Documentation
¶
Index ¶
- Variables
- func AboutHandler(c buffalo.Context) error
- func App() *buffalo.App
- func LintHandler(c buffalo.Context) error
- type CodecsResource
- func (CodecsResource) Create(c buffalo.Context) error
- func (CodecsResource) Decode(c buffalo.Context) error
- func (CodecsResource) Destroy(c buffalo.Context) error
- func (CodecsResource) Encode(c buffalo.Context) error
- func (CodecsResource) List(c buffalo.Context) error
- func (CodecsResource) Show(c buffalo.Context) error
- type ScenariosResource
- func (ScenariosResource) Activate(c buffalo.Context) error
- func (ScenariosResource) Create(c buffalo.Context) error
- func (ScenariosResource) Deactivate(c buffalo.Context) error
- func (ScenariosResource) List(c buffalo.Context) error
- func (ScenariosResource) Main(c buffalo.Context) error
- func (ScenariosResource) Show(c buffalo.Context) error
Constants ¶
This section is empty.
Variables ¶
var ENV = envy.Get("GO_ENV", "development")
ENV is used to help switch settings based on where the application is being run. Default is "development".
Functions ¶
func AboutHandler ¶
AboutHandler is a default handler to serve up memory of 18.20.
Types ¶
type CodecsResource ¶
CodecsResource manages existing codecs
func (CodecsResource) Create ¶
func (CodecsResource) Create(c buffalo.Context) error
Create creates new codec and stores it code. This function is mapped to the path POST /codecs
func (CodecsResource) Decode ¶
func (CodecsResource) Decode(c buffalo.Context) error
Decode decodes given byte strem to object. This function is mapped to the path POST /codecs/{codec_id}/decode
func (CodecsResource) Destroy ¶
func (CodecsResource) Destroy(c buffalo.Context) error
Destroy removes uploaded codec. This function is mapped to the path DELETE /codecs/{codec_id}
func (CodecsResource) Encode ¶
func (CodecsResource) Encode(c buffalo.Context) error
Encode encodes given object to byte stream. This function is mapped to the path POST /codecs/{codec_id}/encode
type ScenariosResource ¶
ScenariosResource manages existing scenarios
func (ScenariosResource) Activate ¶
func (ScenariosResource) Activate(c buffalo.Context) error
Activate activates (run) scenario. This function is mapped to the path GET /scenarios/{scenario_id}/activate
func (ScenariosResource) Create ¶
func (ScenariosResource) Create(c buffalo.Context) error
Create creates new scenario and stores it code. This function is mapped to the path POST /scenarios
func (ScenariosResource) Deactivate ¶
func (ScenariosResource) Deactivate(c buffalo.Context) error
Deactivate deactivates scenario. This function is mapped to the path GET /scenarios/deactivate
func (ScenariosResource) List ¶
func (ScenariosResource) List(c buffalo.Context) error
List lists available scenarios. This function is mapped to the path GET /scenarios