terminal

package
v1.1.0 Latest Latest
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Published: Apr 15, 2023 License: BSD-3-Clause Imports: 4 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func KeyHandler

func KeyHandler(
	key keyboard.Key,
	buffer *Buffer,
	triggerAutocomplete func(),
	submit func(),
)

func MapKeys

func MapKeys(input map[string]State) []string

func MapKeysString

func MapKeysString(input map[string]string) []string

func ParseFlags

func ParseFlags(input string) map[string]string

Types

type Buffer added in v1.1.0

type Buffer struct {
	// contains filtered or unexported fields
}

func NewBuffer added in v1.1.0

func NewBuffer(writer ScreenWriter) Buffer

func (*Buffer) AddCharacter added in v1.1.0

func (buffer *Buffer) AddCharacter(character rune)

func (*Buffer) Clear added in v1.1.0

func (buffer *Buffer) Clear()

func (*Buffer) PrintHeader added in v1.1.0

func (buffer *Buffer) PrintHeader()

func (*Buffer) Read added in v1.1.0

func (buffer *Buffer) Read() string

func (*Buffer) RemoveCharacter added in v1.1.0

func (buffer *Buffer) RemoveCharacter()

func (*Buffer) Write added in v1.1.0

func (buffer *Buffer) Write()

func (*Buffer) WritePrevious added in v1.1.0

func (buffer *Buffer) WritePrevious()

func (*Buffer) WriteStore added in v1.1.0

func (buffer *Buffer) WriteStore()

func (*Buffer) WriteStoreString added in v1.1.0

func (buffer *Buffer) WriteStoreString(input string)

func (*Buffer) WriteString added in v1.1.0

func (buffer *Buffer) WriteString(input string)

type ScreenWriter

type ScreenWriter struct {
	// contains filtered or unexported fields
}

func NewScreenWriter

func NewScreenWriter(contextName string) ScreenWriter

func (ScreenWriter) NewLine

func (writer ScreenWriter) NewLine()

func (ScreenWriter) WriteString

func (writer ScreenWriter) WriteString(input string)

func (ScreenWriter) WriteStringf

func (writer ScreenWriter) WriteStringf(input string, args ...any)

type State

type State interface {
	Name() string
	Initialize()
	HandleKeyinput(character rune, key keyboard.Key) State
	ClearBuffer()
	RepeatLastOutput()
}

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