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Index ¶
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
Types ¶
type GsController ¶
type GsController struct {
// contains filtered or unexported fields
}
func NewGsController ¶
func NewGsController() *GsController
func (*GsController) GetGameServers ¶
func (g *GsController) GetGameServers(c *gin.Context)
func (*GsController) UpdateGameServers ¶
func (g *GsController) UpdateGameServers(c *gin.Context)
type GssController ¶ added in v0.0.2
type GssController struct {
// contains filtered or unexported fields
}
func NewGssController ¶ added in v0.0.2
func NewGssController() *GssController
func (*GssController) GetGameServerSets ¶ added in v0.0.2
func (g *GssController) GetGameServerSets(c *gin.Context)
func (*GssController) UpdateGameServerSets ¶ added in v0.0.2
func (g *GssController) UpdateGameServerSets(c *gin.Context)
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