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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Button ¶
type Button int32
Button represents gamepad button codes for click_key/key_down/key_up. These values are used with Controller.PostClickKey, Controller.PostKeyDown, Controller.PostKeyUp. Values are based on XUSB (Xbox 360) button flags. DS4 face buttons are mapped to Xbox equivalents. The underlying type matches the controller keycode type to avoid truncation and unnecessary casts.
const ( ButtonA Button = 0x1000 ButtonB Button = 0x2000 ButtonX Button = 0x4000 ButtonY Button = 0x8000 ButtonLB Button = 0x0100 ButtonRB Button = 0x0200 ButtonLeftThumb Button = 0x0040 ButtonRightThumb Button = 0x0080 ButtonStart Button = 0x0010 ButtonBack Button = 0x0020 ButtonGuide Button = 0x0400 ButtonDpadUp Button = 0x0001 ButtonDpadDown Button = 0x0002 ButtonDpadLeft Button = 0x0004 ButtonDpadRight Button = 0x0008 )
Xbox 360 buttons (XUSB protocol values)
const ( ButtonCross Button = ButtonA ButtonCircle Button = ButtonB ButtonSquare Button = ButtonX ButtonTriangle Button = ButtonY ButtonL1 Button = ButtonLB ButtonR1 Button = ButtonRB ButtonL3 Button = ButtonLeftThumb ButtonR3 Button = ButtonRightThumb ButtonOptions Button = ButtonStart )
DualShock 4 face buttons (aliases to Xbox face buttons)
type Touch ¶
type Touch int32
Touch represents gamepad touch contact definitions for touch_down/touch_move/touch_up. For gamepad controller, the touch functions are repurposed for analog inputs:
- x, y: Analog stick position (-32768~32767)
- pressure: Trigger value (0~255)
const ( // TouchLeftStick represents left analog stick (x: -32768~32767, y: -32768~32767, pressure ignored). TouchLeftStick Touch = 0 // TouchRightStick represents right analog stick (x: -32768~32767, y: -32768~32767, pressure ignored). TouchRightStick Touch = 1 // TouchLeftTrigger represents left trigger/L2 (pressure: 0~255, x/y ignored). TouchLeftTrigger Touch = 2 // TouchRightTrigger represents right trigger/R2 (pressure: 0~255, x/y ignored). TouchRightTrigger Touch = 3 )
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