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Index ¶
Constants ¶
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Variables ¶
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var ( ErrSonos = struct{ ErrUnexpectedResponse, ErrInvalidIPAdress, ErrNoZonePlayerFound, ErrInvalidEndpoint, ErrTagNotFound, ErrInvalidContentType, ErrInvalidPlayMode error }{ ErrUnexpectedResponse: errors.New("unexpected response"), ErrInvalidIPAdress: errors.New("unable to discover zone player"), ErrNoZonePlayerFound: errors.New("unable to find zone player"), ErrTagNotFound: errors.New("tag not found in response"), ErrInvalidEndpoint: errors.New("invalid endpoint"), ErrInvalidPlayMode: errors.New("invalid play mode"), } ContentTypes = struct{ MusicLibrarys, Artist, AlbumArtist, Album, Genre, Composer, Tracks, Playlists, Share, SonosPlaylists, SonosFavorites, Radios, RadioStations, RadioShows, Queues, QueueMain, QueueSecond string }{ MusicLibrarys: "A:", Artist: "A:ARTIST", AlbumArtist: "A:ALBUMARTIST", Album: "A:ALBUM", Genre: "A:GENRE", Composer: "A:COMPOSER", Tracks: "A:TRACKS", Playlists: "A:PLAYLISTS", Share: "S:", SonosPlaylists: "SQ:", SonosFavorites: "FV:2", Radios: "R:0", RadioStations: "R:0/0", RadioShows: "R:0/1", Queues: "Q:", QueueMain: "Q:0", QueueSecond: "Q:1", } SeekModes = struct{ Track, Relative, Delta string }{ Track: "TRACK_NR", Relative: "REL_TIME", Delta: "TIME_DELTA", } TransportStates = struct{ Stopped, Playing, PausedPlayback, Transitioning string }{ Stopped: "STOPPED", Playing: "PLAYING", PausedPlayback: "PAUSED_PLAYBACK", Transitioning: "TRANSITIONING", } PlayModes = struct{ Normal, RepeatAll, RepeatOne, ShuffleNorepeat, Shuffle, ShuffleRepeaOne string }{ Normal: "NORMAL", RepeatAll: "REPEAT_ALL", RepeatOne: "REPEAT_ONE", ShuffleNorepeat: "SHUFFLE_NOREPEAT", Shuffle: "SHUFFLE", ShuffleRepeaOne: "SHUFFLE_REPEAT_ONE", } PlayModeMap = map[string][3]bool{ PlayModes.Normal: {false, false, false}, PlayModes.RepeatAll: {false, true, false}, PlayModes.RepeatOne: {false, false, true}, PlayModes.ShuffleNorepeat: {true, false, false}, PlayModes.Shuffle: {true, true, false}, PlayModes.ShuffleRepeaOne: {true, false, true}, } PlayModeMapReversed = func() map[[3]bool]string { m := map[[3]bool]string{} for k, v := range PlayModeMap { m[v] = k } return m }() RecurrenceModes = struct{ Once, Weekdays, Weekends, Daily string }{ Once: "ONCE", Weekdays: "WEEKDAYS", Weekends: "WEEKENDS", Daily: "DAILY", } AlbumArtistDisplayOptionModes = struct{ WMP, ITunes, None string }{ WMP: "WMP", ITunes: "ITUNES", None: "NONE", } UpdateTypes = struct{ All, Software string }{ All: "All ", Software: "Software", } )
Functions ¶
func BoolToOnOff ¶
func ExtractTag ¶
func UnmarshalMetaData ¶
Types ¶
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