fleet

package
v1.1.2 Latest Latest
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Published: Aug 11, 2026 License: MIT Imports: 1 Imported by: 0

Documentation

Overview

Package fleet is the public FleetManager surface for embedding Ultimate Game Engine.

Index

Constants

View Source
const (
	CreateSuccess = internalfleet.CreateSuccess
	CreateTimeout = internalfleet.CreateTimeout
	CreateError   = internalfleet.CreateError
)

Variables

This section is empty.

Functions

This section is empty.

Types

type ConnectionInfo

type ConnectionInfo = internalfleet.ConnectionInfo

type FleetUserLatencies

type FleetUserLatencies = internalfleet.FleetUserLatencies

type FmCallbackHandler

type FmCallbackHandler = internalfleet.FmCallbackHandler

func NewLocalFmCallbackHandler

func NewLocalFmCallbackHandler() FmCallbackHandler

NewLocalFmCallbackHandler creates the default in-process callback handler.

type FmCreateCallbackFn

type FmCreateCallbackFn = internalfleet.FmCreateCallbackFn

type FmCreateStatus

type FmCreateStatus = internalfleet.FmCreateStatus

type Initializer

type Initializer = internalfleet.Initializer

type InstanceInfo

type InstanceInfo = internalfleet.InstanceInfo

type JoinInfo

type JoinInfo = internalfleet.JoinInfo

type LocalStub

type LocalStub = internalfleet.LocalStub

func NewLocalStub

func NewLocalStub() *LocalStub

NewLocalStub creates an empty in-process fleet stub.

type Manager

type Manager = internalfleet.Manager

type SessionInfo

type SessionInfo = internalfleet.SessionInfo

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