Documentation
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Index ¶
- func ShulkerPhysicalPeak(progress int32) float64
- type Anvil
- type Bamboo
- type Bed
- type BrewingStand
- type Cactus
- type Cake
- type Campfire
- type Candle
- type Carpet
- type Chain
- type Chest
- type CocoaBean
- type Composter
- type DecoratedPot
- type Door
- type Empty
- type EnchantingTable
- type EndPortalFrame
- type EndRod
- type Fence
- type FenceGate
- type Grindstone
- type Hopper
- type Ladder
- type Lantern
- type Leaves
- type Lectern
- type LilyPad
- type Portal
- type Shulker
- type Skull
- type Slab
- type Solid
- type Stair
- type Stonecutter
- type Thin
- type TilledGrass
- type Trapdoor
- type Wall
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ShulkerPhysicalPeak ¶
Types ¶
type BrewingStand ¶
type BrewingStand struct{}
func (BrewingStand) BBox ¶
func (b BrewingStand) BBox(cube.Pos, world.BlockSource) []cube.BBox
func (BrewingStand) FaceSolid ¶
func (b BrewingStand) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool
type DecoratedPot ¶
type DecoratedPot struct{}
func (DecoratedPot) BBox ¶
func (DecoratedPot) BBox(cube.Pos, world.BlockSource) []cube.BBox
func (DecoratedPot) FaceSolid ¶
func (DecoratedPot) FaceSolid(_ cube.Pos, face cube.Face, _ world.BlockSource) bool
type EnchantingTable ¶
type EnchantingTable struct{}
func (EnchantingTable) BBox ¶
func (EnchantingTable) BBox(cube.Pos, world.BlockSource) []cube.BBox
func (EnchantingTable) FaceSolid ¶
func (EnchantingTable) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool
type EndPortalFrame ¶
type EndPortalFrame struct{}
func (EndPortalFrame) BBox ¶
func (EndPortalFrame) BBox(cube.Pos, world.BlockSource) []cube.BBox
func (EndPortalFrame) FaceSolid ¶
func (EndPortalFrame) FaceSolid(_ cube.Pos, face cube.Face, _ world.BlockSource) bool
type Grindstone ¶
func (Grindstone) BBox ¶
func (g Grindstone) BBox(cube.Pos, world.BlockSource) []cube.BBox
func (Grindstone) FaceSolid ¶
func (g Grindstone) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool
type Stonecutter ¶
type Stonecutter struct{}
func (Stonecutter) BBox ¶
func (Stonecutter) BBox(cube.Pos, world.BlockSource) []cube.BBox
func (Stonecutter) FaceSolid ¶
func (Stonecutter) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool
type TilledGrass ¶
type TilledGrass struct{}
func (TilledGrass) BBox ¶
func (TilledGrass) BBox(cube.Pos, world.BlockSource) []cube.BBox
func (TilledGrass) FaceSolid ¶
func (TilledGrass) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool
Source Files
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- anvil.go
- bamboo.go
- bed.go
- brewing_stand.go
- cactus.go
- cake.go
- campfire.go
- candle.go
- carpet.go
- chain.go
- chest.go
- cocoa_bean.go
- composter.go
- decorated_pot.go
- doc.go
- door.go
- empty.go
- enchanting_table.go
- end_portal_frame.go
- end_rod.go
- fence.go
- fence_gate.go
- grindstone.go
- hopper.go
- ladder.go
- lantern.go
- leaves.go
- lectern.go
- lily_pad.go
- offset.go
- portal.go
- shulker.go
- skull.go
- slab.go
- solid.go
- stair.go
- stonecutter.go
- thin.go
- tilled_grass.go
- trapdoor.go
- wall.go
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