constants

package
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Published: Sep 22, 2024 License: MIT Imports: 0 Imported by: 0

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Constants

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const (
	DemoDirectory               = "demos"
	HDF5Directory               = "hdf5"
	BaseStateCSVName            = "global_id_state.csv"
	InputStateCSVName           = "input_" + BaseStateCSVName
	OutputStateCSVName          = "output_" + BaseStateCSVName
	GlobalGamesCSVName          = "global_games.csv"
	BaseFilteredRoundsName      = "filtered_rounds"
	BaseUnfilteredRoundsName    = "unfiltered_rounds"
	BasePlayersName             = "players"
	BaseTicksName               = "ticks"
	BasePlayerAtTickName        = "player_at_tick"
	BaseSpottedName             = "spotted"
	BaseFootstepName            = "footstep"
	BaseWeaponFireName          = "weapon_fire"
	BaseHurtName                = "hurt"
	BaseGrenadesName            = "grenades"
	BaseGrenadeTrajectoriesName = "grenade_trajectories"
	BasePlayerFlashedName       = "flashed"
	BasePlantsName              = "plants"
	BaseDefusalsName            = "defusals"
	BaseExplosionsName          = "explosions"
	BaseSayName                 = "say"
	BaseKillsName               = "kills"
	LocalEquipmentDimTable      = "dimension_table_equipment.csv"
	LocalGameTypeDimTable       = "dimension_table_game_types.csv"
	LocalHitGroupDimTable       = "dimension_table_hit_groups.csv"
	TmpDir                      = "local_data"
	TemplateTmpDir              = "template_local_data"
)
View Source
const (
	RegulationRounds     = 30
	HalfRegulationRounds = 15
	OTRounds             = 6
	HalfOTRounds         = 3
)

Variables

This section is empty.

Functions

func GameTypeIntToString

func GameTypeIntToString(gameType int) string

func GameTypeToString

func GameTypeToString(gameType GameType) string

func GameTypes

func GameTypes() []string

Types

type GameType

type GameType int
const (
	Pro GameType = iota
	Bot
	NUM_GAME_TYPES
)

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