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Constants ¶
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const (
Sleep = 16 * time.Second
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AppDetails ¶ added in v1.1.4
type Auth ¶ added in v1.0.4
func (Auth) Details ¶ added in v1.0.4
func (a Auth) Details(deviceID, app string) (*AppDetails, error)
deviceID is Google Service Framework.
func (Auth) Upload ¶ added in v1.1.3
This seems to return `StatusOK`, even with invalid requests, and the response body only contains a token, that doesnt seem to indicate success or failure. Only way I know to check, it to try the `deviceID` with a `details` request or similar. Also, after the POST, you need to wait at least 16 seconds before the `deviceID` can be used.
type Checkin ¶ added in v1.0.6
type Checkin struct {
Android_ID int64
}
type CheckinRequest ¶ added in v1.1.1
type CheckinRequest struct {
Checkin struct{} `json:"checkin"`
Version int `json:"version"`
}
func NewCheckinRequest ¶ added in v1.1.1
func NewCheckinRequest() CheckinRequest
func (CheckinRequest) Post ¶ added in v1.1.1
func (c CheckinRequest) Post() (*Checkin, error)
type Device ¶ added in v1.0.6
type Device struct {
Configuration struct {
GlEsVersion int32 `protobuf:"varint,8"`
HasFiveWayNavigation bool `protobuf:"varint,6"`
HasHardKeyboard bool `protobuf:"varint,5"`
Keyboard int32 `protobuf:"varint,2"`
NativePlatform []string `protobuf:"bytes,11"`
Navigation int32 `protobuf:"varint,3"`
ScreenDensity int32 `protobuf:"varint,7"`
ScreenLayout int32 `protobuf:"varint,4"`
SystemAvailableFeature []string `protobuf:"bytes,10"`
TouchScreen int32 `protobuf:"varint,1"`
} `protobuf:"bytes,1"`
}
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