Documentation
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Index ¶
- func Healthz(c *gin.Context)
- type GsController
- func (g *GsController) DeleteGameServer(c *gin.Context)
- func (g *GsController) DeleteGameServers(c *gin.Context)
- func (g *GsController) GetGameServer(c *gin.Context)
- func (g *GsController) GetGameServers(c *gin.Context)
- func (g *GsController) UpdateGameServer(c *gin.Context)
- func (g *GsController) UpdateGameServers(c *gin.Context)
- type GssController
- func (g *GssController) DeleteGameServerSet(c *gin.Context)
- func (g *GssController) DeleteGameServerSets(c *gin.Context)
- func (g *GssController) GetGameServerSet(c *gin.Context)
- func (g *GssController) GetGameServerSets(c *gin.Context)
- func (g *GssController) UpdateGameServerSet(c *gin.Context)
- func (g *GssController) UpdateGameServerSets(c *gin.Context)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type GsController ¶
func NewGsController ¶
func NewGsController() *GsController
func (*GsController) DeleteGameServer ¶ added in v0.0.8
func (g *GsController) DeleteGameServer(c *gin.Context)
func (*GsController) DeleteGameServers ¶
func (g *GsController) DeleteGameServers(c *gin.Context)
func (*GsController) GetGameServer ¶ added in v0.0.8
func (g *GsController) GetGameServer(c *gin.Context)
func (*GsController) GetGameServers ¶
func (g *GsController) GetGameServers(c *gin.Context)
func (*GsController) UpdateGameServer ¶ added in v0.0.8
func (g *GsController) UpdateGameServer(c *gin.Context)
func (*GsController) UpdateGameServers ¶
func (g *GsController) UpdateGameServers(c *gin.Context)
type GssController ¶
type GssController struct {
service.GssService
}
func NewGssController ¶
func NewGssController() *GssController
func (*GssController) DeleteGameServerSet ¶ added in v0.0.8
func (g *GssController) DeleteGameServerSet(c *gin.Context)
func (*GssController) DeleteGameServerSets ¶
func (g *GssController) DeleteGameServerSets(c *gin.Context)
func (*GssController) GetGameServerSet ¶ added in v0.0.8
func (g *GssController) GetGameServerSet(c *gin.Context)
func (*GssController) GetGameServerSets ¶
func (g *GssController) GetGameServerSets(c *gin.Context)
func (*GssController) UpdateGameServerSet ¶ added in v0.0.8
func (g *GssController) UpdateGameServerSet(c *gin.Context)
func (*GssController) UpdateGameServerSets ¶
func (g *GssController) UpdateGameServerSets(c *gin.Context)
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