Documentation
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Index ¶
- func AddHeros(heros []models.Hero)
- func GetHeroName(heroID int) string
- func GetMatchPlayer(matchID int64, playerID string) *models.MatchPlayer
- func GetSubPlayer(groupID int, playerID string) *models.SubscribePlayer
- func GetSubPlayerMapByGroupId(groupID int) (m map[string]string)
- func HasHeroData() bool
- func InitDB()
- func ListAllPlayerIDs() (pids []string)
- func ListGroupIDs() []int
- func ListSubPlayers(playerID string) []models.SubscribePlayer
- func RandJoke() *models.Joke
- func SaveMatchPlayer(mp *models.MatchPlayer)
- func SaveSubPlayer(sp *models.SubscribePlayer)
- func UpdateSubPlayer(sp *models.SubscribePlayer)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetHeroName ¶
func GetMatchPlayer ¶
func GetMatchPlayer(matchID int64, playerID string) *models.MatchPlayer
func GetSubPlayer ¶
func GetSubPlayer(groupID int, playerID string) *models.SubscribePlayer
func HasHeroData ¶
func HasHeroData() bool
func ListAllPlayerIDs ¶
func ListAllPlayerIDs() (pids []string)
func ListGroupIDs ¶
func ListGroupIDs() []int
func ListSubPlayers ¶
func ListSubPlayers(playerID string) []models.SubscribePlayer
func SaveMatchPlayer ¶
func SaveMatchPlayer(mp *models.MatchPlayer)
func SaveSubPlayer ¶
func SaveSubPlayer(sp *models.SubscribePlayer)
func UpdateSubPlayer ¶
func UpdateSubPlayer(sp *models.SubscribePlayer)
Types ¶
This section is empty.
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