Versions in this module Expand all Collapse all v0 v0.1.0 Oct 31, 2019 Changes in this version + type Array struct + Expr node.Node + FreeFloating freefloating.Collection + Position *position.Position + func NewArray(Expr node.Node) *Array + func (n *Array) GetFreeFloating() *freefloating.Collection + func (n *Array) GetPosition() *position.Position + func (n *Array) SetPosition(p *position.Position) + func (n *Array) Walk(v walker.Visitor) + type Bool struct + Expr node.Node + FreeFloating freefloating.Collection + Position *position.Position + func NewBool(Expr node.Node) *Bool + func (n *Bool) GetFreeFloating() *freefloating.Collection + func (n *Bool) GetPosition() *position.Position + func (n *Bool) SetPosition(p *position.Position) + func (n *Bool) Walk(v walker.Visitor) + type Double struct + Expr node.Node + FreeFloating freefloating.Collection + Position *position.Position + func NewDouble(Expr node.Node) *Double + func (n *Double) GetFreeFloating() *freefloating.Collection + func (n *Double) GetPosition() *position.Position + func (n *Double) SetPosition(p *position.Position) + func (n *Double) Walk(v walker.Visitor) + type Int struct + Expr node.Node + FreeFloating freefloating.Collection + Position *position.Position + func NewInt(Expr node.Node) *Int + func (n *Int) GetFreeFloating() *freefloating.Collection + func (n *Int) GetPosition() *position.Position + func (n *Int) SetPosition(p *position.Position) + func (n *Int) Walk(v walker.Visitor) + type Object struct + Expr node.Node + FreeFloating freefloating.Collection + Position *position.Position + func NewObject(Expr node.Node) *Object + func (n *Object) GetFreeFloating() *freefloating.Collection + func (n *Object) GetPosition() *position.Position + func (n *Object) SetPosition(p *position.Position) + func (n *Object) Walk(v walker.Visitor) + type String struct + Expr node.Node + FreeFloating freefloating.Collection + Position *position.Position + func NewString(Expr node.Node) *String + func (n *String) GetFreeFloating() *freefloating.Collection + func (n *String) GetPosition() *position.Position + func (n *String) SetPosition(p *position.Position) + func (n *String) Walk(v walker.Visitor) + type Unset struct + Expr node.Node + FreeFloating freefloating.Collection + Position *position.Position + func NewUnset(Expr node.Node) *Unset + func (n *Unset) GetFreeFloating() *freefloating.Collection + func (n *Unset) GetPosition() *position.Position + func (n *Unset) SetPosition(p *position.Position) + func (n *Unset) Walk(v walker.Visitor)