Documentation
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Index ¶
- func AddToFavorite(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func AutoBuyin(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func BuyIn(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func BuyThinkTime(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func ChangeIcon(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func ChangeName(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func ChangeSkin(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func CreateRoom(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func DoBet(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func EarlySettle(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func Emoticon(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func Fold(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GetGameInfo(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GetGameLog(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GetLookers(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GetMilitaryDiagram(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GetPlayerInfo(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GetRoomInfo(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GetRoomList(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GetTimeLeft(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GmAddItem(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func GmGetRole(c cmd_handler.IContext, data []byte) g1_protocol.ErrorCode
- func GmSetRole(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func HeartBeat(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func InsuranceBuy(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func InsuranceOp(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func InsuranceThinkTime(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func Interaction(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func JoinRoom(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func LeaveGame(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func Login(c cmd_handler.IContext, data []byte) g1_protocol.ErrorCode
- func Logout(c cmd_handler.IContext, data []byte) g1_protocol.ErrorCode
- func MainBuyInDetail(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func MallBuyPackage(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func MarkPlayer(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func MilitarySuccess(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func NewRoleAdapter(roleCmd IRoleCmd) cmd_handler.CmdHandlerFunc
- func Preoperation(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func QuickStart(c cmd_handler.IContext, data []byte, role *role.Role) g1_protocol.ErrorCode
- func RabbitHunting(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func RegisterCmd()
- func RoomSet(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func ShowCard(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func SitDown(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func SngGetBlindLevel(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func StandUp(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- func VoiceCall(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
- type IRoleCmd
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AddToFavorite ¶ added in v1.0.4
func AddToFavorite(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func AutoBuyin ¶ added in v1.0.4
func AutoBuyin(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func BuyIn ¶ added in v1.0.4
func BuyIn(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func BuyThinkTime ¶ added in v1.0.4
func BuyThinkTime(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func ChangeIcon ¶ added in v1.0.4
func ChangeIcon(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func ChangeName ¶
func ChangeName(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func ChangeSkin ¶ added in v1.0.4
func ChangeSkin(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func CreateRoom ¶ added in v1.0.4
func CreateRoom(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func DoBet ¶ added in v1.0.4
func DoBet(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func EarlySettle ¶ added in v1.0.4
func EarlySettle(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func Emoticon ¶ added in v1.0.4
func Emoticon(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func Fold ¶ added in v1.0.4
func Fold(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GetGameInfo ¶ added in v1.0.4
func GetGameInfo(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GetGameLog ¶ added in v1.0.4
func GetGameLog(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GetLookers ¶ added in v1.0.4
func GetLookers(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GetMilitaryDiagram ¶ added in v1.0.4
func GetMilitaryDiagram(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GetPlayerInfo ¶ added in v1.0.4
func GetPlayerInfo(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GetRoomInfo ¶ added in v1.0.4
func GetRoomInfo(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GetRoomList ¶ added in v1.0.4
func GetRoomList(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GetTimeLeft ¶ added in v1.0.4
func GetTimeLeft(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GmAddItem ¶
func GmAddItem(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func GmGetRole ¶
func GmGetRole(c cmd_handler.IContext, data []byte) g1_protocol.ErrorCode
func GmSetRole ¶
func GmSetRole(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func HeartBeat ¶
func HeartBeat(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func InsuranceBuy ¶ added in v1.0.4
func InsuranceBuy(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func InsuranceOp ¶ added in v1.0.4
func InsuranceOp(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func InsuranceThinkTime ¶ added in v1.0.4
func InsuranceThinkTime(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func Interaction ¶ added in v1.0.4
func Interaction(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func JoinRoom ¶ added in v1.0.4
func JoinRoom(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func LeaveGame ¶ added in v1.0.4
func LeaveGame(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func Login ¶
func Login(c cmd_handler.IContext, data []byte) g1_protocol.ErrorCode
func Logout ¶
func Logout(c cmd_handler.IContext, data []byte) g1_protocol.ErrorCode
func MainBuyInDetail ¶ added in v1.0.4
func MainBuyInDetail(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func MallBuyPackage ¶ added in v1.0.4
func MallBuyPackage(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func MarkPlayer ¶ added in v1.0.4
func MarkPlayer(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func MilitarySuccess ¶ added in v1.0.4
func MilitarySuccess(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func NewRoleAdapter ¶
func NewRoleAdapter(roleCmd IRoleCmd) cmd_handler.CmdHandlerFunc
func Preoperation ¶ added in v1.0.4
func Preoperation(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func QuickStart ¶ added in v1.0.4
func QuickStart(c cmd_handler.IContext, data []byte, role *role.Role) g1_protocol.ErrorCode
func RabbitHunting ¶ added in v1.0.4
func RabbitHunting(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func RoomSet ¶ added in v1.0.4
func RoomSet(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func ShowCard ¶ added in v1.0.4
func ShowCard(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func SitDown ¶ added in v1.0.4
func SitDown(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func SngGetBlindLevel ¶ added in v1.0.4
func SngGetBlindLevel(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func StandUp ¶ added in v1.0.4
func StandUp(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
func VoiceCall ¶ added in v1.0.4
func VoiceCall(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
Types ¶
type IRoleCmd ¶
type IRoleCmd func(c cmd_handler.IContext, data []byte, myRole *role.Role) g1_protocol.ErrorCode
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