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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type Circle ¶
type CircleNode ¶
type CircleNode[T any] struct { Dimensions nodes.Output[vector2.Int] Radius nodes.Output[float64] Background nodes.Output[T] Fill nodes.Output[T] InnerBorder nodes.Output[T] InnerBorderThickness nodes.Output[float64] OuterBorder nodes.Output[T] OuterBorderThickness nodes.Output[float64] }
func (CircleNode[T]) Texture ¶
func (c CircleNode[T]) Texture(out *nodes.StructOutput[texturing.Texture[T]])
type Grid ¶
type GridNode ¶
type RectanglesNode ¶ added in v0.38.0
type RectanglesNode[T any] struct { Positions nodes.Output[[]vector2.Float64] Value nodes.Output[T] Size nodes.Output[vector2.Float64] In nodes.Output[texturing.Texture[T]] }
func (RectanglesNode[T]) Out ¶ added in v0.38.0
func (node RectanglesNode[T]) Out(out *nodes.StructOutput[texturing.Texture[T]])
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