Documentation
¶
Index ¶
- Constants
- type AnvilBreak
- type AnvilLand
- type AnvilUse
- type ArrowHit
- type Attack
- type BarrelClose
- type BarrelOpen
- type BlastFurnaceCrackle
- type BlockBreaking
- type BlockPlace
- type BowShoot
- type BucketEmpty
- type BucketFill
- type Burning
- type Burp
- type CampfireCrackle
- type ChestClose
- type ChestOpen
- type Click
- type ComposterEmpty
- type ComposterFill
- type ComposterFillLayer
- type ComposterReady
- type CopperScraped
- type CrossbowLoad
- type CrossbowShoot
- type DecoratedPotInsertFailed
- type DecoratedPotInserted
- type Deny
- type DiscType
- func Disc5() DiscType
- func Disc11() DiscType
- func Disc13() DiscType
- func DiscBlocks() DiscType
- func DiscCat() DiscType
- func DiscChirp() DiscType
- func DiscCreator() DiscType
- func DiscCreatorMusicBox() DiscType
- func DiscFar() DiscType
- func DiscLavaChicken() DiscType
- func DiscMall() DiscType
- func DiscMellohi() DiscType
- func DiscOtherside() DiscType
- func DiscPigstep() DiscType
- func DiscPrecipice() DiscType
- func DiscRelic() DiscType
- func DiscStal() DiscType
- func DiscStrad() DiscType
- func DiscTears() DiscType
- func DiscWait() DiscType
- func DiscWard() DiscType
- func MusicDiscs() []DiscType
- type DoorClose
- type DoorCrash
- type DoorOpen
- type Drowning
- type EndPortalCreated
- type EnderChestClose
- type EnderChestOpen
- type EnderEyePlaced
- type EquipItem
- type Experience
- type Explosion
- type Fall
- type FenceGateClose
- type FenceGateOpen
- type FireCharge
- type FireExtinguish
- type FireworkBlast
- type FireworkHugeBlast
- type FireworkLaunch
- type FireworkTwinkle
- type Fizz
- type FurnaceCrackle
- type GhastShoot
- type GhastWarning
- type GlassBreak
- type GoatHorn
- type Horn
- type Ignite
- type Instrument
- func Banjo() Instrument
- func Bass() Instrument
- func BassDrum() Instrument
- func Bell() Instrument
- func Bit() Instrument
- func Chimes() Instrument
- func ClicksAndSticks() Instrument
- func CowBell() Instrument
- func Didgeridoo() Instrument
- func Flute() Instrument
- func Guitar() Instrument
- func IronXylophone() Instrument
- func Piano() Instrument
- func Pling() Instrument
- func Snare() Instrument
- func Xylophone() Instrument
- type ItemAdd
- type ItemBreak
- type ItemFrameRemove
- type ItemFrameRotate
- type ItemThrow
- type ItemUseOn
- type LecternBookPlace
- type LevelUp
- type LightningExplode
- type LightningThunder
- type MusicDiscEnd
- type MusicDiscPlay
- type Note
- type Pop
- type PotionBrewed
- type PowerOff
- type PowerOn
- type ShulkerBoxClose
- type ShulkerBoxOpen
- type SignWaxed
- type SmokerCrackle
- type StopUsingSpyglass
- type TNT
- type Teleport
- type Thunder
- type Totem
- type TrapdoorClose
- type TrapdoorOpen
- type UseSpyglass
- type WaxRemoved
- type WaxedSignFailedInteraction
Constants ¶
View Source
const ( CrossbowLoadingStart = iota CrossbowLoadingMiddle CrossbowLoadingEnd )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AnvilBreak ¶
type AnvilBreak struct {
// contains filtered or unexported fields
}
type BarrelClose ¶
type BarrelClose struct {
// contains filtered or unexported fields
}
type BarrelOpen ¶
type BarrelOpen struct {
// contains filtered or unexported fields
}
type BlastFurnaceCrackle ¶
type BlastFurnaceCrackle struct {
// contains filtered or unexported fields
}
type BlockBreaking ¶
type BlockPlace ¶
type BucketEmpty ¶
type BucketFill ¶
type CampfireCrackle ¶
type CampfireCrackle struct {
// contains filtered or unexported fields
}
type ChestClose ¶
type ChestClose struct {
// contains filtered or unexported fields
}
type ComposterEmpty ¶
type ComposterEmpty struct {
// contains filtered or unexported fields
}
type ComposterFill ¶
type ComposterFill struct {
// contains filtered or unexported fields
}
type ComposterFillLayer ¶
type ComposterFillLayer struct {
// contains filtered or unexported fields
}
type ComposterReady ¶
type ComposterReady struct {
// contains filtered or unexported fields
}
type CopperScraped ¶
type CopperScraped struct {
// contains filtered or unexported fields
}
type CrossbowLoad ¶
type CrossbowShoot ¶
type CrossbowShoot struct {
// contains filtered or unexported fields
}
type DecoratedPotInsertFailed ¶
type DecoratedPotInsertFailed struct {
// contains filtered or unexported fields
}
type DecoratedPotInserted ¶
type DecoratedPotInserted struct {
Progress float64
// contains filtered or unexported fields
}
type DiscType ¶
type DiscType struct {
// contains filtered or unexported fields
}
func DiscBlocks ¶
func DiscBlocks() DiscType
func DiscCreator ¶
func DiscCreator() DiscType
func DiscCreatorMusicBox ¶
func DiscCreatorMusicBox() DiscType
func DiscLavaChicken ¶
func DiscLavaChicken() DiscType
func DiscMellohi ¶
func DiscMellohi() DiscType
func DiscOtherside ¶
func DiscOtherside() DiscType
func DiscPigstep ¶
func DiscPigstep() DiscType
func DiscPrecipice ¶
func DiscPrecipice() DiscType
func MusicDiscs ¶
func MusicDiscs() []DiscType
func (DiscType) DisplayName ¶
func (d DiscType) DisplayName() string
type EndPortalCreated ¶
type EndPortalCreated struct {
// contains filtered or unexported fields
}
type EnderChestClose ¶
type EnderChestClose struct {
// contains filtered or unexported fields
}
type EnderChestOpen ¶
type EnderChestOpen struct {
// contains filtered or unexported fields
}
type EnderEyePlaced ¶
type EnderEyePlaced struct {
// contains filtered or unexported fields
}
type Experience ¶
type Experience struct {
// contains filtered or unexported fields
}
type FenceGateClose ¶
type FenceGateOpen ¶
type FireCharge ¶
type FireCharge struct {
// contains filtered or unexported fields
}
type FireExtinguish ¶
type FireExtinguish struct {
// contains filtered or unexported fields
}
type FireworkBlast ¶
type FireworkBlast struct {
// contains filtered or unexported fields
}
type FireworkHugeBlast ¶
type FireworkHugeBlast struct {
// contains filtered or unexported fields
}
type FireworkLaunch ¶
type FireworkLaunch struct {
// contains filtered or unexported fields
}
type FireworkTwinkle ¶
type FireworkTwinkle struct {
// contains filtered or unexported fields
}
type FurnaceCrackle ¶
type FurnaceCrackle struct {
// contains filtered or unexported fields
}
type GhastShoot ¶
type GhastShoot struct {
// contains filtered or unexported fields
}
type GhastWarning ¶
type GhastWarning struct {
// contains filtered or unexported fields
}
type GlassBreak ¶
type GlassBreak struct {
// contains filtered or unexported fields
}
type Instrument ¶
type Instrument struct {
// contains filtered or unexported fields
}
func Banjo ¶
func Banjo() Instrument
func Bass ¶
func Bass() Instrument
func BassDrum ¶
func BassDrum() Instrument
func Bell ¶
func Bell() Instrument
func Bit ¶
func Bit() Instrument
func Chimes ¶
func Chimes() Instrument
func ClicksAndSticks ¶
func ClicksAndSticks() Instrument
func CowBell ¶
func CowBell() Instrument
func Didgeridoo ¶
func Didgeridoo() Instrument
func Flute ¶
func Flute() Instrument
func Guitar ¶
func Guitar() Instrument
func IronXylophone ¶
func IronXylophone() Instrument
func Piano ¶
func Piano() Instrument
func Pling ¶
func Pling() Instrument
func Snare ¶
func Snare() Instrument
func Xylophone ¶
func Xylophone() Instrument
type ItemFrameRemove ¶
type ItemFrameRemove struct {
// contains filtered or unexported fields
}
type ItemFrameRotate ¶
type ItemFrameRotate struct {
// contains filtered or unexported fields
}
type LecternBookPlace ¶
type LecternBookPlace struct {
// contains filtered or unexported fields
}
type LightningExplode ¶
type LightningExplode struct {
// contains filtered or unexported fields
}
type LightningThunder ¶
type LightningThunder struct {
// contains filtered or unexported fields
}
type MusicDiscEnd ¶
type MusicDiscEnd struct {
// contains filtered or unexported fields
}
type MusicDiscPlay ¶
type MusicDiscPlay struct {
DiscType DiscType
// contains filtered or unexported fields
}
type Note ¶
type Note struct {
Instrument Instrument
Pitch int
// contains filtered or unexported fields
}
type PotionBrewed ¶
type PotionBrewed struct {
// contains filtered or unexported fields
}
type ShulkerBoxClose ¶
type ShulkerBoxClose struct {
// contains filtered or unexported fields
}
type ShulkerBoxOpen ¶
type ShulkerBoxOpen struct {
// contains filtered or unexported fields
}
type SmokerCrackle ¶
type SmokerCrackle struct {
// contains filtered or unexported fields
}
type StopUsingSpyglass ¶
type StopUsingSpyglass struct {
// contains filtered or unexported fields
}
type TrapdoorClose ¶
type TrapdoorOpen ¶
type UseSpyglass ¶
type UseSpyglass struct {
// contains filtered or unexported fields
}
type WaxRemoved ¶
type WaxRemoved struct {
// contains filtered or unexported fields
}
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