Documentation
¶
Index ¶
- type Badlands
- type BadlandsPlateau
- func (BadlandsPlateau) Depth() float64
- func (BadlandsPlateau) EncodeBiome() int
- func (BadlandsPlateau) Rainfall() float64
- func (BadlandsPlateau) Scale() float64
- func (BadlandsPlateau) String() string
- func (BadlandsPlateau) Tags() []string
- func (BadlandsPlateau) Temperature() float64
- func (BadlandsPlateau) WaterColour() color.RGBA
- type BambooJungle
- func (BambooJungle) Depth() float64
- func (BambooJungle) EncodeBiome() int
- func (BambooJungle) Rainfall() float64
- func (BambooJungle) Scale() float64
- func (BambooJungle) String() string
- func (BambooJungle) Tags() []string
- func (BambooJungle) Temperature() float64
- func (BambooJungle) WaterColour() color.RGBA
- type BambooJungleHills
- func (BambooJungleHills) Depth() float64
- func (BambooJungleHills) EncodeBiome() int
- func (BambooJungleHills) Rainfall() float64
- func (BambooJungleHills) Scale() float64
- func (BambooJungleHills) String() string
- func (BambooJungleHills) Tags() []string
- func (BambooJungleHills) Temperature() float64
- func (BambooJungleHills) WaterColour() color.RGBA
- type BasaltDeltas
- func (BasaltDeltas) Depth() float64
- func (BasaltDeltas) EncodeBiome() int
- func (BasaltDeltas) Rainfall() float64
- func (BasaltDeltas) Scale() float64
- func (BasaltDeltas) String() string
- func (BasaltDeltas) Tags() []string
- func (BasaltDeltas) Temperature() float64
- func (BasaltDeltas) WaterColour() color.RGBA
- type Beach
- type BirchForest
- type BirchForestHills
- func (BirchForestHills) Depth() float64
- func (BirchForestHills) EncodeBiome() int
- func (BirchForestHills) Rainfall() float64
- func (BirchForestHills) Scale() float64
- func (BirchForestHills) String() string
- func (BirchForestHills) Tags() []string
- func (BirchForestHills) Temperature() float64
- func (BirchForestHills) WaterColour() color.RGBA
- type CherryGrove
- type ColdOcean
- type CrimsonForest
- func (CrimsonForest) Depth() float64
- func (CrimsonForest) EncodeBiome() int
- func (CrimsonForest) Rainfall() float64
- func (CrimsonForest) Scale() float64
- func (CrimsonForest) String() string
- func (CrimsonForest) Tags() []string
- func (CrimsonForest) Temperature() float64
- func (CrimsonForest) WaterColour() color.RGBA
- type DarkForest
- type DarkForestHills
- func (DarkForestHills) Depth() float64
- func (DarkForestHills) EncodeBiome() int
- func (DarkForestHills) Rainfall() float64
- func (DarkForestHills) Scale() float64
- func (DarkForestHills) String() string
- func (DarkForestHills) Tags() []string
- func (DarkForestHills) Temperature() float64
- func (DarkForestHills) WaterColour() color.RGBA
- type DeepColdOcean
- func (DeepColdOcean) Depth() float64
- func (DeepColdOcean) EncodeBiome() int
- func (DeepColdOcean) Rainfall() float64
- func (DeepColdOcean) Scale() float64
- func (DeepColdOcean) String() string
- func (DeepColdOcean) Tags() []string
- func (DeepColdOcean) Temperature() float64
- func (DeepColdOcean) WaterColour() color.RGBA
- type DeepDark
- type DeepFrozenOcean
- func (DeepFrozenOcean) Depth() float64
- func (DeepFrozenOcean) EncodeBiome() int
- func (DeepFrozenOcean) Rainfall() float64
- func (DeepFrozenOcean) Scale() float64
- func (DeepFrozenOcean) String() string
- func (DeepFrozenOcean) Tags() []string
- func (DeepFrozenOcean) Temperature() float64
- func (DeepFrozenOcean) WaterColour() color.RGBA
- type DeepLukewarmOcean
- func (DeepLukewarmOcean) Depth() float64
- func (DeepLukewarmOcean) EncodeBiome() int
- func (DeepLukewarmOcean) Rainfall() float64
- func (DeepLukewarmOcean) Scale() float64
- func (DeepLukewarmOcean) String() string
- func (DeepLukewarmOcean) Tags() []string
- func (DeepLukewarmOcean) Temperature() float64
- func (DeepLukewarmOcean) WaterColour() color.RGBA
- type DeepOcean
- type DeepWarmOcean
- func (DeepWarmOcean) Depth() float64
- func (DeepWarmOcean) EncodeBiome() int
- func (DeepWarmOcean) Rainfall() float64
- func (DeepWarmOcean) Scale() float64
- func (DeepWarmOcean) String() string
- func (DeepWarmOcean) Tags() []string
- func (DeepWarmOcean) Temperature() float64
- func (DeepWarmOcean) WaterColour() color.RGBA
- type Desert
- type DesertHills
- type DesertLakes
- type DripstoneCaves
- func (DripstoneCaves) Depth() float64
- func (DripstoneCaves) EncodeBiome() int
- func (DripstoneCaves) Rainfall() float64
- func (DripstoneCaves) Scale() float64
- func (DripstoneCaves) String() string
- func (DripstoneCaves) Tags() []string
- func (DripstoneCaves) Temperature() float64
- func (DripstoneCaves) WaterColour() color.RGBA
- type End
- type ErodedBadlands
- func (ErodedBadlands) Depth() float64
- func (ErodedBadlands) EncodeBiome() int
- func (ErodedBadlands) Rainfall() float64
- func (ErodedBadlands) Scale() float64
- func (ErodedBadlands) String() string
- func (ErodedBadlands) Tags() []string
- func (ErodedBadlands) Temperature() float64
- func (ErodedBadlands) WaterColour() color.RGBA
- type FlowerForest
- func (FlowerForest) Depth() float64
- func (FlowerForest) EncodeBiome() int
- func (FlowerForest) Rainfall() float64
- func (FlowerForest) Scale() float64
- func (FlowerForest) String() string
- func (FlowerForest) Tags() []string
- func (FlowerForest) Temperature() float64
- func (FlowerForest) WaterColour() color.RGBA
- type Forest
- type FrozenOcean
- type FrozenPeaks
- type FrozenRiver
- type GiantSpruceTaigaHills
- func (GiantSpruceTaigaHills) Depth() float64
- func (GiantSpruceTaigaHills) EncodeBiome() int
- func (GiantSpruceTaigaHills) Rainfall() float64
- func (GiantSpruceTaigaHills) Scale() float64
- func (GiantSpruceTaigaHills) String() string
- func (GiantSpruceTaigaHills) Tags() []string
- func (GiantSpruceTaigaHills) Temperature() float64
- func (GiantSpruceTaigaHills) WaterColour() color.RGBA
- type GiantTreeTaigaHills
- func (GiantTreeTaigaHills) Depth() float64
- func (GiantTreeTaigaHills) EncodeBiome() int
- func (GiantTreeTaigaHills) Rainfall() float64
- func (GiantTreeTaigaHills) Scale() float64
- func (GiantTreeTaigaHills) String() string
- func (GiantTreeTaigaHills) Tags() []string
- func (GiantTreeTaigaHills) Temperature() float64
- func (GiantTreeTaigaHills) WaterColour() color.RGBA
- type GravellyMountainsPlus
- func (GravellyMountainsPlus) Depth() float64
- func (GravellyMountainsPlus) EncodeBiome() int
- func (GravellyMountainsPlus) Rainfall() float64
- func (GravellyMountainsPlus) Scale() float64
- func (GravellyMountainsPlus) String() string
- func (GravellyMountainsPlus) Tags() []string
- func (GravellyMountainsPlus) Temperature() float64
- func (GravellyMountainsPlus) WaterColour() color.RGBA
- type Grove
- type IceSpikes
- type JaggedPeaks
- type Jungle
- type JungleEdge
- type JungleHills
- type LegacyFrozenOcean
- func (LegacyFrozenOcean) Depth() float64
- func (LegacyFrozenOcean) EncodeBiome() int
- func (LegacyFrozenOcean) Rainfall() float64
- func (LegacyFrozenOcean) Scale() float64
- func (LegacyFrozenOcean) String() string
- func (LegacyFrozenOcean) Tags() []string
- func (LegacyFrozenOcean) Temperature() float64
- func (LegacyFrozenOcean) WaterColour() color.RGBA
- type LukewarmOcean
- func (LukewarmOcean) Depth() float64
- func (LukewarmOcean) EncodeBiome() int
- func (LukewarmOcean) Rainfall() float64
- func (LukewarmOcean) Scale() float64
- func (LukewarmOcean) String() string
- func (LukewarmOcean) Tags() []string
- func (LukewarmOcean) Temperature() float64
- func (LukewarmOcean) WaterColour() color.RGBA
- type LushCaves
- type MangroveSwamp
- func (MangroveSwamp) Depth() float64
- func (MangroveSwamp) EncodeBiome() int
- func (MangroveSwamp) Rainfall() float64
- func (MangroveSwamp) Scale() float64
- func (MangroveSwamp) String() string
- func (MangroveSwamp) Tags() []string
- func (MangroveSwamp) Temperature() float64
- func (MangroveSwamp) WaterColour() color.RGBA
- type Meadow
- type ModifiedBadlandsPlateau
- func (ModifiedBadlandsPlateau) Depth() float64
- func (ModifiedBadlandsPlateau) EncodeBiome() int
- func (ModifiedBadlandsPlateau) Rainfall() float64
- func (ModifiedBadlandsPlateau) Scale() float64
- func (ModifiedBadlandsPlateau) String() string
- func (ModifiedBadlandsPlateau) Tags() []string
- func (ModifiedBadlandsPlateau) Temperature() float64
- func (ModifiedBadlandsPlateau) WaterColour() color.RGBA
- type ModifiedJungle
- func (ModifiedJungle) Depth() float64
- func (ModifiedJungle) EncodeBiome() int
- func (ModifiedJungle) Rainfall() float64
- func (ModifiedJungle) Scale() float64
- func (ModifiedJungle) String() string
- func (ModifiedJungle) Tags() []string
- func (ModifiedJungle) Temperature() float64
- func (ModifiedJungle) WaterColour() color.RGBA
- type ModifiedJungleEdge
- func (ModifiedJungleEdge) Depth() float64
- func (ModifiedJungleEdge) EncodeBiome() int
- func (ModifiedJungleEdge) Rainfall() float64
- func (ModifiedJungleEdge) Scale() float64
- func (ModifiedJungleEdge) String() string
- func (ModifiedJungleEdge) Tags() []string
- func (ModifiedJungleEdge) Temperature() float64
- func (ModifiedJungleEdge) WaterColour() color.RGBA
- type ModifiedWoodedBadlandsPlateau
- func (ModifiedWoodedBadlandsPlateau) Depth() float64
- func (ModifiedWoodedBadlandsPlateau) EncodeBiome() int
- func (ModifiedWoodedBadlandsPlateau) Rainfall() float64
- func (ModifiedWoodedBadlandsPlateau) Scale() float64
- func (ModifiedWoodedBadlandsPlateau) String() string
- func (ModifiedWoodedBadlandsPlateau) Tags() []string
- func (ModifiedWoodedBadlandsPlateau) Temperature() float64
- func (ModifiedWoodedBadlandsPlateau) WaterColour() color.RGBA
- type MountainEdge
- func (MountainEdge) Depth() float64
- func (MountainEdge) EncodeBiome() int
- func (MountainEdge) Rainfall() float64
- func (MountainEdge) Scale() float64
- func (MountainEdge) String() string
- func (MountainEdge) Tags() []string
- func (MountainEdge) Temperature() float64
- func (MountainEdge) WaterColour() color.RGBA
- type MushroomFieldShore
- func (MushroomFieldShore) Depth() float64
- func (MushroomFieldShore) EncodeBiome() int
- func (MushroomFieldShore) Rainfall() float64
- func (MushroomFieldShore) Scale() float64
- func (MushroomFieldShore) String() string
- func (MushroomFieldShore) Tags() []string
- func (MushroomFieldShore) Temperature() float64
- func (MushroomFieldShore) WaterColour() color.RGBA
- type MushroomFields
- func (MushroomFields) Depth() float64
- func (MushroomFields) EncodeBiome() int
- func (MushroomFields) Rainfall() float64
- func (MushroomFields) Scale() float64
- func (MushroomFields) String() string
- func (MushroomFields) Tags() []string
- func (MushroomFields) Temperature() float64
- func (MushroomFields) WaterColour() color.RGBA
- type NetherWastes
- func (NetherWastes) Depth() float64
- func (NetherWastes) EncodeBiome() int
- func (NetherWastes) Rainfall() float64
- func (NetherWastes) Scale() float64
- func (NetherWastes) String() string
- func (NetherWastes) Tags() []string
- func (NetherWastes) Temperature() float64
- func (NetherWastes) WaterColour() color.RGBA
- type Ocean
- type OldGrowthBirchForest
- func (OldGrowthBirchForest) Depth() float64
- func (OldGrowthBirchForest) EncodeBiome() int
- func (OldGrowthBirchForest) Rainfall() float64
- func (OldGrowthBirchForest) Scale() float64
- func (OldGrowthBirchForest) String() string
- func (OldGrowthBirchForest) Tags() []string
- func (OldGrowthBirchForest) Temperature() float64
- func (OldGrowthBirchForest) WaterColour() color.RGBA
- type OldGrowthPineTaiga
- func (OldGrowthPineTaiga) Depth() float64
- func (OldGrowthPineTaiga) EncodeBiome() int
- func (OldGrowthPineTaiga) Rainfall() float64
- func (OldGrowthPineTaiga) Scale() float64
- func (OldGrowthPineTaiga) String() string
- func (OldGrowthPineTaiga) Tags() []string
- func (OldGrowthPineTaiga) Temperature() float64
- func (OldGrowthPineTaiga) WaterColour() color.RGBA
- type OldGrowthSpruceTaiga
- func (OldGrowthSpruceTaiga) Depth() float64
- func (OldGrowthSpruceTaiga) EncodeBiome() int
- func (OldGrowthSpruceTaiga) Rainfall() float64
- func (OldGrowthSpruceTaiga) Scale() float64
- func (OldGrowthSpruceTaiga) String() string
- func (OldGrowthSpruceTaiga) Tags() []string
- func (OldGrowthSpruceTaiga) Temperature() float64
- func (OldGrowthSpruceTaiga) WaterColour() color.RGBA
- type PaleGarden
- type Plains
- type River
- type Savanna
- type SavannaPlateau
- func (SavannaPlateau) Depth() float64
- func (SavannaPlateau) EncodeBiome() int
- func (SavannaPlateau) Rainfall() float64
- func (SavannaPlateau) Scale() float64
- func (SavannaPlateau) String() string
- func (SavannaPlateau) Tags() []string
- func (SavannaPlateau) Temperature() float64
- func (SavannaPlateau) WaterColour() color.RGBA
- type ShatteredSavannaPlateau
- func (ShatteredSavannaPlateau) Depth() float64
- func (ShatteredSavannaPlateau) EncodeBiome() int
- func (ShatteredSavannaPlateau) Rainfall() float64
- func (ShatteredSavannaPlateau) Scale() float64
- func (ShatteredSavannaPlateau) String() string
- func (ShatteredSavannaPlateau) Tags() []string
- func (ShatteredSavannaPlateau) Temperature() float64
- func (ShatteredSavannaPlateau) WaterColour() color.RGBA
- type SnowyBeach
- type SnowyMountains
- func (SnowyMountains) Depth() float64
- func (SnowyMountains) EncodeBiome() int
- func (SnowyMountains) Rainfall() float64
- func (SnowyMountains) Scale() float64
- func (SnowyMountains) String() string
- func (SnowyMountains) Tags() []string
- func (SnowyMountains) Temperature() float64
- func (SnowyMountains) WaterColour() color.RGBA
- type SnowyPlains
- type SnowySlopes
- type SnowyTaiga
- type SnowyTaigaHills
- func (SnowyTaigaHills) Depth() float64
- func (SnowyTaigaHills) EncodeBiome() int
- func (SnowyTaigaHills) Rainfall() float64
- func (SnowyTaigaHills) Scale() float64
- func (SnowyTaigaHills) String() string
- func (SnowyTaigaHills) Tags() []string
- func (SnowyTaigaHills) Temperature() float64
- func (SnowyTaigaHills) WaterColour() color.RGBA
- type SnowyTaigaMountains
- func (SnowyTaigaMountains) Depth() float64
- func (SnowyTaigaMountains) EncodeBiome() int
- func (SnowyTaigaMountains) Rainfall() float64
- func (SnowyTaigaMountains) Scale() float64
- func (SnowyTaigaMountains) String() string
- func (SnowyTaigaMountains) Tags() []string
- func (SnowyTaigaMountains) Temperature() float64
- func (SnowyTaigaMountains) WaterColour() color.RGBA
- type SoulSandValley
- func (SoulSandValley) Depth() float64
- func (SoulSandValley) EncodeBiome() int
- func (SoulSandValley) Rainfall() float64
- func (SoulSandValley) Scale() float64
- func (SoulSandValley) String() string
- func (SoulSandValley) Tags() []string
- func (SoulSandValley) Temperature() float64
- func (SoulSandValley) WaterColour() color.RGBA
- type StonyPeaks
- type StonyShore
- type SulfurCaves
- type SunflowerPlains
- func (SunflowerPlains) Depth() float64
- func (SunflowerPlains) EncodeBiome() int
- func (SunflowerPlains) Rainfall() float64
- func (SunflowerPlains) Scale() float64
- func (SunflowerPlains) String() string
- func (SunflowerPlains) Tags() []string
- func (SunflowerPlains) Temperature() float64
- func (SunflowerPlains) WaterColour() color.RGBA
- type Swamp
- type SwampHills
- type Taiga
- type TaigaHills
- type TaigaMountains
- func (TaigaMountains) Depth() float64
- func (TaigaMountains) EncodeBiome() int
- func (TaigaMountains) Rainfall() float64
- func (TaigaMountains) Scale() float64
- func (TaigaMountains) String() string
- func (TaigaMountains) Tags() []string
- func (TaigaMountains) Temperature() float64
- func (TaigaMountains) WaterColour() color.RGBA
- type TallBirchHills
- func (TallBirchHills) Depth() float64
- func (TallBirchHills) EncodeBiome() int
- func (TallBirchHills) Rainfall() float64
- func (TallBirchHills) Scale() float64
- func (TallBirchHills) String() string
- func (TallBirchHills) Tags() []string
- func (TallBirchHills) Temperature() float64
- func (TallBirchHills) WaterColour() color.RGBA
- type WarmOcean
- type WarpedForest
- func (WarpedForest) Depth() float64
- func (WarpedForest) EncodeBiome() int
- func (WarpedForest) Rainfall() float64
- func (WarpedForest) Scale() float64
- func (WarpedForest) String() string
- func (WarpedForest) Tags() []string
- func (WarpedForest) Temperature() float64
- func (WarpedForest) WaterColour() color.RGBA
- type WindsweptForest
- func (WindsweptForest) Depth() float64
- func (WindsweptForest) EncodeBiome() int
- func (WindsweptForest) Rainfall() float64
- func (WindsweptForest) Scale() float64
- func (WindsweptForest) String() string
- func (WindsweptForest) Tags() []string
- func (WindsweptForest) Temperature() float64
- func (WindsweptForest) WaterColour() color.RGBA
- type WindsweptGravellyHills
- func (WindsweptGravellyHills) Depth() float64
- func (WindsweptGravellyHills) EncodeBiome() int
- func (WindsweptGravellyHills) Rainfall() float64
- func (WindsweptGravellyHills) Scale() float64
- func (WindsweptGravellyHills) String() string
- func (WindsweptGravellyHills) Tags() []string
- func (WindsweptGravellyHills) Temperature() float64
- func (WindsweptGravellyHills) WaterColour() color.RGBA
- type WindsweptHills
- func (WindsweptHills) Depth() float64
- func (WindsweptHills) EncodeBiome() int
- func (WindsweptHills) Rainfall() float64
- func (WindsweptHills) Scale() float64
- func (WindsweptHills) String() string
- func (WindsweptHills) Tags() []string
- func (WindsweptHills) Temperature() float64
- func (WindsweptHills) WaterColour() color.RGBA
- type WindsweptSavanna
- func (WindsweptSavanna) Depth() float64
- func (WindsweptSavanna) EncodeBiome() int
- func (WindsweptSavanna) Rainfall() float64
- func (WindsweptSavanna) Scale() float64
- func (WindsweptSavanna) String() string
- func (WindsweptSavanna) Tags() []string
- func (WindsweptSavanna) Temperature() float64
- func (WindsweptSavanna) WaterColour() color.RGBA
- type WoodedBadlandsPlateau
- func (WoodedBadlandsPlateau) Depth() float64
- func (WoodedBadlandsPlateau) EncodeBiome() int
- func (WoodedBadlandsPlateau) Rainfall() float64
- func (WoodedBadlandsPlateau) Scale() float64
- func (WoodedBadlandsPlateau) String() string
- func (WoodedBadlandsPlateau) Tags() []string
- func (WoodedBadlandsPlateau) Temperature() float64
- func (WoodedBadlandsPlateau) WaterColour() color.RGBA
- type WoodedHills
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Badlands ¶
type Badlands struct{}
func (Badlands) EncodeBiome ¶
func (Badlands) Temperature ¶
func (Badlands) WaterColour ¶
type BadlandsPlateau ¶
type BadlandsPlateau struct{}
func (BadlandsPlateau) Depth ¶
func (BadlandsPlateau) Depth() float64
func (BadlandsPlateau) EncodeBiome ¶
func (BadlandsPlateau) EncodeBiome() int
func (BadlandsPlateau) Rainfall ¶
func (BadlandsPlateau) Rainfall() float64
func (BadlandsPlateau) Scale ¶
func (BadlandsPlateau) Scale() float64
func (BadlandsPlateau) String ¶
func (BadlandsPlateau) String() string
func (BadlandsPlateau) Tags ¶
func (BadlandsPlateau) Tags() []string
func (BadlandsPlateau) Temperature ¶
func (BadlandsPlateau) Temperature() float64
func (BadlandsPlateau) WaterColour ¶
func (BadlandsPlateau) WaterColour() color.RGBA
type BambooJungle ¶
type BambooJungle struct{}
func (BambooJungle) Depth ¶
func (BambooJungle) Depth() float64
func (BambooJungle) EncodeBiome ¶
func (BambooJungle) EncodeBiome() int
func (BambooJungle) Rainfall ¶
func (BambooJungle) Rainfall() float64
func (BambooJungle) Scale ¶
func (BambooJungle) Scale() float64
func (BambooJungle) String ¶
func (BambooJungle) String() string
func (BambooJungle) Tags ¶
func (BambooJungle) Tags() []string
func (BambooJungle) Temperature ¶
func (BambooJungle) Temperature() float64
func (BambooJungle) WaterColour ¶
func (BambooJungle) WaterColour() color.RGBA
type BambooJungleHills ¶
type BambooJungleHills struct{}
func (BambooJungleHills) Depth ¶
func (BambooJungleHills) Depth() float64
func (BambooJungleHills) EncodeBiome ¶
func (BambooJungleHills) EncodeBiome() int
func (BambooJungleHills) Rainfall ¶
func (BambooJungleHills) Rainfall() float64
func (BambooJungleHills) Scale ¶
func (BambooJungleHills) Scale() float64
func (BambooJungleHills) String ¶
func (BambooJungleHills) String() string
func (BambooJungleHills) Tags ¶
func (BambooJungleHills) Tags() []string
func (BambooJungleHills) Temperature ¶
func (BambooJungleHills) Temperature() float64
func (BambooJungleHills) WaterColour ¶
func (BambooJungleHills) WaterColour() color.RGBA
type BasaltDeltas ¶
type BasaltDeltas struct{}
func (BasaltDeltas) Depth ¶
func (BasaltDeltas) Depth() float64
func (BasaltDeltas) EncodeBiome ¶
func (BasaltDeltas) EncodeBiome() int
func (BasaltDeltas) Rainfall ¶
func (BasaltDeltas) Rainfall() float64
func (BasaltDeltas) Scale ¶
func (BasaltDeltas) Scale() float64
func (BasaltDeltas) String ¶
func (BasaltDeltas) String() string
func (BasaltDeltas) Tags ¶
func (BasaltDeltas) Tags() []string
func (BasaltDeltas) Temperature ¶
func (BasaltDeltas) Temperature() float64
func (BasaltDeltas) WaterColour ¶
func (BasaltDeltas) WaterColour() color.RGBA
type Beach ¶
type Beach struct{}
func (Beach) EncodeBiome ¶
func (Beach) Temperature ¶
func (Beach) WaterColour ¶
type BirchForest ¶
type BirchForest struct{}
func (BirchForest) Depth ¶
func (BirchForest) Depth() float64
func (BirchForest) EncodeBiome ¶
func (BirchForest) EncodeBiome() int
func (BirchForest) Rainfall ¶
func (BirchForest) Rainfall() float64
func (BirchForest) Scale ¶
func (BirchForest) Scale() float64
func (BirchForest) String ¶
func (BirchForest) String() string
func (BirchForest) Tags ¶
func (BirchForest) Tags() []string
func (BirchForest) Temperature ¶
func (BirchForest) Temperature() float64
func (BirchForest) WaterColour ¶
func (BirchForest) WaterColour() color.RGBA
type BirchForestHills ¶
type BirchForestHills struct{}
func (BirchForestHills) Depth ¶
func (BirchForestHills) Depth() float64
func (BirchForestHills) EncodeBiome ¶
func (BirchForestHills) EncodeBiome() int
func (BirchForestHills) Rainfall ¶
func (BirchForestHills) Rainfall() float64
func (BirchForestHills) Scale ¶
func (BirchForestHills) Scale() float64
func (BirchForestHills) String ¶
func (BirchForestHills) String() string
func (BirchForestHills) Tags ¶
func (BirchForestHills) Tags() []string
func (BirchForestHills) Temperature ¶
func (BirchForestHills) Temperature() float64
func (BirchForestHills) WaterColour ¶
func (BirchForestHills) WaterColour() color.RGBA
type CherryGrove ¶
type CherryGrove struct{}
func (CherryGrove) Depth ¶
func (CherryGrove) Depth() float64
func (CherryGrove) EncodeBiome ¶
func (CherryGrove) EncodeBiome() int
func (CherryGrove) Rainfall ¶
func (CherryGrove) Rainfall() float64
func (CherryGrove) Scale ¶
func (CherryGrove) Scale() float64
func (CherryGrove) String ¶
func (CherryGrove) String() string
func (CherryGrove) Tags ¶
func (CherryGrove) Tags() []string
func (CherryGrove) Temperature ¶
func (CherryGrove) Temperature() float64
func (CherryGrove) WaterColour ¶
func (CherryGrove) WaterColour() color.RGBA
type ColdOcean ¶
type ColdOcean struct{}
func (ColdOcean) EncodeBiome ¶
func (ColdOcean) Temperature ¶
func (ColdOcean) WaterColour ¶
type CrimsonForest ¶
type CrimsonForest struct{}
func (CrimsonForest) Depth ¶
func (CrimsonForest) Depth() float64
func (CrimsonForest) EncodeBiome ¶
func (CrimsonForest) EncodeBiome() int
func (CrimsonForest) Rainfall ¶
func (CrimsonForest) Rainfall() float64
func (CrimsonForest) Scale ¶
func (CrimsonForest) Scale() float64
func (CrimsonForest) String ¶
func (CrimsonForest) String() string
func (CrimsonForest) Tags ¶
func (CrimsonForest) Tags() []string
func (CrimsonForest) Temperature ¶
func (CrimsonForest) Temperature() float64
func (CrimsonForest) WaterColour ¶
func (CrimsonForest) WaterColour() color.RGBA
type DarkForest ¶
type DarkForest struct{}
func (DarkForest) Depth ¶
func (DarkForest) Depth() float64
func (DarkForest) EncodeBiome ¶
func (DarkForest) EncodeBiome() int
func (DarkForest) Rainfall ¶
func (DarkForest) Rainfall() float64
func (DarkForest) Scale ¶
func (DarkForest) Scale() float64
func (DarkForest) String ¶
func (DarkForest) String() string
func (DarkForest) Tags ¶
func (DarkForest) Tags() []string
func (DarkForest) Temperature ¶
func (DarkForest) Temperature() float64
func (DarkForest) WaterColour ¶
func (DarkForest) WaterColour() color.RGBA
type DarkForestHills ¶
type DarkForestHills struct{}
func (DarkForestHills) Depth ¶
func (DarkForestHills) Depth() float64
func (DarkForestHills) EncodeBiome ¶
func (DarkForestHills) EncodeBiome() int
func (DarkForestHills) Rainfall ¶
func (DarkForestHills) Rainfall() float64
func (DarkForestHills) Scale ¶
func (DarkForestHills) Scale() float64
func (DarkForestHills) String ¶
func (DarkForestHills) String() string
func (DarkForestHills) Tags ¶
func (DarkForestHills) Tags() []string
func (DarkForestHills) Temperature ¶
func (DarkForestHills) Temperature() float64
func (DarkForestHills) WaterColour ¶
func (DarkForestHills) WaterColour() color.RGBA
type DeepColdOcean ¶
type DeepColdOcean struct{}
func (DeepColdOcean) Depth ¶
func (DeepColdOcean) Depth() float64
func (DeepColdOcean) EncodeBiome ¶
func (DeepColdOcean) EncodeBiome() int
func (DeepColdOcean) Rainfall ¶
func (DeepColdOcean) Rainfall() float64
func (DeepColdOcean) Scale ¶
func (DeepColdOcean) Scale() float64
func (DeepColdOcean) String ¶
func (DeepColdOcean) String() string
func (DeepColdOcean) Tags ¶
func (DeepColdOcean) Tags() []string
func (DeepColdOcean) Temperature ¶
func (DeepColdOcean) Temperature() float64
func (DeepColdOcean) WaterColour ¶
func (DeepColdOcean) WaterColour() color.RGBA
type DeepDark ¶
type DeepDark struct{}
func (DeepDark) EncodeBiome ¶
func (DeepDark) Temperature ¶
func (DeepDark) WaterColour ¶
type DeepFrozenOcean ¶
type DeepFrozenOcean struct{}
func (DeepFrozenOcean) Depth ¶
func (DeepFrozenOcean) Depth() float64
func (DeepFrozenOcean) EncodeBiome ¶
func (DeepFrozenOcean) EncodeBiome() int
func (DeepFrozenOcean) Rainfall ¶
func (DeepFrozenOcean) Rainfall() float64
func (DeepFrozenOcean) Scale ¶
func (DeepFrozenOcean) Scale() float64
func (DeepFrozenOcean) String ¶
func (DeepFrozenOcean) String() string
func (DeepFrozenOcean) Tags ¶
func (DeepFrozenOcean) Tags() []string
func (DeepFrozenOcean) Temperature ¶
func (DeepFrozenOcean) Temperature() float64
func (DeepFrozenOcean) WaterColour ¶
func (DeepFrozenOcean) WaterColour() color.RGBA
type DeepLukewarmOcean ¶
type DeepLukewarmOcean struct{}
func (DeepLukewarmOcean) Depth ¶
func (DeepLukewarmOcean) Depth() float64
func (DeepLukewarmOcean) EncodeBiome ¶
func (DeepLukewarmOcean) EncodeBiome() int
func (DeepLukewarmOcean) Rainfall ¶
func (DeepLukewarmOcean) Rainfall() float64
func (DeepLukewarmOcean) Scale ¶
func (DeepLukewarmOcean) Scale() float64
func (DeepLukewarmOcean) String ¶
func (DeepLukewarmOcean) String() string
func (DeepLukewarmOcean) Tags ¶
func (DeepLukewarmOcean) Tags() []string
func (DeepLukewarmOcean) Temperature ¶
func (DeepLukewarmOcean) Temperature() float64
func (DeepLukewarmOcean) WaterColour ¶
func (DeepLukewarmOcean) WaterColour() color.RGBA
type DeepOcean ¶
type DeepOcean struct{}
func (DeepOcean) EncodeBiome ¶
func (DeepOcean) Temperature ¶
func (DeepOcean) WaterColour ¶
type DeepWarmOcean ¶
type DeepWarmOcean struct{}
func (DeepWarmOcean) Depth ¶
func (DeepWarmOcean) Depth() float64
func (DeepWarmOcean) EncodeBiome ¶
func (DeepWarmOcean) EncodeBiome() int
func (DeepWarmOcean) Rainfall ¶
func (DeepWarmOcean) Rainfall() float64
func (DeepWarmOcean) Scale ¶
func (DeepWarmOcean) Scale() float64
func (DeepWarmOcean) String ¶
func (DeepWarmOcean) String() string
func (DeepWarmOcean) Tags ¶
func (DeepWarmOcean) Tags() []string
func (DeepWarmOcean) Temperature ¶
func (DeepWarmOcean) Temperature() float64
func (DeepWarmOcean) WaterColour ¶
func (DeepWarmOcean) WaterColour() color.RGBA
type Desert ¶
type Desert struct{}
func (Desert) EncodeBiome ¶
func (Desert) Temperature ¶
func (Desert) WaterColour ¶
type DesertHills ¶
type DesertHills struct{}
func (DesertHills) Depth ¶
func (DesertHills) Depth() float64
func (DesertHills) EncodeBiome ¶
func (DesertHills) EncodeBiome() int
func (DesertHills) Rainfall ¶
func (DesertHills) Rainfall() float64
func (DesertHills) Scale ¶
func (DesertHills) Scale() float64
func (DesertHills) String ¶
func (DesertHills) String() string
func (DesertHills) Tags ¶
func (DesertHills) Tags() []string
func (DesertHills) Temperature ¶
func (DesertHills) Temperature() float64
func (DesertHills) WaterColour ¶
func (DesertHills) WaterColour() color.RGBA
type DesertLakes ¶
type DesertLakes struct{}
func (DesertLakes) Depth ¶
func (DesertLakes) Depth() float64
func (DesertLakes) EncodeBiome ¶
func (DesertLakes) EncodeBiome() int
func (DesertLakes) Rainfall ¶
func (DesertLakes) Rainfall() float64
func (DesertLakes) Scale ¶
func (DesertLakes) Scale() float64
func (DesertLakes) String ¶
func (DesertLakes) String() string
func (DesertLakes) Tags ¶
func (DesertLakes) Tags() []string
func (DesertLakes) Temperature ¶
func (DesertLakes) Temperature() float64
func (DesertLakes) WaterColour ¶
func (DesertLakes) WaterColour() color.RGBA
type DripstoneCaves ¶
type DripstoneCaves struct{}
func (DripstoneCaves) Depth ¶
func (DripstoneCaves) Depth() float64
func (DripstoneCaves) EncodeBiome ¶
func (DripstoneCaves) EncodeBiome() int
func (DripstoneCaves) Rainfall ¶
func (DripstoneCaves) Rainfall() float64
func (DripstoneCaves) Scale ¶
func (DripstoneCaves) Scale() float64
func (DripstoneCaves) String ¶
func (DripstoneCaves) String() string
func (DripstoneCaves) Tags ¶
func (DripstoneCaves) Tags() []string
func (DripstoneCaves) Temperature ¶
func (DripstoneCaves) Temperature() float64
func (DripstoneCaves) WaterColour ¶
func (DripstoneCaves) WaterColour() color.RGBA
type End ¶
type End struct{}
func (End) EncodeBiome ¶
func (End) Temperature ¶
func (End) WaterColour ¶
type ErodedBadlands ¶
type ErodedBadlands struct{}
func (ErodedBadlands) Depth ¶
func (ErodedBadlands) Depth() float64
func (ErodedBadlands) EncodeBiome ¶
func (ErodedBadlands) EncodeBiome() int
func (ErodedBadlands) Rainfall ¶
func (ErodedBadlands) Rainfall() float64
func (ErodedBadlands) Scale ¶
func (ErodedBadlands) Scale() float64
func (ErodedBadlands) String ¶
func (ErodedBadlands) String() string
func (ErodedBadlands) Tags ¶
func (ErodedBadlands) Tags() []string
func (ErodedBadlands) Temperature ¶
func (ErodedBadlands) Temperature() float64
func (ErodedBadlands) WaterColour ¶
func (ErodedBadlands) WaterColour() color.RGBA
type FlowerForest ¶
type FlowerForest struct{}
func (FlowerForest) Depth ¶
func (FlowerForest) Depth() float64
func (FlowerForest) EncodeBiome ¶
func (FlowerForest) EncodeBiome() int
func (FlowerForest) Rainfall ¶
func (FlowerForest) Rainfall() float64
func (FlowerForest) Scale ¶
func (FlowerForest) Scale() float64
func (FlowerForest) String ¶
func (FlowerForest) String() string
func (FlowerForest) Tags ¶
func (FlowerForest) Tags() []string
func (FlowerForest) Temperature ¶
func (FlowerForest) Temperature() float64
func (FlowerForest) WaterColour ¶
func (FlowerForest) WaterColour() color.RGBA
type Forest ¶
type Forest struct{}
func (Forest) EncodeBiome ¶
func (Forest) Temperature ¶
func (Forest) WaterColour ¶
type FrozenOcean ¶
type FrozenOcean struct{}
func (FrozenOcean) Depth ¶
func (FrozenOcean) Depth() float64
func (FrozenOcean) EncodeBiome ¶
func (FrozenOcean) EncodeBiome() int
func (FrozenOcean) Rainfall ¶
func (FrozenOcean) Rainfall() float64
func (FrozenOcean) Scale ¶
func (FrozenOcean) Scale() float64
func (FrozenOcean) String ¶
func (FrozenOcean) String() string
func (FrozenOcean) Tags ¶
func (FrozenOcean) Tags() []string
func (FrozenOcean) Temperature ¶
func (FrozenOcean) Temperature() float64
func (FrozenOcean) WaterColour ¶
func (FrozenOcean) WaterColour() color.RGBA
type FrozenPeaks ¶
type FrozenPeaks struct{}
func (FrozenPeaks) Depth ¶
func (FrozenPeaks) Depth() float64
func (FrozenPeaks) EncodeBiome ¶
func (FrozenPeaks) EncodeBiome() int
func (FrozenPeaks) Rainfall ¶
func (FrozenPeaks) Rainfall() float64
func (FrozenPeaks) Scale ¶
func (FrozenPeaks) Scale() float64
func (FrozenPeaks) String ¶
func (FrozenPeaks) String() string
func (FrozenPeaks) Tags ¶
func (FrozenPeaks) Tags() []string
func (FrozenPeaks) Temperature ¶
func (FrozenPeaks) Temperature() float64
func (FrozenPeaks) WaterColour ¶
func (FrozenPeaks) WaterColour() color.RGBA
type FrozenRiver ¶
type FrozenRiver struct{}
func (FrozenRiver) Depth ¶
func (FrozenRiver) Depth() float64
func (FrozenRiver) EncodeBiome ¶
func (FrozenRiver) EncodeBiome() int
func (FrozenRiver) Rainfall ¶
func (FrozenRiver) Rainfall() float64
func (FrozenRiver) Scale ¶
func (FrozenRiver) Scale() float64
func (FrozenRiver) String ¶
func (FrozenRiver) String() string
func (FrozenRiver) Tags ¶
func (FrozenRiver) Tags() []string
func (FrozenRiver) Temperature ¶
func (FrozenRiver) Temperature() float64
func (FrozenRiver) WaterColour ¶
func (FrozenRiver) WaterColour() color.RGBA
type GiantSpruceTaigaHills ¶
type GiantSpruceTaigaHills struct{}
func (GiantSpruceTaigaHills) Depth ¶
func (GiantSpruceTaigaHills) Depth() float64
func (GiantSpruceTaigaHills) EncodeBiome ¶
func (GiantSpruceTaigaHills) EncodeBiome() int
func (GiantSpruceTaigaHills) Rainfall ¶
func (GiantSpruceTaigaHills) Rainfall() float64
func (GiantSpruceTaigaHills) Scale ¶
func (GiantSpruceTaigaHills) Scale() float64
func (GiantSpruceTaigaHills) String ¶
func (GiantSpruceTaigaHills) String() string
func (GiantSpruceTaigaHills) Tags ¶
func (GiantSpruceTaigaHills) Tags() []string
func (GiantSpruceTaigaHills) Temperature ¶
func (GiantSpruceTaigaHills) Temperature() float64
func (GiantSpruceTaigaHills) WaterColour ¶
func (GiantSpruceTaigaHills) WaterColour() color.RGBA
type GiantTreeTaigaHills ¶
type GiantTreeTaigaHills struct{}
func (GiantTreeTaigaHills) Depth ¶
func (GiantTreeTaigaHills) Depth() float64
func (GiantTreeTaigaHills) EncodeBiome ¶
func (GiantTreeTaigaHills) EncodeBiome() int
func (GiantTreeTaigaHills) Rainfall ¶
func (GiantTreeTaigaHills) Rainfall() float64
func (GiantTreeTaigaHills) Scale ¶
func (GiantTreeTaigaHills) Scale() float64
func (GiantTreeTaigaHills) String ¶
func (GiantTreeTaigaHills) String() string
func (GiantTreeTaigaHills) Tags ¶
func (GiantTreeTaigaHills) Tags() []string
func (GiantTreeTaigaHills) Temperature ¶
func (GiantTreeTaigaHills) Temperature() float64
func (GiantTreeTaigaHills) WaterColour ¶
func (GiantTreeTaigaHills) WaterColour() color.RGBA
type GravellyMountainsPlus ¶
type GravellyMountainsPlus struct{}
func (GravellyMountainsPlus) Depth ¶
func (GravellyMountainsPlus) Depth() float64
func (GravellyMountainsPlus) EncodeBiome ¶
func (GravellyMountainsPlus) EncodeBiome() int
func (GravellyMountainsPlus) Rainfall ¶
func (GravellyMountainsPlus) Rainfall() float64
func (GravellyMountainsPlus) Scale ¶
func (GravellyMountainsPlus) Scale() float64
func (GravellyMountainsPlus) String ¶
func (GravellyMountainsPlus) String() string
func (GravellyMountainsPlus) Tags ¶
func (GravellyMountainsPlus) Tags() []string
func (GravellyMountainsPlus) Temperature ¶
func (GravellyMountainsPlus) Temperature() float64
func (GravellyMountainsPlus) WaterColour ¶
func (GravellyMountainsPlus) WaterColour() color.RGBA
type Grove ¶
type Grove struct{}
func (Grove) EncodeBiome ¶
func (Grove) Temperature ¶
func (Grove) WaterColour ¶
type IceSpikes ¶
type IceSpikes struct{}
func (IceSpikes) EncodeBiome ¶
func (IceSpikes) Temperature ¶
func (IceSpikes) WaterColour ¶
type JaggedPeaks ¶
type JaggedPeaks struct{}
func (JaggedPeaks) Depth ¶
func (JaggedPeaks) Depth() float64
func (JaggedPeaks) EncodeBiome ¶
func (JaggedPeaks) EncodeBiome() int
func (JaggedPeaks) Rainfall ¶
func (JaggedPeaks) Rainfall() float64
func (JaggedPeaks) Scale ¶
func (JaggedPeaks) Scale() float64
func (JaggedPeaks) String ¶
func (JaggedPeaks) String() string
func (JaggedPeaks) Tags ¶
func (JaggedPeaks) Tags() []string
func (JaggedPeaks) Temperature ¶
func (JaggedPeaks) Temperature() float64
func (JaggedPeaks) WaterColour ¶
func (JaggedPeaks) WaterColour() color.RGBA
type Jungle ¶
type Jungle struct{}
func (Jungle) EncodeBiome ¶
func (Jungle) Temperature ¶
func (Jungle) WaterColour ¶
type JungleEdge ¶
type JungleEdge struct{}
func (JungleEdge) Depth ¶
func (JungleEdge) Depth() float64
func (JungleEdge) EncodeBiome ¶
func (JungleEdge) EncodeBiome() int
func (JungleEdge) Rainfall ¶
func (JungleEdge) Rainfall() float64
func (JungleEdge) Scale ¶
func (JungleEdge) Scale() float64
func (JungleEdge) String ¶
func (JungleEdge) String() string
func (JungleEdge) Tags ¶
func (JungleEdge) Tags() []string
func (JungleEdge) Temperature ¶
func (JungleEdge) Temperature() float64
func (JungleEdge) WaterColour ¶
func (JungleEdge) WaterColour() color.RGBA
type JungleHills ¶
type JungleHills struct{}
func (JungleHills) Depth ¶
func (JungleHills) Depth() float64
func (JungleHills) EncodeBiome ¶
func (JungleHills) EncodeBiome() int
func (JungleHills) Rainfall ¶
func (JungleHills) Rainfall() float64
func (JungleHills) Scale ¶
func (JungleHills) Scale() float64
func (JungleHills) String ¶
func (JungleHills) String() string
func (JungleHills) Tags ¶
func (JungleHills) Tags() []string
func (JungleHills) Temperature ¶
func (JungleHills) Temperature() float64
func (JungleHills) WaterColour ¶
func (JungleHills) WaterColour() color.RGBA
type LegacyFrozenOcean ¶
type LegacyFrozenOcean struct{}
func (LegacyFrozenOcean) Depth ¶
func (LegacyFrozenOcean) Depth() float64
func (LegacyFrozenOcean) EncodeBiome ¶
func (LegacyFrozenOcean) EncodeBiome() int
func (LegacyFrozenOcean) Rainfall ¶
func (LegacyFrozenOcean) Rainfall() float64
func (LegacyFrozenOcean) Scale ¶
func (LegacyFrozenOcean) Scale() float64
func (LegacyFrozenOcean) String ¶
func (LegacyFrozenOcean) String() string
func (LegacyFrozenOcean) Tags ¶
func (LegacyFrozenOcean) Tags() []string
func (LegacyFrozenOcean) Temperature ¶
func (LegacyFrozenOcean) Temperature() float64
func (LegacyFrozenOcean) WaterColour ¶
func (LegacyFrozenOcean) WaterColour() color.RGBA
type LukewarmOcean ¶
type LukewarmOcean struct{}
func (LukewarmOcean) Depth ¶
func (LukewarmOcean) Depth() float64
func (LukewarmOcean) EncodeBiome ¶
func (LukewarmOcean) EncodeBiome() int
func (LukewarmOcean) Rainfall ¶
func (LukewarmOcean) Rainfall() float64
func (LukewarmOcean) Scale ¶
func (LukewarmOcean) Scale() float64
func (LukewarmOcean) String ¶
func (LukewarmOcean) String() string
func (LukewarmOcean) Tags ¶
func (LukewarmOcean) Tags() []string
func (LukewarmOcean) Temperature ¶
func (LukewarmOcean) Temperature() float64
func (LukewarmOcean) WaterColour ¶
func (LukewarmOcean) WaterColour() color.RGBA
type LushCaves ¶
type LushCaves struct{}
func (LushCaves) EncodeBiome ¶
func (LushCaves) Temperature ¶
func (LushCaves) WaterColour ¶
type MangroveSwamp ¶
type MangroveSwamp struct{}
func (MangroveSwamp) Depth ¶
func (MangroveSwamp) Depth() float64
func (MangroveSwamp) EncodeBiome ¶
func (MangroveSwamp) EncodeBiome() int
func (MangroveSwamp) Rainfall ¶
func (MangroveSwamp) Rainfall() float64
func (MangroveSwamp) Scale ¶
func (MangroveSwamp) Scale() float64
func (MangroveSwamp) String ¶
func (MangroveSwamp) String() string
func (MangroveSwamp) Tags ¶
func (MangroveSwamp) Tags() []string
func (MangroveSwamp) Temperature ¶
func (MangroveSwamp) Temperature() float64
func (MangroveSwamp) WaterColour ¶
func (MangroveSwamp) WaterColour() color.RGBA
type Meadow ¶
type Meadow struct{}
func (Meadow) EncodeBiome ¶
func (Meadow) Temperature ¶
func (Meadow) WaterColour ¶
type ModifiedBadlandsPlateau ¶
type ModifiedBadlandsPlateau struct{}
func (ModifiedBadlandsPlateau) Depth ¶
func (ModifiedBadlandsPlateau) Depth() float64
func (ModifiedBadlandsPlateau) EncodeBiome ¶
func (ModifiedBadlandsPlateau) EncodeBiome() int
func (ModifiedBadlandsPlateau) Rainfall ¶
func (ModifiedBadlandsPlateau) Rainfall() float64
func (ModifiedBadlandsPlateau) Scale ¶
func (ModifiedBadlandsPlateau) Scale() float64
func (ModifiedBadlandsPlateau) String ¶
func (ModifiedBadlandsPlateau) String() string
func (ModifiedBadlandsPlateau) Tags ¶
func (ModifiedBadlandsPlateau) Tags() []string
func (ModifiedBadlandsPlateau) Temperature ¶
func (ModifiedBadlandsPlateau) Temperature() float64
func (ModifiedBadlandsPlateau) WaterColour ¶
func (ModifiedBadlandsPlateau) WaterColour() color.RGBA
type ModifiedJungle ¶
type ModifiedJungle struct{}
func (ModifiedJungle) Depth ¶
func (ModifiedJungle) Depth() float64
func (ModifiedJungle) EncodeBiome ¶
func (ModifiedJungle) EncodeBiome() int
func (ModifiedJungle) Rainfall ¶
func (ModifiedJungle) Rainfall() float64
func (ModifiedJungle) Scale ¶
func (ModifiedJungle) Scale() float64
func (ModifiedJungle) String ¶
func (ModifiedJungle) String() string
func (ModifiedJungle) Tags ¶
func (ModifiedJungle) Tags() []string
func (ModifiedJungle) Temperature ¶
func (ModifiedJungle) Temperature() float64
func (ModifiedJungle) WaterColour ¶
func (ModifiedJungle) WaterColour() color.RGBA
type ModifiedJungleEdge ¶
type ModifiedJungleEdge struct{}
func (ModifiedJungleEdge) Depth ¶
func (ModifiedJungleEdge) Depth() float64
func (ModifiedJungleEdge) EncodeBiome ¶
func (ModifiedJungleEdge) EncodeBiome() int
func (ModifiedJungleEdge) Rainfall ¶
func (ModifiedJungleEdge) Rainfall() float64
func (ModifiedJungleEdge) Scale ¶
func (ModifiedJungleEdge) Scale() float64
func (ModifiedJungleEdge) String ¶
func (ModifiedJungleEdge) String() string
func (ModifiedJungleEdge) Tags ¶
func (ModifiedJungleEdge) Tags() []string
func (ModifiedJungleEdge) Temperature ¶
func (ModifiedJungleEdge) Temperature() float64
func (ModifiedJungleEdge) WaterColour ¶
func (ModifiedJungleEdge) WaterColour() color.RGBA
type ModifiedWoodedBadlandsPlateau ¶
type ModifiedWoodedBadlandsPlateau struct{}
func (ModifiedWoodedBadlandsPlateau) Depth ¶
func (ModifiedWoodedBadlandsPlateau) Depth() float64
func (ModifiedWoodedBadlandsPlateau) EncodeBiome ¶
func (ModifiedWoodedBadlandsPlateau) EncodeBiome() int
func (ModifiedWoodedBadlandsPlateau) Rainfall ¶
func (ModifiedWoodedBadlandsPlateau) Rainfall() float64
func (ModifiedWoodedBadlandsPlateau) Scale ¶
func (ModifiedWoodedBadlandsPlateau) Scale() float64
func (ModifiedWoodedBadlandsPlateau) String ¶
func (ModifiedWoodedBadlandsPlateau) String() string
func (ModifiedWoodedBadlandsPlateau) Tags ¶
func (ModifiedWoodedBadlandsPlateau) Tags() []string
func (ModifiedWoodedBadlandsPlateau) Temperature ¶
func (ModifiedWoodedBadlandsPlateau) Temperature() float64
func (ModifiedWoodedBadlandsPlateau) WaterColour ¶
func (ModifiedWoodedBadlandsPlateau) WaterColour() color.RGBA
type MountainEdge ¶
type MountainEdge struct{}
func (MountainEdge) Depth ¶
func (MountainEdge) Depth() float64
func (MountainEdge) EncodeBiome ¶
func (MountainEdge) EncodeBiome() int
func (MountainEdge) Rainfall ¶
func (MountainEdge) Rainfall() float64
func (MountainEdge) Scale ¶
func (MountainEdge) Scale() float64
func (MountainEdge) String ¶
func (MountainEdge) String() string
func (MountainEdge) Tags ¶
func (MountainEdge) Tags() []string
func (MountainEdge) Temperature ¶
func (MountainEdge) Temperature() float64
func (MountainEdge) WaterColour ¶
func (MountainEdge) WaterColour() color.RGBA
type MushroomFieldShore ¶
type MushroomFieldShore struct{}
func (MushroomFieldShore) Depth ¶
func (MushroomFieldShore) Depth() float64
func (MushroomFieldShore) EncodeBiome ¶
func (MushroomFieldShore) EncodeBiome() int
func (MushroomFieldShore) Rainfall ¶
func (MushroomFieldShore) Rainfall() float64
func (MushroomFieldShore) Scale ¶
func (MushroomFieldShore) Scale() float64
func (MushroomFieldShore) String ¶
func (MushroomFieldShore) String() string
func (MushroomFieldShore) Tags ¶
func (MushroomFieldShore) Tags() []string
func (MushroomFieldShore) Temperature ¶
func (MushroomFieldShore) Temperature() float64
func (MushroomFieldShore) WaterColour ¶
func (MushroomFieldShore) WaterColour() color.RGBA
type MushroomFields ¶
type MushroomFields struct{}
func (MushroomFields) Depth ¶
func (MushroomFields) Depth() float64
func (MushroomFields) EncodeBiome ¶
func (MushroomFields) EncodeBiome() int
func (MushroomFields) Rainfall ¶
func (MushroomFields) Rainfall() float64
func (MushroomFields) Scale ¶
func (MushroomFields) Scale() float64
func (MushroomFields) String ¶
func (MushroomFields) String() string
func (MushroomFields) Tags ¶
func (MushroomFields) Tags() []string
func (MushroomFields) Temperature ¶
func (MushroomFields) Temperature() float64
func (MushroomFields) WaterColour ¶
func (MushroomFields) WaterColour() color.RGBA
type NetherWastes ¶
type NetherWastes struct{}
func (NetherWastes) Depth ¶
func (NetherWastes) Depth() float64
func (NetherWastes) EncodeBiome ¶
func (NetherWastes) EncodeBiome() int
func (NetherWastes) Rainfall ¶
func (NetherWastes) Rainfall() float64
func (NetherWastes) Scale ¶
func (NetherWastes) Scale() float64
func (NetherWastes) String ¶
func (NetherWastes) String() string
func (NetherWastes) Tags ¶
func (NetherWastes) Tags() []string
func (NetherWastes) Temperature ¶
func (NetherWastes) Temperature() float64
func (NetherWastes) WaterColour ¶
func (NetherWastes) WaterColour() color.RGBA
type Ocean ¶
type Ocean struct{}
func (Ocean) EncodeBiome ¶
func (Ocean) Temperature ¶
func (Ocean) WaterColour ¶
type OldGrowthBirchForest ¶
type OldGrowthBirchForest struct{}
func (OldGrowthBirchForest) Depth ¶
func (OldGrowthBirchForest) Depth() float64
func (OldGrowthBirchForest) EncodeBiome ¶
func (OldGrowthBirchForest) EncodeBiome() int
func (OldGrowthBirchForest) Rainfall ¶
func (OldGrowthBirchForest) Rainfall() float64
func (OldGrowthBirchForest) Scale ¶
func (OldGrowthBirchForest) Scale() float64
func (OldGrowthBirchForest) String ¶
func (OldGrowthBirchForest) String() string
func (OldGrowthBirchForest) Tags ¶
func (OldGrowthBirchForest) Tags() []string
func (OldGrowthBirchForest) Temperature ¶
func (OldGrowthBirchForest) Temperature() float64
func (OldGrowthBirchForest) WaterColour ¶
func (OldGrowthBirchForest) WaterColour() color.RGBA
type OldGrowthPineTaiga ¶
type OldGrowthPineTaiga struct{}
func (OldGrowthPineTaiga) Depth ¶
func (OldGrowthPineTaiga) Depth() float64
func (OldGrowthPineTaiga) EncodeBiome ¶
func (OldGrowthPineTaiga) EncodeBiome() int
func (OldGrowthPineTaiga) Rainfall ¶
func (OldGrowthPineTaiga) Rainfall() float64
func (OldGrowthPineTaiga) Scale ¶
func (OldGrowthPineTaiga) Scale() float64
func (OldGrowthPineTaiga) String ¶
func (OldGrowthPineTaiga) String() string
func (OldGrowthPineTaiga) Tags ¶
func (OldGrowthPineTaiga) Tags() []string
func (OldGrowthPineTaiga) Temperature ¶
func (OldGrowthPineTaiga) Temperature() float64
func (OldGrowthPineTaiga) WaterColour ¶
func (OldGrowthPineTaiga) WaterColour() color.RGBA
type OldGrowthSpruceTaiga ¶
type OldGrowthSpruceTaiga struct{}
func (OldGrowthSpruceTaiga) Depth ¶
func (OldGrowthSpruceTaiga) Depth() float64
func (OldGrowthSpruceTaiga) EncodeBiome ¶
func (OldGrowthSpruceTaiga) EncodeBiome() int
func (OldGrowthSpruceTaiga) Rainfall ¶
func (OldGrowthSpruceTaiga) Rainfall() float64
func (OldGrowthSpruceTaiga) Scale ¶
func (OldGrowthSpruceTaiga) Scale() float64
func (OldGrowthSpruceTaiga) String ¶
func (OldGrowthSpruceTaiga) String() string
func (OldGrowthSpruceTaiga) Tags ¶
func (OldGrowthSpruceTaiga) Tags() []string
func (OldGrowthSpruceTaiga) Temperature ¶
func (OldGrowthSpruceTaiga) Temperature() float64
func (OldGrowthSpruceTaiga) WaterColour ¶
func (OldGrowthSpruceTaiga) WaterColour() color.RGBA
type PaleGarden ¶
type PaleGarden struct{}
func (PaleGarden) Depth ¶
func (PaleGarden) Depth() float64
func (PaleGarden) EncodeBiome ¶
func (PaleGarden) EncodeBiome() int
func (PaleGarden) Rainfall ¶
func (PaleGarden) Rainfall() float64
func (PaleGarden) Scale ¶
func (PaleGarden) Scale() float64
func (PaleGarden) String ¶
func (PaleGarden) String() string
func (PaleGarden) Tags ¶
func (PaleGarden) Tags() []string
func (PaleGarden) Temperature ¶
func (PaleGarden) Temperature() float64
func (PaleGarden) WaterColour ¶
func (PaleGarden) WaterColour() color.RGBA
type Plains ¶
type Plains struct{}
func (Plains) EncodeBiome ¶
func (Plains) Temperature ¶
func (Plains) WaterColour ¶
type River ¶
type River struct{}
func (River) EncodeBiome ¶
func (River) Temperature ¶
func (River) WaterColour ¶
type Savanna ¶
type Savanna struct{}
func (Savanna) EncodeBiome ¶
func (Savanna) Temperature ¶
func (Savanna) WaterColour ¶
type SavannaPlateau ¶
type SavannaPlateau struct{}
func (SavannaPlateau) Depth ¶
func (SavannaPlateau) Depth() float64
func (SavannaPlateau) EncodeBiome ¶
func (SavannaPlateau) EncodeBiome() int
func (SavannaPlateau) Rainfall ¶
func (SavannaPlateau) Rainfall() float64
func (SavannaPlateau) Scale ¶
func (SavannaPlateau) Scale() float64
func (SavannaPlateau) String ¶
func (SavannaPlateau) String() string
func (SavannaPlateau) Tags ¶
func (SavannaPlateau) Tags() []string
func (SavannaPlateau) Temperature ¶
func (SavannaPlateau) Temperature() float64
func (SavannaPlateau) WaterColour ¶
func (SavannaPlateau) WaterColour() color.RGBA
type ShatteredSavannaPlateau ¶
type ShatteredSavannaPlateau struct{}
func (ShatteredSavannaPlateau) Depth ¶
func (ShatteredSavannaPlateau) Depth() float64
func (ShatteredSavannaPlateau) EncodeBiome ¶
func (ShatteredSavannaPlateau) EncodeBiome() int
func (ShatteredSavannaPlateau) Rainfall ¶
func (ShatteredSavannaPlateau) Rainfall() float64
func (ShatteredSavannaPlateau) Scale ¶
func (ShatteredSavannaPlateau) Scale() float64
func (ShatteredSavannaPlateau) String ¶
func (ShatteredSavannaPlateau) String() string
func (ShatteredSavannaPlateau) Tags ¶
func (ShatteredSavannaPlateau) Tags() []string
func (ShatteredSavannaPlateau) Temperature ¶
func (ShatteredSavannaPlateau) Temperature() float64
func (ShatteredSavannaPlateau) WaterColour ¶
func (ShatteredSavannaPlateau) WaterColour() color.RGBA
type SnowyBeach ¶
type SnowyBeach struct{}
func (SnowyBeach) Depth ¶
func (SnowyBeach) Depth() float64
func (SnowyBeach) EncodeBiome ¶
func (SnowyBeach) EncodeBiome() int
func (SnowyBeach) Rainfall ¶
func (SnowyBeach) Rainfall() float64
func (SnowyBeach) Scale ¶
func (SnowyBeach) Scale() float64
func (SnowyBeach) String ¶
func (SnowyBeach) String() string
func (SnowyBeach) Tags ¶
func (SnowyBeach) Tags() []string
func (SnowyBeach) Temperature ¶
func (SnowyBeach) Temperature() float64
func (SnowyBeach) WaterColour ¶
func (SnowyBeach) WaterColour() color.RGBA
type SnowyMountains ¶
type SnowyMountains struct{}
func (SnowyMountains) Depth ¶
func (SnowyMountains) Depth() float64
func (SnowyMountains) EncodeBiome ¶
func (SnowyMountains) EncodeBiome() int
func (SnowyMountains) Rainfall ¶
func (SnowyMountains) Rainfall() float64
func (SnowyMountains) Scale ¶
func (SnowyMountains) Scale() float64
func (SnowyMountains) String ¶
func (SnowyMountains) String() string
func (SnowyMountains) Tags ¶
func (SnowyMountains) Tags() []string
func (SnowyMountains) Temperature ¶
func (SnowyMountains) Temperature() float64
func (SnowyMountains) WaterColour ¶
func (SnowyMountains) WaterColour() color.RGBA
type SnowyPlains ¶
type SnowyPlains struct{}
func (SnowyPlains) Depth ¶
func (SnowyPlains) Depth() float64
func (SnowyPlains) EncodeBiome ¶
func (SnowyPlains) EncodeBiome() int
func (SnowyPlains) Rainfall ¶
func (SnowyPlains) Rainfall() float64
func (SnowyPlains) Scale ¶
func (SnowyPlains) Scale() float64
func (SnowyPlains) String ¶
func (SnowyPlains) String() string
func (SnowyPlains) Tags ¶
func (SnowyPlains) Tags() []string
func (SnowyPlains) Temperature ¶
func (SnowyPlains) Temperature() float64
func (SnowyPlains) WaterColour ¶
func (SnowyPlains) WaterColour() color.RGBA
type SnowySlopes ¶
type SnowySlopes struct{}
func (SnowySlopes) Depth ¶
func (SnowySlopes) Depth() float64
func (SnowySlopes) EncodeBiome ¶
func (SnowySlopes) EncodeBiome() int
func (SnowySlopes) Rainfall ¶
func (SnowySlopes) Rainfall() float64
func (SnowySlopes) Scale ¶
func (SnowySlopes) Scale() float64
func (SnowySlopes) String ¶
func (SnowySlopes) String() string
func (SnowySlopes) Tags ¶
func (SnowySlopes) Tags() []string
func (SnowySlopes) Temperature ¶
func (SnowySlopes) Temperature() float64
func (SnowySlopes) WaterColour ¶
func (SnowySlopes) WaterColour() color.RGBA
type SnowyTaiga ¶
type SnowyTaiga struct{}
func (SnowyTaiga) Depth ¶
func (SnowyTaiga) Depth() float64
func (SnowyTaiga) EncodeBiome ¶
func (SnowyTaiga) EncodeBiome() int
func (SnowyTaiga) Rainfall ¶
func (SnowyTaiga) Rainfall() float64
func (SnowyTaiga) Scale ¶
func (SnowyTaiga) Scale() float64
func (SnowyTaiga) String ¶
func (SnowyTaiga) String() string
func (SnowyTaiga) Tags ¶
func (SnowyTaiga) Tags() []string
func (SnowyTaiga) Temperature ¶
func (SnowyTaiga) Temperature() float64
func (SnowyTaiga) WaterColour ¶
func (SnowyTaiga) WaterColour() color.RGBA
type SnowyTaigaHills ¶
type SnowyTaigaHills struct{}
func (SnowyTaigaHills) Depth ¶
func (SnowyTaigaHills) Depth() float64
func (SnowyTaigaHills) EncodeBiome ¶
func (SnowyTaigaHills) EncodeBiome() int
func (SnowyTaigaHills) Rainfall ¶
func (SnowyTaigaHills) Rainfall() float64
func (SnowyTaigaHills) Scale ¶
func (SnowyTaigaHills) Scale() float64
func (SnowyTaigaHills) String ¶
func (SnowyTaigaHills) String() string
func (SnowyTaigaHills) Tags ¶
func (SnowyTaigaHills) Tags() []string
func (SnowyTaigaHills) Temperature ¶
func (SnowyTaigaHills) Temperature() float64
func (SnowyTaigaHills) WaterColour ¶
func (SnowyTaigaHills) WaterColour() color.RGBA
type SnowyTaigaMountains ¶
type SnowyTaigaMountains struct{}
func (SnowyTaigaMountains) Depth ¶
func (SnowyTaigaMountains) Depth() float64
func (SnowyTaigaMountains) EncodeBiome ¶
func (SnowyTaigaMountains) EncodeBiome() int
func (SnowyTaigaMountains) Rainfall ¶
func (SnowyTaigaMountains) Rainfall() float64
func (SnowyTaigaMountains) Scale ¶
func (SnowyTaigaMountains) Scale() float64
func (SnowyTaigaMountains) String ¶
func (SnowyTaigaMountains) String() string
func (SnowyTaigaMountains) Tags ¶
func (SnowyTaigaMountains) Tags() []string
func (SnowyTaigaMountains) Temperature ¶
func (SnowyTaigaMountains) Temperature() float64
func (SnowyTaigaMountains) WaterColour ¶
func (SnowyTaigaMountains) WaterColour() color.RGBA
type SoulSandValley ¶
type SoulSandValley struct{}
func (SoulSandValley) Depth ¶
func (SoulSandValley) Depth() float64
func (SoulSandValley) EncodeBiome ¶
func (SoulSandValley) EncodeBiome() int
func (SoulSandValley) Rainfall ¶
func (SoulSandValley) Rainfall() float64
func (SoulSandValley) Scale ¶
func (SoulSandValley) Scale() float64
func (SoulSandValley) String ¶
func (SoulSandValley) String() string
func (SoulSandValley) Tags ¶
func (SoulSandValley) Tags() []string
func (SoulSandValley) Temperature ¶
func (SoulSandValley) Temperature() float64
func (SoulSandValley) WaterColour ¶
func (SoulSandValley) WaterColour() color.RGBA
type StonyPeaks ¶
type StonyPeaks struct{}
func (StonyPeaks) Depth ¶
func (StonyPeaks) Depth() float64
func (StonyPeaks) EncodeBiome ¶
func (StonyPeaks) EncodeBiome() int
func (StonyPeaks) Rainfall ¶
func (StonyPeaks) Rainfall() float64
func (StonyPeaks) Scale ¶
func (StonyPeaks) Scale() float64
func (StonyPeaks) String ¶
func (StonyPeaks) String() string
func (StonyPeaks) Tags ¶
func (StonyPeaks) Tags() []string
func (StonyPeaks) Temperature ¶
func (StonyPeaks) Temperature() float64
func (StonyPeaks) WaterColour ¶
func (StonyPeaks) WaterColour() color.RGBA
type StonyShore ¶
type StonyShore struct{}
func (StonyShore) Depth ¶
func (StonyShore) Depth() float64
func (StonyShore) EncodeBiome ¶
func (StonyShore) EncodeBiome() int
func (StonyShore) Rainfall ¶
func (StonyShore) Rainfall() float64
func (StonyShore) Scale ¶
func (StonyShore) Scale() float64
func (StonyShore) String ¶
func (StonyShore) String() string
func (StonyShore) Tags ¶
func (StonyShore) Tags() []string
func (StonyShore) Temperature ¶
func (StonyShore) Temperature() float64
func (StonyShore) WaterColour ¶
func (StonyShore) WaterColour() color.RGBA
type SulfurCaves ¶
type SulfurCaves struct{}
func (SulfurCaves) Depth ¶
func (SulfurCaves) Depth() float64
func (SulfurCaves) EncodeBiome ¶
func (SulfurCaves) EncodeBiome() int
func (SulfurCaves) Rainfall ¶
func (SulfurCaves) Rainfall() float64
func (SulfurCaves) Scale ¶
func (SulfurCaves) Scale() float64
func (SulfurCaves) String ¶
func (SulfurCaves) String() string
func (SulfurCaves) Tags ¶
func (SulfurCaves) Tags() []string
func (SulfurCaves) Temperature ¶
func (SulfurCaves) Temperature() float64
func (SulfurCaves) WaterColour ¶
func (SulfurCaves) WaterColour() color.RGBA
type SunflowerPlains ¶
type SunflowerPlains struct{}
func (SunflowerPlains) Depth ¶
func (SunflowerPlains) Depth() float64
func (SunflowerPlains) EncodeBiome ¶
func (SunflowerPlains) EncodeBiome() int
func (SunflowerPlains) Rainfall ¶
func (SunflowerPlains) Rainfall() float64
func (SunflowerPlains) Scale ¶
func (SunflowerPlains) Scale() float64
func (SunflowerPlains) String ¶
func (SunflowerPlains) String() string
func (SunflowerPlains) Tags ¶
func (SunflowerPlains) Tags() []string
func (SunflowerPlains) Temperature ¶
func (SunflowerPlains) Temperature() float64
func (SunflowerPlains) WaterColour ¶
func (SunflowerPlains) WaterColour() color.RGBA
type Swamp ¶
type Swamp struct{}
func (Swamp) EncodeBiome ¶
func (Swamp) Temperature ¶
func (Swamp) WaterColour ¶
type SwampHills ¶
type SwampHills struct{}
func (SwampHills) Depth ¶
func (SwampHills) Depth() float64
func (SwampHills) EncodeBiome ¶
func (SwampHills) EncodeBiome() int
func (SwampHills) Rainfall ¶
func (SwampHills) Rainfall() float64
func (SwampHills) Scale ¶
func (SwampHills) Scale() float64
func (SwampHills) String ¶
func (SwampHills) String() string
func (SwampHills) Tags ¶
func (SwampHills) Tags() []string
func (SwampHills) Temperature ¶
func (SwampHills) Temperature() float64
func (SwampHills) WaterColour ¶
func (SwampHills) WaterColour() color.RGBA
type Taiga ¶
type Taiga struct{}
func (Taiga) EncodeBiome ¶
func (Taiga) Temperature ¶
func (Taiga) WaterColour ¶
type TaigaHills ¶
type TaigaHills struct{}
func (TaigaHills) Depth ¶
func (TaigaHills) Depth() float64
func (TaigaHills) EncodeBiome ¶
func (TaigaHills) EncodeBiome() int
func (TaigaHills) Rainfall ¶
func (TaigaHills) Rainfall() float64
func (TaigaHills) Scale ¶
func (TaigaHills) Scale() float64
func (TaigaHills) String ¶
func (TaigaHills) String() string
func (TaigaHills) Tags ¶
func (TaigaHills) Tags() []string
func (TaigaHills) Temperature ¶
func (TaigaHills) Temperature() float64
func (TaigaHills) WaterColour ¶
func (TaigaHills) WaterColour() color.RGBA
type TaigaMountains ¶
type TaigaMountains struct{}
func (TaigaMountains) Depth ¶
func (TaigaMountains) Depth() float64
func (TaigaMountains) EncodeBiome ¶
func (TaigaMountains) EncodeBiome() int
func (TaigaMountains) Rainfall ¶
func (TaigaMountains) Rainfall() float64
func (TaigaMountains) Scale ¶
func (TaigaMountains) Scale() float64
func (TaigaMountains) String ¶
func (TaigaMountains) String() string
func (TaigaMountains) Tags ¶
func (TaigaMountains) Tags() []string
func (TaigaMountains) Temperature ¶
func (TaigaMountains) Temperature() float64
func (TaigaMountains) WaterColour ¶
func (TaigaMountains) WaterColour() color.RGBA
type TallBirchHills ¶
type TallBirchHills struct{}
func (TallBirchHills) Depth ¶
func (TallBirchHills) Depth() float64
func (TallBirchHills) EncodeBiome ¶
func (TallBirchHills) EncodeBiome() int
func (TallBirchHills) Rainfall ¶
func (TallBirchHills) Rainfall() float64
func (TallBirchHills) Scale ¶
func (TallBirchHills) Scale() float64
func (TallBirchHills) String ¶
func (TallBirchHills) String() string
func (TallBirchHills) Tags ¶
func (TallBirchHills) Tags() []string
func (TallBirchHills) Temperature ¶
func (TallBirchHills) Temperature() float64
func (TallBirchHills) WaterColour ¶
func (TallBirchHills) WaterColour() color.RGBA
type WarmOcean ¶
type WarmOcean struct{}
func (WarmOcean) EncodeBiome ¶
func (WarmOcean) Temperature ¶
func (WarmOcean) WaterColour ¶
type WarpedForest ¶
type WarpedForest struct{}
func (WarpedForest) Depth ¶
func (WarpedForest) Depth() float64
func (WarpedForest) EncodeBiome ¶
func (WarpedForest) EncodeBiome() int
func (WarpedForest) Rainfall ¶
func (WarpedForest) Rainfall() float64
func (WarpedForest) Scale ¶
func (WarpedForest) Scale() float64
func (WarpedForest) String ¶
func (WarpedForest) String() string
func (WarpedForest) Tags ¶
func (WarpedForest) Tags() []string
func (WarpedForest) Temperature ¶
func (WarpedForest) Temperature() float64
func (WarpedForest) WaterColour ¶
func (WarpedForest) WaterColour() color.RGBA
type WindsweptForest ¶
type WindsweptForest struct{}
func (WindsweptForest) Depth ¶
func (WindsweptForest) Depth() float64
func (WindsweptForest) EncodeBiome ¶
func (WindsweptForest) EncodeBiome() int
func (WindsweptForest) Rainfall ¶
func (WindsweptForest) Rainfall() float64
func (WindsweptForest) Scale ¶
func (WindsweptForest) Scale() float64
func (WindsweptForest) String ¶
func (WindsweptForest) String() string
func (WindsweptForest) Tags ¶
func (WindsweptForest) Tags() []string
func (WindsweptForest) Temperature ¶
func (WindsweptForest) Temperature() float64
func (WindsweptForest) WaterColour ¶
func (WindsweptForest) WaterColour() color.RGBA
type WindsweptGravellyHills ¶
type WindsweptGravellyHills struct{}
func (WindsweptGravellyHills) Depth ¶
func (WindsweptGravellyHills) Depth() float64
func (WindsweptGravellyHills) EncodeBiome ¶
func (WindsweptGravellyHills) EncodeBiome() int
func (WindsweptGravellyHills) Rainfall ¶
func (WindsweptGravellyHills) Rainfall() float64
func (WindsweptGravellyHills) Scale ¶
func (WindsweptGravellyHills) Scale() float64
func (WindsweptGravellyHills) String ¶
func (WindsweptGravellyHills) String() string
func (WindsweptGravellyHills) Tags ¶
func (WindsweptGravellyHills) Tags() []string
func (WindsweptGravellyHills) Temperature ¶
func (WindsweptGravellyHills) Temperature() float64
func (WindsweptGravellyHills) WaterColour ¶
func (WindsweptGravellyHills) WaterColour() color.RGBA
type WindsweptHills ¶
type WindsweptHills struct{}
func (WindsweptHills) Depth ¶
func (WindsweptHills) Depth() float64
func (WindsweptHills) EncodeBiome ¶
func (WindsweptHills) EncodeBiome() int
func (WindsweptHills) Rainfall ¶
func (WindsweptHills) Rainfall() float64
func (WindsweptHills) Scale ¶
func (WindsweptHills) Scale() float64
func (WindsweptHills) String ¶
func (WindsweptHills) String() string
func (WindsweptHills) Tags ¶
func (WindsweptHills) Tags() []string
func (WindsweptHills) Temperature ¶
func (WindsweptHills) Temperature() float64
func (WindsweptHills) WaterColour ¶
func (WindsweptHills) WaterColour() color.RGBA
type WindsweptSavanna ¶
type WindsweptSavanna struct{}
func (WindsweptSavanna) Depth ¶
func (WindsweptSavanna) Depth() float64
func (WindsweptSavanna) EncodeBiome ¶
func (WindsweptSavanna) EncodeBiome() int
func (WindsweptSavanna) Rainfall ¶
func (WindsweptSavanna) Rainfall() float64
func (WindsweptSavanna) Scale ¶
func (WindsweptSavanna) Scale() float64
func (WindsweptSavanna) String ¶
func (WindsweptSavanna) String() string
func (WindsweptSavanna) Tags ¶
func (WindsweptSavanna) Tags() []string
func (WindsweptSavanna) Temperature ¶
func (WindsweptSavanna) Temperature() float64
func (WindsweptSavanna) WaterColour ¶
func (WindsweptSavanna) WaterColour() color.RGBA
type WoodedBadlandsPlateau ¶
type WoodedBadlandsPlateau struct{}
func (WoodedBadlandsPlateau) Depth ¶
func (WoodedBadlandsPlateau) Depth() float64
func (WoodedBadlandsPlateau) EncodeBiome ¶
func (WoodedBadlandsPlateau) EncodeBiome() int
func (WoodedBadlandsPlateau) Rainfall ¶
func (WoodedBadlandsPlateau) Rainfall() float64
func (WoodedBadlandsPlateau) Scale ¶
func (WoodedBadlandsPlateau) Scale() float64
func (WoodedBadlandsPlateau) String ¶
func (WoodedBadlandsPlateau) String() string
func (WoodedBadlandsPlateau) Tags ¶
func (WoodedBadlandsPlateau) Tags() []string
func (WoodedBadlandsPlateau) Temperature ¶
func (WoodedBadlandsPlateau) Temperature() float64
func (WoodedBadlandsPlateau) WaterColour ¶
func (WoodedBadlandsPlateau) WaterColour() color.RGBA
type WoodedHills ¶
type WoodedHills struct{}
func (WoodedHills) Depth ¶
func (WoodedHills) Depth() float64
func (WoodedHills) EncodeBiome ¶
func (WoodedHills) EncodeBiome() int
func (WoodedHills) Rainfall ¶
func (WoodedHills) Rainfall() float64
func (WoodedHills) Scale ¶
func (WoodedHills) Scale() float64
func (WoodedHills) String ¶
func (WoodedHills) String() string
func (WoodedHills) Tags ¶
func (WoodedHills) Tags() []string
func (WoodedHills) Temperature ¶
func (WoodedHills) Temperature() float64
func (WoodedHills) WaterColour ¶
func (WoodedHills) WaterColour() color.RGBA
Source Files
¶
- badlands.go
- badlands_plateau.go
- bamboo_jungle.go
- bamboo_jungle_hills.go
- basalt_deltas.go
- beach.go
- birch_forest.go
- birch_forest_hills.go
- cherry_grove.go
- cold_ocean.go
- crimson_forest.go
- dark_forest.go
- dark_forest_hills.go
- deep_cold_ocean.go
- deep_dark.go
- deep_frozen_ocean.go
- deep_lukewarm_ocean.go
- deep_ocean.go
- deep_warm_ocean.go
- desert.go
- desert_hills.go
- desert_lakes.go
- dripstone_caves.go
- end.go
- eroded_badlands.go
- flower_forest.go
- forest.go
- frozen_ocean.go
- frozen_peaks.go
- frozen_river.go
- giant_spruce_taiga_hills.go
- giant_tree_taiga_hills.go
- gravelly_mountains_plus.go
- grove.go
- ice_spikes.go
- jagged_peaks.go
- jungle.go
- jungle_edge.go
- jungle_hills.go
- legacy_frozen_ocean.go
- lukewarm_ocean.go
- lush_caves.go
- mangrove_swamp.go
- meadow.go
- modified_badlands_plateau.go
- modified_jungle.go
- modified_jungle_edge.go
- modified_wooded_badlands_plateau.go
- mountain_edge.go
- mushroom_field_shore.go
- mushroom_fields.go
- nether_wastes.go
- ocean.go
- old_growth_birch_forest.go
- old_growth_pine_taiga.go
- old_growth_spruce_taiga.go
- pale_garden.go
- plains.go
- register.go
- river.go
- savanna.go
- savanna_plateau.go
- shattered_savanna_plateau.go
- snowy_beach.go
- snowy_mountains.go
- snowy_plains.go
- snowy_slopes.go
- snowy_taiga.go
- snowy_taiga_hills.go
- snowy_taiga_mountains.go
- soul_sand_valley.go
- stony_peaks.go
- stony_shore.go
- sulfur_caves.go
- sunflower_plains.go
- swamp.go
- swamp_hills.go
- taiga.go
- taiga_hills.go
- taiga_mountains.go
- tall_birch_hills.go
- warm_ocean.go
- warped_forest.go
- windswept_forest.go
- windswept_gravelly_hills.go
- windswept_hills.go
- windswept_savanna.go
- wooded_badlands_plateau.go
- wooded_hills.go
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