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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type RoomExit ¶
type RoomExit struct {
RoomId int
Secret bool `yaml:"secret,omitempty"`
MapDirection string `yaml:"mapdirection,omitempty"` // Optionaly indicate the direction of this exit for mapping purposes
ExitMessage string `yaml:"exitmessage,omitempty"` // If set, this message is sent to the user, followed by a delay, before they actually go through the exit.
Lock gamelock.Lock `yaml:"lock,omitempty"` // 0 - no lock. greater than zero = difficulty to unlock.
}
type TemporaryRoomExit ¶
type TemporaryRoomExit struct {
RoomId int // Where does it lead to?
Title string // Does this exit have a special title?
UserId int // Who created it?
SpawnedRound uint64 `yaml:"-"` // When the temp exit was created
Expires string // When will it be auto-cleaned up?
}
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