Documentation
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Index ¶
Constants ¶
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const DefaultLetterDistribution = "english"
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const DefaultLexicon = "CSW21"
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const DefaultVariantName = "classic"
Variables ¶
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var DefaultGameReq = &ipc.GameRequest{Lexicon: DefaultLexicon, Rules: &ipc.GameRules{BoardLayoutName: entity.CrosswordGame, LetterDistributionName: DefaultLetterDistribution, VariantName: DefaultVariantName}, InitialTimeSeconds: 25 * 60, IncrementSeconds: 0, ChallengeRule: macondopb.ChallengeRule_FIVE_POINT, GameMode: ipc.GameMode_REAL_TIME, RatingMode: ipc.RatingMode_RATED, RequestId: "puzzlereq", OriginalRequestId: "puzzlereq", MaxOvertimeMinutes: 0}
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var DefaultPlayerOneInfo = ipc.PlayerInfo{ UserId: "puzzlePlayerOne", Nickname: "p1", FullName: "Puzzle Player One", Rating: "0", IsBot: true, First: true, }
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var DefaultPlayerTwoInfo = ipc.PlayerInfo{ UserId: "puzzlePlayerTwo", Nickname: "p2", FullName: "Puzzle Player Two", Rating: "0", IsBot: true, First: false, }
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var DefaultReceiver = ipc.MatchUser{ UserId: "receiver_id", RelevantRating: "2000", IsAnonymous: false, DisplayName: "receiver", }
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var DefaultSeekRequest = ipc.SeekRequest{ GameRequest: DefaultGameReq, User: &DefaultSeeker, MinimumRatingRange: 0, MaximumRatingRange: 3000, SeekerConnectionId: "seeker_conn_id", ReceivingUser: &DefaultReceiver, UserState: ipc.SeekState_ABSENT, ReceiverState: ipc.SeekState_ABSENT, ReceiverConnectionId: "receiver_conn_id", }
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var DefaultSeeker = ipc.MatchUser{ UserId: "seeker_id", RelevantRating: "1500", IsAnonymous: false, DisplayName: "seeker", }
Functions ¶
func WithinEpsilon ¶
Types ¶
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