vector3

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v0.37.0 Latest Latest
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Published: Dec 20, 2025 License: MIT Imports: 7 Imported by: 0

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Constants

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Variables

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Functions

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Types

type AddToArrayNode added in v0.32.0

type AddToArrayNode[T vector.Number] struct {
	Amount nodes.Output[vector3.Vector[T]]
	Array  nodes.Output[[]vector3.Vector[T]]
}

func (AddToArrayNode[T]) Out added in v0.32.0

func (cn AddToArrayNode[T]) Out(out *nodes.StructOutput[[]vector3.Vector[T]])

type ArrayFromComponentsNode added in v0.32.0

type ArrayFromComponentsNode[T vector.Number] struct {
	X nodes.Output[[]T]
	Y nodes.Output[[]T]
	Z nodes.Output[[]T]
}

func (ArrayFromComponentsNode[T]) Out added in v0.32.0

func (snd ArrayFromComponentsNode[T]) Out(out *nodes.StructOutput[[]vector3.Vector[T]])

type ArrayFromNodesNode added in v0.32.0

type ArrayFromNodesNode[T vector.Number] struct {
	In []nodes.Output[vector3.Vector[T]]
}

func (ArrayFromNodesNode[T]) Out added in v0.32.0

func (node ArrayFromNodesNode[T]) Out(out *nodes.StructOutput[[]vector3.Vector[T]])

type Distance added in v0.27.0

type Distance[T vector.Number] struct {
	A nodes.Output[vector3.Vector[T]]
	B nodes.Output[vector3.Vector[T]]
}

Returns a single float, representing the distance between A and B

func (Distance[T]) Float64 added in v0.27.0

func (d Distance[T]) Float64(out *nodes.StructOutput[float64])

func (Distance[T]) Int added in v0.27.0

func (d Distance[T]) Int(out *nodes.StructOutput[int])

type Distances added in v0.27.0

type Distances[T vector.Number] struct {
	A nodes.Output[[]vector3.Vector[T]]
	B nodes.Output[[]vector3.Vector[T]]
}

Returns an array of floats, representing distance(a[i], b[i])

func (Distances[T]) Distances added in v0.27.0

func (d Distances[T]) Distances(out *nodes.StructOutput[[]float64])

type DistancesToArray added in v0.27.0

type DistancesToArray[T vector.Number] struct {
	In    nodes.Output[vector3.Vector[T]]
	Array nodes.Output[[]vector3.Vector[T]]
}

Returns an array of floats, representing the distance between A to every element in B

func (DistancesToArray[T]) Distances added in v0.27.0

func (d DistancesToArray[T]) Distances(out *nodes.StructOutput[[]float64])

type DistancesToNodes added in v0.27.0

type DistancesToNodes[T vector.Number] struct {
	In    nodes.Output[vector3.Vector[T]]
	Nodes []nodes.Output[vector3.Vector[T]]
}

Returns an array of floats, representing the distance between A to every node connected to B

func (DistancesToNodes[T]) Distances added in v0.27.0

func (d DistancesToNodes[T]) Distances(out *nodes.StructOutput[[]float64])

type Dot added in v0.25.0

type Dot struct {
	A nodes.Output[vector3.Float64]
	B nodes.Output[vector3.Float64]
}

func (Dot) Dot added in v0.25.0

func (cn Dot) Dot(out *nodes.StructOutput[float64])

func (Dot) DotDescription added in v0.25.0

func (cn Dot) DotDescription() string

type Double added in v0.25.0

type Double[T vector.Number] struct {
	In nodes.Output[vector3.Vector[T]]
}

func (Double[T]) Float64 added in v0.25.0

func (cn Double[T]) Float64(out *nodes.StructOutput[vector3.Float64])

func (Double[T]) Int added in v0.25.0

func (cn Double[T]) Int(out *nodes.StructOutput[vector3.Int])

type Half added in v0.25.0

type Half[T vector.Number] struct {
	In nodes.Output[vector3.Vector[T]]
}

func (Half[T]) Float64 added in v0.25.0

func (cn Half[T]) Float64(out *nodes.StructOutput[vector3.Float64])

func (Half[T]) Int added in v0.25.0

func (cn Half[T]) Int(out *nodes.StructOutput[vector3.Int])

type Inverse added in v0.27.1

type Inverse[T vector.Number] struct {
	Vector nodes.Output[vector3.Vector[T]]
}

func (Inverse[T]) Additive added in v0.27.1

func (cn Inverse[T]) Additive(out *nodes.StructOutput[vector3.Float64])

func (Inverse[T]) AdditiveInt added in v0.27.1

func (cn Inverse[T]) AdditiveInt(out *nodes.StructOutput[vector3.Int])

func (Inverse[T]) Multiplicative added in v0.27.1

func (cn Inverse[T]) Multiplicative(out *nodes.StructOutput[vector3.Float64])

func (Inverse[T]) MultiplicativeInt added in v0.27.1

func (cn Inverse[T]) MultiplicativeInt(out *nodes.StructOutput[vector3.Int])

type Length added in v0.25.0

type Length[T vector.Number] struct {
	In nodes.Output[vector3.Vector[T]]
}

func (Length[T]) Float64 added in v0.25.0

func (cn Length[T]) Float64(out *nodes.StructOutput[float64])

func (Length[T]) Int added in v0.25.0

func (cn Length[T]) Int(out *nodes.StructOutput[int])

type NewNode added in v0.32.0

type NewNode[T vector.Number] struct {
	X nodes.Output[T]
	Y nodes.Output[T]
	Z nodes.Output[T]
}

func (NewNode[T]) Out added in v0.32.0

func (cn NewNode[T]) Out(out *nodes.StructOutput[vector3.Vector[T]])

type Normalize added in v0.30.0

type Normalize struct {
	In nodes.Output[vector3.Float64]
}

func (Normalize) NormalizeDescription added in v0.30.0

func (cn Normalize) NormalizeDescription() string

func (Normalize) Normalized added in v0.30.0

func (cn Normalize) Normalized(out *nodes.StructOutput[vector3.Float64])

type NormalizeArray added in v0.30.0

type NormalizeArray struct {
	In nodes.Output[[]vector3.Float64]
}

func (NormalizeArray) Global added in v0.32.1

func (cn NormalizeArray) Global(out *nodes.StructOutput[[]vector3.Float64])

func (NormalizeArray) GlobalDescription added in v0.32.1

func (cn NormalizeArray) GlobalDescription() string

func (NormalizeArray) Local added in v0.32.1

func (cn NormalizeArray) Local(out *nodes.StructOutput[[]vector3.Float64])

func (NormalizeArray) LocalDescription added in v0.32.1

func (cn NormalizeArray) LocalDescription() string

type Scale added in v0.25.0

type Scale[T vector.Number] struct {
	Vector nodes.Output[vector3.Vector[T]] `description:"The vector to scale"`
	Amount nodes.Output[float64]           `description:"The amount the scale by (defaults to 1.0)"`
}

func (Scale[T]) Float64 added in v0.25.0

func (cn Scale[T]) Float64(out *nodes.StructOutput[vector3.Float64])

func (Scale[T]) Int added in v0.25.0

func (cn Scale[T]) Int(out *nodes.StructOutput[vector3.Int])

type Select added in v0.25.0

type Select[T vector.Number] struct {
	In nodes.Output[vector3.Vector[T]]
}

func (Select[T]) X added in v0.25.0

func (node Select[T]) X(out *nodes.StructOutput[T])

func (Select[T]) Y added in v0.25.0

func (node Select[T]) Y(out *nodes.StructOutput[T])

func (Select[T]) Z added in v0.25.0

func (node Select[T]) Z(out *nodes.StructOutput[T])

type SelectArray added in v0.25.0

type SelectArray[T vector.Number] struct {
	In nodes.Output[[]vector3.Vector[T]]
}

func (SelectArray[T]) X added in v0.25.0

func (node SelectArray[T]) X(out *nodes.StructOutput[[]T])

func (SelectArray[T]) Y added in v0.25.0

func (node SelectArray[T]) Y(out *nodes.StructOutput[[]T])

func (SelectArray[T]) Z added in v0.25.0

func (node SelectArray[T]) Z(out *nodes.StructOutput[[]T])

type Subtract added in v0.30.0

type Subtract[T vector.Number] struct {
	A nodes.Output[vector3.Vector[T]]
	B nodes.Output[vector3.Vector[T]]
}

func (Subtract[T]) Out added in v0.30.0

func (d Subtract[T]) Out(out *nodes.StructOutput[vector3.Vector[T]])

type SubtractToArrayNode added in v0.32.0

type SubtractToArrayNode[T vector.Number] struct {
	Amount nodes.Output[vector3.Vector[T]]
	Array  nodes.Output[[]vector3.Vector[T]]
}

func (SubtractToArrayNode[T]) Out added in v0.32.0

func (cn SubtractToArrayNode[T]) Out(out *nodes.StructOutput[[]vector3.Vector[T]])

type SumNode added in v0.32.0

type SumNode[T vector.Number] struct {
	Values []nodes.Output[vector3.Vector[T]]
}

func (SumNode[T]) Out added in v0.32.0

func (cn SumNode[T]) Out(out *nodes.StructOutput[vector3.Vector[T]])

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