LoadPolygonI(args ...interface{}) bool + func (self *PhysicsP2Body) Mass() int + func (self *PhysicsP2Body) MotionState() int + func (self *PhysicsP2Body) MoveBackward(speed int) + func (self *PhysicsP2Body) MoveBackwardI(args ...interface{}) + func (self *PhysicsP2Body) MoveDown(speed int) + func (self *PhysicsP2Body) MoveDownI(args ...interface{}) + func (self *PhysicsP2Body) MoveForward(speed int) + func (self *PhysicsP2Body) MoveForwardI(args ...interface{}) + func (self *PhysicsP2Body) MoveLeft(speed int) + func (self *PhysicsP2Body) MoveLeftI(args ...interface{}) + func (self *PhysicsP2Body) MoveRight(speed int) + func (self *PhysicsP2Body) MoveRightI(args ...interface{}) + func (self *PhysicsP2Body) MoveUp(speed int) + func (self *PhysicsP2Body) MoveUpI(args ...interface{}) + func (self *PhysicsP2Body) Offset() *Point + func (self *PhysicsP2Body) OnBeginContact() *Signal + func (self *PhysicsP2Body) OnEndContact() *Signal + func (self *PhysicsP2Body) PostUpdate() + func (self *PhysicsP2Body) PostUpdateI(args ...interface{}) + func (self *PhysicsP2Body) PreUpdate() + func (self *PhysicsP2Body) PreUpdateI(args ...interface{}) + func (self *PhysicsP2Body) RemoveCollisionGroup(group interface{}) + func (self *PhysicsP2Body) RemoveCollisionGroup1O(group interface{}, clearCallback bool) + func (self *PhysicsP2Body) RemoveCollisionGroup2O(group interface{}, clearCallback bool, shape *P2Shape) + func (self *PhysicsP2Body) RemoveCollisionGroupI(args ...interface{}) + func (self *PhysicsP2Body) RemoveFromWorld() + func (self *PhysicsP2Body) RemoveFromWorldI(args ...interface{}) + func (self *PhysicsP2Body) RemoveNextStep() bool + func (self *PhysicsP2Body) RemoveShape(shape interface{}) bool + func (self *PhysicsP2Body) RemoveShapeI(args ...interface{}) bool + func (self *PhysicsP2Body) Reset(x int, y int) + func (self *PhysicsP2Body) Reset1O(x int, y int, resetDamping bool) + func (self *PhysicsP2Body) Reset2O(x int, y int, resetDamping bool, resetMass bool) + func (self *PhysicsP2Body) ResetI(args ...interface{}) + func (self *PhysicsP2Body) Reverse(speed int) + func (self *PhysicsP2Body) ReverseI(args ...interface{}) + func (self *PhysicsP2Body) RotateLeft(speed int) + func (self *PhysicsP2Body) RotateLeftI(args ...interface{}) + func (self *PhysicsP2Body) RotateRight(speed int) + func (self *PhysicsP2Body) RotateRightI(args ...interface{}) + func (self *PhysicsP2Body) Rotation() int + func (self *PhysicsP2Body) STATIC() int + func (self *PhysicsP2Body) SetAllowSleepA(member bool) + func (self *PhysicsP2Body) SetAngleA(member int) + func (self *PhysicsP2Body) SetAngularDampingA(member int) + func (self *PhysicsP2Body) SetAngularForceA(member int) + func (self *PhysicsP2Body) SetAngularVelocityA(member int) + func (self *PhysicsP2Body) SetCircle(radius int) + func (self *PhysicsP2Body) SetCircle1O(radius int, offsetX int) + func (self *PhysicsP2Body) SetCircle2O(radius int, offsetX int, offsetY int) + func (self *PhysicsP2Body) SetCircle3O(radius int, offsetX int, offsetY int, rotation int) + func (self *PhysicsP2Body) SetCircleI(args ...interface{}) + func (self *PhysicsP2Body) SetCollideWorldBoundsA(member bool) + func (self *PhysicsP2Body) SetCollidesWithA(member []interface{}) + func (self *PhysicsP2Body) SetCollisionGroup(group *PhysicsCollisionGroup) + func (self *PhysicsP2Body) SetCollisionGroup1O(group *PhysicsCollisionGroup, shape *P2Shape) + func (self *PhysicsP2Body) SetCollisionGroupI(args ...interface{}) + func (self *PhysicsP2Body) SetDYNAMICA(member int) + func (self *PhysicsP2Body) SetDampingA(member int) + func (self *PhysicsP2Body) SetDataA(member *P2Body) + func (self *PhysicsP2Body) SetDebugA(member bool) + func (self *PhysicsP2Body) SetDebugBodyA(member *PhysicsP2BodyDebug) + func (self *PhysicsP2Body) SetDirtyA(member bool) + func (self *PhysicsP2Body) SetDynamicA(member bool) + func (self *PhysicsP2Body) SetFixedRotationA(member bool) + func (self *PhysicsP2Body) SetForceA(member *PhysicsP2InversePointProxy) + func (self *PhysicsP2Body) SetGameA(member *Game) + func (self *PhysicsP2Body) SetGravityA(member *Point) + func (self *PhysicsP2Body) SetIdA(member int) + func (self *PhysicsP2Body) SetInertiaA(member int) + func (self *PhysicsP2Body) SetKINEMATICA(member int) + func (self *PhysicsP2Body) SetKinematicA(member bool) + func (self *PhysicsP2Body) SetMassA(member int) + func (self *PhysicsP2Body) SetMaterial(material *PhysicsP2Material) + func (self *PhysicsP2Body) SetMaterial1O(material *PhysicsP2Material, shape *P2Shape) + func (self *PhysicsP2Body) SetMaterialI(args ...interface{}) + func (self *PhysicsP2Body) SetMotionStateA(member int) + func (self *PhysicsP2Body) SetOffsetA(member *Point) + func (self *PhysicsP2Body) SetOnBeginContactA(member *Signal) + func (self *PhysicsP2Body) SetOnEndContactA(member *Signal) + func (self *PhysicsP2Body) SetRectangle() *P2Rectangle + func (self *PhysicsP2Body) SetRectangle1O(width int) *P2Rectangle + func (self *PhysicsP2Body) SetRectangle2O(width int, height int) *P2Rectangle + func (self *PhysicsP2Body) SetRectangle3O(width int, height int, offsetX int) *P2Rectangle + func (self *PhysicsP2Body) SetRectangle4O(width int, height int, offsetX int, offsetY int) *P2Rectangle + func (self *PhysicsP2Body) SetRectangle5O(width int, height int, offsetX int, offsetY int, rotation int) *P2Rectangle + func (self *PhysicsP2Body) SetRectangleFromSprite() *P2Rectangle + func (self *PhysicsP2Body) SetRectangleFromSprite1O(sprite interface{}) *P2Rectangle + func (self *PhysicsP2Body) SetRectangleFromSpriteI(args ...interface{}) *P2Rectangle + func (self *PhysicsP2Body) SetRectangleI(args ...interface{}) *P2Rectangle + func (self *PhysicsP2Body) SetRemoveNextStepA(member bool) + func (self *PhysicsP2Body) SetRotationA(member int) + func (self *PhysicsP2Body) SetSTATICA(member int) + func (self *PhysicsP2Body) SetSleepSpeedLimitA(member int) + func (self *PhysicsP2Body) SetSpriteA(member *Sprite) + func (self *PhysicsP2Body) SetStaticA(member bool) + func (self *PhysicsP2Body) SetTypeA(member int) + func (self *PhysicsP2Body) SetVelocityA(member *PhysicsP2InversePointProxy) + func (self *PhysicsP2Body) SetWorldA(member *PhysicsP2) + func (self *PhysicsP2Body) SetXA(member int) + func (self *PhysicsP2Body) SetYA(member int) + func (self *PhysicsP2Body) SetZeroDamping() + func (self *PhysicsP2Body) SetZeroDampingI(args ...interface{}) + func (self *PhysicsP2Body) SetZeroForce() + func (self *PhysicsP2Body) SetZeroForceI(args ...interface{}) + func (self *PhysicsP2Body) SetZeroRotation() + func (self *PhysicsP2Body) SetZeroRotationI(args ...interface{}) + func (self *PhysicsP2Body) SetZeroVelocity() + func (self *PhysicsP2Body) SetZeroVelocityI(args ...interface{}) + func (self *PhysicsP2Body) ShapeChanged() + func (self *PhysicsP2Body) ShapeChangedI(args ...interface{}) + func (self *PhysicsP2Body) SleepSpeedLimit() int + func (self *PhysicsP2Body) Sprite() *Sprite + func (self *PhysicsP2Body) Static() bool + func (self *PhysicsP2Body) Thrust(speed int) + func (self *PhysicsP2Body) ThrustI(args ...interface{}) + func (self *PhysicsP2Body) ThrustLeft(speed int) + func (self *PhysicsP2Body) ThrustLeftI(args ...interface{}) + func (self *PhysicsP2Body) ThrustRight(speed int) + func (self *PhysicsP2Body) ThrustRightI(args ...interface{}) + func (self *PhysicsP2Body) ToLocalFrame(out interface{}, worldPoint interface{}) + func (self *PhysicsP2Body) ToLocalFrameI(args ...interface{}) + func (self *PhysicsP2Body) ToWorldFrame(out []interface{}, localPoint []interface{}) + func (self *PhysicsP2Body) ToWorldFrameI(args ...interface{}) + func (self *PhysicsP2Body) Type() int + func (self *PhysicsP2Body) UpdateCollisionMask() + func (self *PhysicsP2Body) UpdateCollisionMask1O(shape *P2Shape) + func (self *PhysicsP2Body) UpdateCollisionMaskI(args ...interface{}) + func (self *PhysicsP2Body) Velocity() *PhysicsP2InversePointProxy + func (self *PhysicsP2Body) World() *PhysicsP2 + func (self *PhysicsP2Body) X() int + func (self *PhysicsP2Body) Y() int + type PhysicsP2BodyDebug struct + func NewPhysicsP2BodyDebug(game *Game, body *PhysicsP2Body, settings interface{}) *PhysicsP2BodyDebug + func NewPhysicsP2BodyDebugI(args ...interface{}) *PhysicsP2BodyDebug + func ToPhysicsP2BodyDebug(jsStruct interface{}) *PhysicsP2BodyDebug + func (self *PhysicsP2BodyDebug) Add(child *DisplayObject) *DisplayObject + func (self *PhysicsP2BodyDebug) Add1O(child *DisplayObject, silent bool) *DisplayObject + func (self *PhysicsP2BodyDebug) Add2O(child *DisplayObject, silent bool, index int) *DisplayObject + func (self *PhysicsP2BodyDebug) AddAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *PhysicsP2BodyDebug) AddAllI(args ...interface{}) + func (self *PhysicsP2BodyDebug) AddAt(child *DisplayObject) *DisplayObject + func (self *PhysicsP2BodyDebug) AddAt1O(child *DisplayObject, index int) *DisplayObject + func (self *PhysicsP2BodyDebug) AddAt2O(child *DisplayObject, index int, silent bool) *DisplayObject + func (self *PhysicsP2BodyDebug) AddAtI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) AddChild(child *DisplayObject) *DisplayObject + func (self *PhysicsP2BodyDebug) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *PhysicsP2BodyDebug) AddChildAtI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) AddChildI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) AddI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) AddMultiple(children interface{}) interface{} + func (self *PhysicsP2BodyDebug) AddMultiple1O(children interface{}, silent bool) interface{} + func (self *PhysicsP2BodyDebug) AddMultipleI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) AddToHash(child *DisplayObject) bool + func (self *PhysicsP2BodyDebug) AddToHashI(args ...interface{}) bool + func (self *PhysicsP2BodyDebug) Align(width int, height int, cellWidth int, cellHeight int) bool + func (self *PhysicsP2BodyDebug) Align1O(width int, height int, cellWidth int, cellHeight int, position int) bool + func (self *PhysicsP2BodyDebug) Align2O(width int, height int, cellWidth int, cellHeight int, position int, offset int) bool + func (self *PhysicsP2BodyDebug) AlignI(args ...interface{}) bool + func (self *PhysicsP2BodyDebug) AlignIn(container interface{}) *Group + func (self *PhysicsP2BodyDebug) AlignIn1O(container interface{}, position int) *Group + func (self *PhysicsP2BodyDebug) AlignIn2O(container interface{}, position int, offsetX int) *Group + func (self *PhysicsP2BodyDebug) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) *Group + func (self *PhysicsP2BodyDebug) AlignInI(args ...interface{}) *Group + func (self *PhysicsP2BodyDebug) AlignTo(parent interface{}) *Group + func (self *PhysicsP2BodyDebug) AlignTo1O(parent interface{}, position int) *Group + func (self *PhysicsP2BodyDebug) AlignTo2O(parent interface{}, position int, offsetX int) *Group + func (self *PhysicsP2BodyDebug) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) *Group + func (self *PhysicsP2BodyDebug) AlignToI(args ...interface{}) *Group + func (self *PhysicsP2BodyDebug) Alive() bool + func (self *PhysicsP2BodyDebug) Alpha() int + func (self *PhysicsP2BodyDebug) Angle() int + func (self *PhysicsP2BodyDebug) AscendingSortHandler(a interface{}, b interface{}) + func (self *PhysicsP2BodyDebug) AscendingSortHandlerI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Body() *PhysicsP2Body + func (self *PhysicsP2BodyDebug) Bottom() int + func (self *PhysicsP2BodyDebug) BringToTop(child interface{}) interface{} + func (self *PhysicsP2BodyDebug) BringToTopI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) CallAll(method string, context string, args ...interface{}) + func (self *PhysicsP2BodyDebug) CallAllExists(callback string, existsValue bool, parameter interface{}) + func (self *PhysicsP2BodyDebug) CallAllExistsI(args ...interface{}) + func (self *PhysicsP2BodyDebug) CallAllI(args ...interface{}) + func (self *PhysicsP2BodyDebug) CallbackFromArray(child interface{}, callback []interface{}, length int) + func (self *PhysicsP2BodyDebug) CallbackFromArrayI(args ...interface{}) + func (self *PhysicsP2BodyDebug) CameraOffset() *Point + func (self *PhysicsP2BodyDebug) Canvas() *Graphics + func (self *PhysicsP2BodyDebug) CenterX() int + func (self *PhysicsP2BodyDebug) CenterY() int + func (self *PhysicsP2BodyDebug) CheckAll(key string, value interface{}) + func (self *PhysicsP2BodyDebug) CheckAll1O(key string, value interface{}, checkAlive bool) + func (self *PhysicsP2BodyDebug) CheckAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *PhysicsP2BodyDebug) CheckAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, force bool) + func (self *PhysicsP2BodyDebug) CheckAllI(args ...interface{}) + func (self *PhysicsP2BodyDebug) CheckProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *PhysicsP2BodyDebug) CheckProperty1O(child interface{}, key []interface{}, value interface{}, force bool) bool + func (self *PhysicsP2BodyDebug) CheckPropertyI(args ...interface{}) bool + func (self *PhysicsP2BodyDebug) Children() []DisplayObject + func (self *PhysicsP2BodyDebug) ClassType() interface{} + func (self *PhysicsP2BodyDebug) ComponentToHex() + func (self *PhysicsP2BodyDebug) ComponentToHexI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Contains(child *DisplayObject) bool + func (self *PhysicsP2BodyDebug) ContainsI(args ...interface{}) bool + func (self *PhysicsP2BodyDebug) CountDead() int + func (self *PhysicsP2BodyDebug) CountDeadI(args ...interface{}) int + func (self *PhysicsP2BodyDebug) CountLiving() int + func (self *PhysicsP2BodyDebug) CountLivingI(args ...interface{}) int + func (self *PhysicsP2BodyDebug) Create(x int, y int) *DisplayObject + func (self *PhysicsP2BodyDebug) Create1O(x int, y int, key interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) Create2O(x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) Create3O(x int, y int, key interface{}, frame interface{}, exists bool) *DisplayObject + func (self *PhysicsP2BodyDebug) Create4O(x int, y int, key interface{}, frame interface{}, exists bool, index int) *DisplayObject + func (self *PhysicsP2BodyDebug) CreateI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) CreateMultiple(quantity int, key interface{}) []interface{} + func (self *PhysicsP2BodyDebug) CreateMultiple1O(quantity int, key interface{}, frame interface{}) []interface{} + func (self *PhysicsP2BodyDebug) CreateMultiple2O(quantity int, key interface{}, frame interface{}, exists bool) []interface{} + func (self *PhysicsP2BodyDebug) CreateMultipleI(args ...interface{}) []interface{} + func (self *PhysicsP2BodyDebug) Cursor() *DisplayObject + func (self *PhysicsP2BodyDebug) CursorIndex() int + func (self *PhysicsP2BodyDebug) CustomSort(sortHandler interface{}) + func (self *PhysicsP2BodyDebug) CustomSort1O(sortHandler interface{}, context interface{}) + func (self *PhysicsP2BodyDebug) CustomSortI(args ...interface{}) + func (self *PhysicsP2BodyDebug) DescendingSortHandler(a interface{}, b interface{}) + func (self *PhysicsP2BodyDebug) DescendingSortHandlerI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Destroy() + func (self *PhysicsP2BodyDebug) Destroy1O(destroyChildren bool) + func (self *PhysicsP2BodyDebug) Destroy2O(destroyChildren bool, soft bool) + func (self *PhysicsP2BodyDebug) DestroyI(args ...interface{}) + func (self *PhysicsP2BodyDebug) DivideAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *PhysicsP2BodyDebug) DivideAllI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Draw() + func (self *PhysicsP2BodyDebug) DrawCapsule() + func (self *PhysicsP2BodyDebug) DrawCapsuleI(args ...interface{}) + func (self *PhysicsP2BodyDebug) DrawCircle() + func (self *PhysicsP2BodyDebug) DrawCircleI(args ...interface{}) + func (self *PhysicsP2BodyDebug) DrawConvex() + func (self *PhysicsP2BodyDebug) DrawConvexI(args ...interface{}) + func (self *PhysicsP2BodyDebug) DrawI(args ...interface{}) + func (self *PhysicsP2BodyDebug) DrawLine() + func (self *PhysicsP2BodyDebug) DrawLineI(args ...interface{}) + func (self *PhysicsP2BodyDebug) DrawPath() + func (self *PhysicsP2BodyDebug) DrawPathI(args ...interface{}) + func (self *PhysicsP2BodyDebug) DrawPlane() + func (self *PhysicsP2BodyDebug) DrawPlaneI(args ...interface{}) + func (self *PhysicsP2BodyDebug) DrawRectangle() + func (self *PhysicsP2BodyDebug) DrawRectangleI(args ...interface{}) + func (self *PhysicsP2BodyDebug) EnableBody() bool + func (self *PhysicsP2BodyDebug) EnableBodyDebug() bool + func (self *PhysicsP2BodyDebug) Exists() bool + func (self *PhysicsP2BodyDebug) Filter(predicate interface{}) *ArraySet + func (self *PhysicsP2BodyDebug) Filter1O(predicate interface{}, checkExists bool) *ArraySet + func (self *PhysicsP2BodyDebug) FilterI(args ...interface{}) *ArraySet + func (self *PhysicsP2BodyDebug) FixedToCamera() bool + func (self *PhysicsP2BodyDebug) ForEach(callback interface{}, callbackContext interface{}) + func (self *PhysicsP2BodyDebug) ForEach1O(callback interface{}, callbackContext interface{}, checkExists bool) + func (self *PhysicsP2BodyDebug) ForEach2O(callback interface{}, callbackContext interface{}, checkExists bool, ...) + func (self *PhysicsP2BodyDebug) ForEachAlive(callback interface{}, callbackContext interface{}) + func (self *PhysicsP2BodyDebug) ForEachAlive1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *PhysicsP2BodyDebug) ForEachAliveI(args ...interface{}) + func (self *PhysicsP2BodyDebug) ForEachDead(callback interface{}, callbackContext interface{}) + func (self *PhysicsP2BodyDebug) ForEachDead1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *PhysicsP2BodyDebug) ForEachDeadI(args ...interface{}) + func (self *PhysicsP2BodyDebug) ForEachExists(callback interface{}, callbackContext interface{}) + func (self *PhysicsP2BodyDebug) ForEachExists1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *PhysicsP2BodyDebug) ForEachExistsI(args ...interface{}) + func (self *PhysicsP2BodyDebug) ForEachI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Game() *Game + func (self *PhysicsP2BodyDebug) GetAll() interface{} + func (self *PhysicsP2BodyDebug) GetAll1O(property string) interface{} + func (self *PhysicsP2BodyDebug) GetAll2O(property string, value interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetAll3O(property string, value interface{}, startIndex int) interface{} + func (self *PhysicsP2BodyDebug) GetAll4O(property string, value interface{}, startIndex int, endIndex int) interface{} + func (self *PhysicsP2BodyDebug) GetAllI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetAt(index int) interface{} + func (self *PhysicsP2BodyDebug) GetAtI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetBottom() interface{} + func (self *PhysicsP2BodyDebug) GetBottomI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetBounds() *Rectangle + func (self *PhysicsP2BodyDebug) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *PhysicsP2BodyDebug) GetBoundsI(args ...interface{}) *Rectangle + func (self *PhysicsP2BodyDebug) GetByName(name string) interface{} + func (self *PhysicsP2BodyDebug) GetByNameI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetChildAt(index int) *DisplayObject + func (self *PhysicsP2BodyDebug) GetChildAtI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) GetChildIndex(child *DisplayObject) int + func (self *PhysicsP2BodyDebug) GetChildIndexI(args ...interface{}) int + func (self *PhysicsP2BodyDebug) GetClosestTo(object interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetClosestTo1O(object interface{}, callback interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetClosestTo2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetClosestToI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetFirstAlive() *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstAlive1O(createIfNull bool) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstAlive2O(createIfNull bool, x int) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstAlive3O(createIfNull bool, x int, y int) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstAlive4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstAlive5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstAliveI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstDead() *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstDead1O(createIfNull bool) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstDead2O(createIfNull bool, x int) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstDead3O(createIfNull bool, x int, y int) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstDead4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstDead5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstDeadI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstExists() *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstExists1O(exists bool) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstExists2O(exists bool, createIfNull bool) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstExists3O(exists bool, createIfNull bool, x int) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstExists4O(exists bool, createIfNull bool, x int, y int) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstExists5O(exists bool, createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstExists6O(exists bool, createIfNull bool, x int, y int, key interface{}, ...) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFirstExistsI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) GetFurthestFrom(object interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetFurthestFrom1O(object interface{}, callback interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetFurthestFrom2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetFurthestFromI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetIndex(child interface{}) int + func (self *PhysicsP2BodyDebug) GetIndexI(args ...interface{}) int + func (self *PhysicsP2BodyDebug) GetLocalBounds() *Rectangle + func (self *PhysicsP2BodyDebug) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *PhysicsP2BodyDebug) GetRandom() interface{} + func (self *PhysicsP2BodyDebug) GetRandom1O(startIndex int) interface{} + func (self *PhysicsP2BodyDebug) GetRandom2O(startIndex int, length int) interface{} + func (self *PhysicsP2BodyDebug) GetRandomExists() interface{} + func (self *PhysicsP2BodyDebug) GetRandomExists1O(startIndex int) interface{} + func (self *PhysicsP2BodyDebug) GetRandomExists2O(startIndex int, endIndex int) interface{} + func (self *PhysicsP2BodyDebug) GetRandomExistsI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetRandomI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) GetTop() interface{} + func (self *PhysicsP2BodyDebug) GetTopI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) HasProperty(child interface{}, key []string) bool + func (self *PhysicsP2BodyDebug) HasPropertyI(args ...interface{}) bool + func (self *PhysicsP2BodyDebug) Hash() []interface{} + func (self *PhysicsP2BodyDebug) Height() int + func (self *PhysicsP2BodyDebug) IgnoreChildInput() bool + func (self *PhysicsP2BodyDebug) IgnoreDestroy() bool + func (self *PhysicsP2BodyDebug) InputEnableChildren() bool + func (self *PhysicsP2BodyDebug) Iterate(key string, value interface{}, returnType int) interface{} + func (self *PhysicsP2BodyDebug) Iterate1O(key string, value interface{}, returnType int, callback interface{}) interface{} + func (self *PhysicsP2BodyDebug) Iterate2O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *PhysicsP2BodyDebug) Iterate3O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *PhysicsP2BodyDebug) IterateI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) Left() int + func (self *PhysicsP2BodyDebug) Length() int + func (self *PhysicsP2BodyDebug) MoveAll(group *Group) *Group + func (self *PhysicsP2BodyDebug) MoveAll1O(group *Group, silent bool) *Group + func (self *PhysicsP2BodyDebug) MoveAllI(args ...interface{}) *Group + func (self *PhysicsP2BodyDebug) MoveDown(child interface{}) interface{} + func (self *PhysicsP2BodyDebug) MoveDownI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) MoveUp(child interface{}) interface{} + func (self *PhysicsP2BodyDebug) MoveUpI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) MultiplyAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *PhysicsP2BodyDebug) MultiplyAllI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Name() string + func (self *PhysicsP2BodyDebug) Next() interface{} + func (self *PhysicsP2BodyDebug) NextI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) OnChildInputDown() *Signal + func (self *PhysicsP2BodyDebug) OnChildInputOut() *Signal + func (self *PhysicsP2BodyDebug) OnChildInputOver() *Signal + func (self *PhysicsP2BodyDebug) OnChildInputUp() *Signal + func (self *PhysicsP2BodyDebug) OnDestroy() *Signal + func (self *PhysicsP2BodyDebug) PendingDestroy() bool + func (self *PhysicsP2BodyDebug) PhysicsBodyType() int + func (self *PhysicsP2BodyDebug) PhysicsSortDirection() int + func (self *PhysicsP2BodyDebug) PhysicsType() int + func (self *PhysicsP2BodyDebug) PostUpdate() + func (self *PhysicsP2BodyDebug) PostUpdateI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Ppu() int + func (self *PhysicsP2BodyDebug) PreUpdate() + func (self *PhysicsP2BodyDebug) PreUpdateI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Previous() interface{} + func (self *PhysicsP2BodyDebug) PreviousI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) RandomPastelHex() + func (self *PhysicsP2BodyDebug) RandomPastelHexI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Remove(child interface{}) bool + func (self *PhysicsP2BodyDebug) Remove1O(child interface{}, destroy bool) bool + func (self *PhysicsP2BodyDebug) Remove2O(child interface{}, destroy bool, silent bool) bool + func (self *PhysicsP2BodyDebug) RemoveAll() + func (self *PhysicsP2BodyDebug) RemoveAll1O(destroy bool) + func (self *PhysicsP2BodyDebug) RemoveAll2O(destroy bool, silent bool) + func (self *PhysicsP2BodyDebug) RemoveAll3O(destroy bool, silent bool, destroyTexture bool) + func (self *PhysicsP2BodyDebug) RemoveAllI(args ...interface{}) + func (self *PhysicsP2BodyDebug) RemoveBetween(startIndex int) + func (self *PhysicsP2BodyDebug) RemoveBetween1O(startIndex int, endIndex int) + func (self *PhysicsP2BodyDebug) RemoveBetween2O(startIndex int, endIndex int, destroy bool) + func (self *PhysicsP2BodyDebug) RemoveBetween3O(startIndex int, endIndex int, destroy bool, silent bool) + func (self *PhysicsP2BodyDebug) RemoveBetweenI(args ...interface{}) + func (self *PhysicsP2BodyDebug) RemoveChild(child *DisplayObject) *DisplayObject + func (self *PhysicsP2BodyDebug) RemoveChildAt(index int) *DisplayObject + func (self *PhysicsP2BodyDebug) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) RemoveChildI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) RemoveChildren(beginIndex int, endIndex int) + func (self *PhysicsP2BodyDebug) RemoveChildrenI(args ...interface{}) + func (self *PhysicsP2BodyDebug) RemoveFromHash(child *DisplayObject) bool + func (self *PhysicsP2BodyDebug) RemoveFromHashI(args ...interface{}) bool + func (self *PhysicsP2BodyDebug) RemoveI(args ...interface{}) bool + func (self *PhysicsP2BodyDebug) Replace(oldChild interface{}, newChild interface{}) interface{} + func (self *PhysicsP2BodyDebug) ReplaceI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) ResetChild(child *DisplayObject) *DisplayObject + func (self *PhysicsP2BodyDebug) ResetChild1O(child *DisplayObject, x int) *DisplayObject + func (self *PhysicsP2BodyDebug) ResetChild2O(child *DisplayObject, x int, y int) *DisplayObject + func (self *PhysicsP2BodyDebug) ResetChild3O(child *DisplayObject, x int, y int, key interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) ResetChild4O(child *DisplayObject, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) ResetChildI(args ...interface{}) *DisplayObject + func (self *PhysicsP2BodyDebug) ResetCursor() interface{} + func (self *PhysicsP2BodyDebug) ResetCursor1O(index int) interface{} + func (self *PhysicsP2BodyDebug) ResetCursorI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) Reverse() + func (self *PhysicsP2BodyDebug) ReverseI(args ...interface{}) + func (self *PhysicsP2BodyDebug) RgbToHex() + func (self *PhysicsP2BodyDebug) RgbToHexI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Right() int + func (self *PhysicsP2BodyDebug) Rotation() int + func (self *PhysicsP2BodyDebug) SendToBack(child interface{}) interface{} + func (self *PhysicsP2BodyDebug) SendToBackI(args ...interface{}) interface{} + func (self *PhysicsP2BodyDebug) Set(child *Sprite, key string, value interface{}) bool + func (self *PhysicsP2BodyDebug) Set1O(child *Sprite, key string, value interface{}, checkAlive bool) bool + func (self *PhysicsP2BodyDebug) Set2O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *PhysicsP2BodyDebug) Set3O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *PhysicsP2BodyDebug) Set4O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *PhysicsP2BodyDebug) SetAliveA(member bool) + func (self *PhysicsP2BodyDebug) SetAll(key string, value interface{}) + func (self *PhysicsP2BodyDebug) SetAll1O(key string, value interface{}, checkAlive bool) + func (self *PhysicsP2BodyDebug) SetAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *PhysicsP2BodyDebug) SetAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *PhysicsP2BodyDebug) SetAll4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *PhysicsP2BodyDebug) SetAllChildren(key string, value interface{}) + func (self *PhysicsP2BodyDebug) SetAllChildren1O(key string, value interface{}, checkAlive bool) + func (self *PhysicsP2BodyDebug) SetAllChildren2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *PhysicsP2BodyDebug) SetAllChildren3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *PhysicsP2BodyDebug) SetAllChildren4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *PhysicsP2BodyDebug) SetAllChildrenI(args ...interface{}) + func (self *PhysicsP2BodyDebug) SetAllI(args ...interface{}) + func (self *PhysicsP2BodyDebug) SetAlphaA(member int) + func (self *PhysicsP2BodyDebug) SetAngleA(member int) + func (self *PhysicsP2BodyDebug) SetBodyA(member *PhysicsP2Body) + func (self *PhysicsP2BodyDebug) SetBottomA(member int) + func (self *PhysicsP2BodyDebug) SetCameraOffsetA(member *Point) + func (self *PhysicsP2BodyDebug) SetCanvasA(member *Graphics) + func (self *PhysicsP2BodyDebug) SetCenterXA(member int) + func (self *PhysicsP2BodyDebug) SetCenterYA(member int) + func (self *PhysicsP2BodyDebug) SetChildIndex(child *DisplayObject, index int) + func (self *PhysicsP2BodyDebug) SetChildIndexI(args ...interface{}) + func (self *PhysicsP2BodyDebug) SetChildrenA(member []DisplayObject) + func (self *PhysicsP2BodyDebug) SetClassTypeA(member interface{}) + func (self *PhysicsP2BodyDebug) SetCursorA(member *DisplayObject) + func (self *PhysicsP2BodyDebug) SetCursorIndexA(member int) + func (self *PhysicsP2BodyDebug) SetEnableBodyA(member bool) + func (self *PhysicsP2BodyDebug) SetEnableBodyDebugA(member bool) + func (self *PhysicsP2BodyDebug) SetExistsA(member bool) + func (self *PhysicsP2BodyDebug) SetFixedToCameraA(member bool) + func (self *PhysicsP2BodyDebug) SetGameA(member *Game) + func (self *PhysicsP2BodyDebug) SetHashA(member []interface{}) + func (self *PhysicsP2BodyDebug) SetHeightA(member int) + func (self *PhysicsP2BodyDebug) SetI(args ...interface{}) bool + func (self *PhysicsP2BodyDebug) SetIgnoreChildInputA(member bool) + func (self *PhysicsP2BodyDebug) SetIgnoreDestroyA(member bool) + func (self *PhysicsP2BodyDebug) SetInputEnableChildrenA(member bool) + func (self *PhysicsP2BodyDebug) SetLeftA(member int) + func (self *PhysicsP2BodyDebug) SetLengthA(member int) + func (self *PhysicsP2BodyDebug) SetNameA(member string) + func (self *PhysicsP2BodyDebug) SetOnChildInputDownA(member *Signal) + func (self *PhysicsP2BodyDebug) SetOnChildInputOutA(member *Signal) + func (self *PhysicsP2BodyDebug) SetOnChildInputOverA(member *Signal) + func (self *PhysicsP2BodyDebug) SetOnChildInputUpA(member *Signal) + func (self *PhysicsP2BodyDebug) SetOnDestroyA(member *Signal) + func (self *PhysicsP2BodyDebug) SetPendingDestroyA(member bool) + func (self *PhysicsP2BodyDebug) SetPhysicsBodyTypeA(member int) + func (self *PhysicsP2BodyDebug) SetPhysicsSortDirectionA(member int) + func (self *PhysicsP2BodyDebug) SetPhysicsTypeA(member int) + func (self *PhysicsP2BodyDebug) SetPpuA(member int) + func (self *PhysicsP2BodyDebug) SetProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *PhysicsP2BodyDebug) SetProperty1O(child interface{}, key []interface{}, value interface{}, operation int) bool + func (self *PhysicsP2BodyDebug) SetProperty2O(child interface{}, key []interface{}, value interface{}, operation int, ...) bool + func (self *PhysicsP2BodyDebug) SetPropertyI(args ...interface{}) bool + func (self *PhysicsP2BodyDebug) SetRightA(member int) + func (self *PhysicsP2BodyDebug) SetRotationA(member int) + func (self *PhysicsP2BodyDebug) SetTopA(member int) + func (self *PhysicsP2BodyDebug) SetTotalA(member int) + func (self *PhysicsP2BodyDebug) SetTypeA(member int) + func (self *PhysicsP2BodyDebug) SetVisibleA(member bool) + func (self *PhysicsP2BodyDebug) SetWidthA(member int) + func (self *PhysicsP2BodyDebug) SetXA(member int) + func (self *PhysicsP2BodyDebug) SetYA(member int) + func (self *PhysicsP2BodyDebug) SetZA(member int) + func (self *PhysicsP2BodyDebug) Sort() + func (self *PhysicsP2BodyDebug) Sort1O(key string) + func (self *PhysicsP2BodyDebug) Sort2O(key string, order int) + func (self *PhysicsP2BodyDebug) SortI(args ...interface{}) + func (self *PhysicsP2BodyDebug) SubAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *PhysicsP2BodyDebug) SubAllI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Swap(child1 interface{}, child2 interface{}) + func (self *PhysicsP2BodyDebug) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *PhysicsP2BodyDebug) SwapChildrenI(args ...interface{}) + func (self *PhysicsP2BodyDebug) SwapI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Top() int + func (self *PhysicsP2BodyDebug) Total() int + func (self *PhysicsP2BodyDebug) Type() int + func (self *PhysicsP2BodyDebug) Update() + func (self *PhysicsP2BodyDebug) UpdateI(args ...interface{}) + func (self *PhysicsP2BodyDebug) UpdateSpriteTransform() + func (self *PhysicsP2BodyDebug) UpdateSpriteTransformI(args ...interface{}) + func (self *PhysicsP2BodyDebug) UpdateZ() + func (self *PhysicsP2BodyDebug) UpdateZI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Visible() bool + func (self *PhysicsP2BodyDebug) Width() int + func (self *PhysicsP2BodyDebug) X() int + func (self *PhysicsP2BodyDebug) Xy(index int, x int, y int) + func (self *PhysicsP2BodyDebug) XyI(args ...interface{}) + func (self *PhysicsP2BodyDebug) Y() int + func (self *PhysicsP2BodyDebug) Z() int + type PhysicsP2CollisionGroup struct + func NewPhysicsP2CollisionGroup(bitmask int) *PhysicsP2CollisionGroup + func NewPhysicsP2CollisionGroupI(args ...interface{}) *PhysicsP2CollisionGroup + func ToPhysicsP2CollisionGroup(jsStruct interface{}) *PhysicsP2CollisionGroup + func (self *PhysicsP2CollisionGroup) Mask() int + func (self *PhysicsP2CollisionGroup) SetMaskA(member int) + type PhysicsP2Constraint struct + type PhysicsP2ContactMaterial struct + func NewPhysicsP2ContactMaterial(materialA *PhysicsP2Material, materialB *PhysicsP2Material) *PhysicsP2ContactMaterial + func NewPhysicsP2ContactMaterial1O(materialA *PhysicsP2Material, materialB *PhysicsP2Material, ...) *PhysicsP2ContactMaterial + func NewPhysicsP2ContactMaterialI(args ...interface{}) *PhysicsP2ContactMaterial + func ToPhysicsP2ContactMaterial(jsStruct interface{}) *PhysicsP2ContactMaterial + type PhysicsP2DistanceConstraint struct + func NewPhysicsP2DistanceConstraint(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, distance int) *PhysicsP2DistanceConstraint + func NewPhysicsP2DistanceConstraint1O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, distance int, ...) *PhysicsP2DistanceConstraint + func NewPhysicsP2DistanceConstraint2O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, distance int, ...) *PhysicsP2DistanceConstraint + func NewPhysicsP2DistanceConstraint3O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, distance int, ...) *PhysicsP2DistanceConstraint + func NewPhysicsP2DistanceConstraintI(args ...interface{}) *PhysicsP2DistanceConstraint + func ToPhysicsP2DistanceConstraint(jsStruct interface{}) *PhysicsP2DistanceConstraint + func (self *PhysicsP2DistanceConstraint) Game() *Game + func (self *PhysicsP2DistanceConstraint) SetGameA(member *Game) + func (self *PhysicsP2DistanceConstraint) SetWorldA(member *PhysicsP2) + func (self *PhysicsP2DistanceConstraint) World() *PhysicsP2 + type PhysicsP2FixtureList struct + func NewPhysicsP2FixtureList(list []interface{}) *PhysicsP2FixtureList + func NewPhysicsP2FixtureListI(args ...interface{}) *PhysicsP2FixtureList + func ToPhysicsP2FixtureList(jsStruct interface{}) *PhysicsP2FixtureList + func (self *PhysicsP2FixtureList) Flatten(array []interface{}) + func (self *PhysicsP2FixtureList) FlattenI(args ...interface{}) + func (self *PhysicsP2FixtureList) GetFixtureByKey(key string) + func (self *PhysicsP2FixtureList) GetFixtureByKeyI(args ...interface{}) + func (self *PhysicsP2FixtureList) GetFixtures(keys []interface{}) + func (self *PhysicsP2FixtureList) GetFixturesI(args ...interface{}) + func (self *PhysicsP2FixtureList) GetGroup(groupID int) + func (self *PhysicsP2FixtureList) GetGroupI(args ...interface{}) + func (self *PhysicsP2FixtureList) Init() + func (self *PhysicsP2FixtureList) InitI(args ...interface{}) + func (self *PhysicsP2FixtureList) Parse() + func (self *PhysicsP2FixtureList) ParseI(args ...interface{}) + func (self *PhysicsP2FixtureList) SetCategory(bit int, fixtureKey string) + func (self *PhysicsP2FixtureList) SetCategoryI(args ...interface{}) + func (self *PhysicsP2FixtureList) SetMask(bit int, fixtureKey string) + func (self *PhysicsP2FixtureList) SetMaskI(args ...interface{}) + func (self *PhysicsP2FixtureList) SetMaterial(material interface{}, fixtureKey string) + func (self *PhysicsP2FixtureList) SetMaterialI(args ...interface{}) + func (self *PhysicsP2FixtureList) SetSensor(value bool, fixtureKey string) + func (self *PhysicsP2FixtureList) SetSensorI(args ...interface{}) + type PhysicsP2GearConstraint struct + func NewPhysicsP2GearConstraint(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body) *PhysicsP2GearConstraint + func NewPhysicsP2GearConstraint1O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, angle int) *PhysicsP2GearConstraint + func NewPhysicsP2GearConstraint2O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, angle int, ratio int) *PhysicsP2GearConstraint + func NewPhysicsP2GearConstraintI(args ...interface{}) *PhysicsP2GearConstraint + func ToPhysicsP2GearConstraint(jsStruct interface{}) *PhysicsP2GearConstraint + func (self *PhysicsP2GearConstraint) Game() *Game + func (self *PhysicsP2GearConstraint) SetGameA(member *Game) + func (self *PhysicsP2GearConstraint) SetWorldA(member *PhysicsP2) + func (self *PhysicsP2GearConstraint) World() *PhysicsP2 + type PhysicsP2InversePointProxy struct + func NewPhysicsP2InversePointProxy(world *PhysicsP2, destination interface{}) *PhysicsP2InversePointProxy + func NewPhysicsP2InversePointProxyI(args ...interface{}) *PhysicsP2InversePointProxy + func ToPhysicsP2InversePointProxy(jsStruct interface{}) *PhysicsP2InversePointProxy + func (self *PhysicsP2InversePointProxy) Mx() int + func (self *PhysicsP2InversePointProxy) My() int + func (self *PhysicsP2InversePointProxy) SetMxA(member int) + func (self *PhysicsP2InversePointProxy) SetMyA(member int) + func (self *PhysicsP2InversePointProxy) SetXA(member int) + func (self *PhysicsP2InversePointProxy) SetYA(member int) + func (self *PhysicsP2InversePointProxy) X() int + func (self *PhysicsP2InversePointProxy) Y() int + type PhysicsP2LockConstraint struct + func NewPhysicsP2LockConstraint(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body) *PhysicsP2LockConstraint + func NewPhysicsP2LockConstraint1O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, offset []interface{}) *PhysicsP2LockConstraint + func NewPhysicsP2LockConstraint2O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, offset []interface{}, ...) *PhysicsP2LockConstraint + func NewPhysicsP2LockConstraint3O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, offset []interface{}, ...) *PhysicsP2LockConstraint + func NewPhysicsP2LockConstraintI(args ...interface{}) *PhysicsP2LockConstraint + func ToPhysicsP2LockConstraint(jsStruct interface{}) *PhysicsP2LockConstraint + func (self *PhysicsP2LockConstraint) Game() *Game + func (self *PhysicsP2LockConstraint) SetGameA(member *Game) + func (self *PhysicsP2LockConstraint) SetWorldA(member *PhysicsP2) + func (self *PhysicsP2LockConstraint) World() *PhysicsP2 + type PhysicsP2Material struct + func NewPhysicsP2Material(name string) *PhysicsP2Material + func NewPhysicsP2MaterialI(args ...interface{}) *PhysicsP2Material + func ToPhysicsP2Material(jsStruct interface{}) *PhysicsP2Material + func (self *PhysicsP2Material) Name() string + func (self *PhysicsP2Material) SetNameA(member string) + type PhysicsP2PointProxy struct + func NewPhysicsP2PointProxy(world *PhysicsP2, destination interface{}) *PhysicsP2PointProxy + func NewPhysicsP2PointProxyI(args ...interface{}) *PhysicsP2PointProxy + func ToPhysicsP2PointProxy(jsStruct interface{}) *PhysicsP2PointProxy + func (self *PhysicsP2PointProxy) Mx() int + func (self *PhysicsP2PointProxy) My() int + func (self *PhysicsP2PointProxy) SetMxA(member int) + func (self *PhysicsP2PointProxy) SetMyA(member int) + func (self *PhysicsP2PointProxy) SetXA(member int) + func (self *PhysicsP2PointProxy) SetYA(member int) + func (self *PhysicsP2PointProxy) X() int + func (self *PhysicsP2PointProxy) Y() int + type PhysicsP2PrismaticConstraint struct + func NewPhysicsP2PrismaticConstraint(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body) *PhysicsP2PrismaticConstraint + func NewPhysicsP2PrismaticConstraint1O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, lockRotation bool) *PhysicsP2PrismaticConstraint + func NewPhysicsP2PrismaticConstraint2O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, lockRotation bool, ...) *PhysicsP2PrismaticConstraint + func NewPhysicsP2PrismaticConstraint3O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, lockRotation bool, ...) *PhysicsP2PrismaticConstraint + func NewPhysicsP2PrismaticConstraint4O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, lockRotation bool, ...) *PhysicsP2PrismaticConstraint + func NewPhysicsP2PrismaticConstraint5O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, lockRotation bool, ...) *PhysicsP2PrismaticConstraint + func NewPhysicsP2PrismaticConstraintI(args ...interface{}) *PhysicsP2PrismaticConstraint + func ToPhysicsP2PrismaticConstraint(jsStruct interface{}) *PhysicsP2PrismaticConstraint + func (self *PhysicsP2PrismaticConstraint) Game() *Game + func (self *PhysicsP2PrismaticConstraint) SetGameA(member *Game) + func (self *PhysicsP2PrismaticConstraint) SetWorldA(member *PhysicsP2) + func (self *PhysicsP2PrismaticConstraint) World() *PhysicsP2 + type PhysicsP2RevoluteConstraint struct + func NewPhysicsP2RevoluteConstraint(world *PhysicsP2, bodyA *P2Body, pivotA *Float32Array, bodyB *P2Body, ...) *PhysicsP2RevoluteConstraint + func NewPhysicsP2RevoluteConstraint1O(world *PhysicsP2, bodyA *P2Body, pivotA *Float32Array, bodyB *P2Body, ...) *PhysicsP2RevoluteConstraint + func NewPhysicsP2RevoluteConstraint2O(world *PhysicsP2, bodyA *P2Body, pivotA *Float32Array, bodyB *P2Body, ...) *PhysicsP2RevoluteConstraint + func NewPhysicsP2RevoluteConstraintI(args ...interface{}) *PhysicsP2RevoluteConstraint + func ToPhysicsP2RevoluteConstraint(jsStruct interface{}) *PhysicsP2RevoluteConstraint + func (self *PhysicsP2RevoluteConstraint) Game() *Game + func (self *PhysicsP2RevoluteConstraint) SetGameA(member *Game) + func (self *PhysicsP2RevoluteConstraint) SetWorldA(member *PhysicsP2) + func (self *PhysicsP2RevoluteConstraint) World() *PhysicsP2 + type PhysicsP2RotationalSpring struct + func NewPhysicsP2RotationalSpring(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body) *PhysicsP2RotationalSpring + func NewPhysicsP2RotationalSpring1O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restAngle int) *PhysicsP2RotationalSpring + func NewPhysicsP2RotationalSpring2O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restAngle int, stiffness int) *PhysicsP2RotationalSpring + func NewPhysicsP2RotationalSpring3O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restAngle int, stiffness int, ...) *PhysicsP2RotationalSpring + func NewPhysicsP2RotationalSpringI(args ...interface{}) *PhysicsP2RotationalSpring + func ToPhysicsP2RotationalSpring(jsStruct interface{}) *PhysicsP2RotationalSpring + func (self *PhysicsP2RotationalSpring) Data() *P2RotationalSpring + func (self *PhysicsP2RotationalSpring) Game() *Game + func (self *PhysicsP2RotationalSpring) SetDataA(member *P2RotationalSpring) + func (self *PhysicsP2RotationalSpring) SetGameA(member *Game) + func (self *PhysicsP2RotationalSpring) SetWorldA(member *PhysicsP2) + func (self *PhysicsP2RotationalSpring) World() *PhysicsP2 + type PhysicsP2Spring struct + func NewPhysicsP2Spring(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body) *PhysicsP2Spring + func NewPhysicsP2Spring1O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restLength int) *PhysicsP2Spring + func NewPhysicsP2Spring2O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restLength int, stiffness int) *PhysicsP2Spring + func NewPhysicsP2Spring3O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restLength int, stiffness int, ...) *PhysicsP2Spring + func NewPhysicsP2Spring4O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restLength int, stiffness int, ...) *PhysicsP2Spring + func NewPhysicsP2Spring5O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restLength int, stiffness int, ...) *PhysicsP2Spring + func NewPhysicsP2Spring6O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restLength int, stiffness int, ...) *PhysicsP2Spring + func NewPhysicsP2Spring7O(world *PhysicsP2, bodyA *P2Body, bodyB *P2Body, restLength int, stiffness int, ...) *PhysicsP2Spring + func NewPhysicsP2SpringI(args ...interface{}) *PhysicsP2Spring + func ToPhysicsP2Spring(jsStruct interface{}) *PhysicsP2Spring + func (self *PhysicsP2Spring) Data() *P2LinearSpring + func (self *PhysicsP2Spring) Game() *Game + func (self *PhysicsP2Spring) SetDataA(member *P2LinearSpring) + func (self *PhysicsP2Spring) SetGameA(member *Game) + func (self *PhysicsP2Spring) SetWorldA(member *PhysicsP2) + func (self *PhysicsP2Spring) World() *PhysicsP2 + type PixiFastShader struct + func NewPixiFastShader(gl *WebGLContext) *PixiFastShader + func NewPixiFastShaderI(args ...interface{}) *PixiFastShader + func ToPixiFastShader(jsStruct interface{}) *PixiFastShader + func (self *PixiFastShader) Destroy() + func (self *PixiFastShader) DestroyI(args ...interface{}) + func (self *PixiFastShader) FragmentSrc() []interface{} + func (self *PixiFastShader) Gl() WebGLContext + func (self *PixiFastShader) Init() + func (self *PixiFastShader) InitI(args ...interface{}) + func (self *PixiFastShader) Program() interface{} + func (self *PixiFastShader) SetFragmentSrcA(member []interface{}) + func (self *PixiFastShader) SetGlA(member WebGLContext) + func (self *PixiFastShader) SetProgramA(member interface{}) + func (self *PixiFastShader) SetTextureCountA(member int) + func (self *PixiFastShader) SetVertexSrcA(member []interface{}) + func (self *PixiFastShader) TextureCount() int + func (self *PixiFastShader) VertexSrc() []interface{} + type PixiShader struct + func NewPixiShader(gl *WebGLContext) *PixiShader + func NewPixiShaderI(args ...interface{}) *PixiShader + func ToPixiShader(jsStruct interface{}) *PixiShader + func (self *PixiShader) DefaultVertexSrc() string + func (self *PixiShader) Destroy() + func (self *PixiShader) DestroyI(args ...interface{}) + func (self *PixiShader) Dirty() bool + func (self *PixiShader) FragmentSrc() []interface{} + func (self *PixiShader) Gl() WebGLContext + func (self *PixiShader) Init() + func (self *PixiShader) InitI(args ...interface{}) + func (self *PixiShader) InitSampler2D() + func (self *PixiShader) InitSampler2DI(args ...interface{}) + func (self *PixiShader) InitUniforms() + func (self *PixiShader) InitUniformsI(args ...interface{}) + func (self *PixiShader) Program() interface{} + func (self *PixiShader) SetDefaultVertexSrcA(member string) + func (self *PixiShader) SetDirtyA(member bool) + func (self *PixiShader) SetFragmentSrcA(member []interface{}) + func (self *PixiShader) SetGlA(member WebGLContext) + func (self *PixiShader) SetProgramA(member interface{}) + func (self *PixiShader) SetTextureCountA(member int) + func (self *PixiShader) SyncUniforms() + func (self *PixiShader) SyncUniformsI(args ...interface{}) + func (self *PixiShader) TextureCount() int + type Plugin struct + func NewPlugin(game *Game, parent interface{}) *Plugin + func NewPluginI(args ...interface{}) *Plugin + func ToPlugin(jsStruct interface{}) *Plugin + func (self *Plugin) Active() bool + func (self *Plugin) Destroy() + func (self *Plugin) DestroyI(args ...interface{}) + func (self *Plugin) Game() *Game + func (self *Plugin) HasPostRender() bool + func (self *Plugin) HasPostUpdate() bool + func (self *Plugin) HasPreUpdate() bool + func (self *Plugin) HasRender() bool + func (self *Plugin) HasUpdate() bool + func (self *Plugin) Parent() interface{} + func (self *Plugin) PostRender() + func (self *Plugin) PostRenderI(args ...interface{}) + func (self *Plugin) PreUpdate() + func (self *Plugin) PreUpdateI(args ...interface{}) + func (self *Plugin) Render() + func (self *Plugin) RenderI(args ...interface{}) + func (self *Plugin) SetActiveA(member bool) + func (self *Plugin) SetGameA(member *Game) + func (self *Plugin) SetHasPostRenderA(member bool) + func (self *Plugin) SetHasPostUpdateA(member bool) + func (self *Plugin) SetHasPreUpdateA(member bool) + func (self *Plugin) SetHasRenderA(member bool) + func (self *Plugin) SetHasUpdateA(member bool) + func (self *Plugin) SetParentA(member interface{}) + func (self *Plugin) SetVisibleA(member bool) + func (self *Plugin) Update() + func (self *Plugin) UpdateI(args ...interface{}) + func (self *Plugin) Visible() bool + type PluginManager struct + func NewPluginManager(game *Game) *PluginManager + func NewPluginManagerI(args ...interface{}) *PluginManager + func ToPluginManager(jsStruct interface{}) *PluginManager + func (self *PluginManager) Add(plugin interface{}, parameter interface{}) *Plugin + func (self *PluginManager) AddI(args ...interface{}) *Plugin + func (self *PluginManager) Destroy() + func (self *PluginManager) DestroyI(args ...interface{}) + func (self *PluginManager) Game() *Game + func (self *PluginManager) Plugins() []Plugin + func (self *PluginManager) PostRender() + func (self *PluginManager) PostRenderI(args ...interface{}) + func (self *PluginManager) PostUpdate() + func (self *PluginManager) PostUpdateI(args ...interface{}) + func (self *PluginManager) PreUpdate() + func (self *PluginManager) PreUpdateI(args ...interface{}) + func (self *PluginManager) Remove(plugin *Plugin) + func (self *PluginManager) Remove1O(plugin *Plugin, destroy bool) + func (self *PluginManager) RemoveAll() + func (self *PluginManager) RemoveAllI(args ...interface{}) + func (self *PluginManager) RemoveI(args ...interface{}) + func (self *PluginManager) Render() + func (self *PluginManager) RenderI(args ...interface{}) + func (self *PluginManager) SetGameA(member *Game) + func (self *PluginManager) SetPluginsA(member []Plugin) + func (self *PluginManager) Update() + func (self *PluginManager) UpdateI(args ...interface{}) + type Point struct + func NewPoint() *Point + func NewPoint1O(x int) *Point + func NewPoint2O(x int, y int) *Point + func NewPointI(args ...interface{}) *Point + func ToPoint(jsStruct interface{}) *Point + func (self *Point) Add(x int, y int) *Point + func (self *Point) AddI(args ...interface{}) *Point + func (self *Point) Angle(a interface{}) int + func (self *Point) Angle1O(a interface{}, asDegrees bool) int + func (self *Point) AngleI(args ...interface{}) int + func (self *Point) Ceil() *Point + func (self *Point) CeilI(args ...interface{}) *Point + func (self *Point) Centroid(points []Point) *Point + func (self *Point) Centroid1O(points []Point, out *Point) *Point + func (self *Point) CentroidI(args ...interface{}) *Point + func (self *Point) Clamp(min int, max int) *Point + func (self *Point) ClampI(args ...interface{}) *Point + func (self *Point) ClampX(min int, max int) *Point + func (self *Point) ClampXI(args ...interface{}) *Point + func (self *Point) ClampY(min int, max int) *Point + func (self *Point) ClampYI(args ...interface{}) *Point + func (self *Point) Clone() *Point + func (self *Point) Clone1O(output *Point) *Point + func (self *Point) CloneI(args ...interface{}) *Point + func (self *Point) CopyFrom(source interface{}) *Point + func (self *Point) CopyFromI(args ...interface{}) *Point + func (self *Point) CopyTo(dest interface{}) interface{} + func (self *Point) CopyToI(args ...interface{}) interface{} + func (self *Point) Cross(a *Point) int + func (self *Point) CrossI(args ...interface{}) int + func (self *Point) Distance(dest interface{}) int + func (self *Point) Distance1O(dest interface{}, round bool) int + func (self *Point) DistanceI(args ...interface{}) int + func (self *Point) Divide(x int, y int) *Point + func (self *Point) DivideI(args ...interface{}) *Point + func (self *Point) Dot(a *Point) int + func (self *Point) DotI(args ...interface{}) int + func (self *Point) Equals(a interface{}) bool + func (self *Point) EqualsI(args ...interface{}) bool + func (self *Point) Floor() *Point + func (self *Point) FloorI(args ...interface{}) *Point + func (self *Point) GetMagnitude() int + func (self *Point) GetMagnitudeI(args ...interface{}) int + func (self *Point) GetMagnitudeSq() int + func (self *Point) GetMagnitudeSqI(args ...interface{}) int + func (self *Point) Interpolate(a *Point, b *Point, f int) *Point + func (self *Point) Interpolate1O(a *Point, b *Point, f int, out *Point) *Point + func (self *Point) InterpolateI(args ...interface{}) *Point + func (self *Point) Invert() *Point + func (self *Point) InvertI(args ...interface{}) *Point + func (self *Point) IsZero() bool + func (self *Point) IsZeroI(args ...interface{}) bool + func (self *Point) Multiply(x int, y int) *Point + func (self *Point) MultiplyAdd(a *Point, b *Point, s int) *Point + func (self *Point) MultiplyAdd1O(a *Point, b *Point, s int, out *Point) *Point + func (self *Point) MultiplyAddI(args ...interface{}) *Point + func (self *Point) MultiplyI(args ...interface{}) *Point + func (self *Point) Negative(a *Point) *Point + func (self *Point) Negative1O(a *Point, out *Point) *Point + func (self *Point) NegativeI(args ...interface{}) *Point + func (self *Point) NormalRightHand() *Point + func (self *Point) NormalRightHandI(args ...interface{}) *Point + func (self *Point) Normalize() *Point + func (self *Point) NormalizeI(args ...interface{}) *Point + func (self *Point) Parse(obj interface{}) *Point + func (self *Point) Parse1O(obj interface{}, xProp string) *Point + func (self *Point) Parse2O(obj interface{}, xProp string, yProp string) *Point + func (self *Point) ParseI(args ...interface{}) *Point + func (self *Point) Perp() *Point + func (self *Point) PerpI(args ...interface{}) *Point + func (self *Point) Project(a *Point, b *Point) *Point + func (self *Point) Project1O(a *Point, b *Point, out *Point) *Point + func (self *Point) ProjectI(args ...interface{}) *Point + func (self *Point) ProjectUnit(a *Point, b *Point) *Point + func (self *Point) ProjectUnit1O(a *Point, b *Point, out *Point) *Point + func (self *Point) ProjectUnitI(args ...interface{}) *Point + func (self *Point) Rotate(x int, y int, angle int) *Point + func (self *Point) Rotate1O(x int, y int, angle int, asDegrees bool) *Point + func (self *Point) Rotate2O(x int, y int, angle int, asDegrees bool, distance int) *Point + func (self *Point) RotateI(args ...interface{}) *Point + func (self *Point) Rperp() *Point + func (self *Point) RperpI(args ...interface{}) *Point + func (self *Point) Set(x int) *Point + func (self *Point) Set1O(x int, y int) *Point + func (self *Point) SetI(args ...interface{}) *Point + func (self *Point) SetMagnitude(magnitude int) *Point + func (self *Point) SetMagnitudeI(args ...interface{}) *Point + func (self *Point) SetTo(x int) *Point + func (self *Point) SetTo1O(x int, y int) *Point + func (self *Point) SetToI(args ...interface{}) *Point + func (self *Point) SetTypeA(member int) + func (self *Point) SetXA(member int) + func (self *Point) SetYA(member int) + func (self *Point) Subtract(x int, y int) *Point + func (self *Point) SubtractI(args ...interface{}) *Point + func (self *Point) ToString() string + func (self *Point) ToStringI(args ...interface{}) string + func (self *Point) Type() int + func (self *Point) X() int + func (self *Point) Y() int + type Pointer struct + func NewPointer(game *Game, id int, pointerMode *PointerMode) *Pointer + func NewPointerI(args ...interface{}) *Pointer + func ToPointer(jsStruct interface{}) *Pointer + func (self *Pointer) Active() bool + func (self *Pointer) AddClickTrampoline(name string, callback interface{}, callbackContext interface{}, ...) + func (self *Pointer) AddClickTrampolineI(args ...interface{}) + func (self *Pointer) BACK_BUTTON() int + func (self *Pointer) BackButton() *DeviceButton + func (self *Pointer) Button() interface{} + func (self *Pointer) Circle() *Circle + func (self *Pointer) ClientX() int + func (self *Pointer) ClientY() int + func (self *Pointer) Dirty() bool + func (self *Pointer) Duration() int + func (self *Pointer) ERASER_BUTTON() int + func (self *Pointer) EraserButton() *DeviceButton + func (self *Pointer) Exists() bool + func (self *Pointer) FORWARD_BUTTON() int + func (self *Pointer) ForwardButton() *DeviceButton + func (self *Pointer) Game() *Game + func (self *Pointer) Id() int + func (self *Pointer) Identifier() int + func (self *Pointer) InteractiveCandidates() []interface{} + func (self *Pointer) IsDown() bool + func (self *Pointer) IsMouse() bool + func (self *Pointer) IsUp() bool + func (self *Pointer) JustPressed() bool + func (self *Pointer) JustPressed1O(duration int) bool + func (self *Pointer) JustPressedI(args ...interface{}) bool + func (self *Pointer) JustReleased() bool + func (self *Pointer) JustReleased1O(duration int) bool + func (self *Pointer) JustReleasedI(args ...interface{}) bool + func (self *Pointer) LEFT_BUTTON() int + func (self *Pointer) Leave(event interface{}) + func (self *Pointer) LeaveI(args ...interface{}) + func (self *Pointer) LeftButton() *DeviceButton + func (self *Pointer) MIDDLE_BUTTON() int + func (self *Pointer) MiddleButton() *DeviceButton + func (self *Pointer) Move(event interface{}) + func (self *Pointer) Move1O(event interface{}, fromClick bool) + func (self *Pointer) MoveI(args ...interface{}) + func (self *Pointer) MovementX() int + func (self *Pointer) MovementY() int + func (self *Pointer) MsSinceLastClick() int + func (self *Pointer) NO_BUTTON() int + func (self *Pointer) PageX() int + func (self *Pointer) PageY() int + func (self *Pointer) PointerId() int + func (self *Pointer) PointerMode() *PointerMode + func (self *Pointer) Position() *Point + func (self *Pointer) PositionDown() *Point + func (self *Pointer) PositionUp() *Point + func (self *Pointer) PreviousTapTime() int + func (self *Pointer) ProcessButtonsDown(buttons int, event *MouseEvent) + func (self *Pointer) ProcessButtonsDownI(args ...interface{}) + func (self *Pointer) ProcessButtonsUp(buttons int, event *MouseEvent) + func (self *Pointer) ProcessButtonsUpI(args ...interface{}) + func (self *Pointer) ProcessClickTrampolines() + func (self *Pointer) ProcessClickTrampolinesI(args ...interface{}) + func (self *Pointer) ProcessInteractiveObjects() bool + func (self *Pointer) ProcessInteractiveObjects1O(fromClick bool) bool + func (self *Pointer) ProcessInteractiveObjectsI(args ...interface{}) bool + func (self *Pointer) RIGHT_BUTTON() int + func (self *Pointer) RawMovementX() int + func (self *Pointer) RawMovementY() int + func (self *Pointer) Reset() + func (self *Pointer) ResetButtons() + func (self *Pointer) ResetButtonsI(args ...interface{}) + func (self *Pointer) ResetI(args ...interface{}) + func (self *Pointer) ResetMovement() + func (self *Pointer) ResetMovementI(args ...interface{}) + func (self *Pointer) RightButton() *DeviceButton + func (self *Pointer) ScreenX() int + func (self *Pointer) ScreenY() int + func (self *Pointer) SetActiveA(member bool) + func (self *Pointer) SetBACK_BUTTONA(member int) + func (self *Pointer) SetBackButtonA(member *DeviceButton) + func (self *Pointer) SetButtonA(member interface{}) + func (self *Pointer) SetCircleA(member *Circle) + func (self *Pointer) SetClientXA(member int) + func (self *Pointer) SetClientYA(member int) + func (self *Pointer) SetDirtyA(member bool) + func (self *Pointer) SetDurationA(member int) + func (self *Pointer) SetERASER_BUTTONA(member int) + func (self *Pointer) SetEraserButtonA(member *DeviceButton) + func (self *Pointer) SetExistsA(member bool) + func (self *Pointer) SetFORWARD_BUTTONA(member int) + func (self *Pointer) SetForwardButtonA(member *DeviceButton) + func (self *Pointer) SetGameA(member *Game) + func (self *Pointer) SetIdA(member int) + func (self *Pointer) SetIdentifierA(member int) + func (self *Pointer) SetInteractiveCandidatesA(member []interface{}) + func (self *Pointer) SetIsDownA(member bool) + func (self *Pointer) SetIsMouseA(member bool) + func (self *Pointer) SetIsUpA(member bool) + func (self *Pointer) SetLEFT_BUTTONA(member int) + func (self *Pointer) SetLeftButtonA(member *DeviceButton) + func (self *Pointer) SetMIDDLE_BUTTONA(member int) + func (self *Pointer) SetMiddleButtonA(member *DeviceButton) + func (self *Pointer) SetMovementXA(member int) + func (self *Pointer) SetMovementYA(member int) + func (self *Pointer) SetMsSinceLastClickA(member int) + func (self *Pointer) SetNO_BUTTONA(member int) + func (self *Pointer) SetPageXA(member int) + func (self *Pointer) SetPageYA(member int) + func (self *Pointer) SetPointerIdA(member int) + func (self *Pointer) SetPointerModeA(member *PointerMode) + func (self *Pointer) SetPositionA(member *Point) + func (self *Pointer) SetPositionDownA(member *Point) + func (self *Pointer) SetPositionUpA(member *Point) + func (self *Pointer) SetPreviousTapTimeA(member int) + func (self *Pointer) SetRIGHT_BUTTONA(member int) + func (self *Pointer) SetRawMovementXA(member int) + func (self *Pointer) SetRawMovementYA(member int) + func (self *Pointer) SetRightButtonA(member *DeviceButton) + func (self *Pointer) SetScreenXA(member int) + func (self *Pointer) SetScreenYA(member int) + func (self *Pointer) SetTargetA(member interface{}) + func (self *Pointer) SetTargetObjectA(member interface{}) + func (self *Pointer) SetTimeDownA(member int) + func (self *Pointer) SetTimeUpA(member int) + func (self *Pointer) SetTotalTouchesA(member int) + func (self *Pointer) SetTypeA(member int) + func (self *Pointer) SetWithinGameA(member bool) + func (self *Pointer) SetWorldXA(member int) + func (self *Pointer) SetWorldYA(member int) + func (self *Pointer) SetXA(member int) + func (self *Pointer) SetYA(member int) + func (self *Pointer) Start(event interface{}) + func (self *Pointer) StartI(args ...interface{}) + func (self *Pointer) Stop(event interface{}) + func (self *Pointer) StopI(args ...interface{}) + func (self *Pointer) SwapTarget(newTarget *InputHandler) + func (self *Pointer) SwapTarget1O(newTarget *InputHandler, silent bool) + func (self *Pointer) SwapTargetI(args ...interface{}) + func (self *Pointer) Target() interface{} + func (self *Pointer) TargetObject() interface{} + func (self *Pointer) TimeDown() int + func (self *Pointer) TimeUp() int + func (self *Pointer) TotalTouches() int + func (self *Pointer) Type() int + func (self *Pointer) Update() + func (self *Pointer) UpdateButtons(event *MouseEvent) + func (self *Pointer) UpdateButtonsI(args ...interface{}) + func (self *Pointer) UpdateI(args ...interface{}) + func (self *Pointer) WithinGame() bool + func (self *Pointer) WorldX() int + func (self *Pointer) WorldY() int + func (self *Pointer) X() int + func (self *Pointer) Y() int + type PointerEvent struct + type PointerMode struct + func NewPointerMode() *PointerMode + func NewPointerModeI(args ...interface{}) *PointerMode + func ToPointerMode(jsStruct interface{}) *PointerMode + func (self *PointerMode) CONTACT() interface{} + func (self *PointerMode) CURSOR() interface{} + func (self *PointerMode) SetCONTACTA(member interface{}) + func (self *PointerMode) SetCURSORA(member interface{}) + type Polygon struct + func NewPolygon(points interface{}) *Polygon + func NewPolygonI(args ...interface{}) *Polygon + func ToPolygon(jsStruct interface{}) *Polygon + func (self *Polygon) Area() int + func (self *Polygon) CalculateArea(y0 int) int + func (self *Polygon) CalculateAreaI(args ...interface{}) int + func (self *Polygon) Clone() *Polygon + func (self *Polygon) Clone1O(output *Polygon) *Polygon + func (self *Polygon) CloneI(args ...interface{}) *Polygon + func (self *Polygon) Closed() bool + func (self *Polygon) Contains(x int, y int) bool + func (self *Polygon) ContainsI(args ...interface{}) bool + func (self *Polygon) Flatten() *Polygon + func (self *Polygon) FlattenI(args ...interface{}) *Polygon + func (self *Polygon) Flattened() bool + func (self *Polygon) Points() []Point + func (self *Polygon) SetAreaA(member int) + func (self *Polygon) SetClosedA(member bool) + func (self *Polygon) SetFlattenedA(member bool) + func (self *Polygon) SetPointsA(member []Point) + func (self *Polygon) SetTo(points interface{}) *Polygon + func (self *Polygon) SetToI(args ...interface{}) *Polygon + func (self *Polygon) SetTypeA(member int) + func (self *Polygon) ToNumberArray() []interface{} + func (self *Polygon) ToNumberArray1O(output []interface{}) []interface{} + func (self *Polygon) ToNumberArrayI(args ...interface{}) []interface{} + func (self *Polygon) Type() int + type PrimitiveShader struct + func NewPrimitiveShader(gl *WebGLContext) *PrimitiveShader + func NewPrimitiveShaderI(args ...interface{}) *PrimitiveShader + func ToPrimitiveShader(jsStruct interface{}) *PrimitiveShader + func (self *PrimitiveShader) Destroy() + func (self *PrimitiveShader) DestroyI(args ...interface{}) + func (self *PrimitiveShader) FragmentSrc() []interface{} + func (self *PrimitiveShader) Gl() WebGLContext + func (self *PrimitiveShader) Init() + func (self *PrimitiveShader) InitI(args ...interface{}) + func (self *PrimitiveShader) Program() interface{} + func (self *PrimitiveShader) SetFragmentSrcA(member []interface{}) + func (self *PrimitiveShader) SetGlA(member WebGLContext) + func (self *PrimitiveShader) SetProgramA(member interface{}) + func (self *PrimitiveShader) SetVertexSrcA(member []interface{}) + func (self *PrimitiveShader) VertexSrc() []interface{} + type QuadTree struct + func NewQuadTree(x int, y int, width int, height int) *QuadTree + func NewQuadTree1O(x int, y int, width int, height int, maxObjects int) *QuadTree + func NewQuadTree2O(x int, y int, width int, height int, maxObjects int, maxLevels int) *QuadTree + func NewQuadTree3O(x int, y int, width int, height int, maxObjects int, maxLevels int, level int) *QuadTree + func NewQuadTreeI(args ...interface{}) *QuadTree + func ToQuadTree(jsStruct interface{}) *QuadTree + func (self *QuadTree) Bounds() interface{} + func (self *QuadTree) Clear() + func (self *QuadTree) ClearI(args ...interface{}) + func (self *QuadTree) GetIndex(rect interface{}) int + func (self *QuadTree) GetIndexI(args ...interface{}) int + func (self *QuadTree) Insert(body interface{}) + func (self *QuadTree) InsertI(args ...interface{}) + func (self *QuadTree) Level() int + func (self *QuadTree) MaxLevels() int + func (self *QuadTree) MaxObjects() int + func (self *QuadTree) Nodes() []interface{} + func (self *QuadTree) Objects() []interface{} + func (self *QuadTree) Populate(group *Group) + func (self *QuadTree) PopulateHandler(sprite interface{}) + func (self *QuadTree) PopulateHandlerI(args ...interface{}) + func (self *QuadTree) PopulateI(args ...interface{}) + func (self *QuadTree) Reset(x int, y int, width int, height int) + func (self *QuadTree) Reset1O(x int, y int, width int, height int, maxObjects int) + func (self *QuadTree) Reset2O(x int, y int, width int, height int, maxObjects int, maxLevels int) + func (self *QuadTree) Reset3O(x int, y int, width int, height int, maxObjects int, maxLevels int, level int) + func (self *QuadTree) ResetI(args ...interface{}) + func (self *QuadTree) Retrieve(source interface{}) []interface{} + func (self *QuadTree) RetrieveI(args ...interface{}) []interface{} + func (self *QuadTree) SetBoundsA(member interface{}) + func (self *QuadTree) SetLevelA(member int) + func (self *QuadTree) SetMaxLevelsA(member int) + func (self *QuadTree) SetMaxObjectsA(member int) + func (self *QuadTree) SetNodesA(member []interface{}) + func (self *QuadTree) SetObjectsA(member []interface{}) + func (self *QuadTree) Split() + func (self *QuadTree) SplitI(args ...interface{}) + type Quat struct + func NewQuat() *Quat + func NewQuatI(args ...interface{}) *Quat + func ToQuat(jsStruct interface{}) *Quat + type RandomDataGenerator struct + func NewRandomDataGenerator() *RandomDataGenerator + func NewRandomDataGenerator1O(seeds interface{}) *RandomDataGenerator + func NewRandomDataGeneratorI(args ...interface{}) *RandomDataGenerator + func ToRandomDataGenerator(jsStruct interface{}) *RandomDataGenerator + func (self *RandomDataGenerator) Angle() int + func (self *RandomDataGenerator) AngleI(args ...interface{}) int + func (self *RandomDataGenerator) Between(min int, max int) int + func (self *RandomDataGenerator) BetweenI(args ...interface{}) int + func (self *RandomDataGenerator) Frac() int + func (self *RandomDataGenerator) FracI(args ...interface{}) int + func (self *RandomDataGenerator) Hash(data interface{}) int + func (self *RandomDataGenerator) HashI(args ...interface{}) int + func (self *RandomDataGenerator) Integer() int + func (self *RandomDataGenerator) IntegerI(args ...interface{}) int + func (self *RandomDataGenerator) IntegerInRange(min int, max int) int + func (self *RandomDataGenerator) IntegerInRangeI(args ...interface{}) int + func (self *RandomDataGenerator) Normal() int + func (self *RandomDataGenerator) NormalI(args ...interface{}) int + func (self *RandomDataGenerator) Pick(ary []interface{}) interface{} + func (self *RandomDataGenerator) PickI(args ...interface{}) interface{} + func (self *RandomDataGenerator) Real() int + func (self *RandomDataGenerator) RealI(args ...interface{}) int + func (self *RandomDataGenerator) RealInRange(min int, max int) int + func (self *RandomDataGenerator) RealInRangeI(args ...interface{}) int + func (self *RandomDataGenerator) Rnd() int + func (self *RandomDataGenerator) RndI(args ...interface{}) int + func (self *RandomDataGenerator) Sign() int + func (self *RandomDataGenerator) SignI(args ...interface{}) int + func (self *RandomDataGenerator) Sow(seeds []interface{}) + func (self *RandomDataGenerator) SowI(args ...interface{}) + func (self *RandomDataGenerator) State() string + func (self *RandomDataGenerator) State1O(state string) string + func (self *RandomDataGenerator) StateI(args ...interface{}) string + func (self *RandomDataGenerator) Timestamp(min int, max int) int + func (self *RandomDataGenerator) TimestampI(args ...interface{}) int + func (self *RandomDataGenerator) Uuid() string + func (self *RandomDataGenerator) UuidI(args ...interface{}) string + func (self *RandomDataGenerator) WeightedPick(ary []interface{}) interface{} + func (self *RandomDataGenerator) WeightedPickI(args ...interface{}) interface{} + type Rectangle struct + func NewRectangle(x int, y int, width int, height int) *Rectangle + func NewRectangleI(args ...interface{}) *Rectangle + func ToRectangle(jsStruct interface{}) *Rectangle + func (self *Rectangle) Aabb(points []Point) *Rectangle + func (self *Rectangle) Aabb1O(points []Point, out *Rectangle) *Rectangle + func (self *Rectangle) AabbI(args ...interface{}) *Rectangle + func (self *Rectangle) Bottom() int + func (self *Rectangle) BottomLeft() *Point + func (self *Rectangle) BottomRight() *Point + func (self *Rectangle) Ceil() + func (self *Rectangle) CeilAll() + func (self *Rectangle) CeilAllI(args ...interface{}) + func (self *Rectangle) CeilI(args ...interface{}) + func (self *Rectangle) CenterOn(x int, y int) *Rectangle + func (self *Rectangle) CenterOnI(args ...interface{}) *Rectangle + func (self *Rectangle) CenterX() int + func (self *Rectangle) CenterY() int + func (self *Rectangle) Clone() *Rectangle + func (self *Rectangle) Clone1O(output *Rectangle) *Rectangle + func (self *Rectangle) CloneI(args ...interface{}) *Rectangle + func (self *Rectangle) Contains(x int, y int) bool + func (self *Rectangle) ContainsI(args ...interface{}) bool + func (self *Rectangle) ContainsPoint(a *Rectangle, point *Point) bool + func (self *Rectangle) ContainsPointI(args ...interface{}) bool + func (self *Rectangle) ContainsRaw(rx int, ry int, rw int, rh int, x int, y int) bool + func (self *Rectangle) ContainsRawI(args ...interface{}) bool + func (self *Rectangle) ContainsRect(b *Rectangle) bool + func (self *Rectangle) ContainsRectI(args ...interface{}) bool + func (self *Rectangle) CopyFrom(source interface{}) *Rectangle + func (self *Rectangle) CopyFromI(args ...interface{}) *Rectangle + func (self *Rectangle) CopyTo(source interface{}) interface{} + func (self *Rectangle) CopyToI(args ...interface{}) interface{} + func (self *Rectangle) Empty() bool + func (self *Rectangle) Equals(b *Rectangle) bool + func (self *Rectangle) EqualsI(args ...interface{}) bool + func (self *Rectangle) Floor() + func (self *Rectangle) FloorAll() + func (self *Rectangle) FloorAllI(args ...interface{}) + func (self *Rectangle) FloorI(args ...interface{}) + func (self *Rectangle) GetPoint() *Point + func (self *Rectangle) GetPoint1O(position int) *Point + func (self *Rectangle) GetPoint2O(position int, out *Point) *Point + func (self *Rectangle) GetPointI(args ...interface{}) *Point + func (self *Rectangle) HalfHeight() int + func (self *Rectangle) HalfWidth() int + func (self *Rectangle) Height() int + func (self *Rectangle) Inflate(dx int, dy int) *Rectangle + func (self *Rectangle) InflateI(args ...interface{}) *Rectangle + func (self *Rectangle) InflatePoint(a *Rectangle, point *Point) *Rectangle + func (self *Rectangle) InflatePointI(args ...interface{}) *Rectangle + func (self *Rectangle) Intersection(b *Rectangle, out *Rectangle) *Rectangle + func (self *Rectangle) IntersectionI(args ...interface{}) *Rectangle + func (self *Rectangle) Intersects(b *Rectangle) bool + func (self *Rectangle) IntersectsI(args ...interface{}) bool + func (self *Rectangle) IntersectsRaw(left int, right int, top int, bottom int, tolerance int) bool + func (self *Rectangle) IntersectsRawI(args ...interface{}) bool + func (self *Rectangle) Left() int + func (self *Rectangle) Offset(dx int, dy int) *Rectangle + func (self *Rectangle) OffsetI(args ...interface{}) *Rectangle + func (self *Rectangle) OffsetPoint(point *Point) *Rectangle + func (self *Rectangle) OffsetPointI(args ...interface{}) *Rectangle + func (self *Rectangle) Perimeter() int + func (self *Rectangle) Random() *Point + func (self *Rectangle) Random1O(out interface{}) *Point + func (self *Rectangle) RandomI(args ...interface{}) *Point + func (self *Rectangle) RandomX() int + func (self *Rectangle) RandomY() int + func (self *Rectangle) Resize(width int, height int) *Rectangle + func (self *Rectangle) ResizeI(args ...interface{}) *Rectangle + func (self *Rectangle) Right() int + func (self *Rectangle) SameDimensions(a interface{}, b interface{}) bool + func (self *Rectangle) SameDimensionsI(args ...interface{}) bool + func (self *Rectangle) Scale(x int) *Rectangle + func (self *Rectangle) Scale1O(x int, y int) *Rectangle + func (self *Rectangle) ScaleI(args ...interface{}) *Rectangle + func (self *Rectangle) SetBottomA(member int) + func (self *Rectangle) SetBottomLeftA(member *Point) + func (self *Rectangle) SetBottomRightA(member *Point) + func (self *Rectangle) SetCenterXA(member int) + func (self *Rectangle) SetCenterYA(member int) + func (self *Rectangle) SetEmptyA(member bool) + func (self *Rectangle) SetHalfHeightA(member int) + func (self *Rectangle) SetHalfWidthA(member int) + func (self *Rectangle) SetHeightA(member int) + func (self *Rectangle) SetLeftA(member int) + func (self *Rectangle) SetPerimeterA(member int) + func (self *Rectangle) SetRandomXA(member int) + func (self *Rectangle) SetRandomYA(member int) + func (self *Rectangle) SetRightA(member int) + func (self *Rectangle) SetTo(x int, y int, width int, height int) *Rectangle + func (self *Rectangle) SetToI(args ...interface{}) *Rectangle + func (self *Rectangle) SetTopA(member int) + func (self *Rectangle) SetTopLeftA(member *Point) + func (self *Rectangle) SetTopRightA(member *Point) + func (self *Rectangle) SetTypeA(member int) + func (self *Rectangle) SetVolumeA(member int) + func (self *Rectangle) SetWidthA(member int) + func (self *Rectangle) SetXA(member int) + func (self *Rectangle) SetYA(member int) + func (self *Rectangle) Size() *Point + func (self *Rectangle) Size1O(output *Point) *Point + func (self *Rectangle) SizeI(args ...interface{}) *Point + func (self *Rectangle) ToString() string + func (self *Rectangle) ToStringI(args ...interface{}) string + func (self *Rectangle) Top() int + func (self *Rectangle) TopLeft() *Point + func (self *Rectangle) TopRight() *Point + func (self *Rectangle) Type() int + func (self *Rectangle) Union(b *Rectangle) *Rectangle + func (self *Rectangle) Union1O(b *Rectangle, out *Rectangle) *Rectangle + func (self *Rectangle) UnionI(args ...interface{}) *Rectangle + func (self *Rectangle) Volume() int + func (self *Rectangle) Width() int + func (self *Rectangle) X() int + func (self *Rectangle) Y() int + type RenderSession struct + type RenderTexture struct + func NewRenderTexture(game *Game) *RenderTexture + func NewRenderTexture1O(game *Game, width int) *RenderTexture + func NewRenderTexture2O(game *Game, width int, height int) *RenderTexture + func NewRenderTexture3O(game *Game, width int, height int, key string) *RenderTexture + func NewRenderTexture4O(game *Game, width int, height int, key string, scaleMode int) *RenderTexture + func NewRenderTexture5O(game *Game, width int, height int, key string, scaleMode int, resolution int) *RenderTexture + func NewRenderTextureI(args ...interface{}) *RenderTexture + func ToRenderTexture(jsStruct interface{}) *RenderTexture + func (self *RenderTexture) BaseTexture() *BaseTexture + func (self *RenderTexture) Clear() + func (self *RenderTexture) ClearI(args ...interface{}) + func (self *RenderTexture) Crop() *Rectangle + func (self *RenderTexture) Destroy(destroyBase bool) + func (self *RenderTexture) DestroyI(args ...interface{}) + func (self *RenderTexture) Frame() *Rectangle + func (self *RenderTexture) Game() *Game + func (self *RenderTexture) GetBase64() string + func (self *RenderTexture) GetBase64I(args ...interface{}) string + func (self *RenderTexture) GetCanvas() *dom.HTMLCanvasElement + func (self *RenderTexture) GetCanvasI(args ...interface{}) *dom.HTMLCanvasElement + func (self *RenderTexture) GetImage() *Image + func (self *RenderTexture) GetImageI(args ...interface{}) *Image + func (self *RenderTexture) Height() int + func (self *RenderTexture) IsTiling() bool + func (self *RenderTexture) Key() string + func (self *RenderTexture) NoFrame() bool + func (self *RenderTexture) OnBaseTextureLoaded() + func (self *RenderTexture) OnBaseTextureLoadedI(args ...interface{}) + func (self *RenderTexture) Render(displayObject interface{}) + func (self *RenderTexture) Render1O(displayObject interface{}, matrix *Matrix) + func (self *RenderTexture) Render2O(displayObject interface{}, matrix *Matrix, clear bool) + func (self *RenderTexture) RenderCanvas(displayObject *DisplayObject) + func (self *RenderTexture) RenderCanvas1O(displayObject *DisplayObject, matrix *Matrix) + func (self *RenderTexture) RenderCanvas2O(displayObject *DisplayObject, matrix *Matrix, clear bool) + func (self *RenderTexture) RenderCanvasI(args ...interface{}) + func (self *RenderTexture) RenderI(args ...interface{}) + func (self *RenderTexture) RenderRawXY(displayObject interface{}, x int, y int) + func (self *RenderTexture) RenderRawXY1O(displayObject interface{}, x int, y int, clear bool) + func (self *RenderTexture) RenderRawXYI(args ...interface{}) + func (self *RenderTexture) RenderWebGL(displayObject *DisplayObject) + func (self *RenderTexture) RenderWebGL1O(displayObject *DisplayObject, matrix *Matrix) + func (self *RenderTexture) RenderWebGL2O(displayObject *DisplayObject, matrix *Matrix, clear bool) + func (self *RenderTexture) RenderWebGLI(args ...interface{}) + func (self *RenderTexture) RenderXY(displayObject interface{}, x int, y int) + func (self *RenderTexture) RenderXY1O(displayObject interface{}, x int, y int, clear bool) + func (self *RenderTexture) RenderXYI(args ...interface{}) + func (self *RenderTexture) Renderer() interface{} + func (self *RenderTexture) RequiresReTint() bool + func (self *RenderTexture) RequiresUpdate() bool + func (self *RenderTexture) Resize(width int, height int, updateBase bool) + func (self *RenderTexture) ResizeI(args ...interface{}) + func (self *RenderTexture) Resolution() int + func (self *RenderTexture) SetBaseTextureA(member *BaseTexture) + func (self *RenderTexture) SetCropA(member *Rectangle) + func (self *RenderTexture) SetFrame(frame *Rectangle) + func (self *RenderTexture) SetFrameA(member *Rectangle) + func (self *RenderTexture) SetFrameI(args ...interface{}) + func (self *RenderTexture) SetGameA(member *Game) + func (self *RenderTexture) SetHeightA(member int) + func (self *RenderTexture) SetIsTilingA(member bool) + func (self *RenderTexture) SetKeyA(member string) + func (self *RenderTexture) SetNoFrameA(member bool) + func (self *RenderTexture) SetRendererA(member interface{}) + func (self *RenderTexture) SetRequiresReTintA(member bool) + func (self *RenderTexture) SetRequiresUpdateA(member bool) + func (self *RenderTexture) SetResolutionA(member int) + func (self *RenderTexture) SetTrimA(member *Rectangle) + func (self *RenderTexture) SetTypeA(member int) + func (self *RenderTexture) SetValidA(member bool) + func (self *RenderTexture) SetWidthA(member int) + func (self *RenderTexture) Trim() *Rectangle + func (self *RenderTexture) Type() int + func (self *RenderTexture) Valid() bool + func (self *RenderTexture) Width() int + type RequestAnimationFrame struct + func NewRequestAnimationFrame(game *Game) *RequestAnimationFrame + func NewRequestAnimationFrame1O(game *Game, forceSetTimeOut bool) *RequestAnimationFrame + func NewRequestAnimationFrameI(args ...interface{}) *RequestAnimationFrame + func ToRequestAnimationFrame(jsStruct interface{}) *RequestAnimationFrame + func (self *RequestAnimationFrame) ForceSetTimeOut() bool + func (self *RequestAnimationFrame) Game() *Game + func (self *RequestAnimationFrame) IsRAF() bool + func (self *RequestAnimationFrame) IsRAFI(args ...interface{}) bool + func (self *RequestAnimationFrame) IsRunning() bool + func (self *RequestAnimationFrame) IsSetTimeOut() bool + func (self *RequestAnimationFrame) IsSetTimeOutI(args ...interface{}) bool + func (self *RequestAnimationFrame) SetForceSetTimeOutA(member bool) + func (self *RequestAnimationFrame) SetGameA(member *Game) + func (self *RequestAnimationFrame) SetIsRunningA(member bool) + func (self *RequestAnimationFrame) Start() + func (self *RequestAnimationFrame) StartI(args ...interface{}) + func (self *RequestAnimationFrame) Stop() + func (self *RequestAnimationFrame) StopI(args ...interface{}) + func (self *RequestAnimationFrame) UpdateRAF() + func (self *RequestAnimationFrame) UpdateRAFI(args ...interface{}) + func (self *RequestAnimationFrame) UpdateSetTimeout() + func (self *RequestAnimationFrame) UpdateSetTimeoutI(args ...interface{}) + type RetroFont struct + func NewRetroFont(game *Game, key string, characterWidth int, characterHeight int, chars string) *RetroFont + func NewRetroFont1O(game *Game, key string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func NewRetroFont2O(game *Game, key string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func NewRetroFont3O(game *Game, key string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func NewRetroFont4O(game *Game, key string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func NewRetroFont5O(game *Game, key string, characterWidth int, characterHeight int, chars string, ...) *RetroFont + func NewRetroFontI(args ...interface{}) *RetroFont + func ToRetroFont(jsStruct interface{}) *RetroFont + func (self *RetroFont) ALIGN_CENTER() string + func (self *RetroFont) ALIGN_LEFT() string + func (self *RetroFont) ALIGN_RIGHT() string + func (self *RetroFont) Align() string + func (self *RetroFont) AutoUpperCase() bool + func (self *RetroFont) BaseTexture() *BaseTexture + func (self *RetroFont) BuildRetroFontText() + func (self *RetroFont) BuildRetroFontTextI(args ...interface{}) + func (self *RetroFont) CharacterHeight() int + func (self *RetroFont) CharacterPerRow() int + func (self *RetroFont) CharacterSpacingX() int + func (self *RetroFont) CharacterSpacingY() int + func (self *RetroFont) CharacterWidth() int + func (self *RetroFont) Clear() + func (self *RetroFont) ClearI(args ...interface{}) + func (self *RetroFont) Crop() *Rectangle + func (self *RetroFont) CustomSpacingX() int + func (self *RetroFont) CustomSpacingY() int + func (self *RetroFont) Destroy(destroyBase bool) + func (self *RetroFont) DestroyI(args ...interface{}) + func (self *RetroFont) FixedWidth() int + func (self *RetroFont) FontSet() *Image + func (self *RetroFont) Frame() *Rectangle + func (self *RetroFont) FrameData() *FrameData + func (self *RetroFont) Game() *Game + func (self *RetroFont) GetBase64() string + func (self *RetroFont) GetBase64I(args ...interface{}) string + func (self *RetroFont) GetCanvas() *dom.HTMLCanvasElement + func (self *RetroFont) GetCanvasI(args ...interface{}) *dom.HTMLCanvasElement + func (self *RetroFont) GetImage() *Image + func (self *RetroFont) GetImageI(args ...interface{}) *Image + func (self *RetroFont) GetLongestLine() int + func (self *RetroFont) GetLongestLineI(args ...interface{}) int + func (self *RetroFont) Height() int + func (self *RetroFont) IsTiling() bool + func (self *RetroFont) Key() string + func (self *RetroFont) MultiLine() bool + func (self *RetroFont) NoFrame() bool + func (self *RetroFont) OffsetX() int + func (self *RetroFont) OffsetY() int + func (self *RetroFont) OnBaseTextureLoaded() + func (self *RetroFont) OnBaseTextureLoadedI(args ...interface{}) + func (self *RetroFont) PasteLine(line string, x int, y int, customSpacingX int) + func (self *RetroFont) PasteLineI(args ...interface{}) + func (self *RetroFont) RemoveUnsupportedCharacters() string + func (self *RetroFont) RemoveUnsupportedCharacters1O(stripCR bool) string + func (self *RetroFont) RemoveUnsupportedCharactersI(args ...interface{}) string + func (self *RetroFont) Render(displayObject interface{}) + func (self *RetroFont) Render1O(displayObject interface{}, matrix *Matrix) + func (self *RetroFont) Render2O(displayObject interface{}, matrix *Matrix, clear bool) + func (self *RetroFont) RenderCanvas(displayObject *DisplayObject) + func (self *RetroFont) RenderCanvas1O(displayObject *DisplayObject, matrix *Matrix) + func (self *RetroFont) RenderCanvas2O(displayObject *DisplayObject, matrix *Matrix, clear bool) + func (self *RetroFont) RenderCanvasI(args ...interface{}) + func (self *RetroFont) RenderI(args ...interface{}) + func (self *RetroFont) RenderRawXY(displayObject interface{}, x int, y int) + func (self *RetroFont) RenderRawXY1O(displayObject interface{}, x int, y int, clear bool) + func (self *RetroFont) RenderRawXYI(args ...interface{}) + func (self *RetroFont) RenderWebGL(displayObject *DisplayObject) + func (self *RetroFont) RenderWebGL1O(displayObject *DisplayObject, matrix *Matrix) + func (self *RetroFont) RenderWebGL2O(displayObject *DisplayObject, matrix *Matrix, clear bool) + func (self *RetroFont) RenderWebGLI(args ...interface{}) + func (self *RetroFont) RenderXY(displayObject interface{}, x int, y int) + func (self *RetroFont) RenderXY1O(displayObject interface{}, x int, y int, clear bool) + func (self *RetroFont) RenderXYI(args ...interface{}) + func (self *RetroFont) Renderer() interface{} + func (self *RetroFont) RequiresReTint() bool + func (self *RetroFont) RequiresUpdate() bool + func (self *RetroFont) Resize(width int, height int, updateBase bool) + func (self *RetroFont) ResizeI(args ...interface{}) + func (self *RetroFont) Resolution() int + func (self *RetroFont) SetALIGN_CENTERA(member string) + func (self *RetroFont) SetALIGN_LEFTA(member string) + func (self *RetroFont) SetALIGN_RIGHTA(member string) + func (self *RetroFont) SetAlignA(member string) + func (self *RetroFont) SetAutoUpperCaseA(member bool) + func (self *RetroFont) SetBaseTextureA(member *BaseTexture) + func (self *RetroFont) SetCharacterHeightA(member int) + func (self *RetroFont) SetCharacterPerRowA(member int) + func (self *RetroFont) SetCharacterSpacingXA(member int) + func (self *RetroFont) SetCharacterSpacingYA(member int) + func (self *RetroFont) SetCharacterWidthA(member int) + func (self *RetroFont) SetCropA(member *Rectangle) + func (self *RetroFont) SetCustomSpacingXA(member int) + func (self *RetroFont) SetCustomSpacingYA(member int) + func (self *RetroFont) SetFixedWidth(width int) + func (self *RetroFont) SetFixedWidth1O(width int, lineAlignment string) + func (self *RetroFont) SetFixedWidthA(member int) + func (self *RetroFont) SetFixedWidthI(args ...interface{}) + func (self *RetroFont) SetFontSetA(member *Image) + func (self *RetroFont) SetFrame(frame *Rectangle) + func (self *RetroFont) SetFrameA(member *Rectangle) + func (self *RetroFont) SetFrameDataA(member *FrameData) + func (self *RetroFont) SetFrameI(args ...interface{}) + func (self *RetroFont) SetGameA(member *Game) + func (self *RetroFont) SetHeightA(member int) + func (self *RetroFont) SetIsTilingA(member bool) + func (self *RetroFont) SetKeyA(member string) + func (self *RetroFont) SetMultiLineA(member bool) + func (self *RetroFont) SetNoFrameA(member bool) + func (self *RetroFont) SetOffsetXA(member int) + func (self *RetroFont) SetOffsetYA(member int) + func (self *RetroFont) SetRendererA(member interface{}) + func (self *RetroFont) SetRequiresReTintA(member bool) + func (self *RetroFont) SetRequiresUpdateA(member bool) + func (self *RetroFont) SetResolutionA(member int) + func (self *RetroFont) SetSmoothedA(member bool) + func (self *RetroFont) SetStampA(member *Image) + func (self *RetroFont) SetTEXT_SET10A(member string) + func (self *RetroFont) SetTEXT_SET11A(member string) + func (self *RetroFont) SetTEXT_SET1A(member string) + func (self *RetroFont) SetTEXT_SET2A(member string) + func (self *RetroFont) SetTEXT_SET3A(member string) + func (self *RetroFont) SetTEXT_SET4A(member string) + func (self *RetroFont) SetTEXT_SET5A(member string) + func (self *RetroFont) SetTEXT_SET6A(member string) + func (self *RetroFont) SetTEXT_SET7A(member string) + func (self *RetroFont) SetTEXT_SET8A(member string) + func (self *RetroFont) SetTEXT_SET9A(member string) + func (self *RetroFont) SetText(content string) + func (self *RetroFont) SetText1O(content string, multiLine bool) + func (self *RetroFont) SetText2O(content string, multiLine bool, characterSpacing int) + func (self *RetroFont) SetText3O(content string, multiLine bool, characterSpacing int, lineSpacing int) + func (self *RetroFont) SetText4O(content string, multiLine bool, characterSpacing int, lineSpacing int, ...) + func (self *RetroFont) SetText5O(content string, multiLine bool, characterSpacing int, lineSpacing int, ...) + func (self *RetroFont) SetTextA(member string) + func (self *RetroFont) SetTextI(args ...interface{}) + func (self *RetroFont) SetTrimA(member *Rectangle) + func (self *RetroFont) SetTypeA(member int) + func (self *RetroFont) SetValidA(member bool) + func (self *RetroFont) SetWidthA(member int) + func (self *RetroFont) Smoothed() bool + func (self *RetroFont) Stamp() *Image + func (self *RetroFont) TEXT_SET1() string + func (self *RetroFont) TEXT_SET10() string + func (self *RetroFont) TEXT_SET11() string + func (self *RetroFont) TEXT_SET2() string + func (self *RetroFont) TEXT_SET3() string + func (self *RetroFont) TEXT_SET4() string + func (self *RetroFont) TEXT_SET5() string + func (self *RetroFont) TEXT_SET6() string + func (self *RetroFont) TEXT_SET7() string + func (self *RetroFont) TEXT_SET8() string + func (self *RetroFont) TEXT_SET9() string + func (self *RetroFont) Text() string + func (self *RetroFont) Trim() *Rectangle + func (self *RetroFont) Type() int + func (self *RetroFont) UpdateOffset() + func (self *RetroFont) UpdateOffset1O(xOffset int) + func (self *RetroFont) UpdateOffset2O(xOffset int, yOffset int) + func (self *RetroFont) UpdateOffsetI(args ...interface{}) + func (self *RetroFont) Valid() bool + func (self *RetroFont) Width() int + type Rope struct + func NewRope(game *Game, x int, y int, key interface{}, frame interface{}, ...) *Rope + func NewRopeI(args ...interface{}) *Rope + func ToRope(jsStruct interface{}) *Rope + func (self *Rope) AddChild(child *DisplayObject) *DisplayObject + func (self *Rope) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Rope) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Rope) AddChildI(args ...interface{}) *DisplayObject + func (self *Rope) AlignIn(container interface{}) interface{} + func (self *Rope) AlignIn1O(container interface{}, position int) interface{} + func (self *Rope) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *Rope) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Rope) AlignInI(args ...interface{}) interface{} + func (self *Rope) AlignTo(parent interface{}) interface{} + func (self *Rope) AlignTo1O(parent interface{}, position int) interface{} + func (self *Rope) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *Rope) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Rope) AlignToI(args ...interface{}) interface{} + func (self *Rope) Alive() bool + func (self *Rope) Angle() int + func (self *Rope) Animations() *AnimationManager + func (self *Rope) AutoCull() bool + func (self *Rope) BlendMode() int + func (self *Rope) Body() interface{} + func (self *Rope) Bottom() int + func (self *Rope) BringToTop() *DisplayObject + func (self *Rope) BringToTopI(args ...interface{}) *DisplayObject + func (self *Rope) CameraOffset() *Point + func (self *Rope) CanvasPadding() int + func (self *Rope) CenterX() int + func (self *Rope) CenterY() int + func (self *Rope) CheckTransform(wt *Matrix) + func (self *Rope) CheckTransformI(args ...interface{}) + func (self *Rope) CheckWorldBounds() bool + func (self *Rope) Children() []DisplayObject + func (self *Rope) Components() interface{} + func (self *Rope) Contains(child *DisplayObject) bool + func (self *Rope) ContainsI(args ...interface{}) bool + func (self *Rope) Crop(rect *Rectangle) + func (self *Rope) Crop1O(rect *Rectangle, copy bool) + func (self *Rope) CropI(args ...interface{}) + func (self *Rope) CropRect() *Rectangle + func (self *Rope) Data() interface{} + func (self *Rope) Debug() bool + func (self *Rope) DeltaX() int + func (self *Rope) DeltaY() int + func (self *Rope) DeltaZ() int + func (self *Rope) Destroy() + func (self *Rope) Destroy1O(destroyChildren bool) + func (self *Rope) Destroy2O(destroyChildren bool, destroyTexture bool) + func (self *Rope) DestroyI(args ...interface{}) + func (self *Rope) DestroyPhase() bool + func (self *Rope) Dirty() bool + func (self *Rope) Events() *Events + func (self *Rope) Exists() bool + func (self *Rope) FixedToCamera() bool + func (self *Rope) Frame() int + func (self *Rope) FrameName() string + func (self *Rope) Fresh() bool + func (self *Rope) Game() *Game + func (self *Rope) GetBounds(matrix *Matrix) *Rectangle + func (self *Rope) GetBoundsI(args ...interface{}) *Rectangle + func (self *Rope) GetChildAt(index int) *DisplayObject + func (self *Rope) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Rope) GetChildIndex(child *DisplayObject) int + func (self *Rope) GetChildIndexI(args ...interface{}) int + func (self *Rope) GetLocalBounds() *Rectangle + func (self *Rope) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Rope) Height() int + func (self *Rope) IgnoreChildInput() bool + func (self *Rope) InCamera() bool + func (self *Rope) InWorld() bool + func (self *Rope) Key() interface{} + func (self *Rope) Kill() *DisplayObject + func (self *Rope) KillI(args ...interface{}) *DisplayObject + func (self *Rope) Left() int + func (self *Rope) Lifespan() int + func (self *Rope) LoadTexture(key interface{}) + func (self *Rope) LoadTexture1O(key interface{}, frame interface{}) + func (self *Rope) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) + func (self *Rope) LoadTextureI(args ...interface{}) + func (self *Rope) MoveDown() *DisplayObject + func (self *Rope) MoveDownI(args ...interface{}) *DisplayObject + func (self *Rope) MoveUp() *DisplayObject + func (self *Rope) MoveUpI(args ...interface{}) *DisplayObject + func (self *Rope) Name() string + func (self *Rope) OffsetX() int + func (self *Rope) OffsetY() int + func (self *Rope) OnTextureUpdate(event interface{}) + func (self *Rope) OnTextureUpdateI(args ...interface{}) + func (self *Rope) OutOfBoundsKill() bool + func (self *Rope) OutOfCameraBoundsKill() bool + func (self *Rope) Overlap(displayObject interface{}) bool + func (self *Rope) OverlapI(args ...interface{}) bool + func (self *Rope) PendingDestroy() bool + func (self *Rope) Play(name string) *Animation + func (self *Rope) Play1O(name string, frameRate int) *Animation + func (self *Rope) Play2O(name string, frameRate int, loop bool) *Animation + func (self *Rope) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *Rope) PlayI(args ...interface{}) *Animation + func (self *Rope) PostUpdate() + func (self *Rope) PostUpdateI(args ...interface{}) + func (self *Rope) PreUpdate() + func (self *Rope) PreUpdateI(args ...interface{}) + func (self *Rope) PreviousPosition() *Point + func (self *Rope) PreviousRotation() int + func (self *Rope) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Rope) RemoveChildAt(index int) *DisplayObject + func (self *Rope) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Rope) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Rope) RemoveChildren(beginIndex int, endIndex int) + func (self *Rope) RemoveChildrenI(args ...interface{}) + func (self *Rope) RenderOrderID() int + func (self *Rope) RenderStripFlat(strip *Strip) + func (self *Rope) RenderStripFlatI(args ...interface{}) + func (self *Rope) Reset(x int, y int) *Rope + func (self *Rope) ResetFrame() + func (self *Rope) ResetFrameI(args ...interface{}) + func (self *Rope) ResetI(args ...interface{}) *Rope + func (self *Rope) ResizeFrame(parent interface{}, width int, height int) + func (self *Rope) ResizeFrameI(args ...interface{}) + func (self *Rope) Revive() *DisplayObject + func (self *Rope) Revive1O(health int) *DisplayObject + func (self *Rope) ReviveI(args ...interface{}) *DisplayObject + func (self *Rope) Right() int + func (self *Rope) ScaleMax() *Point + func (self *Rope) ScaleMin() *Point + func (self *Rope) Segments() interface{} + func (self *Rope) SendToBack() *DisplayObject + func (self *Rope) SendToBackI(args ...interface{}) *DisplayObject + func (self *Rope) SetAliveA(member bool) + func (self *Rope) SetAngleA(member int) + func (self *Rope) SetAnimationsA(member *AnimationManager) + func (self *Rope) SetAutoCullA(member bool) + func (self *Rope) SetBlendModeA(member int) + func (self *Rope) SetBodyA(member interface{}) + func (self *Rope) SetBottomA(member int) + func (self *Rope) SetCameraOffsetA(member *Point) + func (self *Rope) SetCanvasPaddingA(member int) + func (self *Rope) SetCenterXA(member int) + func (self *Rope) SetCenterYA(member int) + func (self *Rope) SetCheckWorldBoundsA(member bool) + func (self *Rope) SetChildIndex(child *DisplayObject, index int) + func (self *Rope) SetChildIndexI(args ...interface{}) + func (self *Rope) SetChildrenA(member []DisplayObject) + func (self *Rope) SetComponentsA(member interface{}) + func (self *Rope) SetCropRectA(member *Rectangle) + func (self *Rope) SetDataA(member interface{}) + func (self *Rope) SetDebugA(member bool) + func (self *Rope) SetDeltaXA(member int) + func (self *Rope) SetDeltaYA(member int) + func (self *Rope) SetDeltaZA(member int) + func (self *Rope) SetDestroyPhaseA(member bool) + func (self *Rope) SetDirtyA(member bool) + func (self *Rope) SetEventsA(member *Events) + func (self *Rope) SetExistsA(member bool) + func (self *Rope) SetFixedToCameraA(member bool) + func (self *Rope) SetFrame(frame *Frame) + func (self *Rope) SetFrameA(member int) + func (self *Rope) SetFrameI(args ...interface{}) + func (self *Rope) SetFrameNameA(member string) + func (self *Rope) SetFreshA(member bool) + func (self *Rope) SetGameA(member *Game) + func (self *Rope) SetHeightA(member int) + func (self *Rope) SetIgnoreChildInputA(member bool) + func (self *Rope) SetInCameraA(member bool) + func (self *Rope) SetInWorldA(member bool) + func (self *Rope) SetKeyA(member interface{}) + func (self *Rope) SetLeftA(member int) + func (self *Rope) SetLifespanA(member int) + func (self *Rope) SetNameA(member string) + func (self *Rope) SetOffsetXA(member int) + func (self *Rope) SetOffsetYA(member int) + func (self *Rope) SetOutOfBoundsKillA(member bool) + func (self *Rope) SetOutOfCameraBoundsKillA(member bool) + func (self *Rope) SetPendingDestroyA(member bool) + func (self *Rope) SetPreviousPositionA(member *Point) + func (self *Rope) SetPreviousRotationA(member int) + func (self *Rope) SetRenderOrderIDA(member int) + func (self *Rope) SetRightA(member int) + func (self *Rope) SetScaleMaxA(member *Point) + func (self *Rope) SetScaleMinA(member *Point) + func (self *Rope) SetScaleMinMax(minX interface{}, minY interface{}, maxX interface{}, maxY interface{}) + func (self *Rope) SetScaleMinMaxI(args ...interface{}) + func (self *Rope) SetSegmentsA(member interface{}) + func (self *Rope) SetSmoothedA(member bool) + func (self *Rope) SetTextureA(member *Texture) + func (self *Rope) SetTopA(member int) + func (self *Rope) SetTransformCallbackA(member interface{}) + func (self *Rope) SetTransformCallbackContextA(member interface{}) + func (self *Rope) SetTypeA(member int) + func (self *Rope) SetUpdateAnimationA(member interface{}) + func (self *Rope) SetWidthA(member int) + func (self *Rope) SetWorldA(member *Point) + func (self *Rope) SetXA(member int) + func (self *Rope) SetYA(member int) + func (self *Rope) SetZA(member int) + func (self *Rope) Smoothed() bool + func (self *Rope) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Rope) SwapChildrenI(args ...interface{}) + func (self *Rope) Texture() *Texture + func (self *Rope) Top() int + func (self *Rope) TransformCallback() interface{} + func (self *Rope) TransformCallbackContext() interface{} + func (self *Rope) Type() int + func (self *Rope) Update() + func (self *Rope) UpdateAnimation() interface{} + func (self *Rope) UpdateCrop() + func (self *Rope) UpdateCropI(args ...interface{}) + func (self *Rope) UpdateI(args ...interface{}) + func (self *Rope) Width() int + func (self *Rope) World() *Point + func (self *Rope) X() int + func (self *Rope) Y() int + func (self *Rope) Z() int + type RoundedRectangle struct + func NewRoundedRectangle() *RoundedRectangle + func NewRoundedRectangle1O(x int) *RoundedRectangle + func NewRoundedRectangle2O(x int, y int) *RoundedRectangle + func NewRoundedRectangle3O(x int, y int, width int) *RoundedRectangle + func NewRoundedRectangle4O(x int, y int, width int, height int) *RoundedRectangle + func NewRoundedRectangle5O(x int, y int, width int, height int, radius int) *RoundedRectangle + func NewRoundedRectangleI(args ...interface{}) *RoundedRectangle + func ToRoundedRectangle(jsStruct interface{}) *RoundedRectangle + func (self *RoundedRectangle) Clone() *RoundedRectangle + func (self *RoundedRectangle) CloneI(args ...interface{}) *RoundedRectangle + func (self *RoundedRectangle) Contains(x int, y int) bool + func (self *RoundedRectangle) ContainsI(args ...interface{}) bool + func (self *RoundedRectangle) Height() int + func (self *RoundedRectangle) Radius() int + func (self *RoundedRectangle) SetHeightA(member int) + func (self *RoundedRectangle) SetRadiusA(member int) + func (self *RoundedRectangle) SetTypeA(member int) + func (self *RoundedRectangle) SetWidthA(member int) + func (self *RoundedRectangle) SetXA(member int) + func (self *RoundedRectangle) SetYA(member int) + func (self *RoundedRectangle) Type() int + func (self *RoundedRectangle) Width() int + func (self *RoundedRectangle) X() int + func (self *RoundedRectangle) Y() int + type ScaleManager struct + func NewScaleManager(game *Game, width interface{}, height interface{}) *ScaleManager + func NewScaleManagerI(args ...interface{}) *ScaleManager + func ToScaleManager(jsStruct interface{}) *ScaleManager + func (self *ScaleManager) AlignCanvas(horizontal bool, vertical bool) + func (self *ScaleManager) AlignCanvasI(args ...interface{}) + func (self *ScaleManager) AspectRatio() int + func (self *ScaleManager) Boot() + func (self *ScaleManager) BootI(args ...interface{}) + func (self *ScaleManager) BoundingParent() DOMElement + func (self *ScaleManager) Bounds() *Rectangle + func (self *ScaleManager) ClassifyOrientation(orientation string) string + func (self *ScaleManager) ClassifyOrientationI(args ...interface{}) string + func (self *ScaleManager) CleanupCreatedTarget() + func (self *ScaleManager) CleanupCreatedTargetI(args ...interface{}) + func (self *ScaleManager) Compatibility() interface{} + func (self *ScaleManager) CreateFullScreenTarget() + func (self *ScaleManager) CreateFullScreenTargetI(args ...interface{}) + func (self *ScaleManager) CurrentScaleMode() int + func (self *ScaleManager) Destroy() + func (self *ScaleManager) DestroyI(args ...interface{}) + func (self *ScaleManager) Dom() *DOM + func (self *ScaleManager) EXACT_FIT() int + func (self *ScaleManager) EnterIncorrectOrientation() *Signal + func (self *ScaleManager) ForceLandscape() bool + func (self *ScaleManager) ForceOrientation(forceLandscape bool) + func (self *ScaleManager) ForceOrientation1O(forceLandscape bool, forcePortrait bool) + func (self *ScaleManager) ForceOrientationI(args ...interface{}) + func (self *ScaleManager) ForcePortrait() bool + func (self *ScaleManager) FullScreenChange() + func (self *ScaleManager) FullScreenChange1O(event *Event) + func (self *ScaleManager) FullScreenChangeI(args ...interface{}) + func (self *ScaleManager) FullScreenError() + func (self *ScaleManager) FullScreenError1O(event *Event) + func (self *ScaleManager) FullScreenErrorI(args ...interface{}) + func (self *ScaleManager) FullScreenScaleMode() int + func (self *ScaleManager) FullScreenTarget() DOMElement + func (self *ScaleManager) Game() *Game + func (self *ScaleManager) GetParentBounds() *Rectangle + func (self *ScaleManager) GetParentBounds1O(target *Rectangle) *Rectangle + func (self *ScaleManager) GetParentBoundsI(args ...interface{}) *Rectangle + func (self *ScaleManager) Grid() *FlexGrid + func (self *ScaleManager) HasPhaserSetFullScreen() bool + func (self *ScaleManager) Height() int + func (self *ScaleManager) IncorrectOrientation() bool + func (self *ScaleManager) IsFullScreen() bool + func (self *ScaleManager) IsGameLandscape() bool + func (self *ScaleManager) IsGamePortrait() bool + func (self *ScaleManager) IsLandscape() bool + func (self *ScaleManager) IsPortrait() bool + func (self *ScaleManager) LeaveIncorrectOrientation() *Signal + func (self *ScaleManager) Margin() interface{} + func (self *ScaleManager) MaxHeight() int + func (self *ScaleManager) MaxWidth() int + func (self *ScaleManager) MinHeight() int + func (self *ScaleManager) MinWidth() int + func (self *ScaleManager) NO_SCALE() int + func (self *ScaleManager) Offset() *Point + func (self *ScaleManager) OnFullScreenChange() *Signal + func (self *ScaleManager) OnFullScreenError() *Signal + func (self *ScaleManager) OnFullScreenInit() *Signal + func (self *ScaleManager) OnOrientationChange() *Signal + func (self *ScaleManager) OnSizeChange() *Signal + func (self *ScaleManager) OrientationChange(event *Event) + func (self *ScaleManager) OrientationChangeI(args ...interface{}) + func (self *ScaleManager) PageAlignHorizontally() bool + func (self *ScaleManager) PageAlignVertically() bool + func (self *ScaleManager) ParentIsWindow() bool + func (self *ScaleManager) ParentNode() DOMElement + func (self *ScaleManager) ParentScaleFactor() *Point + func (self *ScaleManager) ParseConfig(config interface{}) + func (self *ScaleManager) ParseConfigI(args ...interface{}) + func (self *ScaleManager) PauseUpdate() + func (self *ScaleManager) PauseUpdateI(args ...interface{}) + func (self *ScaleManager) PreUpdate() + func (self *ScaleManager) PreUpdateI(args ...interface{}) + func (self *ScaleManager) PrepScreenMode(enteringFullscreen bool) + func (self *ScaleManager) PrepScreenModeI(args ...interface{}) + func (self *ScaleManager) QueueUpdate(force bool) + func (self *ScaleManager) QueueUpdateI(args ...interface{}) + func (self *ScaleManager) RESIZE() int + func (self *ScaleManager) ReflowCanvas() + func (self *ScaleManager) ReflowCanvasI(args ...interface{}) + func (self *ScaleManager) ReflowGame() + func (self *ScaleManager) ReflowGameI(args ...interface{}) + func (self *ScaleManager) Refresh() + func (self *ScaleManager) RefreshI(args ...interface{}) + func (self *ScaleManager) Reset() + func (self *ScaleManager) ResetCanvas() + func (self *ScaleManager) ResetCanvas1O(cssWidth string) + func (self *ScaleManager) ResetCanvas2O(cssWidth string, cssHeight string) + func (self *ScaleManager) ResetCanvasI(args ...interface{}) + func (self *ScaleManager) ResetI(args ...interface{}) + func (self *ScaleManager) SHOW_ALL() int + func (self *ScaleManager) ScaleFactor() *Point + func (self *ScaleManager) ScaleFactorInversed() *Point + func (self *ScaleManager) ScaleMode() int + func (self *ScaleManager) ScaleSprite(sprite interface{}) interface{} + func (self *ScaleManager) ScaleSprite1O(sprite interface{}, width int) interface{} + func (self *ScaleManager) ScaleSprite2O(sprite interface{}, width int, height int) interface{} + func (self *ScaleManager) ScaleSprite3O(sprite interface{}, width int, height int, letterBox bool) interface{} + func (self *ScaleManager) ScaleSpriteI(args ...interface{}) interface{} + func (self *ScaleManager) ScreenOrientation() string + func (self *ScaleManager) ScrollTop() + func (self *ScaleManager) ScrollTopI(args ...interface{}) + func (self *ScaleManager) SetAspectRatioA(member int) + func (self *ScaleManager) SetBoundingParentA(member DOMElement) + func (self *ScaleManager) SetBoundsA(member *Rectangle) + func (self *ScaleManager) SetCompatibilityA(member interface{}) + func (self *ScaleManager) SetCurrentScaleModeA(member int) + func (self *ScaleManager) SetDomA(member *DOM) + func (self *ScaleManager) SetEXACT_FITA(member int) + func (self *ScaleManager) SetEnterIncorrectOrientationA(member *Signal) + func (self *ScaleManager) SetExactFit() + func (self *ScaleManager) SetExactFitI(args ...interface{}) + func (self *ScaleManager) SetForceLandscapeA(member bool) + func (self *ScaleManager) SetForcePortraitA(member bool) + func (self *ScaleManager) SetFullScreenScaleModeA(member int) + func (self *ScaleManager) SetFullScreenTargetA(member DOMElement) + func (self *ScaleManager) SetGameA(member *Game) + func (self *ScaleManager) SetGameSize(width int, height int) + func (self *ScaleManager) SetGameSizeI(args ...interface{}) + func (self *ScaleManager) SetGridA(member *FlexGrid) + func (self *ScaleManager) SetHasPhaserSetFullScreenA(member bool) + func (self *ScaleManager) SetHeightA(member int) + func (self *ScaleManager) SetIncorrectOrientationA(member bool) + func (self *ScaleManager) SetIsFullScreenA(member bool) + func (self *ScaleManager) SetIsGameLandscapeA(member bool) + func (self *ScaleManager) SetIsGamePortraitA(member bool) + func (self *ScaleManager) SetIsLandscapeA(member bool) + func (self *ScaleManager) SetIsPortraitA(member bool) + func (self *ScaleManager) SetLeaveIncorrectOrientationA(member *Signal) + func (self *ScaleManager) SetMarginA(member interface{}) + func (self *ScaleManager) SetMaxHeightA(member int) + func (self *ScaleManager) SetMaxWidthA(member int) + func (self *ScaleManager) SetMaximum() + func (self *ScaleManager) SetMaximumI(args ...interface{}) + func (self *ScaleManager) SetMinHeightA(member int) + func (self *ScaleManager) SetMinMax(minWidth int, minHeight int) + func (self *ScaleManager) SetMinMax1O(minWidth int, minHeight int, maxWidth int) + func (self *ScaleManager) SetMinMax2O(minWidth int, minHeight int, maxWidth int, maxHeight int) + func (self *ScaleManager) SetMinMaxI(args ...interface{}) + func (self *ScaleManager) SetMinWidthA(member int) + func (self *ScaleManager) SetNO_SCALEA(member int) + func (self *ScaleManager) SetOffsetA(member *Point) + func (self *ScaleManager) SetOnFullScreenChangeA(member *Signal) + func (self *ScaleManager) SetOnFullScreenErrorA(member *Signal) + func (self *ScaleManager) SetOnFullScreenInitA(member *Signal) + func (self *ScaleManager) SetOnOrientationChangeA(member *Signal) + func (self *ScaleManager) SetOnSizeChangeA(member *Signal) + func (self *ScaleManager) SetPageAlignHorizontallyA(member bool) + func (self *ScaleManager) SetPageAlignVerticallyA(member bool) + func (self *ScaleManager) SetParentIsWindowA(member bool) + func (self *ScaleManager) SetParentNodeA(member DOMElement) + func (self *ScaleManager) SetParentScaleFactorA(member *Point) + func (self *ScaleManager) SetRESIZEA(member int) + func (self *ScaleManager) SetResizeCallback(callback interface{}, context interface{}) + func (self *ScaleManager) SetResizeCallbackI(args ...interface{}) + func (self *ScaleManager) SetSHOW_ALLA(member int) + func (self *ScaleManager) SetScaleFactorA(member *Point) + func (self *ScaleManager) SetScaleFactorInversedA(member *Point) + func (self *ScaleManager) SetScaleModeA(member int) + func (self *ScaleManager) SetScreenOrientationA(member string) + func (self *ScaleManager) SetShowAll(expanding bool) + func (self *ScaleManager) SetShowAllI(args ...interface{}) + func (self *ScaleManager) SetSourceAspectRatioA(member int) + func (self *ScaleManager) SetTrackParentIntervalA(member int) + func (self *ScaleManager) SetUSER_SCALEA(member int) + func (self *ScaleManager) SetUserScale(hScale int, vScale float64) + func (self *ScaleManager) SetUserScale1O(hScale int, vScale float64, hTrim int) + func (self *ScaleManager) SetUserScale2O(hScale int, vScale float64, hTrim int, vTrim int) + func (self *ScaleManager) SetUserScaleI(args ...interface{}) + func (self *ScaleManager) SetWidthA(member int) + func (self *ScaleManager) SetWindowConstraintsA(member interface{}) + func (self *ScaleManager) SetupScale(width interface{}, height interface{}) + func (self *ScaleManager) SetupScaleI(args ...interface{}) + func (self *ScaleManager) SignalSizeChange() + func (self *ScaleManager) SignalSizeChangeI(args ...interface{}) + func (self *ScaleManager) SourceAspectRatio() int + func (self *ScaleManager) StartFullScreen() bool + func (self *ScaleManager) StartFullScreen1O(antialias bool) bool + func (self *ScaleManager) StartFullScreen2O(antialias bool, allowTrampoline bool) bool + func (self *ScaleManager) StartFullScreenI(args ...interface{}) bool + func (self *ScaleManager) StopFullScreen() bool + func (self *ScaleManager) StopFullScreenI(args ...interface{}) bool + func (self *ScaleManager) TrackParentInterval() int + func (self *ScaleManager) USER_SCALE() int + func (self *ScaleManager) UpdateDimensions(width int, height int, resize bool) + func (self *ScaleManager) UpdateDimensionsI(args ...interface{}) + func (self *ScaleManager) UpdateLayout() + func (self *ScaleManager) UpdateLayoutI(args ...interface{}) + func (self *ScaleManager) UpdateOrientationState() bool + func (self *ScaleManager) UpdateOrientationStateI(args ...interface{}) bool + func (self *ScaleManager) UpdateScalingAndBounds() + func (self *ScaleManager) UpdateScalingAndBoundsI(args ...interface{}) + func (self *ScaleManager) Width() int + func (self *ScaleManager) WindowConstraints() interface{} + func (self *ScaleManager) WindowResize(event *Event) + func (self *ScaleManager) WindowResizeI(args ...interface{}) + type Signal struct + func NewSignal() *Signal + func NewSignalI(args ...interface{}) *Signal + func ToSignal(jsStruct interface{}) *Signal + func (self *Signal) Active() bool + func (self *Signal) Add(listener interface{}) *SignalBinding + func (self *Signal) Add1O(listener interface{}, listenerContext interface{}) *SignalBinding + func (self *Signal) Add2O(listener interface{}, listenerContext interface{}, priority int) *SignalBinding + func (self *Signal) Add3O(listener interface{}, listenerContext interface{}, priority int, ...) *SignalBinding + func (self *Signal) AddI(args ...interface{}) *SignalBinding + func (self *Signal) AddOnce(listener interface{}) *SignalBinding + func (self *Signal) AddOnce1O(listener interface{}, listenerContext interface{}) *SignalBinding + func (self *Signal) AddOnce2O(listener interface{}, listenerContext interface{}, priority int) *SignalBinding + func (self *Signal) AddOnce3O(listener interface{}, listenerContext interface{}, priority int, ...) *SignalBinding + func (self *Signal) AddOnceI(args ...interface{}) *SignalBinding + func (self *Signal) Dispatch() + func (self *Signal) Dispatch1O(params interface{}) + func (self *Signal) DispatchI(args ...interface{}) + func (self *Signal) Dispose() + func (self *Signal) DisposeI(args ...interface{}) + func (self *Signal) Forget() + func (self *Signal) ForgetI(args ...interface{}) + func (self *Signal) GetNumListeners() int + func (self *Signal) GetNumListenersI(args ...interface{}) int + func (self *Signal) Halt() + func (self *Signal) HaltI(args ...interface{}) + func (self *Signal) Has(listener interface{}) bool + func (self *Signal) Has1O(listener interface{}, context interface{}) bool + func (self *Signal) HasI(args ...interface{}) bool + func (self *Signal) Memorize() bool + func (self *Signal) Remove(listener interface{}) interface{} + func (self *Signal) Remove1O(listener interface{}, context interface{}) interface{} + func (self *Signal) RemoveAll() + func (self *Signal) RemoveAll1O(context interface{}) + func (self *Signal) RemoveAllI(args ...interface{}) + func (self *Signal) RemoveI(args ...interface{}) interface{} + func (self *Signal) SetActiveA(member bool) + func (self *Signal) SetMemorizeA(member bool) + func (self *Signal) ToString() string + func (self *Signal) ToStringI(args ...interface{}) string + func (self *Signal) ValidateListener(listener interface{}, fnName string) + func (self *Signal) ValidateListenerI(args ...interface{}) + type SignalBinding struct + func NewSignalBinding(signal *Signal, listener interface{}, isOnce bool) *SignalBinding + func NewSignalBinding1O(signal *Signal, listener interface{}, isOnce bool, listenerContext interface{}) *SignalBinding + func NewSignalBinding2O(signal *Signal, listener interface{}, isOnce bool, listenerContext interface{}, ...) *SignalBinding + func NewSignalBinding3O(signal *Signal, listener interface{}, isOnce bool, listenerContext interface{}, ...) *SignalBinding + func NewSignalBindingI(args ...interface{}) *SignalBinding + func ToSignalBinding(jsStruct interface{}) *SignalBinding + func (self *SignalBinding) Active() bool + func (self *SignalBinding) CallCount() int + func (self *SignalBinding) Context() interface{} + func (self *SignalBinding) Detach() interface{} + func (self *SignalBinding) DetachI(args ...interface{}) interface{} + func (self *SignalBinding) Execute() interface{} + func (self *SignalBinding) Execute1O(paramsArr []interface{}) interface{} + func (self *SignalBinding) ExecuteI(args ...interface{}) interface{} + func (self *SignalBinding) GetListener() interface{} + func (self *SignalBinding) GetListenerI(args ...interface{}) interface{} + func (self *SignalBinding) GetSignal() *Signal + func (self *SignalBinding) GetSignalI(args ...interface{}) *Signal + func (self *SignalBinding) IsBound() bool + func (self *SignalBinding) IsBoundI(args ...interface{}) bool + func (self *SignalBinding) IsOnce() bool + func (self *SignalBinding) IsOnceI(args ...interface{}) bool + func (self *SignalBinding) Params() interface{} + func (self *SignalBinding) SetActiveA(member bool) + func (self *SignalBinding) SetCallCountA(member int) + func (self *SignalBinding) SetContextA(member interface{}) + func (self *SignalBinding) SetParamsA(member interface{}) + func (self *SignalBinding) ToString() string + func (self *SignalBinding) ToStringI(args ...interface{}) string + type SinglePad struct + func NewSinglePad(game *Game, padParent interface{}) *SinglePad + func NewSinglePadI(args ...interface{}) *SinglePad + func ToSinglePad(jsStruct interface{}) *SinglePad + func (self *SinglePad) AddCallbacks(context interface{}, callbacks interface{}) + func (self *SinglePad) AddCallbacksI(args ...interface{}) + func (self *SinglePad) Axis(axisCode int) int + func (self *SinglePad) AxisI(args ...interface{}) int + func (self *SinglePad) ButtonValue(buttonCode int) int + func (self *SinglePad) ButtonValueI(args ...interface{}) int + func (self *SinglePad) CallbackContext() interface{} + func (self *SinglePad) Connect(rawPad interface{}) + func (self *SinglePad) ConnectI(args ...interface{}) + func (self *SinglePad) Connected() bool + func (self *SinglePad) DeadZone() int + func (self *SinglePad) Destroy() + func (self *SinglePad) DestroyI(args ...interface{}) + func (self *SinglePad) Disconnect() + func (self *SinglePad) DisconnectI(args ...interface{}) + func (self *SinglePad) Game() *Game + func (self *SinglePad) GetButton(buttonCode int) *DeviceButton + func (self *SinglePad) GetButtonI(args ...interface{}) *DeviceButton + func (self *SinglePad) Index() int + func (self *SinglePad) IsDown(buttonCode int) bool + func (self *SinglePad) IsDownI(args ...interface{}) bool + func (self *SinglePad) IsUp(buttonCode int) bool + func (self *SinglePad) IsUpI(args ...interface{}) bool + func (self *SinglePad) JustPressed(buttonCode int) bool + func (self *SinglePad) JustPressed1O(buttonCode int, duration int) bool + func (self *SinglePad) JustPressedI(args ...interface{}) bool + func (self *SinglePad) JustReleased(buttonCode int) bool + func (self *SinglePad) JustReleased1O(buttonCode int, duration int) bool + func (self *SinglePad) JustReleasedI(args ...interface{}) bool + func (self *SinglePad) OnAxisCallback() interface{} + func (self *SinglePad) OnConnectCallback() interface{} + func (self *SinglePad) OnDisconnectCallback() interface{} + func (self *SinglePad) OnDownCallback() interface{} + func (self *SinglePad) OnFloatCallback() interface{} + func (self *SinglePad) OnUpCallback() interface{} + func (self *SinglePad) PollStatus() + func (self *SinglePad) PollStatusI(args ...interface{}) + func (self *SinglePad) ProcessAxisChange(axisState interface{}) + func (self *SinglePad) ProcessAxisChangeI(args ...interface{}) + func (self *SinglePad) ProcessButtonDown(buttonCode int, value interface{}) + func (self *SinglePad) ProcessButtonDownI(args ...interface{}) + func (self *SinglePad) ProcessButtonFloat(buttonCode int, value interface{}) + func (self *SinglePad) ProcessButtonFloatI(args ...interface{}) + func (self *SinglePad) ProcessButtonUp(buttonCode int, value interface{}) + func (self *SinglePad) ProcessButtonUpI(args ...interface{}) + func (self *SinglePad) Reset() + func (self *SinglePad) ResetI(args ...interface{}) + func (self *SinglePad) SetCallbackContextA(member interface{}) + func (self *SinglePad) SetConnectedA(member bool) + func (self *SinglePad) SetDeadZoneA(member int) + func (self *SinglePad) SetGameA(member *Game) + func (self *SinglePad) SetIndexA(member int) + func (self *SinglePad) SetOnAxisCallbackA(member interface{}) + func (self *SinglePad) SetOnConnectCallbackA(member interface{}) + func (self *SinglePad) SetOnDisconnectCallbackA(member interface{}) + func (self *SinglePad) SetOnDownCallbackA(member interface{}) + func (self *SinglePad) SetOnFloatCallbackA(member interface{}) + func (self *SinglePad) SetOnUpCallbackA(member interface{}) + type Sound struct + func NewSound(game *Game, key string) *Sound + func NewSound1O(game *Game, key string, volume int) *Sound + func NewSound2O(game *Game, key string, volume int, loop bool) *Sound + func NewSoundI(args ...interface{}) *Sound + func ToSound(jsStruct interface{}) *Sound + func (self *Sound) AddMarker(name string, start int) + func (self *Sound) AddMarker1O(name string, start int, duration int) + func (self *Sound) AddMarker2O(name string, start int, duration int, volume int) + func (self *Sound) AddMarker3O(name string, start int, duration int, volume int, loop bool) + func (self *Sound) AddMarkerI(args ...interface{}) + func (self *Sound) AllowMultiple() bool + func (self *Sound) Autoplay() bool + func (self *Sound) Context() *AudioContext + func (self *Sound) CurrentMarker() string + func (self *Sound) CurrentTime() int + func (self *Sound) Destroy() + func (self *Sound) Destroy1O(remove bool) + func (self *Sound) DestroyI(args ...interface{}) + func (self *Sound) Duration() int + func (self *Sound) DurationMS() int + func (self *Sound) ExternalNode() interface{} + func (self *Sound) FadeComplete() + func (self *Sound) FadeCompleteI(args ...interface{}) + func (self *Sound) FadeIn() + func (self *Sound) FadeIn1O(duration int) + func (self *Sound) FadeIn2O(duration int, loop bool) + func (self *Sound) FadeIn3O(duration int, loop bool, marker string) + func (self *Sound) FadeInI(args ...interface{}) + func (self *Sound) FadeOut() + func (self *Sound) FadeOut1O(duration int) + func (self *Sound) FadeOutI(args ...interface{}) + func (self *Sound) FadeTo() + func (self *Sound) FadeTo1O(duration int) + func (self *Sound) FadeTo2O(duration int, volume int) + func (self *Sound) FadeToI(args ...interface{}) + func (self *Sound) FadeTween() *Tween + func (self *Sound) GainNode() interface{} + func (self *Sound) Game() *Game + func (self *Sound) IsDecoded() bool + func (self *Sound) IsDecoding() bool + func (self *Sound) IsPlaying() bool + func (self *Sound) Key() string + func (self *Sound) Loop() bool + func (self *Sound) LoopFull() *Sound + func (self *Sound) LoopFull1O(volume int) *Sound + func (self *Sound) LoopFullI(args ...interface{}) *Sound + func (self *Sound) Markers() interface{} + func (self *Sound) MasterGainNode() interface{} + func (self *Sound) Mute() bool + func (self *Sound) Name() string + func (self *Sound) OnDecoded() *Signal + func (self *Sound) OnEndedHandler() + func (self *Sound) OnEndedHandlerI(args ...interface{}) + func (self *Sound) OnFadeComplete() *Signal + func (self *Sound) OnLoop() *Signal + func (self *Sound) OnMarkerComplete() *Signal + func (self *Sound) OnMute() *Signal + func (self *Sound) OnPause() *Signal + func (self *Sound) OnPlay() *Signal + func (self *Sound) OnResume() *Signal + func (self *Sound) OnStop() *Signal + func (self *Sound) Override() bool + func (self *Sound) Pause() + func (self *Sound) PauseI(args ...interface{}) + func (self *Sound) Paused() bool + func (self *Sound) PausedPosition() int + func (self *Sound) PausedTime() int + func (self *Sound) PendingPlayback() bool + func (self *Sound) Play() *Sound + func (self *Sound) Play1O(marker string) *Sound + func (self *Sound) Play2O(marker string, position int) *Sound + func (self *Sound) Play3O(marker string, position int, volume int) *Sound + func (self *Sound) Play4O(marker string, position int, volume int, loop bool) *Sound + func (self *Sound) Play5O(marker string, position int, volume int, loop bool, forceRestart bool) *Sound + func (self *Sound) PlayI(args ...interface{}) *Sound + func (self *Sound) Position() int + func (self *Sound) RemoveMarker(name string) + func (self *Sound) RemoveMarkerI(args ...interface{}) + func (self *Sound) Restart() + func (self *Sound) Restart1O(marker string) + func (self *Sound) Restart2O(marker string, position int) + func (self *Sound) Restart3O(marker string, position int, volume int) + func (self *Sound) Restart4O(marker string, position int, volume int, loop bool) + func (self *Sound) RestartI(args ...interface{}) + func (self *Sound) Resume() + func (self *Sound) ResumeI(args ...interface{}) + func (self *Sound) SetAllowMultipleA(member bool) + func (self *Sound) SetAutoplayA(member bool) + func (self *Sound) SetContextA(member *AudioContext) + func (self *Sound) SetCurrentMarkerA(member string) + func (self *Sound) SetCurrentTimeA(member int) + func (self *Sound) SetDurationA(member int) + func (self *Sound) SetDurationMSA(member int) + func (self *Sound) SetExternalNodeA(member interface{}) + func (self *Sound) SetFadeTweenA(member *Tween) + func (self *Sound) SetGainNodeA(member interface{}) + func (self *Sound) SetGameA(member *Game) + func (self *Sound) SetIsDecodedA(member bool) + func (self *Sound) SetIsDecodingA(member bool) + func (self *Sound) SetIsPlayingA(member bool) + func (self *Sound) SetKeyA(member string) + func (self *Sound) SetLoopA(member bool) + func (self *Sound) SetMarkersA(member interface{}) + func (self *Sound) SetMasterGainNodeA(member interface{}) + func (self *Sound) SetMuteA(member bool) + func (self *Sound) SetNameA(member string) + func (self *Sound) SetOnDecodedA(member *Signal) + func (self *Sound) SetOnFadeCompleteA(member *Signal) + func (self *Sound) SetOnLoopA(member *Signal) + func (self *Sound) SetOnMarkerCompleteA(member *Signal) + func (self *Sound) SetOnMuteA(member *Signal) + func (self *Sound) SetOnPauseA(member *Signal) + func (self *Sound) SetOnPlayA(member *Signal) + func (self *Sound) SetOnResumeA(member *Signal) + func (self *Sound) SetOnStopA(member *Signal) + func (self *Sound) SetOverrideA(member bool) + func (self *Sound) SetPausedA(member bool) + func (self *Sound) SetPausedPositionA(member int) + func (self *Sound) SetPausedTimeA(member int) + func (self *Sound) SetPendingPlaybackA(member bool) + func (self *Sound) SetPositionA(member int) + func (self *Sound) SetStartTimeA(member int) + func (self *Sound) SetStopTimeA(member int) + func (self *Sound) SetTotalDurationA(member int) + func (self *Sound) SetUsingAudioTagA(member bool) + func (self *Sound) SetUsingWebAudioA(member bool) + func (self *Sound) SetVolumeA(member int) + func (self *Sound) SoundHasUnlocked(key string) + func (self *Sound) SoundHasUnlockedI(args ...interface{}) + func (self *Sound) StartTime() int + func (self *Sound) Stop() + func (self *Sound) StopI(args ...interface{}) + func (self *Sound) StopTime() int + func (self *Sound) TotalDuration() int + func (self *Sound) Update() + func (self *Sound) UpdateGlobalVolume(globalVolume float64) + func (self *Sound) UpdateGlobalVolumeI(args ...interface{}) + func (self *Sound) UpdateI(args ...interface{}) + func (self *Sound) UsingAudioTag() bool + func (self *Sound) UsingWebAudio() bool + func (self *Sound) Volume() int + type SoundManager struct + func NewSoundManager(game *Game) *SoundManager + func NewSoundManagerI(args ...interface{}) *SoundManager + func ToSoundManager(jsStruct interface{}) *SoundManager + func (self *SoundManager) Add(key string) *Sound + func (self *SoundManager) Add1O(key string, volume int) *Sound + func (self *SoundManager) Add2O(key string, volume int, loop bool) *Sound + func (self *SoundManager) Add3O(key string, volume int, loop bool, connect bool) *Sound + func (self *SoundManager) AddI(args ...interface{}) *Sound + func (self *SoundManager) AddSprite(key string) *AudioSprite + func (self *SoundManager) AddSpriteI(args ...interface{}) *AudioSprite + func (self *SoundManager) Boot() + func (self *SoundManager) BootI(args ...interface{}) + func (self *SoundManager) Channels() int + func (self *SoundManager) ConnectToMaster() bool + func (self *SoundManager) Context() *AudioContext + func (self *SoundManager) Decode(key string) + func (self *SoundManager) Decode1O(key string, sound *Sound) + func (self *SoundManager) DecodeI(args ...interface{}) + func (self *SoundManager) Destroy() + func (self *SoundManager) DestroyI(args ...interface{}) + func (self *SoundManager) Game() *Game + func (self *SoundManager) Mute() bool + func (self *SoundManager) MuteOnPause() bool + func (self *SoundManager) NoAudio() bool + func (self *SoundManager) OnMute() *Signal + func (self *SoundManager) OnSoundDecode() *Signal + func (self *SoundManager) OnUnMute() *Signal + func (self *SoundManager) OnVolumeChange() *Signal + func (self *SoundManager) PauseAll() + func (self *SoundManager) PauseAllI(args ...interface{}) + func (self *SoundManager) Play(key string) *Sound + func (self *SoundManager) Play1O(key string, volume int) *Sound + func (self *SoundManager) Play2O(key string, volume int, loop bool) *Sound + func (self *SoundManager) PlayI(args ...interface{}) *Sound + func (self *SoundManager) Remove(sound *Sound) bool + func (self *SoundManager) RemoveByKey(key string) int + func (self *SoundManager) RemoveByKeyI(args ...interface{}) int + func (self *SoundManager) RemoveI(args ...interface{}) bool + func (self *SoundManager) ResumeAll() + func (self *SoundManager) ResumeAllI(args ...interface{}) + func (self *SoundManager) SetChannelsA(member int) + func (self *SoundManager) SetConnectToMasterA(member bool) + func (self *SoundManager) SetContextA(member *AudioContext) + func (self *SoundManager) SetDecodedCallback(files interface{}, callback interface{}, callbackContext interface{}) + func (self *SoundManager) SetDecodedCallbackI(args ...interface{}) + func (self *SoundManager) SetGameA(member *Game) + func (self *SoundManager) SetMute() + func (self *SoundManager) SetMuteA(member bool) + func (self *SoundManager) SetMuteI(args ...interface{}) + func (self *SoundManager) SetMuteOnPauseA(member bool) + func (self *SoundManager) SetNoAudioA(member bool) + func (self *SoundManager) SetOnMuteA(member *Signal) + func (self *SoundManager) SetOnSoundDecodeA(member *Signal) + func (self *SoundManager) SetOnUnMuteA(member *Signal) + func (self *SoundManager) SetOnVolumeChangeA(member *Signal) + func (self *SoundManager) SetTouchLock() + func (self *SoundManager) SetTouchLockI(args ...interface{}) + func (self *SoundManager) SetTouchLockedA(member bool) + func (self *SoundManager) SetUsingAudioTagA(member bool) + func (self *SoundManager) SetUsingWebAudioA(member bool) + func (self *SoundManager) SetVolumeA(member int) + func (self *SoundManager) StopAll() + func (self *SoundManager) StopAllI(args ...interface{}) + func (self *SoundManager) TouchLocked() bool + func (self *SoundManager) Unlock() bool + func (self *SoundManager) UnlockI(args ...interface{}) bool + func (self *SoundManager) UnsetMute() + func (self *SoundManager) UnsetMuteI(args ...interface{}) + func (self *SoundManager) Update() + func (self *SoundManager) UpdateI(args ...interface{}) + func (self *SoundManager) UsingAudioTag() bool + func (self *SoundManager) UsingWebAudio() bool + func (self *SoundManager) Volume() int + type Sprite struct + func NewSprite(game *Game, x int, y int, key interface{}, frame interface{}) *Sprite + func NewSpriteI(args ...interface{}) *Sprite + func ToSprite(jsStruct interface{}) *Sprite + func (self *Sprite) AddChild(child *DisplayObject) *DisplayObject + func (self *Sprite) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Sprite) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Sprite) AddChildI(args ...interface{}) *DisplayObject + func (self *Sprite) AlignIn(container interface{}) interface{} + func (self *Sprite) AlignIn1O(container interface{}, position int) interface{} + func (self *Sprite) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *Sprite) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Sprite) AlignInI(args ...interface{}) interface{} + func (self *Sprite) AlignTo(parent interface{}) interface{} + func (self *Sprite) AlignTo1O(parent interface{}, position int) interface{} + func (self *Sprite) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *Sprite) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Sprite) AlignToI(args ...interface{}) interface{} + func (self *Sprite) Alive() bool + func (self *Sprite) Anchor() *Point + func (self *Sprite) Angle() int + func (self *Sprite) Animations() *AnimationManager + func (self *Sprite) AutoCull() bool + func (self *Sprite) BlendMode() int + func (self *Sprite) Body() interface{} + func (self *Sprite) Bottom() int + func (self *Sprite) BringToTop() *DisplayObject + func (self *Sprite) BringToTopI(args ...interface{}) *DisplayObject + func (self *Sprite) CameraOffset() *Point + func (self *Sprite) CenterX() int + func (self *Sprite) CenterY() int + func (self *Sprite) CheckTransform(wt *Matrix) + func (self *Sprite) CheckTransformI(args ...interface{}) + func (self *Sprite) CheckWorldBounds() bool + func (self *Sprite) Children() []DisplayObject + func (self *Sprite) Components() interface{} + func (self *Sprite) Contains(child *DisplayObject) bool + func (self *Sprite) ContainsI(args ...interface{}) bool + func (self *Sprite) Crop(rect *Rectangle) + func (self *Sprite) Crop1O(rect *Rectangle, copy bool) + func (self *Sprite) CropI(args ...interface{}) + func (self *Sprite) CropRect() *Rectangle + func (self *Sprite) Damage() interface{} + func (self *Sprite) Data() interface{} + func (self *Sprite) Debug() bool + func (self *Sprite) DeltaX() int + func (self *Sprite) DeltaY() int + func (self *Sprite) DeltaZ() int + func (self *Sprite) Destroy() + func (self *Sprite) Destroy1O(destroyChildren bool) + func (self *Sprite) Destroy2O(destroyChildren bool, destroyTexture bool) + func (self *Sprite) DestroyI(args ...interface{}) + func (self *Sprite) DestroyPhase() bool + func (self *Sprite) Events() *Events + func (self *Sprite) Exists() bool + func (self *Sprite) FixedToCamera() bool + func (self *Sprite) Frame() int + func (self *Sprite) FrameName() string + func (self *Sprite) Fresh() bool + func (self *Sprite) Game() *Game + func (self *Sprite) GetBounds(matrix *Matrix) *Rectangle + func (self *Sprite) GetBoundsI(args ...interface{}) *Rectangle + func (self *Sprite) GetChildAt(index int) *DisplayObject + func (self *Sprite) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Sprite) GetChildIndex(child *DisplayObject) int + func (self *Sprite) GetChildIndexI(args ...interface{}) int + func (self *Sprite) GetLocalBounds() *Rectangle + func (self *Sprite) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Sprite) Heal() interface{} + func (self *Sprite) Health() int + func (self *Sprite) Height() int + func (self *Sprite) IgnoreChildInput() bool + func (self *Sprite) InCamera() bool + func (self *Sprite) InWorld() bool + func (self *Sprite) Input() interface{} + func (self *Sprite) InputEnabled() bool + func (self *Sprite) Key() interface{} + func (self *Sprite) Kill() *DisplayObject + func (self *Sprite) KillI(args ...interface{}) *DisplayObject + func (self *Sprite) Left() int + func (self *Sprite) Lifespan() int + func (self *Sprite) LoadTexture(key interface{}) + func (self *Sprite) LoadTexture1O(key interface{}, frame interface{}) + func (self *Sprite) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) + func (self *Sprite) LoadTextureI(args ...interface{}) + func (self *Sprite) MaxHealth() int + func (self *Sprite) MoveDown() *DisplayObject + func (self *Sprite) MoveDownI(args ...interface{}) *DisplayObject + func (self *Sprite) MoveUp() *DisplayObject + func (self *Sprite) MoveUpI(args ...interface{}) *DisplayObject + func (self *Sprite) Name() string + func (self *Sprite) OffsetX() int + func (self *Sprite) OffsetY() int + func (self *Sprite) OnTextureUpdate(event interface{}) + func (self *Sprite) OnTextureUpdateI(args ...interface{}) + func (self *Sprite) OutOfBoundsKill() bool + func (self *Sprite) OutOfCameraBoundsKill() bool + func (self *Sprite) Overlap(displayObject interface{}) bool + func (self *Sprite) OverlapI(args ...interface{}) bool + func (self *Sprite) PendingDestroy() bool + func (self *Sprite) PhysicsType() int + func (self *Sprite) Play(name string) *Animation + func (self *Sprite) Play1O(name string, frameRate int) *Animation + func (self *Sprite) Play2O(name string, frameRate int, loop bool) *Animation + func (self *Sprite) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *Sprite) PlayI(args ...interface{}) *Animation + func (self *Sprite) PostUpdate() + func (self *Sprite) PostUpdateI(args ...interface{}) + func (self *Sprite) PreUpdate() bool + func (self *Sprite) PreUpdateI(args ...interface{}) bool + func (self *Sprite) PreviousPosition() *Point + func (self *Sprite) PreviousRotation() int + func (self *Sprite) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Sprite) RemoveChildAt(index int) *DisplayObject + func (self *Sprite) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Sprite) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Sprite) RemoveChildren(beginIndex int, endIndex int) + func (self *Sprite) RemoveChildrenI(args ...interface{}) + func (self *Sprite) RenderOrderID() int + func (self *Sprite) Reset(x int, y int) *DisplayObject + func (self *Sprite) Reset1O(x int, y int, health int) *DisplayObject + func (self *Sprite) ResetFrame() + func (self *Sprite) ResetFrameI(args ...interface{}) + func (self *Sprite) ResetI(args ...interface{}) *DisplayObject + func (self *Sprite) ResizeFrame(parent interface{}, width int, height int) + func (self *Sprite) ResizeFrameI(args ...interface{}) + func (self *Sprite) Revive() *DisplayObject + func (self *Sprite) Revive1O(health int) *DisplayObject + func (self *Sprite) ReviveI(args ...interface{}) *DisplayObject + func (self *Sprite) Right() int + func (self *Sprite) ScaleMax() *Point + func (self *Sprite) ScaleMin() *Point + func (self *Sprite) SendToBack() *DisplayObject + func (self *Sprite) SendToBackI(args ...interface{}) *DisplayObject + func (self *Sprite) SetAliveA(member bool) + func (self *Sprite) SetAnchorA(member *Point) + func (self *Sprite) SetAngleA(member int) + func (self *Sprite) SetAnimationsA(member *AnimationManager) + func (self *Sprite) SetAutoCullA(member bool) + func (self *Sprite) SetBlendModeA(member int) + func (self *Sprite) SetBodyA(member interface{}) + func (self *Sprite) SetBottomA(member int) + func (self *Sprite) SetCameraOffsetA(member *Point) + func (self *Sprite) SetCenterXA(member int) + func (self *Sprite) SetCenterYA(member int) + func (self *Sprite) SetCheckWorldBoundsA(member bool) + func (self *Sprite) SetChildIndex(child *DisplayObject, index int) + func (self *Sprite) SetChildIndexI(args ...interface{}) + func (self *Sprite) SetChildrenA(member []DisplayObject) + func (self *Sprite) SetComponentsA(member interface{}) + func (self *Sprite) SetCropRectA(member *Rectangle) + func (self *Sprite) SetDamageA(member interface{}) + func (self *Sprite) SetDataA(member interface{}) + func (self *Sprite) SetDebugA(member bool) + func (self *Sprite) SetDeltaXA(member int) + func (self *Sprite) SetDeltaYA(member int) + func (self *Sprite) SetDeltaZA(member int) + func (self *Sprite) SetDestroyPhaseA(member bool) + func (self *Sprite) SetEventsA(member *Events) + func (self *Sprite) SetExistsA(member bool) + func (self *Sprite) SetFixedToCameraA(member bool) + func (self *Sprite) SetFrame(frame *Frame) + func (self *Sprite) SetFrameA(member int) + func (self *Sprite) SetFrameI(args ...interface{}) + func (self *Sprite) SetFrameNameA(member string) + func (self *Sprite) SetFreshA(member bool) + func (self *Sprite) SetGameA(member *Game) + func (self *Sprite) SetHealA(member interface{}) + func (self *Sprite) SetHealth() interface{} + func (self *Sprite) SetHealthA(member int) + func (self *Sprite) SetHeightA(member int) + func (self *Sprite) SetIgnoreChildInputA(member bool) + func (self *Sprite) SetInCameraA(member bool) + func (self *Sprite) SetInWorldA(member bool) + func (self *Sprite) SetInputA(member interface{}) + func (self *Sprite) SetInputEnabledA(member bool) + func (self *Sprite) SetKeyA(member interface{}) + func (self *Sprite) SetLeftA(member int) + func (self *Sprite) SetLifespanA(member int) + func (self *Sprite) SetMaxHealthA(member int) + func (self *Sprite) SetNameA(member string) + func (self *Sprite) SetOffsetXA(member int) + func (self *Sprite) SetOffsetYA(member int) + func (self *Sprite) SetOutOfBoundsKillA(member bool) + func (self *Sprite) SetOutOfCameraBoundsKillA(member bool) + func (self *Sprite) SetPendingDestroyA(member bool) + func (self *Sprite) SetPhysicsTypeA(member int) + func (self *Sprite) SetPreviousPositionA(member *Point) + func (self *Sprite) SetPreviousRotationA(member int) + func (self *Sprite) SetRenderOrderIDA(member int) + func (self *Sprite) SetRightA(member int) + func (self *Sprite) SetScaleMaxA(member *Point) + func (self *Sprite) SetScaleMinA(member *Point) + func (self *Sprite) SetScaleMinMax(minX interface{}, minY interface{}, maxX interface{}, maxY interface{}) + func (self *Sprite) SetScaleMinMaxI(args ...interface{}) + func (self *Sprite) SetSetHealthA(member interface{}) + func (self *Sprite) SetShaderA(member *AbstractFilter) + func (self *Sprite) SetSmoothedA(member bool) + func (self *Sprite) SetTexture(texture *Texture) + func (self *Sprite) SetTexture1O(texture *Texture, destroy bool) + func (self *Sprite) SetTextureA(member *Texture) + func (self *Sprite) SetTextureI(args ...interface{}) + func (self *Sprite) SetTintA(member int) + func (self *Sprite) SetTintedTextureA(member *Canvas) + func (self *Sprite) SetTopA(member int) + func (self *Sprite) SetTransformCallbackA(member interface{}) + func (self *Sprite) SetTransformCallbackContextA(member interface{}) + func (self *Sprite) SetTypeA(member int) + func (self *Sprite) SetWidthA(member int) + func (self *Sprite) SetWorldA(member *Point) + func (self *Sprite) SetXA(member int) + func (self *Sprite) SetYA(member int) + func (self *Sprite) SetZA(member int) + func (self *Sprite) Shader() *AbstractFilter + func (self *Sprite) Smoothed() bool + func (self *Sprite) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Sprite) SwapChildrenI(args ...interface{}) + func (self *Sprite) Texture() *Texture + func (self *Sprite) Tint() int + func (self *Sprite) TintedTexture() *Canvas + func (self *Sprite) Top() int + func (self *Sprite) TransformCallback() interface{} + func (self *Sprite) TransformCallbackContext() interface{} + func (self *Sprite) Type() int + func (self *Sprite) Update() + func (self *Sprite) UpdateCrop() + func (self *Sprite) UpdateCropI(args ...interface{}) + func (self *Sprite) UpdateI(args ...interface{}) + func (self *Sprite) Width() int + func (self *Sprite) World() *Point + func (self *Sprite) X() int + func (self *Sprite) Y() int + func (self *Sprite) Z() int + type SpriteBatch struct + func NewSpriteBatch(game *Game, parent interface{}) *SpriteBatch + func NewSpriteBatch1O(game *Game, parent interface{}, name string) *SpriteBatch + func NewSpriteBatch2O(game *Game, parent interface{}, name string, addToStage bool) *SpriteBatch + func NewSpriteBatchI(args ...interface{}) *SpriteBatch + func ToSpriteBatch(jsStruct interface{}) *SpriteBatch + func (self *SpriteBatch) Add(child *DisplayObject) *DisplayObject + func (self *SpriteBatch) Add1O(child *DisplayObject, silent bool) *DisplayObject + func (self *SpriteBatch) Add2O(child *DisplayObject, silent bool, index int) *DisplayObject + func (self *SpriteBatch) AddAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *SpriteBatch) AddAllI(args ...interface{}) + func (self *SpriteBatch) AddAt(child *DisplayObject) *DisplayObject + func (self *SpriteBatch) AddAt1O(child *DisplayObject, index int) *DisplayObject + func (self *SpriteBatch) AddAt2O(child *DisplayObject, index int, silent bool) *DisplayObject + func (self *SpriteBatch) AddAtI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) AddChild(child *DisplayObject) *DisplayObject + func (self *SpriteBatch) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *SpriteBatch) AddChildAtI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) AddChildI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) AddI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) AddMultiple(children interface{}) interface{} + func (self *SpriteBatch) AddMultiple1O(children interface{}, silent bool) interface{} + func (self *SpriteBatch) AddMultipleI(args ...interface{}) interface{} + func (self *SpriteBatch) AddToHash(child *DisplayObject) bool + func (self *SpriteBatch) AddToHashI(args ...interface{}) bool + func (self *SpriteBatch) Align(width int, height int, cellWidth int, cellHeight int) bool + func (self *SpriteBatch) Align1O(width int, height int, cellWidth int, cellHeight int, position int) bool + func (self *SpriteBatch) Align2O(width int, height int, cellWidth int, cellHeight int, position int, offset int) bool + func (self *SpriteBatch) AlignI(args ...interface{}) bool + func (self *SpriteBatch) AlignIn(container interface{}) *Group + func (self *SpriteBatch) AlignIn1O(container interface{}, position int) *Group + func (self *SpriteBatch) AlignIn2O(container interface{}, position int, offsetX int) *Group + func (self *SpriteBatch) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) *Group + func (self *SpriteBatch) AlignInI(args ...interface{}) *Group + func (self *SpriteBatch) AlignTo(parent interface{}) *Group + func (self *SpriteBatch) AlignTo1O(parent interface{}, position int) *Group + func (self *SpriteBatch) AlignTo2O(parent interface{}, position int, offsetX int) *Group + func (self *SpriteBatch) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) *Group + func (self *SpriteBatch) AlignToI(args ...interface{}) *Group + func (self *SpriteBatch) Alive() bool + func (self *SpriteBatch) Alpha() int + func (self *SpriteBatch) Angle() int + func (self *SpriteBatch) AscendingSortHandler(a interface{}, b interface{}) + func (self *SpriteBatch) AscendingSortHandlerI(args ...interface{}) + func (self *SpriteBatch) Bottom() int + func (self *SpriteBatch) BringToTop(child interface{}) interface{} + func (self *SpriteBatch) BringToTopI(args ...interface{}) interface{} + func (self *SpriteBatch) CallAll(method string, context string, args ...interface{}) + func (self *SpriteBatch) CallAllExists(callback string, existsValue bool, parameter interface{}) + func (self *SpriteBatch) CallAllExistsI(args ...interface{}) + func (self *SpriteBatch) CallAllI(args ...interface{}) + func (self *SpriteBatch) CallbackFromArray(child interface{}, callback []interface{}, length int) + func (self *SpriteBatch) CallbackFromArrayI(args ...interface{}) + func (self *SpriteBatch) CameraOffset() *Point + func (self *SpriteBatch) CenterX() int + func (self *SpriteBatch) CenterY() int + func (self *SpriteBatch) CheckAll(key string, value interface{}) + func (self *SpriteBatch) CheckAll1O(key string, value interface{}, checkAlive bool) + func (self *SpriteBatch) CheckAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *SpriteBatch) CheckAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, force bool) + func (self *SpriteBatch) CheckAllI(args ...interface{}) + func (self *SpriteBatch) CheckProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *SpriteBatch) CheckProperty1O(child interface{}, key []interface{}, value interface{}, force bool) bool + func (self *SpriteBatch) CheckPropertyI(args ...interface{}) bool + func (self *SpriteBatch) Children() []DisplayObject + func (self *SpriteBatch) ClassType() interface{} + func (self *SpriteBatch) Contains(child *DisplayObject) bool + func (self *SpriteBatch) ContainsI(args ...interface{}) bool + func (self *SpriteBatch) CountDead() int + func (self *SpriteBatch) CountDeadI(args ...interface{}) int + func (self *SpriteBatch) CountLiving() int + func (self *SpriteBatch) CountLivingI(args ...interface{}) int + func (self *SpriteBatch) Create(x int, y int) *DisplayObject + func (self *SpriteBatch) Create1O(x int, y int, key interface{}) *DisplayObject + func (self *SpriteBatch) Create2O(x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *SpriteBatch) Create3O(x int, y int, key interface{}, frame interface{}, exists bool) *DisplayObject + func (self *SpriteBatch) Create4O(x int, y int, key interface{}, frame interface{}, exists bool, index int) *DisplayObject + func (self *SpriteBatch) CreateI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) CreateMultiple(quantity int, key interface{}) []interface{} + func (self *SpriteBatch) CreateMultiple1O(quantity int, key interface{}, frame interface{}) []interface{} + func (self *SpriteBatch) CreateMultiple2O(quantity int, key interface{}, frame interface{}, exists bool) []interface{} + func (self *SpriteBatch) CreateMultipleI(args ...interface{}) []interface{} + func (self *SpriteBatch) Cursor() *DisplayObject + func (self *SpriteBatch) CursorIndex() int + func (self *SpriteBatch) CustomSort(sortHandler interface{}) + func (self *SpriteBatch) CustomSort1O(sortHandler interface{}, context interface{}) + func (self *SpriteBatch) CustomSortI(args ...interface{}) + func (self *SpriteBatch) DescendingSortHandler(a interface{}, b interface{}) + func (self *SpriteBatch) DescendingSortHandlerI(args ...interface{}) + func (self *SpriteBatch) Destroy() + func (self *SpriteBatch) Destroy1O(destroyChildren bool) + func (self *SpriteBatch) Destroy2O(destroyChildren bool, soft bool) + func (self *SpriteBatch) DestroyI(args ...interface{}) + func (self *SpriteBatch) DivideAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *SpriteBatch) DivideAllI(args ...interface{}) + func (self *SpriteBatch) EnableBody() bool + func (self *SpriteBatch) EnableBodyDebug() bool + func (self *SpriteBatch) Exists() bool + func (self *SpriteBatch) Filter(predicate interface{}) *ArraySet + func (self *SpriteBatch) Filter1O(predicate interface{}, checkExists bool) *ArraySet + func (self *SpriteBatch) FilterI(args ...interface{}) *ArraySet + func (self *SpriteBatch) FixedToCamera() bool + func (self *SpriteBatch) ForEach(callback interface{}, callbackContext interface{}) + func (self *SpriteBatch) ForEach1O(callback interface{}, callbackContext interface{}, checkExists bool) + func (self *SpriteBatch) ForEach2O(callback interface{}, callbackContext interface{}, checkExists bool, ...) + func (self *SpriteBatch) ForEachAlive(callback interface{}, callbackContext interface{}) + func (self *SpriteBatch) ForEachAlive1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *SpriteBatch) ForEachAliveI(args ...interface{}) + func (self *SpriteBatch) ForEachDead(callback interface{}, callbackContext interface{}) + func (self *SpriteBatch) ForEachDead1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *SpriteBatch) ForEachDeadI(args ...interface{}) + func (self *SpriteBatch) ForEachExists(callback interface{}, callbackContext interface{}) + func (self *SpriteBatch) ForEachExists1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *SpriteBatch) ForEachExistsI(args ...interface{}) + func (self *SpriteBatch) ForEachI(args ...interface{}) + func (self *SpriteBatch) Game() *Game + func (self *SpriteBatch) GetAll() interface{} + func (self *SpriteBatch) GetAll1O(property string) interface{} + func (self *SpriteBatch) GetAll2O(property string, value interface{}) interface{} + func (self *SpriteBatch) GetAll3O(property string, value interface{}, startIndex int) interface{} + func (self *SpriteBatch) GetAll4O(property string, value interface{}, startIndex int, endIndex int) interface{} + func (self *SpriteBatch) GetAllI(args ...interface{}) interface{} + func (self *SpriteBatch) GetAt(index int) interface{} + func (self *SpriteBatch) GetAtI(args ...interface{}) interface{} + func (self *SpriteBatch) GetBottom() interface{} + func (self *SpriteBatch) GetBottomI(args ...interface{}) interface{} + func (self *SpriteBatch) GetBounds() *Rectangle + func (self *SpriteBatch) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *SpriteBatch) GetBoundsI(args ...interface{}) *Rectangle + func (self *SpriteBatch) GetByName(name string) interface{} + func (self *SpriteBatch) GetByNameI(args ...interface{}) interface{} + func (self *SpriteBatch) GetChildAt(index int) *DisplayObject + func (self *SpriteBatch) GetChildAtI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) GetChildIndex(child *DisplayObject) int + func (self *SpriteBatch) GetChildIndexI(args ...interface{}) int + func (self *SpriteBatch) GetClosestTo(object interface{}) interface{} + func (self *SpriteBatch) GetClosestTo1O(object interface{}, callback interface{}) interface{} + func (self *SpriteBatch) GetClosestTo2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *SpriteBatch) GetClosestToI(args ...interface{}) interface{} + func (self *SpriteBatch) GetFirstAlive() *DisplayObject + func (self *SpriteBatch) GetFirstAlive1O(createIfNull bool) *DisplayObject + func (self *SpriteBatch) GetFirstAlive2O(createIfNull bool, x int) *DisplayObject + func (self *SpriteBatch) GetFirstAlive3O(createIfNull bool, x int, y int) *DisplayObject + func (self *SpriteBatch) GetFirstAlive4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *SpriteBatch) GetFirstAlive5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *SpriteBatch) GetFirstAliveI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) GetFirstDead() *DisplayObject + func (self *SpriteBatch) GetFirstDead1O(createIfNull bool) *DisplayObject + func (self *SpriteBatch) GetFirstDead2O(createIfNull bool, x int) *DisplayObject + func (self *SpriteBatch) GetFirstDead3O(createIfNull bool, x int, y int) *DisplayObject + func (self *SpriteBatch) GetFirstDead4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *SpriteBatch) GetFirstDead5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *SpriteBatch) GetFirstDeadI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) GetFirstExists() *DisplayObject + func (self *SpriteBatch) GetFirstExists1O(exists bool) *DisplayObject + func (self *SpriteBatch) GetFirstExists2O(exists bool, createIfNull bool) *DisplayObject + func (self *SpriteBatch) GetFirstExists3O(exists bool, createIfNull bool, x int) *DisplayObject + func (self *SpriteBatch) GetFirstExists4O(exists bool, createIfNull bool, x int, y int) *DisplayObject + func (self *SpriteBatch) GetFirstExists5O(exists bool, createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *SpriteBatch) GetFirstExists6O(exists bool, createIfNull bool, x int, y int, key interface{}, ...) *DisplayObject + func (self *SpriteBatch) GetFirstExistsI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) GetFurthestFrom(object interface{}) interface{} + func (self *SpriteBatch) GetFurthestFrom1O(object interface{}, callback interface{}) interface{} + func (self *SpriteBatch) GetFurthestFrom2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *SpriteBatch) GetFurthestFromI(args ...interface{}) interface{} + func (self *SpriteBatch) GetIndex(child interface{}) int + func (self *SpriteBatch) GetIndexI(args ...interface{}) int + func (self *SpriteBatch) GetLocalBounds() *Rectangle + func (self *SpriteBatch) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *SpriteBatch) GetRandom() interface{} + func (self *SpriteBatch) GetRandom1O(startIndex int) interface{} + func (self *SpriteBatch) GetRandom2O(startIndex int, length int) interface{} + func (self *SpriteBatch) GetRandomExists() interface{} + func (self *SpriteBatch) GetRandomExists1O(startIndex int) interface{} + func (self *SpriteBatch) GetRandomExists2O(startIndex int, endIndex int) interface{} + func (self *SpriteBatch) GetRandomExistsI(args ...interface{}) interface{} + func (self *SpriteBatch) GetRandomI(args ...interface{}) interface{} + func (self *SpriteBatch) GetTop() interface{} + func (self *SpriteBatch) GetTopI(args ...interface{}) interface{} + func (self *SpriteBatch) HasProperty(child interface{}, key []string) bool + func (self *SpriteBatch) HasPropertyI(args ...interface{}) bool + func (self *SpriteBatch) Hash() []interface{} + func (self *SpriteBatch) Height() int + func (self *SpriteBatch) IgnoreChildInput() bool + func (self *SpriteBatch) IgnoreDestroy() bool + func (self *SpriteBatch) InputEnableChildren() bool + func (self *SpriteBatch) Iterate(key string, value interface{}, returnType int) interface{} + func (self *SpriteBatch) Iterate1O(key string, value interface{}, returnType int, callback interface{}) interface{} + func (self *SpriteBatch) Iterate2O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *SpriteBatch) Iterate3O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *SpriteBatch) IterateI(args ...interface{}) interface{} + func (self *SpriteBatch) Left() int + func (self *SpriteBatch) Length() int + func (self *SpriteBatch) MoveAll(group *Group) *Group + func (self *SpriteBatch) MoveAll1O(group *Group, silent bool) *Group + func (self *SpriteBatch) MoveAllI(args ...interface{}) *Group + func (self *SpriteBatch) MoveDown(child interface{}) interface{} + func (self *SpriteBatch) MoveDownI(args ...interface{}) interface{} + func (self *SpriteBatch) MoveUp(child interface{}) interface{} + func (self *SpriteBatch) MoveUpI(args ...interface{}) interface{} + func (self *SpriteBatch) MultiplyAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *SpriteBatch) MultiplyAllI(args ...interface{}) + func (self *SpriteBatch) Name() string + func (self *SpriteBatch) Next() interface{} + func (self *SpriteBatch) NextI(args ...interface{}) interface{} + func (self *SpriteBatch) OnChildInputDown() *Signal + func (self *SpriteBatch) OnChildInputOut() *Signal + func (self *SpriteBatch) OnChildInputOver() *Signal + func (self *SpriteBatch) OnChildInputUp() *Signal + func (self *SpriteBatch) OnDestroy() *Signal + func (self *SpriteBatch) PendingDestroy() bool + func (self *SpriteBatch) PhysicsBodyType() int + func (self *SpriteBatch) PhysicsSortDirection() int + func (self *SpriteBatch) PhysicsType() int + func (self *SpriteBatch) PostUpdate() + func (self *SpriteBatch) PostUpdateI(args ...interface{}) + func (self *SpriteBatch) PreUpdate() + func (self *SpriteBatch) PreUpdateI(args ...interface{}) + func (self *SpriteBatch) Previous() interface{} + func (self *SpriteBatch) PreviousI(args ...interface{}) interface{} + func (self *SpriteBatch) Remove(child interface{}) bool + func (self *SpriteBatch) Remove1O(child interface{}, destroy bool) bool + func (self *SpriteBatch) Remove2O(child interface{}, destroy bool, silent bool) bool + func (self *SpriteBatch) RemoveAll() + func (self *SpriteBatch) RemoveAll1O(destroy bool) + func (self *SpriteBatch) RemoveAll2O(destroy bool, silent bool) + func (self *SpriteBatch) RemoveAll3O(destroy bool, silent bool, destroyTexture bool) + func (self *SpriteBatch) RemoveAllI(args ...interface{}) + func (self *SpriteBatch) RemoveBetween(startIndex int) + func (self *SpriteBatch) RemoveBetween1O(startIndex int, endIndex int) + func (self *SpriteBatch) RemoveBetween2O(startIndex int, endIndex int, destroy bool) + func (self *SpriteBatch) RemoveBetween3O(startIndex int, endIndex int, destroy bool, silent bool) + func (self *SpriteBatch) RemoveBetweenI(args ...interface{}) + func (self *SpriteBatch) RemoveChild(child *DisplayObject) *DisplayObject + func (self *SpriteBatch) RemoveChildAt(index int) *DisplayObject + func (self *SpriteBatch) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) RemoveChildI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) RemoveChildren(beginIndex int, endIndex int) + func (self *SpriteBatch) RemoveChildrenI(args ...interface{}) + func (self *SpriteBatch) RemoveFromHash(child *DisplayObject) bool + func (self *SpriteBatch) RemoveFromHashI(args ...interface{}) bool + func (self *SpriteBatch) RemoveI(args ...interface{}) bool + func (self *SpriteBatch) Replace(oldChild interface{}, newChild interface{}) interface{} + func (self *SpriteBatch) ReplaceI(args ...interface{}) interface{} + func (self *SpriteBatch) ResetChild(child *DisplayObject) *DisplayObject + func (self *SpriteBatch) ResetChild1O(child *DisplayObject, x int) *DisplayObject + func (self *SpriteBatch) ResetChild2O(child *DisplayObject, x int, y int) *DisplayObject + func (self *SpriteBatch) ResetChild3O(child *DisplayObject, x int, y int, key interface{}) *DisplayObject + func (self *SpriteBatch) ResetChild4O(child *DisplayObject, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *SpriteBatch) ResetChildI(args ...interface{}) *DisplayObject + func (self *SpriteBatch) ResetCursor() interface{} + func (self *SpriteBatch) ResetCursor1O(index int) interface{} + func (self *SpriteBatch) ResetCursorI(args ...interface{}) interface{} + func (self *SpriteBatch) Reverse() + func (self *SpriteBatch) ReverseI(args ...interface{}) + func (self *SpriteBatch) Right() int + func (self *SpriteBatch) Rotation() int + func (self *SpriteBatch) SendToBack(child interface{}) interface{} + func (self *SpriteBatch) SendToBackI(args ...interface{}) interface{} + func (self *SpriteBatch) Set(child *Sprite, key string, value interface{}) bool + func (self *SpriteBatch) Set1O(child *Sprite, key string, value interface{}, checkAlive bool) bool + func (self *SpriteBatch) Set2O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *SpriteBatch) Set3O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *SpriteBatch) Set4O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *SpriteBatch) SetAliveA(member bool) + func (self *SpriteBatch) SetAll(key string, value interface{}) + func (self *SpriteBatch) SetAll1O(key string, value interface{}, checkAlive bool) + func (self *SpriteBatch) SetAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *SpriteBatch) SetAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *SpriteBatch) SetAll4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *SpriteBatch) SetAllChildren(key string, value interface{}) + func (self *SpriteBatch) SetAllChildren1O(key string, value interface{}, checkAlive bool) + func (self *SpriteBatch) SetAllChildren2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *SpriteBatch) SetAllChildren3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *SpriteBatch) SetAllChildren4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *SpriteBatch) SetAllChildrenI(args ...interface{}) + func (self *SpriteBatch) SetAllI(args ...interface{}) + func (self *SpriteBatch) SetAlphaA(member int) + func (self *SpriteBatch) SetAngleA(member int) + func (self *SpriteBatch) SetBottomA(member int) + func (self *SpriteBatch) SetCameraOffsetA(member *Point) + func (self *SpriteBatch) SetCenterXA(member int) + func (self *SpriteBatch) SetCenterYA(member int) + func (self *SpriteBatch) SetChildIndex(child *DisplayObject, index int) + func (self *SpriteBatch) SetChildIndexI(args ...interface{}) + func (self *SpriteBatch) SetChildrenA(member []DisplayObject) + func (self *SpriteBatch) SetClassTypeA(member interface{}) + func (self *SpriteBatch) SetCursorA(member *DisplayObject) + func (self *SpriteBatch) SetCursorIndexA(member int) + func (self *SpriteBatch) SetEnableBodyA(member bool) + func (self *SpriteBatch) SetEnableBodyDebugA(member bool) + func (self *SpriteBatch) SetExistsA(member bool) + func (self *SpriteBatch) SetFixedToCameraA(member bool) + func (self *SpriteBatch) SetGameA(member *Game) + func (self *SpriteBatch) SetHashA(member []interface{}) + func (self *SpriteBatch) SetHeightA(member int) + func (self *SpriteBatch) SetI(args ...interface{}) bool + func (self *SpriteBatch) SetIgnoreChildInputA(member bool) + func (self *SpriteBatch) SetIgnoreDestroyA(member bool) + func (self *SpriteBatch) SetInputEnableChildrenA(member bool) + func (self *SpriteBatch) SetLeftA(member int) + func (self *SpriteBatch) SetLengthA(member int) + func (self *SpriteBatch) SetNameA(member string) + func (self *SpriteBatch) SetOnChildInputDownA(member *Signal) + func (self *SpriteBatch) SetOnChildInputOutA(member *Signal) + func (self *SpriteBatch) SetOnChildInputOverA(member *Signal) + func (self *SpriteBatch) SetOnChildInputUpA(member *Signal) + func (self *SpriteBatch) SetOnDestroyA(member *Signal) + func (self *SpriteBatch) SetPendingDestroyA(member bool) + func (self *SpriteBatch) SetPhysicsBodyTypeA(member int) + func (self *SpriteBatch) SetPhysicsSortDirectionA(member int) + func (self *SpriteBatch) SetPhysicsTypeA(member int) + func (self *SpriteBatch) SetProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *SpriteBatch) SetProperty1O(child interface{}, key []interface{}, value interface{}, operation int) bool + func (self *SpriteBatch) SetProperty2O(child interface{}, key []interface{}, value interface{}, operation int, ...) bool + func (self *SpriteBatch) SetPropertyI(args ...interface{}) bool + func (self *SpriteBatch) SetRightA(member int) + func (self *SpriteBatch) SetRotationA(member int) + func (self *SpriteBatch) SetTopA(member int) + func (self *SpriteBatch) SetTotalA(member int) + func (self *SpriteBatch) SetTypeA(member int) + func (self *SpriteBatch) SetVisibleA(member bool) + func (self *SpriteBatch) SetWidthA(member int) + func (self *SpriteBatch) SetXA(member int) + func (self *SpriteBatch) SetYA(member int) + func (self *SpriteBatch) SetZA(member int) + func (self *SpriteBatch) Sort() + func (self *SpriteBatch) Sort1O(key string) + func (self *SpriteBatch) Sort2O(key string, order int) + func (self *SpriteBatch) SortI(args ...interface{}) + func (self *SpriteBatch) SubAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *SpriteBatch) SubAllI(args ...interface{}) + func (self *SpriteBatch) Swap(child1 interface{}, child2 interface{}) + func (self *SpriteBatch) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *SpriteBatch) SwapChildrenI(args ...interface{}) + func (self *SpriteBatch) SwapI(args ...interface{}) + func (self *SpriteBatch) Top() int + func (self *SpriteBatch) Total() int + func (self *SpriteBatch) Type() int + func (self *SpriteBatch) Update() + func (self *SpriteBatch) UpdateI(args ...interface{}) + func (self *SpriteBatch) UpdateZ() + func (self *SpriteBatch) UpdateZI(args ...interface{}) + func (self *SpriteBatch) Visible() bool + func (self *SpriteBatch) Width() int + func (self *SpriteBatch) X() int + func (self *SpriteBatch) Xy(index int, x int, y int) + func (self *SpriteBatch) XyI(args ...interface{}) + func (self *SpriteBatch) Y() int + func (self *SpriteBatch) Z() int + type Stage struct + func NewStage(game *Game) *Stage + func NewStageI(args ...interface{}) *Stage + func ToStage(jsStruct interface{}) *Stage + func (self *Stage) AddChild(child *DisplayObject) *DisplayObject + func (self *Stage) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Stage) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Stage) AddChildI(args ...interface{}) *DisplayObject + func (self *Stage) BackgroundColor() interface{} + func (self *Stage) Boot() + func (self *Stage) BootI(args ...interface{}) + func (self *Stage) CheckVisibility() + func (self *Stage) CheckVisibilityI(args ...interface{}) + func (self *Stage) Children() []DisplayObject + func (self *Stage) Contains(child *DisplayObject) bool + func (self *Stage) ContainsI(args ...interface{}) bool + func (self *Stage) CurrentRenderOrderID() int + func (self *Stage) Destroy() + func (self *Stage) DestroyI(args ...interface{}) + func (self *Stage) DisableVisibilityChange() bool + func (self *Stage) Exists() bool + func (self *Stage) Game() *Game + func (self *Stage) GetBounds() *Rectangle + func (self *Stage) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *Stage) GetBoundsI(args ...interface{}) *Rectangle + func (self *Stage) GetChildAt(index int) *DisplayObject + func (self *Stage) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Stage) GetChildIndex(child *DisplayObject) int + func (self *Stage) GetChildIndexI(args ...interface{}) int + func (self *Stage) GetLocalBounds() *Rectangle + func (self *Stage) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Stage) Height() int + func (self *Stage) IgnoreChildInput() bool + func (self *Stage) Name() string + func (self *Stage) ParseConfig(config interface{}) + func (self *Stage) ParseConfigI(args ...interface{}) + func (self *Stage) PostUpdate() + func (self *Stage) PostUpdateI(args ...interface{}) + func (self *Stage) PreUpdate() + func (self *Stage) PreUpdateI(args ...interface{}) + func (self *Stage) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Stage) RemoveChildAt(index int) *DisplayObject + func (self *Stage) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Stage) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Stage) RemoveChildren(beginIndex int, endIndex int) + func (self *Stage) RemoveChildrenI(args ...interface{}) + func (self *Stage) SetBackgroundColor(color interface{}) + func (self *Stage) SetBackgroundColorA(member interface{}) + func (self *Stage) SetBackgroundColorI(args ...interface{}) + func (self *Stage) SetChildIndex(child *DisplayObject, index int) + func (self *Stage) SetChildIndexI(args ...interface{}) + func (self *Stage) SetChildrenA(member []DisplayObject) + func (self *Stage) SetCurrentRenderOrderIDA(member int) + func (self *Stage) SetDisableVisibilityChangeA(member bool) + func (self *Stage) SetExistsA(member bool) + func (self *Stage) SetGameA(member *Game) + func (self *Stage) SetHeightA(member int) + func (self *Stage) SetIgnoreChildInputA(member bool) + func (self *Stage) SetNameA(member string) + func (self *Stage) SetSmoothedA(member bool) + func (self *Stage) SetWidthA(member int) + func (self *Stage) Smoothed() bool + func (self *Stage) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Stage) SwapChildrenI(args ...interface{}) + func (self *Stage) Update() + func (self *Stage) UpdateI(args ...interface{}) + func (self *Stage) UpdateTransform() + func (self *Stage) UpdateTransformI(args ...interface{}) + func (self *Stage) VisibilityChange(event *Event) + func (self *Stage) VisibilityChangeI(args ...interface{}) + func (self *Stage) Width() int + type State struct + func NewState() *State + func NewStateI(args ...interface{}) *State + func ToState(jsStruct interface{}) *State + func (self *State) Add() *GameObjectFactory + func (self *State) Cache() *Cache + func (self *State) Camera() *Camera + func (self *State) Create() + func (self *State) CreateI(args ...interface{}) + func (self *State) Game() *Game + func (self *State) Init() + func (self *State) InitI(args ...interface{}) + func (self *State) Input() *Input + func (self *State) Key() string + func (self *State) Load() *Loader + func (self *State) LoadRender() + func (self *State) LoadRenderI(args ...interface{}) + func (self *State) LoadUpdate() + func (self *State) LoadUpdateI(args ...interface{}) + func (self *State) Make() *GameObjectCreator + func (self *State) Math() *Math + func (self *State) Particles() *Particles + func (self *State) PauseUpdate() + func (self *State) PauseUpdateI(args ...interface{}) + func (self *State) Paused() + func (self *State) PausedI(args ...interface{}) + func (self *State) Physics() *Physics + func (self *State) PreRender() + func (self *State) PreRenderI(args ...interface{}) + func (self *State) Preload() + func (self *State) PreloadI(args ...interface{}) + func (self *State) Render() + func (self *State) RenderI(args ...interface{}) + func (self *State) Resize() + func (self *State) ResizeI(args ...interface{}) + func (self *State) Resumed() + func (self *State) ResumedI(args ...interface{}) + func (self *State) Rnd() *RandomDataGenerator + func (self *State) Scale() *ScaleManager + func (self *State) SetAddA(member *GameObjectFactory) + func (self *State) SetCacheA(member *Cache) + func (self *State) SetCameraA(member *Camera) + func (self *State) SetGameA(member *Game) + func (self *State) SetInputA(member *Input) + func (self *State) SetKeyA(member string) + func (self *State) SetLoadA(member *Loader) + func (self *State) SetMakeA(member *GameObjectCreator) + func (self *State) SetMathA(member *Math) + func (self *State) SetParticlesA(member *Particles) + func (self *State) SetPhysicsA(member *Physics) + func (self *State) SetRndA(member *RandomDataGenerator) + func (self *State) SetScaleA(member *ScaleManager) + func (self *State) SetSoundA(member *SoundManager) + func (self *State) SetStageA(member *Stage) + func (self *State) SetStateA(member interface{}) + func (self *State) SetTimeA(member *Time) + func (self *State) SetTweensA(member *TweenManager) + func (self *State) SetWorldA(member *World) + func (self *State) Shutdown() + func (self *State) ShutdownI(args ...interface{}) + func (self *State) Sound() *SoundManager + func (self *State) Stage() *Stage + func (self *State) State() interface{} + func (self *State) Time() *Time + func (self *State) Tweens() *TweenManager + func (self *State) Update() + func (self *State) UpdateI(args ...interface{}) + func (self *State) World() *World + type StateManager struct + func NewStateManager(game *Game) *StateManager + func NewStateManager1O(game *Game, pendingState interface{}) *StateManager + func NewStateManagerI(args ...interface{}) *StateManager + func ToStateManager(jsStruct interface{}) *StateManager + func (self *StateManager) Add(key string, state interface{}) + func (self *StateManager) Add1O(key string, state interface{}, autoStart bool) + func (self *StateManager) AddI(args ...interface{}) + func (self *StateManager) Boot() + func (self *StateManager) BootI(args ...interface{}) + func (self *StateManager) CheckState(key string) bool + func (self *StateManager) CheckStateI(args ...interface{}) bool + func (self *StateManager) ClearCurrentState() + func (self *StateManager) ClearCurrentStateI(args ...interface{}) + func (self *StateManager) Created() bool + func (self *StateManager) Current() string + func (self *StateManager) Destroy() + func (self *StateManager) DestroyI(args ...interface{}) + func (self *StateManager) Dummy() + func (self *StateManager) DummyI(args ...interface{}) + func (self *StateManager) Game() *Game + func (self *StateManager) GetCurrentState() *State + func (self *StateManager) GetCurrentStateI(args ...interface{}) *State + func (self *StateManager) Link(key string) + func (self *StateManager) LinkI(args ...interface{}) + func (self *StateManager) LoadComplete() + func (self *StateManager) LoadCompleteI(args ...interface{}) + func (self *StateManager) OnCreateCallback() interface{} + func (self *StateManager) OnInitCallback() interface{} + func (self *StateManager) OnLoadRenderCallback() interface{} + func (self *StateManager) OnLoadUpdateCallback() interface{} + func (self *StateManager) OnPauseUpdateCallback() interface{} + func (self *StateManager) OnPausedCallback() interface{} + func (self *StateManager) OnPreRenderCallback() interface{} + func (self *StateManager) OnPreloadCallback() interface{} + func (self *StateManager) OnRenderCallback() interface{} + func (self *StateManager) OnResizeCallback() interface{} + func (self *StateManager) OnResumedCallback() interface{} + func (self *StateManager) OnShutDownCallback() interface{} + func (self *StateManager) OnStateChange() *Signal + func (self *StateManager) OnUpdateCallback() interface{} + func (self *StateManager) Pause() + func (self *StateManager) PauseI(args ...interface{}) + func (self *StateManager) PauseUpdate() + func (self *StateManager) PauseUpdateI(args ...interface{}) + func (self *StateManager) PreRender(elapsedTime int) + func (self *StateManager) PreRenderI(args ...interface{}) + func (self *StateManager) PreUpdate() + func (self *StateManager) PreUpdateI(args ...interface{}) + func (self *StateManager) Remove(key string) + func (self *StateManager) RemoveI(args ...interface{}) + func (self *StateManager) Render() + func (self *StateManager) RenderI(args ...interface{}) + func (self *StateManager) Resize() + func (self *StateManager) ResizeI(args ...interface{}) + func (self *StateManager) Restart(clearWorld bool, clearCache bool, parameter interface{}) + func (self *StateManager) RestartI(args ...interface{}) + func (self *StateManager) Resume() + func (self *StateManager) ResumeI(args ...interface{}) + func (self *StateManager) SetCreatedA(member bool) + func (self *StateManager) SetCurrentA(member string) + func (self *StateManager) SetCurrentState(key string) + func (self *StateManager) SetCurrentStateI(args ...interface{}) + func (self *StateManager) SetGameA(member *Game) + func (self *StateManager) SetOnCreateCallbackA(member interface{}) + func (self *StateManager) SetOnInitCallbackA(member interface{}) + func (self *StateManager) SetOnLoadRenderCallbackA(member interface{}) + func (self *StateManager) SetOnLoadUpdateCallbackA(member interface{}) + func (self *StateManager) SetOnPauseUpdateCallbackA(member interface{}) + func (self *StateManager) SetOnPausedCallbackA(member interface{}) + func (self *StateManager) SetOnPreRenderCallbackA(member interface{}) + func (self *StateManager) SetOnPreloadCallbackA(member interface{}) + func (self *StateManager) SetOnRenderCallbackA(member interface{}) + func (self *StateManager) SetOnResizeCallbackA(member interface{}) + func (self *StateManager) SetOnResumedCallbackA(member interface{}) + func (self *StateManager) SetOnShutDownCallbackA(member interface{}) + func (self *StateManager) SetOnStateChangeA(member *Signal) + func (self *StateManager) SetOnUpdateCallbackA(member interface{}) + func (self *StateManager) SetStatesA(member interface{}) + func (self *StateManager) Start(key string, clearWorld bool, clearCache bool, parameter interface{}) + func (self *StateManager) StartI(args ...interface{}) + func (self *StateManager) States() interface{} + func (self *StateManager) Unlink(key string) + func (self *StateManager) UnlinkI(args ...interface{}) + func (self *StateManager) Update() + func (self *StateManager) UpdateI(args ...interface{}) + type Strip struct + func NewStrip(texture *Texture, width int, height int) *Strip + func NewStripI(args ...interface{}) *Strip + func ToStrip(jsStruct interface{}) *Strip + func (self *Strip) AddChild(child *DisplayObject) *DisplayObject + func (self *Strip) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Strip) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Strip) AddChildI(args ...interface{}) *DisplayObject + func (self *Strip) BlendMode() int + func (self *Strip) CanvasPadding() int + func (self *Strip) Children() []DisplayObject + func (self *Strip) Contains(child *DisplayObject) bool + func (self *Strip) ContainsI(args ...interface{}) bool + func (self *Strip) Dirty() bool + func (self *Strip) GetBounds(matrix *Matrix) *Rectangle + func (self *Strip) GetBoundsI(args ...interface{}) *Rectangle + func (self *Strip) GetChildAt(index int) *DisplayObject + func (self *Strip) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Strip) GetChildIndex(child *DisplayObject) int + func (self *Strip) GetChildIndexI(args ...interface{}) int + func (self *Strip) GetLocalBounds() *Rectangle + func (self *Strip) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Strip) Height() int + func (self *Strip) IgnoreChildInput() bool + func (self *Strip) OnTextureUpdate(event interface{}) + func (self *Strip) OnTextureUpdateI(args ...interface{}) + func (self *Strip) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Strip) RemoveChildAt(index int) *DisplayObject + func (self *Strip) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Strip) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Strip) RemoveChildren(beginIndex int, endIndex int) + func (self *Strip) RemoveChildrenI(args ...interface{}) + func (self *Strip) RenderStripFlat(strip *Strip) + func (self *Strip) RenderStripFlatI(args ...interface{}) + func (self *Strip) SetBlendModeA(member int) + func (self *Strip) SetCanvasPaddingA(member int) + func (self *Strip) SetChildIndex(child *DisplayObject, index int) + func (self *Strip) SetChildIndexI(args ...interface{}) + func (self *Strip) SetChildrenA(member []DisplayObject) + func (self *Strip) SetDirtyA(member bool) + func (self *Strip) SetHeightA(member int) + func (self *Strip) SetIgnoreChildInputA(member bool) + func (self *Strip) SetTextureA(member *Texture) + func (self *Strip) SetWidthA(member int) + func (self *Strip) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Strip) SwapChildrenI(args ...interface{}) + func (self *Strip) Texture() *Texture + func (self *Strip) Width() int + type StripShader struct + func NewStripShader(gl *WebGLContext) *StripShader + func NewStripShaderI(args ...interface{}) *StripShader + func ToStripShader(jsStruct interface{}) *StripShader + func (self *StripShader) Destroy() + func (self *StripShader) DestroyI(args ...interface{}) + func (self *StripShader) FragmentSrc() []interface{} + func (self *StripShader) Gl() WebGLContext + func (self *StripShader) Init() + func (self *StripShader) InitI(args ...interface{}) + func (self *StripShader) Program() interface{} + func (self *StripShader) SetFragmentSrcA(member []interface{}) + func (self *StripShader) SetGlA(member WebGLContext) + func (self *StripShader) SetProgramA(member interface{}) + func (self *StripShader) SetVertexSrcA(member []interface{}) + func (self *StripShader) VertexSrc() []interface{} + type Text struct + func NewText(game *Game, x int, y int, text string) *Text + func NewText10O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText11O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText12O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText13O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText14O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText15O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText16O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText17O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText1O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText2O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText3O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText4O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText5O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText6O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText7O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText8O(game *Game, x int, y int, text string, style interface{}) *Text + func NewText9O(game *Game, x int, y int, text string, style interface{}) *Text + func NewTextI(args ...interface{}) *Text + func ToText(jsStruct interface{}) *Text + func (self *Text) AddChild(child *DisplayObject) *DisplayObject + func (self *Text) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *Text) AddChildAtI(args ...interface{}) *DisplayObject + func (self *Text) AddChildI(args ...interface{}) *DisplayObject + func (self *Text) AddColor(color string, position int) *Text + func (self *Text) AddColorI(args ...interface{}) *Text + func (self *Text) AddFontStyle(style string, position int) *Text + func (self *Text) AddFontStyleI(args ...interface{}) *Text + func (self *Text) AddFontWeight(style string, position int) *Text + func (self *Text) AddFontWeightI(args ...interface{}) *Text + func (self *Text) AddStrokeColor(color string, position int) *Text + func (self *Text) AddStrokeColorI(args ...interface{}) *Text + func (self *Text) AdvancedWordWrap(text string) + func (self *Text) AdvancedWordWrapI(args ...interface{}) + func (self *Text) Align() string + func (self *Text) AlignIn(container interface{}) interface{} + func (self *Text) AlignIn1O(container interface{}, position int) interface{} + func (self *Text) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *Text) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Text) AlignInI(args ...interface{}) interface{} + func (self *Text) AlignTo(parent interface{}) interface{} + func (self *Text) AlignTo1O(parent interface{}, position int) interface{} + func (self *Text) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *Text) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *Text) AlignToI(args ...interface{}) interface{} + func (self *Text) Alive() bool + func (self *Text) Anchor() *Point + func (self *Text) Angle() int + func (self *Text) Animations() *AnimationManager + func (self *Text) AutoCull() bool + func (self *Text) AutoRound() bool + func (self *Text) BasicWordWrap(text string) + func (self *Text) BasicWordWrapI(args ...interface{}) + func (self *Text) BlendMode() int + func (self *Text) Body() interface{} + func (self *Text) Bottom() int + func (self *Text) BoundsAlignH() string + func (self *Text) BoundsAlignV() string + func (self *Text) BringToTop() *DisplayObject + func (self *Text) BringToTopI(args ...interface{}) *DisplayObject + func (self *Text) CameraOffset() *Point + func (self *Text) Canvas() *dom.HTMLCanvasElement + func (self *Text) CenterX() int + func (self *Text) CenterY() int + func (self *Text) CheckTransform(wt *Matrix) + func (self *Text) CheckTransformI(args ...interface{}) + func (self *Text) CheckWorldBounds() bool + func (self *Text) Children() []DisplayObject + func (self *Text) ClearColors() *Text + func (self *Text) ClearColorsI(args ...interface{}) *Text + func (self *Text) ClearFontValues() *Text + func (self *Text) ClearFontValuesI(args ...interface{}) *Text + func (self *Text) Colors() []interface{} + func (self *Text) Components() interface{} + func (self *Text) ComponentsToFont(components interface{}) + func (self *Text) ComponentsToFontI(args ...interface{}) + func (self *Text) Contains(child *DisplayObject) bool + func (self *Text) ContainsI(args ...interface{}) bool + func (self *Text) Context() *dom.HTMLCanvasElement + func (self *Text) Crop(rect *Rectangle) + func (self *Text) Crop1O(rect *Rectangle, copy bool) + func (self *Text) CropI(args ...interface{}) + func (self *Text) CropRect() *Rectangle + func (self *Text) CssFont() string + func (self *Text) Damage() interface{} + func (self *Text) Data() interface{} + func (self *Text) Debug() bool + func (self *Text) DeltaX() int + func (self *Text) DeltaY() int + func (self *Text) DeltaZ() int + func (self *Text) Destroy() + func (self *Text) Destroy1O(destroyChildren bool) + func (self *Text) DestroyI(args ...interface{}) + func (self *Text) DestroyPhase() bool + func (self *Text) DetermineFontProperties(fontStyle interface{}) + func (self *Text) DetermineFontPropertiesI(args ...interface{}) + func (self *Text) Events() *Events + func (self *Text) Exists() bool + func (self *Text) Fill() interface{} + func (self *Text) FixedToCamera() bool + func (self *Text) Font() string + func (self *Text) FontSize() interface{} + func (self *Text) FontStyle() string + func (self *Text) FontStyles() []interface{} + func (self *Text) FontToComponents(font string) + func (self *Text) FontToComponentsI(args ...interface{}) + func (self *Text) FontVariant() string + func (self *Text) FontWeight() string + func (self *Text) FontWeights() []interface{} + func (self *Text) Frame() int + func (self *Text) FrameName() string + func (self *Text) Fresh() bool + func (self *Text) Game() *Game + func (self *Text) GetBounds(matrix *Matrix) *Rectangle + func (self *Text) GetBoundsI(args ...interface{}) *Rectangle + func (self *Text) GetChildAt(index int) *DisplayObject + func (self *Text) GetChildAtI(args ...interface{}) *DisplayObject + func (self *Text) GetChildIndex(child *DisplayObject) int + func (self *Text) GetChildIndexI(args ...interface{}) int + func (self *Text) GetLocalBounds() *Rectangle + func (self *Text) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *Text) Heal() interface{} + func (self *Text) Health() int + func (self *Text) Height() int + func (self *Text) IgnoreChildInput() bool + func (self *Text) InCamera() bool + func (self *Text) InWorld() bool + func (self *Text) Input() interface{} + func (self *Text) InputEnabled() bool + func (self *Text) Key() interface{} + func (self *Text) Kill() *DisplayObject + func (self *Text) KillI(args ...interface{}) *DisplayObject + func (self *Text) Left() int + func (self *Text) Lifespan() int + func (self *Text) LineSpacing() int + func (self *Text) LoadTexture(key interface{}) + func (self *Text) LoadTexture1O(key interface{}, frame interface{}) + func (self *Text) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) + func (self *Text) LoadTextureI(args ...interface{}) + func (self *Text) MaxHealth() int + func (self *Text) MeasureLine(line string) int + func (self *Text) MeasureLineI(args ...interface{}) int + func (self *Text) MoveDown() *DisplayObject + func (self *Text) MoveDownI(args ...interface{}) *DisplayObject + func (self *Text) MoveUp() *DisplayObject + func (self *Text) MoveUpI(args ...interface{}) *DisplayObject + func (self *Text) Name() string + func (self *Text) OffsetX() int + func (self *Text) OffsetY() int + func (self *Text) OnTextureUpdate(event interface{}) + func (self *Text) OnTextureUpdateI(args ...interface{}) + func (self *Text) OutOfBoundsKill() bool + func (self *Text) OutOfCameraBoundsKill() bool + func (self *Text) Overlap(displayObject interface{}) bool + func (self *Text) OverlapI(args ...interface{}) bool + func (self *Text) Padding() *Point + func (self *Text) ParseList(list []interface{}) *Text + func (self *Text) ParseListI(args ...interface{}) *Text + func (self *Text) PendingDestroy() bool + func (self *Text) PhysicsType() int + func (self *Text) Play(name string) *Animation + func (self *Text) Play1O(name string, frameRate int) *Animation + func (self *Text) Play2O(name string, frameRate int, loop bool) *Animation + func (self *Text) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *Text) PlayI(args ...interface{}) *Animation + func (self *Text) PostUpdate() + func (self *Text) PostUpdateI(args ...interface{}) + func (self *Text) PreUpdate() + func (self *Text) PreUpdateI(args ...interface{}) + func (self *Text) PrecalculateWordWrap(text string) []interface{} + func (self *Text) PrecalculateWordWrapI(args ...interface{}) []interface{} + func (self *Text) PreviousPosition() *Point + func (self *Text) PreviousRotation() int + func (self *Text) RemoveChild(child *DisplayObject) *DisplayObject + func (self *Text) RemoveChildAt(index int) *DisplayObject + func (self *Text) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *Text) RemoveChildI(args ...interface{}) *DisplayObject + func (self *Text) RemoveChildren(beginIndex int, endIndex int) + func (self *Text) RemoveChildrenI(args ...interface{}) + func (self *Text) RenderOrderID() int + func (self *Text) RenderTabLine(line string, x int, y int, fill bool) + func (self *Text) RenderTabLineI(args ...interface{}) + func (self *Text) Reset(x int, y int) *DisplayObject + func (self *Text) Reset1O(x int, y int, health int) *DisplayObject + func (self *Text) ResetFrame() + func (self *Text) ResetFrameI(args ...interface{}) + func (self *Text) ResetI(args ...interface{}) *DisplayObject + func (self *Text) ResizeFrame(parent interface{}, width int, height int) + func (self *Text) ResizeFrameI(args ...interface{}) + func (self *Text) Resolution() int + func (self *Text) Revive() *DisplayObject + func (self *Text) Revive1O(health int) *DisplayObject + func (self *Text) ReviveI(args ...interface{}) *DisplayObject + func (self *Text) Right() int + func (self *Text) RunWordWrap(text string) + func (self *Text) RunWordWrapI(args ...interface{}) + func (self *Text) ScaleMax() *Point + func (self *Text) ScaleMin() *Point + func (self *Text) SendToBack() *DisplayObject + func (self *Text) SendToBackI(args ...interface{}) *DisplayObject + func (self *Text) SetAlignA(member string) + func (self *Text) SetAliveA(member bool) + func (self *Text) SetAnchorA(member *Point) + func (self *Text) SetAngleA(member int) + func (self *Text) SetAnimationsA(member *AnimationManager) + func (self *Text) SetAutoCullA(member bool) + func (self *Text) SetAutoRoundA(member bool) + func (self *Text) SetBlendModeA(member int) + func (self *Text) SetBodyA(member interface{}) + func (self *Text) SetBottomA(member int) + func (self *Text) SetBoundsAlignHA(member string) + func (self *Text) SetBoundsAlignVA(member string) + func (self *Text) SetCameraOffsetA(member *Point) + func (self *Text) SetCanvasA(member *dom.HTMLCanvasElement) + func (self *Text) SetCenterXA(member int) + func (self *Text) SetCenterYA(member int) + func (self *Text) SetCheckWorldBoundsA(member bool) + func (self *Text) SetChildIndex(child *DisplayObject, index int) + func (self *Text) SetChildIndexI(args ...interface{}) + func (self *Text) SetChildrenA(member []DisplayObject) + func (self *Text) SetColorsA(member []interface{}) + func (self *Text) SetComponentsA(member interface{}) + func (self *Text) SetContextA(member *dom.HTMLCanvasElement) + func (self *Text) SetCropRectA(member *Rectangle) + func (self *Text) SetCssFontA(member string) + func (self *Text) SetDamageA(member interface{}) + func (self *Text) SetDataA(member interface{}) + func (self *Text) SetDebugA(member bool) + func (self *Text) SetDeltaXA(member int) + func (self *Text) SetDeltaYA(member int) + func (self *Text) SetDeltaZA(member int) + func (self *Text) SetDestroyPhaseA(member bool) + func (self *Text) SetEventsA(member *Events) + func (self *Text) SetExistsA(member bool) + func (self *Text) SetFillA(member interface{}) + func (self *Text) SetFixedToCameraA(member bool) + func (self *Text) SetFontA(member string) + func (self *Text) SetFontSizeA(member interface{}) + func (self *Text) SetFontStyleA(member string) + func (self *Text) SetFontStylesA(member []interface{}) + func (self *Text) SetFontVariantA(member string) + func (self *Text) SetFontWeightA(member string) + func (self *Text) SetFontWeightsA(member []interface{}) + func (self *Text) SetFrame(frame *Frame) + func (self *Text) SetFrameA(member int) + func (self *Text) SetFrameI(args ...interface{}) + func (self *Text) SetFrameNameA(member string) + func (self *Text) SetFreshA(member bool) + func (self *Text) SetGameA(member *Game) + func (self *Text) SetHealA(member interface{}) + func (self *Text) SetHealth() interface{} + func (self *Text) SetHealthA(member int) + func (self *Text) SetHeightA(member int) + func (self *Text) SetIgnoreChildInputA(member bool) + func (self *Text) SetInCameraA(member bool) + func (self *Text) SetInWorldA(member bool) + func (self *Text) SetInputA(member interface{}) + func (self *Text) SetInputEnabledA(member bool) + func (self *Text) SetKeyA(member interface{}) + func (self *Text) SetLeftA(member int) + func (self *Text) SetLifespanA(member int) + func (self *Text) SetLineSpacingA(member int) + func (self *Text) SetMaxHealthA(member int) + func (self *Text) SetNameA(member string) + func (self *Text) SetOffsetXA(member int) + func (self *Text) SetOffsetYA(member int) + func (self *Text) SetOutOfBoundsKillA(member bool) + func (self *Text) SetOutOfCameraBoundsKillA(member bool) + func (self *Text) SetPaddingA(member *Point) + func (self *Text) SetPendingDestroyA(member bool) + func (self *Text) SetPhysicsTypeA(member int) + func (self *Text) SetPreviousPositionA(member *Point) + func (self *Text) SetPreviousRotationA(member int) + func (self *Text) SetRenderOrderIDA(member int) + func (self *Text) SetResolutionA(member int) + func (self *Text) SetRightA(member int) + func (self *Text) SetScaleMaxA(member *Point) + func (self *Text) SetScaleMinA(member *Point) + func (self *Text) SetScaleMinMax(minX interface{}, minY interface{}, maxX interface{}, maxY interface{}) + func (self *Text) SetScaleMinMaxI(args ...interface{}) + func (self *Text) SetSetHealthA(member interface{}) + func (self *Text) SetShaderA(member *AbstractFilter) + func (self *Text) SetShadow() *Text + func (self *Text) SetShadow1O(x int) *Text + func (self *Text) SetShadow2O(x int, y int) *Text + func (self *Text) SetShadow3O(x int, y int, color string) *Text + func (self *Text) SetShadow4O(x int, y int, color string, blur int) *Text + func (self *Text) SetShadow5O(x int, y int, color string, blur int, shadowStroke bool) *Text + func (self *Text) SetShadow6O(x int, y int, color string, blur int, shadowStroke bool, shadowFill bool) *Text + func (self *Text) SetShadowBlurA(member int) + func (self *Text) SetShadowColorA(member string) + func (self *Text) SetShadowFillA(member bool) + func (self *Text) SetShadowI(args ...interface{}) *Text + func (self *Text) SetShadowOffsetXA(member int) + func (self *Text) SetShadowOffsetYA(member int) + func (self *Text) SetShadowStrokeA(member bool) + func (self *Text) SetSmoothedA(member bool) + func (self *Text) SetStrokeA(member string) + func (self *Text) SetStrokeColorsA(member []interface{}) + func (self *Text) SetStrokeThicknessA(member int) + func (self *Text) SetStyle() *Text + func (self *Text) SetStyle10O(style interface{}) *Text + func (self *Text) SetStyle11O(style interface{}) *Text + func (self *Text) SetStyle12O(style interface{}) *Text + func (self *Text) SetStyle13O(style interface{}) *Text + func (self *Text) SetStyle14O(style interface{}) *Text + func (self *Text) SetStyle15O(style interface{}) *Text + func (self *Text) SetStyle16O(style interface{}) *Text + func (self *Text) SetStyle17O(style interface{}) *Text + func (self *Text) SetStyle18O(style interface{}, update bool) *Text + func (self *Text) SetStyle1O(style interface{}) *Text + func (self *Text) SetStyle2O(style interface{}) *Text + func (self *Text) SetStyle3O(style interface{}) *Text + func (self *Text) SetStyle4O(style interface{}) *Text + func (self *Text) SetStyle5O(style interface{}) *Text + func (self *Text) SetStyle6O(style interface{}) *Text + func (self *Text) SetStyle7O(style interface{}) *Text + func (self *Text) SetStyle8O(style interface{}) *Text + func (self *Text) SetStyle9O(style interface{}) *Text + func (self *Text) SetStyleI(args ...interface{}) *Text + func (self *Text) SetTabsA(member interface{}) + func (self *Text) SetText() *Text + func (self *Text) SetText1O(text string) *Text + func (self *Text) SetText2O(text string, immediate bool) *Text + func (self *Text) SetTextA(member string) + func (self *Text) SetTextBounds() *Text + func (self *Text) SetTextBounds1O(x int) *Text + func (self *Text) SetTextBounds2O(x int, y int) *Text + func (self *Text) SetTextBounds3O(x int, y int, width int) *Text + func (self *Text) SetTextBounds4O(x int, y int, width int, height int) *Text + func (self *Text) SetTextBoundsA(member *Rectangle) + func (self *Text) SetTextBoundsI(args ...interface{}) *Text + func (self *Text) SetTextI(args ...interface{}) *Text + func (self *Text) SetTexture(texture *Texture) + func (self *Text) SetTexture1O(texture *Texture, destroy bool) + func (self *Text) SetTextureA(member *Texture) + func (self *Text) SetTextureI(args ...interface{}) + func (self *Text) SetTintA(member int) + func (self *Text) SetTintedTextureA(member *Canvas) + func (self *Text) SetTopA(member int) + func (self *Text) SetTransformCallbackA(member interface{}) + func (self *Text) SetTransformCallbackContextA(member interface{}) + func (self *Text) SetTypeA(member int) + func (self *Text) SetUseAdvancedWrapA(member bool) + func (self *Text) SetWidthA(member int) + func (self *Text) SetWordWrapA(member bool) + func (self *Text) SetWordWrapWidthA(member int) + func (self *Text) SetWorldA(member *Point) + func (self *Text) SetXA(member int) + func (self *Text) SetYA(member int) + func (self *Text) SetZA(member int) + func (self *Text) Shader() *AbstractFilter + func (self *Text) ShadowBlur() int + func (self *Text) ShadowColor() string + func (self *Text) ShadowFill() bool + func (self *Text) ShadowOffsetX() int + func (self *Text) ShadowOffsetY() int + func (self *Text) ShadowStroke() bool + func (self *Text) Smoothed() bool + func (self *Text) Stroke() string + func (self *Text) StrokeColors() []interface{} + func (self *Text) StrokeThickness() int + func (self *Text) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *Text) SwapChildrenI(args ...interface{}) + func (self *Text) Tabs() interface{} + func (self *Text) Text() string + func (self *Text) TextBounds() *Rectangle + func (self *Text) Texture() *Texture + func (self *Text) Tint() int + func (self *Text) TintedTexture() *Canvas + func (self *Text) Top() int + func (self *Text) TransformCallback() interface{} + func (self *Text) TransformCallbackContext() interface{} + func (self *Text) Type() int + func (self *Text) Update() + func (self *Text) UpdateCrop() + func (self *Text) UpdateCropI(args ...interface{}) + func (self *Text) UpdateFont(components interface{}) + func (self *Text) UpdateFontI(args ...interface{}) + func (self *Text) UpdateI(args ...interface{}) + func (self *Text) UpdateLine() + func (self *Text) UpdateLineI(args ...interface{}) + func (self *Text) UpdateShadow(state bool) + func (self *Text) UpdateShadowI(args ...interface{}) + func (self *Text) UpdateText() + func (self *Text) UpdateTextI(args ...interface{}) + func (self *Text) UpdateTexture() + func (self *Text) UpdateTextureI(args ...interface{}) + func (self *Text) UseAdvancedWrap() bool + func (self *Text) Width() int + func (self *Text) WordWrap() bool + func (self *Text) WordWrapWidth() int + func (self *Text) World() *Point + func (self *Text) X() int + func (self *Text) Y() int + func (self *Text) Z() int + type Texture struct + func NewTexture(baseTexture *BaseTexture, frame *Rectangle) *Texture + func NewTexture1O(baseTexture *BaseTexture, frame *Rectangle, crop *Rectangle) *Texture + func NewTexture2O(baseTexture *BaseTexture, frame *Rectangle, crop *Rectangle, trim *Rectangle) *Texture + func NewTextureI(args ...interface{}) *Texture + func ToTexture(jsStruct interface{}) *Texture + func (self *Texture) BaseTexture() *BaseTexture + func (self *Texture) Crop() *Rectangle + func (self *Texture) Destroy(destroyBase bool) + func (self *Texture) DestroyI(args ...interface{}) + func (self *Texture) Frame() *Rectangle + func (self *Texture) FromCanvas(canvas *Canvas, scaleMode int) *Texture + func (self *Texture) FromCanvasI(args ...interface{}) *Texture + func (self *Texture) Height() int + func (self *Texture) IsTiling() bool + func (self *Texture) NoFrame() bool + func (self *Texture) OnBaseTextureLoaded() + func (self *Texture) OnBaseTextureLoadedI(args ...interface{}) + func (self *Texture) RequiresReTint() bool + func (self *Texture) RequiresUpdate() bool + func (self *Texture) SetBaseTextureA(member *BaseTexture) + func (self *Texture) SetCropA(member *Rectangle) + func (self *Texture) SetFrame(frame *Rectangle) + func (self *Texture) SetFrameA(member *Rectangle) + func (self *Texture) SetFrameI(args ...interface{}) + func (self *Texture) SetHeightA(member int) + func (self *Texture) SetIsTilingA(member bool) + func (self *Texture) SetNoFrameA(member bool) + func (self *Texture) SetRequiresReTintA(member bool) + func (self *Texture) SetRequiresUpdateA(member bool) + func (self *Texture) SetTrimA(member *Rectangle) + func (self *Texture) SetValidA(member bool) + func (self *Texture) SetWidthA(member int) + func (self *Texture) Trim() *Rectangle + func (self *Texture) Valid() bool + func (self *Texture) Width() int + type Tile struct + func NewTile(layer interface{}, index int, x int, y int, width int, height int) *Tile + func NewTileI(args ...interface{}) *Tile + func ToTile(jsStruct interface{}) *Tile + func (self *Tile) Alpha() int + func (self *Tile) Bottom() int + func (self *Tile) CanCollide() bool + func (self *Tile) CenterX() interface{} + func (self *Tile) CenterY() interface{} + func (self *Tile) CollideDown() bool + func (self *Tile) CollideLeft() bool + func (self *Tile) CollideRight() bool + func (self *Tile) CollideUp() bool + func (self *Tile) Collides() bool + func (self *Tile) CollisionCallback() interface{} + func (self *Tile) CollisionCallbackContext() interface{} + func (self *Tile) ContainsPoint(x int, y int) bool + func (self *Tile) ContainsPointI(args ...interface{}) bool + func (self *Tile) Copy(tile *Tile) + func (self *Tile) CopyI(args ...interface{}) + func (self *Tile) Destroy() + func (self *Tile) DestroyI(args ...interface{}) + func (self *Tile) FaceBottom() bool + func (self *Tile) FaceLeft() bool + func (self *Tile) FaceRight() bool + func (self *Tile) FaceTop() bool + func (self *Tile) Flipped() bool + func (self *Tile) Height() int + func (self *Tile) Index() int + func (self *Tile) Intersects(x int, y int, right int, bottom int) + func (self *Tile) IntersectsI(args ...interface{}) + func (self *Tile) IsInteresting(collides bool, faces bool) bool + func (self *Tile) IsInterestingI(args ...interface{}) bool + func (self *Tile) Layer() interface{} + func (self *Tile) Left() int + func (self *Tile) Properties() interface{} + func (self *Tile) ResetCollision() + func (self *Tile) ResetCollisionI(args ...interface{}) + func (self *Tile) Right() int + func (self *Tile) Rotation() int + func (self *Tile) Scanned() bool + func (self *Tile) SetAlphaA(member int) + func (self *Tile) SetBottomA(member int) + func (self *Tile) SetCanCollideA(member bool) + func (self *Tile) SetCenterXA(member interface{}) + func (self *Tile) SetCenterYA(member interface{}) + func (self *Tile) SetCollideDownA(member bool) + func (self *Tile) SetCollideLeftA(member bool) + func (self *Tile) SetCollideRightA(member bool) + func (self *Tile) SetCollideUpA(member bool) + func (self *Tile) SetCollidesA(member bool) + func (self *Tile) SetCollision(left bool, right bool, up bool, down bool) + func (self *Tile) SetCollisionCallback(callback interface{}, context interface{}) + func (self *Tile) SetCollisionCallbackA(member interface{}) + func (self *Tile) SetCollisionCallbackContextA(member interface{}) + func (self *Tile) SetCollisionCallbackI(args ...interface{}) + func (self *Tile) SetCollisionI(args ...interface{}) + func (self *Tile) SetFaceBottomA(member bool) + func (self *Tile) SetFaceLeftA(member bool) + func (self *Tile) SetFaceRightA(member bool) + func (self *Tile) SetFaceTopA(member bool) + func (self *Tile) SetFlippedA(member bool) + func (self *Tile) SetHeightA(member int) + func (self *Tile) SetIndexA(member int) + func (self *Tile) SetLayerA(member interface{}) + func (self *Tile) SetLeftA(member int) + func (self *Tile) SetPropertiesA(member interface{}) + func (self *Tile) SetRightA(member int) + func (self *Tile) SetRotationA(member int) + func (self *Tile) SetScannedA(member bool) + func (self *Tile) SetTopA(member int) + func (self *Tile) SetWidthA(member int) + func (self *Tile) SetWorldXA(member interface{}) + func (self *Tile) SetWorldYA(member interface{}) + func (self *Tile) SetXA(member int) + func (self *Tile) SetYA(member int) + func (self *Tile) Top() int + func (self *Tile) Width() int + func (self *Tile) WorldX() interface{} + func (self *Tile) WorldY() interface{} + func (self *Tile) X() int + func (self *Tile) Y() int + type TileSprite struct + func NewTileSprite(game *Game, x int, y int, width int, height int, key interface{}, ...) *TileSprite + func NewTileSpriteI(args ...interface{}) *TileSprite + func ToTileSprite(jsStruct interface{}) *TileSprite + func (self *TileSprite) AddChild(child *DisplayObject) *DisplayObject + func (self *TileSprite) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *TileSprite) AddChildAtI(args ...interface{}) *DisplayObject + func (self *TileSprite) AddChildI(args ...interface{}) *DisplayObject + func (self *TileSprite) AlignIn(container interface{}) interface{} + func (self *TileSprite) AlignIn1O(container interface{}, position int) interface{} + func (self *TileSprite) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *TileSprite) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *TileSprite) AlignInI(args ...interface{}) interface{} + func (self *TileSprite) AlignTo(parent interface{}) interface{} + func (self *TileSprite) AlignTo1O(parent interface{}, position int) interface{} + func (self *TileSprite) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *TileSprite) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *TileSprite) AlignToI(args ...interface{}) interface{} + func (self *TileSprite) Alive() bool + func (self *TileSprite) Anchor() *Point + func (self *TileSprite) Angle() int + func (self *TileSprite) Animations() *AnimationManager + func (self *TileSprite) AutoCull() bool + func (self *TileSprite) AutoScroll(x int, y int) + func (self *TileSprite) AutoScrollI(args ...interface{}) + func (self *TileSprite) BlendMode() int + func (self *TileSprite) Body() interface{} + func (self *TileSprite) Bottom() int + func (self *TileSprite) BringToTop() *DisplayObject + func (self *TileSprite) BringToTopI(args ...interface{}) *DisplayObject + func (self *TileSprite) CameraOffset() *Point + func (self *TileSprite) CanvasBuffer() *PIXICanvasBuffer + func (self *TileSprite) CenterX() int + func (self *TileSprite) CenterY() int + func (self *TileSprite) CheckWorldBounds() bool + func (self *TileSprite) Children() []DisplayObject + func (self *TileSprite) Components() interface{} + func (self *TileSprite) Contains(child *DisplayObject) bool + func (self *TileSprite) ContainsI(args ...interface{}) bool + func (self *TileSprite) Damage() interface{} + func (self *TileSprite) Data() interface{} + func (self *TileSprite) Debug() bool + func (self *TileSprite) Destroy() + func (self *TileSprite) Destroy1O(destroyChildren bool) + func (self *TileSprite) DestroyI(args ...interface{}) + func (self *TileSprite) DestroyPhase() bool + func (self *TileSprite) Events() *Events + func (self *TileSprite) Exists() bool + func (self *TileSprite) FixedToCamera() bool + func (self *TileSprite) Frame() int + func (self *TileSprite) FrameName() string + func (self *TileSprite) Fresh() bool + func (self *TileSprite) Game() *Game + func (self *TileSprite) GenerateTilingTexture(forcePowerOfTwo bool, renderSession *RenderSession) + func (self *TileSprite) GenerateTilingTextureI(args ...interface{}) + func (self *TileSprite) GetBounds() *Rectangle + func (self *TileSprite) GetBoundsI(args ...interface{}) *Rectangle + func (self *TileSprite) GetChildAt(index int) *DisplayObject + func (self *TileSprite) GetChildAtI(args ...interface{}) *DisplayObject + func (self *TileSprite) GetChildIndex(child *DisplayObject) int + func (self *TileSprite) GetChildIndexI(args ...interface{}) int + func (self *TileSprite) GetLocalBounds() *Rectangle + func (self *TileSprite) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *TileSprite) Heal() interface{} + func (self *TileSprite) Health() int + func (self *TileSprite) Height() int + func (self *TileSprite) IgnoreChildInput() bool + func (self *TileSprite) InCamera() bool + func (self *TileSprite) InWorld() bool + func (self *TileSprite) Input() interface{} + func (self *TileSprite) InputEnabled() bool + func (self *TileSprite) Key() interface{} + func (self *TileSprite) Kill() *DisplayObject + func (self *TileSprite) KillI(args ...interface{}) *DisplayObject + func (self *TileSprite) Left() int + func (self *TileSprite) Lifespan() int + func (self *TileSprite) LoadTexture(key interface{}) + func (self *TileSprite) LoadTexture1O(key interface{}, frame interface{}) + func (self *TileSprite) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) + func (self *TileSprite) LoadTextureI(args ...interface{}) + func (self *TileSprite) MaxHealth() int + func (self *TileSprite) MoveDown() *DisplayObject + func (self *TileSprite) MoveDownI(args ...interface{}) *DisplayObject + func (self *TileSprite) MoveUp() *DisplayObject + func (self *TileSprite) MoveUpI(args ...interface{}) *DisplayObject + func (self *TileSprite) Name() string + func (self *TileSprite) OffsetX() int + func (self *TileSprite) OffsetY() int + func (self *TileSprite) OnTextureUpdate(event interface{}) + func (self *TileSprite) OnTextureUpdateI(args ...interface{}) + func (self *TileSprite) OutOfBoundsKill() bool + func (self *TileSprite) OutOfCameraBoundsKill() bool + func (self *TileSprite) Overlap(displayObject interface{}) bool + func (self *TileSprite) OverlapI(args ...interface{}) bool + func (self *TileSprite) PendingDestroy() bool + func (self *TileSprite) PhysicsType() int + func (self *TileSprite) Play(name string) *Animation + func (self *TileSprite) Play1O(name string, frameRate int) *Animation + func (self *TileSprite) Play2O(name string, frameRate int, loop bool) *Animation + func (self *TileSprite) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *TileSprite) PlayI(args ...interface{}) *Animation + func (self *TileSprite) PostUpdate() + func (self *TileSprite) PostUpdateI(args ...interface{}) + func (self *TileSprite) PreUpdate() + func (self *TileSprite) PreUpdateI(args ...interface{}) + func (self *TileSprite) PreviousPosition() *Point + func (self *TileSprite) PreviousRotation() int + func (self *TileSprite) RefreshTexture() bool + func (self *TileSprite) RemoveChild(child *DisplayObject) *DisplayObject + func (self *TileSprite) RemoveChildAt(index int) *DisplayObject + func (self *TileSprite) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *TileSprite) RemoveChildI(args ...interface{}) *DisplayObject + func (self *TileSprite) RemoveChildren(beginIndex int, endIndex int) + func (self *TileSprite) RemoveChildrenI(args ...interface{}) + func (self *TileSprite) RenderOrderID() int + func (self *TileSprite) Renderable() bool + func (self *TileSprite) Reset(x int, y int) *TileSprite + func (self *TileSprite) ResetFrame() + func (self *TileSprite) ResetFrameI(args ...interface{}) + func (self *TileSprite) ResetI(args ...interface{}) *TileSprite + func (self *TileSprite) ResizeFrame(parent interface{}, width int, height int) + func (self *TileSprite) ResizeFrameI(args ...interface{}) + func (self *TileSprite) Revive() *DisplayObject + func (self *TileSprite) Revive1O(health int) *DisplayObject + func (self *TileSprite) ReviveI(args ...interface{}) *DisplayObject + func (self *TileSprite) Right() int + func (self *TileSprite) SendToBack() *DisplayObject + func (self *TileSprite) SendToBackI(args ...interface{}) *DisplayObject + func (self *TileSprite) SetAliveA(member bool) + func (self *TileSprite) SetAnchorA(member *Point) + func (self *TileSprite) SetAngleA(member int) + func (self *TileSprite) SetAnimationsA(member *AnimationManager) + func (self *TileSprite) SetAutoCullA(member bool) + func (self *TileSprite) SetBlendModeA(member int) + func (self *TileSprite) SetBodyA(member interface{}) + func (self *TileSprite) SetBottomA(member int) + func (self *TileSprite) SetCameraOffsetA(member *Point) + func (self *TileSprite) SetCanvasBufferA(member *PIXICanvasBuffer) + func (self *TileSprite) SetCenterXA(member int) + func (self *TileSprite) SetCenterYA(member int) + func (self *TileSprite) SetCheckWorldBoundsA(member bool) + func (self *TileSprite) SetChildIndex(child *DisplayObject, index int) + func (self *TileSprite) SetChildIndexI(args ...interface{}) + func (self *TileSprite) SetChildrenA(member []DisplayObject) + func (self *TileSprite) SetComponentsA(member interface{}) + func (self *TileSprite) SetDamageA(member interface{}) + func (self *TileSprite) SetDataA(member interface{}) + func (self *TileSprite) SetDebugA(member bool) + func (self *TileSprite) SetDestroyPhaseA(member bool) + func (self *TileSprite) SetEventsA(member *Events) + func (self *TileSprite) SetExistsA(member bool) + func (self *TileSprite) SetFixedToCameraA(member bool) + func (self *TileSprite) SetFrame(frame *Frame) + func (self *TileSprite) SetFrameA(member int) + func (self *TileSprite) SetFrameI(args ...interface{}) + func (self *TileSprite) SetFrameNameA(member string) + func (self *TileSprite) SetFreshA(member bool) + func (self *TileSprite) SetGameA(member *Game) + func (self *TileSprite) SetHealA(member interface{}) + func (self *TileSprite) SetHealth() interface{} + func (self *TileSprite) SetHealthA(member int) + func (self *TileSprite) SetHeightA(member int) + func (self *TileSprite) SetIgnoreChildInputA(member bool) + func (self *TileSprite) SetInCameraA(member bool) + func (self *TileSprite) SetInWorldA(member bool) + func (self *TileSprite) SetInputA(member interface{}) + func (self *TileSprite) SetInputEnabledA(member bool) + func (self *TileSprite) SetKeyA(member interface{}) + func (self *TileSprite) SetLeftA(member int) + func (self *TileSprite) SetLifespanA(member int) + func (self *TileSprite) SetMaxHealthA(member int) + func (self *TileSprite) SetNameA(member string) + func (self *TileSprite) SetOffsetXA(member int) + func (self *TileSprite) SetOffsetYA(member int) + func (self *TileSprite) SetOutOfBoundsKillA(member bool) + func (self *TileSprite) SetOutOfCameraBoundsKillA(member bool) + func (self *TileSprite) SetPendingDestroyA(member bool) + func (self *TileSprite) SetPhysicsTypeA(member int) + func (self *TileSprite) SetPreviousPositionA(member *Point) + func (self *TileSprite) SetPreviousRotationA(member int) + func (self *TileSprite) SetRefreshTextureA(member bool) + func (self *TileSprite) SetRenderOrderIDA(member int) + func (self *TileSprite) SetRenderableA(member bool) + func (self *TileSprite) SetRightA(member int) + func (self *TileSprite) SetSetHealthA(member interface{}) + func (self *TileSprite) SetShaderA(member *AbstractFilter) + func (self *TileSprite) SetSmoothedA(member bool) + func (self *TileSprite) SetTexture(texture *Texture) + func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) + func (self *TileSprite) SetTextureA(member *Texture) + func (self *TileSprite) SetTextureDebugA(member bool) + func (self *TileSprite) SetTextureI(args ...interface{}) + func (self *TileSprite) SetTilePatternA(member *PIXITexture) + func (self *TileSprite) SetTilePositionA(member *Point) + func (self *TileSprite) SetTileScaleA(member *Point) + func (self *TileSprite) SetTileScaleOffsetA(member *Point) + func (self *TileSprite) SetTilingTextureA(member *PIXITexture) + func (self *TileSprite) SetTintA(member int) + func (self *TileSprite) SetTintedTextureA(member *Canvas) + func (self *TileSprite) SetTopA(member int) + func (self *TileSprite) SetTypeA(member int) + func (self *TileSprite) SetWidthA(member int) + func (self *TileSprite) SetWorldA(member *Point) + func (self *TileSprite) SetXA(member int) + func (self *TileSprite) SetYA(member int) + func (self *TileSprite) SetZA(member int) + func (self *TileSprite) Shader() *AbstractFilter + func (self *TileSprite) Smoothed() bool + func (self *TileSprite) StopScroll() + func (self *TileSprite) StopScrollI(args ...interface{}) + func (self *TileSprite) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *TileSprite) SwapChildrenI(args ...interface{}) + func (self *TileSprite) Texture() *Texture + func (self *TileSprite) TextureDebug() bool + func (self *TileSprite) TilePattern() *PIXITexture + func (self *TileSprite) TilePosition() *Point + func (self *TileSprite) TileScale() *Point + func (self *TileSprite) TileScaleOffset() *Point + func (self *TileSprite) TilingTexture() *PIXITexture + func (self *TileSprite) Tint() int + func (self *TileSprite) TintedTexture() *Canvas + func (self *TileSprite) Top() int + func (self *TileSprite) Type() int + func (self *TileSprite) Update() + func (self *TileSprite) UpdateI(args ...interface{}) + func (self *TileSprite) Width() int + func (self *TileSprite) World() *Point + func (self *TileSprite) X() int + func (self *TileSprite) Y() int + func (self *TileSprite) Z() int + type Tilemap struct + func NewTilemap(game *Game) *Tilemap + func NewTilemap1O(game *Game, key string) *Tilemap + func NewTilemap2O(game *Game, key string, tileWidth int) *Tilemap + func NewTilemap3O(game *Game, key string, tileWidth int, tileHeight int) *Tilemap + func NewTilemap4O(game *Game, key string, tileWidth int, tileHeight int, width int) *Tilemap + func NewTilemap5O(game *Game, key string, tileWidth int, tileHeight int, width int, height int) *Tilemap + func NewTilemapI(args ...interface{}) *Tilemap + func ToTilemap(jsStruct interface{}) *Tilemap + func (self *Tilemap) AddTilesetImage(tileset string) *Tileset + func (self *Tilemap) AddTilesetImage1O(tileset string, key interface{}) *Tileset + func (self *Tilemap) AddTilesetImage2O(tileset string, key interface{}, tileWidth int) *Tileset + func (self *Tilemap) AddTilesetImage3O(tileset string, key interface{}, tileWidth int, tileHeight int) *Tileset + func (self *Tilemap) AddTilesetImage4O(tileset string, key interface{}, tileWidth int, tileHeight int, tileMargin int) *Tileset + func (self *Tilemap) AddTilesetImage5O(tileset string, key interface{}, tileWidth int, tileHeight int, tileMargin int, ...) *Tileset + func (self *Tilemap) AddTilesetImage6O(tileset string, key interface{}, tileWidth int, tileHeight int, tileMargin int, ...) *Tileset + func (self *Tilemap) AddTilesetImageI(args ...interface{}) *Tileset + func (self *Tilemap) CSV() int + func (self *Tilemap) CalculateFaces(layer int) + func (self *Tilemap) CalculateFacesI(args ...interface{}) + func (self *Tilemap) CollideIndexes() []interface{} + func (self *Tilemap) Collision() []interface{} + func (self *Tilemap) Copy(x int, y int, width int, height int) []interface{} + func (self *Tilemap) Copy1O(x int, y int, width int, height int, layer interface{}) []interface{} + func (self *Tilemap) CopyI(args ...interface{}) []interface{} + func (self *Tilemap) Create(name string, width int, height int, tileWidth int, tileHeight int) *TilemapLayer + func (self *Tilemap) Create1O(name string, width int, height int, tileWidth int, tileHeight int, ...) *TilemapLayer + func (self *Tilemap) CreateBlankLayer(name string, width int, height int, tileWidth int, tileHeight int) *TilemapLayer + func (self *Tilemap) CreateBlankLayer1O(name string, width int, height int, tileWidth int, tileHeight int, ...) *TilemapLayer + func (self *Tilemap) CreateBlankLayerI(args ...interface{}) *TilemapLayer + func (self *Tilemap) CreateFromObjects(name string, gid int, key string) + func (self *Tilemap) CreateFromObjects1O(name string, gid int, key string, frame interface{}) + func (self *Tilemap) CreateFromObjects2O(name string, gid int, key string, frame interface{}, exists bool) + func (self *Tilemap) CreateFromObjects3O(name string, gid int, key string, frame interface{}, exists bool, ...) + func (self *Tilemap) CreateFromObjects4O(name string, gid int, key string, frame interface{}, exists bool, ...) + func (self *Tilemap) CreateFromObjects5O(name string, gid int, key string, frame interface{}, exists bool, ...) + func (self *Tilemap) CreateFromObjects6O(name string, gid int, key string, frame interface{}, exists bool, ...) + func (self *Tilemap) CreateFromObjectsI(args ...interface{}) + func (self *Tilemap) CreateFromTiles(tiles interface{}, replacements interface{}, key string) int + func (self *Tilemap) CreateFromTiles1O(tiles interface{}, replacements interface{}, key string, layer interface{}) int + func (self *Tilemap) CreateFromTiles2O(tiles interface{}, replacements interface{}, key string, layer interface{}, ...) int + func (self *Tilemap) CreateFromTiles3O(tiles interface{}, replacements interface{}, key string, layer interface{}, ...) int + func (self *Tilemap) CreateFromTilesI(args ...interface{}) int + func (self *Tilemap) CreateI(args ...interface{}) *TilemapLayer + func (self *Tilemap) CreateLayer(layer interface{}) *TilemapLayer + func (self *Tilemap) CreateLayer1O(layer interface{}, width int) *TilemapLayer + func (self *Tilemap) CreateLayer2O(layer interface{}, width int, height int) *TilemapLayer + func (self *Tilemap) CreateLayer3O(layer interface{}, width int, height int, group *Group) *TilemapLayer + func (self *Tilemap) CreateLayerI(args ...interface{}) *TilemapLayer + func (self *Tilemap) CurrentLayer() int + func (self *Tilemap) DebugMap() []interface{} + func (self *Tilemap) Destroy() + func (self *Tilemap) DestroyI(args ...interface{}) + func (self *Tilemap) Dump() + func (self *Tilemap) DumpI(args ...interface{}) + func (self *Tilemap) EAST() int + func (self *Tilemap) EnableDebug() bool + func (self *Tilemap) Fill(index int, x int, y int, width int, height int) + func (self *Tilemap) Fill1O(index int, x int, y int, width int, height int, layer interface{}) + func (self *Tilemap) FillI(args ...interface{}) + func (self *Tilemap) ForEach(callback int, context int, x int, y int, width int, height int) + func (self *Tilemap) ForEach1O(callback int, context int, x int, y int, width int, height int, ...) + func (self *Tilemap) ForEachI(args ...interface{}) + func (self *Tilemap) Format() int + func (self *Tilemap) Game() *Game + func (self *Tilemap) GetImageIndex(name string) int + func (self *Tilemap) GetImageIndexI(args ...interface{}) int + func (self *Tilemap) GetIndex(location []interface{}, name string) int + func (self *Tilemap) GetIndexI(args ...interface{}) int + func (self *Tilemap) GetLayer(layer interface{}) int + func (self *Tilemap) GetLayerI(args ...interface{}) int + func (self *Tilemap) GetLayerIndex(name string) int + func (self *Tilemap) GetLayerIndexI(args ...interface{}) int + func (self *Tilemap) GetTile(x int, y int) *Tile + func (self *Tilemap) GetTile1O(x int, y int, layer interface{}) *Tile + func (self *Tilemap) GetTile2O(x int, y int, layer interface{}, nonNull bool) *Tile + func (self *Tilemap) GetTileAbove(layer int, x int, y int) + func (self *Tilemap) GetTileAboveI(args ...interface{}) + func (self *Tilemap) GetTileBelow(layer int, x int, y int) + func (self *Tilemap) GetTileBelowI(args ...interface{}) + func (self *Tilemap) GetTileI(args ...interface{}) *Tile + func (self *Tilemap) GetTileLeft(layer int, x int, y int) + func (self *Tilemap) GetTileLeftI(args ...interface{}) + func (self *Tilemap) GetTileRight(layer int, x int, y int) + func (self *Tilemap) GetTileRightI(args ...interface{}) + func (self *Tilemap) GetTileWorldXY(x int, y int) *Tile + func (self *Tilemap) GetTileWorldXY1O(x int, y int, tileWidth int) *Tile + func (self *Tilemap) GetTileWorldXY2O(x int, y int, tileWidth int, tileHeight int) *Tile + func (self *Tilemap) GetTileWorldXY3O(x int, y int, tileWidth int, tileHeight int, layer interface{}) *Tile + func (self *Tilemap) GetTileWorldXY4O(x int, y int, tileWidth int, tileHeight int, layer interface{}, nonNull bool) *Tile + func (self *Tilemap) GetTileWorldXYI(args ...interface{}) *Tile + func (self *Tilemap) GetTilesetIndex(name string) int + func (self *Tilemap) GetTilesetIndexI(args ...interface{}) int + func (self *Tilemap) HasTile(x int, y int, layer interface{}) bool + func (self *Tilemap) HasTileI(args ...interface{}) bool + func (self *Tilemap) Height() int + func (self *Tilemap) HeightInPixels() int + func (self *Tilemap) Imagecollections() []interface{} + func (self *Tilemap) Images() []interface{} + func (self *Tilemap) Key() string + func (self *Tilemap) Layer() interface{} + func (self *Tilemap) Layers() []interface{} + func (self *Tilemap) NORTH() int + func (self *Tilemap) Objects() []interface{} + func (self *Tilemap) Orientation() string + func (self *Tilemap) Paste(x int, y int, tileblock []interface{}) + func (self *Tilemap) Paste1O(x int, y int, tileblock []interface{}, layer interface{}) + func (self *Tilemap) PasteI(args ...interface{}) + func (self *Tilemap) Properties() interface{} + func (self *Tilemap) PutTile(tile interface{}, x int, y int) *Tile + func (self *Tilemap) PutTile1O(tile interface{}, x int, y int, layer interface{}) *Tile + func (self *Tilemap) PutTileI(args ...interface{}) *Tile + func (self *Tilemap) PutTileWorldXY(tile interface{}, x int, y int, tileWidth int, tileHeight int) *Tile + func (self *Tilemap) PutTileWorldXY1O(tile interface{}, x int, y int, tileWidth int, tileHeight int, ...) *Tile + func (self *Tilemap) PutTileWorldXYI(args ...interface{}) *Tile + func (self *Tilemap) Random(x int, y int, width int, height int) + func (self *Tilemap) Random1O(x int, y int, width int, height int, layer interface{}) + func (self *Tilemap) RandomI(args ...interface{}) + func (self *Tilemap) RemoveAllLayers() + func (self *Tilemap) RemoveAllLayersI(args ...interface{}) + func (self *Tilemap) RemoveTile(x int, y int) *Tile + func (self *Tilemap) RemoveTile1O(x int, y int, layer interface{}) *Tile + func (self *Tilemap) RemoveTileI(args ...interface{}) *Tile + func (self *Tilemap) RemoveTileWorldXY(x int, y int, tileWidth int, tileHeight int) *Tile + func (self *Tilemap) RemoveTileWorldXY1O(x int, y int, tileWidth int, tileHeight int, layer interface{}) *Tile + func (self *Tilemap) RemoveTileWorldXYI(args ...interface{}) *Tile + func (self *Tilemap) Replace(source int, dest int, x int, y int, width int, height int) + func (self *Tilemap) Replace1O(source int, dest int, x int, y int, width int, height int, layer interface{}) + func (self *Tilemap) ReplaceI(args ...interface{}) + func (self *Tilemap) SOUTH() int + func (self *Tilemap) SearchTileIndex(index int) *Tile + func (self *Tilemap) SearchTileIndex1O(index int, skip int) *Tile + func (self *Tilemap) SearchTileIndex2O(index int, skip int, reverse int) *Tile + func (self *Tilemap) SearchTileIndex3O(index int, skip int, reverse int, layer interface{}) *Tile + func (self *Tilemap) SearchTileIndexI(args ...interface{}) *Tile + func (self *Tilemap) SetCSVA(member int) + func (self *Tilemap) SetCollideIndexesA(member []interface{}) + func (self *Tilemap) SetCollision(indexes interface{}) + func (self *Tilemap) SetCollision1O(indexes interface{}, collides bool) + func (self *Tilemap) SetCollision2O(indexes interface{}, collides bool, layer interface{}) + func (self *Tilemap) SetCollision3O(indexes interface{}, collides bool, layer interface{}, recalculate bool) + func (self *Tilemap) SetCollisionA(member []interface{}) + func (self *Tilemap) SetCollisionBetween(start int, stop int) + func (self *Tilemap) SetCollisionBetween1O(start int, stop int, collides bool) + func (self *Tilemap) SetCollisionBetween2O(start int, stop int, collides bool, layer interface{}) + func (self *Tilemap) SetCollisionBetween3O(start int, stop int, collides bool, layer interface{}, recalculate bool) + func (self *Tilemap) SetCollisionBetweenI(args ...interface{}) + func (self *Tilemap) SetCollisionByExclusion(indexes []interface{}) + func (self *Tilemap) SetCollisionByExclusion1O(indexes []interface{}, collides bool) + func (self *Tilemap) SetCollisionByExclusion2O(indexes []interface{}, collides bool, layer interface{}) + func (self *Tilemap) SetCollisionByExclusion3O(indexes []interface{}, collides bool, layer interface{}, recalculate bool) + func (self *Tilemap) SetCollisionByExclusionI(args ...interface{}) + func (self *Tilemap) SetCollisionByIndex(index int) + func (self *Tilemap) SetCollisionByIndex1O(index int, collides bool) + func (self *Tilemap) SetCollisionByIndex2O(index int, collides bool, layer int) + func (self *Tilemap) SetCollisionByIndex3O(index int, collides bool, layer int, recalculate bool) + func (self *Tilemap) SetCollisionByIndexI(args ...interface{}) + func (self *Tilemap) SetCollisionI(args ...interface{}) + func (self *Tilemap) SetCurrentLayerA(member int) + func (self *Tilemap) SetDebugMapA(member []interface{}) + func (self *Tilemap) SetEASTA(member int) + func (self *Tilemap) SetEnableDebugA(member bool) + func (self *Tilemap) SetFormatA(member int) + func (self *Tilemap) SetGameA(member *Game) + func (self *Tilemap) SetHeightA(member int) + func (self *Tilemap) SetHeightInPixelsA(member int) + func (self *Tilemap) SetImagecollectionsA(member []interface{}) + func (self *Tilemap) SetImagesA(member []interface{}) + func (self *Tilemap) SetKeyA(member string) + func (self *Tilemap) SetLayer(layer interface{}) + func (self *Tilemap) SetLayerA(member interface{}) + func (self *Tilemap) SetLayerI(args ...interface{}) + func (self *Tilemap) SetLayersA(member []interface{}) + func (self *Tilemap) SetNORTHA(member int) + func (self *Tilemap) SetObjectsA(member []interface{}) + func (self *Tilemap) SetOrientationA(member string) + func (self *Tilemap) SetPreventRecalculate(value bool) + func (self *Tilemap) SetPreventRecalculateI(args ...interface{}) + func (self *Tilemap) SetPropertiesA(member interface{}) + func (self *Tilemap) SetSOUTHA(member int) + func (self *Tilemap) SetTILED_JSONA(member int) + func (self *Tilemap) SetTileHeightA(member int) + func (self *Tilemap) SetTileIndexCallback(indexes interface{}, callback interface{}, callbackContext interface{}) + func (self *Tilemap) SetTileIndexCallback1O(indexes interface{}, callback interface{}, callbackContext interface{}, ...) + func (self *Tilemap) SetTileIndexCallbackI(args ...interface{}) + func (self *Tilemap) SetTileLocationCallback(x int, y int, width int, height int, callback interface{}, ...) + func (self *Tilemap) SetTileLocationCallback1O(x int, y int, width int, height int, callback interface{}, ...) + func (self *Tilemap) SetTileLocationCallbackI(args ...interface{}) + func (self *Tilemap) SetTileSize(tileWidth int, tileHeight int) + func (self *Tilemap) SetTileSizeI(args ...interface{}) + func (self *Tilemap) SetTileWidthA(member int) + func (self *Tilemap) SetTilesA(member []interface{}) + func (self *Tilemap) SetTilesetsA(member []interface{}) + func (self *Tilemap) SetVersionA(member int) + func (self *Tilemap) SetWESTA(member int) + func (self *Tilemap) SetWidthA(member int) + func (self *Tilemap) SetWidthInPixelsA(member int) + func (self *Tilemap) Shuffle(x int, y int, width int, height int) + func (self *Tilemap) Shuffle1O(x int, y int, width int, height int, layer interface{}) + func (self *Tilemap) ShuffleI(args ...interface{}) + func (self *Tilemap) Swap(tileA int, tileB int, x int, y int, width int, height int) + func (self *Tilemap) Swap1O(tileA int, tileB int, x int, y int, width int, height int, layer interface{}) + func (self *Tilemap) SwapHandler(value int) + func (self *Tilemap) SwapHandlerI(args ...interface{}) + func (self *Tilemap) SwapI(args ...interface{}) + func (self *Tilemap) TILED_JSON() int + func (self *Tilemap) TileHeight() int + func (self *Tilemap) TileWidth() int + func (self *Tilemap) Tiles() []interface{} + func (self *Tilemap) Tilesets() []interface{} + func (self *Tilemap) Version() int + func (self *Tilemap) WEST() int + func (self *Tilemap) Width() int + func (self *Tilemap) WidthInPixels() int + type TilemapLayer struct + func NewTilemapLayer(game *Game, tilemap *Tilemap, index int, width int, height int) *TilemapLayer + func NewTilemapLayerI(args ...interface{}) *TilemapLayer + func ToTilemapLayer(jsStruct interface{}) *TilemapLayer + func (self *TilemapLayer) AddChild(child *DisplayObject) *DisplayObject + func (self *TilemapLayer) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *TilemapLayer) AddChildAtI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) AddChildI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) AlignIn(container interface{}) interface{} + func (self *TilemapLayer) AlignIn1O(container interface{}, position int) interface{} + func (self *TilemapLayer) AlignIn2O(container interface{}, position int, offsetX int) interface{} + func (self *TilemapLayer) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) interface{} + func (self *TilemapLayer) AlignInI(args ...interface{}) interface{} + func (self *TilemapLayer) AlignTo(parent interface{}) interface{} + func (self *TilemapLayer) AlignTo1O(parent interface{}, position int) interface{} + func (self *TilemapLayer) AlignTo2O(parent interface{}, position int, offsetX int) interface{} + func (self *TilemapLayer) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) interface{} + func (self *TilemapLayer) AlignToI(args ...interface{}) interface{} + func (self *TilemapLayer) Alive() bool + func (self *TilemapLayer) Anchor() *Point + func (self *TilemapLayer) Angle() int + func (self *TilemapLayer) Animations() *AnimationManager + func (self *TilemapLayer) AutoCull() bool + func (self *TilemapLayer) BlendMode() int + func (self *TilemapLayer) Body() interface{} + func (self *TilemapLayer) Bottom() int + func (self *TilemapLayer) BringToTop() *DisplayObject + func (self *TilemapLayer) BringToTopI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) CameraOffset() *Point + func (self *TilemapLayer) Canvas() *dom.HTMLCanvasElement + func (self *TilemapLayer) CenterX() int + func (self *TilemapLayer) CenterY() int + func (self *TilemapLayer) CheckTransform(wt *Matrix) + func (self *TilemapLayer) CheckTransformI(args ...interface{}) + func (self *TilemapLayer) CheckWorldBounds() bool + func (self *TilemapLayer) Children() []DisplayObject + func (self *TilemapLayer) Components() interface{} + func (self *TilemapLayer) Contains(child *DisplayObject) bool + func (self *TilemapLayer) ContainsI(args ...interface{}) bool + func (self *TilemapLayer) Crop(rect *Rectangle) + func (self *TilemapLayer) Crop1O(rect *Rectangle, copy bool) + func (self *TilemapLayer) CropI(args ...interface{}) + func (self *TilemapLayer) CropRect() *Rectangle + func (self *TilemapLayer) Damage() interface{} + func (self *TilemapLayer) Data() interface{} + func (self *TilemapLayer) Debug() bool + func (self *TilemapLayer) DebugSettings() interface{} + func (self *TilemapLayer) DeltaX() int + func (self *TilemapLayer) DeltaY() int + func (self *TilemapLayer) DeltaZ() int + func (self *TilemapLayer) Destroy() + func (self *TilemapLayer) DestroyI(args ...interface{}) + func (self *TilemapLayer) DestroyPhase() bool + func (self *TilemapLayer) Dirty() bool + func (self *TilemapLayer) EnsureSharedCopyCanvas() + func (self *TilemapLayer) EnsureSharedCopyCanvasI(args ...interface{}) + func (self *TilemapLayer) Events() *Events + func (self *TilemapLayer) Exists() bool + func (self *TilemapLayer) FixedToCamera() bool + func (self *TilemapLayer) Frame() int + func (self *TilemapLayer) FrameName() string + func (self *TilemapLayer) Fresh() bool + func (self *TilemapLayer) Game() *Game + func (self *TilemapLayer) GetBounds(matrix *Matrix) *Rectangle + func (self *TilemapLayer) GetBoundsI(args ...interface{}) *Rectangle + func (self *TilemapLayer) GetChildAt(index int) *DisplayObject + func (self *TilemapLayer) GetChildAtI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) GetChildIndex(child *DisplayObject) int + func (self *TilemapLayer) GetChildIndexI(args ...interface{}) int + func (self *TilemapLayer) GetLocalBounds() *Rectangle + func (self *TilemapLayer) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *TilemapLayer) GetRayCastTiles(line *Line) []Tile + func (self *TilemapLayer) GetRayCastTiles1O(line *Line, stepRate int) []Tile + func (self *TilemapLayer) GetRayCastTiles2O(line *Line, stepRate int, collides bool) []Tile + func (self *TilemapLayer) GetRayCastTiles3O(line *Line, stepRate int, collides bool, interestingFace bool) []Tile + func (self *TilemapLayer) GetRayCastTilesI(args ...interface{}) []Tile + func (self *TilemapLayer) GetTileX(x int) int + func (self *TilemapLayer) GetTileXI(args ...interface{}) int + func (self *TilemapLayer) GetTileXY(x int, y int, point interface{}) interface{} + func (self *TilemapLayer) GetTileXYI(args ...interface{}) interface{} + func (self *TilemapLayer) GetTileY(y int) int + func (self *TilemapLayer) GetTileYI(args ...interface{}) int + func (self *TilemapLayer) GetTiles(x int, y int, width int, height int) []Tile + func (self *TilemapLayer) GetTiles1O(x int, y int, width int, height int, collides bool) []Tile + func (self *TilemapLayer) GetTiles2O(x int, y int, width int, height int, collides bool, interestingFace bool) []Tile + func (self *TilemapLayer) GetTilesI(args ...interface{}) []Tile + func (self *TilemapLayer) Heal() interface{} + func (self *TilemapLayer) Health() int + func (self *TilemapLayer) Height() int + func (self *TilemapLayer) IgnoreChildInput() bool + func (self *TilemapLayer) InCamera() bool + func (self *TilemapLayer) InWorld() bool + func (self *TilemapLayer) Index() int + func (self *TilemapLayer) Input() interface{} + func (self *TilemapLayer) InputEnabled() bool + func (self *TilemapLayer) Key() interface{} + func (self *TilemapLayer) Kill() *DisplayObject + func (self *TilemapLayer) KillI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) Layer() interface{} + func (self *TilemapLayer) Left() int + func (self *TilemapLayer) Lifespan() int + func (self *TilemapLayer) LoadTexture(key interface{}) + func (self *TilemapLayer) LoadTexture1O(key interface{}, frame interface{}) + func (self *TilemapLayer) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) + func (self *TilemapLayer) LoadTextureI(args ...interface{}) + func (self *TilemapLayer) Map() *Tilemap + func (self *TilemapLayer) MaxHealth() int + func (self *TilemapLayer) MoveDown() *DisplayObject + func (self *TilemapLayer) MoveDownI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) MoveUp() *DisplayObject + func (self *TilemapLayer) MoveUpI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) Name() string + func (self *TilemapLayer) OffsetX() int + func (self *TilemapLayer) OffsetY() int + func (self *TilemapLayer) OnTextureUpdate(event interface{}) + func (self *TilemapLayer) OnTextureUpdateI(args ...interface{}) + func (self *TilemapLayer) OutOfBoundsKill() bool + func (self *TilemapLayer) OutOfCameraBoundsKill() bool + func (self *TilemapLayer) Overlap(displayObject interface{}) bool + func (self *TilemapLayer) OverlapI(args ...interface{}) bool + func (self *TilemapLayer) PendingDestroy() bool + func (self *TilemapLayer) PhysicsType() int + func (self *TilemapLayer) Play(name string) *Animation + func (self *TilemapLayer) Play1O(name string, frameRate int) *Animation + func (self *TilemapLayer) Play2O(name string, frameRate int, loop bool) *Animation + func (self *TilemapLayer) Play3O(name string, frameRate int, loop bool, killOnComplete bool) *Animation + func (self *TilemapLayer) PlayI(args ...interface{}) *Animation + func (self *TilemapLayer) PostUpdate() + func (self *TilemapLayer) PostUpdateI(args ...interface{}) + func (self *TilemapLayer) PreUpdate() + func (self *TilemapLayer) PreUpdateI(args ...interface{}) + func (self *TilemapLayer) PreviousPosition() *Point + func (self *TilemapLayer) PreviousRotation() int + func (self *TilemapLayer) RayStepRate() int + func (self *TilemapLayer) RemoveChild(child *DisplayObject) *DisplayObject + func (self *TilemapLayer) RemoveChildAt(index int) *DisplayObject + func (self *TilemapLayer) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) RemoveChildI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) RemoveChildren(beginIndex int, endIndex int) + func (self *TilemapLayer) RemoveChildrenI(args ...interface{}) + func (self *TilemapLayer) Render() + func (self *TilemapLayer) RenderDebug() + func (self *TilemapLayer) RenderDebugI(args ...interface{}) + func (self *TilemapLayer) RenderDeltaScroll() + func (self *TilemapLayer) RenderDeltaScrollI(args ...interface{}) + func (self *TilemapLayer) RenderFull() + func (self *TilemapLayer) RenderFullI(args ...interface{}) + func (self *TilemapLayer) RenderI(args ...interface{}) + func (self *TilemapLayer) RenderOrderID() int + func (self *TilemapLayer) RenderRegion(scrollX int, scrollY int, left int, top int, right int, bottom int) + func (self *TilemapLayer) RenderRegionI(args ...interface{}) + func (self *TilemapLayer) RenderSettings() interface{} + func (self *TilemapLayer) Reset(x int, y int) *DisplayObject + func (self *TilemapLayer) Reset1O(x int, y int, health int) *DisplayObject + func (self *TilemapLayer) ResetFrame() + func (self *TilemapLayer) ResetFrameI(args ...interface{}) + func (self *TilemapLayer) ResetI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) ResetTilesetCache() + func (self *TilemapLayer) ResetTilesetCacheI(args ...interface{}) + func (self *TilemapLayer) Resize(width int, height int) + func (self *TilemapLayer) ResizeFrame(parent interface{}, width int, height int) + func (self *TilemapLayer) ResizeFrameI(args ...interface{}) + func (self *TilemapLayer) ResizeI(args ...interface{}) + func (self *TilemapLayer) ResizeWorld() + func (self *TilemapLayer) ResizeWorldI(args ...interface{}) + func (self *TilemapLayer) ResolveTileset(Tile int) interface{} + func (self *TilemapLayer) ResolveTilesetI(args ...interface{}) interface{} + func (self *TilemapLayer) Revive() *DisplayObject + func (self *TilemapLayer) Revive1O(health int) *DisplayObject + func (self *TilemapLayer) ReviveI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) Right() int + func (self *TilemapLayer) ScaleMax() *Point + func (self *TilemapLayer) ScaleMin() *Point + func (self *TilemapLayer) ScrollFactorX() int + func (self *TilemapLayer) ScrollFactorY() int + func (self *TilemapLayer) SendToBack() *DisplayObject + func (self *TilemapLayer) SendToBackI(args ...interface{}) *DisplayObject + func (self *TilemapLayer) SetAliveA(member bool) + func (self *TilemapLayer) SetAnchorA(member *Point) + func (self *TilemapLayer) SetAngleA(member int) + func (self *TilemapLayer) SetAnimationsA(member *AnimationManager) + func (self *TilemapLayer) SetAutoCullA(member bool) + func (self *TilemapLayer) SetBlendModeA(member int) + func (self *TilemapLayer) SetBodyA(member interface{}) + func (self *TilemapLayer) SetBottomA(member int) + func (self *TilemapLayer) SetCameraOffsetA(member *Point) + func (self *TilemapLayer) SetCanvasA(member *dom.HTMLCanvasElement) + func (self *TilemapLayer) SetCenterXA(member int) + func (self *TilemapLayer) SetCenterYA(member int) + func (self *TilemapLayer) SetCheckWorldBoundsA(member bool) + func (self *TilemapLayer) SetChildIndex(child *DisplayObject, index int) + func (self *TilemapLayer) SetChildIndexI(args ...interface{}) + func (self *TilemapLayer) SetChildrenA(member []DisplayObject) + func (self *TilemapLayer) SetComponentsA(member interface{}) + func (self *TilemapLayer) SetCropRectA(member *Rectangle) + func (self *TilemapLayer) SetDamageA(member interface{}) + func (self *TilemapLayer) SetDataA(member interface{}) + func (self *TilemapLayer) SetDebugA(member bool) + func (self *TilemapLayer) SetDebugSettingsA(member interface{}) + func (self *TilemapLayer) SetDeltaXA(member int) + func (self *TilemapLayer) SetDeltaYA(member int) + func (self *TilemapLayer) SetDeltaZA(member int) + func (self *TilemapLayer) SetDestroyPhaseA(member bool) + func (self *TilemapLayer) SetDirtyA(member bool) + func (self *TilemapLayer) SetEventsA(member *Events) + func (self *TilemapLayer) SetExistsA(member bool) + func (self *TilemapLayer) SetFixedToCameraA(member bool) + func (self *TilemapLayer) SetFrame(frame *Frame) + func (self *TilemapLayer) SetFrameA(member int) + func (self *TilemapLayer) SetFrameI(args ...interface{}) + func (self *TilemapLayer) SetFrameNameA(member string) + func (self *TilemapLayer) SetFreshA(member bool) + func (self *TilemapLayer) SetGameA(member *Game) + func (self *TilemapLayer) SetHealA(member interface{}) + func (self *TilemapLayer) SetHealth() interface{} + func (self *TilemapLayer) SetHealthA(member int) + func (self *TilemapLayer) SetHeightA(member int) + func (self *TilemapLayer) SetIgnoreChildInputA(member bool) + func (self *TilemapLayer) SetInCameraA(member bool) + func (self *TilemapLayer) SetInWorldA(member bool) + func (self *TilemapLayer) SetIndexA(member int) + func (self *TilemapLayer) SetInputA(member interface{}) + func (self *TilemapLayer) SetInputEnabledA(member bool) + func (self *TilemapLayer) SetKeyA(member interface{}) + func (self *TilemapLayer) SetLayerA(member interface{}) + func (self *TilemapLayer) SetLeftA(member int) + func (self *TilemapLayer) SetLifespanA(member int) + func (self *TilemapLayer) SetMapA(member *Tilemap) + func (self *TilemapLayer) SetMaxHealthA(member int) + func (self *TilemapLayer) SetNameA(member string) + func (self *TilemapLayer) SetOffsetXA(member int) + func (self *TilemapLayer) SetOffsetYA(member int) + func (self *TilemapLayer) SetOutOfBoundsKillA(member bool) + func (self *TilemapLayer) SetOutOfCameraBoundsKillA(member bool) + func (self *TilemapLayer) SetPendingDestroyA(member bool) + func (self *TilemapLayer) SetPhysicsTypeA(member int) + func (self *TilemapLayer) SetPreviousPositionA(member *Point) + func (self *TilemapLayer) SetPreviousRotationA(member int) + func (self *TilemapLayer) SetRayStepRateA(member int) + func (self *TilemapLayer) SetRenderOrderIDA(member int) + func (self *TilemapLayer) SetRenderSettingsA(member interface{}) + func (self *TilemapLayer) SetRightA(member int) + func (self *TilemapLayer) SetScale() + func (self *TilemapLayer) SetScale1O(xScale int) + func (self *TilemapLayer) SetScale2O(xScale int, yScale int) + func (self *TilemapLayer) SetScaleI(args ...interface{}) + func (self *TilemapLayer) SetScaleMaxA(member *Point) + func (self *TilemapLayer) SetScaleMinA(member *Point) + func (self *TilemapLayer) SetScaleMinMax(minX interface{}, minY interface{}, maxX interface{}, maxY interface{}) + func (self *TilemapLayer) SetScaleMinMaxI(args ...interface{}) + func (self *TilemapLayer) SetScrollFactorXA(member int) + func (self *TilemapLayer) SetScrollFactorYA(member int) + func (self *TilemapLayer) SetSetHealthA(member interface{}) + func (self *TilemapLayer) SetShaderA(member *AbstractFilter) + func (self *TilemapLayer) SetSmoothedA(member bool) + func (self *TilemapLayer) SetTexture(texture *Texture) + func (self *TilemapLayer) SetTexture1O(texture *Texture, destroy bool) + func (self *TilemapLayer) SetTextureA(member *Texture) + func (self *TilemapLayer) SetTextureI(args ...interface{}) + func (self *TilemapLayer) SetTintA(member int) + func (self *TilemapLayer) SetTintedTextureA(member *Canvas) + func (self *TilemapLayer) SetTopA(member int) + func (self *TilemapLayer) SetTransformCallbackA(member interface{}) + func (self *TilemapLayer) SetTransformCallbackContextA(member interface{}) + func (self *TilemapLayer) SetTypeA(member int) + func (self *TilemapLayer) SetWidthA(member int) + func (self *TilemapLayer) SetWorldA(member *Point) + func (self *TilemapLayer) SetXA(member int) + func (self *TilemapLayer) SetYA(member int) + func (self *TilemapLayer) SetZA(member int) + func (self *TilemapLayer) Shader() *AbstractFilter + func (self *TilemapLayer) ShiftCanvas(context *dom.CanvasRenderingContext2D, x int, y int) + func (self *TilemapLayer) ShiftCanvasI(args ...interface{}) + func (self *TilemapLayer) Smoothed() bool + func (self *TilemapLayer) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *TilemapLayer) SwapChildrenI(args ...interface{}) + func (self *TilemapLayer) Texture() *Texture + func (self *TilemapLayer) Tint() int + func (self *TilemapLayer) TintedTexture() *Canvas + func (self *TilemapLayer) Top() int + func (self *TilemapLayer) TransformCallback() interface{} + func (self *TilemapLayer) TransformCallbackContext() interface{} + func (self *TilemapLayer) Type() int + func (self *TilemapLayer) Update() + func (self *TilemapLayer) UpdateCrop() + func (self *TilemapLayer) UpdateCropI(args ...interface{}) + func (self *TilemapLayer) UpdateI(args ...interface{}) + func (self *TilemapLayer) Width() int + func (self *TilemapLayer) World() *Point + func (self *TilemapLayer) X() int + func (self *TilemapLayer) Y() int + func (self *TilemapLayer) Z() int + type TilemapParser struct + func NewTilemapParser() *TilemapParser + func NewTilemapParserI(args ...interface{}) *TilemapParser + func ToTilemapParser(jsStruct interface{}) *TilemapParser + func (self *TilemapParser) GetEmptyData() interface{} + func (self *TilemapParser) GetEmptyDataI(args ...interface{}) interface{} + func (self *TilemapParser) INSERT_NULL() bool + func (self *TilemapParser) Parse(game *Game, key string) interface{} + func (self *TilemapParser) Parse1O(game *Game, key string, tileWidth int) interface{} + func (self *TilemapParser) Parse2O(game *Game, key string, tileWidth int, tileHeight int) interface{} + func (self *TilemapParser) Parse3O(game *Game, key string, tileWidth int, tileHeight int, width int) interface{} + func (self *TilemapParser) Parse4O(game *Game, key string, tileWidth int, tileHeight int, width int, height int) interface{} + func (self *TilemapParser) ParseCSV(key string, data string) interface{} + func (self *TilemapParser) ParseCSV1O(key string, data string, tileWidth int) interface{} + func (self *TilemapParser) ParseCSV2O(key string, data string, tileWidth int, tileHeight int) interface{} + func (self *TilemapParser) ParseCSVI(args ...interface{}) interface{} + func (self *TilemapParser) ParseI(args ...interface{}) interface{} + func (self *TilemapParser) ParseJSON(json interface{}) interface{} + func (self *TilemapParser) ParseJSONI(args ...interface{}) interface{} + func (self *TilemapParser) SetINSERT_NULLA(member bool) + type Tileset struct + func NewTileset(name string, firstgid int) *Tileset + func NewTileset1O(name string, firstgid int, width int) *Tileset + func NewTileset2O(name string, firstgid int, width int, height int) *Tileset + func NewTileset3O(name string, firstgid int, width int, height int, margin int) *Tileset + func NewTileset4O(name string, firstgid int, width int, height int, margin int, spacing int) *Tileset + func NewTileset5O(name string, firstgid int, width int, height int, margin int, spacing int, ...) *Tileset + func NewTilesetI(args ...interface{}) *Tileset + func ToTileset(jsStruct interface{}) *Tileset + func (self *Tileset) Columns() int + func (self *Tileset) ContainsTileIndex() bool + func (self *Tileset) ContainsTileIndexI(args ...interface{}) bool + func (self *Tileset) Draw(context *dom.CanvasRenderingContext2D, x int, y int, index int) + func (self *Tileset) DrawI(args ...interface{}) + func (self *Tileset) Firstgid() int + func (self *Tileset) Image() interface{} + func (self *Tileset) Name() string + func (self *Tileset) Properties() interface{} + func (self *Tileset) Rows() interface{} + func (self *Tileset) SetColumnsA(member int) + func (self *Tileset) SetFirstgidA(member int) + func (self *Tileset) SetImage(image *Image) + func (self *Tileset) SetImageA(member interface{}) + func (self *Tileset) SetImageI(args ...interface{}) + func (self *Tileset) SetNameA(member string) + func (self *Tileset) SetPropertiesA(member interface{}) + func (self *Tileset) SetRowsA(member interface{}) + func (self *Tileset) SetSpacing() + func (self *Tileset) SetSpacing1O(margin int) + func (self *Tileset) SetSpacing2O(margin int, spacing int) + func (self *Tileset) SetSpacingI(args ...interface{}) + func (self *Tileset) SetTileHeightA(member int) + func (self *Tileset) SetTileMarginA(member interface{}) + func (self *Tileset) SetTileSpacingA(member int) + func (self *Tileset) SetTileWidthA(member int) + func (self *Tileset) SetTotalA(member int) + func (self *Tileset) TileHeight() int + func (self *Tileset) TileMargin() interface{} + func (self *Tileset) TileSpacing() int + func (self *Tileset) TileWidth() int + func (self *Tileset) Total() int + func (self *Tileset) UpdateTileData(imageWidth int, imageHeight int) + func (self *Tileset) UpdateTileDataI(args ...interface{}) + type TilingSprite struct + func NewTilingSprite(texture *Texture, width int, height int) *TilingSprite + func NewTilingSpriteI(args ...interface{}) *TilingSprite + func ToTilingSprite(jsStruct interface{}) *TilingSprite + func (self *TilingSprite) AddChild(child *DisplayObject) *DisplayObject + func (self *TilingSprite) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *TilingSprite) AddChildAtI(args ...interface{}) *DisplayObject + func (self *TilingSprite) AddChildI(args ...interface{}) *DisplayObject + func (self *TilingSprite) Anchor() *Point + func (self *TilingSprite) BlendMode() int + func (self *TilingSprite) CanvasBuffer() *PIXICanvasBuffer + func (self *TilingSprite) Children() []DisplayObject + func (self *TilingSprite) Contains(child *DisplayObject) bool + func (self *TilingSprite) ContainsI(args ...interface{}) bool + func (self *TilingSprite) Exists() bool + func (self *TilingSprite) GenerateTilingTexture(forcePowerOfTwo bool, renderSession *RenderSession) + func (self *TilingSprite) GenerateTilingTextureI(args ...interface{}) + func (self *TilingSprite) GetBounds() *Rectangle + func (self *TilingSprite) GetBoundsI(args ...interface{}) *Rectangle + func (self *TilingSprite) GetChildAt(index int) *DisplayObject + func (self *TilingSprite) GetChildAtI(args ...interface{}) *DisplayObject + func (self *TilingSprite) GetChildIndex(child *DisplayObject) int + func (self *TilingSprite) GetChildIndexI(args ...interface{}) int + func (self *TilingSprite) GetLocalBounds() *Rectangle + func (self *TilingSprite) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *TilingSprite) Height() int + func (self *TilingSprite) IgnoreChildInput() bool + func (self *TilingSprite) OnTextureUpdate(event interface{}) + func (self *TilingSprite) OnTextureUpdateI(args ...interface{}) + func (self *TilingSprite) RefreshTexture() bool + func (self *TilingSprite) RemoveChild(child *DisplayObject) *DisplayObject + func (self *TilingSprite) RemoveChildAt(index int) *DisplayObject + func (self *TilingSprite) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *TilingSprite) RemoveChildI(args ...interface{}) *DisplayObject + func (self *TilingSprite) RemoveChildren(beginIndex int, endIndex int) + func (self *TilingSprite) RemoveChildrenI(args ...interface{}) + func (self *TilingSprite) Renderable() bool + func (self *TilingSprite) SetAnchorA(member *Point) + func (self *TilingSprite) SetBlendModeA(member int) + func (self *TilingSprite) SetCanvasBufferA(member *PIXICanvasBuffer) + func (self *TilingSprite) SetChildIndex(child *DisplayObject, index int) + func (self *TilingSprite) SetChildIndexI(args ...interface{}) + func (self *TilingSprite) SetChildrenA(member []DisplayObject) + func (self *TilingSprite) SetExistsA(member bool) + func (self *TilingSprite) SetHeightA(member int) + func (self *TilingSprite) SetIgnoreChildInputA(member bool) + func (self *TilingSprite) SetRefreshTextureA(member bool) + func (self *TilingSprite) SetRenderableA(member bool) + func (self *TilingSprite) SetShaderA(member *AbstractFilter) + func (self *TilingSprite) SetTexture(texture *Texture) + func (self *TilingSprite) SetTexture1O(texture *Texture, destroy bool) + func (self *TilingSprite) SetTextureA(member *Texture) + func (self *TilingSprite) SetTextureDebugA(member bool) + func (self *TilingSprite) SetTextureI(args ...interface{}) + func (self *TilingSprite) SetTilePatternA(member *PIXITexture) + func (self *TilingSprite) SetTilePositionA(member *Point) + func (self *TilingSprite) SetTileScaleA(member *Point) + func (self *TilingSprite) SetTileScaleOffsetA(member *Point) + func (self *TilingSprite) SetTilingTextureA(member *PIXITexture) + func (self *TilingSprite) SetTintA(member int) + func (self *TilingSprite) SetTintedTextureA(member *Canvas) + func (self *TilingSprite) SetWidthA(member int) + func (self *TilingSprite) Shader() *AbstractFilter + func (self *TilingSprite) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *TilingSprite) SwapChildrenI(args ...interface{}) + func (self *TilingSprite) Texture() *Texture + func (self *TilingSprite) TextureDebug() bool + func (self *TilingSprite) TilePattern() *PIXITexture + func (self *TilingSprite) TilePosition() *Point + func (self *TilingSprite) TileScale() *Point + func (self *TilingSprite) TileScaleOffset() *Point + func (self *TilingSprite) TilingTexture() *PIXITexture + func (self *TilingSprite) Tint() int + func (self *TilingSprite) TintedTexture() *Canvas + func (self *TilingSprite) Width() int + type Time struct + func NewTime(game *Game) *Time + func NewTimeI(args ...interface{}) *Time + func ToTime(jsStruct interface{}) *Time + func (self *Time) Add(timer *Timer) *Timer + func (self *Time) AddI(args ...interface{}) *Timer + func (self *Time) AdvancedTiming() bool + func (self *Time) Boot() + func (self *Time) BootI(args ...interface{}) + func (self *Time) Create() *Timer + func (self *Time) Create1O(autoDestroy bool) *Timer + func (self *Time) CreateI(args ...interface{}) *Timer + func (self *Time) DesiredFps() int + func (self *Time) DesiredFpsMult() int + func (self *Time) Elapsed() int + func (self *Time) ElapsedMS() int + func (self *Time) ElapsedSecondsSince(since int) int + func (self *Time) ElapsedSecondsSinceI(args ...interface{}) int + func (self *Time) ElapsedSince(since int) int + func (self *Time) ElapsedSinceI(args ...interface{}) int + func (self *Time) Events() *Timer + func (self *Time) Fps() int + func (self *Time) FpsMax() int + func (self *Time) FpsMin() int + func (self *Time) Frames() int + func (self *Time) Game() *Game + func (self *Time) GamePaused() + func (self *Time) GamePausedI(args ...interface{}) + func (self *Time) GameResumed() + func (self *Time) GameResumedI(args ...interface{}) + func (self *Time) MsMax() int + func (self *Time) MsMin() int + func (self *Time) Now() int + func (self *Time) PauseDuration() int + func (self *Time) PhysicsElapsed() int + func (self *Time) PhysicsElapsedMS() int + func (self *Time) PrevTime() int + func (self *Time) Refresh() + func (self *Time) RefreshI(args ...interface{}) + func (self *Time) RemoveAll() + func (self *Time) RemoveAllI(args ...interface{}) + func (self *Time) Reset() + func (self *Time) ResetI(args ...interface{}) + func (self *Time) SetAdvancedTimingA(member bool) + func (self *Time) SetDesiredFpsA(member int) + func (self *Time) SetDesiredFpsMultA(member int) + func (self *Time) SetElapsedA(member int) + func (self *Time) SetElapsedMSA(member int) + func (self *Time) SetEventsA(member *Timer) + func (self *Time) SetFpsA(member int) + func (self *Time) SetFpsMaxA(member int) + func (self *Time) SetFpsMinA(member int) + func (self *Time) SetFramesA(member int) + func (self *Time) SetGameA(member *Game) + func (self *Time) SetMsMaxA(member int) + func (self *Time) SetMsMinA(member int) + func (self *Time) SetNowA(member int) + func (self *Time) SetPauseDurationA(member int) + func (self *Time) SetPhysicsElapsedA(member int) + func (self *Time) SetPhysicsElapsedMSA(member int) + func (self *Time) SetPrevTimeA(member int) + func (self *Time) SetSlowMotionA(member int) + func (self *Time) SetSuggestedFpsA(member int) + func (self *Time) SetTimeA(member int) + func (self *Time) SetTimeExpectedA(member int) + func (self *Time) SetTimeToCallA(member int) + func (self *Time) SlowMotion() int + func (self *Time) SuggestedFps() int + func (self *Time) Time() int + func (self *Time) TimeExpected() int + func (self *Time) TimeToCall() int + func (self *Time) TotalElapsedSeconds() int + func (self *Time) TotalElapsedSecondsI(args ...interface{}) int + func (self *Time) Update(time int) + func (self *Time) UpdateAdvancedTiming() + func (self *Time) UpdateAdvancedTimingI(args ...interface{}) + func (self *Time) UpdateI(args ...interface{}) + func (self *Time) UpdateTimers() + func (self *Time) UpdateTimersI(args ...interface{}) + type Timer struct + func NewTimer(game *Game) *Timer + func NewTimer1O(game *Game, autoDestroy bool) *Timer + func NewTimerI(args ...interface{}) *Timer + func ToTimer(jsStruct interface{}) *Timer + func (self *Timer) Add(delay int, callback interface{}, callbackContext interface{}, ...) *TimerEvent + func (self *Timer) AddI(args ...interface{}) *TimerEvent + func (self *Timer) AdjustEvents() + func (self *Timer) AdjustEventsI(args ...interface{}) + func (self *Timer) AutoDestroy() bool + func (self *Timer) ClearPendingEvents() + func (self *Timer) ClearPendingEventsI(args ...interface{}) + func (self *Timer) Create(delay int, loop bool, repeatCount int, callback interface{}, ...) *TimerEvent + func (self *Timer) CreateI(args ...interface{}) *TimerEvent + func (self *Timer) Destroy() + func (self *Timer) DestroyI(args ...interface{}) + func (self *Timer) Duration() int + func (self *Timer) Elapsed() int + func (self *Timer) Events() []TimerEvent + func (self *Timer) Expired() bool + func (self *Timer) Game() *Game + func (self *Timer) HALF() int + func (self *Timer) Length() int + func (self *Timer) Loop(delay int, callback interface{}, callbackContext interface{}, ...) *TimerEvent + func (self *Timer) LoopI(args ...interface{}) *TimerEvent + func (self *Timer) MINUTE() int + func (self *Timer) Ms() int + func (self *Timer) Next() int + func (self *Timer) NextTick() int + func (self *Timer) OnComplete() *Signal + func (self *Timer) Order() + func (self *Timer) OrderI(args ...interface{}) + func (self *Timer) Pause() + func (self *Timer) PauseI(args ...interface{}) + func (self *Timer) Paused() bool + func (self *Timer) QUARTER() int + func (self *Timer) Remove(event *TimerEvent) + func (self *Timer) RemoveAll() + func (self *Timer) RemoveAllI(args ...interface{}) + func (self *Timer) RemoveI(args ...interface{}) + func (self *Timer) Repeat(delay int, repeatCount int, callback interface{}, callbackContext interface{}, ...) *TimerEvent + func (self *Timer) RepeatI(args ...interface{}) *TimerEvent + func (self *Timer) Resume() + func (self *Timer) ResumeI(args ...interface{}) + func (self *Timer) Running() bool + func (self *Timer) SECOND() int + func (self *Timer) Seconds() int + func (self *Timer) SetAutoDestroyA(member bool) + func (self *Timer) SetDurationA(member int) + func (self *Timer) SetElapsedA(member int) + func (self *Timer) SetEventsA(member []TimerEvent) + func (self *Timer) SetExpiredA(member bool) + func (self *Timer) SetGameA(member *Game) + func (self *Timer) SetHALFA(member int) + func (self *Timer) SetLengthA(member int) + func (self *Timer) SetMINUTEA(member int) + func (self *Timer) SetMsA(member int) + func (self *Timer) SetNextA(member int) + func (self *Timer) SetNextTickA(member int) + func (self *Timer) SetOnCompleteA(member *Signal) + func (self *Timer) SetPausedA(member bool) + func (self *Timer) SetQUARTERA(member int) + func (self *Timer) SetRunningA(member bool) + func (self *Timer) SetSECONDA(member int) + func (self *Timer) SetSecondsA(member int) + func (self *Timer) SetTimeCapA(member int) + func (self *Timer) SortHandler() + func (self *Timer) SortHandlerI(args ...interface{}) + func (self *Timer) Start() + func (self *Timer) Start1O(delay int) + func (self *Timer) StartI(args ...interface{}) + func (self *Timer) Stop() + func (self *Timer) Stop1O(clearEvents bool) + func (self *Timer) StopI(args ...interface{}) + func (self *Timer) TimeCap() int + func (self *Timer) Update(time int) bool + func (self *Timer) UpdateI(args ...interface{}) bool + type TimerEvent struct + func NewTimerEvent(timer *Timer, delay int, tick int, repeatCount int, loop bool, ...) *TimerEvent + func NewTimerEventI(args ...interface{}) *TimerEvent + func ToTimerEvent(jsStruct interface{}) *TimerEvent + func (self *TimerEvent) Args() interface{} + func (self *TimerEvent) Callback() interface{} + func (self *TimerEvent) CallbackContext() interface{} + func (self *TimerEvent) Delay() int + func (self *TimerEvent) Loop() bool + func (self *TimerEvent) PendingDelete() bool + func (self *TimerEvent) RepeatCount() int + func (self *TimerEvent) SetArgsA(member interface{}) + func (self *TimerEvent) SetCallbackA(member interface{}) + func (self *TimerEvent) SetCallbackContextA(member interface{}) + func (self *TimerEvent) SetDelayA(member int) + func (self *TimerEvent) SetLoopA(member bool) + func (self *TimerEvent) SetPendingDeleteA(member bool) + func (self *TimerEvent) SetRepeatCountA(member int) + func (self *TimerEvent) SetTickA(member int) + func (self *TimerEvent) SetTimerA(member *Timer) + func (self *TimerEvent) Tick() int + func (self *TimerEvent) Timer() *Timer + type Touch struct + func NewTouch(game *Game) *Touch + func NewTouchI(args ...interface{}) *Touch + func ToTouch(jsStruct interface{}) *Touch + func (self *Touch) AddTouchLockCallback(callback interface{}, context interface{}) + func (self *Touch) AddTouchLockCallback1O(callback interface{}, context interface{}, onEnd bool) + func (self *Touch) AddTouchLockCallbackI(args ...interface{}) + func (self *Touch) CallbackContext() interface{} + func (self *Touch) ConsumeTouchMove() + func (self *Touch) ConsumeTouchMoveI(args ...interface{}) + func (self *Touch) Enabled() bool + func (self *Touch) Event() *TouchEvent + func (self *Touch) Game() *Game + func (self *Touch) OnTouchCancel(event *TouchEvent) + func (self *Touch) OnTouchCancelI(args ...interface{}) + func (self *Touch) OnTouchEnd(event *TouchEvent) + func (self *Touch) OnTouchEndI(args ...interface{}) + func (self *Touch) OnTouchEnter(event *TouchEvent) + func (self *Touch) OnTouchEnterI(args ...interface{}) + func (self *Touch) OnTouchLeave(event *TouchEvent) + func (self *Touch) OnTouchLeaveI(args ...interface{}) + func (self *Touch) OnTouchMove(event *TouchEvent) + func (self *Touch) OnTouchMoveI(args ...interface{}) + func (self *Touch) OnTouchStart(event *TouchEvent) + func (self *Touch) OnTouchStartI(args ...interface{}) + func (self *Touch) PreventDefault() bool + func (self *Touch) RemoveTouchLockCallback(callback interface{}, context interface{}) bool + func (self *Touch) RemoveTouchLockCallbackI(args ...interface{}) bool + func (self *Touch) SetCallbackContextA(member interface{}) + func (self *Touch) SetEnabledA(member bool) + func (self *Touch) SetEventA(member *TouchEvent) + func (self *Touch) SetGameA(member *Game) + func (self *Touch) SetPreventDefaultA(member bool) + func (self *Touch) SetTouchCancelCallbackA(member interface{}) + func (self *Touch) SetTouchEndCallbackA(member interface{}) + func (self *Touch) SetTouchEnterCallbackA(member interface{}) + func (self *Touch) SetTouchLeaveCallbackA(member interface{}) + func (self *Touch) SetTouchLockCallbacksA(member []interface{}) + func (self *Touch) SetTouchMoveCallbackA(member interface{}) + func (self *Touch) SetTouchStartCallbackA(member interface{}) + func (self *Touch) Start() + func (self *Touch) StartI(args ...interface{}) + func (self *Touch) Stop() + func (self *Touch) StopI(args ...interface{}) + func (self *Touch) TouchCancelCallback() interface{} + func (self *Touch) TouchEndCallback() interface{} + func (self *Touch) TouchEnterCallback() interface{} + func (self *Touch) TouchLeaveCallback() interface{} + func (self *Touch) TouchLockCallbacks() []interface{} + func (self *Touch) TouchMoveCallback() interface{} + func (self *Touch) TouchStartCallback() interface{} + type TouchEvent struct + type Tween struct + func NewTween(target interface{}, game *Game, manager *TweenManager) *Tween + func NewTweenI(args ...interface{}) *Tween + func ToTween(jsStruct interface{}) *Tween + func (self *Tween) Chain(tweens *Tween) *Tween + func (self *Tween) ChainI(args ...interface{}) *Tween + func (self *Tween) ChainedTween() *Tween + func (self *Tween) Current() int + func (self *Tween) Delay(duration int) *Tween + func (self *Tween) Delay1O(duration int, index int) *Tween + func (self *Tween) DelayI(args ...interface{}) *Tween + func (self *Tween) Easing(ease interface{}) *Tween + func (self *Tween) Easing1O(ease interface{}, index int) *Tween + func (self *Tween) EasingI(args ...interface{}) *Tween + func (self *Tween) FrameBased() bool + func (self *Tween) From(properties interface{}) *Tween + func (self *Tween) From1O(properties interface{}, duration int) *Tween + func (self *Tween) From2O(properties interface{}, duration int, ease interface{}) *Tween + func (self *Tween) From3O(properties interface{}, duration int, ease interface{}, autoStart bool) *Tween + func (self *Tween) From4O(properties interface{}, duration int, ease interface{}, autoStart bool, ...) *Tween + func (self *Tween) From5O(properties interface{}, duration int, ease interface{}, autoStart bool, ...) *Tween + func (self *Tween) From6O(properties interface{}, duration int, ease interface{}, autoStart bool, ...) *Tween + func (self *Tween) FromI(args ...interface{}) *Tween + func (self *Tween) Game() *Game + func (self *Tween) GenerateData() []interface{} + func (self *Tween) GenerateData1O(frameRate int) []interface{} + func (self *Tween) GenerateData2O(frameRate int, data []interface{}) []interface{} + func (self *Tween) GenerateDataI(args ...interface{}) []interface{} + func (self *Tween) Interpolation(interpolation interface{}) *Tween + func (self *Tween) Interpolation1O(interpolation interface{}, context interface{}) *Tween + func (self *Tween) Interpolation2O(interpolation interface{}, context interface{}, index int) *Tween + func (self *Tween) InterpolationI(args ...interface{}) *Tween + func (self *Tween) IsPaused() bool + func (self *Tween) IsRunning() bool + func (self *Tween) Loop() *Tween + func (self *Tween) Loop1O(value bool) *Tween + func (self *Tween) LoopI(args ...interface{}) *Tween + func (self *Tween) Manager() *TweenManager + func (self *Tween) OnChildComplete() *Signal + func (self *Tween) OnComplete() *Signal + func (self *Tween) OnLoop() *Signal + func (self *Tween) OnRepeat() *Signal + func (self *Tween) OnStart() *Signal + func (self *Tween) OnUpdateCallback(callback interface{}, callbackContext interface{}) *Tween + func (self *Tween) OnUpdateCallbackI(args ...interface{}) *Tween + func (self *Tween) Pause() + func (self *Tween) PauseI(args ...interface{}) + func (self *Tween) PendingDelete() bool + func (self *Tween) Properties() interface{} + func (self *Tween) Repeat(total int) *Tween + func (self *Tween) Repeat1O(total int, repeat int) *Tween + func (self *Tween) Repeat2O(total int, repeat int, index int) *Tween + func (self *Tween) RepeatAll() *Tween + func (self *Tween) RepeatAll1O(total int) *Tween + func (self *Tween) RepeatAllI(args ...interface{}) *Tween + func (self *Tween) RepeatCounter() int + func (self *Tween) RepeatDelay(duration int) *Tween + func (self *Tween) RepeatDelay1O(duration int, index int) *Tween + func (self *Tween) RepeatDelayI(args ...interface{}) *Tween + func (self *Tween) RepeatI(args ...interface{}) *Tween + func (self *Tween) Resume() + func (self *Tween) ResumeI(args ...interface{}) + func (self *Tween) Reverse() bool + func (self *Tween) SetChainedTweenA(member *Tween) + func (self *Tween) SetCurrentA(member int) + func (self *Tween) SetFrameBasedA(member bool) + func (self *Tween) SetGameA(member *Game) + func (self *Tween) SetIsPausedA(member bool) + func (self *Tween) SetIsRunningA(member bool) + func (self *Tween) SetManagerA(member *TweenManager) + func (self *Tween) SetOnChildCompleteA(member *Signal) + func (self *Tween) SetOnCompleteA(member *Signal) + func (self *Tween) SetOnLoopA(member *Signal) + func (self *Tween) SetOnRepeatA(member *Signal) + func (self *Tween) SetOnStartA(member *Signal) + func (self *Tween) SetPendingDeleteA(member bool) + func (self *Tween) SetPropertiesA(member interface{}) + func (self *Tween) SetRepeatCounterA(member int) + func (self *Tween) SetReverseA(member bool) + func (self *Tween) SetTargetA(member interface{}) + func (self *Tween) SetTimeScaleA(member int) + func (self *Tween) SetTimelineA(member []interface{}) + func (self *Tween) SetTotalDurationA(member *TweenData) + func (self *Tween) Start() *Tween + func (self *Tween) Start1O(index int) *Tween + func (self *Tween) StartI(args ...interface{}) *Tween + func (self *Tween) Stop() *Tween + func (self *Tween) Stop1O(complete bool) *Tween + func (self *Tween) StopI(args ...interface{}) *Tween + func (self *Tween) Target() interface{} + func (self *Tween) TimeScale() int + func (self *Tween) Timeline() []interface{} + func (self *Tween) To(properties interface{}) *Tween + func (self *Tween) To1O(properties interface{}, duration int) *Tween + func (self *Tween) To2O(properties interface{}, duration int, ease interface{}) *Tween + func (self *Tween) To3O(properties interface{}, duration int, ease interface{}, autoStart bool) *Tween + func (self *Tween) To4O(properties interface{}, duration int, ease interface{}, autoStart bool, ...) *Tween + func (self *Tween) To5O(properties interface{}, duration int, ease interface{}, autoStart bool, ...) *Tween + func (self *Tween) To6O(properties interface{}, duration int, ease interface{}, autoStart bool, ...) *Tween + func (self *Tween) ToI(args ...interface{}) *Tween + func (self *Tween) TotalDuration() *TweenData + func (self *Tween) Update(time int) bool + func (self *Tween) UpdateI(args ...interface{}) bool + func (self *Tween) UpdateTweenData(property string, value interface{}) *Tween + func (self *Tween) UpdateTweenData1O(property string, value interface{}, index int) *Tween + func (self *Tween) UpdateTweenDataI(args ...interface{}) *Tween + func (self *Tween) Yoyo(enable bool) *Tween + func (self *Tween) Yoyo1O(enable bool, yoyoDelay int) *Tween + func (self *Tween) Yoyo2O(enable bool, yoyoDelay int, index int) *Tween + func (self *Tween) YoyoDelay(duration int) *Tween + func (self *Tween) YoyoDelay1O(duration int, index int) *Tween + func (self *Tween) YoyoDelayI(args ...interface{}) *Tween + func (self *Tween) YoyoI(args ...interface{}) *Tween + type TweenData struct + func NewTweenData(parent *Tween) *TweenData + func NewTweenDataI(args ...interface{}) *TweenData + func ToTweenData(jsStruct interface{}) *TweenData + func (self *TweenData) COMPLETE() int + func (self *TweenData) Delay() int + func (self *TweenData) Dt() int + func (self *TweenData) Duration() int + func (self *TweenData) EasingFunction() interface{} + func (self *TweenData) From(properties interface{}) *TweenData + func (self *TweenData) From1O(properties interface{}, duration int) *TweenData + func (self *TweenData) From2O(properties interface{}, duration int, ease interface{}) *TweenData + func (self *TweenData) From3O(properties interface{}, duration int, ease interface{}, delay int) *TweenData + func (self *TweenData) From4O(properties interface{}, duration int, ease interface{}, delay int, repeat int) *TweenData + func (self *TweenData) From5O(properties interface{}, duration int, ease interface{}, delay int, repeat int, ...) *TweenData + func (self *TweenData) FromI(args ...interface{}) *TweenData + func (self *TweenData) Game() *Game + func (self *TweenData) GenerateData() []interface{} + func (self *TweenData) GenerateData1O(frameRate int) []interface{} + func (self *TweenData) GenerateDataI(args ...interface{}) []interface{} + func (self *TweenData) InReverse() bool + func (self *TweenData) Interpolate() bool + func (self *TweenData) InterpolationContext() interface{} + func (self *TweenData) InterpolationFunction() interface{} + func (self *TweenData) IsFrom() bool + func (self *TweenData) IsRunning() bool + func (self *TweenData) LOOPED() int + func (self *TweenData) LoadValues() *TweenData + func (self *TweenData) LoadValuesI(args ...interface{}) *TweenData + func (self *TweenData) PENDING() int + func (self *TweenData) Parent() *Tween + func (self *TweenData) Percent() int + func (self *TweenData) RUNNING() int + func (self *TweenData) Repeat() int + func (self *TweenData) RepeatCounter() int + func (self *TweenData) RepeatDelay() int + func (self *TweenData) RepeatI(args ...interface{}) int + func (self *TweenData) RepeatTotal() int + func (self *TweenData) SetCOMPLETEA(member int) + func (self *TweenData) SetDelayA(member int) + func (self *TweenData) SetDtA(member int) + func (self *TweenData) SetDurationA(member int) + func (self *TweenData) SetEasingFunctionA(member interface{}) + func (self *TweenData) SetGameA(member *Game) + func (self *TweenData) SetInReverseA(member bool) + func (self *TweenData) SetInterpolateA(member bool) + func (self *TweenData) SetInterpolationContextA(member interface{}) + func (self *TweenData) SetInterpolationFunctionA(member interface{}) + func (self *TweenData) SetIsFromA(member bool) + func (self *TweenData) SetIsRunningA(member bool) + func (self *TweenData) SetLOOPEDA(member int) + func (self *TweenData) SetPENDINGA(member int) + func (self *TweenData) SetParentA(member *Tween) + func (self *TweenData) SetPercentA(member int) + func (self *TweenData) SetRUNNINGA(member int) + func (self *TweenData) SetRepeatCounterA(member int) + func (self *TweenData) SetRepeatDelayA(member int) + func (self *TweenData) SetRepeatTotalA(member int) + func (self *TweenData) SetStartTimeA(member int) + func (self *TweenData) SetValueA(member int) + func (self *TweenData) SetYoyoA(member bool) + func (self *TweenData) SetYoyoDelayA(member int) + func (self *TweenData) Start() *TweenData + func (self *TweenData) StartI(args ...interface{}) *TweenData + func (self *TweenData) StartTime() int + func (self *TweenData) To(properties interface{}) *TweenData + func (self *TweenData) To1O(properties interface{}, duration int) *TweenData + func (self *TweenData) To2O(properties interface{}, duration int, ease interface{}) *TweenData + func (self *TweenData) To3O(properties interface{}, duration int, ease interface{}, delay int) *TweenData + func (self *TweenData) To4O(properties interface{}, duration int, ease interface{}, delay int, repeat int) *TweenData + func (self *TweenData) To5O(properties interface{}, duration int, ease interface{}, delay int, repeat int, ...) *TweenData + func (self *TweenData) ToI(args ...interface{}) *TweenData + func (self *TweenData) Update(time int) int + func (self *TweenData) UpdateI(args ...interface{}) int + func (self *TweenData) Value() int + func (self *TweenData) Yoyo() bool + func (self *TweenData) YoyoDelay() int + type TweenManager struct + func NewTweenManager(game *Game) *TweenManager + func NewTweenManagerI(args ...interface{}) *TweenManager + func ToTweenManager(jsStruct interface{}) *TweenManager + func (self *TweenManager) Add(tween *Tween) *Tween + func (self *TweenManager) AddI(args ...interface{}) *Tween + func (self *TweenManager) Create(object interface{}) *Tween + func (self *TweenManager) CreateI(args ...interface{}) *Tween + func (self *TweenManager) FrameBased() bool + func (self *TweenManager) Game() *Game + func (self *TweenManager) GetAll() []Tween + func (self *TweenManager) GetAllI(args ...interface{}) []Tween + func (self *TweenManager) IsTweening(object interface{}) bool + func (self *TweenManager) IsTweeningI(args ...interface{}) bool + func (self *TweenManager) PauseAll() + func (self *TweenManager) PauseAllI(args ...interface{}) + func (self *TweenManager) Remove(tween *Tween) + func (self *TweenManager) RemoveAll() + func (self *TweenManager) RemoveAllI(args ...interface{}) + func (self *TweenManager) RemoveFrom(obj interface{}) + func (self *TweenManager) RemoveFrom1O(obj interface{}, children bool) + func (self *TweenManager) RemoveFromI(args ...interface{}) + func (self *TweenManager) RemoveI(args ...interface{}) + func (self *TweenManager) ResumeAll() + func (self *TweenManager) ResumeAllI(args ...interface{}) + func (self *TweenManager) SetFrameBasedA(member bool) + func (self *TweenManager) SetGameA(member *Game) + func (self *TweenManager) Update() bool + func (self *TweenManager) UpdateI(args ...interface{}) bool + type Uint16Array struct + type Uint32Array struct + type Uint8ClampedArray struct + type Utils struct + func NewUtils() *Utils + func NewUtilsI(args ...interface{}) *Utils + func ToUtils(jsStruct interface{}) *Utils + func (self *Utils) ChanceRoll(chance int) bool + func (self *Utils) ChanceRollI(args ...interface{}) bool + func (self *Utils) Extend(deep bool, target interface{}) interface{} + func (self *Utils) ExtendI(args ...interface{}) interface{} + func (self *Utils) GetProperty(obj interface{}, prop string) interface{} + func (self *Utils) GetPropertyI(args ...interface{}) interface{} + func (self *Utils) IsPlainObject(obj interface{}) bool + func (self *Utils) IsPlainObjectI(args ...interface{}) bool + func (self *Utils) Mixin(from interface{}, to interface{}) interface{} + func (self *Utils) MixinI(args ...interface{}) interface{} + func (self *Utils) MixinPrototype(target interface{}, mixin interface{}) + func (self *Utils) MixinPrototype1O(target interface{}, mixin interface{}, replace bool) + func (self *Utils) MixinPrototypeI(args ...interface{}) + func (self *Utils) Pad(str string) string + func (self *Utils) Pad1O(str string, len int) string + func (self *Utils) Pad2O(str string, len int, pad string) string + func (self *Utils) Pad3O(str string, len int, pad string, dir int) string + func (self *Utils) PadI(args ...interface{}) string + func (self *Utils) ParseDimension(size interface{}, dimension int) int + func (self *Utils) ParseDimensionI(args ...interface{}) int + func (self *Utils) RandomChoice(choice1 interface{}, choice2 interface{}) interface{} + func (self *Utils) RandomChoiceI(args ...interface{}) interface{} + func (self *Utils) ReverseString(string string) string + func (self *Utils) ReverseStringI(args ...interface{}) string + func (self *Utils) SetProperty(obj interface{}, prop string) interface{} + func (self *Utils) SetPropertyI(args ...interface{}) interface{} + type UtilsDebug struct + func NewUtilsDebug(game *Game) *UtilsDebug + func NewUtilsDebugI(args ...interface{}) *UtilsDebug + func ToUtilsDebug(jsStruct interface{}) *UtilsDebug + func (self *UtilsDebug) Bmd() *BitmapData + func (self *UtilsDebug) Body(sprite *Sprite) + func (self *UtilsDebug) Body1O(sprite *Sprite, color string) + func (self *UtilsDebug) Body2O(sprite *Sprite, color string, filled bool) + func (self *UtilsDebug) BodyI(args ...interface{}) + func (self *UtilsDebug) BodyInfo(sprite *Sprite, x int, y int) + func (self *UtilsDebug) BodyInfo1O(sprite *Sprite, x int, y int, color string) + func (self *UtilsDebug) BodyInfoI(args ...interface{}) + func (self *UtilsDebug) Boot() + func (self *UtilsDebug) BootI(args ...interface{}) + func (self *UtilsDebug) Box2dBody(sprite *Sprite) + func (self *UtilsDebug) Box2dBody1O(sprite *Sprite, color string) + func (self *UtilsDebug) Box2dBodyI(args ...interface{}) + func (self *UtilsDebug) Box2dWorld() + func (self *UtilsDebug) Box2dWorldI(args ...interface{}) + func (self *UtilsDebug) CameraInfo(camera *Camera, x int, y int) + func (self *UtilsDebug) CameraInfo1O(camera *Camera, x int, y int, color string) + func (self *UtilsDebug) CameraInfoI(args ...interface{}) + func (self *UtilsDebug) Canvas() *dom.HTMLCanvasElement + func (self *UtilsDebug) ColumnWidth() int + func (self *UtilsDebug) Context() dom.CanvasRenderingContext2D + func (self *UtilsDebug) CurrentAlpha() int + func (self *UtilsDebug) CurrentX() int + func (self *UtilsDebug) CurrentY() int + func (self *UtilsDebug) Destroy() + func (self *UtilsDebug) DestroyI(args ...interface{}) + func (self *UtilsDebug) Dirty() bool + func (self *UtilsDebug) Font() string + func (self *UtilsDebug) Game() *Game + func (self *UtilsDebug) Geom(object interface{}) + func (self *UtilsDebug) Geom1O(object interface{}, color string) + func (self *UtilsDebug) Geom2O(object interface{}, color string, filled bool) + func (self *UtilsDebug) Geom3O(object interface{}, color string, filled bool, forceType int) + func (self *UtilsDebug) GeomI(args ...interface{}) + func (self *UtilsDebug) InputInfo(x int, y int) + func (self *UtilsDebug) InputInfo1O(x int, y int, color string) + func (self *UtilsDebug) InputInfoI(args ...interface{}) + func (self *UtilsDebug) Key(key *Key, x int, y int) + func (self *UtilsDebug) Key1O(key *Key, x int, y int, color string) + func (self *UtilsDebug) KeyI(args ...interface{}) + func (self *UtilsDebug) Line() + func (self *UtilsDebug) LineHeight() int + func (self *UtilsDebug) LineI(args ...interface{}) + func (self *UtilsDebug) LineInfo(line *Line, x int, y int) + func (self *UtilsDebug) LineInfo1O(line *Line, x int, y int, color string) + func (self *UtilsDebug) LineInfoI(args ...interface{}) + func (self *UtilsDebug) Pixel(x int, y int) + func (self *UtilsDebug) Pixel1O(x int, y int, color string) + func (self *UtilsDebug) Pixel2O(x int, y int, color string, size int) + func (self *UtilsDebug) PixelI(args ...interface{}) + func (self *UtilsDebug) Pointer(pointer *Pointer) + func (self *UtilsDebug) Pointer1O(pointer *Pointer, hideIfUp bool) + func (self *UtilsDebug) Pointer2O(pointer *Pointer, hideIfUp bool, downColor string) + func (self *UtilsDebug) Pointer3O(pointer *Pointer, hideIfUp bool, downColor string, upColor string) + func (self *UtilsDebug) Pointer4O(pointer *Pointer, hideIfUp bool, downColor string, upColor string, ...) + func (self *UtilsDebug) PointerI(args ...interface{}) + func (self *UtilsDebug) PreUpdate() + func (self *UtilsDebug) PreUpdateI(args ...interface{}) + func (self *UtilsDebug) QuadTree(quadtree *QuadTree, color string) + func (self *UtilsDebug) QuadTreeI(args ...interface{}) + func (self *UtilsDebug) RenderShadow() bool + func (self *UtilsDebug) Reset() + func (self *UtilsDebug) ResetI(args ...interface{}) + func (self *UtilsDebug) Resize(scaleManager *ScaleManager, width int, height int) + func (self *UtilsDebug) ResizeI(args ...interface{}) + func (self *UtilsDebug) RopeSegments(rope *Rope) + func (self *UtilsDebug) RopeSegments1O(rope *Rope, color string) + func (self *UtilsDebug) RopeSegments2O(rope *Rope, color string, filled bool) + func (self *UtilsDebug) RopeSegmentsI(args ...interface{}) + func (self *UtilsDebug) SetBmdA(member *BitmapData) + func (self *UtilsDebug) SetCanvasA(member *dom.HTMLCanvasElement) + func (self *UtilsDebug) SetColumnWidthA(member int) + func (self *UtilsDebug) SetContextA(member dom.CanvasRenderingContext2D) + func (self *UtilsDebug) SetCurrentAlphaA(member int) + func (self *UtilsDebug) SetCurrentXA(member int) + func (self *UtilsDebug) SetCurrentYA(member int) + func (self *UtilsDebug) SetDirtyA(member bool) + func (self *UtilsDebug) SetFontA(member string) + func (self *UtilsDebug) SetGameA(member *Game) + func (self *UtilsDebug) SetLineHeightA(member int) + func (self *UtilsDebug) SetRenderShadowA(member bool) + func (self *UtilsDebug) SetSpriteA(member *Image) + func (self *UtilsDebug) SoundInfo(sound *Sound, x int, y int) + func (self *UtilsDebug) SoundInfo1O(sound *Sound, x int, y int, color string) + func (self *UtilsDebug) SoundInfoI(args ...interface{}) + func (self *UtilsDebug) Sprite() *Image + func (self *UtilsDebug) SpriteBounds(sprite interface{}) + func (self *UtilsDebug) SpriteBounds1O(sprite interface{}, color string) + func (self *UtilsDebug) SpriteBounds2O(sprite interface{}, color string, filled bool) + func (self *UtilsDebug) SpriteBoundsI(args ...interface{}) + func (self *UtilsDebug) SpriteCoords(sprite interface{}, x int, y int) + func (self *UtilsDebug) SpriteCoords1O(sprite interface{}, x int, y int, color string) + func (self *UtilsDebug) SpriteCoordsI(args ...interface{}) + func (self *UtilsDebug) SpriteInfo(sprite *Sprite, x int, y int) + func (self *UtilsDebug) SpriteInfo1O(sprite *Sprite, x int, y int, color string) + func (self *UtilsDebug) SpriteInfoI(args ...interface{}) + func (self *UtilsDebug) SpriteInputInfo(sprite interface{}, x int, y int) + func (self *UtilsDebug) SpriteInputInfo1O(sprite interface{}, x int, y int, color string) + func (self *UtilsDebug) SpriteInputInfoI(args ...interface{}) + func (self *UtilsDebug) Start() + func (self *UtilsDebug) Start1O(x int) + func (self *UtilsDebug) Start2O(x int, y int) + func (self *UtilsDebug) Start3O(x int, y int, color string) + func (self *UtilsDebug) Start4O(x int, y int, color string, columnWidth int) + func (self *UtilsDebug) StartI(args ...interface{}) + func (self *UtilsDebug) Stop() + func (self *UtilsDebug) StopI(args ...interface{}) + func (self *UtilsDebug) Text(text string, x int, y int) + func (self *UtilsDebug) Text1O(text string, x int, y int, color string) + func (self *UtilsDebug) Text2O(text string, x int, y int, color string, font string) + func (self *UtilsDebug) TextI(args ...interface{}) + func (self *UtilsDebug) Timer(timer *Timer, x int, y int) + func (self *UtilsDebug) Timer1O(timer *Timer, x int, y int, color string) + func (self *UtilsDebug) TimerI(args ...interface{}) + type Vec2 struct + func NewVec2() *Vec2 + func NewVec2I(args ...interface{}) *Vec2 + func ToVec2(jsStruct interface{}) *Vec2 + type Vec3 struct + func NewVec3() *Vec3 + func NewVec3I(args ...interface{}) *Vec3 + func ToVec3(jsStruct interface{}) *Vec3 + type Vec4 struct + func NewVec4() *Vec4 + func NewVec4I(args ...interface{}) *Vec4 + func ToVec4(jsStruct interface{}) *Vec4 + type Video struct + func NewVideo(game *Game) *Video + func NewVideo1O(game *Game, key interface{}) *Video + func NewVideo2O(game *Game, key interface{}, url interface{}) *Video + func NewVideoI(args ...interface{}) *Video + func ToVideo(jsStruct interface{}) *Video + func (self *Video) Add(object interface{}) *Video + func (self *Video) AddI(args ...interface{}) *Video + func (self *Video) AddToWorld() *Image + func (self *Video) AddToWorld1O(x int) *Image + func (self *Video) AddToWorld2O(x int, y int) *Image + func (self *Video) AddToWorld3O(x int, y int, anchorX int) *Image + func (self *Video) AddToWorld4O(x int, y int, anchorX int, anchorY int) *Image + func (self *Video) AddToWorld5O(x int, y int, anchorX int, anchorY int, scaleX int) *Image + func (self *Video) AddToWorld6O(x int, y int, anchorX int, anchorY int, scaleX int, scaleY int) *Image + func (self *Video) AddToWorldI(args ...interface{}) *Image + func (self *Video) ChangeSource(src string) *Video + func (self *Video) ChangeSource1O(src string, autoplay bool) *Video + func (self *Video) ChangeSourceI(args ...interface{}) *Video + func (self *Video) CheckVideoProgress() + func (self *Video) CheckVideoProgressI(args ...interface{}) + func (self *Video) Complete() + func (self *Video) CompleteI(args ...interface{}) + func (self *Video) ConnectToMediaStream(video *dom.HTMLVideoElement, stream *MediaStream) *Video + func (self *Video) ConnectToMediaStreamI(args ...interface{}) *Video + func (self *Video) CreateVideoFromBlob(blob *Blob) *Video + func (self *Video) CreateVideoFromBlobI(args ...interface{}) *Video + func (self *Video) CreateVideoFromURL(url string) *Video + func (self *Video) CreateVideoFromURL1O(url string, autoplay bool) *Video + func (self *Video) CreateVideoFromURLI(args ...interface{}) *Video + func (self *Video) CurrentTime() int + func (self *Video) Destroy() + func (self *Video) DestroyI(args ...interface{}) + func (self *Video) DisableTextureUpload() bool + func (self *Video) Duration() int + func (self *Video) Game() *Game + func (self *Video) GetUserMediaError() + func (self *Video) GetUserMediaErrorI(args ...interface{}) + func (self *Video) GetUserMediaSuccess() + func (self *Video) GetUserMediaSuccessI(args ...interface{}) + func (self *Video) GetUserMediaTimeout() + func (self *Video) GetUserMediaTimeoutI(args ...interface{}) + func (self *Video) Grab() *BitmapData + func (self *Video) Grab1O(clear bool) *BitmapData + func (self *Video) Grab2O(clear bool, alpha int) *BitmapData + func (self *Video) Grab3O(clear bool, alpha int, blendMode string) *BitmapData + func (self *Video) GrabI(args ...interface{}) *BitmapData + func (self *Video) Height() int + func (self *Video) IsStreaming() bool + func (self *Video) Key() string + func (self *Video) Loop() bool + func (self *Video) Mute() bool + func (self *Video) OnAccess() *Signal + func (self *Video) OnChangeSource() *Signal + func (self *Video) OnComplete() *Signal + func (self *Video) OnError() *Signal + func (self *Video) OnPlay() *Signal + func (self *Video) OnTimeout() *Signal + func (self *Video) Paused() bool + func (self *Video) Play() *Video + func (self *Video) Play1O(loop bool) *Video + func (self *Video) Play2O(loop bool, playbackRate int) *Video + func (self *Video) PlayHandler() + func (self *Video) PlayHandlerI(args ...interface{}) + func (self *Video) PlayI(args ...interface{}) *Video + func (self *Video) PlaybackRate() int + func (self *Video) Playing() bool + func (self *Video) Progress() int + func (self *Video) RemoveVideoElement() + func (self *Video) RemoveVideoElementI(args ...interface{}) + func (self *Video) Render() + func (self *Video) RenderI(args ...interface{}) + func (self *Video) Retry() int + func (self *Video) RetryInterval() int + func (self *Video) RetryLimit() int + func (self *Video) SetCurrentTimeA(member int) + func (self *Video) SetDisableTextureUploadA(member bool) + func (self *Video) SetDurationA(member int) + func (self *Video) SetGameA(member *Game) + func (self *Video) SetHeightA(member int) + func (self *Video) SetIsStreamingA(member bool) + func (self *Video) SetKeyA(member string) + func (self *Video) SetLoopA(member bool) + func (self *Video) SetMute() + func (self *Video) SetMuteA(member bool) + func (self *Video) SetMuteI(args ...interface{}) + func (self *Video) SetOnAccessA(member *Signal) + func (self *Video) SetOnChangeSourceA(member *Signal) + func (self *Video) SetOnCompleteA(member *Signal) + func (self *Video) SetOnErrorA(member *Signal) + func (self *Video) SetOnPlayA(member *Signal) + func (self *Video) SetOnTimeoutA(member *Signal) + func (self *Video) SetPause() + func (self *Video) SetPauseI(args ...interface{}) + func (self *Video) SetPausedA(member bool) + func (self *Video) SetPlaybackRateA(member int) + func (self *Video) SetPlayingA(member bool) + func (self *Video) SetProgressA(member int) + func (self *Video) SetResume() + func (self *Video) SetResumeI(args ...interface{}) + func (self *Video) SetRetryA(member int) + func (self *Video) SetRetryIntervalA(member int) + func (self *Video) SetRetryLimitA(member int) + func (self *Video) SetSnapshotA(member *BitmapData) + func (self *Video) SetTextureA(member *Texture) + func (self *Video) SetTextureFrameA(member *Frame) + func (self *Video) SetTimeoutA(member int) + func (self *Video) SetTouchLock() + func (self *Video) SetTouchLockI(args ...interface{}) + func (self *Video) SetTouchLockedA(member bool) + func (self *Video) SetTypeA(member int) + func (self *Video) SetVideoA(member dom.HTMLVideoElement) + func (self *Video) SetVideoStreamA(member *MediaStream) + func (self *Video) SetVolumeA(member int) + func (self *Video) SetWidthA(member int) + func (self *Video) Snapshot() *BitmapData + func (self *Video) StartMediaStream() *Video + func (self *Video) StartMediaStream1O(captureAudio bool) *Video + func (self *Video) StartMediaStream2O(captureAudio bool, width int) *Video + func (self *Video) StartMediaStream3O(captureAudio bool, width int, height int) *Video + func (self *Video) StartMediaStreamI(args ...interface{}) *Video + func (self *Video) Stop() *Video + func (self *Video) StopI(args ...interface{}) *Video + func (self *Video) Texture() *Texture + func (self *Video) TextureFrame() *Frame + func (self *Video) Timeout() int + func (self *Video) TouchLocked() bool + func (self *Video) Type() int + func (self *Video) Unlock() + func (self *Video) UnlockI(args ...interface{}) + func (self *Video) UnsetMute() + func (self *Video) UnsetMuteI(args ...interface{}) + func (self *Video) UpdateTexture() + func (self *Video) UpdateTexture1O(event interface{}) + func (self *Video) UpdateTexture2O(event interface{}, width int) + func (self *Video) UpdateTexture3O(event interface{}, width int, height int) + func (self *Video) UpdateTextureI(args ...interface{}) + func (self *Video) Video() dom.HTMLVideoElement + func (self *Video) VideoStream() *MediaStream + func (self *Video) Volume() int + func (self *Video) Width() int + type Weapon struct + type WebGLBlendModeManager struct + func NewWebGLBlendModeManager(gl *WebGLContext) *WebGLBlendModeManager + func NewWebGLBlendModeManagerI(args ...interface{}) *WebGLBlendModeManager + func ToWebGLBlendModeManager(jsStruct interface{}) *WebGLBlendModeManager + func (self *WebGLBlendModeManager) CurrentBlendMode() int + func (self *WebGLBlendModeManager) Destroy() + func (self *WebGLBlendModeManager) DestroyI(args ...interface{}) + func (self *WebGLBlendModeManager) SetBlendMode(blendMode int) + func (self *WebGLBlendModeManager) SetBlendModeI(args ...interface{}) + func (self *WebGLBlendModeManager) SetContext(gl *WebGLContext) + func (self *WebGLBlendModeManager) SetContextI(args ...interface{}) + func (self *WebGLBlendModeManager) SetCurrentBlendModeA(member int) + type WebGLContext webgl.Context + func WrapWebGLContext(o *js.Object) WebGLContext + type WebGLFastSpriteBatch struct + func NewWebGLFastSpriteBatch() *WebGLFastSpriteBatch + func NewWebGLFastSpriteBatchI(args ...interface{}) *WebGLFastSpriteBatch + func ToWebGLFastSpriteBatch(jsStruct interface{}) *WebGLFastSpriteBatch + func (self *WebGLFastSpriteBatch) Begin(spriteBatch *WebGLSpriteBatch, renderSession interface{}) + func (self *WebGLFastSpriteBatch) BeginI(args ...interface{}) + func (self *WebGLFastSpriteBatch) CurrentBaseTexture() *BaseTexture + func (self *WebGLFastSpriteBatch) CurrentBatchSize() int + func (self *WebGLFastSpriteBatch) CurrentBlendMode() int + func (self *WebGLFastSpriteBatch) Drawing() bool + func (self *WebGLFastSpriteBatch) End() + func (self *WebGLFastSpriteBatch) EndI(args ...interface{}) + func (self *WebGLFastSpriteBatch) Flush() + func (self *WebGLFastSpriteBatch) FlushI(args ...interface{}) + func (self *WebGLFastSpriteBatch) IndexBuffer() interface{} + func (self *WebGLFastSpriteBatch) Indices() *Uint16Array + func (self *WebGLFastSpriteBatch) LastIndexCount() int + func (self *WebGLFastSpriteBatch) Matrix() *Matrix + func (self *WebGLFastSpriteBatch) MaxSize() int + func (self *WebGLFastSpriteBatch) Render(spriteBatch *WebGLSpriteBatch) + func (self *WebGLFastSpriteBatch) RenderI(args ...interface{}) + func (self *WebGLFastSpriteBatch) RenderSession() interface{} + func (self *WebGLFastSpriteBatch) RenderSprite(sprite *Sprite) + func (self *WebGLFastSpriteBatch) RenderSpriteI(args ...interface{}) + func (self *WebGLFastSpriteBatch) SetContext(gl *WebGLContext) + func (self *WebGLFastSpriteBatch) SetContextI(args ...interface{}) + func (self *WebGLFastSpriteBatch) SetCurrentBaseTextureA(member *BaseTexture) + func (self *WebGLFastSpriteBatch) SetCurrentBatchSizeA(member int) + func (self *WebGLFastSpriteBatch) SetCurrentBlendModeA(member int) + func (self *WebGLFastSpriteBatch) SetDrawingA(member bool) + func (self *WebGLFastSpriteBatch) SetIndexBufferA(member interface{}) + func (self *WebGLFastSpriteBatch) SetIndicesA(member *Uint16Array) + func (self *WebGLFastSpriteBatch) SetLastIndexCountA(member int) + func (self *WebGLFastSpriteBatch) SetMatrixA(member *Matrix) + func (self *WebGLFastSpriteBatch) SetMaxSizeA(member int) + func (self *WebGLFastSpriteBatch) SetRenderSessionA(member interface{}) + func (self *WebGLFastSpriteBatch) SetShaderA(member interface{}) + func (self *WebGLFastSpriteBatch) SetSizeA(member int) + func (self *WebGLFastSpriteBatch) SetVertSizeA(member int) + func (self *WebGLFastSpriteBatch) SetVertexBufferA(member interface{}) + func (self *WebGLFastSpriteBatch) SetVerticesA(member *Float32Array) + func (self *WebGLFastSpriteBatch) Shader() interface{} + func (self *WebGLFastSpriteBatch) Size() int + func (self *WebGLFastSpriteBatch) Start() + func (self *WebGLFastSpriteBatch) StartI(args ...interface{}) + func (self *WebGLFastSpriteBatch) Stop() + func (self *WebGLFastSpriteBatch) StopI(args ...interface{}) + func (self *WebGLFastSpriteBatch) VertSize() int + func (self *WebGLFastSpriteBatch) VertexBuffer() interface{} + func (self *WebGLFastSpriteBatch) Vertices() *Float32Array + type WebGLFilterManager struct + func NewWebGLFilterManager() *WebGLFilterManager + func NewWebGLFilterManagerI(args ...interface{}) *WebGLFilterManager + func ToWebGLFilterManager(jsStruct interface{}) *WebGLFilterManager + func (self *WebGLFilterManager) ApplyFilterPass(filter *AbstractFilter, filterArea *Texture, width int, height int) + func (self *WebGLFilterManager) ApplyFilterPassI(args ...interface{}) + func (self *WebGLFilterManager) Begin(renderSession *RenderSession, buffer *ArrayBuffer) + func (self *WebGLFilterManager) BeginI(args ...interface{}) + func (self *WebGLFilterManager) Destroy() + func (self *WebGLFilterManager) DestroyI(args ...interface{}) + func (self *WebGLFilterManager) FilterStack() []interface{} + func (self *WebGLFilterManager) InitShaderBuffers() + func (self *WebGLFilterManager) InitShaderBuffersI(args ...interface{}) + func (self *WebGLFilterManager) OffsetX() int + func (self *WebGLFilterManager) OffsetY() int + func (self *WebGLFilterManager) PopFilter() + func (self *WebGLFilterManager) PopFilterI(args ...interface{}) + func (self *WebGLFilterManager) PushFilter(filterBlock interface{}) + func (self *WebGLFilterManager) PushFilterI(args ...interface{}) + func (self *WebGLFilterManager) SetContext(gl *WebGLContext) + func (self *WebGLFilterManager) SetContextI(args ...interface{}) + func (self *WebGLFilterManager) SetFilterStackA(member []interface{}) + func (self *WebGLFilterManager) SetOffsetXA(member int) + func (self *WebGLFilterManager) SetOffsetYA(member int) + type WebGLGraphics struct + func NewWebGLGraphics() *WebGLGraphics + func NewWebGLGraphicsI(args ...interface{}) *WebGLGraphics + func ToWebGLGraphics(jsStruct interface{}) *WebGLGraphics + func (self *WebGLGraphics) BuildCircle(graphicsData *Graphics, webGLData interface{}) + func (self *WebGLGraphics) BuildCircleI(args ...interface{}) + func (self *WebGLGraphics) BuildComplexPoly(graphicsData *Graphics, webGLData interface{}) + func (self *WebGLGraphics) BuildComplexPolyI(args ...interface{}) + func (self *WebGLGraphics) BuildLine(graphicsData *Graphics, webGLData interface{}) + func (self *WebGLGraphics) BuildLineI(args ...interface{}) + func (self *WebGLGraphics) BuildPoly(graphicsData *Graphics, webGLData interface{}) + func (self *WebGLGraphics) BuildPolyI(args ...interface{}) + func (self *WebGLGraphics) BuildRectangle(graphicsData *Graphics, webGLData interface{}) + func (self *WebGLGraphics) BuildRectangleI(args ...interface{}) + func (self *WebGLGraphics) BuildRoundedRectangle(graphicsData *Graphics, webGLData interface{}) + func (self *WebGLGraphics) BuildRoundedRectangleI(args ...interface{}) + func (self *WebGLGraphics) QuadraticBezierCurve(fromX int, fromY int, cpX int, cpY int, toX int, toY int) []int + func (self *WebGLGraphics) QuadraticBezierCurveI(args ...interface{}) []int + func (self *WebGLGraphics) RenderGraphics(graphics *Graphics, renderSession interface{}) + func (self *WebGLGraphics) RenderGraphicsI(args ...interface{}) + func (self *WebGLGraphics) SwitchMode(webGL *WebGLContext, type_ int) + func (self *WebGLGraphics) SwitchModeI(args ...interface{}) + func (self *WebGLGraphics) UpdateGraphics(graphicsData *Graphics, gl *WebGLContext) + func (self *WebGLGraphics) UpdateGraphicsI(args ...interface{}) + type WebGLGraphicsData struct + func NewWebGLGraphicsData() *WebGLGraphicsData + func NewWebGLGraphicsDataI(args ...interface{}) *WebGLGraphicsData + func ToWebGLGraphicsData(jsStruct interface{}) *WebGLGraphicsData + func (self *WebGLGraphicsData) Reset() + func (self *WebGLGraphicsData) ResetI(args ...interface{}) + func (self *WebGLGraphicsData) Upload() + func (self *WebGLGraphicsData) UploadI(args ...interface{}) + type WebGLMaskManager struct + func NewWebGLMaskManager() *WebGLMaskManager + func NewWebGLMaskManagerI(args ...interface{}) *WebGLMaskManager + func ToWebGLMaskManager(jsStruct interface{}) *WebGLMaskManager + func (self *WebGLMaskManager) Destroy() + func (self *WebGLMaskManager) DestroyI(args ...interface{}) + func (self *WebGLMaskManager) PopMask(maskData []interface{}, renderSession interface{}) + func (self *WebGLMaskManager) PopMaskI(args ...interface{}) + func (self *WebGLMaskManager) PushMask(maskData []interface{}, renderSession interface{}) + func (self *WebGLMaskManager) PushMaskI(args ...interface{}) + func (self *WebGLMaskManager) SetContext(gl *WebGLContext) + func (self *WebGLMaskManager) SetContextI(args ...interface{}) + type WebGLRenderer struct + func NewWebGLRenderer(game *PhaserGame) *WebGLRenderer + func NewWebGLRendererI(args ...interface{}) *WebGLRenderer + func ToWebGLRenderer(jsStruct interface{}) *WebGLRenderer + func (self *WebGLRenderer) AutoResize() bool + func (self *WebGLRenderer) BlendModeManager() *WebGLBlendModeManager + func (self *WebGLRenderer) ClearBeforeRender() bool + func (self *WebGLRenderer) Destroy() + func (self *WebGLRenderer) DestroyI(args ...interface{}) + func (self *WebGLRenderer) FilterManager() *WebGLFilterManager + func (self *WebGLRenderer) Game() *PhaserGame + func (self *WebGLRenderer) Height() int + func (self *WebGLRenderer) InitContext() + func (self *WebGLRenderer) InitContextI(args ...interface{}) + func (self *WebGLRenderer) MapBlendModes() + func (self *WebGLRenderer) MapBlendModesI(args ...interface{}) + func (self *WebGLRenderer) MaskManager() *WebGLMaskManager + func (self *WebGLRenderer) Offset() *Point + func (self *WebGLRenderer) PreserveDrawingBuffer() bool + func (self *WebGLRenderer) Projection() *Point + func (self *WebGLRenderer) Render(stage *Stage) + func (self *WebGLRenderer) RenderDisplayObject(displayObject *DisplayObject, projection *Point, buffer []interface{}) + func (self *WebGLRenderer) RenderDisplayObjectI(args ...interface{}) + func (self *WebGLRenderer) RenderI(args ...interface{}) + func (self *WebGLRenderer) RenderSession() interface{} + func (self *WebGLRenderer) Resize(width int, height int) + func (self *WebGLRenderer) ResizeI(args ...interface{}) + func (self *WebGLRenderer) Resolution() int + func (self *WebGLRenderer) SetAutoResizeA(member bool) + func (self *WebGLRenderer) SetBlendModeManagerA(member *WebGLBlendModeManager) + func (self *WebGLRenderer) SetClearBeforeRenderA(member bool) + func (self *WebGLRenderer) SetFilterManagerA(member *WebGLFilterManager) + func (self *WebGLRenderer) SetGameA(member *PhaserGame) + func (self *WebGLRenderer) SetHeightA(member int) + func (self *WebGLRenderer) SetMaskManagerA(member *WebGLMaskManager) + func (self *WebGLRenderer) SetOffsetA(member *Point) + func (self *WebGLRenderer) SetPreserveDrawingBufferA(member bool) + func (self *WebGLRenderer) SetProjectionA(member *Point) + func (self *WebGLRenderer) SetRenderSessionA(member interface{}) + func (self *WebGLRenderer) SetResolutionA(member int) + func (self *WebGLRenderer) SetShaderManagerA(member *WebGLShaderManager) + func (self *WebGLRenderer) SetSpriteBatchA(member *WebGLSpriteBatch) + func (self *WebGLRenderer) SetStencilManagerA(member *WebGLStencilManager) + func (self *WebGLRenderer) SetTransparentA(member bool) + func (self *WebGLRenderer) SetTypeA(member int) + func (self *WebGLRenderer) SetViewA(member *dom.HTMLCanvasElement) + func (self *WebGLRenderer) SetWidthA(member int) + func (self *WebGLRenderer) ShaderManager() *WebGLShaderManager + func (self *WebGLRenderer) SpriteBatch() *WebGLSpriteBatch + func (self *WebGLRenderer) StencilManager() *WebGLStencilManager + func (self *WebGLRenderer) Transparent() bool + func (self *WebGLRenderer) Type() int + func (self *WebGLRenderer) UpdateTexture(texture *Texture) bool + func (self *WebGLRenderer) UpdateTextureI(args ...interface{}) bool + func (self *WebGLRenderer) View() *dom.HTMLCanvasElement + func (self *WebGLRenderer) Width() int + type WebGLShaderManager struct + func NewWebGLShaderManager() *WebGLShaderManager + func NewWebGLShaderManagerI(args ...interface{}) *WebGLShaderManager + func ToWebGLShaderManager(jsStruct interface{}) *WebGLShaderManager + func (self *WebGLShaderManager) AttribState() []interface{} + func (self *WebGLShaderManager) Destroy() + func (self *WebGLShaderManager) DestroyI(args ...interface{}) + func (self *WebGLShaderManager) MaxAttibs() int + func (self *WebGLShaderManager) SetAttribStateA(member []interface{}) + func (self *WebGLShaderManager) SetAttribs(attribs []interface{}) + func (self *WebGLShaderManager) SetAttribsI(args ...interface{}) + func (self *WebGLShaderManager) SetContext(gl *WebGLContext) + func (self *WebGLShaderManager) SetContextI(args ...interface{}) + func (self *WebGLShaderManager) SetMaxAttibsA(member int) + func (self *WebGLShaderManager) SetShader(shader interface{}) + func (self *WebGLShaderManager) SetShaderI(args ...interface{}) + func (self *WebGLShaderManager) SetStackA(member []interface{}) + func (self *WebGLShaderManager) SetTempAttribStateA(member []interface{}) + func (self *WebGLShaderManager) Stack() []interface{} + func (self *WebGLShaderManager) TempAttribState() []interface{} + type WebGLSpriteBatch struct + func NewWebGLSpriteBatch() *WebGLSpriteBatch + func NewWebGLSpriteBatchI(args ...interface{}) *WebGLSpriteBatch + func ToWebGLSpriteBatch(jsStruct interface{}) *WebGLSpriteBatch + func (self *WebGLSpriteBatch) Begin(renderSession interface{}) + func (self *WebGLSpriteBatch) BeginI(args ...interface{}) + func (self *WebGLSpriteBatch) BlendModes() []interface{} + func (self *WebGLSpriteBatch) Colors() *Uint32Array + func (self *WebGLSpriteBatch) CompileFragmentShader(gl *WebGLContext, shaderSrc []interface{}) + func (self *WebGLSpriteBatch) CompileFragmentShaderI(args ...interface{}) + func (self *WebGLSpriteBatch) CompileProgram(gl *WebGLContext, vertexSrc []interface{}, fragmentSrc []interface{}) + func (self *WebGLSpriteBatch) CompileProgramI(args ...interface{}) + func (self *WebGLSpriteBatch) CompileVertexShader(gl *WebGLContext, shaderSrc []interface{}) + func (self *WebGLSpriteBatch) CompileVertexShaderI(args ...interface{}) + func (self *WebGLSpriteBatch) CurrentBaseTexture() *BaseTexture + func (self *WebGLSpriteBatch) CurrentBatchSize() int + func (self *WebGLSpriteBatch) DefaultShader() *AbstractFilter + func (self *WebGLSpriteBatch) Destroy() + func (self *WebGLSpriteBatch) DestroyI(args ...interface{}) + func (self *WebGLSpriteBatch) Dirty() bool + func (self *WebGLSpriteBatch) Drawing() bool + func (self *WebGLSpriteBatch) End() + func (self *WebGLSpriteBatch) EndI(args ...interface{}) + func (self *WebGLSpriteBatch) Flush() + func (self *WebGLSpriteBatch) FlushI(args ...interface{}) + func (self *WebGLSpriteBatch) Indices() *Uint16Array + func (self *WebGLSpriteBatch) InitDefaultShaders() + func (self *WebGLSpriteBatch) InitDefaultShadersI(args ...interface{}) + func (self *WebGLSpriteBatch) LastIndexCount() int + func (self *WebGLSpriteBatch) Positions() *Float32Array + func (self *WebGLSpriteBatch) Render(sprite *Sprite) + func (self *WebGLSpriteBatch) Render1O(sprite *Sprite, matrix *Matrix) + func (self *WebGLSpriteBatch) RenderBatch(texture *Texture, size int, startIndex int) + func (self *WebGLSpriteBatch) RenderBatchI(args ...interface{}) + func (self *WebGLSpriteBatch) RenderI(args ...interface{}) + func (self *WebGLSpriteBatch) RenderTilingSprite(sprite *TilingSprite) + func (self *WebGLSpriteBatch) RenderTilingSpriteI(args ...interface{}) + func (self *WebGLSpriteBatch) SetBlendModesA(member []interface{}) + func (self *WebGLSpriteBatch) SetColorsA(member *Uint32Array) + func (self *WebGLSpriteBatch) SetContext(gl *WebGLContext) + func (self *WebGLSpriteBatch) SetContextI(args ...interface{}) + func (self *WebGLSpriteBatch) SetCurrentBaseTextureA(member *BaseTexture) + func (self *WebGLSpriteBatch) SetCurrentBatchSizeA(member int) + func (self *WebGLSpriteBatch) SetDefaultShaderA(member *AbstractFilter) + func (self *WebGLSpriteBatch) SetDirtyA(member bool) + func (self *WebGLSpriteBatch) SetDrawingA(member bool) + func (self *WebGLSpriteBatch) SetIndicesA(member *Uint16Array) + func (self *WebGLSpriteBatch) SetLastIndexCountA(member int) + func (self *WebGLSpriteBatch) SetPositionsA(member *Float32Array) + func (self *WebGLSpriteBatch) SetShadersA(member []interface{}) + func (self *WebGLSpriteBatch) SetSizeA(member int) + func (self *WebGLSpriteBatch) SetSpritesA(member []interface{}) + func (self *WebGLSpriteBatch) SetTexturesA(member []interface{}) + func (self *WebGLSpriteBatch) SetVertSizeA(member int) + func (self *WebGLSpriteBatch) SetVerticesA(member *ArrayBuffer) + func (self *WebGLSpriteBatch) Shaders() []interface{} + func (self *WebGLSpriteBatch) Size() int + func (self *WebGLSpriteBatch) Sprites() []interface{} + func (self *WebGLSpriteBatch) Start() + func (self *WebGLSpriteBatch) StartI(args ...interface{}) + func (self *WebGLSpriteBatch) Stop() + func (self *WebGLSpriteBatch) StopI(args ...interface{}) + func (self *WebGLSpriteBatch) Textures() []interface{} + func (self *WebGLSpriteBatch) VertSize() int + func (self *WebGLSpriteBatch) Vertices() *ArrayBuffer + type WebGLStencilManager struct + func NewWebGLStencilManager() *WebGLStencilManager + func NewWebGLStencilManagerI(args ...interface{}) *WebGLStencilManager + func ToWebGLStencilManager(jsStruct interface{}) *WebGLStencilManager + func (self *WebGLStencilManager) BindGraphics(graphics *Graphics, webGLData []interface{}, renderSession interface{}) + func (self *WebGLStencilManager) BindGraphicsI(args ...interface{}) + func (self *WebGLStencilManager) Destroy() + func (self *WebGLStencilManager) DestroyI(args ...interface{}) + func (self *WebGLStencilManager) PopStencil(graphics *Graphics, webGLData []interface{}, renderSession interface{}) + func (self *WebGLStencilManager) PopStencilI(args ...interface{}) + func (self *WebGLStencilManager) PushMask(graphics *Graphics, webGLData []interface{}, renderSession interface{}) + func (self *WebGLStencilManager) PushMaskI(args ...interface{}) + func (self *WebGLStencilManager) SetContext(gl *WebGLContext) + func (self *WebGLStencilManager) SetContextI(args ...interface{}) + type World struct + func NewWorld(game *Game) *World + func NewWorldI(args ...interface{}) *World + func ToWorld(jsStruct interface{}) *World + func (self *World) Add(child *DisplayObject) *DisplayObject + func (self *World) Add1O(child *DisplayObject, silent bool) *DisplayObject + func (self *World) Add2O(child *DisplayObject, silent bool, index int) *DisplayObject + func (self *World) AddAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *World) AddAllI(args ...interface{}) + func (self *World) AddAt(child *DisplayObject) *DisplayObject + func (self *World) AddAt1O(child *DisplayObject, index int) *DisplayObject + func (self *World) AddAt2O(child *DisplayObject, index int, silent bool) *DisplayObject + func (self *World) AddAtI(args ...interface{}) *DisplayObject + func (self *World) AddChild(child *DisplayObject) *DisplayObject + func (self *World) AddChildAt(child *DisplayObject, index int) *DisplayObject + func (self *World) AddChildAtI(args ...interface{}) *DisplayObject + func (self *World) AddChildI(args ...interface{}) *DisplayObject + func (self *World) AddI(args ...interface{}) *DisplayObject + func (self *World) AddMultiple(children interface{}) interface{} + func (self *World) AddMultiple1O(children interface{}, silent bool) interface{} + func (self *World) AddMultipleI(args ...interface{}) interface{} + func (self *World) AddToHash(child *DisplayObject) bool + func (self *World) AddToHashI(args ...interface{}) bool + func (self *World) Align(width int, height int, cellWidth int, cellHeight int) bool + func (self *World) Align1O(width int, height int, cellWidth int, cellHeight int, position int) bool + func (self *World) Align2O(width int, height int, cellWidth int, cellHeight int, position int, offset int) bool + func (self *World) AlignI(args ...interface{}) bool + func (self *World) AlignIn(container interface{}) *Group + func (self *World) AlignIn1O(container interface{}, position int) *Group + func (self *World) AlignIn2O(container interface{}, position int, offsetX int) *Group + func (self *World) AlignIn3O(container interface{}, position int, offsetX int, offsetY int) *Group + func (self *World) AlignInI(args ...interface{}) *Group + func (self *World) AlignTo(parent interface{}) *Group + func (self *World) AlignTo1O(parent interface{}, position int) *Group + func (self *World) AlignTo2O(parent interface{}, position int, offsetX int) *Group + func (self *World) AlignTo3O(parent interface{}, position int, offsetX int, offsetY int) *Group + func (self *World) AlignToI(args ...interface{}) *Group + func (self *World) Alive() bool + func (self *World) Alpha() int + func (self *World) Angle() int + func (self *World) AscendingSortHandler(a interface{}, b interface{}) + func (self *World) AscendingSortHandlerI(args ...interface{}) + func (self *World) Boot() + func (self *World) BootI(args ...interface{}) + func (self *World) Bottom() int + func (self *World) Bounds() *Rectangle + func (self *World) BringToTop(child interface{}) interface{} + func (self *World) BringToTopI(args ...interface{}) interface{} + func (self *World) CallAll(method string, context string, args ...interface{}) + func (self *World) CallAllExists(callback string, existsValue bool, parameter interface{}) + func (self *World) CallAllExistsI(args ...interface{}) + func (self *World) CallAllI(args ...interface{}) + func (self *World) CallbackFromArray(child interface{}, callback []interface{}, length int) + func (self *World) CallbackFromArrayI(args ...interface{}) + func (self *World) Camera() *Camera + func (self *World) CameraOffset() *Point + func (self *World) CenterX() int + func (self *World) CenterY() int + func (self *World) CheckAll(key string, value interface{}) + func (self *World) CheckAll1O(key string, value interface{}, checkAlive bool) + func (self *World) CheckAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *World) CheckAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, force bool) + func (self *World) CheckAllI(args ...interface{}) + func (self *World) CheckProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *World) CheckProperty1O(child interface{}, key []interface{}, value interface{}, force bool) bool + func (self *World) CheckPropertyI(args ...interface{}) bool + func (self *World) Children() []DisplayObject + func (self *World) ClassType() interface{} + func (self *World) Contains(child *DisplayObject) bool + func (self *World) ContainsI(args ...interface{}) bool + func (self *World) CountDead() int + func (self *World) CountDeadI(args ...interface{}) int + func (self *World) CountLiving() int + func (self *World) CountLivingI(args ...interface{}) int + func (self *World) Create(x int, y int) *DisplayObject + func (self *World) Create1O(x int, y int, key interface{}) *DisplayObject + func (self *World) Create2O(x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *World) Create3O(x int, y int, key interface{}, frame interface{}, exists bool) *DisplayObject + func (self *World) Create4O(x int, y int, key interface{}, frame interface{}, exists bool, index int) *DisplayObject + func (self *World) CreateI(args ...interface{}) *DisplayObject + func (self *World) CreateMultiple(quantity int, key interface{}) []interface{} + func (self *World) CreateMultiple1O(quantity int, key interface{}, frame interface{}) []interface{} + func (self *World) CreateMultiple2O(quantity int, key interface{}, frame interface{}, exists bool) []interface{} + func (self *World) CreateMultipleI(args ...interface{}) []interface{} + func (self *World) Cursor() *DisplayObject + func (self *World) CursorIndex() int + func (self *World) CustomSort(sortHandler interface{}) + func (self *World) CustomSort1O(sortHandler interface{}, context interface{}) + func (self *World) CustomSortI(args ...interface{}) + func (self *World) DescendingSortHandler(a interface{}, b interface{}) + func (self *World) DescendingSortHandlerI(args ...interface{}) + func (self *World) Destroy() + func (self *World) Destroy1O(destroyChildren bool) + func (self *World) Destroy2O(destroyChildren bool, soft bool) + func (self *World) DestroyI(args ...interface{}) + func (self *World) DivideAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *World) DivideAllI(args ...interface{}) + func (self *World) EnableBody() bool + func (self *World) EnableBodyDebug() bool + func (self *World) Exists() bool + func (self *World) Filter(predicate interface{}) *ArraySet + func (self *World) Filter1O(predicate interface{}, checkExists bool) *ArraySet + func (self *World) FilterI(args ...interface{}) *ArraySet + func (self *World) FixedToCamera() bool + func (self *World) ForEach(callback interface{}, callbackContext interface{}) + func (self *World) ForEach1O(callback interface{}, callbackContext interface{}, checkExists bool) + func (self *World) ForEach2O(callback interface{}, callbackContext interface{}, checkExists bool, ...) + func (self *World) ForEachAlive(callback interface{}, callbackContext interface{}) + func (self *World) ForEachAlive1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *World) ForEachAliveI(args ...interface{}) + func (self *World) ForEachDead(callback interface{}, callbackContext interface{}) + func (self *World) ForEachDead1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *World) ForEachDeadI(args ...interface{}) + func (self *World) ForEachExists(callback interface{}, callbackContext interface{}) + func (self *World) ForEachExists1O(callback interface{}, callbackContext interface{}, args ...interface{}) + func (self *World) ForEachExistsI(args ...interface{}) + func (self *World) ForEachI(args ...interface{}) + func (self *World) Game() *Game + func (self *World) GetAll() interface{} + func (self *World) GetAll1O(property string) interface{} + func (self *World) GetAll2O(property string, value interface{}) interface{} + func (self *World) GetAll3O(property string, value interface{}, startIndex int) interface{} + func (self *World) GetAll4O(property string, value interface{}, startIndex int, endIndex int) interface{} + func (self *World) GetAllI(args ...interface{}) interface{} + func (self *World) GetAt(index int) interface{} + func (self *World) GetAtI(args ...interface{}) interface{} + func (self *World) GetBottom() interface{} + func (self *World) GetBottomI(args ...interface{}) interface{} + func (self *World) GetBounds() *Rectangle + func (self *World) GetBounds1O(targetCoordinateSpace interface{}) *Rectangle + func (self *World) GetBoundsI(args ...interface{}) *Rectangle + func (self *World) GetByName(name string) interface{} + func (self *World) GetByNameI(args ...interface{}) interface{} + func (self *World) GetChildAt(index int) *DisplayObject + func (self *World) GetChildAtI(args ...interface{}) *DisplayObject + func (self *World) GetChildIndex(child *DisplayObject) int + func (self *World) GetChildIndexI(args ...interface{}) int + func (self *World) GetClosestTo(object interface{}) interface{} + func (self *World) GetClosestTo1O(object interface{}, callback interface{}) interface{} + func (self *World) GetClosestTo2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *World) GetClosestToI(args ...interface{}) interface{} + func (self *World) GetFirstAlive() *DisplayObject + func (self *World) GetFirstAlive1O(createIfNull bool) *DisplayObject + func (self *World) GetFirstAlive2O(createIfNull bool, x int) *DisplayObject + func (self *World) GetFirstAlive3O(createIfNull bool, x int, y int) *DisplayObject + func (self *World) GetFirstAlive4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *World) GetFirstAlive5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *World) GetFirstAliveI(args ...interface{}) *DisplayObject + func (self *World) GetFirstDead() *DisplayObject + func (self *World) GetFirstDead1O(createIfNull bool) *DisplayObject + func (self *World) GetFirstDead2O(createIfNull bool, x int) *DisplayObject + func (self *World) GetFirstDead3O(createIfNull bool, x int, y int) *DisplayObject + func (self *World) GetFirstDead4O(createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *World) GetFirstDead5O(createIfNull bool, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *World) GetFirstDeadI(args ...interface{}) *DisplayObject + func (self *World) GetFirstExists() *DisplayObject + func (self *World) GetFirstExists1O(exists bool) *DisplayObject + func (self *World) GetFirstExists2O(exists bool, createIfNull bool) *DisplayObject + func (self *World) GetFirstExists3O(exists bool, createIfNull bool, x int) *DisplayObject + func (self *World) GetFirstExists4O(exists bool, createIfNull bool, x int, y int) *DisplayObject + func (self *World) GetFirstExists5O(exists bool, createIfNull bool, x int, y int, key interface{}) *DisplayObject + func (self *World) GetFirstExists6O(exists bool, createIfNull bool, x int, y int, key interface{}, ...) *DisplayObject + func (self *World) GetFirstExistsI(args ...interface{}) *DisplayObject + func (self *World) GetFurthestFrom(object interface{}) interface{} + func (self *World) GetFurthestFrom1O(object interface{}, callback interface{}) interface{} + func (self *World) GetFurthestFrom2O(object interface{}, callback interface{}, callbackContext interface{}) interface{} + func (self *World) GetFurthestFromI(args ...interface{}) interface{} + func (self *World) GetIndex(child interface{}) int + func (self *World) GetIndexI(args ...interface{}) int + func (self *World) GetLocalBounds() *Rectangle + func (self *World) GetLocalBoundsI(args ...interface{}) *Rectangle + func (self *World) GetRandom() interface{} + func (self *World) GetRandom1O(startIndex int) interface{} + func (self *World) GetRandom2O(startIndex int, length int) interface{} + func (self *World) GetRandomExists() interface{} + func (self *World) GetRandomExists1O(startIndex int) interface{} + func (self *World) GetRandomExists2O(startIndex int, endIndex int) interface{} + func (self *World) GetRandomExistsI(args ...interface{}) interface{} + func (self *World) GetRandomI(args ...interface{}) interface{} + func (self *World) GetTop() interface{} + func (self *World) GetTopI(args ...interface{}) interface{} + func (self *World) HasProperty(child interface{}, key []string) bool + func (self *World) HasPropertyI(args ...interface{}) bool + func (self *World) Hash() []interface{} + func (self *World) Height() int + func (self *World) IgnoreChildInput() bool + func (self *World) IgnoreDestroy() bool + func (self *World) InputEnableChildren() bool + func (self *World) Iterate(key string, value interface{}, returnType int) interface{} + func (self *World) Iterate1O(key string, value interface{}, returnType int, callback interface{}) interface{} + func (self *World) Iterate2O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *World) Iterate3O(key string, value interface{}, returnType int, callback interface{}, ...) interface{} + func (self *World) IterateI(args ...interface{}) interface{} + func (self *World) Left() int + func (self *World) Length() int + func (self *World) MoveAll(group *Group) *Group + func (self *World) MoveAll1O(group *Group, silent bool) *Group + func (self *World) MoveAllI(args ...interface{}) *Group + func (self *World) MoveDown(child interface{}) interface{} + func (self *World) MoveDownI(args ...interface{}) interface{} + func (self *World) MoveUp(child interface{}) interface{} + func (self *World) MoveUpI(args ...interface{}) interface{} + func (self *World) MultiplyAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *World) MultiplyAllI(args ...interface{}) + func (self *World) Name() string + func (self *World) Next() interface{} + func (self *World) NextI(args ...interface{}) interface{} + func (self *World) OnChildInputDown() *Signal + func (self *World) OnChildInputOut() *Signal + func (self *World) OnChildInputOver() *Signal + func (self *World) OnChildInputUp() *Signal + func (self *World) OnDestroy() *Signal + func (self *World) PendingDestroy() bool + func (self *World) PhysicsBodyType() int + func (self *World) PhysicsSortDirection() int + func (self *World) PhysicsType() int + func (self *World) PostUpdate() + func (self *World) PostUpdateI(args ...interface{}) + func (self *World) PreUpdate() + func (self *World) PreUpdateI(args ...interface{}) + func (self *World) Previous() interface{} + func (self *World) PreviousI(args ...interface{}) interface{} + func (self *World) RandomX() int + func (self *World) RandomY() int + func (self *World) Remove(child interface{}) bool + func (self *World) Remove1O(child interface{}, destroy bool) bool + func (self *World) Remove2O(child interface{}, destroy bool, silent bool) bool + func (self *World) RemoveAll() + func (self *World) RemoveAll1O(destroy bool) + func (self *World) RemoveAll2O(destroy bool, silent bool) + func (self *World) RemoveAll3O(destroy bool, silent bool, destroyTexture bool) + func (self *World) RemoveAllI(args ...interface{}) + func (self *World) RemoveBetween(startIndex int) + func (self *World) RemoveBetween1O(startIndex int, endIndex int) + func (self *World) RemoveBetween2O(startIndex int, endIndex int, destroy bool) + func (self *World) RemoveBetween3O(startIndex int, endIndex int, destroy bool, silent bool) + func (self *World) RemoveBetweenI(args ...interface{}) + func (self *World) RemoveChild(child *DisplayObject) *DisplayObject + func (self *World) RemoveChildAt(index int) *DisplayObject + func (self *World) RemoveChildAtI(args ...interface{}) *DisplayObject + func (self *World) RemoveChildI(args ...interface{}) *DisplayObject + func (self *World) RemoveChildren(beginIndex int, endIndex int) + func (self *World) RemoveChildrenI(args ...interface{}) + func (self *World) RemoveFromHash(child *DisplayObject) bool + func (self *World) RemoveFromHashI(args ...interface{}) bool + func (self *World) RemoveI(args ...interface{}) bool + func (self *World) Replace(oldChild interface{}, newChild interface{}) interface{} + func (self *World) ReplaceI(args ...interface{}) interface{} + func (self *World) ResetChild(child *DisplayObject) *DisplayObject + func (self *World) ResetChild1O(child *DisplayObject, x int) *DisplayObject + func (self *World) ResetChild2O(child *DisplayObject, x int, y int) *DisplayObject + func (self *World) ResetChild3O(child *DisplayObject, x int, y int, key interface{}) *DisplayObject + func (self *World) ResetChild4O(child *DisplayObject, x int, y int, key interface{}, frame interface{}) *DisplayObject + func (self *World) ResetChildI(args ...interface{}) *DisplayObject + func (self *World) ResetCursor() interface{} + func (self *World) ResetCursor1O(index int) interface{} + func (self *World) ResetCursorI(args ...interface{}) interface{} + func (self *World) Resize(width int, height int) + func (self *World) ResizeI(args ...interface{}) + func (self *World) Reverse() + func (self *World) ReverseI(args ...interface{}) + func (self *World) Right() int + func (self *World) Rotation() int + func (self *World) SendToBack(child interface{}) interface{} + func (self *World) SendToBackI(args ...interface{}) interface{} + func (self *World) Set(child *Sprite, key string, value interface{}) bool + func (self *World) Set1O(child *Sprite, key string, value interface{}, checkAlive bool) bool + func (self *World) Set2O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *World) Set3O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *World) Set4O(child *Sprite, key string, value interface{}, checkAlive bool, ...) bool + func (self *World) SetAliveA(member bool) + func (self *World) SetAll(key string, value interface{}) + func (self *World) SetAll1O(key string, value interface{}, checkAlive bool) + func (self *World) SetAll2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *World) SetAll3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *World) SetAll4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *World) SetAllChildren(key string, value interface{}) + func (self *World) SetAllChildren1O(key string, value interface{}, checkAlive bool) + func (self *World) SetAllChildren2O(key string, value interface{}, checkAlive bool, checkVisible bool) + func (self *World) SetAllChildren3O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *World) SetAllChildren4O(key string, value interface{}, checkAlive bool, checkVisible bool, ...) + func (self *World) SetAllChildrenI(args ...interface{}) + func (self *World) SetAllI(args ...interface{}) + func (self *World) SetAlphaA(member int) + func (self *World) SetAngleA(member int) + func (self *World) SetBottomA(member int) + func (self *World) SetBounds(x int, y int, width int, height int) + func (self *World) SetBoundsA(member *Rectangle) + func (self *World) SetBoundsI(args ...interface{}) + func (self *World) SetCameraA(member *Camera) + func (self *World) SetCameraOffsetA(member *Point) + func (self *World) SetCenterXA(member int) + func (self *World) SetCenterYA(member int) + func (self *World) SetChildIndex(child *DisplayObject, index int) + func (self *World) SetChildIndexI(args ...interface{}) + func (self *World) SetChildrenA(member []DisplayObject) + func (self *World) SetClassTypeA(member interface{}) + func (self *World) SetCursorA(member *DisplayObject) + func (self *World) SetCursorIndexA(member int) + func (self *World) SetEnableBodyA(member bool) + func (self *World) SetEnableBodyDebugA(member bool) + func (self *World) SetExistsA(member bool) + func (self *World) SetFixedToCameraA(member bool) + func (self *World) SetGameA(member *Game) + func (self *World) SetHashA(member []interface{}) + func (self *World) SetHeightA(member int) + func (self *World) SetI(args ...interface{}) bool + func (self *World) SetIgnoreChildInputA(member bool) + func (self *World) SetIgnoreDestroyA(member bool) + func (self *World) SetInputEnableChildrenA(member bool) + func (self *World) SetLeftA(member int) + func (self *World) SetLengthA(member int) + func (self *World) SetNameA(member string) + func (self *World) SetOnChildInputDownA(member *Signal) + func (self *World) SetOnChildInputOutA(member *Signal) + func (self *World) SetOnChildInputOverA(member *Signal) + func (self *World) SetOnChildInputUpA(member *Signal) + func (self *World) SetOnDestroyA(member *Signal) + func (self *World) SetPendingDestroyA(member bool) + func (self *World) SetPhysicsBodyTypeA(member int) + func (self *World) SetPhysicsSortDirectionA(member int) + func (self *World) SetPhysicsTypeA(member int) + func (self *World) SetProperty(child interface{}, key []interface{}, value interface{}) bool + func (self *World) SetProperty1O(child interface{}, key []interface{}, value interface{}, operation int) bool + func (self *World) SetProperty2O(child interface{}, key []interface{}, value interface{}, operation int, ...) bool + func (self *World) SetPropertyI(args ...interface{}) bool + func (self *World) SetRandomXA(member int) + func (self *World) SetRandomYA(member int) + func (self *World) SetRightA(member int) + func (self *World) SetRotationA(member int) + func (self *World) SetTopA(member int) + func (self *World) SetTotalA(member int) + func (self *World) SetTypeA(member int) + func (self *World) SetVisibleA(member bool) + func (self *World) SetWidthA(member int) + func (self *World) SetXA(member int) + func (self *World) SetYA(member int) + func (self *World) SetZA(member int) + func (self *World) Set_definedSizeA(member bool) + func (self *World) Set_heightA(member interface{}) + func (self *World) Set_widthA(member interface{}) + func (self *World) Shutdown() + func (self *World) ShutdownI(args ...interface{}) + func (self *World) Sort() + func (self *World) Sort1O(key string) + func (self *World) Sort2O(key string, order int) + func (self *World) SortI(args ...interface{}) + func (self *World) StateChange() + func (self *World) StateChangeI(args ...interface{}) + func (self *World) SubAll(property string, amount int, checkAlive bool, checkVisible bool) + func (self *World) SubAllI(args ...interface{}) + func (self *World) Swap(child1 interface{}, child2 interface{}) + func (self *World) SwapChildren(child *DisplayObject, child2 *DisplayObject) + func (self *World) SwapChildrenI(args ...interface{}) + func (self *World) SwapI(args ...interface{}) + func (self *World) Top() int + func (self *World) Total() int + func (self *World) Type() int + func (self *World) Update() + func (self *World) UpdateI(args ...interface{}) + func (self *World) UpdateZ() + func (self *World) UpdateZI(args ...interface{}) + func (self *World) Visible() bool + func (self *World) Width() int + func (self *World) Wrap(sprite interface{}) + func (self *World) Wrap1O(sprite interface{}, padding int) + func (self *World) Wrap2O(sprite interface{}, padding int, useBounds bool) + func (self *World) Wrap3O(sprite interface{}, padding int, useBounds bool, horizontal bool) + func (self *World) Wrap4O(sprite interface{}, padding int, useBounds bool, horizontal bool, ...) + func (self *World) WrapI(args ...interface{}) + func (self *World) X() int + func (self *World) Xy(index int, x int, y int) + func (self *World) XyI(args ...interface{}) + func (self *World) Y() int + func (self *World) Z() int + type XMLDocument struct + type XMLHttpRequest struct