Documentation
¶
Index ¶
- func AlignCursorToFramebufferPixel() imgui.Vec2
- func GetPrevTouchDown() bool
- func MapMouseToTexture(imgPos, imgSize imgui.Vec2, texW, texH int, flipV bool) (tx, ty float32, hovered bool)
- func PixelAlignedImageSize(texW, texH int) imgui.Vec2
- type ImageRTOptions
- type ImageRTResult
- type RaylibBackend
- func (r *RaylibBackend) AfterCreateHook() func()
- func (r *RaylibBackend) AfterRenderHook() func()
- func (r *RaylibBackend) BeforeDestroyHook() func()
- func (r *RaylibBackend) BeforeRenderHook() func()
- func (r *RaylibBackend) CloseCallback() func(window unsafe.Pointer)
- func (r *RaylibBackend) ContentScale() (xScale, yScale float32)
- func (r *RaylibBackend) CreateTexture(pixels unsafe.Pointer, width, height int) imgui.TextureRef
- func (r *RaylibBackend) CreateTextureFromTexture2D(tex rl.Texture2D) imgui.TextureRef
- func (r *RaylibBackend) CreateTextureRgba(img *image.RGBA, width, height int) imgui.TextureRef
- func (r *RaylibBackend) CreateWindow(title string, width, height int)
- func (r *RaylibBackend) DeleteTexture(id imgui.TextureRef)
- func (r *RaylibBackend) DisableCursor()
- func (r *RaylibBackend) DisplaySize() (width, height int32)
- func (r *RaylibBackend) Dispose()
- func (r *RaylibBackend) DrawImageRenderTexture(rt rl.RenderTexture2D, size imgui.Vec2, flipV bool, flipH bool)
- func (r *RaylibBackend) DropCallback() backend.DropCallback
- func (r *RaylibBackend) EnableCursor()
- func (r *RaylibBackend) GetCharPressed() int32
- func (r *RaylibBackend) GetClipboardText() string
- func (r *RaylibBackend) GetCurrentMonitor() int
- func (r *RaylibBackend) GetFPS() int32
- func (r *RaylibBackend) GetFrameTime() float32
- func (r *RaylibBackend) GetGestureDetected() rl.Gestures
- func (r *RaylibBackend) GetKeyPressed() int32
- func (r *RaylibBackend) GetMonitorCount() int
- func (r *RaylibBackend) GetMonitorHeight(monitor int) int
- func (r *RaylibBackend) GetMonitorName(monitor int) string
- func (r *RaylibBackend) GetMonitorPhysicalHeight(monitor int) int
- func (r *RaylibBackend) GetMonitorPhysicalWidth(monitor int) int
- func (r *RaylibBackend) GetMonitorPosition(monitor int) (x, y int32)
- func (r *RaylibBackend) GetMonitorRefreshRate(monitor int) int
- func (r *RaylibBackend) GetMonitorWidth(monitor int) int
- func (r *RaylibBackend) GetMouseDelta() (x, y float32)
- func (r *RaylibBackend) GetMouseWheelMove() float32
- func (r *RaylibBackend) GetMouseWheelMoveV() (x, y float32)
- func (r *RaylibBackend) GetMouseX() int32
- func (r *RaylibBackend) GetMouseY() int32
- func (r *RaylibBackend) GetRandomValue(min, max int32) int32
- func (r *RaylibBackend) GetRenderHeight() int
- func (r *RaylibBackend) GetRenderWidth() int
- func (r *RaylibBackend) GetTime() float64
- func (r *RaylibBackend) GetWindowPos() (x, y int32)
- func (r *RaylibBackend) HideCursor()
- func (r *RaylibBackend) ImageRenderTexture(rt rl.RenderTexture2D, opts *ImageRTOptions) ImageRTResult
- func (r *RaylibBackend) IsCursorHidden() bool
- func (r *RaylibBackend) IsCursorOnScreen() bool
- func (r *RaylibBackend) IsGestureDetected(gesture rl.Gestures) bool
- func (r *RaylibBackend) IsKeyDown(key int32) bool
- func (r *RaylibBackend) IsKeyPressed(key int32) bool
- func (r *RaylibBackend) IsKeyReleased(key int32) bool
- func (r *RaylibBackend) IsKeyUp(key int32) bool
- func (r *RaylibBackend) IsWindowFocused() bool
- func (r *RaylibBackend) IsWindowFullscreen() bool
- func (r *RaylibBackend) IsWindowHidden() bool
- func (r *RaylibBackend) IsWindowMaximized() bool
- func (r *RaylibBackend) IsWindowMinimized() bool
- func (r *RaylibBackend) IsWindowResized() bool
- func (r *RaylibBackend) IsWindowState(flag uint32) bool
- func (r *RaylibBackend) KeyCallback() backend.KeyCallback
- func (r *RaylibBackend) LoopFunc() func()
- func (r *RaylibBackend) MaximizeWindow()
- func (r *RaylibBackend) MinimizeWindow()
- func (r *RaylibBackend) NewFrame()
- func (r *RaylibBackend) OpenURL(url string)
- func (r *RaylibBackend) PrepareImageRenderTexture(rt rl.RenderTexture2D, opts *ImageRTOptions) ImageRTResult
- func (r *RaylibBackend) Refresh()
- func (r *RaylibBackend) Render(drawData imgui.DrawData)
- func (r *RaylibBackend) RestoreWindow()
- func (r *RaylibBackend) Run(f func())
- func (r *RaylibBackend) SetAfterCreateContextHook(f func())
- func (r *RaylibBackend) SetAfterRenderHook(f func())
- func (r *RaylibBackend) SetBeforeDestroyContextHook(f func())
- func (r *RaylibBackend) SetBeforeImGuiRenderHook(f func())
- func (r *RaylibBackend) SetBeforeRenderHook(f func())
- func (r *RaylibBackend) SetBgColor(color imgui.Vec4)
- func (r *RaylibBackend) SetClipboardText(text string)
- func (r *RaylibBackend) SetCloseCallback(callback backend.WindowCloseCallback)
- func (r *RaylibBackend) SetConfigFlags(flags ...RaylibBackendFlags)
- func (r *RaylibBackend) SetCursorPos(x, y float64)
- func (r *RaylibBackend) SetCustomContext(ctx *imgui.Context)
- func (r *RaylibBackend) SetCustomFontAtlas(atlas *imgui.FontAtlas)
- func (r *RaylibBackend) SetDropCallback(callback backend.DropCallback)
- func (r *RaylibBackend) SetExitKey(key int32)
- func (r *RaylibBackend) SetGesturesEnabled(flags uint32)
- func (r *RaylibBackend) SetIcons(icons ...image.Image)
- func (r *RaylibBackend) SetInputMode(mode, value RaylibBackendFlags)
- func (r *RaylibBackend) SetKeyCallback(callback backend.KeyCallback)
- func (r *RaylibBackend) SetMouseCursor(cursor int32)
- func (r *RaylibBackend) SetShouldClose(b bool)
- func (r *RaylibBackend) SetSizeChangeCallback(callback backend.SizeChangeCallback)
- func (r *RaylibBackend) SetSwapInterval(interval RaylibBackendFlags) error
- func (r *RaylibBackend) SetTargetFPS(fps uint)
- func (r *RaylibBackend) SetTextureFilterForRef(id imgui.TextureRef, filter rl.TextureFilterMode)
- func (r *RaylibBackend) SetTextureWrapForRef(id imgui.TextureRef, wrap rl.TextureWrapMode)
- func (r *RaylibBackend) SetWindowFlags(flag RaylibBackendFlags, value int)
- func (r *RaylibBackend) SetWindowMonitor(monitor int)
- func (r *RaylibBackend) SetWindowOpacity(opacity float32)
- func (r *RaylibBackend) SetWindowPos(x, y int)
- func (r *RaylibBackend) SetWindowSize(width, height int)
- func (r *RaylibBackend) SetWindowSizeLimits(minWidth, minHeight, maxWidth, maxHeight int)
- func (r *RaylibBackend) SetWindowTitle(title string)
- func (r *RaylibBackend) ShowCursor()
- func (r *RaylibBackend) SizeCallback() backend.SizeChangeCallback
- func (r *RaylibBackend) TakeScreenshot(filename string)
- func (r *RaylibBackend) ToggleBorderlessWindowed()
- func (r *RaylibBackend) ToggleFullscreen()
- type RaylibBackendFlags
- type RenderTransform
- type TextureCache
- type VertexLayout
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AlignCursorToFramebufferPixel ¶
AlignCursorToFramebufferPixel snaps the current ImGui cursor so items align to framebuffer pixels
func GetPrevTouchDown ¶
func GetPrevTouchDown() bool
GetPrevTouchDown returns whether touch was down in the previous frame
func MapMouseToTexture ¶
func MapMouseToTexture(imgPos, imgSize imgui.Vec2, texW, texH int, flipV bool) (tx, ty float32, hovered bool)
MapMouseToTexture converts current mouse position to texture pixel coords for the given image rect
func PixelAlignedImageSize ¶
PixelAlignedImageSize computes an ImGui size with DisplayFramebufferScale applied in pixels
Types ¶
type ImageRTOptions ¶
type ImageRTOptions struct {
// Align the ImGui cursor to the framebuffer pixel grid before drawing
AlignCursor bool
// Flip the image horizontally when drawing
FlipH bool
// Flip the image vertically when drawing
FlipV bool
// Require app focus for mapping
RequireAppFocus bool
// Require the current ImGui window hovered for mapping
RequireWindowHovered bool
}
ImageRTOptions configures how a RenderTexture2D is rendered and interacted with
type ImageRTResult ¶
type ImageRTResult struct {
ImagePos imgui.Vec2
ImageSize imgui.Vec2
Hovered bool
TexX float32
TexY float32
}
ImageRTResult reports the layout and mouse interaction on the texture
type RaylibBackend ¶
type RaylibBackend struct {
// contains filtered or unexported fields
}
RaylibBackend implements the imgui.Backend interface for raylib
func NewRaylibBackend ¶
func NewRaylibBackend() *RaylibBackend
NewRaylibBackend creates a new raylib backend implementation
func (*RaylibBackend) AfterCreateHook ¶
func (r *RaylibBackend) AfterCreateHook() func()
AfterCreateHook returns the after-create-context hook function
func (*RaylibBackend) AfterRenderHook ¶
func (r *RaylibBackend) AfterRenderHook() func()
AfterRenderHook returns the after-render hook function
func (*RaylibBackend) BeforeDestroyHook ¶
func (r *RaylibBackend) BeforeDestroyHook() func()
BeforeDestroyHook returns the before-destroy hook function
func (*RaylibBackend) BeforeRenderHook ¶
func (r *RaylibBackend) BeforeRenderHook() func()
BeforeRenderHook returns the before-render hook function
func (*RaylibBackend) CloseCallback ¶
func (r *RaylibBackend) CloseCallback() func(window unsafe.Pointer)
CloseCallback returns the window close callback
func (*RaylibBackend) ContentScale ¶
func (r *RaylibBackend) ContentScale() (xScale, yScale float32)
ContentScale returns the DPI scale factors for the window
func (*RaylibBackend) CreateTexture ¶
func (r *RaylibBackend) CreateTexture(pixels unsafe.Pointer, width, height int) imgui.TextureRef
CreateTexture creates a new ImGui texture reference.
func (*RaylibBackend) CreateTextureFromTexture2D ¶
func (r *RaylibBackend) CreateTextureFromTexture2D(tex rl.Texture2D) imgui.TextureRef
CreateTextureFromTexture2D registers an existing raylib Texture2D in the ImGui texture cache
func (*RaylibBackend) CreateTextureRgba ¶
func (r *RaylibBackend) CreateTextureRgba(img *image.RGBA, width, height int) imgui.TextureRef
CreateTextureRgba creates an ImGui texture reference from an RGBA image
func (*RaylibBackend) CreateWindow ¶
func (r *RaylibBackend) CreateWindow(title string, width, height int)
CreateWindow creates and initializes the raylib window and ImGui context
func (*RaylibBackend) DeleteTexture ¶
func (r *RaylibBackend) DeleteTexture(id imgui.TextureRef)
DeleteTexture removes a texture from the cache
func (*RaylibBackend) DisableCursor ¶
func (r *RaylibBackend) DisableCursor()
DisableCursor disables the mouse cursor
func (*RaylibBackend) DisplaySize ¶
func (r *RaylibBackend) DisplaySize() (width, height int32)
DisplaySize returns the current display/screen size
func (*RaylibBackend) DrawImageRenderTexture ¶
func (r *RaylibBackend) DrawImageRenderTexture(rt rl.RenderTexture2D, size imgui.Vec2, flipV bool, flipH bool)
DrawImageRenderTexture draws the RenderTexture2D as an ImGui image
func (*RaylibBackend) DropCallback ¶
func (r *RaylibBackend) DropCallback() backend.DropCallback
DropCallback returns the file drop callback
func (*RaylibBackend) EnableCursor ¶
func (r *RaylibBackend) EnableCursor()
EnableCursor enables the mouse cursor
func (*RaylibBackend) GetCharPressed ¶
func (r *RaylibBackend) GetCharPressed() int32
GetCharPressed returns the last character pressed
func (*RaylibBackend) GetClipboardText ¶
func (r *RaylibBackend) GetClipboardText() string
GetClipboardText returns the clipboard text
func (*RaylibBackend) GetCurrentMonitor ¶
func (r *RaylibBackend) GetCurrentMonitor() int
GetCurrentMonitor returns the current monitor index
func (*RaylibBackend) GetFPS ¶
func (r *RaylibBackend) GetFPS() int32
GetFPS returns the current frames per second
func (*RaylibBackend) GetFrameTime ¶
func (r *RaylibBackend) GetFrameTime() float32
GetFrameTime returns the time in seconds for the last frame drawn
func (*RaylibBackend) GetGestureDetected ¶
func (r *RaylibBackend) GetGestureDetected() rl.Gestures
GetGestureDetected returns the latest detected gesture
func (*RaylibBackend) GetKeyPressed ¶
func (r *RaylibBackend) GetKeyPressed() int32
GetKeyPressed returns the last key pressed
func (*RaylibBackend) GetMonitorCount ¶
func (r *RaylibBackend) GetMonitorCount() int
GetMonitorCount returns the number of monitors
func (*RaylibBackend) GetMonitorHeight ¶
func (r *RaylibBackend) GetMonitorHeight(monitor int) int
GetMonitorHeight returns the height of the specified monitor
func (*RaylibBackend) GetMonitorName ¶
func (r *RaylibBackend) GetMonitorName(monitor int) string
GetMonitorName returns the name of the specified monitor
func (*RaylibBackend) GetMonitorPhysicalHeight ¶
func (r *RaylibBackend) GetMonitorPhysicalHeight(monitor int) int
GetMonitorPhysicalHeight returns the physical height of the specified monitor in millimeters
func (*RaylibBackend) GetMonitorPhysicalWidth ¶
func (r *RaylibBackend) GetMonitorPhysicalWidth(monitor int) int
GetMonitorPhysicalWidth returns the physical width of the specified monitor in millimeters
func (*RaylibBackend) GetMonitorPosition ¶
func (r *RaylibBackend) GetMonitorPosition(monitor int) (x, y int32)
GetMonitorPosition returns the position of the specified monitor
func (*RaylibBackend) GetMonitorRefreshRate ¶
func (r *RaylibBackend) GetMonitorRefreshRate(monitor int) int
GetMonitorRefreshRate returns the refresh rate of the specified monitor
func (*RaylibBackend) GetMonitorWidth ¶
func (r *RaylibBackend) GetMonitorWidth(monitor int) int
GetMonitorWidth returns the width of the specified monitor
func (*RaylibBackend) GetMouseDelta ¶
func (r *RaylibBackend) GetMouseDelta() (x, y float32)
GetMouseDelta returns the mouse position delta between frames
func (*RaylibBackend) GetMouseWheelMove ¶
func (r *RaylibBackend) GetMouseWheelMove() float32
GetMouseWheelMove returns the mouse wheel movement for Y axis
func (*RaylibBackend) GetMouseWheelMoveV ¶
func (r *RaylibBackend) GetMouseWheelMoveV() (x, y float32)
GetMouseWheelMoveV returns the mouse wheel movement for both X and Y axes
func (*RaylibBackend) GetMouseX ¶
func (r *RaylibBackend) GetMouseX() int32
GetMouseX returns the mouse X position
func (*RaylibBackend) GetMouseY ¶
func (r *RaylibBackend) GetMouseY() int32
GetMouseY returns the mouse Y position
func (*RaylibBackend) GetRandomValue ¶
func (r *RaylibBackend) GetRandomValue(min, max int32) int32
GetRandomValue generates a random integer between min and max
func (*RaylibBackend) GetRenderHeight ¶
func (r *RaylibBackend) GetRenderHeight() int
GetRenderHeight returns the render height (framebuffer height)
func (*RaylibBackend) GetRenderWidth ¶
func (r *RaylibBackend) GetRenderWidth() int
GetRenderWidth returns the render width (framebuffer width)
func (*RaylibBackend) GetTime ¶
func (r *RaylibBackend) GetTime() float64
GetTime returns the elapsed time in seconds since initialization
func (*RaylibBackend) GetWindowPos ¶
func (r *RaylibBackend) GetWindowPos() (x, y int32)
GetWindowPos returns the current window position
func (*RaylibBackend) HideCursor ¶
func (r *RaylibBackend) HideCursor()
HideCursor hides the mouse cursor
func (*RaylibBackend) ImageRenderTexture ¶
func (r *RaylibBackend) ImageRenderTexture(rt rl.RenderTexture2D, opts *ImageRTOptions) ImageRTResult
ImageRenderTexture prepares then draws the image, and returns the result
func (*RaylibBackend) IsCursorHidden ¶
func (r *RaylibBackend) IsCursorHidden() bool
IsCursorHidden checks if the cursor is hidden
func (*RaylibBackend) IsCursorOnScreen ¶
func (r *RaylibBackend) IsCursorOnScreen() bool
IsCursorOnScreen checks if the cursor is on screen
func (*RaylibBackend) IsGestureDetected ¶
func (r *RaylibBackend) IsGestureDetected(gesture rl.Gestures) bool
IsGestureDetected checks if a specific gesture was detected
func (*RaylibBackend) IsKeyDown ¶
func (r *RaylibBackend) IsKeyDown(key int32) bool
IsKeyDown checks if a key is currently down
func (*RaylibBackend) IsKeyPressed ¶
func (r *RaylibBackend) IsKeyPressed(key int32) bool
IsKeyPressed checks if a key was pressed once
func (*RaylibBackend) IsKeyReleased ¶
func (r *RaylibBackend) IsKeyReleased(key int32) bool
IsKeyReleased checks if a key was released once
func (*RaylibBackend) IsKeyUp ¶
func (r *RaylibBackend) IsKeyUp(key int32) bool
IsKeyUp checks if a key is currently up
func (*RaylibBackend) IsWindowFocused ¶
func (r *RaylibBackend) IsWindowFocused() bool
IsWindowFocused checks if the window has focus
func (*RaylibBackend) IsWindowFullscreen ¶
func (r *RaylibBackend) IsWindowFullscreen() bool
IsWindowFullscreen checks if the window is in fullscreen mode
func (*RaylibBackend) IsWindowHidden ¶
func (r *RaylibBackend) IsWindowHidden() bool
IsWindowHidden checks if the window is hidden
func (*RaylibBackend) IsWindowMaximized ¶
func (r *RaylibBackend) IsWindowMaximized() bool
IsWindowMaximized checks if the window is maximized
func (*RaylibBackend) IsWindowMinimized ¶
func (r *RaylibBackend) IsWindowMinimized() bool
IsWindowMinimized checks if the window is minimized
func (*RaylibBackend) IsWindowResized ¶
func (r *RaylibBackend) IsWindowResized() bool
IsWindowResized checks if the window was resized
func (*RaylibBackend) IsWindowState ¶
func (r *RaylibBackend) IsWindowState(flag uint32) bool
IsWindowState checks if a window state flag is set
func (*RaylibBackend) KeyCallback ¶
func (r *RaylibBackend) KeyCallback() backend.KeyCallback
KeyCallback returns the keyboard callback
func (*RaylibBackend) LoopFunc ¶
func (r *RaylibBackend) LoopFunc() func()
LoopFunc returns the main loop function
func (*RaylibBackend) MaximizeWindow ¶
func (r *RaylibBackend) MaximizeWindow()
MaximizeWindow maximizes the window
func (*RaylibBackend) MinimizeWindow ¶
func (r *RaylibBackend) MinimizeWindow()
MinimizeWindow minimizes the window
func (*RaylibBackend) NewFrame ¶
func (r *RaylibBackend) NewFrame()
NewFrame is called by at the start of each frame
func (*RaylibBackend) OpenURL ¶
func (r *RaylibBackend) OpenURL(url string)
OpenURL opens a URL in the default browser
func (*RaylibBackend) PrepareImageRenderTexture ¶
func (r *RaylibBackend) PrepareImageRenderTexture(rt rl.RenderTexture2D, opts *ImageRTOptions) ImageRTResult
PrepareImageRenderTexture computes size/pos and optional mouse mapping for a RenderTexture2D
func (*RaylibBackend) Refresh ¶
func (r *RaylibBackend) Refresh()
Refresh does nothing as raylib draws each frame in Run loop
func (*RaylibBackend) Render ¶
func (r *RaylibBackend) Render(drawData imgui.DrawData)
Render is the core drawing logic
func (*RaylibBackend) RestoreWindow ¶
func (r *RaylibBackend) RestoreWindow()
RestoreWindow restores the window from a minimized or maximized state
func (*RaylibBackend) Run ¶
func (r *RaylibBackend) Run(f func())
Run starts the main loop of the backend
func (*RaylibBackend) SetAfterCreateContextHook ¶
func (r *RaylibBackend) SetAfterCreateContextHook(f func())
SetAfterCreateContextHook sets the callback to run after ImGui context is created
func (*RaylibBackend) SetAfterRenderHook ¶
func (r *RaylibBackend) SetAfterRenderHook(f func())
SetAfterRenderHook sets the callback to run after rendering
func (*RaylibBackend) SetBeforeDestroyContextHook ¶
func (r *RaylibBackend) SetBeforeDestroyContextHook(f func())
SetBeforeDestroyContextHook sets the callback to run before ImGui context is destroyed
func (*RaylibBackend) SetBeforeImGuiRenderHook ¶
func (r *RaylibBackend) SetBeforeImGuiRenderHook(f func())
SetBeforeImGuiRenderHook sets the callback to run before ImGui rendering begins
func (*RaylibBackend) SetBeforeRenderHook ¶
func (r *RaylibBackend) SetBeforeRenderHook(f func())
SetBeforeRenderHook sets the callback to run before rendering
func (*RaylibBackend) SetBgColor ¶
func (r *RaylibBackend) SetBgColor(color imgui.Vec4)
SetBgColor sets the background color for the window
func (*RaylibBackend) SetClipboardText ¶
func (r *RaylibBackend) SetClipboardText(text string)
SetClipboardText sets the clipboard text
func (*RaylibBackend) SetCloseCallback ¶
func (r *RaylibBackend) SetCloseCallback(callback backend.WindowCloseCallback)
SetCloseCallback sets the callback for window close events
func (*RaylibBackend) SetConfigFlags ¶
func (r *RaylibBackend) SetConfigFlags(flags ...RaylibBackendFlags)
SetConfigFlags sets raylib config flags
func (*RaylibBackend) SetCursorPos ¶
func (r *RaylibBackend) SetCursorPos(x, y float64)
SetCursorPos sets the mouse cursor position
func (*RaylibBackend) SetCustomContext ¶
func (r *RaylibBackend) SetCustomContext(ctx *imgui.Context)
SetCustomContext allows setting a custom ImGui context before CreateWindow
func (*RaylibBackend) SetCustomFontAtlas ¶
func (r *RaylibBackend) SetCustomFontAtlas(atlas *imgui.FontAtlas)
SetCustomFontAtlas allows setting a custom font atlas before CreateWindow
func (*RaylibBackend) SetDropCallback ¶
func (r *RaylibBackend) SetDropCallback(callback backend.DropCallback)
SetDropCallback sets the callback for file drop events
func (*RaylibBackend) SetExitKey ¶
func (r *RaylibBackend) SetExitKey(key int32)
SetExitKey sets the key to exit the application
func (*RaylibBackend) SetGesturesEnabled ¶
func (r *RaylibBackend) SetGesturesEnabled(flags uint32)
SetGesturesEnabled enables gesture detection for specific gesture types
func (*RaylibBackend) SetIcons ¶
func (r *RaylibBackend) SetIcons(icons ...image.Image)
SetIcons sets the window icon (uses the first icon if multiple is provided)
func (*RaylibBackend) SetInputMode ¶
func (r *RaylibBackend) SetInputMode(mode, value RaylibBackendFlags)
SetInputMode sets the input mode for cursor visibility and enabling
func (*RaylibBackend) SetKeyCallback ¶
func (r *RaylibBackend) SetKeyCallback(callback backend.KeyCallback)
SetKeyCallback sets the callback for keyboard events
func (*RaylibBackend) SetMouseCursor ¶
func (r *RaylibBackend) SetMouseCursor(cursor int32)
SetMouseCursor sets the mouse cursor style
func (*RaylibBackend) SetShouldClose ¶
func (r *RaylibBackend) SetShouldClose(b bool)
SetShouldClose sets whether the window should close
func (*RaylibBackend) SetSizeChangeCallback ¶
func (r *RaylibBackend) SetSizeChangeCallback(callback backend.SizeChangeCallback)
SetSizeChangeCallback sets the callback for window size change events
func (*RaylibBackend) SetSwapInterval ¶
func (r *RaylibBackend) SetSwapInterval(interval RaylibBackendFlags) error
SetSwapInterval sets the swap interval for VSync (RaylibSwapIntervalDisabled = off, RaylibSwapIntervalEnabled = on)
func (*RaylibBackend) SetTargetFPS ¶
func (r *RaylibBackend) SetTargetFPS(fps uint)
SetTargetFPS sets the target frames per second
func (*RaylibBackend) SetTextureFilterForRef ¶
func (r *RaylibBackend) SetTextureFilterForRef(id imgui.TextureRef, filter rl.TextureFilterMode)
SetTextureFilterForRef sets the texture filter mode for a texture reference
func (*RaylibBackend) SetTextureWrapForRef ¶
func (r *RaylibBackend) SetTextureWrapForRef(id imgui.TextureRef, wrap rl.TextureWrapMode)
SetTextureWrapForRef sets the texture wrap mode for a texture reference
func (*RaylibBackend) SetWindowFlags ¶
func (r *RaylibBackend) SetWindowFlags(flag RaylibBackendFlags, value int)
SetWindowFlags sets or clears a window flag
func (*RaylibBackend) SetWindowMonitor ¶
func (r *RaylibBackend) SetWindowMonitor(monitor int)
SetWindowMonitor sets the monitor that the window should use
func (*RaylibBackend) SetWindowOpacity ¶
func (r *RaylibBackend) SetWindowOpacity(opacity float32)
SetWindowOpacity sets the window opacity
func (*RaylibBackend) SetWindowPos ¶
func (r *RaylibBackend) SetWindowPos(x, y int)
SetWindowPos sets the window position
func (*RaylibBackend) SetWindowSize ¶
func (r *RaylibBackend) SetWindowSize(width, height int)
SetWindowSize sets the window size
func (*RaylibBackend) SetWindowSizeLimits ¶
func (r *RaylibBackend) SetWindowSizeLimits(minWidth, minHeight, maxWidth, maxHeight int)
SetWindowSizeLimits sets the minimum and maximum window size limits
func (*RaylibBackend) SetWindowTitle ¶
func (r *RaylibBackend) SetWindowTitle(title string)
SetWindowTitle sets the window title
func (*RaylibBackend) ShowCursor ¶
func (r *RaylibBackend) ShowCursor()
ShowCursor shows the mouse cursor
func (*RaylibBackend) SizeCallback ¶
func (r *RaylibBackend) SizeCallback() backend.SizeChangeCallback
SizeCallback returns the size change callback
func (*RaylibBackend) TakeScreenshot ¶
func (r *RaylibBackend) TakeScreenshot(filename string)
TakeScreenshot takes a screenshot and saves it to the specified file
func (*RaylibBackend) ToggleBorderlessWindowed ¶
func (r *RaylibBackend) ToggleBorderlessWindowed()
ToggleBorderlessWindowed toggles borderless windowed mode
func (*RaylibBackend) ToggleFullscreen ¶
func (r *RaylibBackend) ToggleFullscreen()
ToggleFullscreen toggles fullscreen mode
type RaylibBackendFlags ¶
type RaylibBackendFlags int
const ( // RaylibBackendFlagsVsyncHint sets VSync hint for the GPU RaylibBackendFlagsVsyncHint RaylibBackendFlags = iota // RaylibBackendFlagsFullscreen sets fullscreen mode RaylibBackendFlagsFullscreen // RaylibBackendFlagsResizable sets window resizable RaylibBackendFlagsResizable // RaylibBackendFlagsUndecorated sets window without decorations RaylibBackendFlagsUndecorated // RaylibBackendFlagsHidden sets window hidden on initialization RaylibBackendFlagsHidden // RaylibBackendFlagsMinimized sets window minimized RaylibBackendFlagsMinimized // RaylibBackendFlagsMaximized sets window maximized RaylibBackendFlagsMaximized // RaylibBackendFlagsUnfocused sets window without focus on initialization RaylibBackendFlagsUnfocused // RaylibBackendFlagsTopmost sets window always on top RaylibBackendFlagsTopmost // RaylibBackendFlagsAlwaysRun sets window to keep running while minimized RaylibBackendFlagsAlwaysRun // RaylibBackendFlagsTransparent sets transparent framebuffer RaylibBackendFlagsTransparent // RaylibBackendFlagsHighDPI sets HighDPI support RaylibBackendFlagsHighDPI // RaylibBackendFlagsMousePassthrough sets mouse passthrough RaylibBackendFlagsMousePassthrough // RaylibBackendFlagsBorderlessWindowed sets borderless windowed mode RaylibBackendFlagsBorderlessWindowed // RaylibBackendFlagsMSAA4X sets MSAA 4X hint (antialiasing) RaylibBackendFlagsMSAA4X // RaylibBackendFlagsInterlaced sets interlaced hint for V3D (Raspberry Pi) RaylibBackendFlagsInterlaced // RaylibInputModeCursorVisible is the mode flag for cursor visibility RaylibInputModeCursorVisible // RaylibInputModeCursorEnabled is the mode flag for cursor enable/disable RaylibInputModeCursorEnabled // RaylibInputModeDisabled represents a disabled input mode RaylibInputModeDisabled // RaylibInputModeEnabled represents an enabled input mode RaylibInputModeEnabled // RaylibSwapIntervalDisabled disables VSync (swap interval = 0) RaylibSwapIntervalDisabled // RaylibSwapIntervalEnabled enables VSync (swap interval = 1) RaylibSwapIntervalEnabled )
type RenderTransform ¶
type RenderTransform struct {
DisplayPos imgui.Vec2
Scale imgui.Vec2
UVScale imgui.Vec2
FlipV bool
}
RenderTransform holds the current coordinate and scaling info
type TextureCache ¶
type TextureCache interface {
UpdateTexture(tex imgui.TextureData)
GetTexture(id imgui.TextureID) rl.Texture2D
HasTexture(id imgui.TextureID) bool
SetTexture(id imgui.TextureID, img rl.Texture2D)
RemoveTexture(id imgui.TextureID)
NextId() int
}
TextureCache interface defines methods for managing textures in Raylib
func NewTextureCache ¶
func NewTextureCache() TextureCache
NewTextureCache creates a new texture cache instance