Documentation
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Overview ¶
Package targetlist is the selectable record list used by CRUD views.
It renders rows of Item{Label, Description}, tracks a single selected row, and gives each row a ⋮ options menu (Editar / Eliminar) in its top-right corner. It owns ONLY its own look (rows, badge, selected state, menu); the layout that hosts it decides where it sits. Reactive: call SetItems to (re)populate; the selected highlight follows the shared Selected signal.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type TargetList ¶
type TargetList struct {
Element
// Selected holds the id of the highlighted row. Optional — created if nil so a
// host can share it (e.g. a CRUD view binding the form to the same signal).
Selected *SignalString
// Row callbacks. All optional.
OnSelect func(it Item) // row body clicked
OnEdit func(id string) // ⋮ → Editar
OnDelete func(id string) // ⋮ → Eliminar
// contains filtered or unexported fields
}
TargetList is a selectable list of records with a per-row options menu.
func (*TargetList) Count ¶
func (t *TargetList) Count() int
Count reports how many rows are currently rendered (used by hosts/tests).
func (*TargetList) IconSvg ¶
func (t *TargetList) IconSvg() *sprite.Sprite
IconSvg registers the ⋮ (vertical dots) options glyph. Uses currentColor via the sprite default so CSS controls its color.
func (*TargetList) Init ¶
func (t *TargetList) Init(_ Ctx)
func (*TargetList) Items ¶
func (t *TargetList) Items() []Item
Items returns the current items (the data behind the rendered rows).
func (*TargetList) Render ¶
func (t *TargetList) Render() *Element
func (*TargetList) RenderCSS ¶
func (t *TargetList) RenderCSS() *Stylesheet
RenderCSS owns the targetlist look only: the scroll list, the row cards, the selected highlight, the description badge and the ⋮ options menu. Consumes theme tokens; the host layout positions the list, it does not style it.
func (*TargetList) SetItems ¶
func (t *TargetList) SetItems(items []Item)
SetItems replaces the visible rows. Safe to call from a host on every filter or reload; rows go through the keyed reconcile so their bindings stay wired.