Documentation
¶
Index ¶
- Variables
- func CleanXML(content string) string
- func FileExists(path string) bool
- func GetWorkshopID(path string) string
- func PWD() string
- func PrintHelp(msg string)
- func SetWorkshopID(path string, workshopID string)
- func SetupSteamcmd() error
- func StartSteamClient() error
- func Steamcmd(args ...string) (bytes.Buffer, error)
- func StopSteamClient() error
- func UploadWorkshop(path string, workshopID string) error
- type Color
- type ColorRGBA
- type ConstantsType
- type Header
- type Metadata
- type MetadataMod
- type PositionAndOrientation
- type Slot
- type Vector2
- type Vector3
- type Vector4
- type WorkshopId
- type WorkshopIds
Constants ¶
This section is empty.
Variables ¶
var (
SteamcmdDir = os.Getenv("APPDATA") + "\\SpaceEngineers\\.steamcmd"
)
SteamcmdDir is the path where SteamCMD is installed.
Functions ¶
func FileExists ¶
FileExists checks whether a file exists at the specified path.
func GetWorkshopID ¶
GetWorkshopID retrieves the workshop ID from the specified path. The path can be a VDF file, modinfo file (.sbmi), or a blueprint file (.sbc). Returns "0" if no valid workshop ID is found.
func PWD ¶
func PWD() string
PWD returns the current working directory. If there is an error, it logs the error and returns an empty string.
func PrintHelp ¶
func PrintHelp(msg string)
PrintHelp prints the help message for the CLI commands. If msg is not empty, it will be printed before the usage instructions.
func SetWorkshopID ¶
SetWorkshopID sets the workshop ID in the specified file. The path can be a modinfo file (.sbmi) or a blueprint file (.sbc).
func SetupSteamcmd ¶
func SetupSteamcmd() error
SetupSteamcmd ensures that SteamCMD is available on the system. If SteamCMD is not present, it downloads and extracts the SteamCMD installer.
func StartSteamClient ¶
func StartSteamClient() error
StartSteamClient launches the Steam client using a command-line call. It opens the Steam client if installed on the system.
func Steamcmd ¶
Steamcmd runs SteamCMD with the provided arguments and handles authentication. It returns a buffer containing the command's output.
func StopSteamClient ¶
func StopSteamClient() error
StopSteamClient terminates the Steam client process using taskkill. It forcibly closes Steam if running.
func UploadWorkshop ¶
UploadWorkshop uploads a mod or blueprint to the Steam Workshop using SteamCMD. It takes a path to the mod/blueprint and a workshop ID as parameters.
Types ¶
type Color ¶
type Color struct {
Vector3 // Embeds Vector3 for RGB channels.
PackedValue *string `xml:"PackedValue,omitempty"` // Packed value for the color (e.g., hexadecimal).
R *string `xml:"R,omitempty"` // Red channel.
G *string `xml:"G,omitempty"` // Green channel.
B *string `xml:"B,omitempty"` // Blue channel.
A *string `xml:"A,omitempty"` // Alpha (transparency) channel.
}
Color represents a color in RGB or RGBA format, extending Vector3 for RGB channels.
type ColorRGBA ¶
type ColorRGBA struct {
Header // Embeds Header for XML metadata.
R *string `xml:"R,attr,omitempty"` // Red channel.
G *string `xml:"G,attr,omitempty"` // Green channel.
B *string `xml:"B,attr,omitempty"` // Blue channel.
A *string `xml:"A,attr,omitempty"` // Alpha (transparency) channel.
}
ColorRGBA represents a color using separate RGBA values.
type ConstantsType ¶
type ConstantsType struct {
Appdata string
Dir struct {
BP string
Mod string
Saves string
Script string
}
}
var Constants ConstantsType
type Header ¶
type Header struct {
Text *string `xml:",chardata"` // The text contained within the header.
Nil *string `xml:"nil,attr,omitempty"` // A flag indicating if the header is nil.
}
Header represents the XML header. It is used in other structs to manage XML metadata. This should NOT be used in the Metadata struct as it's not yet implemented for Entries using Header.
type Metadata ¶
type Metadata struct {
XMLName xml.Name `xml:"Definitions,omitempty"`
Text *string `xml:",chardata"`
Xsd *string `xml:"xsd,attr,omitempty"`
Xsi *string `xml:"xsi,attr,omitempty"`
ShipBlueprints struct {
Text *string `xml:",chardata"`
ShipBlueprint struct {
Text *string `xml:",chardata"`
Type *string `xml:"type,attr,omitempty"`
ID struct {
Text *string `xml:",chardata"`
Type *string `xml:"Type,attr,omitempty"`
Subtype *string `xml:"Subtype,attr,omitempty"`
} `xml:"Id,omitempty"`
DisplayName *string `xml:"DisplayName,omitempty"`
DLC []string `xml:"DLC,omitempty"`
CubeGrids struct {
Text *string `xml:",chardata"`
CubeGrid struct {
Text *string `xml:",chardata"`
SubtypeName *string `xml:"SubtypeName,omitempty"`
EntityId *string `xml:"EntityId,omitempty"`
PersistentFlags *string `xml:"PersistentFlags,omitempty"`
Name *string `xml:"Name,omitempty"`
PositionAndOrientation *PositionAndOrientation `xml:"PositionAndOrientation,omitempty"`
LocalPositionAndOrientation *PositionAndOrientation `xml:"LocalPositionAndOrientation,omitempty"`
GridSizeEnum *string `xml:"GridSizeEnum,omitempty"`
CubeBlocks struct {
Text *string `xml:",chardata"`
MyObjectBuilderCubeBlock []struct {
Text *string `xml:",chardata"`
Type *string `xml:"type,attr,omitempty"`
SubtypeName *string `xml:"SubtypeName,omitempty"`
ColorMaskHSV *Vector3 `xml:"ColorMaskHSV,omitempty"`
SkinSubtypeId *string `xml:"SkinSubtypeId,omitempty"`
Min *Vector3 `xml:"Min,omitempty"`
BlockOrientation struct {
Text *string `xml:",chardata"`
Forward *string `xml:"Forward,attr,omitempty"`
Up *string `xml:"Up,attr,omitempty"`
} `xml:"BlockOrientation,omitempty"`
EntityId *string `xml:"EntityId,omitempty"`
ShowOnHUD *string `xml:"ShowOnHUD,omitempty"`
ShowInTerminal *string `xml:"ShowInTerminal,omitempty"`
ShowInToolbarConfig *string `xml:"ShowInToolbarConfig,omitempty"`
ShowInInventory *string `xml:"ShowInInventory,omitempty"`
NumberInGrid *string `xml:"NumberInGrid,omitempty"`
Enabled *string `xml:"Enabled,omitempty"`
Radius *string `xml:"Radius,omitempty"`
ReflectorRadius *string `xml:"ReflectorRadius,omitempty"`
Falloff *string `xml:"Falloff,omitempty"`
Intensity *string `xml:"Intensity,omitempty"`
BlinkIntervalSeconds *string `xml:"BlinkIntervalSeconds,omitempty"`
BlinkLenght *string `xml:"BlinkLenght,omitempty"`
BlinkOffset *string `xml:"BlinkOffset,omitempty"`
Offset *string `xml:"Offset,omitempty"`
Owner *string `xml:"Owner,omitempty"`
ShareMode *string `xml:"ShareMode,omitempty"`
ComponentContainer struct {
Text *string `xml:",chardata"`
Components struct {
Text *string `xml:",chardata"`
ComponentData []struct {
Text *string `xml:",chardata"`
TypeId *string `xml:"TypeId,omitempty"`
Component struct {
Text *string `xml:",chardata"`
Type *string `xml:"type,attr,omitempty"`
CanPutItems *string `xml:"CanPutItems,omitempty"`
Items struct {
Text *string `xml:",chardata"`
MyObjectBuilderInventoryItem struct {
Text *string `xml:",chardata"`
Amount *string `xml:"Amount,omitempty"`
PhysicalContent struct {
Text *string `xml:",chardata"`
Type *string `xml:"type,attr,omitempty"`
SubtypeName *string `xml:"SubtypeName,omitempty"`
} `xml:"PhysicalContent,omitempty"`
ItemId *string `xml:"ItemId,omitempty"`
} `xml:"MyObjectBuilder_InventoryItem,omitempty"`
} `xml:"Items,omitempty"`
NextItemId *string `xml:"nextItemId,omitempty"`
Volume *string `xml:"Volume,omitempty"`
Mass *string `xml:"Mass,omitempty"`
MaxItemCount *string `xml:"MaxItemCount,omitempty"`
Size Header `xml:"Size,omitempty"`
InventoryFlags *string `xml:"InventoryFlags,omitempty"`
RemoveEntityOnEmpty *string `xml:"RemoveEntityOnEmpty,omitempty"`
SubtypeName *string `xml:"SubtypeName,omitempty"`
Open *string `xml:"Open,omitempty"`
TextPanelsContents struct {
Text *string `xml:",chardata"`
MySerializedTextPanelData []struct {
Chardata *string `xml:",chardata"`
ChangeInterval *string `xml:"ChangeInterval,omitempty"`
Font struct {
Text *string `xml:",chardata"`
Type *string `xml:"Type,attr,omitempty"`
Subtype *string `xml:"Subtype,attr,omitempty"`
} `xml:"Font,omitempty"`
FontSize *string `xml:"FontSize,omitempty"`
ShowText *string `xml:"ShowText,omitempty"`
FontColor Color `xml:"FontColor,omitempty"`
BackgroundColor Color `xml:"BackgroundColor,omitempty"`
CurrentShownTexture *string `xml:"CurrentShownTexture,omitempty"`
SelectedScript *string `xml:"SelectedScript,omitempty"`
TextPadding *string `xml:"TextPadding,omitempty"`
ScriptBackgroundColor Color `xml:"ScriptBackgroundColor,omitempty"`
ScriptForegroundColor Color `xml:"ScriptForegroundColor,omitempty"`
Sprites struct {
Text *string `xml:",chardata"`
Length *string `xml:"Length,omitempty"`
} `xml:"Sprites,omitempty"`
Text *string `xml:"Text,omitempty"`
ContentType *string `xml:"ContentType,omitempty"`
CustomizeScripts *string `xml:"CustomizeScripts,omitempty"`
SelectedImages struct {
Text *string `xml:",chardata"`
String *string `xml:"string,omitempty"`
} `xml:"SelectedImages,omitempty"`
} `xml:"MySerializedTextPanelData,omitempty"`
} `xml:"TextPanelsContents,omitempty"`
RemoveExistingComponentOnNewInsert *string `xml:"RemoveExistingComponentOnNewInsert,omitempty"`
AutoPilotEnabled *string `xml:"AutoPilotEnabled,omitempty"`
FlightMode *string `xml:"FlightMode,omitempty"`
CurrentWaypointIndex *string `xml:"CurrentWaypointIndex,omitempty"`
Waypoints *string `xml:"Waypoints,omitempty"`
DockingModeEnabled *string `xml:"DockingModeEnabled,omitempty"`
CollisionAvoidance *string `xml:"CollisionAvoidance,omitempty"`
Direction *string `xml:"Direction,omitempty"`
AutopilotSpeedLimit *string `xml:"AutopilotSpeedLimit,omitempty"`
WaitForFreeWay *string `xml:"WaitForFreeWay,omitempty"`
WaypointThresholdDistance *string `xml:"WaypointThresholdDistance,omitempty"`
Coords *string `xml:"Coords,omitempty"`
Names *string `xml:"Names,omitempty"`
LookAtPosition Header `xml:"LookAtPosition,omitempty"`
FacingDirection *string `xml:"FacingDirection,omitempty"`
AlignToGravity *string `xml:"AlignToGravity,omitempty"`
MinHeightAboveTerrain *string `xml:"MinHeightAboveTerrain,omitempty"`
IsWorkAreaReturningToStart *string `xml:"IsWorkAreaReturningToStart,omitempty"`
WorkAreaStartForward *Vector3 `xml:"WorkAreaStartForward,omitempty"`
PitchAngle *string `xml:"PitchAngle,omitempty"`
RollAngle *string `xml:"RollAngle,omitempty"`
IsActivated *string `xml:"IsActivated,omitempty"`
TargetingLockOptions *string `xml:"TargetingLockOptions,omitempty"`
SubsystemsToDestroy *string `xml:"SubsystemsToDestroy,omitempty"`
TargetEntityId *string `xml:"TargetEntityId,omitempty"`
CircleDistance *string `xml:"CircleDistance,omitempty"`
CircleInPGravity *string `xml:"CircleInPGravity,omitempty"`
FacingPriority *string `xml:"FacingPriority,omitempty"`
WasActive *string `xml:"WasActive,omitempty"`
SelectedWeapons *string `xml:"SelectedWeapons,omitempty"`
FacingMode *string `xml:"FacingMode,omitempty"`
MinimalDistance *string `xml:"MinimalDistance,omitempty"`
MaximalDistance *string `xml:"MaximalDistance,omitempty"`
EvasiveManeuvers *string `xml:"EvasiveManeuvers,omitempty"`
BreakOffDistance *string `xml:"BreakOffDistance,omitempty"`
RetreatDistance *string `xml:"RetreatDistance,omitempty"`
RetreatTimeout *string `xml:"RetreatTimeout,omitempty"`
RetreatAngle *string `xml:"RetreatAngle,omitempty"`
HitAndRunState struct {
Text *string `xml:",chardata"`
CurrentState *string `xml:"CurrentState,omitempty"`
RunAwayDirection *Vector3 `xml:"RunAwayDirection,omitempty"`
LastPosition Header `xml:"LastPosition,omitempty"`
RunAwayStartedFrame *string `xml:"RunAwayStartedFrame,omitempty"`
} `xml:"HitAndRunState,omitempty"`
Guidance *string `xml:"Guidance,omitempty"`
OverrideCollisionAvoidance *string `xml:"OverrideCollisionAvoidance,omitempty"`
MinRange *string `xml:"MinRange,omitempty"`
MaxRange *string `xml:"MaxRange,omitempty"`
IsWanderEnabled *string `xml:"IsWanderEnabled,omitempty"`
SelectedGpsHash Header `xml:"SelectedGpsHash,omitempty"`
SelectedBeaconEntityId *string `xml:"SelectedBeaconEntityId,omitempty"`
HomePosition *Vector3 `xml:"HomePosition,omitempty"`
SelectedGpsHashNew Header `xml:"SelectedGpsHashNew,omitempty"`
IsFollowing *string `xml:"IsFollowing,omitempty"`
FollowDistance *string `xml:"FollowDistance,omitempty"`
FollowedPlayerIdentityId *string `xml:"FollowedPlayerIdentityId,omitempty"`
Mode *string `xml:"Mode,omitempty"`
Repeat *string `xml:"Repeat,omitempty"`
RecordInterval *string `xml:"RecordInterval,omitempty"`
ShowPath *string `xml:"ShowPath,omitempty"`
ShowSelectedPoints *string `xml:"ShowSelectedPoints,omitempty"`
Play *string `xml:"Play,omitempty"`
BeaconEntityId *string `xml:"BeaconEntityId,omitempty"`
TimeToEvent *string `xml:"TimeToEvent,omitempty"`
SetTimeMinutes *string `xml:"SetTimeMinutes,omitempty"`
TimerEnabled *string `xml:"TimerEnabled,omitempty"`
RemoveEntityOnTimer *string `xml:"RemoveEntityOnTimer,omitempty"`
TimerType *string `xml:"TimerType,omitempty"`
FramesFromLastTrigger *string `xml:"FramesFromLastTrigger,omitempty"`
TimerTickInFrames *string `xml:"TimerTickInFrames,omitempty"`
IsSessionUpdateEnabled *string `xml:"IsSessionUpdateEnabled,omitempty"`
InventoryId *string `xml:"InventoryId,omitempty"`
Inventories struct {
Text *string `xml:",chardata"`
MyObjectBuilderInventoryBase []struct {
Text *string `xml:",chardata"`
Type *string `xml:"type,attr,omitempty"`
CanPutItems *string `xml:"CanPutItems,omitempty"`
Items *string `xml:"Items,omitempty"`
NextItemId *string `xml:"nextItemId,omitempty"`
Volume *string `xml:"Volume,omitempty"`
Mass *string `xml:"Mass,omitempty"`
MaxItemCount *string `xml:"MaxItemCount,omitempty"`
Size Header `xml:"Size,omitempty"`
InventoryFlags *string `xml:"InventoryFlags,omitempty"`
RemoveEntityOnEmpty *string `xml:"RemoveEntityOnEmpty,omitempty"`
} `xml:"MyObjectBuilder_InventoryBase,omitempty"`
} `xml:"Inventories,omitempty"`
BroadcastTarget *string `xml:"BroadcastTarget,omitempty"`
UseAntenna *string `xml:"UseAntenna,omitempty"`
CustomName *string `xml:"CustomName,omitempty"`
Messages struct {
Text *string `xml:",chardata"`
String []string `xml:"string,omitempty"`
} `xml:"Messages,omitempty"`
StoredPower *string `xml:"StoredPower,omitempty"`
Storage struct {
Text *string `xml:",chardata"`
Dictionary struct {
Text *string `xml:",chardata"`
Item struct {
Text *string `xml:",chardata"`
Key *string `xml:"Key,omitempty"`
Value *string `xml:"Value,omitempty"`
} `xml:"item,omitempty"`
} `xml:"dictionary,omitempty"`
} `xml:"Storage,omitempty"`
SunTrackingEnabled *string `xml:"SunTrackingEnabled,omitempty"`
Angle *string `xml:"Angle,omitempty"`
Height *string `xml:"Height,omitempty"`
Speed *string `xml:"Speed,omitempty"`
Gravity *string `xml:"Gravity,omitempty"`
DistanceToLockedTarget *string `xml:"DistanceToLockedTarget,omitempty"`
Toolbar struct {
Text *string `xml:",chardata"`
ToolbarType *string `xml:"ToolbarType,omitempty"`
SelectedSlot Header `xml:"SelectedSlot,omitempty"`
Slots []Slot `xml:"Slots,omitempty"`
SlotsGamepad []Slot `xml:"SlotsGamepad,omitempty"`
} `xml:"Toolbar,omitempty"`
SelectedRotationIndex *string `xml:"SelectedRotationIndex,omitempty"`
TextPanelContent struct {
Text *string `xml:",chardata"`
ChangeInterval *string `xml:"ChangeInterval,omitempty"`
Font struct {
Text *string `xml:",chardata"`
Type *string `xml:"Type,attr,omitempty"`
Subtype *string `xml:"Subtype,attr,omitempty"`
} `xml:"Font,omitempty"`
FontSize *string `xml:"FontSize,omitempty"`
ShowText *string `xml:"ShowText,omitempty"`
FontColor Color `xml:"FontColor,omitempty"`
BackgroundColor Color `xml:"BackgroundColor,omitempty"`
CurrentShownTexture *string `xml:"CurrentShownTexture,omitempty"`
SelectedScript *string `xml:"SelectedScript,omitempty"`
TextPadding *string `xml:"TextPadding,omitempty"`
ScriptBackgroundColor Color `xml:"ScriptBackgroundColor,omitempty"`
ScriptForegroundColor Color `xml:"ScriptForegroundColor,omitempty"`
Sprites struct {
Text *string `xml:",chardata"`
Length *string `xml:"Length,omitempty"`
} `xml:"Sprites,omitempty"`
} `xml:"TextPanelContent,omitempty"`
SelectedLCDsIds struct {
Text *string `xml:",chardata"`
Long *string `xml:"long,omitempty"`
} `xml:"SelectedLCDsIds,omitempty"`
SelectedEmotionSubtype *string `xml:"SelectedEmotionSubtype,omitempty"`
UpkeepTime *string `xml:"UpkeepTime,omitempty"`
Activating *string `xml:"Activating,omitempty"`
ActivationTime *string `xml:"ActivationTime,omitempty"`
SafeZoneOb struct {
Text *string `xml:",chardata"`
Type *string `xml:"type,attr,omitempty"`
SubtypeName *string `xml:"SubtypeName,omitempty"`
EntityId *string `xml:"EntityId,omitempty"`
PersistentFlags *string `xml:"PersistentFlags,omitempty"`
Name *string `xml:"Name,omitempty"`
Radius *string `xml:"Radius,omitempty"`
Enabled *string `xml:"Enabled,omitempty"`
SafeZoneBlockId *string `xml:"SafeZoneBlockId,omitempty"`
AccessTypePlayers *string `xml:"AccessTypePlayers,omitempty"`
AccessTypeFactions *string `xml:"AccessTypeFactions,omitempty"`
AccessTypeGrids *string `xml:"AccessTypeGrids,omitempty"`
AccessTypeFloatingObjects *string `xml:"AccessTypeFloatingObjects,omitempty"`
AllowedActions *string `xml:"AllowedActions,omitempty"`
Factions *string `xml:"Factions,omitempty"`
Players struct {
Text *string `xml:",chardata"`
Long *string `xml:"long,omitempty"`
} `xml:"Players,omitempty"`
Entities *string `xml:"Entities,omitempty"`
Size *Vector3 `xml:"Size,omitempty"`
Shape *string `xml:"Shape,omitempty"`
ContainedGrids struct {
Text *string `xml:",chardata"`
Long []string `xml:"long,omitempty"`
} `xml:"ContainedGrids,omitempty"`
IsVisible *string `xml:"IsVisible,omitempty"`
ModelColor *Vector3 `xml:"ModelColor,omitempty"`
Texture *string `xml:"Texture,omitempty"`
} `xml:"SafeZoneOb,omitempty"`
} `xml:"Component,omitempty"`
} `xml:"ComponentData,omitempty"`
} `xml:"Components,omitempty"`
} `xml:"ComponentContainer,omitempty"`
UseSingleWeaponMode *string `xml:"UseSingleWeaponMode,omitempty"`
Toolbar struct {
Text *string `xml:",chardata"`
ToolbarType *string `xml:"ToolbarType,omitempty"`
SelectedSlot Header `xml:"SelectedSlot,omitempty"`
Slots []Slot `xml:"Slots,omitempty"`
SlotsGamepad []Slot `xml:"SlotsGamepad,omitempty"`
} `xml:"Toolbar,omitempty"`
SelectedGunId Header `xml:"SelectedGunId,omitempty"`
HorizonIndicatorEnabled *string `xml:"HorizonIndicatorEnabled,omitempty"`
BuildToolbar struct {
Text *string `xml:",chardata"`
ToolbarType *string `xml:"ToolbarType,omitempty"`
SelectedSlot Header `xml:"SelectedSlot,omitempty"`
Slots []Slot `xml:"Slots,omitempty"`
SlotsGamepad []Slot `xml:"SlotsGamepad,omitempty"`
} `xml:"BuildToolbar,omitempty"`
OnLockedToolbar struct {
Text *string `xml:",chardata"`
ToolbarType *string `xml:"ToolbarType,omitempty"`
SelectedSlot Header `xml:"SelectedSlot,omitempty"`
Slots *string `xml:"Slots,omitempty"`
SlotsGamepad *string `xml:"SlotsGamepad,omitempty"`
} `xml:"OnLockedToolbar,omitempty"`
IsTargetLockingEnabled *string `xml:"IsTargetLockingEnabled,omitempty"`
PilotRelativeWorld PositionAndOrientation `xml:"PilotRelativeWorld,omitempty"`
PilotGunDefinition Header `xml:"PilotGunDefinition,omitempty"`
IsInFirstPersonView *string `xml:"IsInFirstPersonView,omitempty"`
OxygenLevel *string `xml:"OxygenLevel,omitempty"`
PilotJetpackEnabled Header `xml:"PilotJetpackEnabled,omitempty"`
TargetData struct {
Text *string `xml:",chardata"`
TargetId *string `xml:"TargetId,omitempty"`
IsTargetLocked *string `xml:"IsTargetLocked,omitempty"`
LockingProgress *string `xml:"LockingProgress,omitempty"`
} `xml:"TargetData,omitempty"`
SitAnimation *string `xml:"SitAnimation,omitempty"`
SteamId Header `xml:"SteamId,omitempty"`
SerialId Header `xml:"SerialId,omitempty"`
AnyoneCanUse *string `xml:"AnyoneCanUse,omitempty"`
CustomButtonNames struct {
Text *string `xml:",chardata"`
Dictionary *string `xml:"dictionary,omitempty"`
} `xml:"CustomButtonNames,omitempty"`
Opening *string `xml:"Opening,omitempty"`
OpenSound *string `xml:"OpenSound,omitempty"`
CloseSound *string `xml:"CloseSound,omitempty"`
Open *string `xml:"Open,omitempty"`
CurrOpening *string `xml:"CurrOpening,omitempty"`
ImmediateEffectivities struct {
Text *string `xml:",chardata"`
Float []string `xml:"float,omitempty"`
} `xml:"ImmediateEffectivities,omitempty"`
PreviousControlledEntityId Header `xml:"PreviousControlledEntityId,omitempty"`
AutoPilotEnabled *string `xml:"AutoPilotEnabled,omitempty"`
FlightMode *string `xml:"FlightMode,omitempty"`
BindedCamera *string `xml:"BindedCamera,omitempty"`
CurrentWaypointIndex *string `xml:"CurrentWaypointIndex,omitempty"`
Waypoints *string `xml:"Waypoints,omitempty"`
Direction *string `xml:"Direction,omitempty"`
DockingModeEnabled *string `xml:"DockingModeEnabled,omitempty"`
CollisionAvoidance *string `xml:"CollisionAvoidance,omitempty"`
Coords *string `xml:"Coords,omitempty"`
Names *string `xml:"Names,omitempty"`
WaypointThresholdDistance *string `xml:"WaypointThresholdDistance,omitempty"`
IsMainRemoteControl *string `xml:"IsMainRemoteControl,omitempty"`
WaitForFreeWay *string `xml:"WaitForFreeWay,omitempty"`
IsUpdatedSave *string `xml:"IsUpdatedSave,omitempty"`
FleeTrigger *string `xml:"FleeTrigger,omitempty"`
SelectedBeaconEntityId *string `xml:"SelectedBeaconEntityId,omitempty"`
SelectedGpsHash Header `xml:"SelectedGpsHash,omitempty"`
WaypointZoneSize *string `xml:"WaypointZoneSize,omitempty"`
LockTarget *string `xml:"LockTarget,omitempty"`
CustomFleeCoordinates *Vector3 `xml:"CustomFleeCoordinates,omitempty"`
UseCustomFleeCoordinates *string `xml:"UseCustomFleeCoordinates,omitempty"`
CanTargetCharacters *string `xml:"CanTargetCharacters,omitempty"`
SelectedGpsHashNew Header `xml:"SelectedGpsHashNew,omitempty"`
FleeDistance *string `xml:"FleeDistance,omitempty"`
EvasiveManeuvers *string `xml:"EvasiveManeuvers,omitempty"`
EvasiveManeuverAngle *string `xml:"EvasiveManeuverAngle,omitempty"`
EvasiveManeuverIntervalRange *string `xml:"EvasiveManeuverIntervalRange,omitempty"`
FleeMode *string `xml:"FleeMode,omitempty"`
LastKnownEnemyPosition Header `xml:"LastKnownEnemyPosition,omitempty"`
FleeMinHeightOnPlanets *string `xml:"FleeMinHeightOnPlanets,omitempty"`
PrevToolbarState Header `xml:"PrevToolbarState,omitempty"`
TargetPriority *string `xml:"TargetPriority,omitempty"`
UpdateTargetInterval *string `xml:"UpdateTargetInterval,omitempty"`
SelectedAttackPattern *string `xml:"SelectedAttackPattern,omitempty"`
SelectedMission *string `xml:"SelectedMission,omitempty"`
CurrentStoredPower *string `xml:"CurrentStoredPower,omitempty"`
ProducerEnabled *string `xml:"ProducerEnabled,omitempty"`
MaxStoredPower *string `xml:"MaxStoredPower,omitempty"`
SemiautoEnabled *string `xml:"SemiautoEnabled,omitempty"`
OnlyDischargeEnabled *string `xml:"OnlyDischargeEnabled,omitempty"`
ChargeMode *string `xml:"ChargeMode,omitempty"`
Capacity *string `xml:"Capacity,omitempty"`
ThrustOverride *string `xml:"ThrustOverride,omitempty"`
YieldLastComponent *string `xml:"YieldLastComponent,omitempty"`
TopBlockId Header `xml:"TopBlockId,omitempty"`
ShareInertiaTensor *string `xml:"ShareInertiaTensor,omitempty"`
SafetyDetach *string `xml:"SafetyDetach,omitempty"`
RotorEntityId Header `xml:"RotorEntityId,omitempty"`
WeldedEntityId Header `xml:"WeldedEntityId,omitempty"`
SteerAngle *string `xml:"SteerAngle,omitempty"`
Damping *string `xml:"Damping,omitempty"`
Strength *string `xml:"Strength,omitempty"`
Propulsion *string `xml:"Propulsion,omitempty"`
Friction *string `xml:"Friction,omitempty"`
Power *string `xml:"Power,omitempty"`
Height *string `xml:"Height,omitempty"`
MaxSteerAngle *string `xml:"MaxSteerAngle,omitempty"`
InvertSteer *string `xml:"InvertSteer,omitempty"`
InvertPropulsion *string `xml:"InvertPropulsion,omitempty"`
SpeedLimit *string `xml:"SpeedLimit,omitempty"`
PowerNew *string `xml:"PowerNew,omitempty"`
StrengthNew *string `xml:"StrengthNew,omitempty"`
FrictionNew *string `xml:"FrictionNew,omitempty"`
AirShockEnabled *string `xml:"AirShockEnabled,omitempty"`
BrakingEnabled *string `xml:"BrakingEnabled,omitempty"`
SteeringOverride *string `xml:"SteeringOverride,omitempty"`
PropulsionOverride *string `xml:"PropulsionOverride,omitempty"`
IsParkingEnabled *string `xml:"IsParkingEnabled,omitempty"`
CurrentProgress *string `xml:"CurrentProgress,omitempty"`
DisassembleEnabled *string `xml:"DisassembleEnabled,omitempty"`
RepeatAssembleEnabled *string `xml:"RepeatAssembleEnabled,omitempty"`
RepeatDisassembleEnabled *string `xml:"RepeatDisassembleEnabled,omitempty"`
SlaveEnabled *string `xml:"SlaveEnabled,omitempty"`
SpawnName *string `xml:"SpawnName,omitempty"`
SteamUserId *string `xml:"SteamUserId,omitempty"`
IdleSound *string `xml:"IdleSound,omitempty"`
ProgressSound *string `xml:"ProgressSound,omitempty"`
TakeOwnership *string `xml:"TakeOwnership,omitempty"`
SetFaction *string `xml:"SetFaction,omitempty"`
WardrobeUserId *string `xml:"WardrobeUserId,omitempty"`
DeformationRatio *string `xml:"DeformationRatio,omitempty"`
CheckEnvironmentSector *string `xml:"CheckEnvironmentSector,omitempty"`
ProjectionOffset *Vector3 `xml:"ProjectionOffset,omitempty"`
ProjectionRotation *Vector3 `xml:"ProjectionRotation,omitempty"`
KeepProjection *string `xml:"KeepProjection,omitempty"`
ShowOnlyBuildable *string `xml:"ShowOnlyBuildable,omitempty"`
InstantBuildingEnabled *string `xml:"InstantBuildingEnabled,omitempty"`
MaxNumberOfProjections *string `xml:"MaxNumberOfProjections,omitempty"`
MaxNumberOfBlocks *string `xml:"MaxNumberOfBlocks,omitempty"`
ProjectionsRemaining *string `xml:"ProjectionsRemaining,omitempty"`
GetOwnershipFromProjector *string `xml:"GetOwnershipFromProjector,omitempty"`
Scale *string `xml:"Scale,omitempty"`
RotationSpeed *string `xml:"RotationSpeed,omitempty"`
Rotation *string `xml:"Rotation,omitempty"`
Elevation *string `xml:"Elevation,omitempty"`
TargetCharacters *string `xml:"TargetCharacters,omitempty"`
Flags struct {
Text *string `xml:",chardata"`
TargetCharacters *string `xml:"TargetCharacters,omitempty"`
TargetMeteors *string `xml:"TargetMeteors,omitempty"`
TargetSmallGrids *string `xml:"TargetSmallGrids,omitempty"`
} `xml:"Flags,omitempty"`
Range *string `xml:"Range,omitempty"`
TargetingGroup *string `xml:"TargetingGroup,omitempty"`
Target *string `xml:"Target,omitempty"`
IsPotentialTarget *string `xml:"IsPotentialTarget,omitempty"`
EnableIdleRotation *string `xml:"EnableIdleRotation,omitempty"`
PreviousIdleRotationState *string `xml:"PreviousIdleRotationState,omitempty"`
IsActive *string `xml:"IsActive,omitempty"`
Fov *string `xml:"Fov,omitempty"`
Volume *string `xml:"Volume,omitempty"`
CueName *string `xml:"CueName,omitempty"`
LoopPeriod *string `xml:"LoopPeriod,omitempty"`
IsPlaying *string `xml:"IsPlaying,omitempty"`
ElapsedSoundSeconds *string `xml:"ElapsedSoundSeconds,omitempty"`
IsLoopableSound *string `xml:"IsLoopableSound,omitempty"`
SelectedSounds *string `xml:"SelectedSounds,omitempty"`
IsJukeboxPlaying *string `xml:"IsJukeboxPlaying,omitempty"`
CurrentSound *string `xml:"CurrentSound,omitempty"`
PowerDependency *string `xml:"PowerDependency,omitempty"`
ColorMinimalPower ColorRGBA `xml:"ColorMinimalPower,omitempty"`
ColorMaximalPower ColorRGBA `xml:"ColorMaximalPower,omitempty"`
RequiredPowerInput *string `xml:"RequiredPowerInput,omitempty"`
SubpartRotations struct {
Text *string `xml:",chardata"`
SubpartRotation []struct {
Text *string `xml:",chardata"`
SubpartName *string `xml:"SubpartName,attr,omitempty"`
ReveseRotationDirection *string `xml:"ReveseRotationDirection,attr,omitempty"`
MinimalPositionAdjustDegrees *string `xml:"MinimalPositionAdjustDegrees,attr,omitempty"`
MaximalPositionAdjustDegrees *string `xml:"MaximalPositionAdjustDegrees,attr,omitempty"`
} `xml:"SubpartRotation,omitempty"`
} `xml:"SubpartRotations,omitempty"`
ExhaustEffect *string `xml:"ExhaustEffect,omitempty"`
DetectionRadius *string `xml:"DetectionRadius,omitempty"`
BroadcastUsingAntennas *string `xml:"BroadcastUsingAntennas,omitempty"`
BroadcastRadius *string `xml:"BroadcastRadius,omitempty"`
HudText *string `xml:"HudText,omitempty"`
ShowShipName *string `xml:"ShowShipName,omitempty"`
EnableBroadcasting *string `xml:"EnableBroadcasting,omitempty"`
AttachedPB *string `xml:"AttachedPB,omitempty"`
IgnoreAllied *string `xml:"IgnoreAllied,omitempty"`
IgnoreOther *string `xml:"IgnoreOther,omitempty"`
State *string `xml:"State,omitempty"`
TargetEntityId Header `xml:"targetEntityId,omitempty"`
GpsTarget Header `xml:"gpsTarget,omitempty"`
GpsTargetName *string `xml:"gpsTargetName,omitempty"`
LastTargetPosition *Vector3 `xml:"LastTargetPosition,omitempty"`
HeadRotation Vector2 `xml:"HeadRotation,omitempty"`
LastKnownTargetName *string `xml:"LastKnownTargetName,omitempty"`
IsWhiteList *string `xml:"IsWhiteList,omitempty"`
DefinitionIds *string `xml:"DefinitionIds,omitempty"`
DefinitionTypes *string `xml:"DefinitionTypes,omitempty"`
DrainAll *string `xml:"DrainAll,omitempty"`
MasterToSlaveTransform Header `xml:"MasterToSlaveTransform,omitempty"`
MasterToSlaveGrid Header `xml:"MasterToSlaveGrid,omitempty"`
IsMaster *string `xml:"IsMaster,omitempty"`
TradingEnabled *string `xml:"TradingEnabled,omitempty"`
AutoUnlockTime *string `xml:"AutoUnlockTime,omitempty"`
TimeOfConnection *string `xml:"TimeOfConnection,omitempty"`
IsPowerTransferOverrideEnabled *string `xml:"IsPowerTransferOverrideEnabled,omitempty"`
IsApproaching *string `xml:"IsApproaching,omitempty"`
IsConnecting *string `xml:"IsConnecting,omitempty"`
IsStockpiling *string `xml:"IsStockpiling,omitempty"`
FilledRatio *string `xml:"FilledRatio,omitempty"`
AutoRefill *string `xml:"AutoRefill,omitempty"`
IsShooting *string `xml:"IsShooting,omitempty"`
IsShootingFromTerminal *string `xml:"IsShootingFromTerminal,omitempty"`
IsLargeTurret *string `xml:"IsLargeTurret,omitempty"`
MinFov *string `xml:"MinFov,omitempty"`
MaxFov *string `xml:"MaxFov,omitempty"`
UseConveyorSystem *string `xml:"UseConveyorSystem,omitempty"`
GunBase struct {
Text *string `xml:",chardata"`
CurrentAmmoMagazineName *string `xml:"CurrentAmmoMagazineName,omitempty"`
RemainingAmmosList *string `xml:"RemainingAmmosList,omitempty"`
LastShootTime *string `xml:"LastShootTime,omitempty"`
} `xml:"GunBase,omitempty"`
RemainingAmmo *string `xml:"RemainingAmmo,omitempty"`
CountdownMs *string `xml:"CountdownMs,omitempty"`
IsArmed *string `xml:"IsArmed,omitempty"`
IsCountingDown *string `xml:"IsCountingDown,omitempty"`
AzimuthId *string `xml:"AzimuthId,omitempty"`
ElevationId *string `xml:"ElevationId,omitempty"`
CameraId *string `xml:"CameraId,omitempty"`
ToolIds *string `xml:"ToolIds,omitempty"`
VelocityMultiplierAzimuth *string `xml:"VelocityMultiplierAzimuth,omitempty"`
VelocityMultiplierElevation *string `xml:"VelocityMultiplierElevation,omitempty"`
IsCorrect *string `xml:"IsCorrect,omitempty"`
AngleDeviation *string `xml:"AngleDeviation,omitempty"`
DirectionBlockId *string `xml:"DirectionBlockId,omitempty"`
AreWeaponsMismatched *string `xml:"AreWeaponsMismatched,omitempty"`
AllowAI *string `xml:"AllowAI,omitempty"`
Delay *string `xml:"Delay,omitempty"`
CurrentTime *string `xml:"CurrentTime,omitempty"`
Silent *string `xml:"Silent,omitempty"`
Threshold *string `xml:"Threshold,omitempty"`
ANDGate *string `xml:"ANDGate,omitempty"`
SelectedEvent *string `xml:"SelectedEvent,omitempty"`
SelectedBlocks *string `xml:"SelectedBlocks,omitempty"`
ConditionInvert *string `xml:"ConditionInvert,omitempty"`
Storage *string `xml:"Storage,omitempty"`
FieldMin *Vector3 `xml:"FieldMin,omitempty"`
FieldMax *Vector3 `xml:"FieldMax,omitempty"`
PlaySound *string `xml:"PlaySound,omitempty"`
DetectPlayers *string `xml:"DetectPlayers,omitempty"`
DetectFloatingObjects *string `xml:"DetectFloatingObjects,omitempty"`
DetectSmallShips *string `xml:"DetectSmallShips,omitempty"`
DetectLargeShips *string `xml:"DetectLargeShips,omitempty"`
DetectStations *string `xml:"DetectStations,omitempty"`
DetectSubgrids *string `xml:"DetectSubgrids,omitempty"`
DetectAsteroids *string `xml:"DetectAsteroids,omitempty"`
DetectOwner *string `xml:"DetectOwner,omitempty"`
DetectFriendly *string `xml:"DetectFriendly,omitempty"`
DetectNeutral *string `xml:"DetectNeutral,omitempty"`
DetectEnemy *string `xml:"DetectEnemy,omitempty"`
IsLocked *string `xml:"IsLocked,omitempty"`
BrakeForce *string `xml:"BrakeForce,omitempty"`
AutoLock *string `xml:"AutoLock,omitempty"`
FirstLockAttempt *string `xml:"FirstLockAttempt,omitempty"`
LockSound *string `xml:"LockSound,omitempty"`
UnlockSound *string `xml:"UnlockSound,omitempty"`
FailedAttachSound *string `xml:"FailedAttachSound,omitempty"`
AttachedEntityId Header `xml:"AttachedEntityId,omitempty"`
MasterToSlave Header `xml:"MasterToSlave,omitempty"`
GearPivotPosition Header `xml:"GearPivotPosition,omitempty"`
OtherPivot Header `xml:"OtherPivot,omitempty"`
LockMode *string `xml:"LockMode,omitempty"`
Velocity *string `xml:"Velocity,omitempty"`
MaxLimit *string `xml:"MaxLimit,omitempty"`
MinLimit *string `xml:"MinLimit,omitempty"`
Reverse *string `xml:"Reverse,omitempty"`
CurrentPosition *string `xml:"CurrentPosition,omitempty"`
MaxImpulseAxis *string `xml:"MaxImpulseAxis,omitempty"`
MaxImpulseNonAxis *string `xml:"MaxImpulseNonAxis,omitempty"`
TargetVelocity *string `xml:"TargetVelocity,omitempty"`
MinAngle Header `xml:"MinAngle,omitempty"`
MaxAngle Header `xml:"MaxAngle,omitempty"`
CurrentAngle *string `xml:"CurrentAngle,omitempty"`
LimitsActive *string `xml:"LimitsActive,omitempty"`
RotorLock *string `xml:"RotorLock,omitempty"`
Torque *string `xml:"Torque,omitempty"`
BrakingTorque *string `xml:"BrakingTorque,omitempty"`
ParentEntityId *string `xml:"ParentEntityId,omitempty"`
Description *string `xml:"Description,omitempty"`
Title *string `xml:"Title,omitempty"`
AccessFlag *string `xml:"AccessFlag,omitempty"`
ChangeInterval *string `xml:"ChangeInterval,omitempty"`
Font struct {
Text *string `xml:",chardata"`
Type *string `xml:"Type,attr,omitempty"`
Subtype *string `xml:"Subtype,attr,omitempty"`
} `xml:"Font,omitempty"`
FontSize *string `xml:"FontSize,omitempty"`
PublicDescription *string `xml:"PublicDescription,omitempty"`
PublicTitle *string `xml:"PublicTitle,omitempty"`
ShowText *string `xml:"ShowText,omitempty"`
FontColor Header `xml:"FontColor,omitempty"`
BackgroundColor Header `xml:"BackgroundColor,omitempty"`
CurrentShownTexture *string `xml:"CurrentShownTexture,omitempty"`
TextPadding *string `xml:"TextPadding,omitempty"`
Version *string `xml:"Version,omitempty"`
ScriptBackgroundColor Header `xml:"ScriptBackgroundColor,omitempty"`
ScriptForegroundColor Header `xml:"ScriptForegroundColor,omitempty"`
Sprites struct {
Text *string `xml:",chardata"`
Length *string `xml:"Length,omitempty"`
} `xml:"Sprites,omitempty"`
SelectedRotationIndex Header `xml:"SelectedRotationIndex,omitempty"`
StoredPower *string `xml:"StoredPower,omitempty"`
JumpTarget Header `xml:"JumpTarget,omitempty"`
JumpRatio *string `xml:"JumpRatio,omitempty"`
Recharging *string `xml:"Recharging,omitempty"`
SelectedBeaconName *string `xml:"SelectedBeaconName,omitempty"`
SelectedBeaconId *string `xml:"SelectedBeaconId,omitempty"`
FieldSize *Vector3 `xml:"FieldSize,omitempty"`
VirtualMass *string `xml:"VirtualMass,omitempty"`
Restitution *string `xml:"Restitution,omitempty"`
EnableBroadcast *string `xml:"EnableBroadcast,omitempty"`
SafeZoneId *string `xml:"SafeZoneId,omitempty"`
PlayerItems *string `xml:"PlayerItems,omitempty"`
RestorationDelay *string `xml:"RestorationDelay,omitempty"`
EnableRestoration *string `xml:"EnableRestoration,omitempty"`
IsDestroyed *string `xml:"IsDestroyed,omitempty"`
TimeToRestore *string `xml:"TimeToRestore,omitempty"`
} `xml:"MyObjectBuilder_CubeBlock,omitempty"`
} `xml:"CubeBlocks,omitempty"`
IsStatic *string `xml:"IsStatic,omitempty"`
ConveyorLines struct {
Text *string `xml:",chardata"`
MyObjectBuilderConveyorLine []struct {
Text *string `xml:",chardata"`
StartPosition *Vector3 `xml:"StartPosition,omitempty"`
StartDirection *string `xml:"StartDirection,omitempty"`
EndPosition *Vector3 `xml:"EndPosition,omitempty"`
EndDirection *string `xml:"EndDirection,omitempty"`
Sections struct {
Text *string `xml:",chardata"`
Section []struct {
Text *string `xml:",chardata"`
Direction *string `xml:"Direction,attr,omitempty"`
Length *string `xml:"Length,attr,omitempty"`
} `xml:"Section,omitempty"`
} `xml:"Sections,omitempty"`
ConveyorLineType *string `xml:"ConveyorLineType,omitempty"`
} `xml:"MyObjectBuilder_ConveyorLine,omitempty"`
} `xml:"ConveyorLines,omitempty"`
DisplayName *string `xml:"DisplayName,omitempty"`
DestructibleBlocks *string `xml:"DestructibleBlocks,omitempty"`
CreatePhysics *string `xml:"CreatePhysics,omitempty"`
EnableSmallToLargeConnections *string `xml:"EnableSmallToLargeConnections,omitempty"`
IsRespawnGrid *string `xml:"IsRespawnGrid,omitempty"`
LocalCoordSys *string `xml:"LocalCoordSys,omitempty"`
TargetingTargets *string `xml:"TargetingTargets,omitempty"`
NPCGridClaimElapsed Header `xml:"NPCGridClaimElapsed,omitempty"`
} `xml:"CubeGrid,omitempty"`
} `xml:"CubeGrids,omitempty"`
EnvironmentType *string `xml:"EnvironmentType,omitempty"`
WorkshopId *string `xml:"WorkshopId,omitempty"`
WorkshopIds []WorkshopId `xml:"WorkshopIds,omitempty"`
OwnerSteamId *string `xml:"OwnerSteamId,omitempty"`
Points *string `xml:"Points,omitempty"`
} `xml:"ShipBlueprint,omitempty"`
} `xml:"ShipBlueprints,omitempty"`
}
Definitions was generated 2024-10-23 17:07:01 by https://xml-to-go.github.io/ in Ukraine.
type MetadataMod ¶
type MetadataMod struct {
XMLName xml.Name `xml:"MyObjectBuilder_ModInfo"` // The XML name of the root element.
SteamIDOwner string `xml:"SteamIDOwner"` // The Steam ID of the mod's owner.
WorkshopId string `xml:"WorkshopId"` // The primary Workshop ID for the mod.
WorkshopIds []WorkshopId `xml:"WorkshopIds>WorkshopId"` // A list of additional Workshop IDs, handling nested WorkshopId entries correctly.
}
MetadataMod represents the structure of the modinfo.sbmi file. It contains details about a mod, including the owner and associated Workshop IDs.
type PositionAndOrientation ¶
type PositionAndOrientation struct {
Header // Embeds Header for XML metadata.
Position *Vector3 `xml:"Position,omitempty"` // The position in 3D space.
Forward *Vector3 `xml:"Forward,omitempty"` // The forward direction vector.
Up *Vector3 `xml:"Up,omitempty"` // The up direction vector.
Orientation *Vector4 `xml:"Orientation,omitempty"` // The orientation in 4D space (quaternion).
}
PositionAndOrientation represents an object's position and orientation in 3D space.
type Slot ¶
type Slot struct {
Header // Embeds Header for XML metadata.
Index *string `xml:"Index,omitempty"` // The index of the slot.
Item *string `xml:"Item,omitempty"` // The item contained in the slot.
Data struct {
Text *string `xml:",chardata"` // Text data associated with the slot.
Type *string `xml:"type,attr,omitempty"` // Type of the slot (e.g., item type).
Action *string `xml:"Action,omitempty"` // Action associated with the slot.
BlockEntityId *string `xml:"BlockEntityId,omitempty"` // ID of the block entity, if applicable.
} `xml:"Data,omitempty"` // Additional data associated with the slot.
}
Slot represents an inventory slot, containing an item and metadata.
type Vector2 ¶
type Vector2 struct {
Header // Embeds the Header struct for metadata.
X *float64 `xml:"x,attr,omitempty"` // X coordinate.
Y *float64 `xml:"y,attr,omitempty"` // Y coordinate.
}
Vector2 represents a 2D vector with X and Y coordinates.
type Vector3 ¶
type Vector3 struct {
Vector2 // Embeds Vector2 for X and Y coordinates.
Z *float64 `xml:"z,attr,omitempty"` // Z coordinate.
}
Vector3 represents a 3D vector, extending Vector2 with a Z coordinate.
type Vector4 ¶
type Vector4 struct {
Vector3 // Embeds Vector3 for X, Y, and Z coordinates.
W *float64 `xml:"w,attr,omitempty"` // W coordinate.
}
Vector4 represents a 4D vector, extending Vector3 with a W coordinate.
type WorkshopId ¶
type WorkshopId struct {
Id int64 `xml:"Id,omitempty"` // The ID of the workshop item.
ServiceName *string `xml:"ServiceName,omitempty"` // The name of the service (e.g., Steam).
}
WorkshopId represents a single WorkshopId with an ID and service name.
type WorkshopIds ¶
type WorkshopIds struct {
WorkshopId WorkshopId `xml:"WorkshopId,omitempty"` // A single WorkshopId element.
}
WorkshopIds represents a collection of WorkshopId elements.