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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type Race ¶
type Race struct {
RaceId int
Name string
Description string
DefaultAlignment int8
BuffIds []int // Permabuffs this race always has
Size Size
TNLScale float32
UnarmedName string
Tameable bool
Damage items.Damage
Selectable bool
AngryCommands []string // randomly chosen to queue when they are angry/entering combat.
KnowsFirstAid bool // Whether they can apply aid to other players.
Stats stats.Statistics // Base stats for this race.
DisabledSlots []string `yaml:"disabledslots,omitempty"`
}
func (Race) GetEnabledSlots ¶
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