Documentation
¶
Index ¶
- func BuildManifestFromPayload(payload EditorPayload) (bounds.Manifest, error)
- func NormalizePrefabList(raw string) []string
- func ResolveSceneAssetPath(projectPath, scenePath string) (string, error)
- type DetailedRunner
- type EditorObjectBounds
- type EditorPayload
- type EditorPrefabBounds
- type Runner
- type UnityCLIRunner
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BuildManifestFromPayload ¶
func BuildManifestFromPayload(payload EditorPayload) (bounds.Manifest, error)
func NormalizePrefabList ¶
func ResolveSceneAssetPath ¶
Types ¶
type DetailedRunner ¶ added in v0.9.1
type EditorObjectBounds ¶
type EditorPayload ¶
type EditorPayload struct {
Scene string `json:"scene"`
Objects []EditorObjectBounds `json:"objects"`
Prefabs []EditorPrefabBounds `json:"prefabs"`
}
func DecodeEditorPayload ¶
func DecodeEditorPayload(data []byte) (EditorPayload, error)
func LoadEditorPayload ¶
func LoadEditorPayload(path string) (EditorPayload, error)
type EditorPrefabBounds ¶
type UnityCLIRunner ¶
type UnityCLIRunner struct{}
func (UnityCLIRunner) RunDetailedEditorScan ¶ added in v0.9.1
func (r UnityCLIRunner) RunDetailedEditorScan(projectPath, sceneAssetPath string, prefabPaths []string) ([]byte, error)
func (UnityCLIRunner) RunEditorScan ¶
func (r UnityCLIRunner) RunEditorScan(projectPath, sceneAssetPath string, prefabPaths []string) ([]byte, error)
Click to show internal directories.
Click to hide internal directories.