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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
func BuildManifestFromPayload ¶
func BuildManifestFromPayload(payload EditorPayload) (bounds.Manifest, error)
func NormalizePrefabList ¶
func ResolveSceneAssetPath ¶
Types ¶
type EditorObjectBounds ¶
type EditorPayload ¶
type EditorPayload struct {
Scene string `json:"scene"`
Objects []EditorObjectBounds `json:"objects"`
Prefabs []EditorPrefabBounds `json:"prefabs"`
}
func DecodeEditorPayload ¶
func DecodeEditorPayload(data []byte) (EditorPayload, error)
func LoadEditorPayload ¶
func LoadEditorPayload(path string) (EditorPayload, error)
type EditorPrefabBounds ¶
type UnityCLIRunner ¶
type UnityCLIRunner struct{}
func (UnityCLIRunner) RunEditorScan ¶
func (r UnityCLIRunner) RunEditorScan(projectPath, sceneAssetPath string, prefabPaths []string) ([]byte, error)
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