Documentation
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Index ¶
Constants ¶
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const ( AchievementHumanWin = 1 AchievementHumanGammon = 2 AchievementHumanBackgammon = 3 AchievementTabulaWin = 4 AchievementTabulaGammon = 5 AchievementTabulaBackgammon = 6 AchievementWildBGWin = 7 AchievementWildBGGammon = 8 AchievementWildBGBackgammon = 9 AchievementDance = 10 )
Variables ¶
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var Achievements = map[int][2]string{ AchievementHumanWin: {"Good Game", "Scored a normal win against a human"}, AchievementHumanGammon: {"Double Trouble", "Scored a gammon against a human"}, AchievementHumanBackgammon: {"Flawless Victory", "Scored a backgammon against a human"}, AchievementTabulaWin: {"Mind Over Matter", "Scored a normal win against BOT_tabula"}, AchievementTabulaGammon: {"Weighted Sum", "Scored a gammon against BOT_tabula"}, AchievementTabulaBackgammon: {"Calculated", "Scored a backgammon against BOT_tabula"}, AchievementWildBGWin: {"Network Effect", "Scored a normal win against BOT_wildbg"}, AchievementWildBGGammon: {"Hidden Layer", "Scored a gammon against BOT_wildbg"}, AchievementWildBGBackgammon: {"Transformer", "Scored a backgammon against BOT_wildbg"}, AchievementDance: {"Boogie Wonderland", "Blocked opponent from entering for 7 consecutive turns"}, }
Functions ¶
Types ¶
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