Documentation
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Index ¶
- type BytesStack
- type GsJsonPatchBuilder
- func (g *GsJsonPatchBuilder) Build() []byte
- func (g *GsJsonPatchBuilder) ReplaceDeletionPriority(deletionPriority int) *GsJsonPatchBuilder
- func (g *GsJsonPatchBuilder) ReplaceOpsState(opsState string) *GsJsonPatchBuilder
- func (g *GsJsonPatchBuilder) ReplaceUpdatePriority(updatePriority int) *GsJsonPatchBuilder
- func (g *GsJsonPatchBuilder) Reset()
- type GssJsonPatchBuilder
- func (g *GssJsonPatchBuilder) AppendReserveGameServerIds(ids []int) *GssJsonPatchBuilder
- func (g *GssJsonPatchBuilder) Build() []byte
- func (g *GssJsonPatchBuilder) RemoveGameServerIds(ids []int, toRemoveId int) *GssJsonPatchBuilder
- func (g *GssJsonPatchBuilder) ReplaceReplicas(replicas int) *GssJsonPatchBuilder
- func (g *GssJsonPatchBuilder) ReplaceRollingUpdatePartition(partition int) *GssJsonPatchBuilder
- func (g *GssJsonPatchBuilder) Reset()
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BytesStack ¶ added in v0.0.3
type BytesStack struct {
// contains filtered or unexported fields
}
func (*BytesStack) AppendByte ¶ added in v0.0.3
func (bs *BytesStack) AppendByte(b byte)
func (*BytesStack) IsEmpty ¶ added in v0.0.3
func (bs *BytesStack) IsEmpty() bool
func (*BytesStack) PopByte ¶ added in v0.0.3
func (bs *BytesStack) PopByte() byte
func (*BytesStack) TopByte ¶ added in v0.0.3
func (bs *BytesStack) TopByte() byte
type GsJsonPatchBuilder ¶
type GsJsonPatchBuilder struct {
// contains filtered or unexported fields
}
func NewGsJsonPatchBuilder ¶
func NewGsJsonPatchBuilder() *GsJsonPatchBuilder
func (*GsJsonPatchBuilder) Build ¶
func (g *GsJsonPatchBuilder) Build() []byte
func (*GsJsonPatchBuilder) ReplaceDeletionPriority ¶ added in v0.0.3
func (g *GsJsonPatchBuilder) ReplaceDeletionPriority(deletionPriority int) *GsJsonPatchBuilder
func (*GsJsonPatchBuilder) ReplaceOpsState ¶
func (g *GsJsonPatchBuilder) ReplaceOpsState(opsState string) *GsJsonPatchBuilder
func (*GsJsonPatchBuilder) ReplaceUpdatePriority ¶
func (g *GsJsonPatchBuilder) ReplaceUpdatePriority(updatePriority int) *GsJsonPatchBuilder
func (*GsJsonPatchBuilder) Reset ¶
func (g *GsJsonPatchBuilder) Reset()
type GssJsonPatchBuilder ¶ added in v0.0.3
type GssJsonPatchBuilder struct {
// contains filtered or unexported fields
}
func NewGssJsonPatchBuilder ¶ added in v0.0.3
func NewGssJsonPatchBuilder() *GssJsonPatchBuilder
func (*GssJsonPatchBuilder) AppendReserveGameServerIds ¶ added in v0.0.3
func (g *GssJsonPatchBuilder) AppendReserveGameServerIds(ids []int) *GssJsonPatchBuilder
func (*GssJsonPatchBuilder) Build ¶ added in v0.0.3
func (g *GssJsonPatchBuilder) Build() []byte
func (*GssJsonPatchBuilder) RemoveGameServerIds ¶ added in v0.0.3
func (g *GssJsonPatchBuilder) RemoveGameServerIds(ids []int, toRemoveId int) *GssJsonPatchBuilder
func (*GssJsonPatchBuilder) ReplaceReplicas ¶ added in v0.0.3
func (g *GssJsonPatchBuilder) ReplaceReplicas(replicas int) *GssJsonPatchBuilder
func (*GssJsonPatchBuilder) ReplaceRollingUpdatePartition ¶ added in v0.0.3
func (g *GssJsonPatchBuilder) ReplaceRollingUpdatePartition(partition int) *GssJsonPatchBuilder
func (*GssJsonPatchBuilder) Reset ¶ added in v0.0.3
func (g *GssJsonPatchBuilder) Reset()
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