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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type GameAddressOffsets ¶
type Patch ¶
type Patch struct {
// Symbol to search for in the prx that denotes the start of the patch
Symbol string
// Length of the patch, if left unset it will try to auto-detect by looking for an absolute branch instruction
Length uint64
// Type determines whether the patch is a hook that should be in its own memory or a set of instruction to overwrite existing code
Type PatchType
// Offset is the offset in the game to start patching from, in virtual memory
Offset uint32
}
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