Documentation
¶
Index ¶
- Constants
- Variables
- func FromBytes[E any](src []byte) []E
- func SetLogLevel(level LogLevel)
- func ToBytes[E any](src []E) []byte
- type Adapter
- type AdapterInfo
- type AdapterType
- type AddressMode
- type BackendType
- type BindGroup
- type BindGroupDescriptor
- type BindGroupEntry
- type BindGroupLayout
- type BindGroupLayoutDescriptor
- type BindGroupLayoutEntry
- type BlendComponent
- type BlendFactor
- type BlendOperation
- type BlendState
- type Buffer
- type BufferBindingLayout
- type BufferBindingType
- type BufferDescriptor
- type BufferInitDescriptor
- type BufferMapAsyncStatus
- type BufferMapCallback
- type BufferMapState
- type BufferUsage
- type CanvasContext
- type Color
- type ColorTargetState
- type ColorWriteMask
- type CommandBuffer
- type CommandBufferDescriptor
- type CommandEncoder
- func (g CommandEncoder) BeginComputePass(descriptor *ComputePassDescriptor) *ComputePassEncoder
- func (g CommandEncoder) BeginRenderPass(descriptor *RenderPassDescriptor) *RenderPassEncoder
- func (g CommandEncoder) CopyBufferToBuffer(source *Buffer, sourceOffset uint64, destination *Buffer, ...) (err error)
- func (g CommandEncoder) CopyBufferToTexture(source *ImageCopyBuffer, destination *ImageCopyTexture, copySize *Extent3D) (err error)
- func (g CommandEncoder) CopyTextureToBuffer(source *ImageCopyTexture, destination *ImageCopyBuffer, copySize *Extent3D) (err error)
- func (g CommandEncoder) CopyTextureToTexture(source *ImageCopyTexture, destination *ImageCopyTexture, copySize *Extent3D) (err error)
- func (g CommandEncoder) Finish(descriptor *CommandBufferDescriptor) (*CommandBuffer, error)
- func (g CommandEncoder) Release()
- type CommandEncoderDescriptor
- type CompareFunction
- type CompilationInfoRequestStatus
- type CompilationMessageType
- type CompositeAlphaMode
- type ComputePassDescriptor
- type ComputePassEncoder
- func (g ComputePassEncoder) DispatchWorkgroups(workgroupCountX, workgroupCountY, workgroupCountZ uint32)
- func (g ComputePassEncoder) End()
- func (g ComputePassEncoder) Release()
- func (g ComputePassEncoder) SetBindGroup(index uint32, bindGroup *BindGroup, dynamicOffsets []uint32)
- func (g ComputePassEncoder) SetPipeline(pipeline *ComputePipeline)
- type ComputePipeline
- type ComputePipelineDescriptor
- type CreatePipelineAsyncStatus
- type CullMode
- type DepthStencilState
- type Device
- func (g Device) CreateBindGroup(descriptor *BindGroupDescriptor) (*BindGroup, error)
- func (g Device) CreateBindGroupLayout(descriptor *BindGroupLayoutDescriptor) (*BindGroupLayout, error)
- func (g Device) CreateBuffer(descriptor *BufferDescriptor) (*Buffer, error)
- func (p *Device) CreateBufferInit(descriptor *BufferInitDescriptor) (*Buffer, error)
- func (g Device) CreateCommandEncoder(descriptor *CommandEncoderDescriptor) (*CommandEncoder, error)
- func (g Device) CreateComputePipeline(descriptor *ComputePipelineDescriptor) (*ComputePipeline, error)
- func (g Device) CreatePipelineLayout(descriptor *PipelineLayoutDescriptor) (*PipelineLayout, error)
- func (g Device) CreateRenderPipeline(descriptor *RenderPipelineDescriptor) (*RenderPipeline, error)
- func (g Device) CreateSampler(descriptor *SamplerDescriptor) (*Sampler, error)
- func (g Device) CreateShaderModule(desc *ShaderModuleDescriptor) (*ShaderModule, error)
- func (g Device) CreateTexture(descriptor *TextureDescriptor) (*Texture, error)
- func (g Device) GetLimits() SupportedLimits
- func (g Device) GetQueue() *Queue
- func (g Device) Poll(wait bool, wrappedSubmissionIndex *WrappedSubmissionIndex) (queueEmpty bool)
- func (g Device) Release()
- type DeviceDescriptor
- type DeviceLostCallback
- type DeviceLostReason
- type Dx12Compiler
- type Error
- type ErrorFilter
- type ErrorType
- type Extent3D
- type ExternalTextureBindingLayout
- type FeatureName
- type FilterMode
- type FragmentState
- type FrontFace
- type Gles3MinorVersion
- type ImageCopyBuffer
- type ImageCopyTexture
- type IndexFormat
- type Instance
- func (g Instance) CreateSurface(descriptor *SurfaceDescriptor) *Surface
- func (g Instance) EnumerateAdapters(options *InstanceEnumerateAdapterOptons) []*Adapter
- func (g Instance) GenerateReport() any
- func (g Instance) Release()
- func (g Instance) RequestAdapter(options *RequestAdapterOptions) (*Adapter, error)
- type InstanceBackend
- type InstanceDescriptor
- type InstanceEnumerateAdapterOptons
- type InstanceFlag
- type Limits
- type LoadOp
- type LogLevel
- type MapMode
- type MipmapFilterMode
- type MultisampleState
- type NativeQueryType
- type NativeTextureFormat
- type Origin3D
- type PipelineLayout
- type PipelineLayoutDescriptor
- type PipelineStatisticName
- type PowerPreference
- type PresentMode
- type PrimitiveState
- type PrimitiveTopology
- type ProgrammableStageDescriptor
- type QueryType
- type Queue
- func (g Queue) OnSubmittedWorkDone(callback QueueWorkDoneCallback)
- func (g Queue) Release()
- func (g Queue) Submit(commandBuffers ...*CommandBuffer)
- func (g Queue) WriteBuffer(buffer *Buffer, offset uint64, data []byte) (err error)
- func (g Queue) WriteTexture(destination *ImageCopyTexture, data []byte, dataLayout *TextureDataLayout, ...) (err error)
- type QueueWorkDoneCallback
- type QueueWorkDoneStatus
- type RenderPassColorAttachment
- type RenderPassDepthStencilAttachment
- type RenderPassDescriptor
- type RenderPassEncoder
- func (g RenderPassEncoder) Draw(vertexCount uint32, instanceCount, firstVertex, firstInstance uint32)
- func (g RenderPassEncoder) DrawIndexed(indexCount uint32, instanceCount uint32, firstIndex uint32, baseVertex int32, ...)
- func (g RenderPassEncoder) End() error
- func (g RenderPassEncoder) Release()
- func (g RenderPassEncoder) SetBindGroup(index uint32, bindGroup *BindGroup, dynamicOffsets []uint32)
- func (g RenderPassEncoder) SetIndexBuffer(indexBuffer *Buffer, format IndexFormat, offset, size uint64)
- func (g RenderPassEncoder) SetPipeline(pipeline *RenderPipeline)
- func (g RenderPassEncoder) SetVertexBuffer(slot uint32, vertexBuffer *Buffer, offset, size uint64)
- type RenderPipeline
- type RenderPipelineDescriptor
- type RequestAdapterOptions
- type RequestAdapterStatus
- type RequestDeviceStatus
- type RequiredLimits
- type Sampler
- type SamplerBindingLayout
- type SamplerBindingType
- type SamplerDescriptor
- type ShaderModule
- type ShaderModuleDescriptor
- type ShaderModuleWGSLDescriptor
- type ShaderStage
- type StencilFaceState
- type StencilOperation
- type StorageTextureAccess
- type StorageTextureBindingLayout
- type StoreOp
- type SubmissionIndex
- type SupportedLimits
- type Surface
- type SurfaceCapabilities
- type SurfaceConfiguration
- type SurfaceDescriptor
- type SurfaceGetCurrentTextureStatus
- type Texture
- func (p *Texture) AsImageCopy() *ImageCopyTexture
- func (g Texture) CreateView(descriptor *TextureViewDescriptor) (*TextureView, error)
- func (g Texture) GetDepthOrArrayLayers() uint32
- func (g Texture) GetFormat() TextureFormat
- func (g Texture) GetMipLevelCount() uint32
- func (g Texture) Present()
- func (g Texture) Release()
- type TextureAspect
- type TextureBindingLayout
- type TextureDataLayout
- type TextureDescriptor
- type TextureDimension
- type TextureFormat
- type TextureSampleType
- type TextureUsage
- type TextureView
- type TextureViewDescriptor
- type TextureViewDimension
- type Version
- type VertexAttribute
- type VertexBufferLayout
- type VertexFormat
- type VertexState
- type VertexStepMode
- type WGSLFeatureName
- type WrappedSubmissionIndex
Constants ¶
const ( ArrayLayerCountUndefined = 0xffffffff CopyStrideUndefined = 0xffffffff LimitU32Undefined uint32 = 0xffffffff LimitU64Undefined uint64 = 0xffffffffffffffff MipLevelCountUndefined = 0xffffffff WholeMapSize = ^uint(0) WholeSize = 0xffffffffffffffff )
const ( // Buffer-Texture copies must have `TextureDataLayout.BytesPerRow` aligned to this number. // // This doesn't apply to `(*Queue).WriteTexture()`. CopyBytesPerRowAlignment = 256 // An offset into the query resolve buffer has to be aligned to this. QueryResolveBufferAlignment = 256 // Buffer to buffer copy as well as buffer clear offsets and sizes must be aligned to this number. CopyBufferAlignment = 4 // Size to align mappings. MapAlignment = 8 // Vertex buffer strides have to be aligned to this number. VertexStrideAlignment = 4 // Alignment all push constants need PushConstantAlignment = 4 // Maximum queries in a query set QuerySetMaxQueries = 8192 // Size of a single piece of query data. QuerySize = 8 )
Variables ¶
var ( ColorTransparent = Color{0, 0, 0, 0} ColorBlack = Color{0, 0, 0, 1} ColorWhite = Color{1, 1, 1, 1} ColorRed = Color{1, 0, 0, 1} ColorGreen = Color{0, 1, 0, 1} ColorBlue = Color{0, 0, 1, 1} BlendComponentReplace = BlendComponent{ SrcFactor: BlendFactorOne, DstFactor: BlendFactorZero, Operation: BlendOperationAdd, } BlendComponentOver = BlendComponent{ SrcFactor: BlendFactorOne, DstFactor: BlendFactorOneMinusSrcAlpha, Operation: BlendOperationAdd, } BlendStateReplace = BlendState{ Color: BlendComponentReplace, Alpha: BlendComponentReplace, } BlendStateAlphaBlending = BlendState{ Color: BlendComponent{ SrcFactor: BlendFactorSrcAlpha, DstFactor: BlendFactorOneMinusSrcAlpha, Operation: BlendOperationAdd, }, Alpha: BlendComponentOver, } BlendStatePremultipliedAlphaBlending = BlendState{ Color: BlendComponentOver, Alpha: BlendComponentOver, } )
Functions ¶
Types ¶
type Adapter ¶
type Adapter struct {
// contains filtered or unexported fields
}
Adapter as described: https://gpuweb.github.io/gpuweb/#gpuadapter
func (Adapter) GetInfo ¶
func (g Adapter) GetInfo() AdapterInfo
func (Adapter) GetLimits ¶
func (g Adapter) GetLimits() SupportedLimits
func (Adapter) RequestDevice ¶
func (g Adapter) RequestDevice(descriptor *DeviceDescriptor) (*Device, error)
type AdapterInfo ¶
type AdapterInfo struct {
VendorId uint32
VendorName string
Architecture string
DeviceId uint32
Name string
DriverDescription string
AdapterType AdapterType
BackendType BackendType
}
type AdapterType ¶
type AdapterType uint32
const ( AdapterTypeDiscreteGPU AdapterType = 0x00000000 AdapterTypeIntegratedGPU AdapterType = 0x00000001 AdapterTypeCPU AdapterType = 0x00000002 AdapterTypeUnknown AdapterType = 0x00000003 )
func (AdapterType) String ¶
func (v AdapterType) String() string
type AddressMode ¶
type AddressMode uint32
const ( AddressModeRepeat AddressMode = 0x00000000 AddressModeMirrorRepeat AddressMode = 0x00000001 AddressModeClampToEdge AddressMode = 0x00000002 )
func (AddressMode) String ¶
func (v AddressMode) String() string
type BackendType ¶
type BackendType uint32
const ( BackendTypeUndefined BackendType = 0x00000000 BackendTypeNull BackendType = 0x00000001 BackendTypeWebGPU BackendType = 0x00000002 BackendTypeD3D11 BackendType = 0x00000003 BackendTypeD3D12 BackendType = 0x00000004 BackendTypeMetal BackendType = 0x00000005 BackendTypeVulkan BackendType = 0x00000006 BackendTypeOpenGL BackendType = 0x00000007 BackendTypeOpenGLES BackendType = 0x00000008 )
func (BackendType) String ¶
func (v BackendType) String() string
type BindGroup ¶
type BindGroup struct {
// contains filtered or unexported fields
}
BindGroup as described: https://gpuweb.github.io/gpuweb/#gpubindgroup
type BindGroupDescriptor ¶
type BindGroupDescriptor struct {
Label string
Layout *BindGroupLayout
Entries []BindGroupEntry
}
BindGroupDescriptor as described: https://gpuweb.github.io/gpuweb/#dictdef-gpubindgroupdescriptor
type BindGroupEntry ¶
type BindGroupEntry struct {
Binding uint32
Buffer *Buffer
Offset uint64
Size uint64
Sampler *Sampler
TextureView *TextureView
}
BindGroupEntry as described: https://gpuweb.github.io/gpuweb/#dictdef-gpubindgroupentry
type BindGroupLayout ¶
type BindGroupLayout struct {
// contains filtered or unexported fields
}
BindGroupLayout as described: https://gpuweb.github.io/gpuweb/#gpubindgrouplayout
func (BindGroupLayout) Release ¶
func (g BindGroupLayout) Release()
type BindGroupLayoutDescriptor ¶
type BindGroupLayoutDescriptor struct {
Label string
Entries []BindGroupLayoutEntry
}
BindGroupLayoutDescriptor as described: https://gpuweb.github.io/gpuweb/#dictdef-gpubindgrouplayoutdescriptor
type BindGroupLayoutEntry ¶
type BindGroupLayoutEntry struct {
Binding uint32
Visibility ShaderStage
Buffer BufferBindingLayout
Sampler SamplerBindingLayout
Texture TextureBindingLayout
StorageTexture StorageTextureBindingLayout
ExternalTexture ExternalTextureBindingLayout
}
BindGroupLayoutEntry as described: https://gpuweb.github.io/gpuweb/#dictdef-gpubindgrouplayoutentry
type BlendComponent ¶
type BlendComponent struct {
Operation BlendOperation
SrcFactor BlendFactor
DstFactor BlendFactor
}
BlendComponent as described: https://gpuweb.github.io/gpuweb/#dictdef-gpublendcomponent
type BlendFactor ¶
type BlendFactor uint32
const ( BlendFactorZero BlendFactor = 0x00000000 BlendFactorOne BlendFactor = 0x00000001 BlendFactorSrc BlendFactor = 0x00000002 BlendFactorOneMinusSrc BlendFactor = 0x00000003 BlendFactorSrcAlpha BlendFactor = 0x00000004 BlendFactorOneMinusSrcAlpha BlendFactor = 0x00000005 BlendFactorDst BlendFactor = 0x00000006 BlendFactorOneMinusDst BlendFactor = 0x00000007 BlendFactorDstAlpha BlendFactor = 0x00000008 BlendFactorOneMinusDstAlpha BlendFactor = 0x00000009 BlendFactorSrcAlphaSaturated BlendFactor = 0x0000000A BlendFactorConstant BlendFactor = 0x0000000B BlendFactorOneMinusConstant BlendFactor = 0x0000000C )
func (BlendFactor) String ¶
func (v BlendFactor) String() string
type BlendOperation ¶
type BlendOperation uint32
const ( BlendOperationAdd BlendOperation = 0x00000000 BlendOperationSubtract BlendOperation = 0x00000001 BlendOperationReverseSubtract BlendOperation = 0x00000002 BlendOperationMin BlendOperation = 0x00000003 BlendOperationMax BlendOperation = 0x00000004 )
func (BlendOperation) String ¶
func (v BlendOperation) String() string
type BlendState ¶
type BlendState struct {
Color BlendComponent
Alpha BlendComponent
}
BlendState as described: https://gpuweb.github.io/gpuweb/#dictdef-gpublendstate
type Buffer ¶
type Buffer struct {
// contains filtered or unexported fields
}
Buffer as described: https://gpuweb.github.io/gpuweb/#gpubuffer
func (Buffer) Destroy ¶
func (g Buffer) Destroy()
Destroy as described: https://gpuweb.github.io/gpuweb/#dom-gpubuffer-destroy
func (Buffer) GetMappedRange ¶
type BufferBindingLayout ¶
type BufferBindingLayout struct {
Type BufferBindingType
HasDynamicOffset bool
MinBindingSize uint64
}
BufferBindingLayout as described: https://gpuweb.github.io/gpuweb/#dictdef-gpubufferbindinglayout
type BufferBindingType ¶
type BufferBindingType uint32
const ( BufferBindingTypeUndefined BufferBindingType = 0x00000000 BufferBindingTypeUniform BufferBindingType = 0x00000001 BufferBindingTypeStorage BufferBindingType = 0x00000002 BufferBindingTypeReadOnlyStorage BufferBindingType = 0x00000003 )
func (BufferBindingType) String ¶
func (v BufferBindingType) String() string
type BufferDescriptor ¶
type BufferDescriptor struct {
Label string
Usage BufferUsage
Size uint64
MappedAtCreation bool
}
BufferDescriptor as described: https://gpuweb.github.io/gpuweb/#gpubufferdescriptor
type BufferInitDescriptor ¶
type BufferInitDescriptor struct {
Label string
Contents []byte
Usage BufferUsage
}
type BufferMapAsyncStatus ¶
type BufferMapAsyncStatus uint32
const ( BufferMapAsyncStatusSuccess BufferMapAsyncStatus = 0x00000000 BufferMapAsyncStatusValidationError BufferMapAsyncStatus = 0x00000001 BufferMapAsyncStatusUnknown BufferMapAsyncStatus = 0x00000002 BufferMapAsyncStatusDeviceLost BufferMapAsyncStatus = 0x00000003 BufferMapAsyncStatusDestroyedBeforeCallback BufferMapAsyncStatus = 0x00000004 BufferMapAsyncStatusUnmappedBeforeCallback BufferMapAsyncStatus = 0x00000005 BufferMapAsyncStatusMappingAlreadyPending BufferMapAsyncStatus = 0x00000006 BufferMapAsyncStatusOffsetOutOfRange BufferMapAsyncStatus = 0x00000007 BufferMapAsyncStatusSizeOutOfRange BufferMapAsyncStatus = 0x00000008 )
func (BufferMapAsyncStatus) String ¶
func (v BufferMapAsyncStatus) String() string
type BufferMapCallback ¶
type BufferMapCallback func(BufferMapAsyncStatus)
type BufferMapState ¶
type BufferMapState uint32
const ( BufferMapStateUnmapped BufferMapState = 0x00000000 BufferMapStatePending BufferMapState = 0x00000001 BufferMapStateMapped BufferMapState = 0x00000002 )
func (BufferMapState) String ¶
func (v BufferMapState) String() string
type BufferUsage ¶
type BufferUsage uint32
const ( BufferUsageNone BufferUsage = 0x00000000 BufferUsageMapRead BufferUsage = 0x00000001 BufferUsageMapWrite BufferUsage = 0x00000002 BufferUsageCopySrc BufferUsage = 0x00000004 BufferUsageCopyDst BufferUsage = 0x00000008 BufferUsageIndex BufferUsage = 0x00000010 BufferUsageVertex BufferUsage = 0x00000020 BufferUsageUniform BufferUsage = 0x00000040 BufferUsageStorage BufferUsage = 0x00000080 BufferUsageIndirect BufferUsage = 0x00000100 BufferUsageQueryResolve BufferUsage = 0x00000200 )
func (BufferUsage) String ¶
func (v BufferUsage) String() string
type CanvasContext ¶
type CanvasContext struct {
// contains filtered or unexported fields
}
CanvasContext as described: https://gpuweb.github.io/gpuweb/#gpucanvascontext
func NewCanvasContext ¶
func NewCanvasContext(jsValue js.Value) CanvasContext
NewCanvasContext creates a new GPUCanvasContext using the specified JavaScript reference as the underlying context.
func (CanvasContext) GetCurrentTexture ¶
func (g CanvasContext) GetCurrentTexture() Texture
GetCurrentTexture as described: https://gpuweb.github.io/gpuweb/#dom-gpucanvascontext-getcurrenttexture
type Color ¶
type Color struct {
R, G, B, A float64
}
Color as described: https://gpuweb.github.io/gpuweb/#typedefdef-gpucolor
type ColorTargetState ¶
type ColorTargetState struct {
Format TextureFormat
Blend *BlendState
WriteMask ColorWriteMask
}
ColorTargetState as described: https://gpuweb.github.io/gpuweb/#dictdef-gpucolortargetstate
type ColorWriteMask ¶
type ColorWriteMask uint32
const ( ColorWriteMaskNone ColorWriteMask = 0x00000000 ColorWriteMaskRed ColorWriteMask = 0x00000001 ColorWriteMaskGreen ColorWriteMask = 0x00000002 ColorWriteMaskBlue ColorWriteMask = 0x00000004 ColorWriteMaskAlpha ColorWriteMask = 0x00000008 ColorWriteMaskAll ColorWriteMask = 0x0000000F )
func (ColorWriteMask) String ¶
func (v ColorWriteMask) String() string
type CommandBuffer ¶
type CommandBuffer struct {
// contains filtered or unexported fields
}
CommandBuffer as described: https://gpuweb.github.io/gpuweb/#gpucommandbuffer
func (CommandBuffer) Release ¶
func (g CommandBuffer) Release()
type CommandBufferDescriptor ¶
type CommandBufferDescriptor struct {
Label string
}
type CommandEncoder ¶
type CommandEncoder struct {
// contains filtered or unexported fields
}
CommandEncoder as described: https://gpuweb.github.io/gpuweb/#gpucommandencoder
func (CommandEncoder) BeginComputePass ¶
func (g CommandEncoder) BeginComputePass(descriptor *ComputePassDescriptor) *ComputePassEncoder
BeginComputePass as described: https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-begincomputepass
func (CommandEncoder) BeginRenderPass ¶
func (g CommandEncoder) BeginRenderPass(descriptor *RenderPassDescriptor) *RenderPassEncoder
BeginRenderPass as described: https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-beginrenderpass
func (CommandEncoder) CopyBufferToBuffer ¶
func (g CommandEncoder) CopyBufferToBuffer(source *Buffer, sourceOffset uint64, destination *Buffer, destinationOffset uint64, size uint64) (err error)
CopyBufferToBuffer as described: https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertobuffer
func (CommandEncoder) CopyBufferToTexture ¶
func (g CommandEncoder) CopyBufferToTexture(source *ImageCopyBuffer, destination *ImageCopyTexture, copySize *Extent3D) (err error)
CopyBufferToTexture as described: https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertotexture
func (CommandEncoder) CopyTextureToBuffer ¶
func (g CommandEncoder) CopyTextureToBuffer(source *ImageCopyTexture, destination *ImageCopyBuffer, copySize *Extent3D) (err error)
CopyTextureToBuffer as described: https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copytexturetobuffer
func (CommandEncoder) CopyTextureToTexture ¶
func (g CommandEncoder) CopyTextureToTexture(source *ImageCopyTexture, destination *ImageCopyTexture, copySize *Extent3D) (err error)
CopyTextureToTexture as described: https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copytexturetotexture
func (CommandEncoder) Finish ¶
func (g CommandEncoder) Finish(descriptor *CommandBufferDescriptor) (*CommandBuffer, error)
Finish as described: https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-finish
func (CommandEncoder) Release ¶
func (g CommandEncoder) Release()
type CommandEncoderDescriptor ¶
type CommandEncoderDescriptor struct {
Label string
}
type CompareFunction ¶
type CompareFunction uint32
const ( CompareFunctionUndefined CompareFunction = 0x00000000 CompareFunctionNever CompareFunction = 0x00000001 CompareFunctionLess CompareFunction = 0x00000002 CompareFunctionLessEqual CompareFunction = 0x00000003 CompareFunctionGreater CompareFunction = 0x00000004 CompareFunctionGreaterEqual CompareFunction = 0x00000005 CompareFunctionEqual CompareFunction = 0x00000006 CompareFunctionNotEqual CompareFunction = 0x00000007 CompareFunctionAlways CompareFunction = 0x00000008 )
func (CompareFunction) String ¶
func (v CompareFunction) String() string
type CompilationInfoRequestStatus ¶
type CompilationInfoRequestStatus uint32
const ( CompilationInfoRequestStatusSuccess CompilationInfoRequestStatus = 0x00000000 CompilationInfoRequestStatusError CompilationInfoRequestStatus = 0x00000001 CompilationInfoRequestStatusDeviceLost CompilationInfoRequestStatus = 0x00000002 CompilationInfoRequestStatusUnknown CompilationInfoRequestStatus = 0x00000003 )
func (CompilationInfoRequestStatus) String ¶
func (v CompilationInfoRequestStatus) String() string
type CompilationMessageType ¶
type CompilationMessageType uint32
const ( CompilationMessageTypeError CompilationMessageType = 0x00000000 CompilationMessageTypeWarning CompilationMessageType = 0x00000001 CompilationMessageTypeInfo CompilationMessageType = 0x00000002 )
func (CompilationMessageType) String ¶
func (v CompilationMessageType) String() string
type CompositeAlphaMode ¶
type CompositeAlphaMode uint32
const ( CompositeAlphaModeAuto CompositeAlphaMode = 0x00000000 CompositeAlphaModeOpaque CompositeAlphaMode = 0x00000001 CompositeAlphaModePremultiplied CompositeAlphaMode = 0x00000002 CompositeAlphaModeUnpremultiplied CompositeAlphaMode = 0x00000003 CompositeAlphaModeInherit CompositeAlphaMode = 0x00000004 )
func (CompositeAlphaMode) String ¶
func (v CompositeAlphaMode) String() string
type ComputePassDescriptor ¶
type ComputePassDescriptor struct {
Label string
}
ComputePassDescriptor as described: https://gpuweb.github.io/gpuweb/#dictdef-gpucomputepassdescriptor
type ComputePassEncoder ¶
type ComputePassEncoder struct {
// contains filtered or unexported fields
}
ComputePassEncoder as described: https://gpuweb.github.io/gpuweb/#gpucomputepassencoder
func (ComputePassEncoder) DispatchWorkgroups ¶
func (g ComputePassEncoder) DispatchWorkgroups(workgroupCountX, workgroupCountY, workgroupCountZ uint32)
DispatchWorkgroups as described: https://gpuweb.github.io/gpuweb/#dom-gpucomputepassencoder-dispatchworkgroups
func (ComputePassEncoder) End ¶
func (g ComputePassEncoder) End()
End as described: https://gpuweb.github.io/gpuweb/#dom-gpucomputepassencoder-end
func (ComputePassEncoder) Release ¶
func (g ComputePassEncoder) Release()
func (ComputePassEncoder) SetBindGroup ¶
func (g ComputePassEncoder) SetBindGroup(index uint32, bindGroup *BindGroup, dynamicOffsets []uint32)
SetBindGroup as described: https://gpuweb.github.io/gpuweb/#dom-gpubindingcommandsmixin-setbindgroup
func (ComputePassEncoder) SetPipeline ¶
func (g ComputePassEncoder) SetPipeline(pipeline *ComputePipeline)
SetPipeline as described: https://gpuweb.github.io/gpuweb/#dom-gpucomputepassencoder-setpipeline
type ComputePipeline ¶
type ComputePipeline struct {
// contains filtered or unexported fields
}
ComputePipeline as described: https://gpuweb.github.io/gpuweb/#gpucomputepipeline
func (ComputePipeline) GetBindGroupLayout ¶
func (g ComputePipeline) GetBindGroupLayout(groupIndex uint32) *BindGroupLayout
func (ComputePipeline) Release ¶
func (g ComputePipeline) Release()
type ComputePipelineDescriptor ¶
type ComputePipelineDescriptor struct {
Label string
Layout *PipelineLayout
Compute ProgrammableStageDescriptor
}
ComputePipelineDescriptor as described: https://gpuweb.github.io/gpuweb/#dictdef-gpucomputepipelinedescriptor
type CreatePipelineAsyncStatus ¶
type CreatePipelineAsyncStatus uint32
const ( CreatePipelineAsyncStatusSuccess CreatePipelineAsyncStatus = 0x00000000 CreatePipelineAsyncStatusValidationError CreatePipelineAsyncStatus = 0x00000001 CreatePipelineAsyncStatusInternalError CreatePipelineAsyncStatus = 0x00000002 CreatePipelineAsyncStatusDeviceLost CreatePipelineAsyncStatus = 0x00000003 CreatePipelineAsyncStatusDeviceDestroyed CreatePipelineAsyncStatus = 0x00000004 CreatePipelineAsyncStatusUnknown CreatePipelineAsyncStatus = 0x00000005 )
func (CreatePipelineAsyncStatus) String ¶
func (v CreatePipelineAsyncStatus) String() string
type DepthStencilState ¶
type DepthStencilState struct {
Format TextureFormat
DepthWriteEnabled bool
DepthCompare CompareFunction
StencilFront StencilFaceState
StencilBack StencilFaceState
StencilReadMask uint32
StencilWriteMask uint32
DepthBias int32
DepthBiasSlopeScale float32
DepthBiasClamp float32
}
DepthStencilState as described: https://gpuweb.github.io/gpuweb/#dictdef-gpudepthstencilstate
type Device ¶
type Device struct {
// contains filtered or unexported fields
}
Device as described: https://gpuweb.github.io/gpuweb/#gpudevice
func NewDevice ¶
NewDevice creates a new GPUDevice that uses the specified JavaScript reference of the device.
func (Device) CreateBindGroup ¶
func (g Device) CreateBindGroup(descriptor *BindGroupDescriptor) (*BindGroup, error)
CreateBindGroup as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbindgroup
func (Device) CreateBindGroupLayout ¶
func (g Device) CreateBindGroupLayout(descriptor *BindGroupLayoutDescriptor) (*BindGroupLayout, error)
CreateBindGroupLayout as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbindgrouplayout
func (Device) CreateBuffer ¶
func (g Device) CreateBuffer(descriptor *BufferDescriptor) (*Buffer, error)
CreateBuffer as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbuffer
func (*Device) CreateBufferInit ¶
func (p *Device) CreateBufferInit(descriptor *BufferInitDescriptor) (*Buffer, error)
TODO(kai): this only needs to be separate for js because Buffer.GetMappedRange does not work correctly without GopherJS.
func (Device) CreateCommandEncoder ¶
func (g Device) CreateCommandEncoder(descriptor *CommandEncoderDescriptor) (*CommandEncoder, error)
CreateCommandEncoder as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcommandencoder
func (Device) CreateComputePipeline ¶
func (g Device) CreateComputePipeline(descriptor *ComputePipelineDescriptor) (*ComputePipeline, error)
CreateComputePipeline as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcomputepipeline
func (Device) CreatePipelineLayout ¶
func (g Device) CreatePipelineLayout(descriptor *PipelineLayoutDescriptor) (*PipelineLayout, error)
CreatePipelineLayout as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createpipelinelayout
func (Device) CreateRenderPipeline ¶
func (g Device) CreateRenderPipeline(descriptor *RenderPipelineDescriptor) (*RenderPipeline, error)
CreateRenderPipeline as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderpipeline
func (Device) CreateSampler ¶
func (g Device) CreateSampler(descriptor *SamplerDescriptor) (*Sampler, error)
CreateSampler as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createsampler
func (Device) CreateShaderModule ¶
func (g Device) CreateShaderModule(desc *ShaderModuleDescriptor) (*ShaderModule, error)
CreateShaderModule as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createshadermodule
func (Device) CreateTexture ¶
func (g Device) CreateTexture(descriptor *TextureDescriptor) (*Texture, error)
CreateTexture as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-createtexture
func (Device) GetLimits ¶
func (g Device) GetLimits() SupportedLimits
func (Device) GetQueue ¶
Queue as described: https://gpuweb.github.io/gpuweb/#dom-gpudevice-queue
type DeviceDescriptor ¶
type DeviceDescriptor struct {
Label string
RequiredFeatures []FeatureName
RequiredLimits *RequiredLimits
DeviceLostCallback DeviceLostCallback
TracePath string
}
type DeviceLostCallback ¶
type DeviceLostCallback func(reason DeviceLostReason, message string)
type DeviceLostReason ¶
type DeviceLostReason uint32
const ( DeviceLostReasonUnknown DeviceLostReason = 0x00000001 DeviceLostReasonDestroyed DeviceLostReason = 0x00000002 )
func (DeviceLostReason) String ¶
func (v DeviceLostReason) String() string
type Dx12Compiler ¶
type Dx12Compiler uint32
const ( Dx12CompilerUndefined Dx12Compiler = 0x00000000 Dx12CompilerFxc Dx12Compiler = 0x00000001 Dx12CompilerDxc Dx12Compiler = 0x00000002 )
func (Dx12Compiler) String ¶
func (v Dx12Compiler) String() string
type ErrorFilter ¶
type ErrorFilter uint32
const ( ErrorFilterValidation ErrorFilter = 0x00000000 ErrorFilterOutOfMemory ErrorFilter = 0x00000001 ErrorFilterInternal ErrorFilter = 0x00000002 )
func (ErrorFilter) String ¶
func (v ErrorFilter) String() string
type ExternalTextureBindingLayout ¶
type ExternalTextureBindingLayout struct {
// contains filtered or unexported fields
}
ExternalTextureBindingLayout as described:
type FeatureName ¶
type FeatureName uint32
const ( FeatureNameUndefined FeatureName = 0x00000000 FeatureNameDepthClipControl FeatureName = 0x00000001 FeatureNameDepth32FloatStencil8 FeatureName = 0x00000002 FeatureNameTimestampQuery FeatureName = 0x00000003 FeatureNameTextureCompressionBC FeatureName = 0x00000004 FeatureNameTextureCompressionETC2 FeatureName = 0x00000005 FeatureNameTextureCompressionASTC FeatureName = 0x00000006 FeatureNameIndirectFirstInstance FeatureName = 0x00000007 FeatureNameShaderF16 FeatureName = 0x00000008 FeatureNameRG11B10UfloatRenderable FeatureName = 0x00000009 FeatureNameBGRA8UnormStorage FeatureName = 0x0000000A FeatureNameFloat32Filterable FeatureName = 0x0000000B NativeFeaturePushConstants FeatureName = 0x00030001 NativeFeatureTextureAdapterSpecificFormatFeatures FeatureName = 0x00030002 NativeFeatureMultiDrawIndirect FeatureName = 0x00030003 NativeFeatureMultiDrawIndirectCount FeatureName = 0x00030004 NativeFeatureVertexWritableStorage FeatureName = 0x00030005 NativeFeatureTextureBindingArray FeatureName = 0x00030006 NativeFeatureSampledTextureAndStorageBufferArrayNonUniformIndexing FeatureName = 0x00030007 NativeFeaturePipelineStatisticsQuery FeatureName = 0x00030008 NativeFeatureStorageResourceBindingArray FeatureName = 0x00030009 NativeFeaturePartiallyBoundBindingArray FeatureName = 0x0003000A NativeFeatureTextureFormat16bitNorm FeatureName = 0x0003000B NativeFeatureTextureCompressionAstcHdr FeatureName = 0x0003000C NativeFeatureMappablePrimaryBuffers FeatureName = 0x0003000E NativeFeatureBufferBindingArray FeatureName = 0x0003000F NativeFeatureUniformBufferAndStorageTextureArrayNonUniformIndexing FeatureName = 0x00030010 NativeFeatureVertexAttribute64bit FeatureName = 0x00030019 NativeFeatureShaderUnusedVertexOutput FeatureName = 0x0003001A NativeFeatureTextureFormatNv12 FeatureName = 0x0003001B NativeFeatureRayTracingAccelerationStructure FeatureName = 0x0003001C NativeFeatureRayQuery FeatureName = 0x0003001D NativeFeatureShaderF64 FeatureName = 0x0003001E NativeFeatureShaderI16 FeatureName = 0x0003001F NativeFeatureShaderPrimitiveIndex FeatureName = 0x00030020 NativeFeatureShaderEarlyDepthTest FeatureName = 0x00030021 )
func (FeatureName) String ¶
func (v FeatureName) String() string
type FilterMode ¶
type FilterMode uint32
const ( FilterModeNearest FilterMode = 0x00000000 FilterModeLinear FilterMode = 0x00000001 )
func (FilterMode) String ¶
func (v FilterMode) String() string
type FragmentState ¶
type FragmentState struct {
Module *ShaderModule
EntryPoint string
Targets []ColorTargetState
}
FragmentState as described: https://gpuweb.github.io/gpuweb/#dictdef-gpufragmentstate
type Gles3MinorVersion ¶
type Gles3MinorVersion uint32
const ( Gles3MinorVersionAutomatic Gles3MinorVersion = 0x00000000 Gles3MinorVersionVersion0 Gles3MinorVersion = 0x00000001 Gles3MinorVersionVersion1 Gles3MinorVersion = 0x00000002 Gles3MinorVersionVersion2 Gles3MinorVersion = 0x00000003 )
func (Gles3MinorVersion) String ¶
func (v Gles3MinorVersion) String() string
type ImageCopyBuffer ¶
type ImageCopyBuffer struct {
Layout TextureDataLayout
Buffer *Buffer
}
type ImageCopyTexture ¶
type ImageCopyTexture struct {
Texture *Texture
MipLevel uint32
Origin Origin3D
Aspect TextureAspect
}
type IndexFormat ¶
type IndexFormat uint32
const ( IndexFormatUndefined IndexFormat = 0x00000000 IndexFormatUint16 IndexFormat = 0x00000001 IndexFormatUint32 IndexFormat = 0x00000002 )
func (IndexFormat) String ¶
func (v IndexFormat) String() string
type Instance ¶
type Instance struct {
// contains filtered or unexported fields
}
Instance as described: https://gpuweb.github.io/gpuweb/#gpu-interface (Instance is called GPU in js)
func CreateInstance ¶
func CreateInstance(descriptor *InstanceDescriptor) *Instance
func (Instance) CreateSurface ¶
func (g Instance) CreateSurface(descriptor *SurfaceDescriptor) *Surface
func (Instance) EnumerateAdapters ¶
func (g Instance) EnumerateAdapters(options *InstanceEnumerateAdapterOptons) []*Adapter
func (Instance) GenerateReport ¶
func (Instance) RequestAdapter ¶
func (g Instance) RequestAdapter(options *RequestAdapterOptions) (*Adapter, error)
type InstanceBackend ¶
type InstanceBackend uint32
const ( InstanceBackendAll InstanceBackend = 0x00000000 InstanceBackendVulkan InstanceBackend = 0x00000001 InstanceBackendGL InstanceBackend = 0x00000002 InstanceBackendMetal InstanceBackend = 0x00000004 InstanceBackendDX12 InstanceBackend = 0x00000008 InstanceBackendDX11 InstanceBackend = 0x00000010 InstanceBackendSecondary InstanceBackend = 0x00000012 InstanceBackendBrowserWebGPU InstanceBackend = 0x00000020 InstanceBackendPrimary InstanceBackend = 0x0000002D )
func (InstanceBackend) String ¶
func (v InstanceBackend) String() string
type InstanceDescriptor ¶
type InstanceDescriptor struct {
Backends InstanceBackend
Dx12ShaderCompiler Dx12Compiler
DxilPath string
DxcPath string
}
type InstanceEnumerateAdapterOptons ¶
type InstanceEnumerateAdapterOptons struct {
Backends InstanceBackend
}
type InstanceFlag ¶
type InstanceFlag uint32
const ( InstanceFlagDefault InstanceFlag = 0x00000000 InstanceFlagDebug InstanceFlag = 0x00000001 InstanceFlagValidation InstanceFlag = 0x00000002 InstanceFlagDiscardHalLabels InstanceFlag = 0x00000004 )
func (InstanceFlag) String ¶
func (v InstanceFlag) String() string
type Limits ¶
type Limits struct {
MaxTextureDimension1D uint32
MaxTextureDimension2D uint32
MaxTextureDimension3D uint32
MaxTextureArrayLayers uint32
MaxBindGroups uint32
MaxBindingsPerBindGroup uint32
MaxDynamicUniformBuffersPerPipelineLayout uint32
MaxDynamicStorageBuffersPerPipelineLayout uint32
MaxSampledTexturesPerShaderStage uint32
MaxSamplersPerShaderStage uint32
MaxStorageBuffersPerShaderStage uint32
MaxStorageTexturesPerShaderStage uint32
MaxUniformBuffersPerShaderStage uint32
MaxUniformBufferBindingSize uint64
MaxStorageBufferBindingSize uint64
MinUniformBufferOffsetAlignment uint32
MinStorageBufferOffsetAlignment uint32
MaxVertexBuffers uint32
MaxBufferSize uint64
MaxVertexAttributes uint32
MaxVertexBufferArrayStride uint32
MaxInterStageShaderComponents uint32
MaxInterStageShaderVariables uint32
MaxColorAttachments uint32
MaxColorAttachmentBytesPerSample uint32
MaxComputeWorkgroupStorageSize uint32
MaxComputeInvocationsPerWorkgroup uint32
MaxComputeWorkgroupSizeX uint32
MaxComputeWorkgroupSizeY uint32
MaxComputeWorkgroupSizeZ uint32
MaxComputeWorkgroupsPerDimension uint32
MaxPushConstantSize uint32
}
func DefaultLimits ¶
func DefaultLimits() Limits
type MipmapFilterMode ¶
type MipmapFilterMode uint32
const ( MipmapFilterModeNearest MipmapFilterMode = 0x00000000 MipmapFilterModeLinear MipmapFilterMode = 0x00000001 )
func (MipmapFilterMode) String ¶
func (v MipmapFilterMode) String() string
type MultisampleState ¶
MultisampleState as described: https://gpuweb.github.io/gpuweb/#dictdef-gpumultisamplestate
type NativeQueryType ¶
type NativeQueryType uint32
const NativeQueryTypePipelineStatistics NativeQueryType = 0x00030000
func (NativeQueryType) String ¶
func (v NativeQueryType) String() string
type NativeTextureFormat ¶
type NativeTextureFormat uint32
const ( NativeTextureFormatR16Unorm NativeTextureFormat = 0x00030001 NativeTextureFormatR16Snorm NativeTextureFormat = 0x00030002 NativeTextureFormatRg16Unorm NativeTextureFormat = 0x00030003 NativeTextureFormatRg16Snorm NativeTextureFormat = 0x00030004 NativeTextureFormatRgba16Unorm NativeTextureFormat = 0x00030005 NativeTextureFormatRgba16Snorm NativeTextureFormat = 0x00030006 NativeTextureFormatNV12 NativeTextureFormat = 0x00030007 )
func (NativeTextureFormat) String ¶
func (v NativeTextureFormat) String() string
type PipelineLayout ¶
type PipelineLayout struct {
// contains filtered or unexported fields
}
PipelineLayout as described: https://gpuweb.github.io/gpuweb/#gpupipelinelayout
func (PipelineLayout) Release ¶
func (g PipelineLayout) Release()
type PipelineLayoutDescriptor ¶
type PipelineLayoutDescriptor struct {
Label string
BindGroupLayouts []*BindGroupLayout
}
PipelineLayoutDescriptor as described: https://gpuweb.github.io/gpuweb/#dictdef-gpupipelinelayoutdescriptor
type PipelineStatisticName ¶
type PipelineStatisticName uint32
const ( PipelineStatisticNameVertexShaderInvocations PipelineStatisticName = 0x00000000 PipelineStatisticNameClipperInvocations PipelineStatisticName = 0x00000001 PipelineStatisticNameClipperPrimitivesOut PipelineStatisticName = 0x00000002 PipelineStatisticNameFragmentShaderInvocations PipelineStatisticName = 0x00000003 PipelineStatisticNameComputeShaderInvocations PipelineStatisticName = 0x00000004 )
func (PipelineStatisticName) String ¶
func (v PipelineStatisticName) String() string
type PowerPreference ¶
type PowerPreference uint32
const ( PowerPreferenceUndefined PowerPreference = 0x00000000 PowerPreferenceLowPower PowerPreference = 0x00000001 PowerPreferenceHighPerformance PowerPreference = 0x00000002 )
func (PowerPreference) String ¶
func (v PowerPreference) String() string
type PresentMode ¶
type PresentMode uint32
const ( PresentModeFifo PresentMode = 0x00000000 PresentModeFifoRelaxed PresentMode = 0x00000001 PresentModeImmediate PresentMode = 0x00000002 PresentModeMailbox PresentMode = 0x00000003 )
func (PresentMode) String ¶
func (v PresentMode) String() string
type PrimitiveState ¶
type PrimitiveState struct {
Topology PrimitiveTopology
StripIndexFormat IndexFormat
FrontFace FrontFace
CullMode CullMode
}
PrimitiveState as described: https://gpuweb.github.io/gpuweb/#dictdef-gpuprimitivestate
type PrimitiveTopology ¶
type PrimitiveTopology uint32
const ( PrimitiveTopologyPointList PrimitiveTopology = 0x00000000 PrimitiveTopologyLineList PrimitiveTopology = 0x00000001 PrimitiveTopologyLineStrip PrimitiveTopology = 0x00000002 PrimitiveTopologyTriangleList PrimitiveTopology = 0x00000003 PrimitiveTopologyTriangleStrip PrimitiveTopology = 0x00000004 )
func (PrimitiveTopology) String ¶
func (v PrimitiveTopology) String() string
type ProgrammableStageDescriptor ¶
type ProgrammableStageDescriptor struct {
Module *ShaderModule
EntryPoint string
}
ProgrammableStageDescriptor as described: https://gpuweb.github.io/gpuweb/#gpuprogrammablestage
type Queue ¶
type Queue struct {
// contains filtered or unexported fields
}
Queue as described: https://gpuweb.github.io/gpuweb/#gpuqueue
func (Queue) OnSubmittedWorkDone ¶
func (g Queue) OnSubmittedWorkDone(callback QueueWorkDoneCallback)
OnSubmittedWorkDone as described: https://gpuweb.github.io/gpuweb/#dom-gpuqueue-onsubmittedworkdone
func (Queue) Submit ¶
func (g Queue) Submit(commandBuffers ...*CommandBuffer)
Submit as described: https://gpuweb.github.io/gpuweb/#dom-gpuqueue-submit
func (Queue) WriteBuffer ¶
WriteBuffer as described: https://gpuweb.github.io/gpuweb/#dom-gpuqueue-writebuffer
func (Queue) WriteTexture ¶
func (g Queue) WriteTexture(destination *ImageCopyTexture, data []byte, dataLayout *TextureDataLayout, writeSize *Extent3D) (err error)
WriteTexture as described: https://gpuweb.github.io/gpuweb/#dom-gpuqueue-writetexture
type QueueWorkDoneCallback ¶
type QueueWorkDoneCallback func(QueueWorkDoneStatus)
type QueueWorkDoneStatus ¶
type QueueWorkDoneStatus uint32
const ( QueueWorkDoneStatusSuccess QueueWorkDoneStatus = 0x00000000 QueueWorkDoneStatusError QueueWorkDoneStatus = 0x00000001 QueueWorkDoneStatusUnknown QueueWorkDoneStatus = 0x00000002 QueueWorkDoneStatusDeviceLost QueueWorkDoneStatus = 0x00000003 )
func (QueueWorkDoneStatus) String ¶
func (v QueueWorkDoneStatus) String() string
type RenderPassColorAttachment ¶
type RenderPassColorAttachment struct {
View *TextureView
ResolveTarget *TextureView
LoadOp LoadOp
StoreOp StoreOp
ClearValue Color
}
RenderPassColorAttachment as described: https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpasscolorattachment
type RenderPassDescriptor ¶
type RenderPassDescriptor struct {
Label string
ColorAttachments []RenderPassColorAttachment
DepthStencilAttachment *RenderPassDepthStencilAttachment
}
RenderPassDescriptor as described: https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpassdescriptor
type RenderPassEncoder ¶
type RenderPassEncoder struct {
// contains filtered or unexported fields
}
RenderPassEncoder as described: https://gpuweb.github.io/gpuweb/#gpurenderpassencoder
func (RenderPassEncoder) Draw ¶
func (g RenderPassEncoder) Draw(vertexCount uint32, instanceCount, firstVertex, firstInstance uint32)
Draw as described: https://gpuweb.github.io/gpuweb/#dom-gpurendercommandsmixin-draw
func (RenderPassEncoder) DrawIndexed ¶
func (g RenderPassEncoder) DrawIndexed(indexCount uint32, instanceCount uint32, firstIndex uint32, baseVertex int32, firstInstance uint32)
DrawIndexed as described: https://gpuweb.github.io/gpuweb/#dom-gpurendercommandsmixin-drawindexed
func (RenderPassEncoder) End ¶
func (g RenderPassEncoder) End() error
End as described: https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-end
func (RenderPassEncoder) Release ¶
func (g RenderPassEncoder) Release()
func (RenderPassEncoder) SetBindGroup ¶
func (g RenderPassEncoder) SetBindGroup(index uint32, bindGroup *BindGroup, dynamicOffsets []uint32)
SetBindGroup as described: https://gpuweb.github.io/gpuweb/#gpubindingcommandsmixin-setbindgroup
func (RenderPassEncoder) SetIndexBuffer ¶
func (g RenderPassEncoder) SetIndexBuffer(indexBuffer *Buffer, format IndexFormat, offset, size uint64)
SetIndexBuffer as described: https://gpuweb.github.io/gpuweb/#dom-gpurendercommandsmixin-setindexbuffer
func (RenderPassEncoder) SetPipeline ¶
func (g RenderPassEncoder) SetPipeline(pipeline *RenderPipeline)
SetPipeline as described: https://gpuweb.github.io/gpuweb/#dom-gpurendercommandsmixin-setpipeline
func (RenderPassEncoder) SetVertexBuffer ¶
func (g RenderPassEncoder) SetVertexBuffer(slot uint32, vertexBuffer *Buffer, offset, size uint64)
SetVertexBuffer as described: https://gpuweb.github.io/gpuweb/#dom-gpurendercommandsmixin-setvertexbuffer
type RenderPipeline ¶
type RenderPipeline struct {
// contains filtered or unexported fields
}
RenderPipeline as described: https://gpuweb.github.io/gpuweb/#gpurenderpipeline
func (RenderPipeline) GetBindGroupLayout ¶
func (g RenderPipeline) GetBindGroupLayout(index uint32) *BindGroupLayout
GetBindGroupLayout as described: https://gpuweb.github.io/gpuweb/#dom-gpupipelinebase-getbindgrouplayout
func (RenderPipeline) Release ¶
func (g RenderPipeline) Release()
type RenderPipelineDescriptor ¶
type RenderPipelineDescriptor struct {
Label string
Layout *PipelineLayout
Vertex VertexState
Primitive PrimitiveState
DepthStencil *DepthStencilState
Multisample MultisampleState
Fragment *FragmentState
}
RenderPipelineDescriptor as described: https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpipelinedescriptor
type RequestAdapterOptions ¶
type RequestAdapterOptions struct {
CompatibleSurface *Surface
PowerPreference PowerPreference
ForceFallbackAdapter bool
BackendType BackendType
}
RequestAdapterOptions as described: https://gpuweb.github.io/gpuweb/#dictdef-gpurequestadapteroptions
type RequestAdapterStatus ¶
type RequestAdapterStatus uint32
const ( RequestAdapterStatusSuccess RequestAdapterStatus = 0x00000000 RequestAdapterStatusError RequestAdapterStatus = 0x00000002 RequestAdapterStatusUnknown RequestAdapterStatus = 0x00000003 )
func (RequestAdapterStatus) String ¶
func (v RequestAdapterStatus) String() string
type RequestDeviceStatus ¶
type RequestDeviceStatus uint32
const ( RequestDeviceStatusSuccess RequestDeviceStatus = 0x00000000 RequestDeviceStatusError RequestDeviceStatus = 0x00000001 RequestDeviceStatusUnknown RequestDeviceStatus = 0x00000002 )
func (RequestDeviceStatus) String ¶
func (v RequestDeviceStatus) String() string
type RequiredLimits ¶
type RequiredLimits struct {
Limits Limits
}
type Sampler ¶
type Sampler struct {
// contains filtered or unexported fields
}
Sampler as described: https://gpuweb.github.io/gpuweb/#gpusampler
type SamplerBindingLayout ¶
type SamplerBindingLayout struct {
Type SamplerBindingType
}
SamplerBindingLayout as described: https://gpuweb.github.io/gpuweb/#dictdef-gpusamplerbindinglayout
type SamplerBindingType ¶
type SamplerBindingType uint32
const ( SamplerBindingTypeUndefined SamplerBindingType = 0x00000000 SamplerBindingTypeFiltering SamplerBindingType = 0x00000001 SamplerBindingTypeNonFiltering SamplerBindingType = 0x00000002 SamplerBindingTypeComparison SamplerBindingType = 0x00000003 )
func (SamplerBindingType) String ¶
func (v SamplerBindingType) String() string
type SamplerDescriptor ¶
type SamplerDescriptor struct {
Label string
AddressModeU AddressMode
AddressModeV AddressMode
AddressModeW AddressMode
MagFilter FilterMode
MinFilter FilterMode
MipmapFilter MipmapFilterMode
LodMinClamp float32
LodMaxClamp float32
Compare CompareFunction
MaxAnisotropy uint16
}
type ShaderModule ¶
type ShaderModule struct {
// contains filtered or unexported fields
}
ShaderModule as described: https://gpuweb.github.io/gpuweb/#gpushadermodule
func (ShaderModule) Release ¶
func (g ShaderModule) Release()
type ShaderModuleDescriptor ¶
type ShaderModuleDescriptor struct {
Label string
WGSLDescriptor *ShaderModuleWGSLDescriptor
}
ShaderModuleDescriptor as described: https://gpuweb.github.io/gpuweb/#dictdef-gpushadermoduledescriptor
type ShaderModuleWGSLDescriptor ¶
type ShaderModuleWGSLDescriptor struct {
Code string
}
type ShaderStage ¶
type ShaderStage uint32
const ( ShaderStageNone ShaderStage = 0x00000000 ShaderStageVertex ShaderStage = 0x00000001 ShaderStageFragment ShaderStage = 0x00000002 ShaderStageCompute ShaderStage = 0x00000004 )
func (ShaderStage) String ¶
func (v ShaderStage) String() string
type StencilFaceState ¶
type StencilFaceState struct {
Compare CompareFunction
FailOp StencilOperation
DepthFailOp StencilOperation
PassOp StencilOperation
}
StencilFaceState as described: https://gpuweb.github.io/gpuweb/#dictdef-gpustencilfacestate
type StencilOperation ¶
type StencilOperation uint32
const ( StencilOperationKeep StencilOperation = 0x00000000 StencilOperationZero StencilOperation = 0x00000001 StencilOperationReplace StencilOperation = 0x00000002 StencilOperationInvert StencilOperation = 0x00000003 StencilOperationIncrementClamp StencilOperation = 0x00000004 StencilOperationDecrementClamp StencilOperation = 0x00000005 StencilOperationIncrementWrap StencilOperation = 0x00000006 StencilOperationDecrementWrap StencilOperation = 0x00000007 )
func (StencilOperation) String ¶
func (v StencilOperation) String() string
type StorageTextureAccess ¶
type StorageTextureAccess uint32
const ( StorageTextureAccessUndefined StorageTextureAccess = 0x00000000 StorageTextureAccessWriteOnly StorageTextureAccess = 0x00000001 StorageTextureAccessReadOnly StorageTextureAccess = 0x00000002 StorageTextureAccessReadWrite StorageTextureAccess = 0x00000003 )
func (StorageTextureAccess) String ¶
func (v StorageTextureAccess) String() string
type StorageTextureBindingLayout ¶
type StorageTextureBindingLayout struct {
Access StorageTextureAccess
Format TextureFormat
ViewDimension TextureViewDimension
}
StorageTextureBindingLayout as described: https://gpuweb.github.io/gpuweb/#dictdef-gpustoragetexturebindinglayout
type SubmissionIndex ¶
type SubmissionIndex uint64
type SupportedLimits ¶
type SupportedLimits struct {
Limits Limits
}
type Surface ¶
type Surface struct {
// contains filtered or unexported fields
}
Surface as described: https://gpuweb.github.io/gpuweb/#gpucanvascontext (CanvasContext is the closest equivalent to Surface in js)
func (Surface) Configure ¶
func (g Surface) Configure(adapter *Adapter, device *Device, config *SurfaceConfiguration)
func (Surface) GetCapabilities ¶
func (g Surface) GetCapabilities(adapter *Adapter) (ret SurfaceCapabilities)
func (Surface) GetCurrentTexture ¶
type SurfaceCapabilities ¶
type SurfaceCapabilities struct {
Formats []TextureFormat
PresentModes []PresentMode
AlphaModes []CompositeAlphaMode
}
type SurfaceConfiguration ¶
type SurfaceConfiguration struct {
Usage TextureUsage
Format TextureFormat
Width uint32
Height uint32
PresentMode PresentMode
AlphaMode CompositeAlphaMode
ViewFormats []TextureFormat
}
SurfaceConfiguration, corresponding to GPUCanvasConfiguration: https://gpuweb.github.io/gpuweb/#dictdef-gpucanvasconfiguration
type SurfaceDescriptor ¶
SurfaceDescriptor must contain a valid HTML canvas element on web.
type SurfaceGetCurrentTextureStatus ¶
type SurfaceGetCurrentTextureStatus uint32
const ( SurfaceGetCurrentTextureStatusSuccess SurfaceGetCurrentTextureStatus = 0x00000000 SurfaceGetCurrentTextureStatusTimeout SurfaceGetCurrentTextureStatus = 0x00000001 SurfaceGetCurrentTextureStatusOutdated SurfaceGetCurrentTextureStatus = 0x00000002 SurfaceGetCurrentTextureStatusLost SurfaceGetCurrentTextureStatus = 0x00000003 SurfaceGetCurrentTextureStatusOutOfMemory SurfaceGetCurrentTextureStatus = 0x00000004 SurfaceGetCurrentTextureStatusDeviceLost SurfaceGetCurrentTextureStatus = 0x00000005 )
func (SurfaceGetCurrentTextureStatus) String ¶
func (v SurfaceGetCurrentTextureStatus) String() string
type Texture ¶
type Texture struct {
// contains filtered or unexported fields
}
Texture as described: https://gpuweb.github.io/gpuweb/#gputexture
func (*Texture) AsImageCopy ¶
func (p *Texture) AsImageCopy() *ImageCopyTexture
func (Texture) CreateView ¶
func (g Texture) CreateView(descriptor *TextureViewDescriptor) (*TextureView, error)
CreateView as described: https://gpuweb.github.io/gpuweb/#dom-gputexture-createview
func (Texture) GetDepthOrArrayLayers ¶
GetDepthOrArrayLayers as described: https://gpuweb.github.io/gpuweb/#dom-gputexture-depthorarraylayers
func (Texture) GetFormat ¶
func (g Texture) GetFormat() TextureFormat
GetFormat as described: https://gpuweb.github.io/gpuweb/#dom-gputexture-format
func (Texture) GetMipLevelCount ¶
GetMipLevelCount as described: https://gpuweb.github.io/gpuweb/#dom-gputexture-miplevelcount
type TextureAspect ¶
type TextureAspect uint32
const ( TextureAspectAll TextureAspect = 0x00000000 TextureAspectStencilOnly TextureAspect = 0x00000001 TextureAspectDepthOnly TextureAspect = 0x00000002 )
func (TextureAspect) String ¶
func (v TextureAspect) String() string
type TextureBindingLayout ¶
type TextureBindingLayout struct {
SampleType TextureSampleType
ViewDimension TextureViewDimension
Multisampled bool
}
TextureBindingLayout as described: https://gpuweb.github.io/gpuweb/#dictdef-gputexturebindinglayout
type TextureDataLayout ¶
type TextureDescriptor ¶
type TextureDescriptor struct {
Label string
Usage TextureUsage
Dimension TextureDimension
Size Extent3D
Format TextureFormat
MipLevelCount uint32
SampleCount uint32
}
TextureDescriptor as described: https://gpuweb.github.io/gpuweb/#gputexturedescriptor
type TextureDimension ¶
type TextureDimension uint32
const ( TextureDimension1D TextureDimension = 0x00000000 TextureDimension2D TextureDimension = 0x00000001 TextureDimension3D TextureDimension = 0x00000002 )
func (TextureDimension) String ¶
func (v TextureDimension) String() string
type TextureFormat ¶
type TextureFormat uint32
const ( TextureFormatUndefined TextureFormat = 0x00000000 TextureFormatR8Unorm TextureFormat = 0x00000001 TextureFormatR8Snorm TextureFormat = 0x00000002 TextureFormatR8Uint TextureFormat = 0x00000003 TextureFormatR8Sint TextureFormat = 0x00000004 TextureFormatR16Uint TextureFormat = 0x00000005 TextureFormatR16Sint TextureFormat = 0x00000006 TextureFormatR16Float TextureFormat = 0x00000007 TextureFormatRG8Unorm TextureFormat = 0x00000008 TextureFormatRG8Snorm TextureFormat = 0x00000009 TextureFormatRG8Uint TextureFormat = 0x0000000A TextureFormatRG8Sint TextureFormat = 0x0000000B TextureFormatR32Float TextureFormat = 0x0000000C TextureFormatR32Uint TextureFormat = 0x0000000D TextureFormatR32Sint TextureFormat = 0x0000000E TextureFormatRG16Uint TextureFormat = 0x0000000F TextureFormatRG16Sint TextureFormat = 0x00000010 TextureFormatRG16Float TextureFormat = 0x00000011 TextureFormatRGBA8Unorm TextureFormat = 0x00000012 TextureFormatRGBA8UnormSrgb TextureFormat = 0x00000013 TextureFormatRGBA8Snorm TextureFormat = 0x00000014 TextureFormatRGBA8Uint TextureFormat = 0x00000015 TextureFormatRGBA8Sint TextureFormat = 0x00000016 TextureFormatBGRA8Unorm TextureFormat = 0x00000017 TextureFormatBGRA8UnormSrgb TextureFormat = 0x00000018 TextureFormatRGB10A2Uint TextureFormat = 0x00000019 TextureFormatRGB10A2Unorm TextureFormat = 0x0000001A TextureFormatRG11B10Ufloat TextureFormat = 0x0000001B TextureFormatRGB9E5Ufloat TextureFormat = 0x0000001C TextureFormatRG32Float TextureFormat = 0x0000001D TextureFormatRG32Uint TextureFormat = 0x0000001E TextureFormatRG32Sint TextureFormat = 0x0000001F TextureFormatRGBA16Uint TextureFormat = 0x00000020 TextureFormatRGBA16Sint TextureFormat = 0x00000021 TextureFormatRGBA16Float TextureFormat = 0x00000022 TextureFormatRGBA32Float TextureFormat = 0x00000023 TextureFormatRGBA32Uint TextureFormat = 0x00000024 TextureFormatRGBA32Sint TextureFormat = 0x00000025 TextureFormatStencil8 TextureFormat = 0x00000026 TextureFormatDepth16Unorm TextureFormat = 0x00000027 TextureFormatDepth24Plus TextureFormat = 0x00000028 TextureFormatDepth24PlusStencil8 TextureFormat = 0x00000029 TextureFormatDepth32Float TextureFormat = 0x0000002A TextureFormatDepth32FloatStencil8 TextureFormat = 0x0000002B TextureFormatBC1RGBAUnorm TextureFormat = 0x0000002C TextureFormatBC1RGBAUnormSrgb TextureFormat = 0x0000002D TextureFormatBC2RGBAUnorm TextureFormat = 0x0000002E TextureFormatBC2RGBAUnormSrgb TextureFormat = 0x0000002F TextureFormatBC3RGBAUnorm TextureFormat = 0x00000030 TextureFormatBC3RGBAUnormSrgb TextureFormat = 0x00000031 TextureFormatBC4RUnorm TextureFormat = 0x00000032 TextureFormatBC4RSnorm TextureFormat = 0x00000033 TextureFormatBC5RGUnorm TextureFormat = 0x00000034 TextureFormatBC5RGSnorm TextureFormat = 0x00000035 TextureFormatBC6HRGBUfloat TextureFormat = 0x00000036 TextureFormatBC6HRGBFloat TextureFormat = 0x00000037 TextureFormatBC7RGBAUnorm TextureFormat = 0x00000038 TextureFormatBC7RGBAUnormSrgb TextureFormat = 0x00000039 TextureFormatETC2RGB8Unorm TextureFormat = 0x0000003A TextureFormatETC2RGB8UnormSrgb TextureFormat = 0x0000003B TextureFormatETC2RGB8A1Unorm TextureFormat = 0x0000003C TextureFormatETC2RGB8A1UnormSrgb TextureFormat = 0x0000003D TextureFormatETC2RGBA8Unorm TextureFormat = 0x0000003E TextureFormatETC2RGBA8UnormSrgb TextureFormat = 0x0000003F TextureFormatEACR11Unorm TextureFormat = 0x00000040 TextureFormatEACR11Snorm TextureFormat = 0x00000041 TextureFormatEACRG11Unorm TextureFormat = 0x00000042 TextureFormatEACRG11Snorm TextureFormat = 0x00000043 TextureFormatASTC4x4Unorm TextureFormat = 0x00000044 TextureFormatASTC4x4UnormSrgb TextureFormat = 0x00000045 TextureFormatASTC5x4Unorm TextureFormat = 0x00000046 TextureFormatASTC5x4UnormSrgb TextureFormat = 0x00000047 TextureFormatASTC5x5Unorm TextureFormat = 0x00000048 TextureFormatASTC5x5UnormSrgb TextureFormat = 0x00000049 TextureFormatASTC6x5Unorm TextureFormat = 0x0000004A TextureFormatASTC6x5UnormSrgb TextureFormat = 0x0000004B TextureFormatASTC6x6Unorm TextureFormat = 0x0000004C TextureFormatASTC6x6UnormSrgb TextureFormat = 0x0000004D TextureFormatASTC8x5Unorm TextureFormat = 0x0000004E TextureFormatASTC8x5UnormSrgb TextureFormat = 0x0000004F TextureFormatASTC8x6Unorm TextureFormat = 0x00000050 TextureFormatASTC8x6UnormSrgb TextureFormat = 0x00000051 TextureFormatASTC8x8Unorm TextureFormat = 0x00000052 TextureFormatASTC8x8UnormSrgb TextureFormat = 0x00000053 TextureFormatASTC10x5Unorm TextureFormat = 0x00000054 TextureFormatASTC10x5UnormSrgb TextureFormat = 0x00000055 TextureFormatASTC10x6Unorm TextureFormat = 0x00000056 TextureFormatASTC10x6UnormSrgb TextureFormat = 0x00000057 TextureFormatASTC10x8Unorm TextureFormat = 0x00000058 TextureFormatASTC10x8UnormSrgb TextureFormat = 0x00000059 TextureFormatASTC10x10Unorm TextureFormat = 0x0000005A TextureFormatASTC10x10UnormSrgb TextureFormat = 0x0000005B TextureFormatASTC12x10Unorm TextureFormat = 0x0000005C TextureFormatASTC12x10UnormSrgb TextureFormat = 0x0000005D TextureFormatASTC12x12Unorm TextureFormat = 0x0000005E TextureFormatASTC12x12UnormSrgb TextureFormat = 0x0000005F )
func (TextureFormat) String ¶
func (v TextureFormat) String() string
type TextureSampleType ¶
type TextureSampleType uint32
const ( TextureSampleTypeUndefined TextureSampleType = 0x00000000 TextureSampleTypeFloat TextureSampleType = 0x00000001 TextureSampleTypeUnfilterableFloat TextureSampleType = 0x00000002 TextureSampleTypeDepth TextureSampleType = 0x00000003 TextureSampleTypeSint TextureSampleType = 0x00000004 TextureSampleTypeUint TextureSampleType = 0x00000005 )
func (TextureSampleType) String ¶
func (v TextureSampleType) String() string
type TextureUsage ¶
type TextureUsage uint32
const ( TextureUsageNone TextureUsage = 0x00000000 TextureUsageCopySrc TextureUsage = 0x00000001 TextureUsageCopyDst TextureUsage = 0x00000002 TextureUsageTextureBinding TextureUsage = 0x00000004 TextureUsageStorageBinding TextureUsage = 0x00000008 TextureUsageRenderAttachment TextureUsage = 0x00000010 )
func (TextureUsage) String ¶
func (v TextureUsage) String() string
type TextureView ¶
type TextureView struct {
// contains filtered or unexported fields
}
TextureView as described: https://gpuweb.github.io/gpuweb/#gputextureview
func (TextureView) Release ¶
func (g TextureView) Release()
type TextureViewDescriptor ¶
type TextureViewDescriptor struct {
Label string
Format TextureFormat
Dimension TextureViewDimension
BaseMipLevel uint32
MipLevelCount uint32
BaseArrayLayer uint32
ArrayLayerCount uint32
Aspect TextureAspect
}
type TextureViewDimension ¶
type TextureViewDimension uint32
const ( TextureViewDimensionUndefined TextureViewDimension = 0x00000000 TextureViewDimension1D TextureViewDimension = 0x00000001 TextureViewDimension2D TextureViewDimension = 0x00000002 TextureViewDimension2DArray TextureViewDimension = 0x00000003 TextureViewDimensionCube TextureViewDimension = 0x00000004 TextureViewDimensionCubeArray TextureViewDimension = 0x00000005 TextureViewDimension3D TextureViewDimension = 0x00000006 )
func (TextureViewDimension) String ¶
func (v TextureViewDimension) String() string
type VertexAttribute ¶
type VertexAttribute struct {
Format VertexFormat
Offset uint64
ShaderLocation uint32
}
VertexAttribute as described: https://gpuweb.github.io/gpuweb/#dictdef-gpuvertexattribute
type VertexBufferLayout ¶
type VertexBufferLayout struct {
ArrayStride uint64
StepMode VertexStepMode
Attributes []VertexAttribute
}
VertexBufferLayout as described: https://gpuweb.github.io/gpuweb/#dictdef-gpuvertexbufferlayout
type VertexFormat ¶
type VertexFormat uint32
const ( VertexFormatUndefined VertexFormat = 0x00000000 VertexFormatUint8x2 VertexFormat = 0x00000001 VertexFormatUint8x4 VertexFormat = 0x00000002 VertexFormatSint8x2 VertexFormat = 0x00000003 VertexFormatSint8x4 VertexFormat = 0x00000004 VertexFormatUnorm8x2 VertexFormat = 0x00000005 VertexFormatUnorm8x4 VertexFormat = 0x00000006 VertexFormatSnorm8x2 VertexFormat = 0x00000007 VertexFormatSnorm8x4 VertexFormat = 0x00000008 VertexFormatUint16x2 VertexFormat = 0x00000009 VertexFormatUint16x4 VertexFormat = 0x0000000A VertexFormatSint16x2 VertexFormat = 0x0000000B VertexFormatSint16x4 VertexFormat = 0x0000000C VertexFormatUnorm16x2 VertexFormat = 0x0000000D VertexFormatUnorm16x4 VertexFormat = 0x0000000E VertexFormatSnorm16x2 VertexFormat = 0x0000000F VertexFormatSnorm16x4 VertexFormat = 0x00000010 VertexFormatFloat16x2 VertexFormat = 0x00000011 VertexFormatFloat16x4 VertexFormat = 0x00000012 VertexFormatFloat32 VertexFormat = 0x00000013 VertexFormatFloat32x2 VertexFormat = 0x00000014 VertexFormatFloat32x3 VertexFormat = 0x00000015 VertexFormatFloat32x4 VertexFormat = 0x00000016 VertexFormatUint32 VertexFormat = 0x00000017 VertexFormatUint32x2 VertexFormat = 0x00000018 VertexFormatUint32x3 VertexFormat = 0x00000019 VertexFormatUint32x4 VertexFormat = 0x0000001A VertexFormatSint32 VertexFormat = 0x0000001B VertexFormatSint32x2 VertexFormat = 0x0000001C VertexFormatSint32x3 VertexFormat = 0x0000001D VertexFormatSint32x4 VertexFormat = 0x0000001E )
func (VertexFormat) Size ¶
func (v VertexFormat) Size() uint64
func (VertexFormat) String ¶
func (v VertexFormat) String() string
type VertexState ¶
type VertexState struct {
Module *ShaderModule
EntryPoint string
Buffers []VertexBufferLayout
}
VertexState as described: https://gpuweb.github.io/gpuweb/#dictdef-gpuvertexstate
type VertexStepMode ¶
type VertexStepMode uint32
const ( VertexStepModeVertex VertexStepMode = 0x00000000 VertexStepModeInstance VertexStepMode = 0x00000001 VertexStepModeVertexBufferNotUsed VertexStepMode = 0x00000002 )
func (VertexStepMode) String ¶
func (v VertexStepMode) String() string
type WGSLFeatureName ¶
type WGSLFeatureName uint32
const ( WGSLFeatureNameUndefined WGSLFeatureName = 0x00000000 WGSLFeatureNameReadonlyAndReadwriteStorageTextures WGSLFeatureName = 0x00000001 WGSLFeatureNamePacked4x8IntegerDotProduct WGSLFeatureName = 0x00000002 WGSLFeatureNameUnrestrictedPointerParameters WGSLFeatureName = 0x00000003 WGSLFeatureNamePointerCompositeAccess WGSLFeatureName = 0x00000004 )
func (WGSLFeatureName) String ¶
func (v WGSLFeatureName) String() string
type WrappedSubmissionIndex ¶
type WrappedSubmissionIndex struct {
Queue *Queue
SubmissionIndex SubmissionIndex
}
Source Files
¶
- adapter_js.go
- bind_group_js.go
- buffer_ext.go
- buffer_js.go
- command_buffer_js.go
- command_encoder_js.go
- common.go
- compute_pass_js.go
- compute_pipeline_js.go
- context_js.go
- defaults.go
- device_ext_js.go
- device_js.go
- enums.go
- error.go
- instance_js.go
- pipeline_js.go
- queue_js.go
- render_pass_js.go
- sampler_js.go
- shader_js.go
- surface_js.go
- texture_ext.go
- texture_js.go
- to_js.go
- util_js.go
- wgpu_ext.go