bolt

package module
v0.4.7 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Aug 18, 2025 License: MIT Imports: 9 Imported by: 0

README

bolt

The nuts-and-bolts of Discord bots. Bolt is a wrapper for discordgo that provides quick and easy bootstrapping for simple Discord bots.

Usage

Token

Bolt requires a Discord bot token to run, the token must be set as an environment variable labeled "DISCORD_TOKEN"

Commands

Commands are represented by the command struct and contain all needed information for bolt to handle the command payload. Including the command timeout as well as the Roles allowed to run the command.

type Command struct {
	Trigger string        //command that triggers payload NOT including the indicator
	Payload Payload       //payload function to run when a command is detected
	Timeout time.Duration //the amount of time before command can be run again
	lastRun time.Time     //timestamp of last command run
	Roles   []string      //roles that can use command, if none are set anyone can run
}
Payload

Payload functions are executed when a command is detected

type Payload func(msg Message) error

Payload functions are given a Message argument containing the needed data for handling commands

type Message struct {
	Author      string   //username of message author
	ID          string   //discord ID of message author
	Words       []string //words from message split on whitespace
	Content     string   //entire message content
	Channel     string   //message channel
	Server      string   //message guild
	Attachments []MessageAttachment //message attachments
}

The Message struct also exposes some methods to support replying to, or acknowledging command messages

func (m *Message) React(emoji Reaction) error

The React method will react to the command message by adding the requested emoji as a reaction. Bolt comes with a few preset emoji's for easy handling but any valid emoji string can be passed.

func (m *Message) Respond(res string) error

The Respond method will send the value of res in response to the command message.

Example
package main

import (
	"time"

	"code.jakeyoungdev.com/jake/bolt"
)

func main() {
	//bolt defaults the command indicator to '.' however that can be changed with the options
	//Example: bolt.New(bolt.WithIndicator('!')) would support commands like !ping
	b, err := bolt.New(bolt.WithLogLevel(bolt.LogLevelCmd))
	if err != nil {
		panic(err)
	}

	b.AddCommands(
		// basic ping pong command, .ping can be run at anytime by anyone and will reply "pong"
		bolt.Command{
			Trigger: "ping",
			Payload: func(msg bolt.Message) error {
				return msg.Respond("pong")
			},
		},
		// .react will add a +1 reaction to the command message, .react can be run by anyone at any rate
		bolt.Command{
			Trigger: "react",
			Payload: func(msg bolt.Message) error {
				return msg.React(bolt.ReactionThumbsUp)
			},
		},
		// .time responds with the current date/time, .time can be run once every 25 seconds by any role
		bolt.Command{
			Trigger: "time",
			Payload: func(msg bolt.Message) error {
				return msg.Respond(time.Now().String())
			},
			Timeout: time.Second * 25,
		},
		// .role command can be ran every 10 seconds by anyone with the admin role and will return the string "admin"
		bolt.Command{
			Trigger: "role",
			Payload: func(msg bolt.Message) error {
				return msg.Respond("admin")
			},
			Timeout: time.Second * 10,
			Roles:   []string{"admin"},
		},
	)

	//start is a blocking call that handles safe-shutdown, all configuration and setup should be done before calling Start()
	err = b.Start()
	if err != nil {
		panic(err)
	}
}

Development

bolt is in development at the moment and may break occasionally before a v1 release

Documentation

Index

Constants

View Source
const (
	TOKEN_ENV_VAR = "DISCORD_TOKEN" //label for token environment variable

	BOT_INTENTS = dg.IntentGuilds |
		dg.IntentGuildMembers |
		dg.IntentGuildPresences |
		dg.IntentMessageContent |
		dg.IntentsGuildMessages |
		dg.IntentGuildMessageReactions
)

Variables

This section is empty.

Functions

This section is empty.

Types

type Bolt

type Bolt interface {
	Start() error
	AddCommands(cmd ...Command)
	// contains filtered or unexported methods
}

func New

func New(opts ...Option) (Bolt, error)

create a new bolt interface

type Command

type Command struct {
	Trigger string        //command that triggers payload NOT including the indicator
	Payload Payload       //payload function to run when a command is detected
	Timeout time.Duration //the amount of time before command can be run again

	Roles []string //roles that can use command, if none are set anyone can run the command
	// contains filtered or unexported fields
}

custom Discord commands

type LogLevel added in v0.3.0

type LogLevel int
const (
	LogLevelAll LogLevel = iota //logs all messages, and errors
	LogLevelCmd LogLevel = iota //log only commands and responses, and errors
	LogLevelErr LogLevel = iota //logs only errors
)

type Message

type Message struct {
	Author string //username of message author
	ID     string //discord ID of message author

	Words   []string //words from message split on whitespace
	Content string   //entire message content
	Channel string   //message channel

	Server string //message guild

	Attachments []MessageAttachment
	// contains filtered or unexported fields
}

represents a Discord message

func (*Message) React added in v0.4.0

func (m *Message) React(emoji Reaction) error

applies reaction to message

func (*Message) Respond added in v0.4.0

func (m *Message) Respond(res string) error

sends the value of res in response to the message

type MessageAttachment added in v0.4.0

type MessageAttachment struct {
	ID           string
	URL          string
	ProxyURL     string
	Filename     string
	ContentType  string
	Width        int
	Height       int
	Size         int
	DurationSecs float64
}

information about attachments to messages

type MessageCreateEvent added in v0.4.7

type MessageCreateEvent struct {
	AuthorUsername string
	AuthorID       string
	AuthorRoles    []string
	MsgID          string
	Msg            string
	MsgChanID      string
	MsgChanName    string
	MsgGuildID     string
	MsgGuildName   string
	MsgAttachments []*dg.MessageAttachment
}

struct containing message event fields to prevent passing MessageCreate events and holding up routines

type Option

type Option func(b *bolt)

func WithIndicator

func WithIndicator(i string) Option

sets the substring that must be present at the beginning of the message to indicate a command

func WithLogLevel added in v0.3.0

func WithLogLevel(lvl LogLevel) Option

sets the log level to determine how much bolt logs

type Payload

type Payload func(msg Message) error

command payload functions, any strings returned are sent as a response to the command

type Reaction added in v0.4.0

type Reaction string

built-in Discord reactions

const (
	ReactionThumbsUp          Reaction = "👍"
	ReactionThumbsDown        Reaction = "👎"
	ReactionHundred           Reaction = "💯"
	ReactionHeart             Reaction = "❤️"
	ReactionPinkHeart         Reaction = "🩷"
	ReactionOrangeHeart       Reaction = "🧡"
	ReactionYellowHeart       Reaction = "💛"
	ReactionGreenHeart        Reaction = "💚"
	ReactionBlueHeart         Reaction = "💙"
	ReactionBlackHeart        Reaction = "🖤"
	ReactionPointUp           Reaction = "☝️"
	ReactionPointDown         Reaction = "👇"
	ReactionHotdog            Reaction = "🌭"
	ReactionDog               Reaction = "🐶"
	ReactionCat               Reaction = "🐱"
	ReactionMonkey            Reaction = "🐒"
	ReactionGiraffe           Reaction = "🦒"
	ReactionDuck              Reaction = "🦆"
	ReactionGoose             Reaction = "🪿"
	ReactionWatermelon        Reaction = "🍉"
	ReactionHoney             Reaction = "🍯"
	ReactionSandwich          Reaction = "🥪"
	ReactionPepper            Reaction = "🌶️"
	ReactionNoPedestrians     Reaction = "🚷"
	ReactionExclamation       Reaction = "❗"
	ReactionDoubleExclamation Reaction = "‼️"
	ReactionSkull             Reaction = "💀"
	ReactionSpeakingHead      Reaction = "🗣️"
	ReactionGreenCheck        Reaction = "✅"
	ReactionDragon            Reaction = "🐉"
)

a few easy-to-use emojis, Discordgo/Discord API requires them to be saved like this.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL