lol

package
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Published: May 1, 2022 License: MIT Imports: 7 Imported by: 0

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Constants

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const (
	ChampionURL                    = "/lol/platform/v3/champion-rotations"
	ChampionMasteriesURL           = "/lol/champion-mastery/v4/champion-masteries/by-summoner/%s"
	ChampionMasteriesByChampionURL = "/lol/champion-mastery/v4/champion-masteries/by-summoner/%s/by-champion/%d"
	ChampionMasteriesScoresURL     = "/lol/champion-mastery/v4/scores/by-summoner/%s"
	StatusURL                      = "/lol/status/v4/platform-data"
	MatchlistURL                   = "/lol/match/v5/matches/by-puuid/%s/ids"
	MatchURL                       = "/lol/match/v5/matches/%s"
	MatchTimelineURL               = "/lol/match/v5/matches/%s/timeline"
	SpectatorURL                   = "/lol/spectator/v4/featured-games"
	SpectatorCurrentGameURL        = "/lol/spectator/v4/active-games/by-summoner/%s"
	SummonerByAccountIDURL         = "/lol/summoner/v4/summoners/by-account/%s"
	SummonerByNameURL              = "/lol/summoner/v4/summoners/by-name/%s"
	SummonerByPUUIDURL             = "/lol/summoner/v4/summoners/by-puuid/%s"
	SummonerByID                   = "/lol/summoner/v4/summoners/%s"
)

League of Legends endpoints URLs

Variables

This section is empty.

Functions

This section is empty.

Types

type ChampionEndpoint

type ChampionEndpoint struct {
	// contains filtered or unexported fields
}

func (*ChampionEndpoint) Rotations added in v0.4.0

func (c *ChampionEndpoint) Rotations(region api.LOLRegion) (*ChampionRotationsDTO, error)

Get champion rotations, including free-to-play and low-level free-to-play rotations.

type ChampionMasteryDTO added in v0.4.0

type ChampionMasteryDTO struct {
	ChampionID                   int       `json:"championId"`
	ChampionLevel                int       `json:"championLevel"`
	ChampionPoints               int       `json:"championPoints"`
	LastPlayTime                 time.Time `json:"lastPlayTime"`
	ChampionPointsSinceLastLevel int       `json:"championPointsSinceLastLevel"`
	ChampionPointsUntilNextLevel int       `json:"championPointsUntilNextLevel"`
	ChestGranted                 bool      `json:"chestGranted"`
	TokensEarned                 int       `json:"tokensEarned"`
	SummonerID                   string    `json:"summonerId"`
}

type ChampionMasteryEndpoint added in v0.4.0

type ChampionMasteryEndpoint struct {
	// contains filtered or unexported fields
}

func (*ChampionMasteryEndpoint) BySummonerID added in v0.4.0

func (c *ChampionMasteryEndpoint) BySummonerID(region api.LOLRegion, summonerID string) (*[]ChampionMasteryDTO, error)

Get all champion mastery entries sorted by number of champion points descending.

func (*ChampionMasteryEndpoint) ChampionScore added in v0.4.0

func (c *ChampionMasteryEndpoint) ChampionScore(region api.LOLRegion, summonerID string, championID int) (*ChampionMasteryDTO, error)

Get a champion mastery by player ID and champion ID.

func (*ChampionMasteryEndpoint) MasteryScore added in v0.4.0

func (c *ChampionMasteryEndpoint) MasteryScore(region api.LOLRegion, summonerID string) (int, error)

Get a player's total champion mastery score, which is the sum of individual champion mastery levels.

type ChampionRotationsDTO added in v0.4.0

type ChampionRotationsDTO struct {
	FreeChampionIDs              []int `json:"freeChampionIds"`
	FreeChampionIDsForNewPlayers []int `json:"freeChampionIdsForNewPlayers"`
	MaxNewPlayerLevel            int   `json:"maxNewPlayerLevel"`
}

type CurrentGameInfoDTO added in v0.4.0

type CurrentGameInfoDTO struct {
	GameID            int    `json:"gameId"`
	MapID             int    `json:"mapId"`
	GameMode          string `json:"gameMode"`
	GameType          string `json:"gameType"`
	GameQueueConfigID int    `json:"gameQueueConfigId"`
	Participants      []struct {
		TeamID                   int    `json:"teamId"`
		Spell1ID                 int    `json:"spell1Id"`
		Spell2ID                 int    `json:"spell2Id"`
		ChampionID               int    `json:"championId"`
		ProfileIconID            int    `json:"profileIconId"`
		SummonerName             string `json:"summonerName"`
		Bot                      bool   `json:"bot"`
		SummonerID               string `json:"summonerId"`
		GameCustomizationObjects []struct {
			Category string `json:"category"`
			Content  string `json:"content"`
		} `json:"gameCustomizationObjects"`
		Perks struct {
			PerkIDs      []int `json:"perkIds"`
			PerkStyle    int   `json:"perkStyle"`
			PerkSubStyle int   `json:"perkSubStyle"`
		} `json:"perks"`
	} `json:"participants"`
	Observers struct {
		EncryptionKey string `json:"encryptionKey"`
	} `json:"observers"`
	PlatformID      string `json:"platformId"`
	BannedChampions []struct {
		ChampionID int `json:"championId"`
		TeamID     int `json:"teamId"`
		PickTurn   int `json:"pickTurn"`
	} `json:"bannedChampions"`
	GameStartTime int `json:"gameStartTime"`
	GameLength    int `json:"gameLength"`
}

type FeaturedGamesDTO added in v0.3.0

type FeaturedGamesDTO struct {
	GameList []struct {
		GameID            int    `json:"gameId"`
		MapID             int    `json:"mapId"`
		GameMode          string `json:"gameMode"`
		GameType          string `json:"gameType"`
		GameQueueConfigID int    `json:"gameQueueConfigId"`
		Participants      []struct {
			TeamID        int    `json:"teamId"`
			Spell1ID      int    `json:"spell1Id"`
			Spell2ID      int    `json:"spell2Id"`
			ChampionID    int    `json:"championId"`
			ProfileIconID int    `json:"profileIconId"`
			SummonerName  string `json:"summonerName"`
			Bot           bool   `json:"bot"`
		} `json:"participants"`
		Observers struct {
			EncryptionKey string `json:"encryptionKey"`
		} `json:"observers"`
		PlatformID      string `json:"platformId"`
		BannedChampions []struct {
			ChampionID int `json:"championId"`
			TeamID     int `json:"teamId"`
			PickTurn   int `json:"pickTurn"`
		} `json:"bannedChampions"`
		GameStartTime int `json:"gameStartTime"`
		GameLength    int `json:"gameLength"`
	} `json:"gameList"`
	ClientRefreshInterval int `json:"clientRefreshInterval"`
}

type LOLClient

type LOLClient struct {
	Champion          *ChampionEndpoint
	ChampionMasteries *ChampionMasteryEndpoint
	Match             *MatchEndpoint
	Status            *StatusEndpoint
	Spectator         *SpectatorEndpoint
	Summoner          *SummonerEndpoint
	// contains filtered or unexported fields
}

func NewLOLClient

func NewLOLClient(client *internal.InternalClient) *LOLClient

Creates a new LOLClient using an InternalClient provided.

type LOLMatchType added in v0.5.1

type LOLMatchType string
const (
	RankedMatchType   LOLMatchType = "ranked"
	NormalMatchType   LOLMatchType = "normal"
	TourneyMatchType  LOLMatchType = "tourney"
	TutorialMatchType LOLMatchType = "tutorial"
)

type MatchDTO added in v0.4.0

type MatchDTO struct {
	Metadata struct {
		DataVersion  string   `json:"dataVersion"`
		MatchID      string   `json:"matchId"`
		Participants []string `json:"participants"`
	} `json:"metadata"`
	Info struct {
		GameCreation       time.Time `json:"gameCreation"`
		GameDuration       int       `json:"gameDuration"`
		GameEndTimestamp   time.Time `json:"gameEndTimestamp"`
		GameID             int       `json:"gameId"`
		GameMode           string    `json:"gameMode"`
		GameName           string    `json:"gameName"`
		GameStartTimestamp time.Time `json:"gameStartTimestamp"`
		GameType           string    `json:"gameType"`
		GameVersion        string    `json:"gameVersion"`
		MapID              int       `json:"mapId"`
		Participants       []struct {
			Assists                     int    `json:"assists"`
			BaronKills                  int    `json:"baronKills"`
			BountyLevel                 int    `json:"bountyLevel"`
			ChampExperience             int    `json:"champExperience"`
			ChampLevel                  int    `json:"champLevel"`
			ChampionID                  int    `json:"championId"`
			ChampionName                string `json:"championName"`
			ChampionTransform           int    `json:"championTransform"`
			ConsumablesPurchased        int    `json:"consumablesPurchased"`
			DamageDealtToBuildings      int    `json:"damageDealtToBuildings"`
			DamageDealtToObjectives     int    `json:"damageDealtToObjectives"`
			DamageDealtToTurrets        int    `json:"damageDealtToTurrets"`
			DamageSelfMitigated         int    `json:"damageSelfMitigated"`
			Deaths                      int    `json:"deaths"`
			DetectorWardsPlaced         int    `json:"detectorWardsPlaced"`
			DoubleKills                 int    `json:"doubleKills"`
			DragonKills                 int    `json:"dragonKills"`
			EligibleForProgression      bool   `json:"eligibleForProgression"`
			FirstBloodAssist            bool   `json:"firstBloodAssist"`
			FirstBloodKill              bool   `json:"firstBloodKill"`
			FirstTowerAssist            bool   `json:"firstTowerAssist"`
			FirstTowerKill              bool   `json:"firstTowerKill"`
			GameEndedInEarlySurrender   bool   `json:"gameEndedInEarlySurrender"`
			GameEndedInSurrender        bool   `json:"gameEndedInSurrender"`
			GoldEarned                  int    `json:"goldEarned"`
			GoldSpent                   int    `json:"goldSpent"`
			IndividualPosition          string `json:"individualPosition"`
			InhibitorKills              int    `json:"inhibitorKills"`
			InhibitorTakedowns          int    `json:"inhibitorTakedowns"`
			InhibitorsLost              int    `json:"inhibitorsLost"`
			Item0                       int    `json:"item0"`
			Item1                       int    `json:"item1"`
			Item2                       int    `json:"item2"`
			Item3                       int    `json:"item3"`
			Item4                       int    `json:"item4"`
			Item5                       int    `json:"item5"`
			Item6                       int    `json:"item6"`
			ItemsPurchased              int    `json:"itemsPurchased"`
			KillingSprees               int    `json:"killingSprees"`
			Kills                       int    `json:"kills"`
			Lane                        string `json:"lane"`
			LargestCriticalStrike       int    `json:"largestCriticalStrike"`
			LargestKillingSpree         int    `json:"largestKillingSpree"`
			LargestMultiKill            int    `json:"largestMultiKill"`
			LongestTimeSpentLiving      int    `json:"longestTimeSpentLiving"`
			MagicDamageDealt            int    `json:"magicDamageDealt"`
			MagicDamageDealtToChampions int    `json:"magicDamageDealtToChampions"`
			MagicDamageTaken            int    `json:"magicDamageTaken"`
			NeutralMinionsKilled        int    `json:"neutralMinionsKilled"`
			NexusKills                  int    `json:"nexusKills"`
			NexusLost                   int    `json:"nexusLost"`
			NexusTakedowns              int    `json:"nexusTakedowns"`
			ObjectivesStolen            int    `json:"objectivesStolen"`
			ObjectivesStolenAssists     int    `json:"objectivesStolenAssists"`
			ParticipantID               int    `json:"participantId"`
			PentaKills                  int    `json:"pentaKills"`
			Perks                       struct {
				StatPerks struct {
					Defense int `json:"defense"`
					Flex    int `json:"flex"`
					Offense int `json:"offense"`
				} `json:"statPerks"`
				Styles []struct {
					Description string `json:"description"`
					Selections  []struct {
						Perk int `json:"perk"`
						Var1 int `json:"var1"`
						Var2 int `json:"var2"`
						Var3 int `json:"var3"`
					} `json:"selections"`
					Style int `json:"style"`
				} `json:"styles"`
			} `json:"perks"`
			PhysicalDamageDealt            int    `json:"physicalDamageDealt"`
			PhysicalDamageDealtToChampions int    `json:"physicalDamageDealtToChampions"`
			PhysicalDamageTaken            int    `json:"physicalDamageTaken"`
			ProfileIcon                    int    `json:"profileIcon"`
			Puuid                          string `json:"puuid"`
			QuadraKills                    int    `json:"quadraKills"`
			RiotIDName                     string `json:"riotIdName"`
			RiotIDTagline                  string `json:"riotIdTagline"`
			Role                           string `json:"role"`
			SightWardsBoughtInGame         int    `json:"sightWardsBoughtInGame"`
			Spell1Casts                    int    `json:"spell1Casts"`
			Spell2Casts                    int    `json:"spell2Casts"`
			Spell3Casts                    int    `json:"spell3Casts"`
			Spell4Casts                    int    `json:"spell4Casts"`
			Summoner1Casts                 int    `json:"summoner1Casts"`
			Summoner1ID                    int    `json:"summoner1Id"`
			Summoner2Casts                 int    `json:"summoner2Casts"`
			Summoner2ID                    int    `json:"summoner2Id"`
			SummonerID                     string `json:"summonerId"`
			SummonerLevel                  int    `json:"summonerLevel"`
			SummonerName                   string `json:"summonerName"`
			TeamEarlySurrendered           bool   `json:"teamEarlySurrendered"`
			TeamID                         int    `json:"teamId"`
			TeamPosition                   string `json:"teamPosition"`
			TimeCCingOthers                int    `json:"timeCCingOthers"`
			TimePlayed                     int    `json:"timePlayed"`
			TotalDamageDealt               int    `json:"totalDamageDealt"`
			TotalDamageDealtToChampions    int    `json:"totalDamageDealtToChampions"`
			TotalDamageShieldedOnTeammates int    `json:"totalDamageShieldedOnTeammates"`
			TotalDamageTaken               int    `json:"totalDamageTaken"`
			TotalHeal                      int    `json:"totalHeal"`
			TotalHealsOnTeammates          int    `json:"totalHealsOnTeammates"`
			TotalMinionsKilled             int    `json:"totalMinionsKilled"`
			TotalTimeCCDealt               int    `json:"totalTimeCCDealt"`
			TotalTimeSpentDead             int    `json:"totalTimeSpentDead"`
			TotalUnitsHealed               int    `json:"totalUnitsHealed"`
			TripleKills                    int    `json:"tripleKills"`
			TrueDamageDealt                int    `json:"trueDamageDealt"`
			TrueDamageDealtToChampions     int    `json:"trueDamageDealtToChampions"`
			TrueDamageTaken                int    `json:"trueDamageTaken"`
			TurretKills                    int    `json:"turretKills"`
			TurretTakedowns                int    `json:"turretTakedowns"`
			TurretsLost                    int    `json:"turretsLost"`
			UnrealKills                    int    `json:"unrealKills"`
			VisionScore                    int    `json:"visionScore"`
			VisionWardsBoughtInGame        int    `json:"visionWardsBoughtInGame"`
			WardsKilled                    int    `json:"wardsKilled"`
			WardsPlaced                    int    `json:"wardsPlaced"`
			Win                            bool   `json:"win"`
		} `json:"participants"`
		PlatformID string `json:"platformId"`
		QueueID    int    `json:"queueId"`
		Teams      []struct {
			Bans       []interface{} `json:"bans"`
			Objectives struct {
				Baron struct {
					First bool `json:"first"`
					Kills int  `json:"kills"`
				} `json:"baron"`
				Champion struct {
					First bool `json:"first"`
					Kills int  `json:"kills"`
				} `json:"champion"`
				Dragon struct {
					First bool `json:"first"`
					Kills int  `json:"kills"`
				} `json:"dragon"`
				Inhibitor struct {
					First bool `json:"first"`
					Kills int  `json:"kills"`
				} `json:"inhibitor"`
				RiftHerald struct {
					First bool `json:"first"`
					Kills int  `json:"kills"`
				} `json:"riftHerald"`
				Tower struct {
					First bool `json:"first"`
					Kills int  `json:"kills"`
				} `json:"tower"`
			} `json:"objectives"`
			TeamID int  `json:"teamId"`
			Win    bool `json:"win"`
		} `json:"teams"`
		TournamentCode string `json:"tournamentCode"`
	} `json:"info"`
}

type MatchEndpoint added in v0.4.0

type MatchEndpoint struct {
	// contains filtered or unexported fields
}

func (*MatchEndpoint) ByID added in v0.4.0

func (c *MatchEndpoint) ByID(region api.Route, matchID string) (*MatchDTO, error)

Get a match by match ID.

func (*MatchEndpoint) ListByPUUID added in v0.5.1

func (c *MatchEndpoint) ListByPUUID(region api.Route, PUUID string, options *MatchlistOptions) ([]string, error)

Get a list of match IDs by PUUID.

func (*MatchEndpoint) Timeline added in v0.4.0

func (c *MatchEndpoint) Timeline(region api.Route, matchID string) (*MatchTimelineDTO, error)

Get a match timeline by match ID.

type MatchTimelineDTO added in v0.4.0

type MatchTimelineDTO struct {
	Metadata struct {
		DataVersion  string   `json:"dataVersion"`
		MatchID      string   `json:"matchId"`
		Participants []string `json:"participants"`
	} `json:"metadata"`
	Info struct {
		FrameInterval int `json:"frameInterval"`
		Frames        []struct {
			Events []struct {
				RealTimestamp time.Time `json:"realTimestamp"`
				Timestamp     int       `json:"timestamp"`
				Type          string    `json:"type"`
			} `json:"events"`
			ParticipantFrames struct {
				Num1 struct {
					ChampionStats struct {
						AbilityHaste         int `json:"abilityHaste"`
						AbilityPower         int `json:"abilityPower"`
						Armor                int `json:"armor"`
						ArmorPen             int `json:"armorPen"`
						ArmorPenPercent      int `json:"armorPenPercent"`
						AttackDamage         int `json:"attackDamage"`
						AttackSpeed          int `json:"attackSpeed"`
						BonusArmorPenPercent int `json:"bonusArmorPenPercent"`
						BonusMagicPenPercent int `json:"bonusMagicPenPercent"`
						CcReduction          int `json:"ccReduction"`
						CooldownReduction    int `json:"cooldownReduction"`
						Health               int `json:"health"`
						HealthMax            int `json:"healthMax"`
						HealthRegen          int `json:"healthRegen"`
						Lifesteal            int `json:"lifesteal"`
						MagicPen             int `json:"magicPen"`
						MagicPenPercent      int `json:"magicPenPercent"`
						MagicResist          int `json:"magicResist"`
						MovementSpeed        int `json:"movementSpeed"`
						Omnivamp             int `json:"omnivamp"`
						PhysicalVamp         int `json:"physicalVamp"`
						Power                int `json:"power"`
						PowerMax             int `json:"powerMax"`
						PowerRegen           int `json:"powerRegen"`
						SpellVamp            int `json:"spellVamp"`
					} `json:"championStats"`
					CurrentGold int `json:"currentGold"`
					DamageStats struct {
						MagicDamageDone               int `json:"magicDamageDone"`
						MagicDamageDoneToChampions    int `json:"magicDamageDoneToChampions"`
						MagicDamageTaken              int `json:"magicDamageTaken"`
						PhysicalDamageDone            int `json:"physicalDamageDone"`
						PhysicalDamageDoneToChampions int `json:"physicalDamageDoneToChampions"`
						PhysicalDamageTaken           int `json:"physicalDamageTaken"`
						TotalDamageDone               int `json:"totalDamageDone"`
						TotalDamageDoneToChampions    int `json:"totalDamageDoneToChampions"`
						TotalDamageTaken              int `json:"totalDamageTaken"`
						TrueDamageDone                int `json:"trueDamageDone"`
						TrueDamageDoneToChampions     int `json:"trueDamageDoneToChampions"`
						TrueDamageTaken               int `json:"trueDamageTaken"`
					} `json:"damageStats"`
					GoldPerSecond       int `json:"goldPerSecond"`
					JungleMinionsKilled int `json:"jungleMinionsKilled"`
					Level               int `json:"level"`
					MinionsKilled       int `json:"minionsKilled"`
					ParticipantID       int `json:"participantId"`
					Position            struct {
						X int `json:"x"`
						Y int `json:"y"`
					} `json:"position"`
					TimeEnemySpentControlled int `json:"timeEnemySpentControlled"`
					TotalGold                int `json:"totalGold"`
					Xp                       int `json:"xp"`
				} `json:"1"`
			} `json:"participantFrames"`
			Timestamp int `json:"timestamp"`
		} `json:"frames"`
		GameID       int `json:"gameId"`
		Participants []struct {
			ParticipantID int    `json:"participantId"`
			PUUID         string `json:"puuid"`
		} `json:"participants"`
	} `json:"info"`
}

type MatchlistOptions added in v0.4.0

type MatchlistOptions struct {
	// The matchlist started storing timestamps on June 16th, 2021.
	// Any matches played before June 16th, 2021 won't be included in the results if the startTime filter is set.
	StartTime int `json:"startTime"`
	// Epoch timestamp in seconds.
	EndTime int `json:"endTime"`
	// Filter the list of match ids by a specific queue id.
	// This filter is mutually inclusive of the type filter meaning any match ids returned must match both the queue and type filters.
	Queue int `json:"queue"`
	// Filter the list of match ids by the type of match.
	// This filter is mutually inclusive of the queue filter meaning any match ids returned must match both the queue and type filters.
	Type LOLMatchType `json:"type"`
	// Defaults to 0. Start index.
	Start int `json:"start"`
	// Defaults to 20. Valid values: 0 to 100. Number of match ids to return.
	Count int `json:"count"`
}

type PlatformDataDTO added in v0.3.0

type PlatformDataDTO struct {
	ID           string   `json:"id"`
	Name         string   `json:"name"`
	Locales      []string `json:"locales"`
	Maintenances []struct {
		ArchiveAt time.Time `json:"archive_at"`
		Titles    []struct {
			Content string `json:"content"`
			Locale  string `json:"locale"`
		} `json:"titles"`
		UpdatedAt        time.Time `json:"updated_at"`
		IncidentSeverity string    `json:"incident_severity"`
		Platforms        []string  `json:"platforms"`
		Updates          []struct {
			UpdatedAt    string `json:"updated_at"`
			Translations []struct {
				Content string `json:"content"`
				Locale  string `json:"locale"`
			} `json:"translations"`
			Author           string    `json:"author"`
			Publish          bool      `json:"publish"`
			CreatedAt        time.Time `json:"created_at"`
			ID               int       `json:"id"`
			PublishLocations []string  `json:"publish_locations"`
		} `json:"updates"`
		CreatedAt         time.Time `json:"created_at"`
		ID                int       `json:"id"`
		MaintenanceStatus string    `json:"maintenance_status"`
	} `json:"maintenances"`
	Incidents []struct {
		ArchiveAt time.Time `json:"archive_at"`
		Titles    []struct {
			Content string `json:"content"`
			Locale  string `json:"locale"`
		} `json:"titles"`
		UpdatedAt        time.Time `json:"updated_at"`
		IncidentSeverity string    `json:"incident_severity"`
		Platforms        []string  `json:"platforms"`
		Updates          []struct {
			UpdatedAt    time.Time `json:"updated_at"`
			Translations []struct {
				Content string `json:"content"`
				Locale  string `json:"locale"`
			} `json:"translations"`
			Author           string    `json:"author"`
			Publish          bool      `json:"publish"`
			CreatedAt        time.Time `json:"created_at"`
			ID               int       `json:"id"`
			PublishLocations []string  `json:"publish_locations"`
		} `json:"updates"`
		CreatedAt         time.Time `json:"created_at"`
		ID                int       `json:"id"`
		MaintenanceStatus string    `json:"maintenance_status"`
	} `json:"incidents"`
}

type SpectatorEndpoint added in v0.3.0

type SpectatorEndpoint struct {
	// contains filtered or unexported fields
}

func (*SpectatorEndpoint) CurrentGame added in v0.4.0

func (c *SpectatorEndpoint) CurrentGame(region api.LOLRegion, summonerID string) (*CurrentGameInfoDTO, error)

Get the current game information for the given summoner ID.

func (*SpectatorEndpoint) FeaturedGames added in v0.3.0

func (c *SpectatorEndpoint) FeaturedGames(region api.LOLRegion) (*FeaturedGamesDTO, error)

Get featured games in a region.

type StatusEndpoint added in v0.2.2

type StatusEndpoint struct {
	// contains filtered or unexported fields
}

func (*StatusEndpoint) PlatformStatus added in v0.4.0

func (c *StatusEndpoint) PlatformStatus(region api.LOLRegion) (*PlatformDataDTO, error)

Get League of Legends status for the given platform.

type SummonerDTO added in v0.5.0

type SummonerDTO struct {
	ID            string `json:"id"`
	AccountID     string `json:"accountId"`
	PUUID         string `json:"puuid"`
	Name          string `json:"name"`
	ProfileIconID int    `json:"profileIconId"`
	RevisionDate  int64  `json:"revisionDate"`
	SummonerLevel int    `json:"summonerLevel"`
}

type SummonerEndpoint added in v0.5.0

type SummonerEndpoint struct {
	// contains filtered or unexported fields
}

func (*SummonerEndpoint) ByAccountID added in v0.5.0

func (c *SummonerEndpoint) ByAccountID(region api.LOLRegion, accountID string) (*SummonerDTO, error)

Get a summoner by summoner account ID.

func (*SummonerEndpoint) ByID added in v0.5.0

func (c *SummonerEndpoint) ByID(region api.LOLRegion, summonerID string) (*SummonerDTO, error)

Get a summoner by summoner ID.

func (*SummonerEndpoint) ByName added in v0.5.0

func (c *SummonerEndpoint) ByName(region api.LOLRegion, summonerName string) (*SummonerDTO, error)

Get a summoner by summoner name.

func (*SummonerEndpoint) ByPUUID added in v0.5.0

func (c *SummonerEndpoint) ByPUUID(region api.LOLRegion, PUUID string) (*SummonerDTO, error)

Get a summoner by summoner PUUID.

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