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Index ¶
Constants ¶
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const ( DemoDirectory = "demos" HDF5Directory = "hdf5" BaseStateCSVName = "global_id_state.csv" InputStateCSVName = "input_" + BaseStateCSVName OutputStateCSVName = "output_" + BaseStateCSVName GlobalGamesCSVName = "global_games.csv" BaseFilteredRoundsName = "filtered_rounds" BaseUnfilteredRoundsName = "unfiltered_rounds" BasePlayersName = "players" BaseTicksName = "ticks" BasePlayerAtTickName = "player_at_tick" BaseSpottedName = "spotted" BaseFootstepName = "footstep" BaseWeaponFireName = "weapon_fire" BaseHurtName = "hurt" BaseGrenadesName = "grenades" BaseGrenadeTrajectoriesName = "grenade_trajectories" BasePlayerFlashedName = "flashed" BasePlantsName = "plants" BaseDefusalsName = "defusals" BaseExplosionsName = "explosions" BaseSayName = "say" BaseKillsName = "kills" LocalEquipmentDimTable = "dimension_table_equipment.csv" LocalGameTypeDimTable = "dimension_table_game_types.csv" LocalHitGroupDimTable = "dimension_table_hit_groups.csv" TmpDir = "local_data" TemplateTmpDir = "template_local_data" )
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const ( RegulationRounds = 30 HalfRegulationRounds = 15 OTRounds = 6 HalfOTRounds = 3 )
Variables ¶
This section is empty.
Functions ¶
func GameTypeIntToString ¶
func GameTypeToString ¶
Types ¶
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