Documentation
¶
Overview ¶
Package fleet is the public FleetManager surface for embedding Ultimate Game Engine.
Index ¶
Constants ¶
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const ( CreateSuccess = internalfleet.CreateSuccess CreateTimeout = internalfleet.CreateTimeout CreateError = internalfleet.CreateError )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ConnectionInfo ¶
type ConnectionInfo = internalfleet.ConnectionInfo
type FleetUserLatencies ¶
type FleetUserLatencies = internalfleet.FleetUserLatencies
type FmCallbackHandler ¶
type FmCallbackHandler = internalfleet.FmCallbackHandler
func NewLocalFmCallbackHandler ¶
func NewLocalFmCallbackHandler() FmCallbackHandler
NewLocalFmCallbackHandler creates the default in-process callback handler.
type FmCreateCallbackFn ¶
type FmCreateCallbackFn = internalfleet.FmCreateCallbackFn
type FmCreateStatus ¶
type FmCreateStatus = internalfleet.FmCreateStatus
type Initializer ¶
type Initializer = internalfleet.Initializer
type InstanceInfo ¶
type InstanceInfo = internalfleet.InstanceInfo
type JoinInfo ¶
type JoinInfo = internalfleet.JoinInfo
type LocalStub ¶
type LocalStub = internalfleet.LocalStub
func NewLocalStub ¶
func NewLocalStub() *LocalStub
NewLocalStub creates an empty in-process fleet stub.
type Manager ¶
type Manager = internalfleet.Manager
type SessionInfo ¶
type SessionInfo = internalfleet.SessionInfo
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