Efficiency: Prim's algorithm is efficient in generating mazes with a uniform distribution of passages. It tends to produce mazes with longer passages and fewer dead ends.
Complexity: The time complexity of Prim's algorithm for maze generation is O(N^2), where N is the number of cells in the maze. This complexity arises from the need to maintain a list of frontier cells and update the connectivity of the maze.
Recursive Backtracking:
Efficiency: Recursive backtracking is simple and easy to implement. It tends to produce mazes with shorter, more winding passages and more dead ends compared to Prim's algorithm.
Complexity: The time complexity of recursive backtracking for maze generation is O(N), where N is the number of cells in the maze. This is because each cell is visited exactly once during the generation process.