Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Header ¶
type Header struct {
Magic uint32 `json:"magic"` // Must be 0x5053474e (NGSP = Niantic gaussian splat)
Version uint32 `json:"version"` // Must be 2
NumPoints uint32 `json:"numPoints"` // Cant be greater than 10000000
ShDegree uint8 `json:"shDegree"` // Must be between 0 and 3
FractionalBits uint8 `json:"fractionalBits"`
Flags uint8 `json:"flags"`
Reserved uint8 `json:"reserved"` // Must be 0
}
func (Header) Float16Positions ¶
func (Header) ShDimensions ¶ added in v0.18.0
type ReadNode ¶ added in v0.21.3
type ReadNode = nodes.Struct[ReadNodeData]
type ReadNodeData ¶ added in v0.21.3
func (ReadNodeData) Out ¶ added in v0.23.0
func (gad ReadNodeData) Out() nodes.StructOutput[modeling.Mesh]
Click to show internal directories.
Click to hide internal directories.