Versions in this module Expand all Collapse all v2 v2.4.0 Oct 14, 2020 Changes in this version + const BombsiteA + const BombsiteB + type AnnouncementFinalRound struct + type AnnouncementLastRoundHalf struct + type AnnouncementMatchStarted struct + type AnnouncementWinPanelMatch struct + type BombDefuseAborted struct + Player *common.Player + type BombDefuseStart struct + HasKit bool + Player *common.Player + type BombDefused struct + type BombDropped struct + EntityID int + Player *common.Player + type BombEvent struct + Player *common.Player + Site bombsite + type BombEventIf interface + type BombExplode struct + type BombPickup struct + Player *common.Player + type BombPlantAborted struct + Player *common.Player + type BombPlantBegin struct + type BombPlanted struct + type BotTakenOver struct + Taker *common.Player + type ChatMessage struct + IsChatAll bool + Sender *common.Player + Text string + type ConVarsUpdated struct + UpdatedConVars map[string]string + type DataTablesParsed struct + type DecoyExpired struct + type DecoyStart struct + type FireGrenadeExpired struct + type FireGrenadeStart struct + type FlashExplode struct + type Footstep struct + Player *common.Player + type FrameDone struct + type GameHalfEnded struct + type GamePhaseChanged struct + NewGamePhase common.GamePhase + OldGamePhase common.GamePhase + type GenericGameEvent struct + Data map[string]*msg.CSVCMsg_GameEventKeyT + Name string + type GrenadeEvent struct + Grenade *common.Equipment + GrenadeEntityID int + GrenadeType common.EquipmentType + Position r3.Vector + Thrower *common.Player + func (ne GrenadeEvent) Base() GrenadeEvent + type GrenadeEventIf interface + Base func() GrenadeEvent + type GrenadeProjectileBounce struct + BounceNr int + Projectile *common.GrenadeProjectile + type GrenadeProjectileDestroy struct + Projectile *common.GrenadeProjectile + type GrenadeProjectileThrow struct + Projectile *common.GrenadeProjectile + type HeExplode struct + type HitGroup byte + const HitGroupChest + const HitGroupGear + const HitGroupGeneric + const HitGroupHead + const HitGroupLeftArm + const HitGroupLeftLeg + const HitGroupRightArm + const HitGroupRightLeg + const HitGroupStomach + type InfernoExpired struct + Inferno *common.Inferno + type InfernoStart struct + Inferno *common.Inferno + type IsWarmupPeriodChanged struct + NewIsWarmupPeriod bool + OldIsWarmupPeriod bool + type ItemDrop struct + Player *common.Player + Weapon *common.Equipment + type ItemEquip struct + Player *common.Player + Weapon *common.Equipment + type ItemPickup struct + Player *common.Player + Weapon *common.Equipment + type Kill struct + Assister *common.Player + IsHeadshot bool + Killer *common.Player + PenetratedObjects int + Victim *common.Player + Weapon *common.Equipment + func (k Kill) IsWallBang() bool + type MatchStart struct + type MatchStartedChanged struct + NewIsStarted bool + OldIsStarted bool + type ParserWarn struct + Message string + type PlayerConnect struct + Player *common.Player + type PlayerDisconnected struct + Player *common.Player + type PlayerFlashed struct + Attacker *common.Player + Player *common.Player + Projectile *common.GrenadeProjectile + func (e PlayerFlashed) FlashDuration() time.Duration + type PlayerHurt struct + Armor int + ArmorDamage int + Attacker *common.Player + Health int + HealthDamage int + HitGroup HitGroup + Player *common.Player + Weapon *common.Equipment + WeaponString string + type PlayerJump struct + Player *common.Player + type PlayerSpottersChanged struct + Spotted *common.Player + type PlayerTeamChange struct + IsBot bool + NewTeam common.Team + NewTeamState *common.TeamState + OldTeam common.Team + OldTeamState *common.TeamState + Player *common.Player + Silent bool + type RankUpdate struct + Player *common.Player + RankChange float32 + RankNew int + RankOld int + SteamID32 int32 + WinCount int + func (ru RankUpdate) SteamID64() uint64 + type RoundEnd struct + LoserState *common.TeamState + Message string + Reason RoundEndReason + Winner common.Team + WinnerState *common.TeamState + type RoundEndOfficial struct + type RoundEndReason byte + const RoundEndReasonBombDefused + const RoundEndReasonCTStoppedEscape + const RoundEndReasonCTSurrender + const RoundEndReasonCTWin + const RoundEndReasonDraw + const RoundEndReasonGameStart + const RoundEndReasonHostagesNotRescued + const RoundEndReasonHostagesRescued + const RoundEndReasonTargetBombed + const RoundEndReasonTargetSaved + const RoundEndReasonTerroristsEscaped + const RoundEndReasonTerroristsNotEscaped + const RoundEndReasonTerroristsStopped + const RoundEndReasonTerroristsSurrender + const RoundEndReasonTerroristsWin + const RoundEndReasonVIPEscaped + const RoundEndReasonVIPKilled + const RoundEndReasonVIPNotEscaped + type RoundFreezetimeEnd struct + type RoundMVPAnnouncement struct + Player *common.Player + Reason RoundMVPReason + type RoundMVPReason byte + const MVPReasonBombDefused + const MVPReasonBombPlanted + const MVPReasonMostEliminations + type RoundStart struct + FragLimit int + Objective string + TimeLimit int + type SayText struct + EntIdx int + IsChat bool + IsChatAll bool + Text string + type SayText2 struct + EntIdx int + IsChat bool + IsChatAll bool + MsgName string + Params []string + type ScoreUpdated struct + NewScore int + OldScore int + TeamState *common.TeamState + type SmokeExpired struct + type SmokeStart struct + type StringTableCreated struct + TableName string + type TeamSideSwitch struct + type WeaponFire struct + Shooter *common.Player + Weapon *common.Equipment + type WeaponReload struct + Player *common.Player