Documentation
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    Overview ¶
Package scripts includes scripts that are embedded in REX-Ray during the build process that is driven by the make file.
Index ¶
- func Asset(name string) ([]byte, error)
 - func AssetDir(name string) ([]string, error)
 - func AssetInfo(name string) (os.FileInfo, error)
 - func AssetNames() []string
 - func GetGist(ctx apitypes.Context, id, fileName string) (string, io.ReadCloser, error)
 - func GetGitHubBlob(ctx apitypes.Context, user, repo, commit, name string) (io.ReadCloser, error)
 - func GetHTTP(ctx apitypes.Context, url string) (io.ReadCloser, error)
 - func MustAsset(name string) []byte
 - func RestoreAsset(dir, name string) error
 - func RestoreAssets(dir, name string) error
 
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/
  foo.txt
  img/
    a.png
    b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func GetGitHubBlob ¶
GetGitHubBlob retrieves a blob from GitHub.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.