Documentation
¶
Index ¶
Constants ¶
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const KoopaShell = `` /* 1120-byte string literal not displayed */
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const ShyGuy = `` /* 497-byte string literal not displayed */
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const SplashYoshi = `` /* 2361-byte string literal not displayed */
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const StarPower = `` /* 771-byte string literal not displayed */
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const TabHeader = "★"
Variables ¶
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var ( YoshiGreen = theme.YoshiGreen PipeGreen = theme.PipeGreen MarioBlue = theme.MarioBlue CoinGold = theme.CoinGold MarioRed = theme.MarioRed OneUpGreen = theme.OneUpGreen SnesBg = theme.SnesBg TextWhite = theme.TextWhite TextDim = theme.TextDim BrickBrown = theme.BrickBrown )
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var ( FrameStyle = theme.FrameStyle TitleStyle = theme.TitleStyle ActiveTabStyle = theme.ActiveTabStyle InactiveTabStyle = theme.InactiveTabStyle BarOK = theme.BarOK BarWarn = theme.BarWarn BarCrit = theme.BarCrit StatusOK = theme.StatusOK StatusWarn = theme.StatusWarn StatusCrit = theme.StatusCrit ProtectedStyle = theme.ProtectedStyle DangerStyle = theme.DangerStyle HelpStyle = theme.HelpStyle )
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var MarioBorder = theme.MarioBorder
Functions ¶
func ProgressBar ¶
Types ¶
type SplashDoneMsg ¶
type SplashDoneMsg struct{}
type SplashModel ¶
type SplashModel struct {
// contains filtered or unexported fields
}
func NewSplash ¶
func NewSplash() SplashModel
func (SplashModel) Done ¶
func (s SplashModel) Done() bool
func (SplashModel) Init ¶
func (s SplashModel) Init() tea.Cmd
func (SplashModel) Update ¶
func (s SplashModel) Update(msg tea.Msg) (SplashModel, tea.Cmd)
func (SplashModel) View ¶
func (s SplashModel) View() string
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