Documentation
¶
Overview ¶
Round ticks for players
Round ticks for players ¶
Round ticks for players ¶
Round ticks for players ¶
Round ticks for players
Index ¶
- func ActionPoints(e events.Event) events.ListenerReturn
- func ApplyBuffs(e events.Event) events.ListenerReturn
- func AutoHeal(e events.Event) events.ListenerReturn
- func AutoSave(e events.Event) events.ListenerReturn
- func BroadcastNewChar(e events.Event) events.ListenerReturn
- func Broadcast_SendToAll(e events.Event) events.ListenerReturn
- func CheckGuide(e events.Event) events.ListenerReturn
- func CheckItemQuests(e events.Event) events.ListenerReturn
- func CheckNewDay(e events.Event) events.ListenerReturn
- func CleanupEphemeralRooms(e events.Event) events.ListenerReturn
- func CleanupZombies(e events.Event) events.ListenerReturn
- func ClearSettingCaches(e events.Event) events.ListenerReturn
- func DoCombat(e events.Event) events.ListenerReturn
- func FollowLogs(e events.Event) events.ListenerReturn
- func HandleIdleMobs(e events.Event) events.ListenerReturn
- func HandleJoin(e events.Event) events.ListenerReturn
- func HandleLeave(e events.Event) events.ListenerReturn
- func HandleLookHints(e events.Event) events.ListenerReturn
- func HandleMapRebuild(e events.Event) events.ListenerReturn
- func HandleQuestUpdate(e events.Event) events.ListenerReturn
- func HandleRespawns(e events.Event) events.ListenerReturn
- func IdleMobs(e events.Event) events.ListenerReturn
- func InactivePlayers(e events.Event) events.ListenerReturn
- func LocationMusicChange(e events.Event) events.ListenerReturn
- func Message_SendMessage(e events.Event) events.ListenerReturn
- func MobRoundTick(e events.Event) events.ListenerReturn
- func NotifySunriseSunset(e events.Event) events.ListenerReturn
- func PlaySound(e events.Event) events.ListenerReturn
- func PruneBuffs(e events.Event) events.ListenerReturn
- func PruneVMs(e events.Event) events.ListenerReturn
- func RedrawPrompt_SendRedraw(e events.Event) events.ListenerReturn
- func RegisterListeners()
- func SendLevelNotifications(e events.Event) events.ListenerReturn
- func SpawnGuide(e events.Event) events.ListenerReturn
- func SpawnLootGoblin(e events.Event) events.ListenerReturn
- func UpdateZoneMutators(e events.Event) events.ListenerReturn
- func UserRoundTick(e events.Event) events.ListenerReturn
- func WebClientCommand_SendWebClientCommand(e events.Event) events.ListenerReturn
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ActionPoints ¶
func ActionPoints(e events.Event) events.ListenerReturn
func ApplyBuffs ¶
func ApplyBuffs(e events.Event) events.ListenerReturn
func BroadcastNewChar ¶
func BroadcastNewChar(e events.Event) events.ListenerReturn
func Broadcast_SendToAll ¶
func Broadcast_SendToAll(e events.Event) events.ListenerReturn
Checks whether their level is too high for a guide
func CheckGuide ¶
func CheckGuide(e events.Event) events.ListenerReturn
Checks whether their level is too high for a guide
func CheckItemQuests ¶
func CheckItemQuests(e events.Event) events.ListenerReturn
func CheckNewDay ¶
func CheckNewDay(e events.Event) events.ListenerReturn
func CleanupEphemeralRooms ¶
func CleanupEphemeralRooms(e events.Event) events.ListenerReturn
func CleanupZombies ¶
func CleanupZombies(e events.Event) events.ListenerReturn
func ClearSettingCaches ¶
func ClearSettingCaches(e events.Event) events.ListenerReturn
func FollowLogs ¶
func FollowLogs(e events.Event) events.ListenerReturn
func HandleIdleMobs ¶
func HandleIdleMobs(e events.Event) events.ListenerReturn
func HandleJoin ¶
func HandleJoin(e events.Event) events.ListenerReturn
func HandleLeave ¶
func HandleLeave(e events.Event) events.ListenerReturn
func HandleLookHints ¶
func HandleLookHints(e events.Event) events.ListenerReturn
func HandleMapRebuild ¶
func HandleMapRebuild(e events.Event) events.ListenerReturn
Handles force rebuilding maps via event
func HandleQuestUpdate ¶
func HandleQuestUpdate(e events.Event) events.ListenerReturn
func HandleRespawns ¶
func HandleRespawns(e events.Event) events.ListenerReturn
func InactivePlayers ¶
func InactivePlayers(e events.Event) events.ListenerReturn
func LocationMusicChange ¶
func LocationMusicChange(e events.Event) events.ListenerReturn
func Message_SendMessage ¶
func Message_SendMessage(e events.Event) events.ListenerReturn
Checks whether their level is too high for a guide
func MobRoundTick ¶
func MobRoundTick(e events.Event) events.ListenerReturn
func NotifySunriseSunset ¶
func NotifySunriseSunset(e events.Event) events.ListenerReturn
func PruneBuffs ¶
func PruneBuffs(e events.Event) events.ListenerReturn
func RedrawPrompt_SendRedraw ¶
func RedrawPrompt_SendRedraw(e events.Event) events.ListenerReturn
Checks whether their level is too high for a guide
func SendLevelNotifications ¶
func SendLevelNotifications(e events.Event) events.ListenerReturn
func SpawnGuide ¶
func SpawnGuide(e events.Event) events.ListenerReturn
func SpawnLootGoblin ¶
func SpawnLootGoblin(e events.Event) events.ListenerReturn
func UpdateZoneMutators ¶
func UpdateZoneMutators(e events.Event) events.ListenerReturn
func UserRoundTick ¶
func UserRoundTick(e events.Event) events.ListenerReturn
func WebClientCommand_SendWebClientCommand ¶
func WebClientCommand_SendWebClientCommand(e events.Event) events.ListenerReturn
Checks whether their level is too high for a guide
Types ¶
This section is empty.
Source Files
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- Broadcast_SendToAll.go
- Buff_ApplyBuffs.go
- CharacterCreated_BroadcastNewChar.go
- DayNightCycle_NotifySunriseSunset.go
- ItemOwnership_CheckItemQuests.go
- LevelUp_CheckGuide.go
- LevelUp_SendLevelNotifications.go
- Log_FollowLogs.go
- Looking_HandleLookHints.go
- MSP_PlaySound.go
- Message_SendMessages.go
- MobIdle_HandleIdleMobs.go
- NewRound_AutoHeal.go
- NewRound_CheckNewDay.go
- NewRound_DoCombat.go
- NewRound_HandleRespawns.go
- NewRound_IdleMobs.go
- NewRound_InactivePlayers.go
- NewRound_MobRoundTick.go
- NewRound_PruneVMs.go
- NewRound_SpawnLootGoblin.go
- NewRound_UpdateZoneMutators.go
- NewRound_UserRoundTick.go
- NewTurn_ActionPoints.go
- NewTurn_AutoSave.go
- NewTurn_CleanupZombies.go
- NewTurn_PruneBuffs.go
- PlayerDespawn_HandleLeave.go
- PlayerSpawn_HandleJoin.go
- Quest_HandleQuestUpdate.go
- RebuildMap_HandleMapRebuild.go
- RedrawPrompt_SendRedraw.go
- RoomChange_CleanupEphemeralRooms.go
- RoomChange_LocationMusicChange.go
- RoomChange_SpawnGuide.go
- UserSettingChanged_ClearSettingCaches.go
- WebClientCommand_SendWebClientCommand.go
- hooks.go
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