Documentation
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Index ¶
- func BuildSessionKey(agentID, platform, externalUserID, channelContext string) string
- func BuildUserSessionKey(agentID string, authUserID int64, channelContext string) string
- func NewRunnerFactory(snap *config.Snapshot, builtinTools []tools.Tool, ...) (runner.NewRunnerFunc, error)
- func SetupUserWorkspace(agentID, basePath string, userID int64) (string, error)
- func SetupWorkspace(agentID, basePath string) (string, error)
- func UserRoot(userWorkspace string) string
- func UserSkillsDir(userWorkspace string) string
- type BeforeRunBuilder
- type BuiltinToolsFactory
- type ChatOption
- type CompactionConfig
- type PluginHooksBuilder
- type PluginToolsBuilder
- type Pool
- func (p *Pool) ActiveSession(channel string) (SessionInfo, bool)
- func (p *Pool) AgentID() string
- func (p *Pool) ArchiveSession(sessionID string) error
- func (p *Pool) Chat(ctx context.Context, sessionID string, message runner.MessageContent, ...) <-chan runner.Event
- func (p *Pool) Close() error
- func (p *Pool) CompactSession(ctx context.Context, sessionID string) (string, error)
- func (p *Pool) CreateSession(channel string, userID ...int64) (SessionInfo, error)
- func (p *Pool) GetSession(sessionID string) (SessionInfo, error)
- func (p *Pool) History(sessionID string) []ai.Message
- func (p *Pool) ListSessions(includeArchived bool) ([]SessionInfo, error)
- func (p *Pool) NeedsCompaction(sessionID string) bool
- func (p *Pool) ResetRunners() error
- func (p *Pool) ResolveSession(channel string, userID ...int64) (SessionInfo, error)
- func (p *Pool) RotateSession(channel string, userID ...int64) (SessionInfo, error)
- func (p *Pool) SetDefaultModel(model string)
- func (p *Pool) SetFactory(factory runner.NewRunnerFunc)
- func (p *Pool) SetFastModel(model string)
- func (p *Pool) SetHooks(fn func() []hooks.HookPlugin)
- func (p *Pool) StartReaper(ctx context.Context)
- type PoolManager
- func (pm *PoolManager) Close() error
- func (pm *PoolManager) DefaultPool() *Pool
- func (pm *PoolManager) Get(agentID string) *Pool
- func (pm *PoolManager) HookPlugins() []hooks.HookPlugin
- func (pm *PoolManager) ReloadPluginHooks(ctx context.Context) error
- func (pm *PoolManager) ReloadPluginProviders(ctx context.Context) error
- func (pm *PoolManager) ReloadPluginTools(ctx context.Context) error
- func (pm *PoolManager) StartAll(ctx context.Context) error
- func (pm *PoolManager) SyncAgent(ctx context.Context, agentID string) error
- type PoolManagerOption
- func WithBeforeRunBuilderPM(b BeforeRunBuilder) PoolManagerOption
- func WithBuiltinTools(tools []tools.Tool) PoolManagerOption
- func WithBuiltinToolsFactory(f BuiltinToolsFactory) PoolManagerOption
- func WithCompactionPM(cfg CompactionConfig) PoolManagerOption
- func WithIdleTimeoutPM(d time.Duration) PoolManagerOption
- func WithPluginHooksBuilder(b PluginHooksBuilder) PoolManagerOption
- func WithPluginToolsBuilder(b PluginToolsBuilder) PoolManagerOption
- func WithPromptSectionsBuilder(b PromptSectionsBuilder) PoolManagerOption
- func WithPromptToolsBuilder(b PromptToolsBuilder) PoolManagerOption
- func WithProviderRegistryBuilder(b ProviderRegistryBuilder) PoolManagerOption
- func WithSkillStore(s pkgplugins.SkillStore) PoolManagerOption
- func WithToolLifecyclePM(tl *coreagent.ToolLifecycle) PoolManagerOption
- type PoolOption
- type PromptSectionsBuilder
- type PromptToolsBuilder
- type ProviderRegistryBuilder
- type Session
- type SessionInfo
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BuildSessionKey ¶ added in v0.8.0
BuildSessionKey constructs a session key from agent, platform, user, and context. Format: {agentID}:{platform}:{externalUserID}:{channelContext}
func BuildUserSessionKey ¶ added in v0.9.0
BuildUserSessionKey constructs a session key for a linked auth user. Linked users share a single session across all channels (for the same agent and channel context), so the key omits the platform-specific external ID. Format: {agentID}:user:{authUserID}:{channelContext}
func NewRunnerFactory ¶ added in v0.8.0
func NewRunnerFactory(snap *config.Snapshot, builtinTools []tools.Tool, pluginToolsBuilder PluginToolsBuilder, providerRegistryBuilder func(api, apiKey, baseURL string) (*providers.Registry, error), promptToolsFn func(context.Context) ([]pkgplugins.PromptToolInfo, error), promptSectionsFn func(context.Context, pkgplugins.SystemPromptContext) ([]pkgplugins.SystemPromptSection, error), toolLifecycle *coreagent.ToolLifecycle, skillStore pkgplugins.SkillStore, sandboxBackendFn func(ctx context.Context) string) (runner.NewRunnerFunc, error)
NewRunnerFactory creates a runner.NewRunnerFunc for a given config snapshot. The returned factory creates runners scoped to one agent's provider, model, workspace, and system prompt. Memory provider, user ID, and agent ID are injected per-session from RunnerParams. Runner execution is always user-scoped, so per-user workspace directories are created for every runner instance.
Hooks are not part of the factory — they are injected via RunnerParams.HooksFn by the Pool, keeping hook lifecycle fully decoupled from model/provider config.
func SetupUserWorkspace ¶ added in v0.9.0
SetupUserWorkspace ensures per-user directories exist within an agent workspace. Creates:
- basePath/workspaces/{agentID}/users/{userID}/.agents/skills/
- basePath/workspaces/{agentID}/users/{userID}/data/
Returns the absolute path to the user's workspace directory (basePath/workspaces/{agentID}/users/{userID}/).
func SetupWorkspace ¶ added in v0.8.0
SetupWorkspace ensures the per-agent workspace directory exists. Creates: basePath/workspaces/{agentID}/.agents/skills/ Returns the absolute path to the agent's workspace directory.
func UserRoot ¶ added in v0.10.1
UserRoot returns the per-user writable root path within a user workspace.
User-owned runtime data, skills, and presets all live under this root:
- users/{id}/data/
- users/{id}/.agents/skills/
- users/{id}/.agents/agents/
func UserSkillsDir ¶ added in v0.9.0
UserSkillsDir returns the per-user skills directory path within a user workspace.
Types ¶
type BeforeRunBuilder ¶ added in v0.9.0
type BeforeRunBuilder func(ctx context.Context, build pkgplugins.BeforeRunContext) (pkgplugins.BeforeRunResult, error)
PromptToolsBuilder returns structured prompt inventory for the active plugin host.
type BuiltinToolsFactory ¶ added in v0.11.0
BuiltinToolsFactory creates agent-specific builtin tools given a snapshot. It allows callers to inject always-on tools that depend on per-agent configuration (for example, notifications).
type ChatOption ¶
type ChatOption func(*chatOptions)
ChatOption configures a single Chat call.
func WithModel ¶
func WithModel(model string) ChatOption
WithModel overrides the model for this Chat call. If the session already has a runner with a different model, the runner is replaced.
type CompactionConfig ¶
type CompactionConfig struct {
// MaxTokens triggers compaction when the estimated token count exceeds this.
// 0 (or omitted) uses the default of 80000. Negative values disable
// automatic compaction. Manual /compact still works.
MaxTokens int `yaml:"max_tokens"`
// KeepTail is the number of recent message entries to preserve verbatim
// after compaction. Default: 20.
KeepTail int `yaml:"keep_tail"`
}
CompactionConfig controls automatic session compaction.
func (CompactionConfig) WithDefaults ¶
func (c CompactionConfig) WithDefaults() CompactionConfig
WithDefaults returns a copy with zero-value fields replaced by defaults. MaxTokens 0 -> 80000; negative values are preserved (meaning disabled).
type PluginHooksBuilder ¶ added in v0.9.0
type PluginHooksBuilder func(ctx context.Context) []hooks.HookPlugin
PluginHooksBuilder creates hook plugins from enabled plugin state. Called at startup and on hot-reload when a hook plugin is toggled.
type PluginToolsBuilder ¶ added in v0.9.0
type PluginToolsBuilder func(ctx context.Context, build plugintools.BuildContext) []tools.Tool
PluginToolsBuilder creates tools from enabled plugin state. Called per runner so tool builders receive the active sandbox host.
type Pool ¶
type Pool struct {
// contains filtered or unexported fields
}
Pool manages a set of sessions, each with its own history and runner. It is the only type channels interact with.
func NewPool ¶
func NewPool(factory runner.NewRunnerFunc, mem memory.Provider, opts ...PoolOption) *Pool
NewPool creates a new Pool with the given runner factory and memory provider. The memory provider is required — it is the sole persistence layer for sessions.
func (*Pool) ActiveSession ¶
func (p *Pool) ActiveSession(channel string) (SessionInfo, bool)
ActiveSession returns the most recent non-archived session for a channel.
func (*Pool) ArchiveSession ¶
ArchiveSession marks a session as archived, closes its runner, but keeps history on disk. The session is removed from the in-memory map; its metadata persists in the index.
func (*Pool) Chat ¶
func (p *Pool) Chat(ctx context.Context, sessionID string, message runner.MessageContent, opts ...ChatOption) <-chan runner.Event
Chat sends a message in a session and streams back events. Internally: gets/creates runner, passes history, collects events, appends to session log, streams to caller.
func (*Pool) CompactSession ¶
CompactSession delegates compaction to the memory engine and returns the summary text on success.
func (*Pool) CreateSession ¶
func (p *Pool) CreateSession(channel string, userID ...int64) (SessionInfo, error)
CreateSession creates a new session with a generated ID and persists its metadata.
func (*Pool) GetSession ¶
func (p *Pool) GetSession(sessionID string) (SessionInfo, error)
GetSession returns metadata for a session.
func (*Pool) History ¶
History returns the message history for a session, loading from the memory provider. Returns nil if the session has no history or the provider does not support it.
func (*Pool) ListSessions ¶
func (p *Pool) ListSessions(includeArchived bool) ([]SessionInfo, error)
ListSessions returns metadata for all sessions.
func (*Pool) NeedsCompaction ¶
NeedsCompaction reports whether a session's estimated token count exceeds the compaction threshold. Returns false if compaction is disabled or the memory provider does not support compaction.
func (*Pool) ResetRunners ¶ added in v0.10.0
ResetRunners closes all live session runners but keeps session metadata and history. The next chat on each session will recreate a runner from the current factory.
func (*Pool) ResolveSession ¶
func (p *Pool) ResolveSession(channel string, userID ...int64) (SessionInfo, error)
ResolveSession returns the active session for a channel, creating one if needed. The check-and-create is atomic to prevent duplicate sessions under concurrent access. An optional userID associates the session with a user (stored in conversations table).
func (*Pool) RotateSession ¶
func (p *Pool) RotateSession(channel string, userID ...int64) (SessionInfo, error)
RotateSession archives the active session for a channel (if any) and creates a new one.
func (*Pool) SetDefaultModel ¶
SetDefaultModel updates the default model used for new runners. Call this alongside SetFactory when the user switches models at runtime.
func (*Pool) SetFactory ¶
func (p *Pool) SetFactory(factory runner.NewRunnerFunc)
SetFactory replaces the runner factory used for new runners. Existing runners are not affected until their session is reset.
func (*Pool) SetFastModel ¶ added in v0.10.0
SetFastModel updates the fast model used for compaction and utility work.
func (*Pool) SetHooks ¶ added in v0.9.0
func (p *Pool) SetHooks(fn func() []hooks.HookPlugin)
SetHooks updates the hook getter used when creating new runners. Changing hooks never requires rebuilding the factory or resetting sessions — new runners created after this call will use the updated hooks.
func (*Pool) StartReaper ¶
StartReaper runs a background goroutine that periodically checks for idle or dead runners. It returns when ctx is cancelled.
type PoolManager ¶ added in v0.8.0
type PoolManager struct {
// contains filtered or unexported fields
}
PoolManager manages a map of agent ID to Pool. It reads enabled agents from the config Store and creates one Pool per agent.
func NewPoolManager ¶ added in v0.8.0
func NewPoolManager(store config.Store, mem memory.Provider, opts ...PoolManagerOption) *PoolManager
NewPoolManager creates a new PoolManager.
func (*PoolManager) Close ¶ added in v0.8.0
func (pm *PoolManager) Close() error
Close shuts down all pools and hook plugins.
func (*PoolManager) DefaultPool ¶ added in v0.8.0
func (pm *PoolManager) DefaultPool() *Pool
DefaultPool returns the first pool found in the map, or nil if empty. Useful for backward compatibility with code expecting a single pool.
func (*PoolManager) Get ¶ added in v0.8.0
func (pm *PoolManager) Get(agentID string) *Pool
Get returns the Pool for the given agent ID, or nil if not found.
func (*PoolManager) HookPlugins ¶ added in v0.9.0
func (pm *PoolManager) HookPlugins() []hooks.HookPlugin
HookPlugins returns a snapshot copy of the current enabled hook plugins. Returns a copy so callers cannot mutate or alias the internal slice.
func (*PoolManager) ReloadPluginHooks ¶ added in v0.9.0
func (pm *PoolManager) ReloadPluginHooks(ctx context.Context) error
ReloadPluginHooks rebuilds the hook plugin set from current plugin state and propagates it to every pool. No factory rebuild is needed — hooks live on the Pool and are injected via RunnerParams at runner-creation time.
func (*PoolManager) ReloadPluginProviders ¶ added in v0.9.0
func (pm *PoolManager) ReloadPluginProviders(ctx context.Context) error
ReloadPluginProviders rebuilds the runner factory for every pool so new sessions pick up changed provider credentials or enabled state. Provider creds are resolved from the Snapshot at factory-build time, so a simple factory rebuild is sufficient.
func (*PoolManager) ReloadPluginTools ¶ added in v0.9.0
func (pm *PoolManager) ReloadPluginTools(ctx context.Context) error
ReloadPluginTools updates the runner factory for every pool. Plugin tools are built per runner so builders can receive the active sandbox host.
func (*PoolManager) StartAll ¶ added in v0.8.0
func (pm *PoolManager) StartAll(ctx context.Context) error
StartAll reads enabled agents from the store, creates a Pool per agent with per-agent runner factory, and starts reapers.
func (*PoolManager) SyncAgent ¶ added in v0.10.0
func (pm *PoolManager) SyncAgent(ctx context.Context, agentID string) error
SyncAgent reloads one agent's pool configuration immediately. If the agent was deleted or disabled, its pool is closed and removed. If it exists and is enabled, an existing pool is rebuilt and its live session runners are reset so subsequent requests use the latest snapshot.
type PoolManagerOption ¶ added in v0.8.0
type PoolManagerOption func(*PoolManager)
PoolManagerOption configures a PoolManager.
func WithBeforeRunBuilderPM ¶ added in v0.9.0
func WithBeforeRunBuilderPM(b BeforeRunBuilder) PoolManagerOption
func WithBuiltinTools ¶ added in v0.11.0
func WithBuiltinTools(tools []tools.Tool) PoolManagerOption
WithBuiltinTools sets the always-on builtin tools available to all agents.
func WithBuiltinToolsFactory ¶ added in v0.11.0
func WithBuiltinToolsFactory(f BuiltinToolsFactory) PoolManagerOption
WithBuiltinToolsFactory sets the function that creates per-agent builtin tools.
func WithCompactionPM ¶ added in v0.8.0
func WithCompactionPM(cfg CompactionConfig) PoolManagerOption
WithCompactionPM sets the compaction config for all pools.
func WithIdleTimeoutPM ¶ added in v0.8.0
func WithIdleTimeoutPM(d time.Duration) PoolManagerOption
WithIdleTimeoutPM sets the idle timeout for all pools.
func WithPluginHooksBuilder ¶ added in v0.9.0
func WithPluginHooksBuilder(b PluginHooksBuilder) PoolManagerOption
WithPluginHooksBuilder sets the function that builds hooks from plugin state.
func WithPluginToolsBuilder ¶ added in v0.9.0
func WithPluginToolsBuilder(b PluginToolsBuilder) PoolManagerOption
WithPluginToolsBuilder sets the function that builds tools from plugin state.
func WithPromptSectionsBuilder ¶ added in v0.9.0
func WithPromptSectionsBuilder(b PromptSectionsBuilder) PoolManagerOption
func WithPromptToolsBuilder ¶ added in v0.9.0
func WithPromptToolsBuilder(b PromptToolsBuilder) PoolManagerOption
WithPromptToolsBuilder sets the function that returns prompt inventory items.
func WithProviderRegistryBuilder ¶ added in v0.9.0
func WithProviderRegistryBuilder(b ProviderRegistryBuilder) PoolManagerOption
func WithSkillStore ¶ added in v0.13.0
func WithSkillStore(s pkgplugins.SkillStore) PoolManagerOption
WithSkillStore sets the skill store for runner factories.
func WithToolLifecyclePM ¶ added in v0.9.0
func WithToolLifecyclePM(tl *coreagent.ToolLifecycle) PoolManagerOption
type PoolOption ¶
type PoolOption func(*Pool)
PoolOption configures a Pool.
func WithAgentID ¶ added in v0.8.0
func WithAgentID(id string) PoolOption
WithAgentID sets the agent ID this pool belongs to.
func WithBeforeRunBuilder ¶ added in v0.9.0
func WithBeforeRunBuilder(b BeforeRunBuilder) PoolOption
WithBeforeRunBuilder sets the per-run lifecycle hook builder used by the pool.
func WithCompaction ¶
func WithCompaction(cfg CompactionConfig) PoolOption
WithCompaction sets the compaction configuration.
func WithDefaultModel ¶
func WithDefaultModel(model string) PoolOption
WithDefaultModel sets the default model ID for new runners.
func WithFastModel ¶
func WithFastModel(model string) PoolOption
WithFastModel sets the model ID used for compaction and other fast tasks.
func WithIdleTimeout ¶
func WithIdleTimeout(d time.Duration) PoolOption
WithIdleTimeout sets the idle timeout for reaping runners.
type PromptSectionsBuilder ¶ added in v0.9.0
type PromptSectionsBuilder func(ctx context.Context, build pkgplugins.SystemPromptContext) ([]pkgplugins.SystemPromptSection, error)
PromptToolsBuilder returns structured prompt inventory for the active plugin host.
type PromptToolsBuilder ¶ added in v0.9.0
type PromptToolsBuilder func(ctx context.Context) ([]pkgplugins.PromptToolInfo, error)
PromptToolsBuilder returns structured prompt inventory for the active plugin host.
type ProviderRegistryBuilder ¶ added in v0.9.0
PromptToolsBuilder returns structured prompt inventory for the active plugin host.
type Session ¶
type Session struct {
Info SessionInfo
Runner runner.Runner
Model string // model ID the current runner was created with
}
Session holds the state of a single conversation: metadata and the currently assigned runner. Message persistence is handled by the memory engine exclusively.
type SessionInfo ¶
type SessionInfo = memory.SessionInfo
SessionInfo is an alias for memory.SessionInfo.