Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var CategoryNames = map[string]string{
"inspector": "Inspector",
"validation": "Validation",
"serialization": "Serialization",
"animation": "Animation",
}
CategoryNames maps a machine category key to its human-readable label.
View Source
var CategoryOrder = []string{"inspector", "validation", "serialization", "animation"}
CategoryOrder defines the stable display order for asset categories.
Functions ¶
func ConfigFilePath ¶
func ConfigFilePath() string
ConfigFilePath returns the full path to asset-config.json under the user's home directory. Initialised once on first call.
Types ¶
type AssetConfig ¶
type AssetConfig struct {
Version string `json:"version"`
Assets []AssetEntry `json:"assets"`
}
AssetConfig holds the full configuration.
func Load ¶
func Load() (*AssetConfig, error)
Load reads the asset config from disk. Returns defaults if file doesn't exist.
func SetAssetEnabled ¶
func SetAssetEnabled(id string, enabled bool) (*AssetConfig, error)
SetAssetEnabled sets the enabled state of an asset by ID.
func ToggleAsset ¶
func ToggleAsset(id string) (*AssetConfig, error)
ToggleAsset flips the enabled state of an asset by ID.
type AssetEntry ¶
type AssetEntry struct {
ID string `json:"id"`
Name string `json:"name"`
Enabled bool `json:"enabled"`
Installed bool `json:"installed"`
Category string `json:"category"`
Description string `json:"description"`
DocURL string `json:"doc_url,omitempty"`
ReferencePath string `json:"reference_path,omitempty"`
}
AssetEntry represents a single asset plugin entry.
func DefaultAssets ¶
func DefaultAssets() []AssetEntry
DefaultAssets returns the built-in list of known asset plugins.
func GetEnabledAssets ¶
func GetEnabledAssets() ([]AssetEntry, error)
GetEnabledAssets returns all enabled asset entries.
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